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Dec 13th, 2018
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  1. stock RankOrg(playerid)
  2. {
  3. new szRankName[32],iPlayerOrg = (PlayerInfo[playerid][pClan] > 0) ? (PlayerInfo[playerid][pClan]) : (PlayerInfo[playerid][pLider]);
  4. switch(iPlayerOrg)
  5. {
  6. case 1: // Rankovi za LSPD
  7. {
  8. switch(PlayerInfo[playerid][pRank])
  9. {
  10. case 1: // 1. Rank
  11. szRankName = "Officer";
  12. case 2: // 2. Rank
  13. szRankName = "Lieutenant";
  14. case 3: // 3. Rank
  15. szRankName = "Captain";
  16. case 4: // 4. Rank
  17. szRankName = "Commander";
  18. case 5: // 5. Rank
  19. szRankName = "Deputy Chief";
  20. case 6: // 6. Rank
  21. szRankName = "Chief";
  22. default:
  23. szRankName = "Nema Rank";
  24. }
  25. }
  26. case 2: // Rankovi za TVF
  27. {
  28. switch(PlayerInfo[playerid][pRank])
  29. {
  30. case 1: // 1. Rank
  31. szRankName = "Mobsters";
  32. case 2: // 2. Rank
  33. szRankName = "Soldatos";
  34. case 3: // 3. Rank
  35. szRankName = "Caporegimes";
  36. case 4: // 4. Rank
  37. szRankName = "Consigiliere";
  38. case 5: // 5. Rank
  39. szRankName = "Underboss";
  40. case 6: // 6. Rank
  41. szRankName = "Don";
  42. default:
  43. szRankName = "Nema Rank";
  44. }
  45. }
  46. case 3: // Rankovi za TRIADS
  47. {
  48. switch(PlayerInfo[playerid][pRank])
  49. {
  50. case 1: // 1. Rank
  51. szRankName = "Blue Lanterns";
  52. case 2: // 2. Rank
  53. szRankName = "Straw Sandal";
  54. case 3: // 3. Rank
  55. szRankName = "Red Pole";
  56. case 4: // 4. Rank
  57. szRankName = "Incense Master";
  58. case 5: // 5. Rank
  59. szRankName = "Deputy Mountain Matser";
  60. case 6: // 6. Rank
  61. szRankName = "Dragon Head";
  62. default:
  63. szRankName = "Nema Rank";
  64. }
  65. }
  66. case 4: // Rankovi za GROVE
  67. {
  68. switch(PlayerInfo[playerid][pRank])
  69. {
  70. case 1: // 1. Rank
  71. szRankName = "Busta";
  72. case 2: // 2. Rank
  73. szRankName = "Homeboy";
  74. case 3: // 3. Rank
  75. szRankName = "Real Memba";
  76. case 4: // 4. Rank
  77. szRankName = "Gangsta";
  78. case 5: // 5. Rank
  79. szRankName = "O.G";
  80. case 6: // 6. Rank
  81. szRankName = "Top O.G";
  82. default:
  83. szRankName = "Nema Rank";
  84. }
  85. }
  86. case 5: // Rankovi za BALLAS
  87. {
  88. switch(PlayerInfo[playerid][pRank])
  89. {
  90. case 1: // 1. Rank
  91. szRankName = "Gang Master";
  92. case 2: // 2. Rank
  93. szRankName = "Thug";
  94. case 3: // 3. Rank
  95. szRankName = "Soulja";
  96. case 4: // 4. Rank
  97. szRankName = "Gangsta";
  98. case 5: // 5. Rank
  99. szRankName = "O.G";
  100. case 6: // 6. Rank
  101. szRankName = "Top O.G";
  102. default:
  103. szRankName = "Nema Rank";
  104. }
  105. }
  106. case 6: // Rankovi za Novinare
  107. {
  108. switch(PlayerInfo[playerid][pRank])
  109. {
  110. case 1: // 1. Rank
  111. szRankName = "Producer";
  112. case 2: // 2. Rank
  113. szRankName = "Editor";
  114. case 3: // 3. Rank
  115. szRankName = "Anchor";
  116. case 4: // 4. Rank
  117. szRankName = "Editor";
  118. case 5: // 5. Rank
  119. szRankName = "Reporter";
  120. case 6: // 6. Rank
  121. szRankName = "Intern";
  122. default:
  123. szRankName = "Nema Rank";
  124. }
  125. }
  126. case 7: // Rankovi za Saobracajnu
  127. {
  128. switch(PlayerInfo[playerid][pRank])
  129. {
  130. case 1: // 1. Rank
  131. szRankName = "Officer";
  132. case 2: // 2. Rank
  133. szRankName = "Lieutenant";
  134. case 3: // 3. Rank
  135. szRankName = "Captain";
  136. case 4: // 4. Rank
  137. szRankName = "Commander";
  138. case 5: // 5. Rank
  139. szRankName = "Deputy Chief";
  140. case 6: // 6. Rank
  141. szRankName = "Chief";
  142. default:
  143. szRankName = "Nema rank";
  144. }
  145. }
  146. case 8: // Rankovi za PS
  147. {
  148. switch(PlayerInfo[playerid][pRank])
  149. {
  150. case 1: // 1. Rank
  151. szRankName = "PS RADNIK";
  152. case 2: // 2. Rank
  153. szRankName = "PS RADNIK";
  154. case 3: // 3. Rank
  155. szRankName = "PS RADNIK";
  156. case 4: // 4. Rank
  157. szRankName = "PS RADNIK";
  158. case 5: // 5. Rank
  159. szRankName = "PS RADNIK";
  160. case 6: // 6. Rank
  161. szRankName = "PS SEF";
  162. default:
  163. szRankName = "Nema rank";
  164. }
  165. }
  166. case 9: // Rankovi za Condor
  167. {
  168. switch(PlayerInfo[playerid][pRank])
  169. {
  170. case 1: // 1. Rank
  171. szRankName = "Soldier Criminal";
  172. case 2: // 2. Rank
  173. szRankName = "Sergent Criminal";
  174. case 3: // 3. Rank
  175. szRankName = "Commandant Criminal";
  176. case 4: // 4. Rank
  177. szRankName = "Operation Leader";
  178. case 5: // 5. Rank
  179. szRankName = "Underboss";
  180. case 6: // 6. Rank
  181. szRankName = "Condor Boss";
  182. default:
  183. szRankName = "Nema rank";
  184. }
  185. }
  186. case 10: // Rankovi za Hitman
  187. {
  188. switch(PlayerInfo[playerid][pRank])
  189. {
  190. case 1: // 1. Rank
  191. szRankName = "Rookie Member";
  192. case 2: // 2. Rank
  193. szRankName = "Apprendist ";
  194. case 3: // 3. Rank
  195. szRankName = "Bodyguard";
  196. case 4: // 4. Rank
  197. szRankName = "Team Commander";
  198. case 5: // 5. Rank
  199. szRankName = "Under Boss";
  200. case 6: // 6. Rank
  201. szRankName = "Security Boss";
  202. default:
  203. szRankName = "Nema rank";
  204. }
  205. }
  206. case 11: // Rankovi za Blue Lagoon
  207. {
  208. switch(PlayerInfo[playerid][pRank])
  209. {
  210. case 1: // 1. Rank
  211. szRankName = "Rank 1";
  212. case 2: // 2. Rank
  213. szRankName = "Rank 2";
  214. case 3: // 3. Rank
  215. szRankName = "Rank 3";
  216. case 4: // 4. Rank
  217. szRankName = "Rank 4";
  218. case 5: // 5. Rank
  219. szRankName = "Podlider";
  220. case 6: // 6. Rank
  221. szRankName = "Lider";
  222. default:
  223. szRankName = "Nema rank";
  224. }
  225. }
  226. case 12: // Rankovi za Blue Terra
  227. {
  228. switch(PlayerInfo[playerid][pRank])
  229. {
  230. case 1: // 1. Rank
  231. szRankName = "Rank 1";
  232. case 2: // 2. Rank
  233. szRankName = "Rank 2";
  234. case 3: // 3. Rank
  235. szRankName = "Rank 3";
  236. case 4: // 4. Rank
  237. szRankName = "Rank 4";
  238. case 5: // 5. Rank
  239. szRankName = "Podlider";
  240. case 6: // 6. Rank
  241. szRankName = "Lideri";
  242. default:
  243. szRankName = "Nema rank";
  244. }
  245. }
  246. case 13: // Rankovi za Los Vagos Gang
  247. {
  248. switch(PlayerInfo[playerid][pRank])
  249. {
  250. case 1: // 1. Rank
  251. szRankName = "Puto";
  252. case 2: // 2. Rank
  253. szRankName = "Vago";
  254. case 3: // 3. Rank
  255. szRankName = "Soldado";
  256. case 4: // 4. Rank
  257. szRankName = "Capitan";
  258. case 5: // 5. Rank
  259. szRankName = "Comandante";
  260. case 6: // 6. Rank
  261. szRankName = "Jefe";
  262. default:
  263. szRankName = "Nema rank";
  264. }
  265. }
  266. case 14: // Rankovi za Taxi
  267. {
  268. switch(PlayerInfo[playerid][pRank])
  269. {
  270. case 1: // 1. Rank
  271. szRankName = "Rank 1";
  272. case 2: // 2. Rank
  273. szRankName = "Rank 2";
  274. case 3: // 3. Rank
  275. szRankName = "Rank 3";
  276. case 4: // 4. Rank
  277. szRankName = "Rank 4";
  278. case 5: // 5. Rank
  279. szRankName = "Podlider";
  280. case 6: // 6. Rank
  281. szRankName = "Direktor";
  282. default:
  283. szRankName = "Nema rank";
  284. }
  285. }
  286. case 15: // Rankovi za Base 5
  287. {
  288. switch(PlayerInfo[playerid][pRank])
  289. {
  290. case 1: // 1. Rank
  291. szRankName = "Beginner Dragon";
  292. case 2: // 2. Rank
  293. szRankName = "Little Dragon";
  294. case 3: // 3. Rank
  295. szRankName = "Warrior Dragon";
  296. case 4: // 4. Rank
  297. szRankName = "Under Dragon";
  298. case 5: // 5. Rank
  299. szRankName = "Master Dragon";
  300. case 6: // 6. Rank
  301. szRankName = "Lider";
  302. default:
  303. szRankName = "Nema rank";
  304. }
  305. }
  306. case 16: // Rankovi za FBI
  307. {
  308. switch(PlayerInfo[playerid][pRank])
  309. {
  310. case 1: // 1. Rank
  311. szRankName = "Agent";
  312. case 2: // 2. Rank
  313. szRankName = "Agent";
  314. case 3: // 3. Rank
  315. szRankName = "Agent";
  316. case 4: // 4. Rank
  317. szRankName = "Specijalni Agent";
  318. case 5: // 5. Rank
  319. szRankName = "Zamenik";
  320. case 6: // 6. Rank
  321. szRankName = "Direktor";
  322. default:
  323. szRankName = "Nema rank";
  324. }
  325. }
  326. case 17: // Rankovi za Black Cobra Corporation
  327. {
  328. switch(PlayerInfo[playerid][pRank])
  329. {
  330. case 1: // 1. Rank
  331. szRankName = "Rank 1";
  332. case 2: // 2. Rank
  333. szRankName = "Rank 2";
  334. case 3: // 3. Rank
  335. szRankName = "Rank 3";
  336. case 4: // 4. Rank
  337. szRankName = "Rank 4";
  338. case 5: // 5. Rank
  339. szRankName = "Podlider";
  340. case 6: // 6. Rank
  341. szRankName = "Lider";
  342. default:
  343. szRankName = "Nema rank";
  344. }
  345. }
  346. case 19: // Rankovi za TCC
  347. {
  348. switch(PlayerInfo[playerid][pRank])
  349. {
  350. case 1: // 1. Rank
  351. szRankName = "Rank 1";
  352. case 2: // 2. Rank
  353. szRankName = "Rank 2";
  354. case 3: // 3. Rank
  355. szRankName = "Rank 3";
  356. case 4: // 4. Rank
  357. szRankName = "Rank 4";
  358. case 5: // 5. Rank
  359. szRankName = "Podlider";
  360. case 6: // 6. Rank
  361. szRankName = "Lider";
  362. default:
  363. szRankName = "Nema rank";
  364. }
  365. }
  366. /*case 20: // Rankovi za Black Saga
  367. {
  368. switch(PlayerInfo[playerid][pRank])
  369. {
  370. case 1: // 1. Rank
  371. szRankName = "Rookie Member";
  372. case 2: // 2. Rank
  373. szRankName = "Salvatore";
  374. case 3: // 3. Rank
  375. szRankName = "Commandant";
  376. case 4: // 4. Rank
  377. szRankName = "Matser";
  378. case 5: // 5. Rank
  379. szRankName = "Dragon matser";
  380. case 6: // 6. Rank
  381. szRankName = "Jefe";
  382. default:
  383. szRankName = "Nema rank";
  384. }
  385. }*/
  386. }
  387. return szRankName;
  388. }
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