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Jul 12th, 2022
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  1. ove_resistance = 0,
  2. -- Slows down movement of players through this node (max. 7).
  3. -- If this is nil, it will be equal to liquid_viscosity.
  4. -- Note: If liquid movement physics apply to the node
  5. -- (see `liquid_move_physics`), the movement speed will also be
  6. -- affected by the `movement_liquid_*` settings.
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