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- Critical Injury Resistance: Similar to a true Vetala, Nephilim have an incredible resistance to damage. If they are hit in a vulnerable point, they add a +50 bonus to any PhR check to overcome the effects of the critical.
- Blood Ecstasy: If a Nephilim ingests large amounts of blood, he enters a supernatural state that increases his capabilities. Beginning one minute after feeding, he receives a +10 AAB and a +1 to one characteristic, determined at chargen. Five minutes after the boost begins, it ends and he collapses Although he does not suffer internal damage, he cannot get up again until 2 or 3 hours have passed.
- Rapid Healing: Increase natural regen by 1, you must drink blood in addition to your regular forms of nourishment.
- Photosensitive Skin: Strong light is detrimental to the Nephilim. When you come into contact with light from a powerful source (sunlight for example) they must make a PhR against a difficulty of 40-140 depending on degree of exposure, intensity, purity of light. If fail by less than 30, suffer 10 points of damage and a -20 AAP due to pain. if fail by over 30, damage is 20 and AAP is -40. Penalty lasts for 3 turns after Nephilim is no longer in contact with light
- Blood Obsession: If you drink ENOUGH blood, especially with routine use of Blood Ecstasy, develop psychological dependance. Gain disadvantage Addiction(Drink Blood). If you already have it, it gets worse: double the penalties imposed for not satisfying the addiction, and must test willpower every time you see blood flow to avoid losing control and trying to drink it.
- Ill Health: You be a sicky anaemic nigga. -20 disease resist
- Immortal Soul: -3 penalty to XP gained at end of each gaming sesh
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