Advertisement
Guest User

Untitled

a guest
Jan 22nd, 2020
98
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.10 KB | None | 0 0
  1. Tens of thousands of years ago, there was a hero from the era of giant dinosaurs! And weird penguins chasing behind!
  2. -Rano (Warrior)
  3. Want to eat it? (Skill Skill)
  4. Use fishing bait, and use 'craze' or '咻 ~' according to the distance from the enemy.
  5. Rubbing: When there are enemies in the attack area, the physical damage of [150/250/400]% of the attack power is given according to the number of chain blocks.
  6. 咻 ~: When there are no enemies in the attack range, it will be thrown forward and deal 400% of physical damage.
  7. Flick forward! (Passive, Main Type)
  8. ★ 4 ~ 5: When entering the battle, Rano will ride the original dinosaur Rex. When using triple chain blocks, 'Flick Forward!' Will be used additionally, and 2000% physical damage will be dealt. In addition, Rex will cast 'Ah!' When attacked 5 times, and reduce the enemy's avoidance rate by 30% within 5 seconds, and enter a fainting state within 2 seconds. (Cooldown: seconds)
  9. The special skill will be changed to 'Primitive Ancient Instinct'.
  10. Primitive Ancient Instinct: Attack power increased by 175%, crit rate and defense penetration increased by 30% within 10 seconds. When relaunched within the duration, the duration will be reset.
  11. Conditioning Cuisine Boom (Lano's Extraordinary Weapon)
  12. ★ 4 ~ 5: (Passive Skill Enhancement) After casting 'Flick Forward!', 'Ping Ping' which gives 250% physical damage to attack power every 0.1 seconds is cast within 3 seconds. (Additional passive skills) At the end of 'Ping Ping Bang', 'Dirty, Spit' that casts 1000% physical damage to attack power. (Additional passive skills) When using our army blocks while 'ping ping bang', the damage amount of 'dirty, vomit' according to the number of chain blocks will increase by 500% [1/2/4] times. (Up to 12 overlaps)
  13. ★ 6: (Passive Skill Enhancement) After casting 'Flick Forward!', 'Ping Ping Bang' which gives 500% physical damage to attack power every 0.1 seconds is cast for 3 seconds. (Additional passive skills) At the end of 'Ping Ping Bang', 'Dirty, Spit' that casts 2000% physical damage to attack power. (Additional passive skills) When using our army blocks while 'ping ping bang' is in progress, the amount of damage will be increased by 1000% [1/2/4] times according to the number of chain blocks. (Up to 12 overlaps)
  14. -Olga (Hunter)
  15. Summary Judgment (Block Skill)
  16. Fires a summary judgment that grants [150/270/450]% magic damage to the enemy in front of the number of chain blocks. It is in the “executing” state for [5] seconds and increases the critical strike chance by 40%. During execution, Olka can only use passive skills.
  17. Queen Jade (Passive, Supported)
  18. ★ 4 ~ 5: When using your own block skills in the "Execution" state, you will summon the "Missile Penguin" that inflicts 1000% magic damage to the enemy in front.
  19. When 'Missile Penguin' is summoned 2 times, the duration of the 'Execution' state will increase by 3 seconds. And special skills will be changed to 'Super Queen'.
  20. Super Queen: Increases critical strike damage by 150% within 10 seconds.
  21. ★ 6: When using your own block skills in the "Execution" state, you will summon a "Missile Penguin" that deals 2000% magical damage to the enemy in front.
  22. When 'Missile Penguin' is summoned 2 times, the duration of the 'Execution' state will increase by 3 seconds. And special skills will be changed to 'Super Queen'.
  23. In the "executing" state, when other units use three chain blocks, "Fire Penguin" will be summoned within 3 seconds and will give all enemies in front 800% magic damage every 0.1 seconds and reduce the avoidance rate by 20%.
  24. Super Queen: Increases critical strike damage by 300% within 10 seconds. When activated for the duration, summons the usual [3] Multi-Power Missile Penguin 'Red Comet' and deals magical damage.
  25. Mind Breaker (Olka's Extraordinary Weapon)
  26. ★ 4 ~ 5: (Passive Skill Enhancement) When using your own block skills in the state of "Execution", the Missile Penguin will appear on the market with a 50% chance.
  27. ★ 6: (Passive Skill Enhancement) When using your own block skills while in the "Execution" state, Missile Penguins will appear on the market with a 50% chance.
  28. (Additional passive skills) In the state of "Execution", when using other special skills of our army, call "Steam Monster Legion Penguin" within 5 seconds. While the Steam Monster Legion Penguin exists, it will increase Olga ’s total damage by 50%, and increase Olga ’s resistance to penetration by 50%. (Cooldown: 5 seconds)
  29. ■ Did I mention dinosaurs and strange penguins? If you want to know more details, please confirm the following!
  30. -Added 1 hero story of Olga and Rano.
  31. -Added 11 types of interaction between Olga and Rano.
  32. -Added 2 illustrations of Olga and Rano.
  33. ■ Brand new heroes with breakthrough potential! Welcome heroes who are strong to return!
  34. -Benjamin (Magic)
  35. Demon Analyzer (Block Skill)
  36. (Originally): Set the exploration area that grants [64/120/240]% magic damage to the attacker based on the number of blocks removed.
  37. (Change): According to the number of blocks removed, set [64/120/240]% of magic damage to self and ignore the 'exploration area' instead of the damage effect. 'Exploring the area' will put the enemy in 'Dan Suo' state. '
  38. Power of Heaven (Banjamin's Extraordinary Weapon)
  39. ★ 6 (formerly): The resistance and hit rate of enemies in the exploration state are reduced by 20%. If the enemies in the exploration state are in the exploration area, they will deal an additional 50% magical damage. The range of the exploration area has been increased to 50%.
  40. ★ 6 (Change): The resistance and hit rate of enemies in the exploration state are reduced by 20%. If the enemies in the exploration state are in the exploration area, they will deal an additional 150% magical damage. The range of the exploration area has been increased to 50%.
  41. -Isis (Warrior)
  42. Ritual of Wrath (Ishish Extraordinary Weapon)
  43. 6 (Original): (Passive Skill Enhancement) All enemies hit by 'Desert Wave' have SP reduced by 15, the number of hits required to activate 'Desert Wave' has been changed to 3, and the cooldown has been reduced by 1.5 seconds .
  44. (Additional passive skills) When using "Desert Waves" twice, immediately launch "Desert Wrath".
  45. Desert Wrath: Inflicts 1000% of its magical damage to the enemy and stuns the enemy for 1.5 seconds and flies. (Cooldown: 3 seconds)
  46. 6 (Change): (Passive Skill Enhancement) The SP reduction of all enemies hit by 'Desert Waves' has been increased by 15.The number of hits required to launch 'Desert Waves' has been changed to 3 and the cooldown has been reduced by 2 seconds. .
  47. (Additional passive skills) When using "Desert Waves" twice, immediately launch "Desert Wrath".
  48. Desert Wrath: Ignores the damage effect instead, and inflicts 2000% of magical damage to the enemy, and stuns the enemy for 1.5 seconds and flies. (Cooldown: 1.5 seconds)
  49. -Kai Long (Archer)
  50. Nike Us (Karon's Extraordinary Weapon)
  51. ★ 6 (Original): (Block Skill Enhancement) "Roman's Axe" replenishment increased by [2/4/6]. (Passive Skill Enhancement) Kailong's "Combat" will rise, and the defense penetration will increase by 400 than usual. Every 5 'Roman's Axes' are thrown, the next axe will be changed to 'Glory of the Fighter' and will give the enemy 1000% of physical damage. 'Glory of the Fighter' ignores the effect of taking damage instead, and stuns the enemy for 2 seconds.
  52. ★ 6 (Change): (Block Skill Enhancement) "Roman's Axe" replenishment increased by [2/4/6]. (Passive Skill Enhancement) Kailong's "Combat" will rise, and defense penetration will increase by 2,500 than usual. For every 3 'Roman's Axes' thrown, the next axe is changed to 'Glory of the Fighter' and inflicts 2400% of physical damage to the enemy. 'Glory of the Fighter' ignores the effect of taking damage instead, and stuns the enemy for 2 seconds.
  53. -Arachne (Archer)
  54. Predatory Time (Passive, Main Type)
  55. ★ 6 (formerly): When eliminating the three chain blocks, summon 'Little Spider' to give the last enemy in the area an additional 300% of physical damage. Enemies attacked by 'Little Spiders' will become 'Spider Venom'.
  56. Enemies caught in the 'spider poison' state will reduce Arakne ’s attack power by 5% of their defense power and will take 100% of their physical damage every second for 5 seconds. (Up to 6 overlaps)
  57. ★ 6 (Change): When eliminating the three chain blocks, summon 'Little Spider' to give the last enemy in the area an additional 300% physical damage. Enemies attacked by 'Little Spiders' will become 'Spider Venom'.
  58. Enemies caught in the 'spider poison' state will reduce Arakne ’s attack power by 5% of their defensive power within 10 seconds and will take 100% of their physical damage every second. (Up to 12 overlaps)
  59. Predator (Arakne's Extraordinary Weapon)
  60. ★ 6 (Original): (Passive skill enhancement) 'Little Spider' ignores the effect of enemy instead of taking damage.
  61. (Additional passive skills) When the 'Little Spider' hits, it will summon the 'Huge Spider' and deal 500% physical damage to the enemy. Enemies attacked by 'giant spiders' will fall into 'spider poison state'. Arachne can restore 50% of the physical damage of the 'Huge Spider'. If the enemy gets a debuff, it will give the 'Huge Spider' an additional 500% of its attack power. When the 'Huge Spider' hits, it will generate 1 block. 'Huge Spider' ignores the effect of taking damage instead. (Cooldown: 1 second)
  62. ★ 6 (Change): (Passive skill enhancement) 'Little Spider' ignores the effect of enemy instead of taking damage.
  63. (Additional passive skills) When 'Little Spider' hits, it will summon 'Huge Spider' and deal 1000% physical damage to the enemy. Enemies attacked by 'giant spiders' will fall into 'spider poison state'. Arachne can restore 50% of the physical damage of the 'Huge Spider'. If the enemy gets a debuff, it will give the 'Huge Spider' an additional 1000% of attack power. When the 'Huge Spider' hits, it will generate 1 block. 'Huge Spider' ignores the effect of taking damage instead. (Cooldown: 0.7 seconds)
  64. ■ Fixed game errors
  65. -Fixed an issue that ignored the effect of replacing the damage effect and did not apply to the goddess' holy wall.
  66. -Fixed the issue where the goddess officer ’s holy wall did not take damage instead, and our army lost its physical distribution.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement