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P3 REVIEW

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Dec 6th, 2019
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  1. [#Reviews]
  2. [color=#BABD2F][size=16]CHECKPOINT![/size][/color]
  3.  
  4. Maps that are now permed:
  5. [color=#30BA76][/color]
  6.  
  7. Reviews:
  8. [color=#009D9D][b]Wed#0000 - @7642332[/b]
  9. [spoil][size=10][list]
  10. [*]I thought the sliding into the trampoline was a cool trick but the rest of the map isn't that good in my opinion. I don't like how tight the narrow path is as well as the vertical ice on the left; precision is indeed difficult but that doesn't make it a fun kind of challenge but rather an annoying one. You don't even have to TA at the top but rather, grip onto the first wood TA and then corner jump the edge of the horizontal ice into the trampoline, which negates the rather small and uninteresting TA's anyways. P22.[/*]
  11. [*]Even though the first trampoline obstacle is a good obstacle idea, it feels a bit precise, and the rest of the map consists of just bland obstacles which adds nothing new to the gameplay. Too many turn-arounds, and wall- jumping. P22.[/*]
  12. [*]This map would've been easily completed if it weren't for the tight space between the two ice grounds in the middle that needs precision. The map is overall pretty boring and brings no challenge. P22.[/*]
  13. [*]Despite having generic obstacles I quite enjoyed the challenge of completing them. The narrow path in the middle is indeed narrow, but this creates a nice challenge in what would otherwise be a pretty easy map. After some public testing I think the obstacle after cheese should be altered. Either the turnarounds should be enlarged to allow players to do a proper cornerjump, or the narrow path needs to be enlarged. During the public tests it is clear that players have trouble passing the narrow path, so maybe making that bigger will solve both issues. Alternatively, perhaps a checkpoint should be added after the cheese to allow players to retry this obstacle without having to start all over again. Sure, it is a short map, but given the difficulty of the obstacle I feel like it is justified. I am going for a p13 with edits here.[/*]
  14. [*]I think the pathway in the middle needs to be edited, enlarged as mentioned before, P13 with edits.[/*]
  15. [/list][/size][/spoil]
  16. [color=#009D9D][b]Stefanmocarz - @7399993[/b]
  17. [spoil][size=10][list]
  18. [*]I like how the obstacles are woven together but the problem here is that the map is too unclear. The map can seem overwhelming when you first see it and that caused some players to leave during my test. I think this map could have potential but it'd need a few edits first. The first problematic area that I'd like to see fixed is this: where alignment on the bottom of the circular ramp in the middle, that caused players to slow down. Another issue that I'd like to see addressed is the bottom right entirely. I don't like how you have to reach the trampoline after getting the cheese because it doesn't really seem like you're supposed to go that way. I don't really mind the map but these edits would encourage me to vote P13. P13/ edits.[/*]
  19. [*]After a couple tries the obstacles starts to get easy, and all of them but the last one can be done in one try. The obstacles are also not very creative, and the maps gameplay is a bit repetitive and not fun. It is also possible to skip the 2nd obstacle. P22.[/*]
  20. [/list][/size][/spoil]
  21. [color=#009D9D][b]Sara#1232 - @7640858[/b]
  22. [spoil][size=10][list]
  23. [*]I don't think this map has highperm potential because it's just too short and repetitive. You're repeating the same sliding and up cornerjump actions numerous times and that's about all that you do which isn't really that fun. P22.[/*]
  24. [*]No interesting obstacles. They are all repetitive corner jumps with defilante boosters. Also. most people can't even pass the start.[/*]
  25. [/list][/size][/spoil]
  26. [color=#009D9D][b]Elmattjuan#0000 - @7625516[/b]
  27. [spoil][size=10][list]
  28. [*]I just don't like this map. The obstacles presented here aren't that interesting and they've almost all been used in one way or another in the other maps we have in rotation. I think my main issue here is the out of reach chocolate in the middle of the map which leads into the trampoline, its just way too annoying and tedious to have to barely touch and hope to get up. P22.[/*]
  29. [*]In my opinion the left side is mediocre but the right side of the map is too boring and simple, all that space can be used to make something a bit more unique and interesting. P22.[/*]
  30. [*]I found the first obstacle interesting until I found out it has friction, it would've been nicer if it had no friction, so you had to find out the right momentum. Other than this obstacle the map isn't any different from most old school maps around. Voting P22.[/*]
  31. [/list][/size][/spoil]
  32. [color=#009D9D][b]Osihrhon#0652 - @7653474[/b]
  33. [spoil][size=10][list]
  34. [*]I found the obstacles to be quite bland and boring to be honest. The beginning cheese obstacle took a while to figure out because it isn't made clear that you're actually supposed to go back towards the spawn; the ice on the bottom after the cheese is so close in proximity which makes me assume that's where you're supposed to go next. I found the obstacle in the middle right side with the trampoline to be really boring and if your first thought isn't to cornerjump the ice for more speed then you're going to be attempting to bounce into the trampoline for a good amount of time. The upper right obstacle is kind of weird and doesn't fit in with the rest of the map and seems out of place and I dislike how unforgiving the top trampoline chain is because you have to repeat all of the boring obstacles again for a majority of the map. P22.[/*]
  35. [*]Well, I like the map, but there are some problems that makes it not good enough for perming right now. First of all, the corner jumps are annoying (http://prntscr.com/pshtkz), and could be replaced with 45º ice. Also, the last obstacle does not use the concept f the circle ground well, and could be better developted. Plus there is a shortcut, due to a bad allignment here (http://prntscr.com/pshu0h), and its possible to use a corner to skip half the map. Edits.[/*]
  36. [*]I like the map too, some changes are needed to improve the quality of the map, alignment needs improvement and overall some parts of the map are not even required. However, I disagree with the idea of replacing the corner jumps with 45º ice as it makes the map too easy. It could be frustrating to have them but it is better than having people constantly doing them with ease. Also, once you have to get back to the hole, there should be a simpler way to retry if you do fail because it is very obnoxious and repetitive to do the whole map over, just because you fail one step. Edits required.[/*]
  37. [*]I don't like the fact that it consists mostly of cornerjumps and other bland obstacles. Voting P22.[/*]
  38. [/list][/size][/spoil]
  39. [color=#009D9D][b]Pratton#0000 - @7583614[/b]
  40. [spoil][size=10][list]
  41. [*]The first obstacle of the map is very annoying and requires too much precision, in multiple tests only one person made it to the second obstacle. The second obstacle is quite unclear too, it takes a lot of time to figure it out and if you do mess up, you have to do the first annoying obstacle again. Overall, the map was disliked in public too. P22.[/*]
  42. [*]Even though nobody completed it in my tests, I felt like the whole bottom part of the map eventually became too automatic after getting the hang of it; it really feels like 2 long obstacles, not that interesting. P22.[/*]
  43. [/list][/size][/spoil]
  44. [color=#009D9D][b]Pratton#0000 - @7643491[/b]
  45. [spoil][size=10][list]
  46. [*]The obstacle is quite cool, however I think it is too repetitive as you're doing the same thing over and over. The map wasn't great when played in public, no one knew where to go for the first 3 minutes. I like the obstacle a lot though, could be a better and balanced map. Edits.[/*]
  47. [*]I quite like this new obstacle, the not-so-fun thing about it though is the fact that it becomes repetitive once you find out how it works. However, the public doesn't understand anything about the map so P22 for now.[/*]
  48. [/list][/size][/spoil]
  49. [/#Reviews]
  50. [#Maps being discussed]
  51. Submitted maps that are being discussed:
  52. [color=#009D9D]Sara#1232 - @7638653
  53. Danielmago - @2406966
  54. Namelessh - @6043809
  55. Cheesyep#0000 - @7658092
  56. Pratton#0000 - @7627586
  57. Pratton - @7000064[/color]
  58. [/#Maps being discussed]
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