Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ove_resistance = 0,
- -- Slows down movement of players through this node (max. 7).
- -- If this is nil, it will be equal to liquid_viscosity.
- -- Note: If liquid movement physics apply to the node
- -- (see `liquid_move_physics`), the movement speed will also be
- -- affected by the `movement_liquid_*` settings.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement