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- Found path: /apps/steam/steamfolder/steamapps/common/7 Days To Die/7DaysToDie.x86_64
- Mono path[0] = '/apps/steam/steamfolder/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
- Mono config path = '/apps/steam/steamfolder/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/etc'
- Preloaded 'ScreenSelector.so'
- Preloaded 'libMouseLib.so'
- Preloaded 'libeac_server.so'
- Preloaded 'libeasyanticheat.so'
- Preloaded 'libgetrss.so'
- Preloaded 'libsteam_api.so'
- Preloaded 'steamclient.so'
- Unable to preload the following plugins:
- ScreenSelector.so
- libMouseLib.so
- libeac_server.so
- libeasyanticheat.so
- libgetrss.so
- libsteam_api.so
- steamclient.so
- Display 0 'LG TV 52"': 1360x768 (primary device).
- Desktop is 1360 x 768 @ 60 Hz
- Initialize engine version: 2018.2.0f2 (787658998520)
- Forcing GfxDevice: OpenGL Core
- GfxDevice: creating device client; threaded=1
- Renderer: GeForce GTX 770M/PCIe/SSE2
- Vendor: NVIDIA Corporation
- Version: 4.5.0 NVIDIA 390.116
- GLES: 0
- GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragm
- ent_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sa
- mpler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_
- ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_
- ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color G
- L_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirror
- ed_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem
- _extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer
- _unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 71871032
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.067 seconds
- Default vsync count 1
- requesting resize 1360 x 768
- Using native desktop resolution 1360 x 768
- requesting fullscreen 1360 x 768 at 0 Hz
- Desktop is 1360 x 768 @ 60 Hz
- UnloadTime: 0.593000 ms
- 2019-09-05T22:54:02 0.004 INF [Steamworks.NET] SteamAPI_Init() ok
- 2019-09-05T22:54:02 0.027 INF NET: InitCallbacks
- 2019-09-05T22:54:02 0.033 INF Texture quality is set to 1
- 2019-09-05T22:54:02 0.033 INF Precaching...
- 2019-09-05T22:54:02 0.035 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2019-09-05T22:54:02 0.096 INF [EAC] Initializing ...
- 2019-09-05T22:54:03 0.179 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2019-09-05T22:54:03 0.406 INF Precaching file: Data/Bundles/blocktextureatlases
- 2019-09-05T22:54:04 1.442 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
- 2019-09-05T22:54:13 10.659 INF Precaching file: Data/Bundles/terraintextures
- 2019-09-05T22:54:13 10.683 INF Precaching done
- 2019-09-05T22:54:13 10.922 INF Loading main scene
- Failed setting thread niceness (priority) to 0 due to EACCES (errno 13) violation. Lowering niceness (raising priority) requires CAP_SYS_NICE or superuser.
- (Filename: Line: 131)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.790000 ms
- 2019-09-05T22:54:13 11.027 INF Awake
- 2019-09-05T22:54:13 11.060 WRN Setting global culture failed!
- Localization language: English
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- 2019-09-05T22:54:13 11.108 INF Version: Alpha 17.4 (b4) Compatibility Version: Alpha 17.4, Build: Linux 64 Bit
- 2019-09-05T22:54:13 11.108 INF System information:
- 2019-09-05T22:54:13 11.176 INF OS: Linux 5.0 Ubuntu 19.04 64bit
- 2019-09-05T22:54:14 11.196 INF CPU: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz (cores: 8)
- 2019-09-05T22:54:14 11.196 INF RAM: 24021 MB
- 2019-09-05T22:54:14 11.196 INF GPU: GeForce GTX 770M/PCIe/SSE2 (3072 MB)
- 2019-09-05T22:54:14 11.196 INF Graphics API: OpenGL 4.5.0 NVIDIA 390.116 (shader level 5.0)
- 2019-09-05T22:54:14 11.196 INF Last played version: Alpha 17.4
- 2019-09-05T22:54:14 11.196 INF Local UTC offset: -4 hours
- 2019-09-05T22:54:14 11.197 WRN Setting global culture failed!
- 2019-09-05T22:54:14 11.207 INF Command line arguments: /apps/steam/steamfolder/steamapps/common/7 Days To Die/7DaysToDie.x86_64 -force-glcore -logfile /apps/steam/steamfolder/steamapps/common/7 Days To Die/7DaysToDie_Data/output_log__2019-09-05__22-52-40.txt
- 2019-09-05T22:54:14 11.210 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2019-09-05T22:54:14 11.211 INF Starting PlayerInputManager...
- 2019-09-05T22:54:14 11.222 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
- 2019-09-05T22:54:14 11.353 INF Starting UserProfileManager...
- 2019-09-05T22:54:14 11.375 INF ApplyAllOptions current screen 1360 x 768, 60hz, window 1360 x 768, fullscreen True FullScreenWindow
- 2019-09-05T22:54:14 11.423 INF [MODS] No mods folder found
- 2019-09-05T22:54:14 11.431 INF Loading permissions file at '/home/brian/.local/share/7DaysToDie/Saves/serveradmin.xml'
- 2019-09-05T22:54:14 11.485 INF Loading permissions file done.
- 2019-09-05T22:54:14 11.549 INF Awake done in 521 ms
- 2019-09-05T22:54:14 11.871 INF Atlas reset took 314 ms
- 2019-09-05T22:54:14 11.871 INF Atlas load took 322 ms
- Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 3969.
- Total: 15.627000 ms (FindLiveObjects: 0.884000 ms CreateObjectMapping: 0.232000 ms MarkObjects: 8.020000 ms DeleteObjects: 6.490000 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 3969.
- Total: 6.601000 ms (FindLiveObjects: 0.890000 ms CreateObjectMapping: 0.115000 ms MarkObjects: 5.549000 ms DeleteObjects: 0.046000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3969.
- Total: 9.579000 ms (FindLiveObjects: 1.007000 ms CreateObjectMapping: 0.159000 ms MarkObjects: 8.397000 ms DeleteObjects: 0.014000 ms)
- 2019-09-05T22:54:14 12.022 INF User joined: Rocker49457
- UMA Overlay loading took 245 ms
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- UMA Slot loading took 2 ms
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- 2019-09-05T22:54:17 15.030 INF WorldStaticData.Init() needed 2.068s
- 2019-09-05T22:54:18 15.261 INF [Steamworks.NET] Login ok.
- 2019-09-05T22:54:18 15.506 INF AchievementManager: Received stats and achievements from Steam
- 2019-09-05T22:54:24 21.396 INF NET: Starting server protocols
- [B]Bind exception: System.Net.Sockets.SocketException: Protocol option not supported
- at System.Net.Sockets.Socket.SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, Boolean optionValue) [0x00000] in <filename unknown>:0
- at LiteNetLib.NetSocket.BindSocket (System.Net.Sockets.Socket socket, System.Net.IPEndPoint ep, Boolean reuseAddress) [0x00000] in <filename unknown>:0 , errorCode: ProtocolOption
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
- 2019-09-05T22:54:24 21.417 INF NET: LiteNetLib server started
- 2019-09-05T22:54:24 21.417 INF [Steamworks.NET] NET: Server started
- 2019-09-05T22:54:24 21.418 INF StartGame
- 2019-09-05T22:54:24 21.821 INF Atlas reset took 369 ms
- Unloading 3 Unused Serialized files (Serialized files now loaded: 4)
- Unloading 731 unused Assets to reduce memory usage. Loaded Objects now: 24918.
- Total: 74.687000 ms (FindLiveObjects: 3.005000 ms CreateObjectMapping: 1.121000 ms MarkObjects: 63.901000 ms DeleteObjects: 6.659000 ms)
- 2019-09-05T22:54:25 22.895 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BlockDamageAI = 100
- GamePref.BlockDamageAIBM = 100
- GamePref.BlockDamagePlayer = 100
- GamePref.BloodMoonEnemyCount = 64
- GamePref.BloodMoonFrequency = 7
- GamePref.BloodMoonRange = 0
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = True
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 0
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 0
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = HordeEN17
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 17.4
- GamePref.GameWorld = Navezgane
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 1
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 3
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 41
- GamePref.LastGameResetRevision = 13
- GamePref.LastLoadedPrefab =
- GamePref.LastLoadedPrefabSize =
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 30
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.MaxUncoveredMapChunksPerPlayer = 524288
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAA = 1
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDynamicMusicEnabled = False
- GamePref.OptionsDynamicMusicVolume = 1
- GamePref.OptionsFieldOfView = 65
- GamePref.OptionsFieldOfViewNew = 65
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.375
- GamePref.OptionsGfxBloom = True
- GamePref.OptionsGfxDOF = False
- GamePref.OptionsGfxMotionBlur = 1
- GamePref.OptionsGfxSSAO = True
- GamePref.OptionsGfxSSReflections = False
- GamePref.OptionsGfxSunShafts = True
- GamePref.OptionsGraphicsQuality = 1
- GamePref.OptionsGrassDistance = 1
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 2
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = True
- GamePref.OptionsLODDistance = 0.5
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.5
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 0
- GamePref.OptionsReflectedShadows = False
- GamePref.OptionsReflectionBounces = 1
- GamePref.OptionsReflectionCullList = Default
- GamePref.OptionsReflectionFarClip = 30
- GamePref.OptionsReflectionQuality = 1
- GamePref.OptionsReflectionRefreshMode = ViaScripting
- GamePref.OptionsReflectionRefreshRate = 0
- GamePref.OptionsReflectionShadowDistance = 0
- GamePref.OptionsReflectionTimeSlicingMode = ReflectionsOnly Terrain
- GamePref.OptionsResolution = 0
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShadowDistance = 1
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsStreamingMipmapsBudget = 4096
- GamePref.OptionsStreamingMipmapsEnabled = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsTextureQuality = 1
- GamePref.OptionsTreeDistance = 4
- GamePref.OptionsTreeQuality = 1
- GamePref.OptionsUMATextureQuality = 1
- GamePref.OptionsViewDistance = 6
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterParticleLimiter = 0.5
- GamePref.OptionsWaterQuality = 1
- GamePref.OptionsZoomMouseSensitivity = 0.5
- GamePref.PartySharedKillRange = 100
- GamePref.PersistentPlayerProfiles = False
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561198075608949
- GamePref.PlayerKillingMode = 0
- GamePref.PlayerName = Rocker49457
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = /home/brian/.local/share/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText =
- GamePref.ServerMaxPlayerCount = 1
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 2
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 25003
- GamePref.TerminalWindowEnabled = True
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsImageEffects =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UserDataFolder = /home/brian/.local/share/7DaysToDie
- GamePref.WorldGenSeed =
- GamePref.WorldGenSize = 8192
- GamePref.XPMultiplier = 100
- GamePref.ZombieBMMove = 3
- GamePref.ZombieFeralMove = 3
- GamePref.ZombieMove = 0
- GamePref.ZombieMoveNight = 3
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 0
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimCount = 1
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 0
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = False
- 2019-09-05T22:54:25 22.929 INF StartAsServer
- 2019-09-05T22:54:33 30.467 INF Block IDs with mapping
- 2019-09-05T22:54:33 30.468 INF BlockIDs from Mapping
- 2019-09-05T22:54:34 31.467 INF Item IDs with mapping
- 2019-09-05T22:54:34 31.467 INF ItemIDs from Mapping
- 2019-09-05T22:54:37 34.378 INF createWorld: Navezgane, HordeEN17, GameModeSurvival
- 2019-09-05T22:54:37 34.544 INF Started thread ChunkRegeneration
- 2019-09-05T22:54:37 34.545 INF Started thread ChunkCalc
- 2019-09-05T22:54:37 34.872 INF World.Load: Navezgane
- 2019-09-05T22:54:37 34.888 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2019-09-05T22:54:37 34.889 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2019-09-05T22:54:44 41.895 INF Started thread GenerateChunks
- 2019-09-05T22:54:45 42.811 INF Loading dtm raw file took 634ms
- 2019-09-05T22:54:46 43.307 INF Biomes image size w= 3072, h = 3072
- 2019-09-05T22:54:47 44.839 INF Loading and creating biomes took 2027ms
- 2019-09-05T22:54:50 47.643 INF Loading and parsing of generator took 2804ms
- 2019-09-05T22:54:50 47.734 INF Started thread SaveChunks /home/brian/.local/share/7DaysToDie/Saves/Navezgane/HordeEN17/Region
- 2019-09-05T22:54:53 50.407 INF AstarManager Init
- 2019-09-05T22:55:05 62.714 INF Weather Packages Created FROM BIOMES
- 2019-09-05T22:55:05 62.933 INF createWorld() done
- 2019-09-05T22:55:05 62.936 INF Loading players.xml
- 2019-09-05T22:55:06 63.389 INF Created player with id=171
- 2019-09-05T22:55:06 63.463 INF Loaded player
- 2019-09-05T22:55:07 64.597 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 64, default = 8
- 2019-09-05T22:55:07 64.597 INF Setting for 'BuildCreate' does not match the default (server will go to the modded category): current = True, default = False
- 2019-09-05T22:55:07 65.031 INF OpenSpawnWindow
- 2019-09-05T22:55:07 65.046 INF StartGame done
- 2019-09-05T22:55:08 65.374 INF [Steamworks.NET] GameServer.Init successful
- 2019-09-05T22:55:08 65.384 INF [Steamworks.NET] Making server public
- Calling Animator.GotoState on Synchronize layer
- (Filename: Line: 1352)
- 2019-09-05T22:55:08 65.873 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90128846871131144, public IP=68.43.57.136
- 2019-09-05T22:55:08 65.910 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePublic)
- 2019-09-05T22:55:08 66.138 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775241042922861, server SteamID=90128846871131144, server public IP=68.43.57.136, server port=26900
- 2019-09-05T22:55:08 66.156 INF [Steamworks.NET] Lobby entered: 109775241042922861
- 2019-09-05T22:55:20 77.312 INF Respawn almost done
- 2019-09-05T22:55:20 77.330 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 644, 65, 706): localplayer
- 2019-09-05T22:55:38 95.228 INF Time: 1.05m FPS: 15.60 Heap: 1100.6MB Max: 1100.6MB Chunks: 225 CGO: 125 Ply: 1 Zom: 6 Ent: 10 (11) Items: 3 CO: 1 RSS: 3776.3MB
- 2019-09-05T22:56:08 125.676 INF Time: 1.55m FPS: 5.85 Heap: 1040.7MB Max: 1100.6MB Chunks: 240 CGO: 157 Ply: 1 Zom: 7 Ent: 10 (11) Items: 1 CO: 1 RSS: 3873.5MB
- 2019-09-05T22:56:38 155.848 INF Time: 2.06m FPS: 7.36 Heap: 1049.9MB Max: 1100.6MB Chunks: 245 CGO: 168 Ply: 1 Zom: 8 Ent: 11 (16) Items: 3 CO: 1 RSS: 3896.7MB
- 2019-09-05T22:57:08 185.602 INF VehicleManager Save
- 2019-09-05T22:57:08 186.139 INF Time: 2.56m FPS: 5.01 Heap: 1072.1MB Max: 1100.6MB Chunks: 247 CGO: 132 Ply: 1 Zom: 6 Ent: 8 (26) Items: 5 CO: 1 RSS: 3915.8MB
- 2019-09-05T22:57:40 217.210 INF Time: 3.06m FPS: 5.19 Heap: 1084.5MB Max: 1100.6MB Chunks: 247 CGO: 97 Ply: 1 Zom: 9 Ent: 12 (26) Items: 3 CO: 1 RSS: 3922.3MB
- 2019-09-05T22:58:11 248.319 INF Time: 3.56m FPS: 4.32 Heap: 1087.9MB Max: 1100.6MB Chunks: 247 CGO: 145 Ply: 1 Zom: 10 Ent: 16 (29) Items: 4 CO: 1 RSS: 3927.1MB
- 2019-09-05T22:58:41 278.572 INF Time: 4.07m FPS: 3.81 Heap: 1103.3MB Max: 1103.3MB Chunks: 247 CGO: 135 Ply: 1 Zom: 5 Ent: 7 (32) Items: 5 CO: 1 RSS: 3939.0MB
- 2019-09-05T22:58:53 290.199 INF Saving 125 of chunks took 595ms
- 2019-09-05T22:58:55 292.532 INF Disconnect
- 2019-09-05T22:58:55 292.662 INF NET: Stopping server protocols
- 2019-09-05T22:58:55 292.677 INF NET: LiteNetLib server stopped
- 2019-09-05T22:58:55 292.679 INF [Steamworks.NET] NET: Server stopped
- 2019-09-05T22:58:55 292.687 INF [NET] ServerShutdown
- 2019-09-05T22:58:55 292.691 INF SaveAndCleanupWorld
- 2019-09-05T22:58:56 294.093 INF Saving 55 of chunks took 245ms
- 2019-09-05T22:58:56 294.106 INF [Steamworks.NET] Stopping server
- 2019-09-05T22:58:57 294.183 INF [Steamworks.NET] Exiting Lobby
- 2019-09-05T22:58:57 294.262 INF AstarManager Cleanup
- 2019-09-05T22:58:57 294.287 INF World.Unload
- 2019-09-05T22:58:57 294.685 INF Exited thread GenerateChunks
- 2019-09-05T22:58:57 294.872 INF Exited thread SaveChunks /home/brian/.local/share/7DaysToDie/Saves/Navezgane/HordeEN17/Region
- 2019-09-05T22:59:02 299.313 INF World.Cleanup
- 2019-09-05T22:59:02 299.317 INF Exited thread ChunkRegeneration
- 2019-09-05T22:59:02 299.325 INF Exited thread ChunkCalc
- 2019-09-05T22:59:02 299.341 INF VehicleManager Save
- 2019-09-05T22:59:02 299.435 INF Persistent GamePrefs saved
- 2019-09-05T22:59:09 306.214 INF Preparing quit
- 2019-09-05T22:59:09 306.217 INF Persistent GamePrefs saved
- 2019-09-05T22:59:09 306.220 INF Cleanup
- 2019-09-05T22:59:09 306.307 INF AchievementManager.Cleanup
- 2019-09-05T22:59:11 308.649 INF OnApplicationQuit
- 2019-09-05T22:59:11 308.651 INF OnApplicationQuit
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 7f4e32e80700 -> priority: 1
- Thread -> id: 7f4ee77f8700 -> priority: 1
- Thread -> id: 7f4ee6ff7700 -> priority: 1
- Thread -> id: 7f4ee67f6700 -> priority: 1
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