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- on join:
- if {noob.%player%} is true:
- clear player's inventory
- teleport player to {darkloc}
- open chest with 1 row named "&cClasses" to player
- wait 1 tick
- format slot 0 of player with gray glass pane named "&7JutouRPG" to be unstealable
- format slot 1 of player with gray glass pane named "&7JutouRPG" to be unstealable
- format slot 2 of player with gray glass pane named "&7JutouRPG" to be unstealable
- format slot 6 of player with gray glass pane named "&7JutouRPG" to be unstealable
- format slot 7 of player with gray glass pane named "&7JutouRPG" to be unstealable
- format slot 8 of player with gray glass pane named "&7JutouRPG" to be unstealable
- format slot 3 of player with stick named "&cMage" to close then run [make player execute command "/mage"]->[set {noob.%player%} to false]->[make console execute command "warp spawn2 %player%"]->[set {class.%player%} to "mage"]
- format slot 4 of player with iron sword named "&cWarrior" to close then run [make player execute command "/warrior"]->[set {noob.%player%} to false]->[make console execute command "warp spawn2 %player%"]->[set {class.%player%} to "warrior"]
- format slot 5 of player with iron axe named "&cArcher" to close then run [make player execute command "/archer"]->[set {noob.%player%} to false]->[make console execute command "warp spawn2 %player%"]->[set {class.%player%} to "archer"]
- else:
- teleport player to {spawnloc}
- every 5 seconds:
- loop all players:
- if {noob.%loop-player%} is true:
- open chest with 1 row named "&cClasses" to loop-player
- wait 1 tick
- format slot 0 of loop-player with gray glass pane named "&7JutouRPG" to be unstealable
- format slot 1 of loop-player with gray glass pane named "&7JutouRPG" to be unstealable
- format slot 2 of loop-player with gray glass pane named "&7JutouRPG" to be unstealable
- format slot 6 of loop-player with gray glass pane named "&7JutouRPG" to be unstealable
- format slot 7 of loop- player with gray glass pane named "&7JutouRPG" to be unstealable
- format slot 8 of loop-player with gray glass pane named "&7JutouRPG" to be unstealable
- format slot 3 of loop-player with stick named "&cMage" to close then run [make loop-player execute command "/mage"]->[set {noob.%loop-player%} to false]->[make console execute command "warp spawn2 %loop-player%"]->[set {class.%loop-player%} to "mage"]
- format slot 4 of loop-player with iron sword named "&cWarrior" to close then run [make loop-player execute command "/warrior"]->[set {noob.%loop-player%} to false]->[make console execute command "warp spawn2 %loop-player%"]->[set {class.%loop-player%} to "warrior"]
- format slot 5 of loop-player with iron axe named "&cArcher" to close then run [make loop-player execute command "/archer"]->[set {noob.%loop-player%} to false]->[make console execute command "warp spawn2 %loop-player%"]->[set {class.%loop-player%} to "archer"]
- command /noobify <offline player>:
- permission: *
- trigger:
- set {noob.%arg-1%} to true
- send "&aSuccessful!"
- on join:
- if {noob.%player%} is not set:
- set {noob.%player%} to true
- command /mage:
- trigger:
- if {noob.%player%} is true:
- set {_stick} to a stick
- enchant {_stick} with sharpness 5
- give player {_stick} named "&cWand"
- give player a saddle named "&7Horse"
- give player a book named "&7Quest Book"
- command /warrior:
- trigger:
- if {noob.%player%} is true:
- give player a iron sword named "&cSword"
- give player a saddle named "&7Horse"
- give player a book named "&7Quest Book"
- command /archer:
- trigger:
- if {noob.%player%} is true:
- give player a iron axe named "&cBow"
- give player a saddle named "&7Horse"
- give player a book named "&7Quest Book"
- command /setdarkness:
- permission: *
- trigger:
- set {darkloc} to player's location
- command /warn [<player>] [<text>]:
- permission: staff.warn
- permission message: No permission.
- trigger:
- if arg-1 is set:
- if arg-2 is set:
- send "&cYou have warned &r%arg-1% &cfor &r%arg-2%&c."
- send "&cYou have been warned for &r%arg-2%&c." to arg-1
- else:
- send "&cInvalid usage, use &r/warn player reason"
- command /vanish:
- permission: staff.vanish
- permission message: No permission
- trigger:
- if {vanish.%player%} is not set:
- set {vanish.%player%} to true
- send "&cYou are now &rINVISIBLE &cto all &rNON-STAFF&c players."
- hide player from all players
- loop all players:
- if loop-player has permission "staff.vanish":
- reveal player to loop-player
- stop
- if {vanish.%player%} is false:
- set {vanish.%player%} to true
- send "&cYou are now &rINVISIBLE &cto all &rNON-STAFF&c players."
- hide player from all players
- loop all players:
- if loop-player has permission "staff.vanish":
- reveal player to loop-player
- stop
- if {vanish.%player%} is true:
- set {vanish.%player%} to false
- send "&cYou are now &rVISIBLE &cto all players."
- reveal player to all players
- command /trash:
- trigger:
- open chest with 3 rows named "&cTrash" to player
- wait 1 tick
- format slot 0 of player with stick named "&cThrow anything into here and then close the chest" to be unstealable
- command /check <player>:
- permission: *
- trigger:
- send "&c%arg-1%'s info"
- send "&7"
- send "&cClass: %{class.%arg-1%}%
- send "&cNew Player: %{noob.%arg-1%}%"
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