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- # By LuisGz
- command /jugadores:
- trigger:
- loop all players:
- send "%loop-players%"
- send "&cTe han visto en la lista de jugadores" to loop-players
- on break:
- add type of event-block to {bloques-rotos.%player%::*}
- command /bloques-rotos <player>:
- trigger:
- set {_total} to size of {bloques-rotos.%player argument%::*}
- send "Bloques Rotos de %player argument%:"
- send "%player argument% a roto un total de %{_total}%"
- loop {bloques-rotos.%player argument%::*}:
- send "%loop-value%"
- on walk on grass:
- loop all blocks in radius 3 around player:
- if loop-blocks is not air:
- set loop-blocks to stone
- every 5 seconds:
- loop all players:
- send "Gracias por jugar aca!" to loop-players
- give stone named "Gracias!" to loop-players
- # By LuisGz
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