Advertisement
Guest User

Untitled

a guest
Dec 7th, 2017
84
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.51 KB | None | 0 0
  1. for (i = 0; i < mdl->header.num_skins; ++i)
  2. {
  3. mdl->skins[i].data = (GLubyte *)malloc (sizeof (GLubyte)
  4. * mdl->header.skinwidth * mdl->header.skinheight);
  5.  
  6. fread (&mdl->skins[i].group, sizeof (int), 1, fp);
  7. fread (mdl->skins[i].data, sizeof (GLubyte),
  8. mdl->header.skinwidth * mdl->header.skinheight, fp);
  9.  
  10. printf("%d\n", mdl->skins[i].data);
  11.  
  12. mdl->tex_id[i] = MakeTextureFromSkin (i, mdl);
  13.  
  14. free (mdl->skins[i].data);
  15. mdl->skins[i].data = NULL;
  16. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement