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May 4th, 2017
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  1. Wii64 bugs and features:
  2.  
  3. * = goal for beta 1
  4. # = goal for beta 2
  5.  
  6. ===========MISC===========
  7. 1. * Misc: Loading any ROM twice in a row without first having played causes deadlock in RomClosed gc_audio/main.c
  8. 2. * Misc: Update compat list on emulatemii
  9. 3. * Misc: Release documentation (readme,etc)
  10. 6. # Misc: Individual game settings .ini
  11.  
  12. ===========MENU===========
  13. 1. # Menu: Configurable input
  14. 2. * Menu: Controller type assigning
  15. 3. * Menu: Don't go back to game until 'A' has been pushed & let go
  16.  
  17. ===========GFX============
  18. (Issues presented here are not present on PC glN64 0.41)
  19. 1. # GLN64: Mission Impossible messed up real bad
  20. 2. # GLN64: Bomberman 64/Mario Party - 3D rendered just not showing
  21. 3. # GLN64: Zelda OoT - Flame effects not emulated
  22. 4. # GLN64: WWF Wrestlemania 2000 and other wrestling games have an issue where they are rendering graphics but they can't be seen due to black covering everything, just like Mario Party, jet force gemini (layer ordering?)
  23. 5. # GLN64: Mario Kart clipping (4 player)
  24. 6. # GLN64: Diddy Kong Racing no 3D?
  25. 7. GLN64: Perfect Dark menus / characters have no/extra limbs at times
  26.  
  27. ===========SOUND==========
  28. 1. # Fix clipping audio in rsp_hle
  29. 2. beta3: RSP on DSP
  30.  
  31. ===========CORE===========
  32. 1. # Core(Dyna): FASTMEM stores (to be coded + make it an option)
  33. 2. # Code(Pure+Dyna): Mario Kart intro is cut short/hangs
  34. 3. # Core(Dyna): Executing from ROM (?)
  35. 4. # Core(Pure+Dyna): Conkers Bad Fur Day & Goldeneye broken
  36. 6. # Core(Dyna): Call C functions directly from dynarec code to avoid interpreter call (like sqrt is)
  37. 7. # Core(Dyna): Link together funcs so that they can avoid the trampoline when possible
  38. 8. # Core(Dyna): Charlie Blast Territories hangs in N64 code when entering first level, some fp instr issue
  39. 9. # Core(Dyna): Donkey Kong 64 Program Exception after "OK" is said
  40. 10.# Core(Dyna): Blast Corps DSI after splash screens
  41. 13.# Core(Dyna): Turok 2,3 & rage wars, Shadow Man, South Park, all crash right away
  42. 15.# Core(r4300): Optimize r4300/interupt.c to not iterate over a queue :\
  43. 19.# Core(Dyna): Fix FP, car falls under the track in Top Gear Rally intro
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