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- Wii64 bugs and features:
- * = goal for beta 1
- # = goal for beta 2
- ===========MISC===========
- 1. * Misc: Loading any ROM twice in a row without first having played causes deadlock in RomClosed gc_audio/main.c
- 2. * Misc: Update compat list on emulatemii
- 3. * Misc: Release documentation (readme,etc)
- 6. # Misc: Individual game settings .ini
- ===========MENU===========
- 1. # Menu: Configurable input
- 2. * Menu: Controller type assigning
- 3. * Menu: Don't go back to game until 'A' has been pushed & let go
- ===========GFX============
- (Issues presented here are not present on PC glN64 0.41)
- 1. # GLN64: Mission Impossible messed up real bad
- 2. # GLN64: Bomberman 64/Mario Party - 3D rendered just not showing
- 3. # GLN64: Zelda OoT - Flame effects not emulated
- 4. # GLN64: WWF Wrestlemania 2000 and other wrestling games have an issue where they are rendering graphics but they can't be seen due to black covering everything, just like Mario Party, jet force gemini (layer ordering?)
- 5. # GLN64: Mario Kart clipping (4 player)
- 6. # GLN64: Diddy Kong Racing no 3D?
- 7. GLN64: Perfect Dark menus / characters have no/extra limbs at times
- ===========SOUND==========
- 1. # Fix clipping audio in rsp_hle
- 2. beta3: RSP on DSP
- ===========CORE===========
- 1. # Core(Dyna): FASTMEM stores (to be coded + make it an option)
- 2. # Code(Pure+Dyna): Mario Kart intro is cut short/hangs
- 3. # Core(Dyna): Executing from ROM (?)
- 4. # Core(Pure+Dyna): Conkers Bad Fur Day & Goldeneye broken
- 6. # Core(Dyna): Call C functions directly from dynarec code to avoid interpreter call (like sqrt is)
- 7. # Core(Dyna): Link together funcs so that they can avoid the trampoline when possible
- 8. # Core(Dyna): Charlie Blast Territories hangs in N64 code when entering first level, some fp instr issue
- 9. # Core(Dyna): Donkey Kong 64 Program Exception after "OK" is said
- 10.# Core(Dyna): Blast Corps DSI after splash screens
- 13.# Core(Dyna): Turok 2,3 & rage wars, Shadow Man, South Park, all crash right away
- 15.# Core(r4300): Optimize r4300/interupt.c to not iterate over a queue :\
- 19.# Core(Dyna): Fix FP, car falls under the track in Top Gear Rally intro
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