Kamado

Untitled

Nov 16th, 2018
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  1. every tick:
  2. loop all players:
  3. if {cooltimeTA::%loop-player%} is not set:
  4. set {cooltimeTA::%loop-player%} to 0
  5. if {cooltimeTA::%loop-player%} > 0:
  6. remove 1 from {cooltimeTA::%loop-player%}
  7.  
  8. Function tickConvMSMS(i: integer):
  9. set {_second} to floor({_i}/20)
  10. set {_tick} to {_i}-20*{_second}
  11. set {_minute} to floor({_second}/60)
  12. set {_second} to {_second}-60*{_minute}
  13. set {_tick} to {_tick}*5
  14. if {_tick} < 10:
  15. set {__tick} to "0%{_tick}%"
  16. else:
  17. set {__tick} to "%{_tick}%"
  18. if {_second} < 10:
  19. set {__second} to "0%{_second}%"
  20. else:
  21. set {__second} to "%{_second}%"
  22. if {_minute} < 10:
  23. set {__minute} to "0%{_minute}%"
  24. else:
  25. set {__minute} to "%{_minute}%"
  26. set {tickConvMSMS} to "%{__minute}%:%{__second}%.%{__tick}%"
  27.  
  28. command /editcp [<text>] [<text>]:
  29. permission: skript.admin
  30. trigger:
  31. if arg 1 is "select":
  32. set {editcp.mode::%player%} to "s"
  33. set {editcp.name::%player%} to arg 2
  34. message "&aYou can set it by placing a signboard"
  35. else if arg 1 is "time":
  36. set {editcp.mode::%player%} to "t"
  37. set {editcp.name::%player%} to arg 2
  38. message "&aYou can set it by placing a signboard"
  39. else if arg 1 is "check":
  40. set {editcp.mode::%player%} to "c"
  41. set {editcp.name::%player%} to arg 2
  42. message "&aYou can set it by placing a signboard"
  43. else if arg 1 is "goal":
  44. set {editcp.mode::%player%} to "g"
  45. set {editcp.name::%player%} to arg 2
  46. message "&aYou can set it by placing a signboard"
  47. else if arg 1 is "off":
  48. set {editcp.mode::%player%} to "o"
  49. clear {editcp.name::%player%}
  50. message "&cswitched off setting of the signboard"
  51. else:
  52. message "&c[Error] &9/editcp &6<mode> <cp name>"
  53. message "&7mode: &eselect, time, check, goal, off"
  54.  
  55. on place of sign:
  56. if {editcp.mode::%player%} is "s":
  57. set line 1 of event-block to "&3■■&2■&1|-||&5Select&1||-|&2■&3■■"
  58. set line 2 of event-block to "&8Right click s"
  59. set line 3 of event-block to "&0%{editcp.name::%player%}%"
  60. set line 4 of event-block to "&3■■&2■&1|-||&9ground&1||-|&2■&3■■"
  61. if {editcp.mode::%player%} is "t":
  62. set line 1 of event-block to "&3■■&2■&1|-||&cTimeAttack&1||-|&2■&3■■"
  63. set line 2 of event-block to "&8Right click t"
  64. set line 3 of event-block to "&0%{editcp.name::%player%}%"
  65. set line 4 of event-block to "&3■■&2■&1|-||&9ground&1||-|&2■&3■■"
  66. if {editcp.mode::%player%} is "w":
  67. set line 1 of event-block to "&3■■&2■&1|-||&5WayPoint&1||-|&2■&3■■"
  68. set line 2 of event-block to "&8Right click w"
  69. set line 3 of event-block to "&0%{editcp.name::%player%}%"
  70. set line 4 of event-block to "&3■■&2■&1|-||&9ground&1||-|&2■&3■■"
  71. if {editcp.mode::%player%} is "g":
  72. set line 1 of event-block to "&3■■&2■&1|-||&6Goal&1||-|&2■&3■■"
  73. set line 2 of event-block to "&8Right click g"
  74. set line 3 of event-block to "&0%{editcp.name::%player%}%"
  75. set line 4 of event-block to "&3■■&2■&1|-||&9ground&1||-|&2■&3■■"
  76. on rightclick:
  77. if player's held item is quartz named "&aWayPoint":
  78. event-block is not sign
  79. command "/cp %player%"
  80. if line 2 of event-block is "&8Right click s":
  81. set {_line2} to line 3 of event-block
  82. replace "&b" in {_line2} with ""
  83. set {cpselect::%player%} to {_line2}
  84. message "&f&l<&e&l< &f&lWP &e&l>&f&l> &aWaypoint has been saved &7(%{editcp.name::%player%}%)"
  85. command "/execute %player% ~ ~ ~ entity.player.levelup master @p ~ ~ ~ 1 2"
  86. command "/execute %player% ~ ~ ~ entity.player.levelup master @p ~ ~ ~ 1 1.6"
  87. if line 2 of event-block is "&8Right click t":
  88. {cooltimeTA::%player%} = 0
  89. set {cooltimeTA::%player%} to 4
  90. set {_line2} to line 3 of event-block
  91. replace "&b" in {_line2} with ""
  92. set {enableTA.%{_line2}%::%player%} to false
  93. set {countTA.%{_line2}%::%player%} to 0
  94. message "&f&l<&e&l< &e&lTA &e&l>&f&l> &f%{editcp.name::%player%}% のTAを開始しました。"
  95. command "/execute %player% ~ ~ ~ entity.enderdragon.ambient master @p ~ ~ ~ 1 2"
  96. wait 2 tick
  97. command "/execute %player% ~ ~ ~ entity.enderdragon.ambient master @p ~ ~ ~ 1 1.3"
  98. wait 2 tick
  99. command "/execute %player% ~ ~ ~ entity.player.levelup master @p ~ ~ ~ 1 1"
  100. set {enableTA.%{_line2}%::%player%} to true
  101. while {enableTA.%{_line2}%::%player%} is true:
  102. wait a tick
  103. add 1 to {countTA.%{_line2}%::%player%}
  104. if {goalTA.%{_line2}%::%player%} is true:
  105. tickConvMSMS({countTA.%{_line2}%::%player%})
  106. broadcast "&7[&6T&aA&7] &d%player%&a: &b'%{_line2}%' &e&l%{tickConvMSMS}% &7(%{countTA.%{_line2}%::%player%}%Tick)"
  107. if {recordTA.%{_line2}%::%player%} is not set:
  108. set {recordTA.%{_line2}%::%player%} to {countTA.%{_line2}%::%player%}
  109. message "&f&l<&e&l< &e&lTA &e&l>&f&l> &eCongratulations to your first clear!"
  110. else if {recordTA.%{_line2}%::%player%} <= {countTA.%{_line2}%::%player%}:
  111. tickConvMSMS({recordTA.%{_line2}%::%player%})
  112. message "&f&l<&e&l< &e&lTA &e&l>&f&l> Congratulations to clear! &6(Best Time:&l%{tickConvMSMS}%&6)"
  113. else if {recordTA.%{_line2}%::%player%} > {countTA.%{_line2}%::%player%}:
  114. tickConvMSMS({recordTA.%{_line2}%::%player%})
  115. set {recordTA.%{_line2}%::%player%} to {countTA.%{_line2}%::%player%}
  116. message "&f&l<&e&l< &e&lTA &e&l>&f&l> &3自己記録を更新しました! &d(旧自己最高:&l%{tickConvMSMS}%&6)"
  117. message "&f&l<&e&l< &e&lTA &e&l>&f&l> &3タイムアタックお疲れ様でした!"
  118. command "/execute %player% ~ ~ ~ entity.enderdragon.ambient master @p ~ ~ ~ 1 2"
  119. wait 2 tick
  120. command "/execute %player% ~ ~ ~ entity.enderdragon.ambient master @p ~ ~ ~ 1 1.3"
  121. wait 2 tick
  122. command "/execute %player% ~ ~ ~ entity.player.levelup master @p ~ ~ ~ 1 1"
  123. set {goalTA.%{_line2}%::%player%} to false
  124. set {enableTA.%{_line2}%::%player%} to false
  125. set {countTA.%{_line2}%::%player%} to 0
  126. if line 2 of event-block is "&7&l:. &cgoal &7&l.:":
  127. set {_line2} to line 3 of event-block
  128. replace "&b" in {_line2} with ""
  129. if {enableTA.%{_line2}%::%player%} is false:
  130. message "&f&l<&e&l< &e&lTA &e&l>&f&l> &cタイムアタックを開始していません"
  131. stop
  132. if distance between event-block and player > 2:
  133. message "&f&l<&e&l< &e&lTA &e&l>&f&l> &c近くまで来てからクリックしてください"
  134. stop
  135. set {goalTA.%{_line2}%::%player%} to true
  136. clear {checkpoint.%{cpselect::%{_player}%}%::%{_player}%}
  137. if line 2 of event-block is "&8Right click w":
  138. if block below player is air:
  139. message "&c&l<&4&l<&4&l WP &4&l>&c&l> &c空中で設定することはできません!"
  140. stop
  141. set {_line2} to line 3 of event-block
  142. replace "&b" in {_line2} with ""
  143. set {checkpoint.%{_line2}%::%player%} to location of player
  144. set {_line2} to line 3 of event-block
  145. replace "&b" in {_line2} with ""
  146. set {cpselect::%player%} to {_line2}
  147. message "&f&l<&e&l< &f&lWP &e&l>&f&l> &aWaypoint has been saved &7(%{editcp.name::%player%}%)"
  148. command "/execute %player% ~ ~ ~ entity.player.levelup master @p ~ ~ ~ 1 2"
  149. command "/execute %player% ~ ~ ~ entity.player.levelup master @p ~ ~ ~ 1 1.8"
  150.  
  151. command /goal [<player>]:
  152. permission: skript.admin
  153. trigger:
  154. set {_player} to arg 1
  155. if arg 1 is not set:
  156. set {_player} to player
  157. clear {checkpoint.%{cpselect::%{_player}%}%::%{_player}%}
  158. add 1 to {clear.%{cpselect::%{_player}%}%::%{_player}%}
  159.  
  160. command /checkpoint [<player>]:
  161. aliases: /cp
  162. trigger:
  163. set {_player} to arg 1
  164. if arg 1 is not set:
  165. set {_player} to player
  166. teleport {_player} to location of {checkpoint.%{cpselect::%{_player}%}%::%{_player}%}
  167.  
  168. command /item [<player>]:
  169. trigger:
  170. set {_player} to arg 1
  171. if arg 1 is not set:
  172. set {_player} to player
  173. set slot 1 of player to stick named "&cCheck&9Point"
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