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enchants final for real this time

a guest Aug 21st, 2018 169 Never
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  1. Some people requested I make an enchant list of the enchants actually worth using, so here you go for those that want to go hunting. Keep in mind if you're still in early game (pre 500+) with equips you don't care about you're probably better off slapping Fox on everything. It drops from Ciar normal and some other places. I'm not gonna bother listing what these all do. You can look that up on your own at pro.mabibase.com/enchants/search. I'm not going to be listing cp scrolls either.
  2.  
  3.  
  4.  
  5. >>>>>Non bridged enchants, these range from very easy to very hard/expensive to get but don't require enchant bridging.<<<<<
  6.  
  7. >1h weapons<
  8.  
  9. Prefix:
  10. >Wolf Hunter (rC, burn drops from blue and black Dire Wolves)
  11. >Fang (rD, drops from Giant Black Wolves)
  12. >Cypress (r7, burn drops from Pantay variants); Lizard (rB, burn drops from Pantay variants)
  13. >Shadow Hunter (r5, burns drop from Shadow Wiz int+ and Dorren's Request Hard, requires high ranked alchemy to get anything out of it)
  14. >Wyllow (r6, scroll drops from Peaca Basic)
  15.  
  16. Suffix:
  17. >Tireless (rA, scroll drops from Giant Werewolves in Fiodh Adv)
  18.  
  19.  
  20. >2h weapons<
  21.  
  22. Prefix:
  23. >Untamed (rA, burn drops from Ciar Normal hm)
  24. >Necromancer (r6, scroll drops from Math Adv and Alby hm)
  25. >Lich/Rich (r7, burn drops on a silver knight sword from Shadow Wiz Adv+)
  26.  
  27. Suffix:
  28. >Barbarian (rA, scroll drops from Rundal Adv hm);
  29. >Revolver (r3, crossbows only, scroll drops from Ciar adv and Barri adv, requires high rank weaving and tailoring)
  30.  
  31.  
  32. >Helm<
  33.  
  34. Prefix:
  35. >Stiff* (r9, this is a weapon only enchant but a pre enchanted stiff tail cap drops from Rundal normal)
  36. >Vine (rC, burn is a rare drop from Guardian of Avon with a higher droprate the harder the difficulty is)
  37. >Blunt (rC, burn drops from boss of Par Normal or Brown Grumbills in various Tailteann SMs)
  38. >Round (rA, scroll Barri Adv bonus reward)
  39.  
  40. Suffix:
  41. >Dexterity (rA, scroll drops from sulfur spider extremely rarely as well as from past events, priced around 4m-5m)
  42. >Sniping* (r8, like the stiff tail cap this is a weapon only enchant that drops on a hat from the new raid)
  43. >Delusional* (rB, same as the sniping hat except less powerful and drops from Fiodh Int 4)
  44.  
  45. *Since these items drop pre-enchanted with weapon enchants, it's one or the other. You can't have both Stiff and Delusional on a hat for example. Vine/Delusional is a great midgame hat however.
  46.  
  47.  
  48. >Body<
  49.  
  50. Prefix:
  51. >Victorious (rC, burn is very common from Fiodh int 2, you should have this on all your clothes until you get something better, the burn itself is also useful since it's on a glove and is close to most good glove prefixes like sacrificial)
  52. >Conceptual (r6, heavy armor only, scroll drops from Par Mirror Witch dungeon)
  53. >Ancient (r5, leather armor only, scroll drops from Defeat Fomor Commander II Adv+)
  54. >Sight (rC, heavy armor only, scroll drops from Black Warrior field boss)
  55.  
  56. Suffix:
  57. >Shard (rD, similar to Victorious in that you can't really go wrong with putting it on pretty much everything, however it's much harder to get, burn being a rare drop from The New King's Request)
  58. >Imp (rA, heavy armor only, scroll drops commonly enough from Rundal Siren)
  59. >Avenger (r2, burn drops from Crag Cow Hard, while this doesn't require a bridge I wouldn't recommend trying to put it on unless you want to blow up a LOT of armor)
  60. >Pirate (rB, light armor only, scroll drops from Rundal Adv)
  61.  
  62.  
  63. >Gloves<
  64.  
  65. Prefix:
  66. >Sacrificial (rC, scroll drops from Cleanse the Graveyard Int and Alby Int 4)
  67. >Cold-hearted (rD, burns drop from Alby Int and pretty much every Tailteann SM)
  68. >Metal Needle (rA, metal equips only, burns drop from Alby Adv and Fomor Attack Adv, archers stay away)
  69.  
  70. Suffix:
  71. >Burst Knight (rA, metal gloves/boots only, scroll drops from Fiodh Adv,)
  72. >Elegant (rA, scroll drops from Secret Experiment Adv, burns drop from Defeat Fomor Commander 2 Hard, pretty pricey similiar to Dexterity)
  73.  
  74.  
  75. >Shoes<
  76.  
  77. Prefix:
  78. >Sacrificial
  79. >Metal Needle
  80.  
  81. Suffix:
  82. >Burst Knight
  83. >Elegant
  84. >Hawk (rA, scroll drops from Hot Air Ballooning max stars)
  85. >Viscount (rA, scroll drops from Hot Air Ballooning max stars)
  86.  
  87.  
  88. >Shield<
  89.  
  90. Prefix:
  91. >Peculiar (rC, scroll found by l-rodding around Iria)
  92. >Unusual (rA, more l-rodding how fun)
  93.  
  94. Suffix:
  95. >Professor (rA, scroll drops from Gold Kiwi field boss)
  96.  
  97.  
  98. >Accessories<
  99.  
  100. Prefix:
  101. >Light (r9, scroll drops from Rundal Normal hm)
  102. >Stout (rA, drops from Rundal Adv hm)
  103. >Precise (rA, drops from Alby Adv hm or Red Dragon Hard)
  104. >Marquis (not actually obtainable, these were an event mistake and there's quite a few of them still floating around, if you DO get your hands on one of these either by buying or trading you won't be able to get rid of it without unlocking and if you burn it when it finally breaks you can't put it on another accessory)
  105.  
  106. Suffix:
  107. All the good accessory suffixes come from Nao, and they're all r9 and must be bridged, being Earthquake, Lilly, Passing Rain/Downpour, etc. It's a gift for your 20th birthday which is not achievable if you actively play, you have to age alts and remember to collect them until you get the one you want. If you don't want to bother with that I recommend Wild Boar, it drops from boars around Tailteann and in Fiodh. You can also use Thief.
  108.  
  109.  
  110.  
  111. >>>>>BRIDGING. If you really wanna go that extra mile. These enchants require bridges sequenced in rank order. That means to bridge a r6 prefix, you'd have to enchant all prefix rA>r9>r8>r7 and so on until you get to put on the enchant you need. Most equips WILL die during bridging unless korea rng favors you.<<<<<
  112.  
  113.  
  114. >1h weapons<
  115.  
  116. Prefix:
  117. >Stiff (r9, burn drops from Rundal Normal, this is really not worth it just go with Lizard, worth noting a Stiff Fierce Mace drops pre enchanted from Ciar Int 4)
  118.  
  119. Suffix:
  120. >Crow/Raven (r9, a scroll drops from Barri Basic treasure rooms and a burn drops from Barri Basic end chest)
  121. >Spike (r5, the big one usually everyone wants, scroll drops from Ciar Adv while burns drop from Ciar Adv hm, comes pre enchanted on a battlesword from Offering Hard)
  122. >Horn (r5, scroll drops from Fiodh Int 4)
  123.  
  124.  
  125. >2h weapons<
  126.  
  127. Prefix:
  128. >Glorious (r8, bows/crossbows only, burn drops on a composite bow from SCC Adv+)
  129.  
  130. Suffix:
  131. >Wanderer (r9, bows/crossbows only, scroll drops from Alby Adv hm)
  132. >Sniping (r8, bows/crossbows only, burn drops from Ghosts of Partholon Int+)
  133. >Lethal/Deadly (r9, scroll drops from Gold Goblins and Shadow Warriors)
  134. >Alligator/Crocodile (r7, the big one for 2h weapons, drops on a burn from SCC Hard and Lingering Darkness Hard)
  135.  
  136.  
  137. >Body<
  138.  
  139. Prefix:
  140. >Extraordinary (r9, scroll drops from Peaca Normal)
  141. >Restored (r7, scroll drops from Lingering Darkness elite)
  142.  
  143. Suffix:
  144. >Otter (r9, heavy armor only, scroll drops from Ghost of Partholon basic)
  145. >Darkness/Pitch Black (r7, light armor/heavy armor only, burns drop from various field bosses as well as Defeat Fomor Commander 2 Adv+)
  146. >White Horse (r7, clothing only, scroll drops from Ciar Adv very rarely)
  147.  
  148.  
  149. >There are no bridgeable helm enchants really worth using<
  150.  
  151.  
  152. >Gloves<
  153.  
  154. Prefix:
  155. >Expansive (r9, gauntlets only, scroll drops from Their Method elite)
  156. >Marquis (r5, gauntlets only and only available from the Tara Auction, you CAN burn Marquis accessories for it but unless it's 0/0 dura you're a retard if you do this)
  157. >Wooden Needle (r8, the only thing this can be enchanted on that isn't a weapon are the Wooden Plate Cannon gloves and Boughs and Branches helm, burn drops from Alby Adv 3)
  158.  
  159. Suffix:
  160. >Dignified (r9, just a better Elegant for only gloves, scroll drops from Rundal Adv)
  161.  
  162.  
  163. >Shoes<
  164.  
  165. Prefix:
  166. >Oasis (r8, very rare scroll from Guardian of Avon Adv+)
  167. >Fleet (r9, heavy boots only, scroll drops from Fomor Attack Adv+)
  168.  
  169. Suffix:
  170. >Hard Peaca (r8, scroll drops from Peaca Basic and Int as well as being on multiple items in the Tara Auction)
  171.  
  172.  
  173. >Shield<
  174.  
  175. Suffix:
  176. >Alteration (r8, scroll from Ghosts of Partholon Adv+)
  177.  
  178.  
  179.  
  180.  
  181. >>>>>FOR MEGUCAS<<<<<
  182.  
  183. Every 20 int = 1 magic attack. That means an enchant giving a very middling amount of int is almost not worth bothering with.
  184.  
  185. Mage enchants are very lacking and few in number.
  186.  
  187. >Mana Hammer for gloves (r3, Tara Auction only, no bridging required).
  188. >Mana Summoner (rB suffix from Shadow Shire basic or killing balrogs) and
  189. >Mana Conjurer (r7, doesn't require bridging, Enemy Behind elite) are nice enchants for mana use reduction.
  190.  
  191. >Consider using some more crit focused enchants like the Stiff Tail Cap since even if int magic ignores prot, you still need a lot of crit if you want your bolts to do anything in harder content.
  192.  
  193. >If you're an absolute madman who uses rapiers or staves I'd reccomend putting Lizard/Deadly on them for this reason.
  194.  
  195. Aside from those, and you have enough crit, just put Mystical on everything imo. One is a prefix that drops from Cenae Irinid orb and the other is a suffix that drops from the new black herb dungeon. May require some bridging.
  196.  
  197. Sprout can be an ok filler suffix being only rD and dropping from Kings Request.
  198.  
  199.  
  200.  
  201.  
  202. >>>>>ALCHEMEME<<<<<
  203.  
  204. No clay/wind enchants really exist for anything other than memes. Technically wind alchemy damage boosts the damage of Shock but no one really uses Shock for the damage anyway.
  205.  
  206. Enchants are arguably the most important for alchemy because it has NO stat scaling whatsoever, just the base damage, multipliers from skills, and type of cylinder. Despite this, alch enchants are very limited and a pain to get. Keep in mind max damage does affect alchemy but the damage calc is really weird. +alch damage is worth far more than +max.
  207.  
  208.  
  209.  
  210.  
  211. >>Water<<
  212. Just like magic, you will need a LOT of crit if you intend to go in harder content with Water Cannon, and cylinders have jack shit for base crit. Note that the Royal Alch uniform and boots come pre enchanted and are probably BiS for water.
  213.  
  214.  
  215. >Cylinder<
  216.  
  217. Prefix:
  218. >Lizard/Stiff
  219. >Moist (r6, no bridge required, scroll and burn from Provo Int+)
  220. >Synergy (r5, no bridge required, scroll from Dorren's Request Hard/Elite, this is the best prefix for cylinders)
  221.  
  222. Suffix:
  223. >Wave (r5, no bridge required, Tara Auction only)
  224.  
  225.  
  226. >Shield<
  227.  
  228. Prefix:
  229. >Steam (r8, bridging required, scroll from The Other Alchemists Elite)
  230.  
  231.  
  232. >Accessory<
  233.  
  234. Prefix:
  235. >Transparent (rA, scroll from The Other Alchemists treasure room)
  236.  
  237. Suffix:
  238. >Tidal (rA, The Other Alchemists Elite treasure room)
  239.  
  240.  
  241. >Filler suffixes for +water damage. Can be applied to anything.
  242. Water Drop (rA, burn from Shadow Cast City Int+)
  243. Ripple (rB, burn from Guardian of Avon Int+, basically just a better Water Drop)
  244.  
  245.  
  246.  
  247. >>Fire<<
  248. Fire alchemy has a leg up over water due to Flame Burst ignoring prot, meaning you can neglect crit a bit and just tunnel pure damage.
  249.  
  250.  
  251. >Cylinder<
  252.  
  253. Prefix:
  254. >Synergy
  255. >Lizard/Stiff
  256.  
  257.  
  258. >Helm<
  259.  
  260. Suffix:
  261. >Flame (rA, scroll from Peaca Int)
  262.  
  263.  
  264. >Shoes<
  265.  
  266. Prefix:
  267. >Hot (r9, scroll drops from Alby Adv)
  268.  
  269.  
  270. >Body<
  271.  
  272. Prefix:
  273. >Explosive (rB, burn drops from Cenae variants, YOU DON'T HAVE TO JOUST)
  274.  
  275.  
  276. >Glove<
  277.  
  278. Prefix:
  279. >Spark (rD, burn drops from Fortinbras Expedition, good luck finding people to run this)
  280.  
  281.  
  282. >Shield<
  283.  
  284. Prefix:
  285. >Steam
  286.  
  287.  
  288. >Accessory<
  289.  
  290. Prefix:
  291. >Heated (rA, scroll drops from Ghosts of Partholon Adv+)
  292.  
  293. That's pretty much it. Just put generic max damage/crit enchants on the rest of the slots. Other alch enchants are mostly for crafting success rate which I won't go over, but the biggest most expensive one is Melting which increases synth chance.
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