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Niro Player Log (after restart)

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Dec 19th, 2022
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  1. Initialize engine version: 2019.4.30f1 (e8c891080a1f)
  2. [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: AMD Radeon RX 6700 XT (ID=0x73df)
  7. Vendor:
  8. VRAM: 12242 MB
  9. Driver: 31.0.12029.4013
  10. <RI> Initializing input.
  11.  
  12. New input system (experimental) initialized
  13. <RI> Input initialized.
  14.  
  15. D3D11 device created for Microsoft Media Foundation video decoding.
  16. <RI> Initialized touch support.
  17.  
  18. UnloadTime: 0.319700 ms
  19. Setting up 6 worker threads for Enlighten.
  20. Thread -> id: 2b84 -> priority: 1
  21. Thread -> id: 748 -> priority: 1
  22. Thread -> id: 3634 -> priority: 1
  23. Thread -> id: 3180 -> priority: 1
  24. Thread -> id: 2bf0 -> priority: 1
  25. Thread -> id: 2608 -> priority: 1
  26. Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/sharedassets0.resource
  27. (Filename: Line: 0)
  28.  
  29. Init Time: 12/17/2022 11:57:14 PM
  30. UnityEngine.Logger:Log(LogType, Object)
  31. UnityEngine.Debug:Log(Object)
  32. Temtem.Core.GameLogic:Awake()
  33.  
  34. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  35.  
  36. TemtemVersion: v1.2.0
  37. UnityEngine.Logger:Log(LogType, Object)
  38. UnityEngine.Debug:Log(Object)
  39. Temtem.Core.GameLogic:Awake()
  40.  
  41. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  42.  
  43. Reconnecting
  44. UnityEngine.Logger:Log(LogType, Object)
  45. UnityEngine.Debug:Log(Object)
  46. Temtem.Network.cfcoogmfegc:MoveNext()
  47. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  48. Temtem.Network.glnpjlcefcf:MoveNext()
  49. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  50.  
  51. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  52.  
  53. Tamer ID: 3122
  54. UnityEngine.Logger:Log(LogType, Object)
  55. UnityEngine.Debug:Log(Object)
  56. Temtem.Core.MonstersManager:gmpjgklpqnl(Int32)
  57. Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
  58. System.Xml.CachingEventHandler:Invoke(XsdCachingReader)
  59. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  60. Sfs2X.SmartFox:ProcessEvents()
  61. Temtem.Network.NetworkLogic:Update()
  62.  
  63. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  64.  
  65. Unloading 41 Unused Serialized files (Serialized files now loaded: 233)
  66.  
  67. Unloading 1826 unused Assets to reduce memory usage. Loaded Objects now: 240037.
  68. Total: 534.588000 ms (FindLiveObjects: 12.910400 ms CreateObjectMapping: 7.874900 ms MarkObjects: 511.930200 ms DeleteObjects: 1.872100 ms)
  69.  
  70.  
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