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- for (i = 0; i < mdl->header.num_skins; ++i)
- {
- mdl->skins[i].data = (GLubyte *)malloc (sizeof (GLubyte)
- * mdl->header.skinwidth * mdl->header.skinheight);
- fread (&mdl->skins[i].group, sizeof (int), 1, fp);
- fread (mdl->skins[i].data, sizeof (GLubyte),
- mdl->header.skinwidth * mdl->header.skinheight, fp);
- printf("%d\n", mdl->skins[i].data);
- mdl->tex_id[i] = MakeTextureFromSkin (i, mdl);
- free (mdl->skins[i].data);
- mdl->skins[i].data = NULL;
- }
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