Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Somehow this seems close?
- Totodile Geodude
- -5 Rival fights
- -30 Manip
- -80 Route 30 fights
- -10 Early heals
- -20 Violet Mart
- -10 Abe
- -25 Rod
- -125 Sprout Tower fights
- -55 Sprout Tower movement
- -5 Skip Bitter Berry
- -5 Falkner
- -5 Violet Center
- -60 Union Cave
- -30 Slowpoke Well
- -70 Azalea Gym
- -15 Evolution cutscene
- -10 No overwrite for Cut
- -10 Fury Cutter teach
- -15 Rival 2
- -5 Snubbull
- -5 Whitney
- -35 Rival 3
- -5 Fewer Whitney split heals
- -10 (?) Other marts
- -5 Cry length
- -360 -290 TOTAL
- Quality-of-life variables:
- - Is anyone interested in botting Geodude and Poliwag manips?
- - Geodude manip will likely be hard to execute, but possibly easier than Toto (ball manip should be cluster-able?)
- - Geodude manip is mandatory, unlike Toto, which adds an entry barrier
- - Geodude is less risky, and risk is earlier (Tackle misses on Bellsprouts)
- - Geodude route is less optimized right now, which makes it more fun
- - Choosing Chikorita as your starter is cool
- - Sometimes you can Selfdestruct on Miltank or Quilava :)
- (assumes Poli catch is manipped)
- Notes from test run (full Geodude%):
- - Geodude cry is kinda long
- - Lots of SE/NVE text
- - Early game can use a lot fewer heals/healing items if you risk 1st Bellsprout and don't heal for Slowpoke Well
- Well: 4:06 with 1 enc, 3 turns saved, no misses
- Toto: 4:35 with 0 enc, no great or bad luck
Add Comment
Please, Sign In to add comment