JackOUT

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Apr 23rd, 2020
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  1. configVersion: 2.4.0
  2.  
  3. # For help the docs are a good source of information
  4. # Wiki: # https://docs.battleplugins.org/docs/ba/
  5.  
  6. # Updates will be retrieved from the latest plugin on GitHub. Valid Options : none, release, beta, all
  7. # none (don't auto update)
  8. # release (only get release version, ignore beta and alpha)
  9. # beta (get release and beta versions, ignore alpha)
  10. # all (get all new updates)
  11. autoUpdate: release
  12.  
  13. # show newer versions. Valid Options: none, console, ops
  14. # none (don't show new versions)
  15. # console (show only to console log on startup)
  16. # ops (announce to ops on join, will only show this message once per server start)
  17. announceUpdate: console
  18.  
  19.  
  20. ## What is the money on this server called, or if you use Vault the money name will come from there
  21. moneyName: Gold
  22.  
  23. ### Misc Options
  24. # some servers like to teleport people into the floor, you can adjust the Y offset of the teleport
  25. # to make them teleport higher by default, 1.0 = 1 block
  26. teleportYOffset: 0.0
  27. teleportYVelocity: 0.0
  28.  
  29. # When a player joins an arena and their inventory is stored
  30. # how many old inventories should be saved
  31. # put in 0 if you don't want this option
  32. numberSavedInventories: 0
  33.  
  34. # which player commands should be disabled when they enter an arena (use ['all'] to disable everything)
  35. disabledCommands: ['all']
  36. # which player commands will be allowed. commands specified here will work even if ('all') is specified above
  37. enabledCommands: []
  38.  
  39. # What commands should be disabled when the player is inside of a queue, but not in a match, (use ['all'] to disable everything)
  40. disabledQueueCommands: []
  41.  
  42. # which player commands will be allowed in a queue. commands specified here will work even if ('all') is specified above
  43. enabledQueueCommands: []
  44.  
  45. # If set to true, items that are usually not stackable will be stacked when
  46. # a player is given items. Examples: 64 mushroom soup, or 64 snow_ball, instead of 1 or 16
  47. ignoreMaxStackSize: true
  48.  
  49. # if set to true, given enchanted items will not be limited to 'normal' safe enchantment levels
  50. # Example, most weapons are limited to sharpness 5. if unsafeItemEnchants: true, this can be any level
  51. unsafeItemEnchants: true
  52.  
  53. # Bukkit or Minecraft had a bug that sometimes caused players to be invisible after teleporting
  54. # If this is happening on your server set this to true.
  55. # This option will be taken away once I have confirmed bukkit has fixed the problem
  56. enableInvisibleTeleportFix: false
  57.  
  58. # Check to make sure players have not used or dropped any items before letting them change classes
  59. needSameItemsToChangeClass: true
  60.  
  61. # Use perms for join/leave signs.
  62. useSignPerms: false
  63.  
  64. ### Option sets allow you to give an easy to remember name for a group of options
  65. # you can add as many of your own as you want
  66. # storeAll: with options [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
  67. # restoreAll: with options [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
  68. optionSets:
  69. storeAll1:
  70. options: [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
  71. restoreAll1:
  72. options: [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
  73.  
  74. ## default Options (these can be overridden by each match/event type)
  75. defaultOptions:
  76. useScoreboard: true ### Use the scoreboard
  77. useColoredNames: true ## color team names (needs TagAPI or Scoreboard)
  78.  
  79. #### Match Options ####
  80. secondsTillMatch: 0 ## how long between onPrestart and onStart
  81. matchTime: 1500 ## How long do timed matches last, (in seconds)
  82. secondsToLoot: 5 ## Time after winning to run around and collect loot
  83. matchUpdateInterval: 30 ## For timed matched, how long between sending players match updates
  84.  
  85. ## Default time before a match is started with the minimum amount of players
  86. matchForceStartTime: 1
  87.  
  88. ## Enable ready block (a block players can click to signify they are ready)
  89. enablePlayerReadyBlock: false
  90. readyBlockType: 42 ## what is the ready block (42 is iron_block)
  91.  
  92. ## How long before a player can choose another class
  93. timeBetweenClassChange: 3
  94.  
  95. #### Event Options ####
  96. eventCountdownTime: 120 ## How long before announcing an automated event and its start
  97. eventCountdownInterval: 60 ## How often will it announce a reminder that its open and you can join
  98. ## If true, when a player joins and an event that can be opened, it will be
  99. ## opened and the player will join
  100. allowPlayerCreation: false
  101. ## When opened by a player with allowPlayerCreation, what arguments should get passed in
  102. playerOpenOptions: [silent, time=180]
  103.  
  104. #### Duel Options ####
  105. allowRatedDuels: false # By default dueling can not be rated
  106. # default duel options to pass in. Example [rated,money=100]
  107. # rake is a money sink: It's the percentage that the house keeps in poker.
  108. defaultDuelOptions: [rake=0.0]
  109.  
  110. # after a player rejects a duel, how long before they can be challenged again
  111. challengeInterval: 1800 # (seconds) 1800 = 30minutes
  112. # allow players to challenge ops
  113. allowChallengeOps: false
  114.  
  115. #### Scheduled Event Options ####
  116. ## Valid options [startContinuous, startNext]
  117. onServerStart: []
  118. timeBetweenScheduledEvents: 30 ## seconds between end of one event, and start of another
  119. announceTimeTillNextEvent: false
  120. announceGivenItemsOrClass: true ## When players are given items or a class tell them the items
  121.  
  122. #### Match/Event Announcements ####
  123. ## these only affect the broadcasts to the server or channel, not the messages the fighting players receive
  124. ## announce : announce these messages
  125. ## dontannounce : dont announce these messages
  126. ## server : broadcast to the server
  127. ## channel=<channel> : use the channel specified (needs the Vault plugin)
  128. announcements:
  129. onCountDownToEvent: [ announce, server ] ## event is now open
  130. onPreStart: [ announce, server ] ## match going to happen soon, example 'P1[p1Elo] vs P2[p2elo]'
  131. onStart: [ dontannounce ] ## match starting
  132. onVictory: [ announce, server ] ## match has been won, exmaple 'P1[p1elo] has defeated P2[p2elo]'
  133. onEnterQueue: [ dontannounce ] ## player1 has entered the queue for <match type>
  134.  
  135. #### Default event Announcements ####
  136. eventAnnouncements:
  137. onCountDownToEvent: [ announce, server ] ## event is now open
  138. onOpen: [ announce, server ] ## event is now open
  139. onStart: [ announce, server ] ## event is starting
  140. onVictory: [ announce, server ] ## event has been won
  141. onCancel: [ announce, server ] ## event has been cancelled
  142. # Options for command executors
  143. executors:
  144. # true = messages will be displayed for this command.
  145. # false = messages will be hidden for this command.
  146. # This can also be changed via the following commands:
  147. # /sb verbose
  148. # /sb quiet
  149. # /sb toggle
  150. arenaScoreboard:
  151. messages: true
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