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- #LuckyBlock Material, default "SPONGE"
- #To know the complete material list open this link: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
- LuckyBlockMaterial: SPONGE
- #Price of each LuckyBlock in command "/lb buy <ammount>"
- LuckyBlockPrice: 100.0
- #Explotion Ratio, Default: 10 (Reward#57)
- TNTExplotionRatio: 10
- #Explotion Ratio of Thor Wand, Default: 3
- ThorWandExplotionRatio: 3
- #ExplosiveBow Settings:
- ExplosiveBow:
- #Enable Block destruction (WARNING USE THIS WITH PRECAUTION)
- EnableDestruction: false
- #Explotion ratio
- eBowExplotionRatio: 2
- #Use the switch to activate/desactivate the explotions
- UseSwitch: false
- VillagerKamikaze:
- #Villager Name:
- Name: "&e&lKamikaze Villager"
- #Enable Villager Block destruction (WARNING USE THIS WITH PRECAUTION)
- EnableDestruction: false
- #Villager follow you
- VillagerFollow: true
- #CreeperExplotion
- UseCreeperExplotion: false
- #Explotion ratio
- KamikazeExplotionRatio: 2
- #Item drop Change (1% to 100%, 0 = disable)
- ItemDropChance: 70
- #Establish the minimun and maximun reward price.
- LuckyCoins:
- ActiveGlobalMessages: true
- minReward: 1
- maxReward: 100
- #%player% = PlayerName
- #%reward% = Money Reward
- PersonalMessage: "&aYou won: &6$%reward%"
- #If Reward >= 50 && <= 70 % of maxReward
- GlobalMessage01: "&a%player% &chas won: &6&l$&e%reward%"
- #If Reward >= 70 && <= 80% of maxReward
- GlobalMessage02: "&a%player% &chas won: &6&l$&e%reward%&c, congratulations."
- #If Reward >= 80 && <= 90% of maxReward
- GlobalMessage03: "&a%player% &chas won: &6&l$&e%reward%&c, fantastic!!!"
- #If Reward >= 90 && <= 100% of maxReward
- GlobalMessage04: "&a%player% &bhas won: &6&l$&e%reward%&b, AWESOME!!!"
- #Allow place normal sponges and use it
- UseNormalSponge: false
- #Allow or dissable particle effects
- PlaceEffects: false
- #Use Vault? (If is true, buyable features is enabled, that features will disabled)
- #If you modify "UseVault" when the server is running, please do a "/reload"
- #or turn off and turn on the server for disable vault, if you only
- #do a /lb admin reload, only signs and cmd are disabled.
- UseVault: true
- #LuckyMobs Settings:
- LuckyMobs:
- LuckyPig:
- Pig1:
- #Ammount of Dropping
- DIAMOND: 8
- #Chance Dropping, default 100%
- CHANCE: 100
- Pig2:
- DIAMOND: 8
- CHANCE: 100
- Pig3:
- DIAMOND: 8
- CHANCE: 100
- LuckySheep:
- Sheep1:
- DIAMOND: 8
- CHANCE: 100
- Sheep2:
- DIAMOND: 8
- CHANCE: 100
- Sheep3:
- DIAMOND: 8
- CHANCE: 100
- LuckyBlazze:
- Blazze1:
- BLAZE_POWDER: 8
- BLAZE_ROD: 8
- BLAZE_POWDER_CHANCE: 100
- BLAZE_ROD_CHANCE: 100
- LuckyEndermite:
- Endermite1:
- ENDER_PEARL: 8
- CHANCE: 100
- #LuckySword Settings:
- LuckySwords:
- LuckySword01:
- DAMAGE_ALL: 5
- DAMAGE_UNDEAD: 4
- DAMAGE_ARTHROPODS: 4
- FIRE_ASPECT: 2
- LOOT_BONUS_MOBS: 1
- DURABILITY: 2
- LuckySword02:
- DAMAGE_ALL: 5
- KNOCKBACK: 4
- FIRE_ASPECT: 2
- LOOT_BONUS_MOBS: 1
- DURABILITY: 2
- #Potion settings:
- Potions:
- LuckyPotion:
- SPEED:
- Duration: 1000
- Amplifier: 5
- DAMAGE_RESISTANCE:
- Duration: 1000
- Amplifier: 10
- REGENERATION:
- Duration: 1000
- Amplifier: 50
- WATER_BREATHING:
- Duration: 1000
- Amplifier: 50
- FAST_DIGGING:
- Duration: 1000
- Amplifier: 100
- JUMP:
- Duration: 1000
- Amplifier: 10
- FIRE_RESISTANCE:
- Duration: 1000
- Amplifier: 50
- NIGHT_VISION:
- Duration: 1000
- Amplifier: 10
- INCREASE_DAMAGE:
- Duration: 1000
- Amplifier: 5
- UnluckyPotion:
- SLOW:
- Duration: 5000
- Amplifier: 300
- WEAKNESS:
- Duration: 5000
- Amplifier: 200
- HARM:
- Duration: 5000
- Amplifier: 400
- BLINDNESS:
- Duration: 5000
- Amplifier: 500
- HUNGER:
- Duration: 5000
- Amplifier: 400
- POISON:
- Duration: 5000
- Amplifier: 200
- CONFUSION:
- Duration: 5000
- Amplifier: 400
- SLOW_DIGGING:
- Duration: 5000
- Amplifier: 200
- WITHER:
- Duration: 5000
- Amplifier: 200
- Invisivility:
- INVISIBILITY:
- Duration: 500
- Amplifier: 300
- Heal:
- HEALTH_BOOST:
- Duration: 500
- Amplifier: 300
- NIGHT_VISION:
- Duration: 500
- Amplifier: 300
- #Magic Wand Settings:
- #useWand: true/false (Allow you or not use the wand)
- #useAmmo: true/false (Allow you or not use the ammo)
- #WandCooldown: <int> (Is the cooldown after the player use the wand)
- #AmmoCooldown: <int> (Is the cooldown after the player use the single Ammo)
- MagicWands:
- #This is the Lore tittles:
- NumberOfUses: "&5Remaining uses:"
- #Launch fireworks in all wand rewards:
- fireworks: true
- #Ammount of shooting fireworks
- fireworksAmmount: 10
- #Number of uses:
- Uses: 20
- #Tired sweating Effect,
- UseTiredEffect: true
- TNT:
- useWand: true
- useAmmo: true
- WandCooldown: 25
- AmmoCooldown: 45
- Slime:
- useWand: true
- useAmmo: true
- WandCooldown: 25
- AmmoCooldown: 45
- LavaSlime:
- useWand: true
- useAmmo: true
- WandCooldown: 25
- AmmoCooldown: 45
- Creeper:
- useWand: true
- useAmmo: true
- WandCooldown: 25
- AmmoCooldown: 45
- Thor:
- useWand: true
- WandCooldown: 25
- Fire:
- useWand: true
- WandCooldown: 25
- Lava:
- useWand: true
- WandCooldown: 25
- Heal:
- useWand: true
- WandCooldown: 480
- Invisible:
- useWand: true
- WandCooldown: 25
- Spiderman:
- useWand: true
- WandCooldown: 25
- Wither:
- useAmmo: true
- AmmoCooldown: 5
- ShieldWand:
- useWand: true
- WandCooldown: 45
- #Settings to MagicWands
- MagicWandSettings:
- #Thor explotion ratio, Default 2, 0 is disabled.
- ThorWandExplotionRatio: 2
- #Enable or disabble throw messages
- ThrowableMessages: true
- HayHorse:
- #Only in this case(Horse: ""), "%player%" is the player name
- Horse: "&a%player% &a's &bHorse"
- Item: "Hay Horse"
- #Launch fireworks in all HayHorse rewards:
- fireworks: true
- fireworksAmmount: 10
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