Exarion

Geodude vs. Totodile (Raikou route)

Nov 28th, 2021 (edited)
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  1. Somehow this seems close?
  2.  
  3. Totodile Geodude
  4. -5 Rival fights
  5. -30 Manip
  6. -80 Route 30 fights
  7. -10 Early heals
  8. -20 Violet Mart
  9. -10 Abe
  10. -25 Rod
  11. -125 Sprout Tower fights
  12. -55 Sprout Tower movement
  13. -5 Skip Bitter Berry
  14. -5 Falkner
  15. -5 Violet Center
  16. -60 Union Cave
  17. -30 Slowpoke Well
  18. -70 Azalea Gym
  19. -15 Evolution cutscene
  20. -10 No overwrite for Cut
  21. -10 Fury Cutter teach
  22. -15 Rival 2
  23. -5 Snubbull
  24. -5 Whitney
  25. -35 Rival 3
  26. -5 Fewer Whitney split heals
  27. -10 (?) Other marts
  28. -5 Cry length
  29. -360 -290 TOTAL
  30.  
  31. Quality-of-life variables:
  32. - Is anyone interested in botting Geodude and Poliwag manips?
  33. - Geodude manip will likely be hard to execute, but possibly easier than Toto (ball manip should be cluster-able?)
  34. - Geodude manip is mandatory, unlike Toto, which adds an entry barrier
  35. - Geodude is less risky, and risk is earlier (Tackle misses on Bellsprouts)
  36. - Geodude route is less optimized right now, which makes it more fun
  37. - Choosing Chikorita as your starter is cool
  38. - Sometimes you can Selfdestruct on Miltank or Quilava :)
  39.  
  40. (assumes Poli catch is manipped)
  41.  
  42. Notes from test run (full Geodude%):
  43. - Geodude cry is kinda long
  44. - Lots of SE/NVE text
  45. - Early game can use a lot fewer heals/healing items if you risk 1st Bellsprout and don't heal for Slowpoke Well
  46.  
  47. Well: 4:06 with 1 enc, 3 turns saved, no misses
  48. Toto: 4:35 with 0 enc, no great or bad luck
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