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- --Created with PenguinAnonymous's compiler
- --PenguinAnonymous is not responsible for damages caused to your game
- --This plugin does not remove things
- --PenguinAnonymous cannot be held resonsible for manual deletion for the purpose of testing
- --Keep in mind, any items that cause errors in compilation will be skipped and documented within the last line of the disclaimer comments
- --Thank you for using my plugin and enjoy :)
- --It is free to use
- --If you use this plugin to create your own, please give me credit
- --Z_V edited my plugin to look like his own and published it without giving me credit, and that makes me very angry
- --Errors: WeldConstraint,Attachment,SpringConstraint
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Part")
- o3 = Instance.new("Part")
- o27 = Instance.new("Part")
- o1.Parent = mas
- o1.BrickColor = BrickColor.new("Cyan")
- o1.Transparency = 0.99000000953674
- o1.Position = Vector3.new(-4.61742973, 80.7341309, -56.6438942)
- o1.Size = Vector3.new(4, 1, 2)
- o1.CFrame = CFrame.new(-4.61742973, 80.7341309, -56.6438942, 0.99999845, 0, 0, 0, 0.99999845, 0, 0, 0, 1)
- o1.BottomSurface = Enum.SurfaceType.Smooth
- o1.FrontSurface = Enum.SurfaceType.Weld
- o1.TopSurface = Enum.SurfaceType.Smooth
- o1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- o1.Position = Vector3.new(-4.61742973, 80.7341309, -56.6438942)
- o3.Parent = mas
- o3.BrickColor = BrickColor.new("Cyan")
- o3.Position = Vector3.new(-4.61649752, 87.1634216, -65.0394058)
- o3.Size = Vector3.new(14.0200024, 15.1000004, 14.8499994)
- o3.CFrame = CFrame.new(-4.61649752, 87.1634216, -65.0394058, 0.999999046, 0, 0, 0, 0.999999046, 0, 0, 0, 1)
- o3.BottomSurface = Enum.SurfaceType.Smooth
- o3.TopSurface = Enum.SurfaceType.Smooth
- o3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- o3.Position = Vector3.new(-4.61649752, 87.1634216, -65.0394058)
- o27.Parent = mas
- o27.BrickColor = BrickColor.new("Bright blue")
- o27.Transparency = 0.99000000953674
- o27.Position = Vector3.new(-4.55736732, 97.5147247, -64.6900177)
- o27.Anchored = true
- o27.Size = Vector3.new(10.8800001, 1, 11.3199987)
- o27.CFrame = CFrame.new(-4.55736732, 97.5147247, -64.6900177, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o27.BottomSurface = Enum.SurfaceType.Smooth
- o27.TopSurface = Enum.SurfaceType.Smooth
- o27.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o27.Position = Vector3.new(-4.55736732, 97.5147247, -64.6900177)
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- game:GetService("Lighting").Ambient = Color3.new(0, 0, 0)
- game:GetService("Lighting").Brightness = 2
- game:GetService("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
- game:GetService("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
- game:GetService("Lighting").GlobalShadows = true
- game:GetService("Lighting").OutdoorAmbient = Color3.new(0.501961, 0.501961, 0.501961)
- game:GetService("Lighting").Outlines = false
- game:GetService("Lighting").GeographicLatitude = 41.733299255371
- game:GetService("Lighting").TimeOfDay = "14:00:00"
- game:GetService("Lighting").FogColor = Color3.new(0.752941, 0.752941, 0.752941)
- game:GetService("Lighting").FogEnd = 100000
- game:GetService("Lighting").FogStart = 0
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