Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Build C - 7996238
- Known Issues
- Players can not use VOIP to communicate
- Players can experience severe delays and failures to equip items into the appropriate inventory slots
- Party leaders / members on the main menu can not kick party members out or leave party
- Nearby players will experience a visual stall when a player interacts with a shopping terminal, which lasts for up to several seconds
- Player is unable to spawn into Klescher, encountering an infinite load / black screen after dying with a crime stat
- There is no minimum altitude restriction to start quantum traveling
- ASOP Terminals can be accessed by other players while in-use by another player
- ASOP terminal displays successful retrieval with designated hangar number; however, there is no ship marker and designated hangar is empty
- Cave interiors on planets with breathable atmospheres do not have an atmosphere which will cause the player to die from suffocation
- AR Markers are present when opening the mobiGlas which can make it hard to read
- Players cannot pick up module attachments if they were dropped on the ground (multitool or medical attachments)
- The Filters in NikNax do not function
- Players can get stuck inside geometry by sitting on and getting up from some boxes on refinery decks
- Many mineable asteroids can’t be scanned
- Ships can explode after players exit them
- MFDs are difficult to interact with due to overriding Inner Thought prompts
- Various repair areas don't always spawn back all ship weapons after ship repair completes
- Refueling cost per SCU is extremely high
- Medpens and medical equipment have low LOD both in pharmacy kiosk and when being used
- Feature Updates
- Gameplay
- Upped brightness and increased the drop shadow of the mining UI
- Bug Fixes
- Fixed an issue that could cause infinite loading when loading back into PU after crashing out
- Players should now be able to complete purchases when using Pharmacy kiosk terminals
- Repair services should now correctly repair destroyed engines
- Players should now lose their loadout after dying and respawning and correctly leave a corpse behind
- Fixed an issue causing a location to count down and store ships when the ATC is under its occupancy limit (% of pads/docks in use)
- Fixed an issue causing some trees to not render for some players causing them to fly into invisible collision
- Large New Babbage hangars should no longer be missing collision on the walls and floor
- Final damage state in Hornet variants (F7C, Wildfire, Ghost) should no longer be missing their complete model for damage and ship
- Fixed an issue causing markers for appointment missions to be positioned away from the actual mission givers
- Casaba Kiosk should no longer be seen behind the desk in the Everus Harbor admin office
- There should no longer be Replace Me balls in Orison and New Babbage hangars
- Players should no longer experience severe delays when interacting with inventory after loading into locations that have a large amount of stored items
- Technical
- Fixed 4 Client Crashes
- Fixed 9 Server Crashes
- Fixed 2 Server Deadlock
- --------------------------------------------
- epic leak moment
- trans rights
Add Comment
Please, Sign In to add comment