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- #ifndef BMPLOADER_H
- #define BMPLOADER_H
- #include<windows.h>
- class BmpLoader
- {
- public:
- unsigned char* textureData;
- int iWidth, iHeight;
- BmpLoader(const char*);
- ~BmpLoader();
- private:
- BITMAPFILEHEADER bfh;
- BITMAPINFOHEADER bih;
- };
- #endif // BMPLOADER_H
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