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  1. 2016-08-04 16:44:10.484 - Thread: 1 -> Log Started
  2. 2016-08-04 16:44:10.486 - Thread: 1 -> Timezone (local - UTC): -4h
  3. 2016-08-04 16:44:10.486 - Thread: 1 -> App Version: 01_140_007
  4. 2016-08-04 16:44:10.486 - Thread: 1 -> Steam build: Always true
  5. 2016-08-04 16:44:10.486 - Thread: 1 -> Is official: True [NO][IS][NAMP]
  6. 2016-08-04 16:44:10.486 - Thread: 1 -> Environment.ProcessorCount: 8
  7. 2016-08-04 16:44:10.486 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.3.9600.0
  8. 2016-08-04 16:44:10.486 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
  9. 2016-08-04 16:44:10.486 - Thread: 1 -> Environment.Is64BitProcess: True
  10. 2016-08-04 16:44:10.486 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
  11. 2016-08-04 16:44:10.487 - Thread: 1 -> Environment.Version: 4.6.1 or later (394271)
  12. 2016-08-04 16:44:10.487 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
  13. 2016-08-04 16:44:10.487 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
  14. 2016-08-04 16:44:10.487 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
  15. 2016-08-04 16:44:10.487 - Thread: 1 -> IntPtr.Size: 8
  16. 2016-08-04 16:44:10.487 - Thread: 1 -> Default Culture: en-GB
  17. 2016-08-04 16:44:10.487 - Thread: 1 -> Default UI Culture: en-US
  18. 2016-08-04 16:44:10.487 - Thread: 1 -> IsAdmin: False
  19. 2016-08-04 16:44:10.493 - Thread: 1 -> MyConfig.Load() - START
  20. 2016-08-04 16:44:10.496 - Thread: 1 -> Path: C:\Users\Oskar\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  21. 2016-08-04 16:44:10.523 - Thread: 1 -> GraphicsRenderer: DirectX 11
  22. 2016-08-04 16:44:10.523 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
  23. 2016-08-04 16:44:10.523 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  24. 2016-08-04 16:44:10.523 - Thread: 1 -> Language: 0
  25. 2016-08-04 16:44:10.523 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  26. 2016-08-04 16:44:10.523 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  27. 2016-08-04 16:44:10.523 - Thread: 1 -> FirstTimeRun: False
  28. 2016-08-04 16:44:10.523 - Thread: 1 -> GameVolume: 0.08685981
  29. 2016-08-04 16:44:10.523 - Thread: 1 -> MusicVolume: 0
  30. 2016-08-04 16:44:10.523 - Thread: 1 -> VoiceChatVolume: 1
  31. 2016-08-04 16:44:10.523 - Thread: 1 -> HudWarnings: True
  32. 2016-08-04 16:44:10.523 - Thread: 1 -> VoiceChat: True
  33. 2016-08-04 16:44:10.523 - Thread: 1 -> EnableMuteWhenNotInFocus: True
  34. 2016-08-04 16:44:10.523 - Thread: 1 -> EnableDynamicMusic: True
  35. 2016-08-04 16:44:10.523 - Thread: 1 -> NeedShowTutorialQuestion: False
  36. 2016-08-04 16:44:10.523 - Thread: 1 -> MinimalHud: False
  37. 2016-08-04 16:44:10.523 - Thread: 1 -> VideoAdapter: 0
  38. 2016-08-04 16:44:10.523 - Thread: 1 -> ScreenWidth: 1920
  39. 2016-08-04 16:44:10.523 - Thread: 1 -> ScreenHeight: 1080
  40. 2016-08-04 16:44:10.523 - Thread: 1 -> RefreshRate: 60000
  41. 2016-08-04 16:44:10.523 - Thread: 1 -> WindowMode: 2
  42. 2016-08-04 16:44:10.523 - Thread: 1 -> VerticalSync: False
  43. 2016-08-04 16:44:10.523 - Thread: 1 -> HardwareCursor: True
  44. 2016-08-04 16:44:10.523 - Thread: 1 -> RenderQuality: 1
  45. 2016-08-04 16:44:10.523 - Thread: 1 -> FieldOfView: 70.00001
  46. 2016-08-04 16:44:10.523 - Thread: 1 -> RenderInterpolation: False
  47. 2016-08-04 16:44:10.523 - Thread: 1 -> GrassDensity: 1
  48. 2016-08-04 16:44:10.523 - Thread: 1 -> AntialiasingMode: 0
  49. 2016-08-04 16:44:10.523 - Thread: 1 -> ShadowMapResolution: 3
  50. 2016-08-04 16:44:10.523 - Thread: 1 -> TextureQuality: 2
  51. 2016-08-04 16:44:10.523 - Thread: 1 -> AnisotropicFiltering: 1
  52. 2016-08-04 16:44:10.523 - Thread: 1 -> LowMemSwitchToLow: 0
  53. 2016-08-04 16:44:10.525 - Thread: 1 -> MyConfig.Load() - END
  54. 2016-08-04 16:44:10.527 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
  55. 2016-08-04 16:44:10.973 - Thread: 1 -> WMI {
  56. 2016-08-04 16:44:10.981 - Thread: 1 -> {
  57. 2016-08-04 16:44:10.981 - Thread: 1 -> Caption = NVIDIA GeForce GTX 860M
  58. 2016-08-04 16:44:10.981 - Thread: 1 -> AdapterRam = 2147483648
  59. 2016-08-04 16:44:10.981 - Thread: 1 -> DriverVersion = 10.18.13.6881
  60. 2016-08-04 16:44:10.981 - Thread: 1 -> DriverDate = 20160710000000.000000-000
  61. 2016-08-04 16:44:10.981 - Thread: 1 -> Description = NVIDIA GeForce GTX 860M
  62. 2016-08-04 16:44:10.981 - Thread: 1 -> DeviceID = VideoController1
  63. 2016-08-04 16:44:10.981 - Thread: 1 -> Name = NVIDIA GeForce GTX 860M
  64. 2016-08-04 16:44:10.981 - Thread: 1 -> VideoProcessor = GeForce GTX 860M
  65. 2016-08-04 16:44:10.981 - Thread: 1 -> VideoArchitecture = 5
  66. 2016-08-04 16:44:10.981 - Thread: 1 -> PNPDeviceID = PCI\VEN_10DE&DEV_1392&SUBSYS_171D1043&REV_A2\4&37C63E9&0&0008
  67. 2016-08-04 16:44:10.981 - Thread: 1 -> InstalledDisplayDrivers = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
  68. 2016-08-04 16:44:10.981 - Thread: 1 -> }
  69. 2016-08-04 16:44:10.981 - Thread: 1 -> {
  70. 2016-08-04 16:44:10.981 - Thread: 1 -> Caption = Intel(R) HD Graphics 4600
  71. 2016-08-04 16:44:10.981 - Thread: 1 -> AdapterRam = 2214592512
  72. 2016-08-04 16:44:10.981 - Thread: 1 -> DriverVersion = 10.18.10.3643
  73. 2016-08-04 16:44:10.981 - Thread: 1 -> DriverDate = 20140611000000.000000-000
  74. 2016-08-04 16:44:10.981 - Thread: 1 -> Description = Intel(R) HD Graphics 4600
  75. 2016-08-04 16:44:10.981 - Thread: 1 -> DeviceID = VideoController2
  76. 2016-08-04 16:44:10.981 - Thread: 1 -> Name = Intel(R) HD Graphics 4600
  77. 2016-08-04 16:44:10.981 - Thread: 1 -> VideoProcessor = Intel(R) HD Graphics Family
  78. 2016-08-04 16:44:10.981 - Thread: 1 -> VideoArchitecture = 5
  79. 2016-08-04 16:44:10.981 - Thread: 1 -> PNPDeviceID = PCI\VEN_8086&DEV_0416&SUBSYS_171D1043&REV_06\3&11583659&1&10
  80. 2016-08-04 16:44:10.981 - Thread: 1 -> InstalledDisplayDrivers = igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,igd10iumd32
  81. 2016-08-04 16:44:10.981 - Thread: 1 -> }
  82. 2016-08-04 16:44:10.981 - Thread: 1 -> }
  83. 2016-08-04 16:44:11.136 - Thread: 1 -> Steam.IsActive: True
  84. 2016-08-04 16:44:11.136 - Thread: 1 -> Steam.IsOnline: True
  85. 2016-08-04 16:44:11.136 - Thread: 1 -> Steam.OwnsGame: True
  86. 2016-08-04 16:44:11.136 - Thread: 1 -> Steam.UserId: 76561198198959281
  87. 2016-08-04 16:44:11.136 - Thread: 1 -> Steam.UserName: TacticalPanda
  88. 2016-08-04 16:44:11.136 - Thread: 1 -> Steam.Branch:
  89. 2016-08-04 16:44:11.136 - Thread: 1 -> Build date: 2016-07-22 02:26
  90. 2016-08-04 16:44:11.136 - Thread: 1 -> Build version: 0.1.6047.25986
  91. 2016-08-04 16:44:11.210 - Thread: 1 -> MySandboxGame.Constructor() - START
  92. 2016-08-04 16:44:11.210 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
  93. 2016-08-04 16:44:11.210 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content
  94. 2016-08-04 16:44:11.211 - Thread: 1 -> Found processor count: 8
  95. 2016-08-04 16:44:11.211 - Thread: 1 -> Using processor count: 8
  96. 2016-08-04 16:44:11.871 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  97. 2016-08-04 16:44:11.875 - Thread: 1 -> f7c90666cc87170a513170c72773f28a4c9e4561
  98. 2016-08-04 16:44:12.149 - Thread: 1 -> Loading scenarios
  99. 2016-08-04 16:44:12.189 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  100. 2016-08-04 16:44:12.190 - Thread: 1 -> 542b5acf1fe908bd776975822a1f3b54e0e6c85c
  101. 2016-08-04 16:44:12.197 - Thread: 1 -> Preallocate - START
  102. 2016-08-04 16:44:12.198 - Thread: 1 -> MySpaceBuildComponent - START
  103. 2016-08-04 16:44:12.198 - Thread: 1 -> MySpaceBuildComponent - END
  104. 2016-08-04 16:44:12.198 - Thread: 1 -> MySpaceWorldGenerator - START
  105. 2016-08-04 16:44:12.207 - Thread: 1 -> MySpaceWorldGenerator - END
  106. 2016-08-04 16:44:12.207 - Thread: 1 -> MyEntities - START
  107. 2016-08-04 16:44:12.229 - Thread: 1 -> MyEntities - END
  108. 2016-08-04 16:44:12.229 - Thread: 1 -> MyObjectBuilder_Base - START
  109. 2016-08-04 16:44:12.229 - Thread: 1 -> MyObjectBuilder_Base - END
  110. 2016-08-04 16:44:12.229 - Thread: 1 -> MyTransparentGeometry - START
  111. 2016-08-04 16:44:12.271 - Thread: 1 -> MyTransparentGeometry - END
  112. 2016-08-04 16:44:12.271 - Thread: 1 -> MyCubeGridDeformationTables - START
  113. 2016-08-04 16:44:12.280 - Thread: 1 -> MyCubeGridDeformationTables - END
  114. 2016-08-04 16:44:12.280 - Thread: 1 -> MyMath - START
  115. 2016-08-04 16:44:12.280 - Thread: 1 -> MyMath - END
  116. 2016-08-04 16:44:12.280 - Thread: 1 -> MySimpleObjectDraw - START
  117. 2016-08-04 16:44:12.281 - Thread: 1 -> MySimpleObjectDraw - END
  118. 2016-08-04 16:44:12.288 - Thread: 1 -> MyDefinitionManager - START
  119. 2016-08-04 16:44:12.288 - Thread: 1 -> MyDefinitionManager - END
  120. 2016-08-04 16:44:12.288 - Thread: 1 -> MyCubeGridDefinitions - START
  121. 2016-08-04 16:44:12.328 - Thread: 1 -> MyCubeGridDefinitions - END
  122. 2016-08-04 16:44:12.328 - Thread: 1 -> MyAIActionsParser - START
  123. 2016-08-04 16:44:12.328 - Thread: 1 -> MyAIActionsParser - END
  124. 2016-08-04 16:44:12.328 - Thread: 1 -> MyMultiplayerBase - START
  125. 2016-08-04 16:44:12.328 - Thread: 1 -> MyMultiplayerBase - END
  126. 2016-08-04 16:44:12.328 - Thread: 1 -> MyMultiplayerServerBase - START
  127. 2016-08-04 16:44:12.328 - Thread: 1 -> MyMultiplayerServerBase - END
  128. 2016-08-04 16:44:12.328 - Thread: 1 -> MyDedicatedServerBase - START
  129. 2016-08-04 16:44:12.328 - Thread: 1 -> MyDedicatedServerBase - END
  130. 2016-08-04 16:44:12.329 - Thread: 1 -> MyDedicatedServerBattle - START
  131. 2016-08-04 16:44:12.329 - Thread: 1 -> MyDedicatedServerBattle - END
  132. 2016-08-04 16:44:12.329 - Thread: 1 -> MyMultiplayerLobbyClient - START
  133. 2016-08-04 16:44:12.329 - Thread: 1 -> MyMultiplayerLobbyClient - END
  134. 2016-08-04 16:44:12.329 - Thread: 1 -> MyServerDebugCommands - START
  135. 2016-08-04 16:44:12.333 - Thread: 1 -> MyServerDebugCommands - END
  136. 2016-08-04 16:44:12.333 - Thread: 1 -> MyMultiplayerClient - START
  137. 2016-08-04 16:44:12.333 - Thread: 1 -> MyMultiplayerClient - END
  138. 2016-08-04 16:44:12.333 - Thread: 1 -> MyMultiplayerLobby - START
  139. 2016-08-04 16:44:12.333 - Thread: 1 -> MyMultiplayerLobby - END
  140. 2016-08-04 16:44:12.333 - Thread: 1 -> MyDedicatedServer - START
  141. 2016-08-04 16:44:12.333 - Thread: 1 -> MyDedicatedServer - END
  142. 2016-08-04 16:44:12.333 - Thread: 1 -> MyAiTargetManager - START
  143. 2016-08-04 16:44:12.333 - Thread: 1 -> MyAiTargetManager - END
  144. 2016-08-04 16:44:12.333 - Thread: 1 -> MyEntityComponentsDebugDraw - START
  145. 2016-08-04 16:44:12.333 - Thread: 1 -> MyEntityComponentsDebugDraw - END
  146. 2016-08-04 16:44:12.333 - Thread: 1 -> MyChatHistory - START
  147. 2016-08-04 16:44:12.333 - Thread: 1 -> MyChatHistory - END
  148. 2016-08-04 16:44:12.333 - Thread: 1 -> MySyncDestructions - START
  149. 2016-08-04 16:44:12.333 - Thread: 1 -> MySyncDestructions - END
  150. 2016-08-04 16:44:12.333 - Thread: 1 -> MyGuiIngameScriptsPage - START
  151. 2016-08-04 16:44:12.356 - Thread: 1 -> MyGuiIngameScriptsPage - END
  152. 2016-08-04 16:44:12.356 - Thread: 1 -> MyGuiScreenAdminMenu - START
  153. 2016-08-04 16:44:12.356 - Thread: 1 -> MyGuiScreenAdminMenu - END
  154. 2016-08-04 16:44:12.356 - Thread: 1 -> MyCommandCharacter - START
  155. 2016-08-04 16:44:12.358 - Thread: 1 -> MyCommandCharacter - END
  156. 2016-08-04 16:44:12.358 - Thread: 1 -> MyCommandConsole - START
  157. 2016-08-04 16:44:12.359 - Thread: 1 -> MyCommandConsole - END
  158. 2016-08-04 16:44:12.359 - Thread: 1 -> MyCommandEntity - START
  159. 2016-08-04 16:44:12.361 - Thread: 1 -> MyCommandEntity - END
  160. 2016-08-04 16:44:12.361 - Thread: 1 -> MySyncScenario - START
  161. 2016-08-04 16:44:12.361 - Thread: 1 -> MySyncScenario - END
  162. 2016-08-04 16:44:12.361 - Thread: 1 -> MySyncEntity - START
  163. 2016-08-04 16:44:12.361 - Thread: 1 -> MySyncEntity - END
  164. 2016-08-04 16:44:12.361 - Thread: 1 -> Preallocate - END
  165. 2016-08-04 16:44:12.369 - Thread: 1 -> MySandboxGame.Constructor() - END
  166. 2016-08-04 16:44:12.371 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
  167. 2016-08-04 16:44:12.371 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6047.25986, Culture=neutral, PublicKeyToken=null
  168. 2016-08-04 16:44:12.371 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6047.25986, Culture=neutral, PublicKeyToken=null
  169. 2016-08-04 16:44:12.371 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
  170. 2016-08-04 16:44:12.371 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
  171. 2016-08-04 16:44:12.371 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
  172. 2016-08-04 16:44:12.373 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
  173. 2016-08-04 16:44:12.380 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: ASUSTeK COMPUTER INC.
  174. 2016-08-04 16:44:12.380 - Thread: 1 -> Win32_ComputerSystem.Model: G751JM
  175. 2016-08-04 16:44:12.381 - Thread: 1 -> Virtualized: False
  176. 2016-08-04 16:44:12.383 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz
  177. 2016-08-04 16:44:12.385 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,057,030,144 bytes
  178. 2016-08-04 16:44:12.385 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
  179. 2016-08-04 16:44:12.385 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 12,129,959,936 bytes
  180. 2016-08-04 16:44:12.385 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,640,561,152 bytes
  181. 2016-08-04 16:44:12.387 - Thread: 1 -> Drive C: | Capacity: 977,533,923,328 bytes | Free space: 668,691,996,672 bytes
  182. 2016-08-04 16:44:12.388 - Thread: 1 -> Drive D: | Capacity: 1,000,203,087,872 bytes | Free space: 999,984,078,848 bytes
  183. 2016-08-04 16:44:12.388 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
  184. 2016-08-04 16:44:12.388 - Thread: 1 -> MySandboxGame.Initialize() - START
  185. 2016-08-04 16:44:12.475 - Thread: 1 -> MyGuiGameControlsHelpers()
  186. 2016-08-04 16:44:12.555 - Thread: 1 -> HkGameName: SpaceEngineers Release
  187. 2016-08-04 16:44:12.578 - Thread: 1 -> MySandboxGame.LoadData() - START
  188. 2016-08-04 16:44:12.579 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  189. 2016-08-04 16:44:12.702 - Thread: 1 -> 0e9d62142eb5f3f8558b3b6d4a87dd1cee53d3e0
  190. 2016-08-04 16:44:12.727 - Thread: 1 -> e0e7379164b0648ba3d4793adee53095feb5eac3
  191. 2016-08-04 16:44:12.739 - Thread: 1 -> Loading sound definitions
  192. 2016-08-04 16:44:12.743 - Thread: 1 -> Loading shadow textures definitions
  193. 2016-08-04 16:44:12.743 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
  194. 2016-08-04 16:44:12.750 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  195. 2016-08-04 16:44:12.759 - Thread: 1 -> MyAudio.LoadData - START
  196. 2016-08-04 16:44:12.784 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio)  ไตŒ เฟํ‘ รฐ์ดŒ `์ดŒ `์ดŒ ใ€€์ดŒ ์€€ - Channel #: 2
  197. 2016-08-04 16:44:12.858 - Thread: 1 -> MyAudio.LoadData - END
  198. 2016-08-04 16:44:12.869 - Thread: 1 -> Could not find any sound for 'None'
  199. 2016-08-04 16:44:12.869 - Thread: 1 -> Could not find any sound for 'HudCraftBarProgressLoop'
  200. 2016-08-04 16:44:12.869 - Thread: 1 -> Could not find any sound for 'HudErrorMessage'
  201. 2016-08-04 16:44:12.869 - Thread: 1 -> Could not find any sound for 'HudOpenCraftWin'
  202. 2016-08-04 16:44:12.869 - Thread: 1 -> Could not find any sound for 'HudOpenInventory'
  203. 2016-08-04 16:44:12.871 - Thread: 1 -> MyGuiManager()
  204. 2016-08-04 16:44:12.940 - Thread: 1 -> MyScreenManager()
  205. 2016-08-04 16:44:13.012 - Thread: 1 -> MyConfig.Save() - START
  206. 2016-08-04 16:44:13.013 - Thread: 1 -> Path: C:\Users\Oskar\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  207. 2016-08-04 16:44:13.033 - Thread: 1 -> MyConfig.Save() - END
  208. 2016-08-04 16:44:13.034 - Thread: 1 -> MyGuiManager.LoadContent() - START
  209. 2016-08-04 16:44:13.734 - Thread: 1 -> MyGuiManager.LoadContent() - START
  210. 2016-08-04 16:44:13.734 - Thread: 1 -> MyGuiManager.LoadContent() - END
  211. 2016-08-04 16:44:13.734 - Thread: 1 -> MyGuiManager.LoadContent() - END
  212. 2016-08-04 16:44:13.745 - Thread: 1 -> Loading default controls
  213. 2016-08-04 16:44:13.918 - Thread: 1 -> MySandboxGame.LoadData() - END
  214. 2016-08-04 16:44:13.957 - Thread: 1 -> MySandboxGame.Initialize() - END
  215. 2016-08-04 16:44:13.961 - Thread: 1 -> Timer Frequency: 2435775
  216. 2016-08-04 16:44:13.961 - Thread: 1 -> Ticks per frame: 40766
  217. 2016-08-04 16:44:15.052 - Thread: 5 -> MyDefinitionManager.PrepareBaseDefinitions() - START
  218. 2016-08-04 16:44:15.055 - Thread: 5 -> bc404a8994d933e7c9d3fabe8185382898a0643b
  219. 2016-08-04 16:44:15.102 - Thread: 5 -> 6a89b60837dff8d7a860c1b9538324910ad3c803
  220. 2016-08-04 16:44:15.129 - Thread: 5 -> 78e473fc8c37d83fd13d5ba7b3b00bf27b7fdf3c
  221. 2016-08-04 16:44:15.426 - Thread: 5 -> 5677e388858d464b9b94e8237941d66c7b4fd46c
  222. 2016-08-04 16:44:15.542 - Thread: 5 -> f8bb17f9095a14ab33adf3c4eb02add8b792fd2c
  223. 2016-08-04 16:44:15.558 - Thread: 5 -> 4b893010a2f3398d8be1022fcd541ac3a09af720
  224. 2016-08-04 16:44:15.576 - Thread: 5 -> 1d5cc326a99883533a849f8bba692f792549d1b5
  225. 2016-08-04 16:44:15.699 - Thread: 5 -> 27df9e4638379f0aeb4a1d1b33db043b5833198d
  226. 2016-08-04 16:44:15.712 - Thread: 5 -> 7d69a69d096b644fc9a853f45343e27356860231
  227. 2016-08-04 16:44:15.726 - Thread: 5 -> 95a7e38dc70ec528527a04cfb7c54564c2a3597f
  228. 2016-08-04 16:44:15.748 - Thread: 5 -> 38b2625179777e0904f10f5d9119ffca87cb9a07
  229. 2016-08-04 16:44:15.759 - Thread: 5 -> 6053b9435d8772f32f427b345ace23a4788dcf35
  230. 2016-08-04 16:44:15.773 - Thread: 5 -> 6a55a36adbe6c4e4531ad32e24722c13caddb04f
  231. 2016-08-04 16:44:15.783 - Thread: 5 -> 184fca13e10f0a7184124bb740ff3c111e04c2c2
  232. 2016-08-04 16:44:15.805 - Thread: 5 -> 83d4c33a35cc15bf6251f954a19906eb9963c31f
  233. 2016-08-04 16:44:15.815 - Thread: 5 -> ced005feb75b614d675317afe527776d80372bee
  234. 2016-08-04 16:44:15.825 - Thread: 5 -> 38284260b0a9a8c42281b244af437380f97fec6d
  235. 2016-08-04 16:44:15.920 - Thread: 5 -> 0dda96e950c9831a7e650ae13a80ef86d2ad18f8
  236. 2016-08-04 16:44:15.925 - Thread: 5 -> 0909ddea138f83711ebf4a22185d05cf9ab6f447
  237. 2016-08-04 16:44:15.938 - Thread: 5 -> 5bea4d60e508a2c1a3421b23306bc849d21e2251
  238. 2016-08-04 16:44:15.949 - Thread: 5 -> 6fd3fb6842e7c202707a8f543a3ed1e75042aa49
  239. 2016-08-04 16:44:15.973 - Thread: 5 -> 7b58632180e023fe077c12d1d980ab1216909e1f
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  413. 2016-08-04 16:44:21.199 - Thread: 5 -> 62c75af8cd414484d5cf69407ec13b560e34cd80
  414. 2016-08-04 16:44:21.201 - Thread: 5 -> d850645cf1543717c122db53a09e0c5cdccf37b4
  415. 2016-08-04 16:44:21.209 - Thread: 5 -> 10001228e14a2b4c33802fc4cad0950e88aeb193
  416. 2016-08-04 16:44:21.217 - Thread: 5 -> 5e2e0f3d157770b884dde7009471f86ea2237921
  417. 2016-08-04 16:44:21.222 - Thread: 5 -> dcfef0f83e2faa858a656f984efa140b0692a661
  418. 2016-08-04 16:44:21.228 - Thread: 5 -> 1a24bcdfb0db53f9efbc63fcb9134647ef97234e
  419. 2016-08-04 16:44:21.234 - Thread: 5 -> ec1360352e2548a29ed074da1501fe51ac9a16de
  420. 2016-08-04 16:44:21.265 - Thread: 5 -> ec75c6b61703822677a7f08e2a78cacb173b28f7
  421. 2016-08-04 16:44:21.296 - Thread: 5 -> 62f0cd75c555498e7cd781a0d7ac78a8f6af4dc1
  422. 2016-08-04 16:44:21.309 - Thread: 5 -> 1c0bdd9636d29ad22f6c7afbcb25acfef17c03e4
  423. 2016-08-04 16:44:21.323 - Thread: 5 -> 0efe064ab292379459c129d09c72f303aa8517c7
  424. 2016-08-04 16:44:21.326 - Thread: 5 -> 14965e0c9d100245b387dc8be9b0d92504591086
  425. 2016-08-04 16:44:21.327 - Thread: 5 -> MyDefinitionManager.PrepareBaseDefinitions() - END
  426. 2016-08-04 16:47:36.109 - Thread: 9 -> Loading available saves - START
  427. 2016-08-04 16:47:36.110 - Thread: 9 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Oskar\AppData\Roaming\SpaceEngineers\Saves\76561198198959281'
  428. 2016-08-04 16:47:36.428 - Thread: 9 -> Loading available saves - END
  429. 2016-08-04 16:47:36.559 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  430. 2016-08-04 16:47:36.560 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  431. 2016-08-04 16:47:37.908 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START
  432. 2016-08-04 16:47:37.965 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END
  433. 2016-08-04 16:47:38.904 - Thread: 8 -> MySteamWorkshop.GetSubscribedModsBlocking - START
  434. 2016-08-04 16:47:38.912 - Thread: 8 -> Asking steam for 1 subscribed items
  435. 2016-08-04 16:47:38.912 - Thread: 8 -> Steam returned 1 subscribed items
  436. 2016-08-04 16:47:38.912 - Thread: 8 -> Querying details of file 472832143
  437. 2016-08-04 16:47:39.209 - Thread: 1 -> Obtained details: Id=472832143; Result=OK; ugcHandle=268342479486559141; title='Azimuth Complete Mega Mod Pack~(DX-11 Ready)'; tags='mod,Block,Production,modpack'
  438. 2016-08-04 16:47:39.209 - Thread: 8 -> MySteamWorkshop.GetSubscribedModsBlocking - END
  439. 2016-08-04 16:47:39.337 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  440. 2016-08-04 16:47:39.337 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  441. 2016-08-04 16:47:40.609 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  442. 2016-08-04 16:47:40.610 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  443. 2016-08-04 16:47:41.675 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  444. 2016-08-04 16:47:41.675 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  445. 2016-08-04 16:47:41.691 - Thread: 7 -> Loading available saves - START
  446. 2016-08-04 16:47:41.692 - Thread: 7 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Oskar\AppData\Roaming\SpaceEngineers\Saves\76561198198959281'
  447. 2016-08-04 16:47:41.693 - Thread: 7 -> Loading available saves - END
  448. 2016-08-04 16:47:41.909 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  449. 2016-08-04 16:47:41.910 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  450. 2016-08-04 16:47:43.182 - Thread: 1 -> LoadSandbox() - Start
  451. 2016-08-04 16:47:43.182 - Thread: 1 -> LoadSession() - Start
  452. 2016-08-04 16:47:43.182 - Thread: 1 -> C:\Users\Oskar\AppData\Roaming\SpaceEngineers\Saves\76561198198959281\Testing world 123
  453. 2016-08-04 16:47:43.198 - Thread: 1 -> LoadSandbox() - End
  454. 2016-08-04 16:47:43.208 - Thread: 7 -> Downloading world mods - START
  455. 2016-08-04 16:47:43.213 - Thread: 7 -> MySteamWorkshop.GetItemsBlocking: getting 1 items
  456. 2016-08-04 16:47:43.213 - Thread: 7 -> Querying details of file 472832143
  457. 2016-08-04 16:47:43.537 - Thread: 1 -> Obtained details: Id=472832143; Result=OK; ugcHandle=268342479486559141; title='Azimuth Complete Mega Mod Pack~(DX-11 Ready)'; tags='mod,Block,Production,modpack'
  458. 2016-08-04 16:47:43.819 - Thread: 6 -> Up to date mod: Id = 472832143, title = 'Azimuth Complete Mega Mod Pack~(DX-11 Ready)'
  459. 2016-08-04 16:47:43.823 - Thread: 7 -> Mod download time: 0.28 seconds
  460. 2016-08-04 16:47:43.829 - Thread: 7 -> Downloading world mods - END
  461. 2016-08-04 16:47:43.838 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  462. 2016-08-04 16:47:43.839 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  463. 2016-08-04 16:47:43.839 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  464. 2016-08-04 16:47:43.839 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  465. 2016-08-04 16:47:43.839 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  466. 2016-08-04 16:47:43.839 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  467. 2016-08-04 16:47:43.840 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  468. 2016-08-04 16:47:43.840 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  469. 2016-08-04 16:47:43.863 - Thread: 1 -> LoadSession() - End
  470. 2016-08-04 16:47:43.863 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
  471. 2016-08-04 16:47:43.864 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
  472. 2016-08-04 16:47:44.154 - Thread: 1 -> RunLoadingAction - START
  473. 2016-08-04 16:47:44.158 - Thread: 1 -> Loading session: C:\Users\Oskar\AppData\Roaming\SpaceEngineers\Saves\76561198198959281\Testing world 123
  474. 2016-08-04 16:47:44.925 - Thread: 1 -> GC Memory: 241,057,496 B
  475. 2016-08-04 16:47:44.931 - Thread: 1 -> Process Memory: 1,055,830,016 B
  476. 2016-08-04 16:47:45.407 - Thread: 1 -> MyScriptManager.LoadData() - START
  477. 2016-08-04 16:47:45.638 - Thread: 1 -> Failed to load scripts from: C:\Users\Oskar\AppData\Roaming\SpaceEngineers\Mods\472832143.sbm
  478. 2016-08-04 16:47:45.638 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  479. 2016-08-04 16:47:45.638 - Thread: 1 -> MyScriptManager.LoadData() - END
  480. 2016-08-04 16:47:45.643 - Thread: 1 -> MyDefinitionManager.LoadData() - START
  481. 2016-08-04 16:47:45.644 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  482. 2016-08-04 16:47:45.646 - Thread: 1 -> f7c90666cc87170a513170c72773f28a4c9e4561
  483. 2016-08-04 16:47:45.734 - Thread: 1 -> Loading scenarios
  484. 2016-08-04 16:47:45.734 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  485. 2016-08-04 16:47:45.735 - Thread: 1 -> Loading behaviors
  486. 2016-08-04 16:47:45.736 - Thread: 1 -> Loading ammo magazines
  487. 2016-08-04 16:47:45.739 - Thread: 1 -> Loading ammo definitions
  488. 2016-08-04 16:47:45.741 - Thread: 1 -> Loading animations
  489. 2016-08-04 16:47:45.745 - Thread: 1 -> Loading animations
  490. 2016-08-04 16:47:45.746 - Thread: 1 -> Loading animations
  491. 2016-08-04 16:47:45.746 - Thread: 1 -> Loading sound definitions
  492. 2016-08-04 16:47:45.746 - Thread: 1 -> Loading sound definitions
  493. 2016-08-04 16:47:45.746 - Thread: 1 -> Loading sound definitions
  494. 2016-08-04 16:47:45.746 - Thread: 1 -> Loading sound definitions
  495. 2016-08-04 16:47:45.746 - Thread: 1 -> Loading category classes
  496. 2016-08-04 16:47:45.747 - Thread: 1 -> Loading blueprint classes
  497. 2016-08-04 16:47:45.749 - Thread: 1 -> Loading blueprint class entries
  498. 2016-08-04 16:47:45.749 - Thread: 1 -> Loading blueprints
  499. 2016-08-04 16:47:45.751 - Thread: 1 -> Loading agent definitions
  500. 2016-08-04 16:47:45.753 - Thread: 1 -> Loading character definitions
  501. 2016-08-04 16:47:45.770 - Thread: 1 -> Loading character definitions
  502. 2016-08-04 16:47:45.770 - Thread: 1 -> Loading components
  503. 2016-08-04 16:47:45.772 - Thread: 1 -> Loading configuration
  504. 2016-08-04 16:47:45.773 - Thread: 1 -> Loading container types
  505. 2016-08-04 16:47:45.775 - Thread: 1 -> Loading block positions
  506. 2016-08-04 16:47:45.779 - Thread: 1 -> Loading curve definitions
  507. 2016-08-04 16:47:45.782 - Thread: 1 -> Loading debris
  508. 2016-08-04 16:47:45.783 - Thread: 1 -> Loading environment items entries
  509. 2016-08-04 16:47:45.783 - Thread: 1 -> Loading decal global definitions
  510. 2016-08-04 16:47:45.784 - Thread: 1 -> Loading decal definitions
  511. 2016-08-04 16:47:45.787 - Thread: 1 -> Loading edges
  512. 2016-08-04 16:47:45.788 - Thread: 1 -> Loading entity components
  513. 2016-08-04 16:47:45.793 - Thread: 1 -> Loading component containers
  514. 2016-08-04 16:47:45.795 - Thread: 1 -> Loading environment definition
  515. 2016-08-04 16:47:45.798 - Thread: 1 -> Loading environment items entries
  516. 2016-08-04 16:47:45.798 - Thread: 1 -> Loading factions
  517. 2016-08-04 16:47:45.799 - Thread: 1 -> Loading gas property definitions
  518. 2016-08-04 16:47:45.800 - Thread: 1 -> Loading event definitions
  519. 2016-08-04 16:47:45.801 - Thread: 1 -> Loading physical items
  520. 2016-08-04 16:47:45.812 - Thread: 1 -> Loading LCD texture categories
  521. 2016-08-04 16:47:45.814 - Thread: 1 -> Loading physical items
  522. 2016-08-04 16:47:45.815 - Thread: 1 -> Loading physical material properties
  523. 2016-08-04 16:47:45.819 - Thread: 1 -> Loading pirate antennas
  524. 2016-08-04 16:47:45.834 - Thread: 1 -> Loading resource distribution groups
  525. 2016-08-04 16:47:45.835 - Thread: 1 -> Loading shadow textures definitions
  526. 2016-08-04 16:47:45.835 - Thread: 1 -> Loading ship sound groups
  527. 2016-08-04 16:47:45.852 - Thread: 1 -> Loading ship sound groups
  528. 2016-08-04 16:47:45.853 - Thread: 1 -> Loading sound categories
  529. 2016-08-04 16:47:45.855 - Thread: 1 -> Loading stat definitions
  530. 2016-08-04 16:47:45.856 - Thread: 1 -> Loading grid creators
  531. 2016-08-04 16:47:45.858 - Thread: 1 -> Loading transparent material properties
  532. 2016-08-04 16:47:45.858 - Thread: 1 -> Loading voxel map storage definitions
  533. 2016-08-04 16:47:45.859 - Thread: 1 -> Loading voxel material definitions
  534. 2016-08-04 16:47:45.877 - Thread: 1 -> Audio effects definitions
  535. 2016-08-04 16:47:45.881 - Thread: 1 -> Loading environment item definitions
  536. 2016-08-04 16:47:45.885 - Thread: 1 -> Loading environment items definitions
  537. 2016-08-04 16:47:45.887 - Thread: 1 -> Loading environment items definitions
  538. 2016-08-04 16:47:45.891 - Thread: 1 -> Loading physical material properties
  539. 2016-08-04 16:47:45.898 - Thread: 1 -> Could not find any sound for 'ImpBulletHitGlass'
  540. 2016-08-04 16:47:45.898 - Thread: 1 -> Could not find any sound for 'ImpExpHitRock'
  541. 2016-08-04 16:47:45.898 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  542. 2016-08-04 16:47:45.898 - Thread: 1 -> Could not find any sound for 'ImpExpHitGlass'
  543. 2016-08-04 16:47:45.898 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  544. 2016-08-04 16:47:45.898 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  545. 2016-08-04 16:47:45.898 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  546. 2016-08-04 16:47:45.898 - Thread: 1 -> Loading particle effect definitions
  547. 2016-08-04 16:47:45.992 - Thread: 1 -> Loading environment item definitions
  548. 2016-08-04 16:47:45.993 - Thread: 1 -> Loading environment item definitions
  549. 2016-08-04 16:47:45.993 - Thread: 1 -> Loading voxel material changes definitions
  550. 2016-08-04 16:47:45.993 - Thread: 1 -> Loading weapon definitions
  551. 2016-08-04 16:47:45.999 - Thread: 1 -> Loading cube blocks
  552. 2016-08-04 16:47:46.131 - Thread: 1 -> Loading prefabs
  553. 2016-08-04 16:47:46.132 - Thread: 1 -> Loading prefabs
  554. 2016-08-04 16:47:46.132 - Thread: 1 -> Loading prefabs
  555. 2016-08-04 16:47:46.132 - Thread: 1 -> Loading prefabs
  556. 2016-08-04 16:47:46.132 - Thread: 1 -> Loading prefabs
  557. 2016-08-04 16:47:46.132 - Thread: 1 -> Loading prefabs
  558. 2016-08-04 16:47:46.132 - Thread: 1 -> Loading prefabs
  559. 2016-08-04 16:47:46.132 - Thread: 1 -> Loading prefabs
  560. 2016-08-04 16:47:46.132 - Thread: 1 -> Loading prefabs
  561. 2016-08-04 16:47:46.132 - Thread: 1 -> Loading prefabs
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  563. 2016-08-04 16:47:46.132 - Thread: 1 -> Loading prefabs
  564. 2016-08-04 16:47:46.132 - Thread: 1 -> Loading prefabs
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  680. 2016-08-04 16:47:46.134 - Thread: 1 -> Loading prefabs
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  686. 2016-08-04 16:47:46.134 - Thread: 1 -> Loading prefabs
  687. 2016-08-04 16:47:46.134 - Thread: 1 -> Loading prefabs
  688. 2016-08-04 16:47:46.134 - Thread: 1 -> Loading prefabs
  689. 2016-08-04 16:47:46.134 - Thread: 1 -> Loading prefabs
  690. 2016-08-04 16:47:46.134 - Thread: 1 -> Loading prefabs
  691. 2016-08-04 16:47:46.135 - Thread: 1 -> Loading respawn ships
  692. 2016-08-04 16:47:46.136 - Thread: 1 -> Loading spawn groups
  693. 2016-08-04 16:47:46.143 - Thread: 1 -> List of used mods (1) - START
  694. 2016-08-04 16:47:46.143 - Thread: 1 -> Id = 472832143, Filename = '472832143.sbm', Name = 'Azimuth Complete Mega Mod Pack~(DX-11 Ready)'
  695. 2016-08-04 16:47:46.143 - Thread: 1 -> List of used mods - END
  696. 2016-08-04 16:47:46.197 - Thread: 1 -> MyAudio.UnloadData - START
  697. 2016-08-04 16:47:46.203 - Thread: 1 -> MyAudio.UnloadData - END
  698. 2016-08-04 16:47:46.203 - Thread: 1 -> MyAudio.LoadData - START
  699. 2016-08-04 16:47:46.211 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) nition Audio) - Channel #: 2
  700. 2016-08-04 16:47:46.942 - Thread: 1 -> MyAudio.LoadData - END
  701. 2016-08-04 16:47:46.958 - Thread: 1 -> Could not find environment item definition for MyObjectBuilder_DestroyableItems/SnowFoliagexxxxx.
  702. 2016-08-04 16:47:46.962 - Thread: 1 -> MyDefinitionManager.LoadData() - END
  703. 2016-08-04 16:47:46.968 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  704. 2016-08-04 16:47:46.977 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6047.25975, Culture=neutral, PublicKeyToken=null
  705. 2016-08-04 16:47:46.978 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  706. 2016-08-04 16:47:46.978 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  707. 2016-08-04 16:47:46.978 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  708. 2016-08-04 16:47:46.994 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6047.25986, Culture=neutral, PublicKeyToken=null
  709. 2016-08-04 16:47:47.099 - Thread: 1 -> MyTransparentGeometry.LoadData - START
  710. 2016-08-04 16:47:47.120 - Thread: 12 -> External debugger: listening...
  711. 2016-08-04 16:47:47.161 - Thread: 1 -> Loading Procedural World Generator: Seed = '2079593274' = 2079593274, Density = 0.25
  712. 2016-08-04 16:47:47.181 - Thread: 1 -> MySunWind.LoadData() - START
  713. 2016-08-04 16:47:47.182 - Thread: 1 -> MySunWind.LoadData() - END
  714. 2016-08-04 16:47:47.190 - Thread: 1 -> MyExplosions.LoadData() - START
  715. 2016-08-04 16:47:47.191 - Thread: 1 -> Could not find any sound for 'WepExplOnPlay'
  716. 2016-08-04 16:47:47.191 - Thread: 1 -> Could not find any sound for 'WepMissileExplosion'
  717. 2016-08-04 16:47:47.195 - Thread: 1 -> MyExplosions.LoadData() - END
  718. 2016-08-04 16:47:47.196 - Thread: 1 -> MyMissiles.LoadContent() - START
  719. 2016-08-04 16:47:47.196 - Thread: 1 -> MyMissiles.LoadContent() - END
  720. 2016-08-04 16:47:47.201 - Thread: 1 -> Pre-loading neutral ship spawn groups...
  721. 2016-08-04 16:47:47.201 - Thread: 1 -> End pre-loading neutral ship spawn groups.
  722. 2016-08-04 16:47:47.201 - Thread: 1 -> MyLights.LoadData() - START
  723. 2016-08-04 16:47:47.204 - Thread: 1 -> MyLights.LoadData() - END
  724. 2016-08-04 16:47:48.722 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Oskar\AppData\Roaming\SpaceEngineers\Saves\76561198198959281\Testing world 123\BaseAsteroid1.vx2'
  725. 2016-08-04 16:47:48.916 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Oskar\AppData\Roaming\SpaceEngineers\Saves\76561198198959281\Testing world 123\BaseAsteroid2.vx2'
  726. 2016-08-04 16:47:50.334 - Thread: 1 -> Checkpoint.CameraAttachedTo: 103152424303169592
  727. 2016-08-04 16:47:50.351 - Thread: 1 -> MySession.Static.LogSettings - START
  728. 2016-08-04 16:47:50.351 - Thread: 1 -> Name = Testing world 123
  729. 2016-08-04 16:47:50.351 - Thread: 1 -> Description =
  730. 2016-08-04 16:47:50.351 - Thread: 1 -> GameDateTime = 01/01/2081 00:01:10
  731. 2016-08-04 16:47:50.351 - Thread: 1 -> Password =
  732. 2016-08-04 16:47:50.351 - Thread: 1 -> CurrentPath = C:\Users\Oskar\AppData\Roaming\SpaceEngineers\Saves\76561198198959281\Testing world 123
  733. 2016-08-04 16:47:50.351 - Thread: 1 -> WorkshopId =
  734. 2016-08-04 16:47:50.351 - Thread: 1 -> CameraController = Default_Astronaut
  735. 2016-08-04 16:47:50.352 - Thread: 1 -> ThumbPath = C:\Users\Oskar\AppData\Roaming\SpaceEngineers\Saves\76561198198959281\Testing world 123\thumb.jpg
  736. 2016-08-04 16:47:50.354 - Thread: 1 -> Settings:
  737. 2016-08-04 16:47:50.354 - Thread: 1 -> GameMode = Creative
  738. 2016-08-04 16:47:50.354 - Thread: 1 -> MaxPlayers = 4
  739. 2016-08-04 16:47:50.355 - Thread: 1 -> OnlineMode = PRIVATE
  740. 2016-08-04 16:47:50.355 - Thread: 1 -> AutoHealing = True
  741. 2016-08-04 16:47:50.355 - Thread: 1 -> WeaponsEnabled = True
  742. 2016-08-04 16:47:50.355 - Thread: 1 -> ThrusterDamage = True
  743. 2016-08-04 16:47:50.355 - Thread: 1 -> EnableSpectator = False
  744. 2016-08-04 16:47:50.355 - Thread: 1 -> EnableCopyPaste = True
  745. 2016-08-04 16:47:50.355 - Thread: 1 -> MaxFloatingObjects = 56
  746. 2016-08-04 16:47:50.355 - Thread: 1 -> CargoShipsEnabled = True
  747. 2016-08-04 16:47:50.355 - Thread: 1 -> EnvironmentHostility = NORMAL
  748. 2016-08-04 16:47:50.355 - Thread: 1 -> ShowPlayerNamesOnHud = True
  749. 2016-08-04 16:47:50.355 - Thread: 1 -> InventorySizeMultiplier = 10
  750. 2016-08-04 16:47:50.355 - Thread: 1 -> RefinerySpeedMultiplier = 3
  751. 2016-08-04 16:47:50.355 - Thread: 1 -> AssemblerSpeedMultiplier = 3
  752. 2016-08-04 16:47:50.355 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
  753. 2016-08-04 16:47:50.355 - Thread: 1 -> WelderSpeedMultiplier = 2
  754. 2016-08-04 16:47:50.355 - Thread: 1 -> GrinderSpeedMultiplier = 2
  755. 2016-08-04 16:47:50.355 - Thread: 1 -> ClientCanSave = False
  756. 2016-08-04 16:47:50.355 - Thread: 1 -> HackSpeedMultiplier = 0.33
  757. 2016-08-04 16:47:50.355 - Thread: 1 -> PermanentDeath = False
  758. 2016-08-04 16:47:50.355 - Thread: 1 -> DestructibleBlocks = False
  759. 2016-08-04 16:47:50.355 - Thread: 1 -> EnableScripts = True
  760. 2016-08-04 16:47:50.355 - Thread: 1 -> AutoSaveInMinutes = 5
  761. 2016-08-04 16:47:50.355 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
  762. 2016-08-04 16:47:50.355 - Thread: 1 -> ProceduralDensity = 0.25
  763. 2016-08-04 16:47:50.355 - Thread: 1 -> ProceduralSeed = 2079593274
  764. 2016-08-04 16:47:50.355 - Thread: 1 -> DestructibleBlocks = False
  765. 2016-08-04 16:47:50.355 - Thread: 1 -> EnableIngameScripts = True
  766. 2016-08-04 16:47:50.355 - Thread: 1 -> ViewDistance = 15000
  767. 2016-08-04 16:47:50.355 - Thread: 1 -> Battle = False
  768. 2016-08-04 16:47:50.355 - Thread: 1 -> Voxel destruction = True
  769. 2016-08-04 16:47:50.355 - Thread: 1 -> EnableStructuralSimulation = False
  770. 2016-08-04 16:47:50.355 - Thread: 1 -> MaxActiveFracturePieces = 50
  771. 2016-08-04 16:47:50.355 - Thread: 1 -> MySession.Static.LogSettings - END
  772. 2016-08-04 16:47:50.375 - Thread: 1 -> Session loaded
  773. 2016-08-04 16:47:50.375 - Thread: 1 -> RunLoadingAction - END
  774. 2016-08-04 16:47:50.375 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
  775. 2016-08-04 16:47:50.571 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
  776. 2016-08-04 16:47:50.571 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
  777. 2016-08-04 16:47:50.572 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
  778. 2016-08-04 16:47:50.586 - Thread: 1 -> Updating continues.
  779. 2016-08-04 16:47:50.756 - Thread: 1 -> GC Memory: 1,172,905,768 B
  780. 2016-08-04 16:47:56.045 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  781. 2016-08-04 16:47:56.046 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  782. 2016-08-04 16:48:08.028 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  783. 2016-08-04 16:48:08.029 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  784. 2016-08-04 16:48:08.266 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  785. 2016-08-04 16:48:08.266 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  786. 2016-08-04 16:48:08.266 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  787. 2016-08-04 16:48:08.469 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  788. 2016-08-04 16:48:20.768 - Thread: 1 -> GC Memory: 2,704,439,984 B
  789. 2016-08-04 16:48:50.769 - Thread: 1 -> GC Memory: 2,699,084,728 B
  790. 2016-08-04 16:49:20.779 - Thread: 1 -> GC Memory: 2,699,567,296 B
  791. 2016-08-04 16:49:50.781 - Thread: 1 -> GC Memory: 2,701,332,608 B
  792. 2016-08-04 16:50:20.791 - Thread: 1 -> GC Memory: 2,700,608,920 B
  793. 2016-08-04 16:50:44.440 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  794. 2016-08-04 16:50:48.155 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
  795. 2016-08-04 16:50:48.155 - Thread: 1 -> Next activation in 00:16:43.2318413
  796. 2016-08-04 16:50:50.796 - Thread: 1 -> GC Memory: 1,446,937,840 B
  797. 2016-08-04 16:51:20.810 - Thread: 1 -> GC Memory: 1,651,713,928 B
  798. 2016-08-04 16:51:50.823 - Thread: 1 -> GC Memory: 1,651,431,208 B
  799. 2016-08-04 16:52:20.830 - Thread: 1 -> GC Memory: 1,651,001,072 B
  800. 2016-08-04 16:52:43.963 - Thread: 1 -> Autosave initiated
  801. 2016-08-04 16:52:43.963 - Thread: 1 -> Character state: True
  802. 2016-08-04 16:52:43.963 - Thread: 1 -> IsServer: True
  803. 2016-08-04 16:52:43.963 - Thread: 1 -> MyAsyncSaving.InProgress: False
  804. 2016-08-04 16:52:43.963 - Thread: 1 -> Autosave
  805. 2016-08-04 16:52:43.970 - Thread: 1 -> Saving world - START
  806. 2016-08-04 16:52:43.971 - Thread: 1 -> Making world state snapshot.
  807. 2016-08-04 16:52:43.971 - Thread: 1 -> Before snapshot.: GC Memory: 1,651,878,456 B
  808. 2016-08-04 16:52:44.124 - Thread: 1 -> After snapshot.: GC Memory: 1,653,309,720 B
  809. 2016-08-04 16:52:44.125 - Thread: 1 -> Directory cleanup: GC Memory: 1,653,309,720 B
  810. 2016-08-04 16:52:44.125 - Thread: 1 -> Saving world - END
  811. 2016-08-04 16:52:44.134 - Thread: 5 -> Session snapshot save - START
  812. 2016-08-04 16:52:44.135 - Thread: 5 -> Checking file access for files in target dir.
  813. 2016-08-04 16:52:44.853 - Thread: 5 -> Session snapshot save - END
  814. 2016-08-04 16:52:50.845 - Thread: 1 -> GC Memory: 1,653,347,264 B
  815. 2016-08-04 16:53:20.852 - Thread: 1 -> GC Memory: 1,253,366,240 B
  816. 2016-08-04 16:53:50.860 - Thread: 1 -> GC Memory: 1,252,361,544 B
  817. 2016-08-04 16:54:20.870 - Thread: 1 -> GC Memory: 1,251,647,632 B
  818. 2016-08-04 16:54:50.883 - Thread: 1 -> GC Memory: 1,250,908,696 B
  819. 2016-08-04 16:55:20.886 - Thread: 1 -> GC Memory: 1,253,318,208 B
  820. 2016-08-04 16:55:50.899 - Thread: 1 -> GC Memory: 1,252,939,912 B
  821. 2016-08-04 16:56:20.909 - Thread: 1 -> GC Memory: 1,251,680,896 B
  822. 2016-08-04 16:56:50.911 - Thread: 1 -> GC Memory: 1,251,048,320 B
  823. 2016-08-04 16:57:20.926 - Thread: 1 -> GC Memory: 1,252,871,656 B
  824. 2016-08-04 16:57:43.974 - Thread: 1 -> Autosave initiated
  825. 2016-08-04 16:57:43.974 - Thread: 1 -> Character state: True
  826. 2016-08-04 16:57:43.974 - Thread: 1 -> IsServer: True
  827. 2016-08-04 16:57:43.974 - Thread: 1 -> MyAsyncSaving.InProgress: False
  828. 2016-08-04 16:57:43.974 - Thread: 1 -> Autosave
  829. 2016-08-04 16:57:43.974 - Thread: 1 -> Saving world - START
  830. 2016-08-04 16:57:43.975 - Thread: 1 -> Making world state snapshot.
  831. 2016-08-04 16:57:43.975 - Thread: 1 -> Before snapshot.: GC Memory: 1,251,799,416 B
  832. 2016-08-04 16:57:43.984 - Thread: 1 -> After snapshot.: GC Memory: 1,253,052,056 B
  833. 2016-08-04 16:57:43.984 - Thread: 1 -> Directory cleanup: GC Memory: 1,253,052,056 B
  834. 2016-08-04 16:57:43.984 - Thread: 1 -> Saving world - END
  835. 2016-08-04 16:57:43.984 - Thread: 7 -> Session snapshot save - START
  836. 2016-08-04 16:57:43.984 - Thread: 7 -> Checking file access for files in target dir.
  837. 2016-08-04 16:57:44.055 - Thread: 7 -> Session snapshot save - END
  838. 2016-08-04 16:57:50.932 - Thread: 1 -> GC Memory: 1,252,885,696 B
  839. 2016-08-04 16:58:20.937 - Thread: 1 -> GC Memory: 1,252,696,000 B
  840. 2016-08-04 16:58:50.945 - Thread: 1 -> GC Memory: 1,252,106,456 B
  841. 2016-08-04 16:59:19.180 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  842. 2016-08-04 16:59:19.180 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  843. 2016-08-04 16:59:20.950 - Thread: 1 -> GC Memory: 1,252,317,032 B
  844. 2016-08-04 16:59:23.458 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 172B243C0E20FE3
  845. 2016-08-04 16:59:23.459 - Thread: 1 -> Status: Exists(True) InScene(True)
  846. 2016-08-04 16:59:50.953 - Thread: 1 -> GC Memory: 1,262,151,816 B
  847. 2016-08-04 17:00:00.717 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  848. 2016-08-04 17:00:00.718 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  849. 2016-08-04 17:00:01.170 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  850. 2016-08-04 17:00:01.170 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  851. 2016-08-04 17:00:01.170 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  852. 2016-08-04 17:00:01.172 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  853. 2016-08-04 17:00:02.474 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  854. 2016-08-04 17:00:02.475 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  855. 2016-08-04 17:00:03.847 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1A3441E006B77E0
  856. 2016-08-04 17:00:03.849 - Thread: 1 -> Status: Exists(True) InScene(True)
  857. 2016-08-04 17:00:20.965 - Thread: 1 -> GC Memory: 1,272,015,600 B
  858. 2016-08-04 17:00:32.610 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  859. 2016-08-04 17:00:32.610 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  860. 2016-08-04 17:00:33.212 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  861. 2016-08-04 17:00:33.213 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  862. 2016-08-04 17:00:33.213 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  863. 2016-08-04 17:00:33.217 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  864. 2016-08-04 17:00:43.756 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  865. 2016-08-04 17:00:43.756 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  866. 2016-08-04 17:00:50.980 - Thread: 1 -> GC Memory: 1,277,471,136 B
  867. 2016-08-04 17:01:20.991 - Thread: 1 -> GC Memory: 1,260,025,392 B
  868. 2016-08-04 17:01:50.998 - Thread: 1 -> GC Memory: 1,258,326,368 B
  869. 2016-08-04 17:02:12.218 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  870. 2016-08-04 17:02:12.219 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  871. 2016-08-04 17:02:13.005 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  872. 2016-08-04 17:02:13.005 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  873. 2016-08-04 17:02:13.005 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  874. 2016-08-04 17:02:13.013 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  875. 2016-08-04 17:02:21.004 - Thread: 1 -> GC Memory: 1,261,040,216 B
  876. 2016-08-04 17:02:43.978 - Thread: 1 -> Autosave initiated
  877. 2016-08-04 17:02:43.978 - Thread: 1 -> Character state: True
  878. 2016-08-04 17:02:43.978 - Thread: 1 -> IsServer: True
  879. 2016-08-04 17:02:43.978 - Thread: 1 -> MyAsyncSaving.InProgress: False
  880. 2016-08-04 17:02:43.978 - Thread: 1 -> Autosave
  881. 2016-08-04 17:02:43.978 - Thread: 1 -> Saving world - START
  882. 2016-08-04 17:02:43.979 - Thread: 1 -> Making world state snapshot.
  883. 2016-08-04 17:02:43.979 - Thread: 1 -> Before snapshot.: GC Memory: 1,260,054,104 B
  884. 2016-08-04 17:02:44.141 - Thread: 1 -> After snapshot.: GC Memory: 1,261,870,832 B
  885. 2016-08-04 17:02:44.141 - Thread: 1 -> Directory cleanup: GC Memory: 1,261,870,832 B
  886. 2016-08-04 17:02:44.141 - Thread: 1 -> Saving world - END
  887. 2016-08-04 17:02:44.142 - Thread: 6 -> Session snapshot save - START
  888. 2016-08-04 17:02:44.143 - Thread: 6 -> Checking file access for files in target dir.
  889. 2016-08-04 17:02:44.295 - Thread: 6 -> Session snapshot save - END
  890. 2016-08-04 17:02:51.008 - Thread: 1 -> GC Memory: 1,262,723,840 B
  891. 2016-08-04 17:03:21.016 - Thread: 1 -> GC Memory: 1,261,105,536 B
  892. 2016-08-04 17:03:51.023 - Thread: 1 -> GC Memory: 1,257,609,624 B
  893. 2016-08-04 17:03:54.869 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  894. 2016-08-04 17:03:54.870 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  895. 2016-08-04 17:04:04.159 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  896. 2016-08-04 17:04:04.159 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  897. 2016-08-04 17:04:04.159 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  898. 2016-08-04 17:04:04.165 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  899. 2016-08-04 17:04:07.372 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  900. 2016-08-04 17:04:07.372 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  901. 2016-08-04 17:04:21.033 - Thread: 1 -> GC Memory: 1,259,045,040 B
  902. 2016-08-04 17:04:51.040 - Thread: 1 -> GC Memory: 1,259,845,672 B
  903. 2016-08-04 17:05:21.049 - Thread: 1 -> GC Memory: 1,259,923,736 B
  904. 2016-08-04 17:05:51.057 - Thread: 1 -> GC Memory: 1,258,697,496 B
  905. 2016-08-04 17:05:57.982 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  906. 2016-08-04 17:05:57.982 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  907. 2016-08-04 17:05:57.982 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  908. 2016-08-04 17:05:57.987 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  909. 2016-08-04 17:06:04.108 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  910. 2016-08-04 17:06:04.108 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  911. 2016-08-04 17:06:08.661 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  912. 2016-08-04 17:06:08.661 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  913. 2016-08-04 17:06:08.661 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  914. 2016-08-04 17:06:08.664 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  915. 2016-08-04 17:06:12.392 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  916. 2016-08-04 17:06:12.393 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  917. 2016-08-04 17:06:17.782 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  918. 2016-08-04 17:06:17.782 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  919. 2016-08-04 17:06:18.217 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  920. 2016-08-04 17:06:18.217 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  921. 2016-08-04 17:06:18.217 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  922. 2016-08-04 17:06:18.220 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  923. 2016-08-04 17:06:21.064 - Thread: 1 -> GC Memory: 1,267,135,656 B
  924. 2016-08-04 17:06:28.711 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  925. 2016-08-04 17:06:28.711 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  926. 2016-08-04 17:06:32.091 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  927. 2016-08-04 17:06:32.091 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  928. 2016-08-04 17:06:32.091 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  929. 2016-08-04 17:06:32.095 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  930. 2016-08-04 17:06:42.852 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  931. 2016-08-04 17:06:42.853 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  932. 2016-08-04 17:06:51.078 - Thread: 1 -> GC Memory: 1,263,579,456 B
  933. 2016-08-04 17:06:55.829 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  934. 2016-08-04 17:06:55.829 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  935. 2016-08-04 17:06:55.829 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  936. 2016-08-04 17:06:55.835 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  937. 2016-08-04 17:06:58.271 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  938. 2016-08-04 17:06:58.271 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  939. 2016-08-04 17:07:07.811 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  940. 2016-08-04 17:07:07.812 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  941. 2016-08-04 17:07:07.812 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  942. 2016-08-04 17:07:07.816 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  943. 2016-08-04 17:07:21.088 - Thread: 1 -> GC Memory: 1,261,292,920 B
  944. 2016-08-04 17:07:24.834 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  945. 2016-08-04 17:07:24.834 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  946. 2016-08-04 17:07:26.207 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  947. 2016-08-04 17:07:26.207 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  948. 2016-08-04 17:07:26.207 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  949. 2016-08-04 17:07:26.212 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  950. 2016-08-04 17:07:29.052 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  951. 2016-08-04 17:07:29.230 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
  952. 2016-08-04 17:07:29.230 - Thread: 1 -> Next activation in 00:13:09.5919171
  953. 2016-08-04 17:07:33.218 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  954. 2016-08-04 17:07:33.218 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  955. 2016-08-04 17:07:43.982 - Thread: 1 -> Autosave initiated
  956. 2016-08-04 17:07:43.982 - Thread: 1 -> Character state: True
  957. 2016-08-04 17:07:43.982 - Thread: 1 -> IsServer: True
  958. 2016-08-04 17:07:43.982 - Thread: 1 -> MyAsyncSaving.InProgress: False
  959. 2016-08-04 17:07:43.982 - Thread: 1 -> Autosave
  960. 2016-08-04 17:07:43.982 - Thread: 1 -> Saving world - START
  961. 2016-08-04 17:07:43.982 - Thread: 1 -> Making world state snapshot.
  962. 2016-08-04 17:07:43.982 - Thread: 1 -> Before snapshot.: GC Memory: 1,264,949,296 B
  963. 2016-08-04 17:07:43.990 - Thread: 1 -> After snapshot.: GC Memory: 1,265,669,128 B
  964. 2016-08-04 17:07:43.990 - Thread: 1 -> Directory cleanup: GC Memory: 1,265,669,128 B
  965. 2016-08-04 17:07:43.990 - Thread: 1 -> Saving world - END
  966. 2016-08-04 17:07:43.991 - Thread: 5 -> Session snapshot save - START
  967. 2016-08-04 17:07:43.991 - Thread: 5 -> Checking file access for files in target dir.
  968. 2016-08-04 17:07:44.092 - Thread: 5 -> Session snapshot save - END
  969. 2016-08-04 17:07:45.821 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  970. 2016-08-04 17:07:45.821 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  971. 2016-08-04 17:07:45.821 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  972. 2016-08-04 17:07:45.830 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  973. 2016-08-04 17:07:51.095 - Thread: 1 -> GC Memory: 1,265,856,144 B
  974. 2016-08-04 17:07:54.546 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  975. 2016-08-04 17:07:54.547 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  976. 2016-08-04 17:07:59.407 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  977. 2016-08-04 17:07:59.407 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  978. 2016-08-04 17:07:59.407 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  979. 2016-08-04 17:07:59.412 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  980. 2016-08-04 17:08:06.758 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  981. 2016-08-04 17:08:06.758 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  982. 2016-08-04 17:08:20.174 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  983. 2016-08-04 17:08:20.174 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  984. 2016-08-04 17:08:20.928 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  985. 2016-08-04 17:08:20.928 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  986. 2016-08-04 17:08:20.928 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  987. 2016-08-04 17:08:20.952 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  988. 2016-08-04 17:08:21.096 - Thread: 1 -> GC Memory: 1,277,476,032 B
  989. 2016-08-04 17:08:21.731 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  990. 2016-08-04 17:08:21.732 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  991. 2016-08-04 17:08:42.591 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  992. 2016-08-04 17:08:42.592 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  993. 2016-08-04 17:08:47.940 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  994. 2016-08-04 17:08:47.941 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  995. 2016-08-04 17:08:51.105 - Thread: 1 -> GC Memory: 1,275,964,240 B
  996. 2016-08-04 17:08:56.308 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  997. 2016-08-04 17:08:56.309 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  998. 2016-08-04 17:09:02.685 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  999. 2016-08-04 17:09:02.685 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1000. 2016-08-04 17:09:02.685 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1001. 2016-08-04 17:09:02.693 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1002. 2016-08-04 17:09:03.923 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1003. 2016-08-04 17:09:03.924 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1004. 2016-08-04 17:09:08.978 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1005. 2016-08-04 17:09:08.978 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1006. 2016-08-04 17:09:09.463 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
  1007. 2016-08-04 17:09:14.498 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1008. 2016-08-04 17:09:14.499 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1009. 2016-08-04 17:09:15.486 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
  1010. 2016-08-04 17:09:18.515 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1011. 2016-08-04 17:09:18.516 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1012. 2016-08-04 17:09:18.834 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1013. 2016-08-04 17:09:18.834 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1014. 2016-08-04 17:09:18.834 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1015. 2016-08-04 17:09:18.837 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1016. 2016-08-04 17:09:21.111 - Thread: 1 -> GC Memory: 1,265,247,304 B
  1017. 2016-08-04 17:09:21.512 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
  1018. 2016-08-04 17:09:23.529 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1019. 2016-08-04 17:09:23.530 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1020. 2016-08-04 17:09:27.530 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
  1021. 2016-08-04 17:09:33.556 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
  1022. 2016-08-04 17:09:37.572 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
  1023. 2016-08-04 17:09:43.747 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1024. 2016-08-04 17:09:43.748 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1025. 2016-08-04 17:09:51.117 - Thread: 1 -> GC Memory: 1,271,281,200 B
  1026. 2016-08-04 17:10:21.131 - Thread: 1 -> GC Memory: 1,278,853,480 B
  1027. 2016-08-04 17:10:29.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1028. 2016-08-04 17:10:29.346 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1029. 2016-08-04 17:10:35.957 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1030. 2016-08-04 17:10:35.957 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1031. 2016-08-04 17:10:35.957 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1032. 2016-08-04 17:10:35.963 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1033. 2016-08-04 17:10:51.138 - Thread: 1 -> GC Memory: 1,278,303,224 B
  1034. 2016-08-04 17:11:01.881 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1035. 2016-08-04 17:11:01.881 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1036. 2016-08-04 17:11:21.146 - Thread: 1 -> GC Memory: 1,258,383,656 B
  1037. 2016-08-04 17:11:24.358 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1038. 2016-08-04 17:11:24.358 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1039. 2016-08-04 17:11:24.358 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1040. 2016-08-04 17:11:24.364 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1041. 2016-08-04 17:11:25.445 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1042. 2016-08-04 17:11:25.446 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1043. 2016-08-04 17:11:51.159 - Thread: 1 -> GC Memory: 1,259,767,664 B
  1044. 2016-08-04 17:12:05.332 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1045. 2016-08-04 17:12:05.332 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1046. 2016-08-04 17:12:09.382 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1047. 2016-08-04 17:12:09.383 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1048. 2016-08-04 17:12:09.517 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1049. 2016-08-04 17:12:09.517 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1050. 2016-08-04 17:12:09.517 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1051. 2016-08-04 17:12:09.522 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1052. 2016-08-04 17:12:21.166 - Thread: 1 -> GC Memory: 1,259,330,896 B
  1053. 2016-08-04 17:12:30.487 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1054. 2016-08-04 17:12:30.487 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1055. 2016-08-04 17:12:43.996 - Thread: 1 -> Autosave initiated
  1056. 2016-08-04 17:12:43.996 - Thread: 1 -> Character state: True
  1057. 2016-08-04 17:12:43.996 - Thread: 1 -> IsServer: True
  1058. 2016-08-04 17:12:43.996 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1059. 2016-08-04 17:12:43.996 - Thread: 1 -> Autosave
  1060. 2016-08-04 17:12:43.996 - Thread: 1 -> Saving world - START
  1061. 2016-08-04 17:12:43.997 - Thread: 1 -> Making world state snapshot.
  1062. 2016-08-04 17:12:43.997 - Thread: 1 -> Before snapshot.: GC Memory: 1,260,832,728 B
  1063. 2016-08-04 17:12:44.004 - Thread: 1 -> After snapshot.: GC Memory: 1,261,557,880 B
  1064. 2016-08-04 17:12:44.005 - Thread: 1 -> Directory cleanup: GC Memory: 1,261,557,880 B
  1065. 2016-08-04 17:12:44.005 - Thread: 1 -> Saving world - END
  1066. 2016-08-04 17:12:44.005 - Thread: 7 -> Session snapshot save - START
  1067. 2016-08-04 17:12:44.006 - Thread: 7 -> Checking file access for files in target dir.
  1068. 2016-08-04 17:12:44.085 - Thread: 7 -> Session snapshot save - END
  1069. 2016-08-04 17:12:51.175 - Thread: 1 -> GC Memory: 1,261,653,336 B
  1070. 2016-08-04 17:12:56.144 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1071. 2016-08-04 17:12:56.145 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1072. 2016-08-04 17:13:13.734 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1073. 2016-08-04 17:13:13.734 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1074. 2016-08-04 17:13:21.184 - Thread: 1 -> GC Memory: 1,254,917,728 B
  1075. 2016-08-04 17:13:42.421 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1076. 2016-08-04 17:13:42.421 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1077. 2016-08-04 17:13:42.421 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1078. 2016-08-04 17:13:42.426 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1079. 2016-08-04 17:13:51.192 - Thread: 1 -> GC Memory: 1,256,463,096 B
  1080. 2016-08-04 17:14:21.203 - Thread: 1 -> GC Memory: 1,258,039,688 B
  1081. 2016-08-04 17:14:28.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1082. 2016-08-04 17:14:28.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1083. 2016-08-04 17:14:42.261 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1084. 2016-08-04 17:14:42.262 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1085. 2016-08-04 17:14:42.262 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1086. 2016-08-04 17:14:42.268 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1087. 2016-08-04 17:14:50.733 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1088. 2016-08-04 17:14:50.734 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1089. 2016-08-04 17:14:51.205 - Thread: 1 -> GC Memory: 1,261,237,792 B
  1090. 2016-08-04 17:15:00.173 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1091. 2016-08-04 17:15:00.173 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1092. 2016-08-04 17:15:00.307 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1093. 2016-08-04 17:15:00.307 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1094. 2016-08-04 17:15:00.307 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1095. 2016-08-04 17:15:00.319 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1096. 2016-08-04 17:15:05.897 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1097. 2016-08-04 17:15:05.899 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1098. 2016-08-04 17:15:09.111 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1099. 2016-08-04 17:15:09.111 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1100. 2016-08-04 17:15:09.111 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1101. 2016-08-04 17:15:09.116 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1102. 2016-08-04 17:15:12.491 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1103. 2016-08-04 17:15:12.491 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1104. 2016-08-04 17:15:16.224 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1105. 2016-08-04 17:15:16.224 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1106. 2016-08-04 17:15:16.224 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1107. 2016-08-04 17:15:16.229 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1108. 2016-08-04 17:15:18.767 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1109. 2016-08-04 17:15:18.767 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1110. 2016-08-04 17:15:21.213 - Thread: 1 -> GC Memory: 1,286,495,072 B
  1111. 2016-08-04 17:15:22.265 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1112. 2016-08-04 17:15:22.266 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1113. 2016-08-04 17:15:22.266 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1114. 2016-08-04 17:15:22.274 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1115. 2016-08-04 17:15:23.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1116. 2016-08-04 17:15:23.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1117. 2016-08-04 17:15:25.612 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1E6930B984E6C04
  1118. 2016-08-04 17:15:25.615 - Thread: 1 -> Status: Exists(True) InScene(True)
  1119. 2016-08-04 17:15:37.531 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
  1120. 2016-08-04 17:15:41.548 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
  1121. 2016-08-04 17:15:45.565 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
  1122. 2016-08-04 17:15:51.225 - Thread: 1 -> GC Memory: 1,289,909,936 B
  1123. 2016-08-04 17:15:51.590 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
  1124. 2016-08-04 17:15:57.616 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
  1125. 2016-08-04 17:16:03.642 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
  1126. 2016-08-04 17:16:21.233 - Thread: 1 -> GC Memory: 1,295,390,808 B
  1127. 2016-08-04 17:16:51.242 - Thread: 1 -> GC Memory: 1,254,523,480 B
  1128. 2016-08-04 17:17:21.250 - Thread: 1 -> GC Memory: 1,254,707,584 B
  1129. 2016-08-04 17:17:28.360 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1130. 2016-08-04 17:17:28.360 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1131. 2016-08-04 17:17:28.360 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1132. 2016-08-04 17:17:28.366 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1133. 2016-08-04 17:17:39.757 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1134. 2016-08-04 17:17:39.757 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1135. 2016-08-04 17:17:44.011 - Thread: 1 -> Autosave initiated
  1136. 2016-08-04 17:17:44.011 - Thread: 1 -> Character state: True
  1137. 2016-08-04 17:17:44.011 - Thread: 1 -> IsServer: True
  1138. 2016-08-04 17:17:44.011 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1139. 2016-08-04 17:17:44.011 - Thread: 1 -> Autosave
  1140. 2016-08-04 17:17:44.011 - Thread: 1 -> Saving world - START
  1141. 2016-08-04 17:17:44.011 - Thread: 1 -> Making world state snapshot.
  1142. 2016-08-04 17:17:44.011 - Thread: 1 -> Before snapshot.: GC Memory: 1,256,333,144 B
  1143. 2016-08-04 17:17:44.134 - Thread: 1 -> After snapshot.: GC Memory: 1,254,916,624 B
  1144. 2016-08-04 17:17:44.134 - Thread: 1 -> Directory cleanup: GC Memory: 1,254,916,624 B
  1145. 2016-08-04 17:17:44.134 - Thread: 1 -> Saving world - END
  1146. 2016-08-04 17:17:44.135 - Thread: 8 -> Session snapshot save - START
  1147. 2016-08-04 17:17:44.136 - Thread: 8 -> Checking file access for files in target dir.
  1148. 2016-08-04 17:17:44.192 - Thread: 8 -> Session snapshot save - END
  1149. 2016-08-04 17:17:51.262 - Thread: 1 -> GC Memory: 1,256,909,200 B
  1150. 2016-08-04 17:18:04.240 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1151. 2016-08-04 17:18:04.241 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1152. 2016-08-04 17:18:21.265 - Thread: 1 -> GC Memory: 1,258,136,472 B
  1153. 2016-08-04 17:18:25.847 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1154. 2016-08-04 17:18:25.848 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1155. 2016-08-04 17:18:28.442 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1156. 2016-08-04 17:18:28.442 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1157. 2016-08-04 17:18:28.442 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1158. 2016-08-04 17:18:28.449 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1159. 2016-08-04 17:18:35.588 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1160. 2016-08-04 17:18:35.589 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1161. 2016-08-04 17:18:41.797 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1162. 2016-08-04 17:18:41.797 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1163. 2016-08-04 17:18:41.797 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1164. 2016-08-04 17:18:41.802 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1165. 2016-08-04 17:18:51.272 - Thread: 1 -> GC Memory: 1,255,105,416 B
  1166. 2016-08-04 17:18:59.504 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1167. 2016-08-04 17:18:59.505 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1168. 2016-08-04 17:19:21.281 - Thread: 1 -> GC Memory: 1,254,616,112 B
  1169. 2016-08-04 17:19:36.943 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1170. 2016-08-04 17:19:36.944 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1171. 2016-08-04 17:19:51.289 - Thread: 1 -> GC Memory: 1,253,297,656 B
  1172. 2016-08-04 17:20:13.538 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1173. 2016-08-04 17:20:13.538 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1174. 2016-08-04 17:20:13.538 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1175. 2016-08-04 17:20:13.541 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1176. 2016-08-04 17:20:14.574 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1177. 2016-08-04 17:20:14.574 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1178. 2016-08-04 17:20:18.608 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1179. 2016-08-04 17:20:18.609 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1180. 2016-08-04 17:20:21.304 - Thread: 1 -> GC Memory: 1,253,709,016 B
  1181. 2016-08-04 17:20:39.144 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1182. 2016-08-04 17:20:39.246 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
  1183. 2016-08-04 17:20:39.246 - Thread: 1 -> Next activation in 00:12:32.0844138
  1184. 2016-08-04 17:20:42.430 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1185. 2016-08-04 17:20:42.430 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1186. 2016-08-04 17:20:42.430 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1187. 2016-08-04 17:20:42.436 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1188. 2016-08-04 17:20:43.651 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1189. 2016-08-04 17:20:43.652 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1190. 2016-08-04 17:20:47.618 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1191. 2016-08-04 17:20:47.618 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1192. 2016-08-04 17:20:48.102 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1193. 2016-08-04 17:20:48.103 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1194. 2016-08-04 17:20:51.318 - Thread: 1 -> GC Memory: 1,257,411,864 B
  1195. 2016-08-04 17:20:55.316 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1196. 2016-08-04 17:20:55.317 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1197. 2016-08-04 17:20:56.839 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1198. 2016-08-04 17:20:56.839 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1199. 2016-08-04 17:20:56.839 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1200. 2016-08-04 17:20:56.844 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1201. 2016-08-04 17:21:11.634 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1202. 2016-08-04 17:21:11.634 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1203. 2016-08-04 17:21:21.327 - Thread: 1 -> GC Memory: 1,256,652,680 B
  1204. 2016-08-04 17:21:24.688 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1205. 2016-08-04 17:21:24.688 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1206. 2016-08-04 17:21:42.881 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1207. 2016-08-04 17:21:42.881 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1208. 2016-08-04 17:21:51.337 - Thread: 1 -> GC Memory: 1,257,915,296 B
  1209. 2016-08-04 17:22:02.439 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1210. 2016-08-04 17:22:02.440 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1211. 2016-08-04 17:22:07.210 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1212. 2016-08-04 17:22:07.210 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1213. 2016-08-04 17:22:07.210 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1214. 2016-08-04 17:22:07.214 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1215. 2016-08-04 17:22:11.343 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1216. 2016-08-04 17:22:11.343 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1217. 2016-08-04 17:22:21.353 - Thread: 1 -> GC Memory: 1,256,590,640 B
  1218. 2016-08-04 17:22:23.243 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1219. 2016-08-04 17:22:23.244 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1220. 2016-08-04 17:22:31.477 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1221. 2016-08-04 17:22:31.478 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1222. 2016-08-04 17:22:31.996 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1223. 2016-08-04 17:22:31.996 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1224. 2016-08-04 17:22:34.775 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1225. 2016-08-04 17:22:34.775 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1226. 2016-08-04 17:22:34.775 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1227. 2016-08-04 17:22:34.780 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1228. 2016-08-04 17:22:39.493 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1229. 2016-08-04 17:22:39.494 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1230. 2016-08-04 17:22:44.014 - Thread: 1 -> Autosave initiated
  1231. 2016-08-04 17:22:44.014 - Thread: 1 -> Character state: True
  1232. 2016-08-04 17:22:44.014 - Thread: 1 -> IsServer: True
  1233. 2016-08-04 17:22:44.014 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1234. 2016-08-04 17:22:44.014 - Thread: 1 -> Autosave
  1235. 2016-08-04 17:22:44.014 - Thread: 1 -> Saving world - START
  1236. 2016-08-04 17:22:44.014 - Thread: 1 -> Making world state snapshot.
  1237. 2016-08-04 17:22:44.014 - Thread: 1 -> Before snapshot.: GC Memory: 1,257,319,392 B
  1238. 2016-08-04 17:22:44.021 - Thread: 1 -> After snapshot.: GC Memory: 1,258,031,200 B
  1239. 2016-08-04 17:22:44.021 - Thread: 1 -> Directory cleanup: GC Memory: 1,258,031,200 B
  1240. 2016-08-04 17:22:44.021 - Thread: 1 -> Saving world - END
  1241. 2016-08-04 17:22:44.022 - Thread: 6 -> Session snapshot save - START
  1242. 2016-08-04 17:22:44.022 - Thread: 6 -> Checking file access for files in target dir.
  1243. 2016-08-04 17:22:44.081 - Thread: 6 -> Session snapshot save - END
  1244. 2016-08-04 17:22:46.908 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1245. 2016-08-04 17:22:46.909 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1246. 2016-08-04 17:22:48.649 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1247. 2016-08-04 17:22:48.649 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1248. 2016-08-04 17:22:48.649 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1249. 2016-08-04 17:22:48.652 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1250. 2016-08-04 17:22:51.361 - Thread: 1 -> GC Memory: 1,259,473,136 B
  1251. 2016-08-04 17:23:15.796 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
  1252. 2016-08-04 17:23:18.489 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1253. 2016-08-04 17:23:18.490 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1254. 2016-08-04 17:23:21.370 - Thread: 1 -> GC Memory: 1,258,224,784 B
  1255. 2016-08-04 17:23:21.821 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
  1256. 2016-08-04 17:23:27.846 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
  1257. 2016-08-04 17:23:30.305 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1258. 2016-08-04 17:23:30.306 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1259. 2016-08-04 17:23:33.872 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
  1260. 2016-08-04 17:23:34.104 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1261. 2016-08-04 17:23:34.105 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1262. 2016-08-04 17:23:37.887 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
  1263. 2016-08-04 17:23:41.754 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1264. 2016-08-04 17:23:41.754 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1265. 2016-08-04 17:23:41.872 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1266. 2016-08-04 17:23:41.872 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1267. 2016-08-04 17:23:41.872 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1268. 2016-08-04 17:23:41.877 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1269. 2016-08-04 17:23:43.913 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
  1270. 2016-08-04 17:23:44.531 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1271. 2016-08-04 17:23:44.532 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1272. 2016-08-04 17:23:47.931 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
  1273. 2016-08-04 17:23:51.379 - Thread: 1 -> GC Memory: 1,257,371,008 B
  1274. 2016-08-04 17:23:52.565 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1275. 2016-08-04 17:23:52.566 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1276. 2016-08-04 17:23:58.724 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1277. 2016-08-04 17:23:58.724 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1278. 2016-08-04 17:24:21.387 - Thread: 1 -> GC Memory: 1,264,172,192 B
  1279. 2016-08-04 17:24:30.139 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1280. 2016-08-04 17:24:30.139 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1281. 2016-08-04 17:24:30.139 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1282. 2016-08-04 17:24:30.145 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1283. 2016-08-04 17:24:48.849 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1284. 2016-08-04 17:24:48.849 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1285. 2016-08-04 17:24:51.397 - Thread: 1 -> GC Memory: 1,268,101,280 B
  1286. 2016-08-04 17:25:03.025 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1287. 2016-08-04 17:25:03.026 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1288. 2016-08-04 17:25:07.779 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1289. 2016-08-04 17:25:07.779 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1290. 2016-08-04 17:25:21.403 - Thread: 1 -> GC Memory: 1,266,059,888 B
  1291. 2016-08-04 17:25:51.411 - Thread: 1 -> GC Memory: 1,257,924,328 B
  1292. 2016-08-04 17:26:21.422 - Thread: 1 -> GC Memory: 1,257,422,632 B
  1293. 2016-08-04 17:26:24.347 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1294. 2016-08-04 17:26:24.347 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1295. 2016-08-04 17:26:51.429 - Thread: 1 -> GC Memory: 1,257,486,200 B
  1296. 2016-08-04 17:27:21.436 - Thread: 1 -> GC Memory: 1,256,548,336 B
  1297. 2016-08-04 17:27:44.025 - Thread: 1 -> Autosave initiated
  1298. 2016-08-04 17:27:44.025 - Thread: 1 -> Character state: True
  1299. 2016-08-04 17:27:44.025 - Thread: 1 -> IsServer: True
  1300. 2016-08-04 17:27:44.025 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1301. 2016-08-04 17:27:44.025 - Thread: 1 -> Autosave
  1302. 2016-08-04 17:27:44.025 - Thread: 1 -> Saving world - START
  1303. 2016-08-04 17:27:44.025 - Thread: 1 -> Making world state snapshot.
  1304. 2016-08-04 17:27:44.026 - Thread: 1 -> Before snapshot.: GC Memory: 1,255,514,912 B
  1305. 2016-08-04 17:27:44.098 - Thread: 1 -> After snapshot.: GC Memory: 1,256,637,040 B
  1306. 2016-08-04 17:27:44.098 - Thread: 1 -> Directory cleanup: GC Memory: 1,256,637,040 B
  1307. 2016-08-04 17:27:44.098 - Thread: 1 -> Saving world - END
  1308. 2016-08-04 17:27:44.099 - Thread: 6 -> Session snapshot save - START
  1309. 2016-08-04 17:27:44.100 - Thread: 6 -> Checking file access for files in target dir.
  1310. 2016-08-04 17:27:44.135 - Thread: 6 -> Session snapshot save - END
  1311. 2016-08-04 17:27:51.438 - Thread: 1 -> GC Memory: 1,256,647,976 B
  1312. 2016-08-04 17:28:59.274 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1313. 2016-08-04 17:28:59.275 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1314. 2016-08-04 17:28:59.275 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1315. 2016-08-04 17:28:59.275 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1316. 2016-08-04 17:28:59.275 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1317. 2016-08-04 17:28:59.276 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1318. 2016-08-04 17:28:59.276 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START
  1319. 2016-08-04 17:28:59.277 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1320. 2016-08-04 17:28:59.277 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1321. 2016-08-04 17:28:59.537 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END
  1322. 2016-08-04 17:28:59.538 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START
  1323. 2016-08-04 17:28:59.538 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END
  1324. 2016-08-04 17:28:59.542 - Thread: 1 -> MySession::Unload START
  1325. 2016-08-04 17:28:59.542 - Thread: 1 -> AutoSaveInMinutes: 5
  1326. 2016-08-04 17:28:59.542 - Thread: 1 -> MySandboxGame.IsDedicated: False
  1327. 2016-08-04 17:28:59.542 - Thread: 1 -> IsServer: True
  1328. 2016-08-04 17:28:59.551 - Thread: 1 -> MyConfig.Save() - START
  1329. 2016-08-04 17:28:59.552 - Thread: 1 -> Path: C:\Users\Oskar\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  1330. 2016-08-04 17:28:59.575 - Thread: 1 -> MyConfig.Save() - END
  1331. 2016-08-04 17:28:59.656 - Thread: 1 -> MySunWind.UnloadData - START
  1332. 2016-08-04 17:28:59.657 - Thread: 1 -> MySunWind.UnloadData - END
  1333. 2016-08-04 17:28:59.661 - Thread: 1 -> Unloading Procedural World Generator
  1334. 2016-08-04 17:28:59.686 - Thread: 1 -> Network readers disposed
  1335. 2016-08-04 17:28:59.693 - Thread: 1 -> Network readers disposed
  1336. 2016-08-04 17:28:59.696 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  1337. 2016-08-04 17:28:59.704 - Thread: 1 -> ad7f3ebdfddbec4f73d33e2847eb14c2422b5edd
  1338. 2016-08-04 17:28:59.723 - Thread: 12 -> External debugger: interrupted.
  1339. 2016-08-04 17:28:59.744 - Thread: 1 -> 43056b38b7de7b3c858c7c7fd389f94b52cd67fe
  1340. 2016-08-04 17:28:59.745 - Thread: 1 -> Loading sound definitions
  1341. 2016-08-04 17:28:59.745 - Thread: 1 -> Loading shadow textures definitions
  1342. 2016-08-04 17:28:59.745 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
  1343. 2016-08-04 17:28:59.745 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  1344. 2016-08-04 17:29:00.091 - Thread: 1 -> MySession::Unload END
  1345. 2016-08-04 17:29:16.757 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  1346. 2016-08-04 17:29:16.759 - Thread: 1 -> f7c90666cc87170a513170c72773f28a4c9e4561
  1347. 2016-08-04 17:29:16.856 - Thread: 1 -> Loading scenarios
  1348. 2016-08-04 17:29:16.857 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  1349. 2016-08-04 17:29:18.165 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START
  1350. 2016-08-04 17:29:18.171 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END
  1351. 2016-08-04 17:29:26.031 - Thread: 6 -> MySteamWorkshop.GetSubscribedModsBlocking - START
  1352. 2016-08-04 17:29:26.031 - Thread: 6 -> Asking steam for 1 subscribed items
  1353. 2016-08-04 17:29:26.031 - Thread: 6 -> Steam returned 1 subscribed items
  1354. 2016-08-04 17:29:26.031 - Thread: 6 -> Querying details of file 472832143
  1355. 2016-08-04 17:29:26.316 - Thread: 1 -> Obtained details: Id=472832143; Result=OK; ugcHandle=268342479486559141; title='Azimuth Complete Mega Mod Pack~(DX-11 Ready)'; tags='mod,Block,Production,modpack'
  1356. 2016-08-04 17:29:26.316 - Thread: 6 -> MySteamWorkshop.GetSubscribedModsBlocking - END
  1357. 2016-08-04 17:29:26.433 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1358. 2016-08-04 17:29:26.434 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1359. 2016-08-04 17:29:28.207 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1360. 2016-08-04 17:29:28.207 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1361. 2016-08-04 17:29:30.000 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor START
  1362. 2016-08-04 17:29:30.088 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor END
  1363. 2016-08-04 17:29:33.261 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1364. 2016-08-04 17:29:33.262 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1365. 2016-08-04 17:29:34.383 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor START
  1366. 2016-08-04 17:29:34.384 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor END
  1367. 2016-08-04 17:29:39.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1368. 2016-08-04 17:29:39.555 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1369. 2016-08-04 17:29:43.755 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1370. 2016-08-04 17:29:43.755 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1371. 2016-08-04 17:29:49.246 - Thread: 1 -> StartNewSandbox - Start
  1372. 2016-08-04 17:29:49.261 - Thread: 7 -> Downloading world mods - START
  1373. 2016-08-04 17:29:49.261 - Thread: 7 -> MySteamWorkshop.GetItemsBlocking: getting 1 items
  1374. 2016-08-04 17:29:49.261 - Thread: 7 -> Querying details of file 472832143
  1375. 2016-08-04 17:29:49.513 - Thread: 1 -> Obtained details: Id=472832143; Result=OK; ugcHandle=268342479486559141; title='Azimuth Complete Mega Mod Pack~(DX-11 Ready)'; tags='mod,Block,Production,modpack'
  1376. 2016-08-04 17:29:49.747 - Thread: 7 -> Up to date mod: Id = 472832143, title = 'Azimuth Complete Mega Mod Pack~(DX-11 Ready)'
  1377. 2016-08-04 17:29:49.747 - Thread: 7 -> Mod download time: 0.23 seconds
  1378. 2016-08-04 17:29:49.748 - Thread: 7 -> Downloading world mods - END
  1379. 2016-08-04 17:29:49.769 - Thread: 1 -> StartNewSandbox - End
  1380. 2016-08-04 17:29:49.780 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1381. 2016-08-04 17:29:49.781 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1382. 2016-08-04 17:29:49.781 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1383. 2016-08-04 17:29:49.782 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1384. 2016-08-04 17:29:49.782 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1385. 2016-08-04 17:29:49.782 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1386. 2016-08-04 17:29:49.782 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1387. 2016-08-04 17:29:49.783 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1388. 2016-08-04 17:29:49.783 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1389. 2016-08-04 17:29:49.784 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1390. 2016-08-04 17:29:49.784 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
  1391. 2016-08-04 17:29:49.784 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
  1392. 2016-08-04 17:29:50.082 - Thread: 1 -> RunLoadingAction - START
  1393. 2016-08-04 17:29:50.092 - Thread: 1 -> Starting world Easy Start Earth 2016-08-04 17:29
  1394. 2016-08-04 17:29:50.228 - Thread: 1 -> GC Memory: 1,107,885,840 B
  1395. 2016-08-04 17:29:50.229 - Thread: 1 -> Process Memory: 5,445,783,552 B
  1396. 2016-08-04 17:29:50.641 - Thread: 1 -> MyScriptManager.LoadData() - START
  1397. 2016-08-04 17:29:50.767 - Thread: 1 -> Failed to load scripts from: C:\Users\Oskar\AppData\Roaming\SpaceEngineers\Mods\472832143.sbm
  1398. 2016-08-04 17:29:50.767 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  1399. 2016-08-04 17:29:50.767 - Thread: 1 -> MyScriptManager.LoadData() - END
  1400. 2016-08-04 17:29:50.767 - Thread: 1 -> MyDefinitionManager.LoadData() - START
  1401. 2016-08-04 17:29:50.771 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  1402. 2016-08-04 17:29:50.773 - Thread: 1 -> f7c90666cc87170a513170c72773f28a4c9e4561
  1403. 2016-08-04 17:29:50.860 - Thread: 1 -> Loading scenarios
  1404. 2016-08-04 17:29:50.860 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  1405. 2016-08-04 17:29:50.861 - Thread: 1 -> Loading behaviors
  1406. 2016-08-04 17:29:50.861 - Thread: 1 -> Loading ammo magazines
  1407. 2016-08-04 17:29:50.861 - Thread: 1 -> Loading ammo definitions
  1408. 2016-08-04 17:29:50.861 - Thread: 1 -> Loading animations
  1409. 2016-08-04 17:29:50.861 - Thread: 1 -> Loading animations
  1410. 2016-08-04 17:29:50.861 - Thread: 1 -> Loading animations
  1411. 2016-08-04 17:29:50.861 - Thread: 1 -> Loading sound definitions
  1412. 2016-08-04 17:29:50.861 - Thread: 1 -> Loading sound definitions
  1413. 2016-08-04 17:29:50.861 - Thread: 1 -> Loading sound definitions
  1414. 2016-08-04 17:29:50.861 - Thread: 1 -> Loading sound definitions
  1415. 2016-08-04 17:29:50.861 - Thread: 1 -> Loading category classes
  1416. 2016-08-04 17:29:50.861 - Thread: 1 -> Loading blueprint classes
  1417. 2016-08-04 17:29:50.861 - Thread: 1 -> Loading blueprint class entries
  1418. 2016-08-04 17:29:50.861 - Thread: 1 -> Loading blueprints
  1419. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading agent definitions
  1420. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading character definitions
  1421. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading character definitions
  1422. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading components
  1423. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading configuration
  1424. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading container types
  1425. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading block positions
  1426. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading curve definitions
  1427. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading debris
  1428. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading environment items entries
  1429. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading decal global definitions
  1430. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading decal definitions
  1431. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading edges
  1432. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading entity components
  1433. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading component containers
  1434. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading environment definition
  1435. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading environment items entries
  1436. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading factions
  1437. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading gas property definitions
  1438. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading event definitions
  1439. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading physical items
  1440. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading LCD texture categories
  1441. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading physical items
  1442. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading physical material properties
  1443. 2016-08-04 17:29:50.862 - Thread: 1 -> Loading pirate antennas
  1444. 2016-08-04 17:29:50.863 - Thread: 1 -> Loading resource distribution groups
  1445. 2016-08-04 17:29:50.863 - Thread: 1 -> Loading shadow textures definitions
  1446. 2016-08-04 17:29:50.863 - Thread: 1 -> Loading ship sound groups
  1447. 2016-08-04 17:29:50.863 - Thread: 1 -> Loading ship sound groups
  1448. 2016-08-04 17:29:50.863 - Thread: 1 -> Loading sound categories
  1449. 2016-08-04 17:29:50.863 - Thread: 1 -> Loading stat definitions
  1450. 2016-08-04 17:29:50.863 - Thread: 1 -> Loading grid creators
  1451. 2016-08-04 17:29:50.863 - Thread: 1 -> Loading transparent material properties
  1452. 2016-08-04 17:29:50.863 - Thread: 1 -> Loading voxel map storage definitions
  1453. 2016-08-04 17:29:50.863 - Thread: 1 -> Loading voxel material definitions
  1454. 2016-08-04 17:29:50.864 - Thread: 1 -> Audio effects definitions
  1455. 2016-08-04 17:29:50.864 - Thread: 1 -> Loading environment item definitions
  1456. 2016-08-04 17:29:50.864 - Thread: 1 -> Loading environment items definitions
  1457. 2016-08-04 17:29:50.864 - Thread: 1 -> Loading environment items definitions
  1458. 2016-08-04 17:29:50.865 - Thread: 1 -> Loading physical material properties
  1459. 2016-08-04 17:29:50.865 - Thread: 1 -> Could not find any sound for 'ImpBulletHitGlass'
  1460. 2016-08-04 17:29:50.865 - Thread: 1 -> Could not find any sound for 'ImpExpHitRock'
  1461. 2016-08-04 17:29:50.865 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  1462. 2016-08-04 17:29:50.865 - Thread: 1 -> Could not find any sound for 'ImpExpHitGlass'
  1463. 2016-08-04 17:29:50.865 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  1464. 2016-08-04 17:29:50.865 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  1465. 2016-08-04 17:29:50.865 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  1466. 2016-08-04 17:29:50.865 - Thread: 1 -> Loading particle effect definitions
  1467. 2016-08-04 17:29:50.882 - Thread: 1 -> Loading environment item definitions
  1468. 2016-08-04 17:29:50.882 - Thread: 1 -> Loading environment item definitions
  1469. 2016-08-04 17:29:50.882 - Thread: 1 -> Loading voxel material changes definitions
  1470. 2016-08-04 17:29:50.882 - Thread: 1 -> Loading weapon definitions
  1471. 2016-08-04 17:29:50.883 - Thread: 1 -> Loading cube blocks
  1472. 2016-08-04 17:29:50.892 - Thread: 1 -> Loading prefabs
  1473. 2016-08-04 17:29:50.892 - Thread: 1 -> Loading prefabs
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  1479. 2016-08-04 17:29:50.892 - Thread: 1 -> Loading prefabs
  1480. 2016-08-04 17:29:50.892 - Thread: 1 -> Loading prefabs
  1481. 2016-08-04 17:29:50.892 - Thread: 1 -> Loading prefabs
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  1483. 2016-08-04 17:29:50.892 - Thread: 1 -> Loading prefabs
  1484. 2016-08-04 17:29:50.892 - Thread: 1 -> Loading prefabs
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  1486. 2016-08-04 17:29:50.892 - Thread: 1 -> Loading prefabs
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  1549. 2016-08-04 17:29:50.893 - Thread: 1 -> Loading prefabs
  1550. 2016-08-04 17:29:50.893 - Thread: 1 -> Loading prefabs
  1551. 2016-08-04 17:29:50.893 - Thread: 1 -> Loading prefabs
  1552. 2016-08-04 17:29:50.893 - Thread: 1 -> Loading prefabs
  1553. 2016-08-04 17:29:50.893 - Thread: 1 -> Loading prefabs
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  1555. 2016-08-04 17:29:50.893 - Thread: 1 -> Loading prefabs
  1556. 2016-08-04 17:29:50.893 - Thread: 1 -> Loading prefabs
  1557. 2016-08-04 17:29:50.893 - Thread: 1 -> Loading prefabs
  1558. 2016-08-04 17:29:50.893 - Thread: 1 -> Loading prefabs
  1559. 2016-08-04 17:29:50.893 - Thread: 1 -> Loading prefabs
  1560. 2016-08-04 17:29:50.893 - Thread: 1 -> Loading prefabs
  1561. 2016-08-04 17:29:50.893 - Thread: 1 -> Loading prefabs
  1562. 2016-08-04 17:29:50.893 - Thread: 1 -> Loading prefabs
  1563. 2016-08-04 17:29:50.893 - Thread: 1 -> Loading prefabs
  1564. 2016-08-04 17:29:50.893 - Thread: 1 -> Loading prefabs
  1565. 2016-08-04 17:29:50.893 - Thread: 1 -> Loading prefabs
  1566. 2016-08-04 17:29:50.893 - Thread: 1 -> Loading prefabs
  1567. 2016-08-04 17:29:50.893 - Thread: 1 -> Loading prefabs
  1568. 2016-08-04 17:29:50.893 - Thread: 1 -> Loading prefabs
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  1576. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1577. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1578. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1579. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1580. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1581. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1582. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1583. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1584. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1585. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1586. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1587. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1588. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1589. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1590. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1591. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1592. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1593. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1594. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1595. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1596. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1597. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1598. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1599. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1600. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1601. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1602. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1603. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1604. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1605. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1606. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1607. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1608. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1609. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1610. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading prefabs
  1611. 2016-08-04 17:29:50.894 - Thread: 1 -> Loading respawn ships
  1612. 2016-08-04 17:29:50.899 - Thread: 1 -> Loading spawn groups
  1613. 2016-08-04 17:29:50.900 - Thread: 1 -> List of used mods (1) - START
  1614. 2016-08-04 17:29:50.901 - Thread: 1 -> Id = 472832143, Filename = '472832143.sbm', Name = 'Azimuth Complete Mega Mod Pack~(DX-11 Ready)'
  1615. 2016-08-04 17:29:50.901 - Thread: 1 -> List of used mods - END
  1616. 2016-08-04 17:29:50.908 - Thread: 1 -> MyAudio.UnloadData - START
  1617. 2016-08-04 17:29:50.911 - Thread: 1 -> MyAudio.UnloadData - END
  1618. 2016-08-04 17:29:50.911 - Thread: 1 -> MyAudio.LoadData - START
  1619. 2016-08-04 17:29:50.918 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) nition Audio)  ไตŒ เฟํ‘ รฐ์ดŒ `์ดŒ `์ดŒ ใ€€์ดŒ ์€€ - Channel #: 2
  1620. 2016-08-04 17:29:51.434 - Thread: 1 -> MyAudio.LoadData - END
  1621. 2016-08-04 17:29:51.434 - Thread: 1 -> Could not find environment item definition for MyObjectBuilder_DestroyableItems/SnowFoliagexxxxx.
  1622. 2016-08-04 17:29:51.435 - Thread: 1 -> MyDefinitionManager.LoadData() - END
  1623. 2016-08-04 17:29:51.435 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  1624. 2016-08-04 17:29:51.438 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6047.25975, Culture=neutral, PublicKeyToken=null
  1625. 2016-08-04 17:29:51.439 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  1626. 2016-08-04 17:29:51.439 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  1627. 2016-08-04 17:29:51.439 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  1628. 2016-08-04 17:29:51.439 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6047.25986, Culture=neutral, PublicKeyToken=null
  1629. 2016-08-04 17:29:51.448 - Thread: 1 -> MyTransparentGeometry.LoadData - START
  1630. 2016-08-04 17:29:51.454 - Thread: 1 -> Skip Procedural World Generator
  1631. 2016-08-04 17:29:51.454 - Thread: 1 -> MySunWind.LoadData() - START
  1632. 2016-08-04 17:29:51.455 - Thread: 1 -> MySunWind.LoadData() - END
  1633. 2016-08-04 17:29:51.455 - Thread: 1 -> MyExplosions.LoadData() - START
  1634. 2016-08-04 17:29:51.456 - Thread: 1 -> MyExplosions.LoadData() - END
  1635. 2016-08-04 17:29:51.456 - Thread: 1 -> MyMissiles.LoadContent() - START
  1636. 2016-08-04 17:29:51.456 - Thread: 1 -> MyMissiles.LoadContent() - END
  1637. 2016-08-04 17:29:51.456 - Thread: 1 -> Pre-loading neutral ship spawn groups...
  1638. 2016-08-04 17:29:51.456 - Thread: 1 -> End pre-loading neutral ship spawn groups.
  1639. 2016-08-04 17:29:51.456 - Thread: 1 -> MyLights.LoadData() - START
  1640. 2016-08-04 17:29:51.459 - Thread: 1 -> MyLights.LoadData() - END
  1641. 2016-08-04 17:29:51.463 - Thread: 1 -> MyWorldGenerator.GenerateWorld - START
  1642. 2016-08-04 17:29:51.531 - Thread: 16 -> External debugger: listening...
  1643. 2016-08-04 17:30:04.494 - Thread: 1 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used !
  1644. 2016-08-04 17:30:04.530 - Thread: 1 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used !
  1645. 2016-08-04 17:30:26.110 - Thread: 1 -> MyWorldGenerator.GenerateWorld - END
  1646. 2016-08-04 17:30:26.111 - Thread: 1 -> MySession.Static.LogSettings - START
  1647. 2016-08-04 17:30:26.111 - Thread: 1 -> Name = Easy Start Earth 2016-08-04 17:29
  1648. 2016-08-04 17:30:26.111 - Thread: 1 -> Description =
  1649. 2016-08-04 17:30:26.111 - Thread: 1 -> GameDateTime = 01/01/2081 00:00:00
  1650. 2016-08-04 17:30:26.111 - Thread: 1 -> Scenario = Easy Start Earth
  1651. 2016-08-04 17:30:26.111 - Thread: 1 -> AsteroidAmount = 4
  1652. 2016-08-04 17:30:26.111 - Thread: 1 -> Password =
  1653. 2016-08-04 17:30:26.111 - Thread: 1 -> CurrentPath = C:\Users\Oskar\AppData\Roaming\SpaceEngineers\Saves\76561198198959281\Easy Start Earth 2016-08-04 1729
  1654. 2016-08-04 17:30:26.111 - Thread: 1 -> WorkshopId =
  1655. 2016-08-04 17:30:26.111 - Thread: 1 -> CameraController = Default_Astronaut
  1656. 2016-08-04 17:30:26.111 - Thread: 1 -> ThumbPath = C:\Users\Oskar\AppData\Roaming\SpaceEngineers\Saves\76561198198959281\Easy Start Earth 2016-08-04 1729\thumb.jpg
  1657. 2016-08-04 17:30:26.111 - Thread: 1 -> Settings:
  1658. 2016-08-04 17:30:26.112 - Thread: 1 -> GameMode = Creative
  1659. 2016-08-04 17:30:26.112 - Thread: 1 -> MaxPlayers = 4
  1660. 2016-08-04 17:30:26.112 - Thread: 1 -> OnlineMode = PRIVATE
  1661. 2016-08-04 17:30:26.112 - Thread: 1 -> AutoHealing = True
  1662. 2016-08-04 17:30:26.112 - Thread: 1 -> WeaponsEnabled = True
  1663. 2016-08-04 17:30:26.112 - Thread: 1 -> ThrusterDamage = True
  1664. 2016-08-04 17:30:26.112 - Thread: 1 -> EnableSpectator = False
  1665. 2016-08-04 17:30:26.112 - Thread: 1 -> EnableCopyPaste = True
  1666. 2016-08-04 17:30:26.112 - Thread: 1 -> MaxFloatingObjects = 56
  1667. 2016-08-04 17:30:26.112 - Thread: 1 -> CargoShipsEnabled = True
  1668. 2016-08-04 17:30:26.112 - Thread: 1 -> EnvironmentHostility = SAFE
  1669. 2016-08-04 17:30:26.112 - Thread: 1 -> ShowPlayerNamesOnHud = True
  1670. 2016-08-04 17:30:26.112 - Thread: 1 -> InventorySizeMultiplier = 10
  1671. 2016-08-04 17:30:26.112 - Thread: 1 -> RefinerySpeedMultiplier = 3
  1672. 2016-08-04 17:30:26.112 - Thread: 1 -> AssemblerSpeedMultiplier = 3
  1673. 2016-08-04 17:30:26.112 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
  1674. 2016-08-04 17:30:26.112 - Thread: 1 -> WelderSpeedMultiplier = 5
  1675. 2016-08-04 17:30:26.112 - Thread: 1 -> GrinderSpeedMultiplier = 5
  1676. 2016-08-04 17:30:26.112 - Thread: 1 -> ClientCanSave = False
  1677. 2016-08-04 17:30:26.112 - Thread: 1 -> HackSpeedMultiplier = 0.33
  1678. 2016-08-04 17:30:26.112 - Thread: 1 -> PermanentDeath = False
  1679. 2016-08-04 17:30:26.112 - Thread: 1 -> DestructibleBlocks = False
  1680. 2016-08-04 17:30:26.112 - Thread: 1 -> EnableScripts = True
  1681. 2016-08-04 17:30:26.112 - Thread: 1 -> AutoSaveInMinutes = 5
  1682. 2016-08-04 17:30:26.112 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
  1683. 2016-08-04 17:30:26.112 - Thread: 1 -> ProceduralDensity = 0
  1684. 2016-08-04 17:30:26.112 - Thread: 1 -> ProceduralSeed = 0
  1685. 2016-08-04 17:30:26.112 - Thread: 1 -> DestructibleBlocks = False
  1686. 2016-08-04 17:30:26.112 - Thread: 1 -> EnableIngameScripts = True
  1687. 2016-08-04 17:30:26.112 - Thread: 1 -> ViewDistance = 15000
  1688. 2016-08-04 17:30:26.112 - Thread: 1 -> Battle = False
  1689. 2016-08-04 17:30:26.112 - Thread: 1 -> Voxel destruction = True
  1690. 2016-08-04 17:30:26.112 - Thread: 1 -> EnableStructuralSimulation = False
  1691. 2016-08-04 17:30:26.112 - Thread: 1 -> MaxActiveFracturePieces = 50
  1692. 2016-08-04 17:30:26.112 - Thread: 1 -> MySession.Static.LogSettings - END
  1693. 2016-08-04 17:30:26.599 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  1694. 2016-08-04 17:30:26.619 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  1695. 2016-08-04 17:30:26.620 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  1696. 2016-08-04 17:30:26.621 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  1697. 2016-08-04 17:30:27.836 - Thread: 1 -> Saving world - START
  1698. 2016-08-04 17:30:27.836 - Thread: 1 -> Making world state snapshot.
  1699. 2016-08-04 17:30:27.836 - Thread: 1 -> Before snapshot.: GC Memory: 2,362,926,504 B
  1700. 2016-08-04 17:30:27.924 - Thread: 1 -> After snapshot.: GC Memory: 2,378,243,832 B
  1701. 2016-08-04 17:30:27.924 - Thread: 1 -> Directory cleanup: GC Memory: 2,378,252,024 B
  1702. 2016-08-04 17:30:27.924 - Thread: 1 -> Saving world - END
  1703. 2016-08-04 17:30:27.924 - Thread: 1 -> Session snapshot save - START
  1704. 2016-08-04 17:30:27.924 - Thread: 1 -> Checking file access for files in target dir.
  1705. 2016-08-04 17:30:29.312 - Thread: 1 -> Session snapshot save - END
  1706. 2016-08-04 17:30:29.313 - Thread: 1 -> RunLoadingAction - END
  1707. 2016-08-04 17:30:29.313 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
  1708. 2016-08-04 17:30:29.314 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
  1709. 2016-08-04 17:30:29.314 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
  1710. 2016-08-04 17:30:29.314 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
  1711. 2016-08-04 17:30:29.314 - Thread: 1 -> Updating continues.
  1712. 2016-08-04 17:30:29.314 - Thread: 1 -> GC Memory: 2,378,503,888 B
  1713. 2016-08-04 17:30:59.324 - Thread: 1 -> GC Memory: 2,682,080,712 B
  1714. 2016-08-04 17:31:20.635 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1715. 2016-08-04 17:31:20.635 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1716. 2016-08-04 17:31:26.667 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  1717. 2016-08-04 17:31:29.330 - Thread: 1 -> GC Memory: 3,483,949,056 B
  1718. 2016-08-04 17:31:54.206 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1719. 2016-08-04 17:31:54.206 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1720. 2016-08-04 17:31:59.346 - Thread: 1 -> GC Memory: 3,506,872,440 B
  1721. 2016-08-04 17:32:29.349 - Thread: 1 -> GC Memory: 3,506,940,136 B
  1722. 2016-08-04 17:32:56.304 - Thread: 1 -> Player character died. Id : 76561198198959281
  1723. 2016-08-04 17:32:58.499 - Thread: 1 -> Player character died. Id : 76561198198959281
  1724. 2016-08-04 17:32:59.353 - Thread: 1 -> GC Memory: 3,499,438,392 B
  1725. 2016-08-04 17:33:12.891 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1726. 2016-08-04 17:33:12.891 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1727. 2016-08-04 17:33:28.506 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1728. 2016-08-04 17:33:28.506 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1729. 2016-08-04 17:33:29.362 - Thread: 1 -> GC Memory: 3,498,055,952 B
  1730. 2016-08-04 17:33:44.164 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1731. 2016-08-04 17:33:44.164 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1732. 2016-08-04 17:33:59.363 - Thread: 1 -> GC Memory: 3,489,207,744 B
  1733. 2016-08-04 17:34:02.641 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1734. 2016-08-04 17:34:02.641 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1735. 2016-08-04 17:34:04.113 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1736. 2016-08-04 17:34:04.113 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1737. 2016-08-04 17:34:09.010 - Thread: 1 -> Player character died. Id : 76561198198959281
  1738. 2016-08-04 17:34:11.695 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1739. 2016-08-04 17:34:11.695 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1740. 2016-08-04 17:34:11.695 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1741. 2016-08-04 17:34:11.695 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1742. 2016-08-04 17:34:11.695 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1743. 2016-08-04 17:34:11.696 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1744. 2016-08-04 17:34:11.696 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START
  1745. 2016-08-04 17:34:11.696 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1746. 2016-08-04 17:34:11.696 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1747. 2016-08-04 17:34:13.468 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END
  1748. 2016-08-04 17:34:13.468 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START
  1749. 2016-08-04 17:34:13.469 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END
  1750. 2016-08-04 17:34:13.469 - Thread: 1 -> MySession::Unload START
  1751. 2016-08-04 17:34:13.469 - Thread: 1 -> AutoSaveInMinutes: 5
  1752. 2016-08-04 17:34:13.469 - Thread: 1 -> MySandboxGame.IsDedicated: False
  1753. 2016-08-04 17:34:13.469 - Thread: 1 -> IsServer: True
  1754. 2016-08-04 17:34:13.471 - Thread: 1 -> MyConfig.Save() - START
  1755. 2016-08-04 17:34:13.471 - Thread: 1 -> Path: C:\Users\Oskar\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  1756. 2016-08-04 17:34:13.485 - Thread: 1 -> MyConfig.Save() - END
  1757. 2016-08-04 17:34:14.527 - Thread: 1 -> MySunWind.UnloadData - START
  1758. 2016-08-04 17:34:14.527 - Thread: 1 -> MySunWind.UnloadData - END
  1759. 2016-08-04 17:34:14.527 - Thread: 1 -> Unloading Procedural World Generator
  1760. 2016-08-04 17:34:14.527 - Thread: 1 -> Network readers disposed
  1761. 2016-08-04 17:34:14.528 - Thread: 16 -> External debugger: interrupted.
  1762. 2016-08-04 17:34:14.528 - Thread: 1 -> Network readers disposed
  1763. 2016-08-04 17:34:14.528 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  1764. 2016-08-04 17:34:14.632 - Thread: 1 -> ad7f3ebdfddbec4f73d33e2847eb14c2422b5edd
  1765. 2016-08-04 17:34:14.645 - Thread: 1 -> 43056b38b7de7b3c858c7c7fd389f94b52cd67fe
  1766. 2016-08-04 17:34:14.646 - Thread: 1 -> Loading sound definitions
  1767. 2016-08-04 17:34:14.646 - Thread: 1 -> Loading shadow textures definitions
  1768. 2016-08-04 17:34:14.646 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
  1769. 2016-08-04 17:34:14.646 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  1770. 2016-08-04 17:34:15.457 - Thread: 1 -> MySession::Unload END
  1771. 2016-08-04 17:34:21.966 - Thread: 6 -> Loading available saves - START
  1772. 2016-08-04 17:34:21.966 - Thread: 6 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Oskar\AppData\Roaming\SpaceEngineers\Saves\76561198198959281'
  1773. 2016-08-04 17:34:22.007 - Thread: 6 -> Loading available saves - END
  1774. 2016-08-04 17:34:22.183 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1775. 2016-08-04 17:34:22.183 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1776. 2016-08-04 17:34:25.212 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1777. 2016-08-04 17:34:25.213 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1778. 2016-08-04 17:34:28.693 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1779. 2016-08-04 17:34:28.694 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1780. 2016-08-04 17:34:30.100 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1781. 2016-08-04 17:34:30.100 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1782. 2016-08-04 17:34:30.954 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  1783. 2016-08-04 17:34:30.956 - Thread: 1 -> f7c90666cc87170a513170c72773f28a4c9e4561
  1784. 2016-08-04 17:34:31.055 - Thread: 1 -> Loading scenarios
  1785. 2016-08-04 17:34:31.055 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  1786. 2016-08-04 17:34:32.143 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START
  1787. 2016-08-04 17:34:32.144 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END
  1788. 2016-08-04 17:34:45.984 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor START
  1789. 2016-08-04 17:34:45.986 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor END
  1790. 2016-08-04 17:34:51.624 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1791. 2016-08-04 17:34:51.624 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1792. 2016-08-04 17:34:52.545 - Thread: 8 -> MySteamWorkshop.GetSubscribedModsBlocking - START
  1793. 2016-08-04 17:34:52.545 - Thread: 8 -> Asking steam for 1 subscribed items
  1794. 2016-08-04 17:34:52.545 - Thread: 8 -> Steam returned 1 subscribed items
  1795. 2016-08-04 17:34:52.545 - Thread: 8 -> Querying details of file 472832143
  1796. 2016-08-04 17:34:52.762 - Thread: 1 -> Obtained details: Id=472832143; Result=OK; ugcHandle=268342479486559141; title='Azimuth Complete Mega Mod Pack~(DX-11 Ready)'; tags='mod,Block,Production,modpack'
  1797. 2016-08-04 17:34:52.762 - Thread: 8 -> MySteamWorkshop.GetSubscribedModsBlocking - END
  1798. 2016-08-04 17:34:52.879 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1799. 2016-08-04 17:34:52.879 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1800. 2016-08-04 17:34:55.357 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1801. 2016-08-04 17:34:55.357 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1802. 2016-08-04 17:34:56.226 - Thread: 1 -> StartNewSandbox - Start
  1803. 2016-08-04 17:34:56.243 - Thread: 5 -> Downloading world mods - START
  1804. 2016-08-04 17:34:56.243 - Thread: 5 -> MySteamWorkshop.GetItemsBlocking: getting 1 items
  1805. 2016-08-04 17:34:56.243 - Thread: 5 -> Querying details of file 472832143
  1806. 2016-08-04 17:34:56.495 - Thread: 1 -> Obtained details: Id=472832143; Result=OK; ugcHandle=268342479486559141; title='Azimuth Complete Mega Mod Pack~(DX-11 Ready)'; tags='mod,Block,Production,modpack'
  1807. 2016-08-04 17:34:56.796 - Thread: 5 -> Up to date mod: Id = 472832143, title = 'Azimuth Complete Mega Mod Pack~(DX-11 Ready)'
  1808. 2016-08-04 17:34:56.796 - Thread: 5 -> Mod download time: 0.30 seconds
  1809. 2016-08-04 17:34:56.796 - Thread: 5 -> Downloading world mods - END
  1810. 2016-08-04 17:34:56.813 - Thread: 1 -> StartNewSandbox - End
  1811. 2016-08-04 17:34:56.829 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1812. 2016-08-04 17:34:56.830 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1813. 2016-08-04 17:34:56.830 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1814. 2016-08-04 17:34:56.833 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1815. 2016-08-04 17:34:56.833 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1816. 2016-08-04 17:34:56.833 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1817. 2016-08-04 17:34:56.833 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1818. 2016-08-04 17:34:56.833 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1819. 2016-08-04 17:34:56.833 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1820. 2016-08-04 17:34:56.834 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1821. 2016-08-04 17:34:56.834 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
  1822. 2016-08-04 17:34:56.834 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
  1823. 2016-08-04 17:34:57.131 - Thread: 1 -> RunLoadingAction - START
  1824. 2016-08-04 17:34:57.131 - Thread: 1 -> Starting world Easy Start Earth 2016-08-04 17:34
  1825. 2016-08-04 17:34:57.748 - Thread: 1 -> GC Memory: 1,418,064,912 B
  1826. 2016-08-04 17:34:57.750 - Thread: 1 -> Process Memory: 8,523,251,712 B
  1827. 2016-08-04 17:34:57.750 - Thread: 1 -> MyScriptManager.LoadData() - START
  1828. 2016-08-04 17:34:58.617 - Thread: 1 -> Failed to load scripts from: C:\Users\Oskar\AppData\Roaming\SpaceEngineers\Mods\472832143.sbm
  1829. 2016-08-04 17:34:58.628 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  1830. 2016-08-04 17:34:58.628 - Thread: 1 -> MyScriptManager.LoadData() - END
  1831. 2016-08-04 17:34:58.628 - Thread: 1 -> MyDefinitionManager.LoadData() - START
  1832. 2016-08-04 17:34:58.628 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  1833. 2016-08-04 17:34:58.630 - Thread: 1 -> f7c90666cc87170a513170c72773f28a4c9e4561
  1834. 2016-08-04 17:34:58.719 - Thread: 1 -> Loading scenarios
  1835. 2016-08-04 17:34:58.720 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  1836. 2016-08-04 17:34:58.720 - Thread: 1 -> Loading behaviors
  1837. 2016-08-04 17:34:58.720 - Thread: 1 -> Loading ammo magazines
  1838. 2016-08-04 17:34:58.720 - Thread: 1 -> Loading ammo definitions
  1839. 2016-08-04 17:34:58.720 - Thread: 1 -> Loading animations
  1840. 2016-08-04 17:34:58.720 - Thread: 1 -> Loading animations
  1841. 2016-08-04 17:34:58.720 - Thread: 1 -> Loading animations
  1842. 2016-08-04 17:34:58.720 - Thread: 1 -> Loading sound definitions
  1843. 2016-08-04 17:34:58.720 - Thread: 1 -> Loading sound definitions
  1844. 2016-08-04 17:34:58.720 - Thread: 1 -> Loading sound definitions
  1845. 2016-08-04 17:34:58.720 - Thread: 1 -> Loading sound definitions
  1846. 2016-08-04 17:34:58.720 - Thread: 1 -> Loading category classes
  1847. 2016-08-04 17:34:58.721 - Thread: 1 -> Loading blueprint classes
  1848. 2016-08-04 17:34:58.721 - Thread: 1 -> Loading blueprint class entries
  1849. 2016-08-04 17:34:58.721 - Thread: 1 -> Loading blueprints
  1850. 2016-08-04 17:34:58.721 - Thread: 1 -> Loading agent definitions
  1851. 2016-08-04 17:34:58.721 - Thread: 1 -> Loading character definitions
  1852. 2016-08-04 17:34:58.721 - Thread: 1 -> Loading character definitions
  1853. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading components
  1854. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading configuration
  1855. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading container types
  1856. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading block positions
  1857. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading curve definitions
  1858. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading debris
  1859. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading environment items entries
  1860. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading decal global definitions
  1861. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading decal definitions
  1862. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading edges
  1863. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading entity components
  1864. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading component containers
  1865. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading environment definition
  1866. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading environment items entries
  1867. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading factions
  1868. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading gas property definitions
  1869. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading event definitions
  1870. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading physical items
  1871. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading LCD texture categories
  1872. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading physical items
  1873. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading physical material properties
  1874. 2016-08-04 17:34:58.722 - Thread: 1 -> Loading pirate antennas
  1875. 2016-08-04 17:34:58.723 - Thread: 1 -> Loading resource distribution groups
  1876. 2016-08-04 17:34:58.723 - Thread: 1 -> Loading shadow textures definitions
  1877. 2016-08-04 17:34:58.723 - Thread: 1 -> Loading ship sound groups
  1878. 2016-08-04 17:34:58.723 - Thread: 1 -> Loading ship sound groups
  1879. 2016-08-04 17:34:58.723 - Thread: 1 -> Loading sound categories
  1880. 2016-08-04 17:34:58.723 - Thread: 1 -> Loading stat definitions
  1881. 2016-08-04 17:34:58.723 - Thread: 1 -> Loading grid creators
  1882. 2016-08-04 17:34:58.723 - Thread: 1 -> Loading transparent material properties
  1883. 2016-08-04 17:34:58.723 - Thread: 1 -> Loading voxel map storage definitions
  1884. 2016-08-04 17:34:58.723 - Thread: 1 -> Loading voxel material definitions
  1885. 2016-08-04 17:34:58.724 - Thread: 1 -> Audio effects definitions
  1886. 2016-08-04 17:34:58.724 - Thread: 1 -> Loading environment item definitions
  1887. 2016-08-04 17:34:58.724 - Thread: 1 -> Loading environment items definitions
  1888. 2016-08-04 17:34:58.724 - Thread: 1 -> Loading environment items definitions
  1889. 2016-08-04 17:34:58.724 - Thread: 1 -> Loading physical material properties
  1890. 2016-08-04 17:34:58.724 - Thread: 1 -> Could not find any sound for 'ImpBulletHitGlass'
  1891. 2016-08-04 17:34:58.724 - Thread: 1 -> Could not find any sound for 'ImpExpHitRock'
  1892. 2016-08-04 17:34:58.725 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  1893. 2016-08-04 17:34:58.725 - Thread: 1 -> Could not find any sound for 'ImpExpHitGlass'
  1894. 2016-08-04 17:34:58.725 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  1895. 2016-08-04 17:34:58.725 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  1896. 2016-08-04 17:34:58.725 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  1897. 2016-08-04 17:34:58.725 - Thread: 1 -> Loading particle effect definitions
  1898. 2016-08-04 17:34:58.737 - Thread: 1 -> Loading environment item definitions
  1899. 2016-08-04 17:34:58.737 - Thread: 1 -> Loading environment item definitions
  1900. 2016-08-04 17:34:58.737 - Thread: 1 -> Loading voxel material changes definitions
  1901. 2016-08-04 17:34:58.737 - Thread: 1 -> Loading weapon definitions
  1902. 2016-08-04 17:34:58.738 - Thread: 1 -> Loading cube blocks
  1903. 2016-08-04 17:34:58.754 - Thread: 1 -> Loading prefabs
  1904. 2016-08-04 17:34:58.754 - Thread: 1 -> Loading prefabs
  1905. 2016-08-04 17:34:58.754 - Thread: 1 -> Loading prefabs
  1906. 2016-08-04 17:34:58.754 - Thread: 1 -> Loading prefabs
  1907. 2016-08-04 17:34:58.754 - Thread: 1 -> Loading prefabs
  1908. 2016-08-04 17:34:58.754 - Thread: 1 -> Loading prefabs
  1909. 2016-08-04 17:34:58.754 - Thread: 1 -> Loading prefabs
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  1911. 2016-08-04 17:34:58.754 - Thread: 1 -> Loading prefabs
  1912. 2016-08-04 17:34:58.754 - Thread: 1 -> Loading prefabs
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  1914. 2016-08-04 17:34:58.754 - Thread: 1 -> Loading prefabs
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  2018. 2016-08-04 17:34:58.755 - Thread: 1 -> Loading prefabs
  2019. 2016-08-04 17:34:58.755 - Thread: 1 -> Loading prefabs
  2020. 2016-08-04 17:34:58.755 - Thread: 1 -> Loading prefabs
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  2031. 2016-08-04 17:34:58.755 - Thread: 1 -> Loading prefabs
  2032. 2016-08-04 17:34:58.755 - Thread: 1 -> Loading prefabs
  2033. 2016-08-04 17:34:58.755 - Thread: 1 -> Loading prefabs
  2034. 2016-08-04 17:34:58.755 - Thread: 1 -> Loading prefabs
  2035. 2016-08-04 17:34:58.755 - Thread: 1 -> Loading prefabs
  2036. 2016-08-04 17:34:58.755 - Thread: 1 -> Loading prefabs
  2037. 2016-08-04 17:34:58.755 - Thread: 1 -> Loading prefabs
  2038. 2016-08-04 17:34:58.755 - Thread: 1 -> Loading prefabs
  2039. 2016-08-04 17:34:58.755 - Thread: 1 -> Loading prefabs
  2040. 2016-08-04 17:34:58.755 - Thread: 1 -> Loading prefabs
  2041. 2016-08-04 17:34:58.755 - Thread: 1 -> Loading prefabs
  2042. 2016-08-04 17:34:58.757 - Thread: 1 -> Loading respawn ships
  2043. 2016-08-04 17:34:58.757 - Thread: 1 -> Loading spawn groups
  2044. 2016-08-04 17:34:58.757 - Thread: 1 -> List of used mods (1) - START
  2045. 2016-08-04 17:34:58.758 - Thread: 1 -> Id = 472832143, Filename = '472832143.sbm', Name = 'Azimuth Complete Mega Mod Pack~(DX-11 Ready)'
  2046. 2016-08-04 17:34:58.758 - Thread: 1 -> List of used mods - END
  2047. 2016-08-04 17:34:58.764 - Thread: 1 -> MyAudio.UnloadData - START
  2048. 2016-08-04 17:34:58.767 - Thread: 1 -> MyAudio.UnloadData - END
  2049. 2016-08-04 17:34:58.767 - Thread: 1 -> MyAudio.LoadData - START
  2050. 2016-08-04 17:34:58.792 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) nition Audio) - Channel #: 2
  2051. 2016-08-04 17:35:02.041 - Thread: 1 -> MyAudio.LoadData - END
  2052. 2016-08-04 17:35:02.041 - Thread: 1 -> Could not find environment item definition for MyObjectBuilder_DestroyableItems/SnowFoliagexxxxx.
  2053. 2016-08-04 17:35:02.042 - Thread: 1 -> MyDefinitionManager.LoadData() - END
  2054. 2016-08-04 17:35:02.042 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  2055. 2016-08-04 17:35:02.045 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6047.25975, Culture=neutral, PublicKeyToken=null
  2056. 2016-08-04 17:35:02.045 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  2057. 2016-08-04 17:35:02.045 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  2058. 2016-08-04 17:35:02.046 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  2059. 2016-08-04 17:35:02.046 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6047.25986, Culture=neutral, PublicKeyToken=null
  2060. 2016-08-04 17:35:02.056 - Thread: 1 -> MyTransparentGeometry.LoadData - START
  2061. 2016-08-04 17:35:02.061 - Thread: 1 -> Loading Procedural World Generator: Seed = '1664543998' = 1664543998, Density = 0.25
  2062. 2016-08-04 17:35:02.061 - Thread: 1 -> MySunWind.LoadData() - START
  2063. 2016-08-04 17:35:02.066 - Thread: 1 -> MySunWind.LoadData() - END
  2064. 2016-08-04 17:35:02.066 - Thread: 1 -> MyExplosions.LoadData() - START
  2065. 2016-08-04 17:35:02.066 - Thread: 1 -> MyExplosions.LoadData() - END
  2066. 2016-08-04 17:35:02.066 - Thread: 1 -> MyMissiles.LoadContent() - START
  2067. 2016-08-04 17:35:02.066 - Thread: 1 -> MyMissiles.LoadContent() - END
  2068. 2016-08-04 17:35:02.066 - Thread: 1 -> Pre-loading neutral ship spawn groups...
  2069. 2016-08-04 17:35:02.066 - Thread: 1 -> End pre-loading neutral ship spawn groups.
  2070. 2016-08-04 17:35:02.066 - Thread: 1 -> MyLights.LoadData() - START
  2071. 2016-08-04 17:35:02.069 - Thread: 1 -> MyLights.LoadData() - END
  2072. 2016-08-04 17:35:02.075 - Thread: 1 -> MyWorldGenerator.GenerateWorld - START
  2073. 2016-08-04 17:35:02.119 - Thread: 14 -> External debugger: listening...
  2074. 2016-08-04 17:35:32.487 - Thread: 1 -> MyWorldGenerator.GenerateWorld - END
  2075. 2016-08-04 17:35:32.488 - Thread: 1 -> MySession.Static.LogSettings - START
  2076. 2016-08-04 17:35:32.488 - Thread: 1 -> Name = Easy Start Earth 2016-08-04 17:34
  2077. 2016-08-04 17:35:32.488 - Thread: 1 -> Description =
  2078. 2016-08-04 17:35:32.488 - Thread: 1 -> GameDateTime = 01/01/2081 00:00:00
  2079. 2016-08-04 17:35:32.488 - Thread: 1 -> Scenario = Easy Start Earth
  2080. 2016-08-04 17:35:32.488 - Thread: 1 -> AsteroidAmount = 0
  2081. 2016-08-04 17:35:32.488 - Thread: 1 -> Password =
  2082. 2016-08-04 17:35:32.488 - Thread: 1 -> CurrentPath = C:\Users\Oskar\AppData\Roaming\SpaceEngineers\Saves\76561198198959281\Easy Start Earth 2016-08-04 1734
  2083. 2016-08-04 17:35:32.488 - Thread: 1 -> WorkshopId =
  2084. 2016-08-04 17:35:32.488 - Thread: 1 -> CameraController = Default_Astronaut
  2085. 2016-08-04 17:35:32.488 - Thread: 1 -> ThumbPath = C:\Users\Oskar\AppData\Roaming\SpaceEngineers\Saves\76561198198959281\Easy Start Earth 2016-08-04 1734\thumb.jpg
  2086. 2016-08-04 17:35:32.488 - Thread: 1 -> Settings:
  2087. 2016-08-04 17:35:32.488 - Thread: 1 -> GameMode = Creative
  2088. 2016-08-04 17:35:32.488 - Thread: 1 -> MaxPlayers = 4
  2089. 2016-08-04 17:35:32.488 - Thread: 1 -> OnlineMode = OFFLINE
  2090. 2016-08-04 17:35:32.488 - Thread: 1 -> AutoHealing = True
  2091. 2016-08-04 17:35:32.488 - Thread: 1 -> WeaponsEnabled = True
  2092. 2016-08-04 17:35:32.488 - Thread: 1 -> ThrusterDamage = True
  2093. 2016-08-04 17:35:32.488 - Thread: 1 -> EnableSpectator = False
  2094. 2016-08-04 17:35:32.488 - Thread: 1 -> EnableCopyPaste = True
  2095. 2016-08-04 17:35:32.488 - Thread: 1 -> MaxFloatingObjects = 56
  2096. 2016-08-04 17:35:32.488 - Thread: 1 -> CargoShipsEnabled = True
  2097. 2016-08-04 17:35:32.488 - Thread: 1 -> EnvironmentHostility = SAFE
  2098. 2016-08-04 17:35:32.488 - Thread: 1 -> ShowPlayerNamesOnHud = True
  2099. 2016-08-04 17:35:32.488 - Thread: 1 -> InventorySizeMultiplier = 10
  2100. 2016-08-04 17:35:32.488 - Thread: 1 -> RefinerySpeedMultiplier = 3
  2101. 2016-08-04 17:35:32.488 - Thread: 1 -> AssemblerSpeedMultiplier = 3
  2102. 2016-08-04 17:35:32.488 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
  2103. 2016-08-04 17:35:32.488 - Thread: 1 -> WelderSpeedMultiplier = 5
  2104. 2016-08-04 17:35:32.488 - Thread: 1 -> GrinderSpeedMultiplier = 5
  2105. 2016-08-04 17:35:32.488 - Thread: 1 -> ClientCanSave = False
  2106. 2016-08-04 17:35:32.488 - Thread: 1 -> HackSpeedMultiplier = 0.33
  2107. 2016-08-04 17:35:32.488 - Thread: 1 -> PermanentDeath = False
  2108. 2016-08-04 17:35:32.488 - Thread: 1 -> DestructibleBlocks = False
  2109. 2016-08-04 17:35:32.488 - Thread: 1 -> EnableScripts = True
  2110. 2016-08-04 17:35:32.488 - Thread: 1 -> AutoSaveInMinutes = 5
  2111. 2016-08-04 17:35:32.488 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
  2112. 2016-08-04 17:35:32.488 - Thread: 1 -> ProceduralDensity = 0.25
  2113. 2016-08-04 17:35:32.488 - Thread: 1 -> ProceduralSeed = 1664543998
  2114. 2016-08-04 17:35:32.488 - Thread: 1 -> DestructibleBlocks = False
  2115. 2016-08-04 17:35:32.488 - Thread: 1 -> EnableIngameScripts = True
  2116. 2016-08-04 17:35:32.488 - Thread: 1 -> ViewDistance = 15000
  2117. 2016-08-04 17:35:32.488 - Thread: 1 -> Battle = False
  2118. 2016-08-04 17:35:32.488 - Thread: 1 -> Voxel destruction = True
  2119. 2016-08-04 17:35:32.488 - Thread: 1 -> EnableStructuralSimulation = False
  2120. 2016-08-04 17:35:32.488 - Thread: 1 -> MaxActiveFracturePieces = 50
  2121. 2016-08-04 17:35:32.488 - Thread: 1 -> MySession.Static.LogSettings - END
  2122. 2016-08-04 17:35:32.520 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  2123. 2016-08-04 17:35:32.534 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  2124. 2016-08-04 17:35:33.493 - Thread: 1 -> Saving world - START
  2125. 2016-08-04 17:35:33.494 - Thread: 1 -> Making world state snapshot.
  2126. 2016-08-04 17:35:33.494 - Thread: 1 -> Before snapshot.: GC Memory: 2,655,317,800 B
  2127. 2016-08-04 17:35:33.584 - Thread: 1 -> After snapshot.: GC Memory: 2,670,698,520 B
  2128. 2016-08-04 17:35:33.584 - Thread: 1 -> Directory cleanup: GC Memory: 2,670,698,520 B
  2129. 2016-08-04 17:35:33.584 - Thread: 1 -> Saving world - END
  2130. 2016-08-04 17:35:33.584 - Thread: 1 -> Session snapshot save - START
  2131. 2016-08-04 17:35:33.584 - Thread: 1 -> Checking file access for files in target dir.
  2132. 2016-08-04 17:35:34.448 - Thread: 1 -> Session snapshot save - END
  2133. 2016-08-04 17:35:34.450 - Thread: 1 -> RunLoadingAction - END
  2134. 2016-08-04 17:35:34.450 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
  2135. 2016-08-04 17:35:34.450 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
  2136. 2016-08-04 17:35:34.450 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
  2137. 2016-08-04 17:35:34.451 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
  2138. 2016-08-04 17:35:34.451 - Thread: 1 -> Updating continues.
  2139. 2016-08-04 17:35:34.453 - Thread: 1 -> GC Memory: 2,671,512,832 B
  2140. 2016-08-04 17:36:04.462 - Thread: 1 -> GC Memory: 3,289,091,976 B
  2141. 2016-08-04 17:36:34.468 - Thread: 1 -> GC Memory: 4,134,850,880 B
  2142. 2016-08-04 17:37:04.474 - Thread: 1 -> GC Memory: 2,853,063,776 B
  2143. 2016-08-04 17:37:10.144 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  2144. 2016-08-04 17:37:10.145 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  2145. 2016-08-04 17:37:11.301 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  2146. 2016-08-04 17:37:18.712 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  2147. 2016-08-04 17:37:20.204 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  2148. 2016-08-04 17:37:26.376 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  2149. 2016-08-04 17:37:34.481 - Thread: 1 -> GC Memory: 3,634,944,736 B
  2150. 2016-08-04 17:37:37.392 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  2151. 2016-08-04 17:37:37.392 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  2152. 2016-08-04 17:37:38.547 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  2153. 2016-08-04 17:37:38.547 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  2154. 2016-08-04 17:37:38.547 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  2155. 2016-08-04 17:37:38.686 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  2156. 2016-08-04 17:37:39.191 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
  2157. 2016-08-04 17:37:40.279 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  2158. 2016-08-04 17:37:40.279 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  2159. 2016-08-04 17:38:04.491 - Thread: 1 -> GC Memory: 3,638,156,936 B
  2160. 2016-08-04 17:38:15.739 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  2161. 2016-08-04 17:38:15.739 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  2162. 2016-08-04 17:38:34.491 - Thread: 1 -> GC Memory: 3,708,615,632 B
  2163. 2016-08-04 17:38:35.730 - Thread: 1 -> Player character died. Id : 76561198198959281
  2164. 2016-08-04 17:38:39.192 - Thread: 1 -> Player character died. Id : 76561198198959281
  2165. 2016-08-04 17:39:04.494 - Thread: 1 -> GC Memory: 3,816,572,760 B
  2166. 2016-08-04 17:39:24.673 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  2167. 2016-08-04 17:39:24.673 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  2168. 2016-08-04 17:39:34.499 - Thread: 1 -> GC Memory: 3,744,906,816 B
  2169. 2016-08-04 17:39:48.528 - Thread: 1 -> Player character died. Id : 76561198198959281
  2170. 2016-08-04 17:39:51.582 - Thread: 1 -> Player character died. Id : 76561198198959281
  2171. 2016-08-04 17:39:56.941 - Thread: 1 -> Autosave initiated
  2172. 2016-08-04 17:39:56.941 - Thread: 1 -> Character state: True
  2173. 2016-08-04 17:39:56.941 - Thread: 1 -> IsServer: True
  2174. 2016-08-04 17:39:56.941 - Thread: 1 -> MyAsyncSaving.InProgress: False
  2175. 2016-08-04 17:39:56.941 - Thread: 1 -> Autosave
  2176. 2016-08-04 17:39:56.941 - Thread: 1 -> Saving world - START
  2177. 2016-08-04 17:39:56.941 - Thread: 1 -> Making world state snapshot.
  2178. 2016-08-04 17:39:56.941 - Thread: 1 -> Before snapshot.: GC Memory: 3,734,562,488 B
  2179. 2016-08-04 17:39:57.195 - Thread: 1 -> After snapshot.: GC Memory: 3,749,146,072 B
  2180. 2016-08-04 17:39:57.195 - Thread: 1 -> Directory cleanup: GC Memory: 3,749,146,072 B
  2181. 2016-08-04 17:39:57.195 - Thread: 1 -> Saving world - END
  2182. 2016-08-04 17:39:57.196 - Thread: 6 -> Session snapshot save - START
  2183. 2016-08-04 17:39:57.196 - Thread: 6 -> Checking file access for files in target dir.
  2184. 2016-08-04 17:39:58.852 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  2185. 2016-08-04 17:39:59.314 - Thread: 6 -> Session snapshot save - END
  2186. 2016-08-04 17:40:02.351 - Thread: 1 -> Player character died. Id : 76561198198959281
  2187. 2016-08-04 17:40:04.509 - Thread: 1 -> GC Memory: 3,769,958,688 B
  2188. 2016-08-04 17:40:08.884 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  2189. 2016-08-04 17:40:18.920 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  2190. 2016-08-04 17:40:28.961 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  2191. 2016-08-04 17:40:34.523 - Thread: 1 -> GC Memory: 3,858,356,576 B
  2192. 2016-08-04 17:40:39.236 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  2193. 2016-08-04 17:40:49.063 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  2194. 2016-08-04 17:40:59.094 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  2195. 2016-08-04 17:41:04.530 - Thread: 1 -> GC Memory: 3,865,940,376 B
  2196. 2016-08-04 17:41:09.141 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  2197. 2016-08-04 17:41:19.202 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  2198. 2016-08-04 17:41:25.520 - Thread: 1 -> Updating stopped.
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