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- if not turtle then
- printError("Requires a Turtle")
- return
- end
- local tArgs = { ... }
- -- if #tArgs ~= 1 then
- -- local programName = arg[0] or fs.getName(shell.getRunningProgram())
- -- print("Usage: " .. programName .. " <diameter>")
- -- return
- -- end
- local length = tonumber(arg[1])
- local height = tonumber(arg[2])
- local depth = tonumber(arg[3])
- -- Mine in a quarry pattern until we hit something we can't dig
- local size = tonumber(tArgs[1])
- if size < 1 then
- print("Excavate diameter must be positive")
- return
- end
- local depth = 0
- local unloaded = 0
- local collected = 0
- local xPos, zPos = 0, 0
- local xDir, zDir = 0, 1
- local goTo -- Filled in further down
- local refuel -- Filled in further down
- local function unload(_bKeepOneFuelStack)
- print("Unloading items...")
- for n = 1, 16 do
- local nCount = turtle.getItemCount(n)
- if nCount > 0 then
- turtle.select(n)
- local bDrop = true
- if _bKeepOneFuelStack and turtle.refuel(0) then
- bDrop = false
- _bKeepOneFuelStack = false
- end
- if bDrop then
- turtle.drop()
- unloaded = unloaded + nCount
- end
- end
- end
- collected = 0
- turtle.select(1)
- end
- local function returnSupplies()
- local x, y, z, xd, zd = xPos, depth, zPos, xDir, zDir
- print("Returning to surface...")
- goTo(0, 0, 0, 0, -1)
- local fuelNeeded = 2 * (x + y + z) + 1
- if not refuel(fuelNeeded) then
- unload(true)
- print("Waiting for fuel")
- while not refuel(fuelNeeded) do
- os.pullEvent("turtle_inventory")
- end
- else
- unload(true)
- end
- print("Resuming mining...")
- goTo(x, y, z, xd, zd)
- end
- local function collect()
- local bFull = true
- local nTotalItems = 0
- for n = 1, 16 do
- local nCount = turtle.getItemCount(n)
- if nCount == 0 then
- bFull = false
- end
- nTotalItems = nTotalItems + nCount
- end
- if nTotalItems > collected then
- collected = nTotalItems
- if math.fmod(collected + unloaded, 50) == 0 then
- print("Mined " .. collected + unloaded .. " items.")
- end
- end
- if bFull then
- print("No empty slots left.")
- return false
- end
- return true
- end
- function refuel(amount)
- local fuelLevel = turtle.getFuelLevel()
- if fuelLevel == "unlimited" then
- return true
- end
- local needed = amount or xPos + zPos + depth + 2
- if turtle.getFuelLevel() < needed then
- for n = 1, 16 do
- if turtle.getItemCount(n) > 0 then
- turtle.select(n)
- if turtle.refuel(1) then
- while turtle.getItemCount(n) > 0 and turtle.getFuelLevel() < needed do
- turtle.refuel(1)
- end
- if turtle.getFuelLevel() >= needed then
- turtle.select(1)
- return true
- end
- end
- end
- end
- turtle.select(1)
- return false
- end
- return true
- end
- local function tryForwards()
- if not refuel() then
- print("Not enough Fuel")
- returnSupplies()
- end
- while not turtle.forward() do
- if turtle.detect() then
- if turtle.dig() then
- if not collect() then
- returnSupplies()
- end
- else
- return false
- end
- elseif turtle.attack() then
- if not collect() then
- returnSupplies()
- end
- else
- sleep(0.5)
- end
- end
- xPos = xPos + xDir
- zPos = zPos + zDir
- return true
- end
- local function tryDown()
- if not refuel() then
- print("Not enough Fuel")
- returnSupplies()
- end
- while not turtle.down() do
- if turtle.detectDown() then
- if turtle.digDown() then
- if not collect() then
- returnSupplies()
- end
- else
- return false
- end
- elseif turtle.attackDown() then
- if not collect() then
- returnSupplies()
- end
- else
- sleep(0.5)
- end
- end
- depth = depth + 1
- if math.fmod(depth, 10) == 0 then
- print("Descended " .. depth .. " metres.")
- end
- return true
- end
- local function turnLeft()
- turtle.turnLeft()
- xDir, zDir = -zDir, xDir
- end
- local function turnRight()
- turtle.turnRight()
- xDir, zDir = zDir, -xDir
- end
- function goTo(x, y, z, xd, zd)
- while depth > y do
- if turtle.up() then
- depth = depth - 1
- elseif turtle.digUp() or turtle.attackUp() then
- collect()
- else
- sleep(0.5)
- end
- end
- if xPos > x then
- while xDir ~= -1 do
- turnLeft()
- end
- while xPos > x do
- if turtle.forward() then
- xPos = xPos - 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep(0.5)
- end
- end
- elseif xPos < x then
- while xDir ~= 1 do
- turnLeft()
- end
- while xPos < x do
- if turtle.forward() then
- xPos = xPos + 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep(0.5)
- end
- end
- end
- if zPos > z then
- while zDir ~= -1 do
- turnLeft()
- end
- while zPos > z do
- if turtle.forward() then
- zPos = zPos - 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep(0.5)
- end
- end
- elseif zPos < z then
- while zDir ~= 1 do
- turnLeft()
- end
- while zPos < z do
- if turtle.forward() then
- zPos = zPos + 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep(0.5)
- end
- end
- end
- while depth < y do
- if turtle.down() then
- depth = depth + 1
- elseif turtle.digDown() or turtle.attackDown() then
- collect()
- else
- sleep(0.5)
- end
- end
- while zDir ~= zd or xDir ~= xd do
- turnLeft()
- end
- end
- if not refuel() then
- print("Out of Fuel")
- return
- end
- print("Excavating...")
- local reseal = false
- turtle.select(1)
- if turtle.digDown() then
- reseal = true
- end
- local turnFlag = true
- local alternate = 0
- local done = false
- while not done do
- for n = 1, length do
- for _ = 1, height - 1 do
- if not tryForwards() then
- done = true
- -- cant forward
- break
- end
- end
- if done then
- break
- end
- if n < length then
- if turnFlag then
- turnLeft()
- if not tryForwards() then
- done = true
- break
- end
- turnLeft()
- else
- turnRight()
- if not tryForwards() then
- done = true
- break
- end
- turnRight()
- end
- turnFlag = not turnFlag
- end
- end
- if done then
- break
- end
- -- width loop
- -- if height > 1 then
- -- if turnFlag == 0 then
- -- turnRight()
- -- else
- -- if alternate == 0 then
- -- turnLeft()
- -- else
- -- turnRight()
- -- end
- -- alternate = 1 - alternate
- -- end
- -- turnFlag = not turnFlag
- -- end
- if not tryDown() then
- done = true
- break
- end
- turnFlag = not turnFlag
- end
- print("Returning to surface...")
- -- Return to where we started
- goTo(0, 0, 0, 0, -1)
- unload(false)
- goTo(0, 0, 0, 0, 1)
- -- Seal the hole
- if reseal then
- turtle.placeDown()
- end
- print("Mined " .. collected + unloaded .. " items total.")
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