tzAria

Evocati 3.17.0 - Build C Patch Notes

Mar 17th, 2022 (edited)
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  1. Build C - 7996238
  2.  
  3. Known Issues
  4.  
  5. Players can not use VOIP to communicate
  6. Players can experience severe delays and failures to equip items into the appropriate inventory slots
  7. Party leaders / members on the main menu can not kick party members out or leave party
  8. Nearby players will experience a visual stall when a player interacts with a shopping terminal, which lasts for up to several seconds
  9. Player is unable to spawn into Klescher, encountering an infinite load / black screen after dying with a crime stat
  10. There is no minimum altitude restriction to start quantum traveling
  11. ASOP Terminals can be accessed by other players while in-use by another player
  12. ASOP terminal displays successful retrieval with designated hangar number; however, there is no ship marker and designated hangar is empty
  13. Cave interiors on planets with breathable atmospheres do not have an atmosphere which will cause the player to die from suffocation
  14. AR Markers are present when opening the mobiGlas which can make it hard to read
  15. Players cannot pick up module attachments if they were dropped on the ground (multitool or medical attachments)
  16. The Filters in NikNax do not function
  17. Players can get stuck inside geometry by sitting on and getting up from some boxes on refinery decks
  18. Many mineable asteroids can’t be scanned
  19. Ships can explode after players exit them
  20. MFDs are difficult to interact with due to overriding Inner Thought prompts
  21. Various repair areas don't always spawn back all ship weapons after ship repair completes
  22. Refueling cost per SCU is extremely high
  23. Medpens and medical equipment have low LOD both in pharmacy kiosk and when being used
  24.  
  25. Feature Updates
  26. Gameplay
  27.  
  28. Upped brightness and increased the drop shadow of the mining UI
  29.  
  30. Bug Fixes
  31.  
  32. Fixed an issue that could cause infinite loading when loading back into PU after crashing out
  33. Players should now be able to complete purchases when using Pharmacy kiosk terminals
  34. Repair services should now correctly repair destroyed engines
  35. Players should now lose their loadout after dying and respawning and correctly leave a corpse behind
  36. Fixed an issue causing a location to count down and store ships when the ATC is under its occupancy limit (% of pads/docks in use)
  37. Fixed an issue causing some trees to not render for some players causing them to fly into invisible collision
  38. Large New Babbage hangars should no longer be missing collision on the walls and floor
  39. Final damage state in Hornet variants (F7C, Wildfire, Ghost) should no longer be missing their complete model for damage and ship
  40. Fixed an issue causing markers for appointment missions to be positioned away from the actual mission givers
  41. Casaba Kiosk should no longer be seen behind the desk in the Everus Harbor admin office
  42. There should no longer be Replace Me balls in Orison and New Babbage hangars
  43. Players should no longer experience severe delays when interacting with inventory after loading into locations that have a large amount of stored items
  44.  
  45. Technical
  46.  
  47. Fixed 4 Client Crashes
  48. Fixed 9 Server Crashes
  49. Fixed 2 Server Deadlock
  50.  
  51. --------------------------------------------
  52. epic leak moment
  53. trans rights
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