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- --[[ Espada ]]--
- game.ReplicatedStorage.EventosItems.EspadaEvento.OnServerEvent:Connect(function(player)
- if player.leaderstats.Dinero.Value >= 100 then --Dinero necesario para poder comprar el item
- player.leaderstats.Dinero.Value = player.leaderstats.Dinero.Value - 100 --Precio del item then
- game.ServerStorage.ItemsTienda.Espada:Clone().Parent = player.Backpack
- end
- end)
- --[[ Pistola ]]--
- game.ReplicatedStorage.EventosItems.PistolaEvento.OnServerEvent:Connect(function(player)
- if player.leaderstats.Dinero.Value >= 200 then --Dinero necesario para poder comprar el item
- player.leaderstats.Dinero.Value = player.leaderstats.Dinero.Value - 200 --Precio del item then
- game.ServerStorage.ItemsTienda.Pistola:Clone().Parent = player.Backpack
- end
- end)
- --[[ Radio ]]--
- game.ReplicatedStorage.EventosItems.RadioEvento.OnServerEvent:Connect(function(player)
- if player.leaderstats.Dinero.Value >= 300 then --Dinero necesario para poder comprar el item
- player.leaderstats.Dinero.Value = player.leaderstats.Dinero.Value - 300 --Precio del item then
- game.ServerStorage.ItemsTienda.Radio:Clone().Parent = player.Backpack
- end
- end)
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