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PUBG ROBLOX Script (v0.0)

Mar 8th, 2019
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  1. -- Farewell Infortality.
  2. -- Version: 2.82
  3. -- Instances:
  4. local PUBGGui = Instance.new("ScreenGui")
  5. local ImageButton = Instance.new("ImageButton")
  6. local Frame = Instance.new("Frame")
  7. local ImageLabel = Instance.new("ImageLabel")
  8. --Properties:
  9. PUBGGui.Name = "PUBGGui"
  10. PUBGGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
  11. PUBGGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  12.  
  13. ImageButton.Parent = PUBGGui
  14. ImageButton.BackgroundColor3 = Color3.new(1, 1, 1)
  15. ImageButton.BackgroundTransparency = 100
  16. ImageButton.Position = UDim2.new(-1.11758709e-08, 0, 0.463333309, 0)
  17. ImageButton.Size = UDim2.new(0, 83, 0, 82)
  18. ImageButton.Image = "rbxassetid://273087564"
  19.  
  20. Frame.Parent = PUBGGui
  21. Frame.BackgroundColor3 = Color3.new(1, 1, 1)
  22. Frame.BackgroundTransparency = 100
  23. Frame.Position = UDim2.new(0.424287856, 0, 0.365333319, 0)
  24. Frame.Size = UDim2.new(0, 100, 0, 100)
  25.  
  26. ImageLabel.Parent = Frame
  27. ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
  28. ImageLabel.BackgroundTransparency = 100
  29. ImageLabel.Position = UDim2.new(-0.0199999809, 0, 0.170000076, 0)
  30. ImageLabel.Size = UDim2.new(0, 100, 0, 100)
  31. ImageLabel.Image = "rbxassetid://49986007"
  32. -- Scripts:
  33. function SCRIPT_KMKM74_FAKESCRIPT() -- ImageButton.LocalScript
  34. local script = Instance.new('LocalScript')
  35. script.Parent = ImageButton
  36. script.Parent.MouseButton1Click:connect(function()
  37.  
  38. script.Parent.Parent.Frame.Visible = not script.Parent.Parent.Frame.Visible
  39. end)
  40.  
  41. end
  42. coroutine.resume(coroutine.create(SCRIPT_KMKM74_FAKESCRIPT))
  43. function SCRIPT_ZWQP66_FAKESCRIPT() -- ImageButton.GunScript
  44. local script = Instance.new('LocalScript')
  45. script.Parent = ImageButton
  46. --[[Pew pew gun thing by SezHu]]--
  47. warn("By SezHu. I like John Wick.")
  48.  
  49. wait(1 / 60)
  50. Effects = { }
  51. local Player = game.Players.localPlayer
  52. local Mouse = Player:GetMouse()
  53. local Character = Player.Character
  54. local Humanoid = Character.Humanoid
  55. local Head = Character.Head
  56. local RootPart = Character.HumanoidRootPart
  57. local Torso = Character.Torso
  58. local LeftArm = Character["Left Arm"]
  59. local RightArm = Character["Right Arm"]
  60. local LeftLeg = Character["Left Leg"]
  61. local RightLeg = Character["Right Leg"]
  62. local Camera = game.Workspace.CurrentCamera
  63. local RootJoint = RootPart.RootJoint
  64. local Equipped = false
  65. local Attack = false
  66. local Anim = 'Idle'
  67. local Idle = 0
  68. local Combo = 1
  69. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  70. local Velocity = RootPart.Velocity.y
  71. local Sine = 0
  72. local Change = 1
  73. local lockcam = workspace.CurrentCamera
  74. lockcam.CameraType = "Custom"
  75. lockcam.CameraSubject = Head
  76.  
  77. local RbxUtility = LoadLibrary("RbxUtility")
  78. local Create = RbxUtility.Create
  79.  
  80.  
  81. Humanoid.WalkSpeed = 25
  82. Humanoid.JumpPower = 100
  83. Humanoid.Animator.Parent = nil
  84. Character.Animate.Parent = nil
  85.  
  86. local newMotor = function(part0, part1, c0, c1)
  87. local w = Create('Motor'){
  88. Parent = part0,
  89. Part0 = part0,
  90. Part1 = part1,
  91. C0 = c0,
  92. C1 = c1,
  93. }
  94. return w
  95. end
  96.  
  97.  
  98.  
  99. function clerp(a, b, t)
  100. return a:lerp(b, t)
  101. end
  102.  
  103. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  104. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  105.  
  106. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  107. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  108. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  109. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  110. RootJoint.C1 = CFrame.new(0, 0, 0)
  111. RootJoint.C0 = CFrame.new(0, 0, 0)
  112. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  113. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  114.  
  115. local rarmc1 = RW.C1
  116. local larmc1 = LW.C1
  117. local rlegc1 = RH.C1
  118. local llegc1 = LH.C1
  119.  
  120. local resetc1 = false
  121.  
  122. function PlayAnimationFromTable(table, speed, bool)
  123. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  124. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  125. RW.C0 = clerp(RW.C0, table[3], speed)
  126. LW.C0 = clerp(LW.C0, table[4], speed)
  127. RH.C0 = clerp(RH.C0, table[5], speed)
  128. LH.C0 = clerp(LH.C0, table[6], speed)
  129. if bool == true then
  130. if resetc1 == false then
  131. resetc1 = true
  132. RootJoint.C1 = RootJoint.C1
  133. Torso.Neck.C1 = Torso.Neck.C1
  134. RW.C1 = rarmc1
  135. LW.C1 = larmc1
  136. RH.C1 = rlegc1
  137. LH.C1 = llegc1
  138. end
  139. end
  140. end
  141.  
  142. ArtificialHB = Create("BindableEvent"){
  143. Parent = script,
  144. Name = "Heartbeat",
  145. }
  146.  
  147. script:WaitForChild("Heartbeat")
  148.  
  149. frame = 1 / 35
  150. tf = 0
  151. allowframeloss = false
  152. tossremainder = false
  153. lastframe = tick()
  154. script.Heartbeat:Fire()
  155.  
  156. game:GetService("RunService").Heartbeat:connect(function(s, p)
  157. tf = tf + s
  158. if tf >= frame then
  159. if allowframeloss then
  160. script.Heartbeat:Fire()
  161. lastframe = tick()
  162. else
  163. for i = 1, math.floor(tf / frame) do
  164. script.Heartbeat:Fire()
  165. end
  166. lastframe = tick()
  167. end
  168. if tossremainder then
  169. tf = 0
  170. else
  171. tf = tf - frame * math.floor(tf / frame)
  172. end
  173. end
  174. end)
  175.  
  176. function swait(num)
  177. if num == 0 or num == nil then
  178. ArtificialHB.Event:wait()
  179. else
  180. for i = 0, num do
  181. ArtificialHB.Event:wait()
  182. end
  183. end
  184. end
  185.  
  186. local m = Create("Model"){
  187. Parent = Character,
  188. Name = "WeaponModel"
  189. }
  190.  
  191.  
  192.  
  193.  
  194.  
  195.  
  196.  
  197. function RemoveOutlines(part)
  198. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  199. end
  200.  
  201. CFuncs = {
  202. Part = {
  203. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  204. local Part = Create("Part"){
  205. Parent = Parent,
  206. Reflectance = Reflectance,
  207. Transparency = Transparency,
  208. CanCollide = false,
  209. Locked = true,
  210. BrickColor = BrickColor.new(tostring(BColor)),
  211. Name = Name,
  212. Size = Size,
  213. Material = Material,
  214. }
  215. RemoveOutlines(Part)
  216. if Size == Vector3.new() then
  217. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  218. else
  219. Part.Size = Size
  220. end
  221. return Part
  222. end;
  223. };
  224.  
  225. Mesh = {
  226. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  227. local Msh = Create(Mesh){
  228. Parent = Part,
  229. Offset = OffSet,
  230. Scale = Scale,
  231. }
  232. if Mesh == "SpecialMesh" then
  233. Msh.MeshType = MeshType
  234. Msh.MeshId = MeshId
  235. end
  236. return Msh
  237. end;
  238. };
  239.  
  240. Weld = {
  241. Create = function(Parent, Part0, Part1, C0, C1)
  242. local Weld = Create("Weld"){
  243. Parent = Parent,
  244. Part0 = Part0,
  245. Part1 = Part1,
  246. C0 = C0,
  247. C1 = C1,
  248. }
  249. return Weld
  250. end;
  251. };
  252.  
  253. Sound = {
  254. Create = function(id, par, vol, pit)
  255. local Sound = Create("Sound"){
  256. Volume = vol,
  257. Pitch = pit or 1,
  258. SoundId = "rbxassetid://" .. id,
  259. Parent = par or workspace,
  260. }
  261. Sound:play()
  262. return Sound
  263. end;
  264. };
  265.  
  266. Decal = {
  267. Create = function(Color, Texture, Transparency, Name, Parent)
  268. local Decal = Create("Decal"){
  269. Color3 = Color,
  270. Texture = "rbxassetid://" .. Texture,
  271. Transparency = Transparency,
  272. Name = Name,
  273. Parent = Parent,
  274. }
  275. return Decal
  276. end;
  277. };
  278.  
  279. BillboardGui = {
  280. Create = function(Parent, Image, Position, Size)
  281. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  282. BillPar.CFrame = CFrame.new(Position)
  283. local Bill = Create("BillboardGui"){
  284. Parent = BillPar,
  285. Adornee = BillPar,
  286. Size = UDim2.new(1, 0, 1, 0),
  287. SizeOffset = Vector2.new(Size, Size),
  288. }
  289. local d = Create("ImageLabel", Bill){
  290. Parent = Bill,
  291. BackgroundTransparency = 1,
  292. Size = UDim2.new(1, 0, 1, 0),
  293. Image = "rbxassetid://" .. Image,
  294. }
  295. return BillPar
  296. end
  297. };
  298.  
  299. ParticleEmitter = {
  300. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  301. local Particle = Create("ParticleEmitter"){
  302. Parent = Parent,
  303. Color = ColorSequence.new(Color1, Color2),
  304. LightEmission = LightEmission,
  305. Size = Size,
  306. Texture = Texture,
  307. Transparency = Transparency,
  308. ZOffset = ZOffset,
  309. Acceleration = Accel,
  310. Drag = Drag,
  311. LockedToPart = LockedToPart,
  312. VelocityInheritance = VelocityInheritance,
  313. EmissionDirection = EmissionDirection,
  314. Enabled = Enabled,
  315. Lifetime = LifeTime,
  316. Rate = Rate,
  317. Rotation = Rotation,
  318. RotSpeed = RotSpeed,
  319. Speed = Speed,
  320. VelocitySpread = VelocitySpread,
  321. }
  322. return Particle
  323. end;
  324. };
  325.  
  326. CreateTemplate = {
  327.  
  328. };
  329. }
  330.  
  331.  
  332.  
  333. Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  334.  
  335. prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", reflect, 0, brickcolor, "Effect", Vector3.new(.1, 0.5, 0.1))
  336. prt.Anchored = true
  337. prt.CFrame = cframe
  338. prt.Material = "Neon"
  339. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  340. game:GetService("Debris"):AddItem(prt, 10)
  341. coroutine.resume(coroutine.create(function(Part, Mesh)
  342.  
  343. for i = 0, 1, delay do
  344. swait()
  345. Part.Transparency = i
  346. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  347. end
  348. Part.Parent = nil
  349. end
  350. ), prt, msh)
  351. end
  352.  
  353.  
  354.  
  355.  
  356.  
  357.  
  358. New = function(Object, Parent, Name, Data)
  359. local Object = Instance.new(Object)
  360. for Index, Value in pairs(Data or {}) do
  361. Object[Index] = Value
  362. end
  363. Object.Parent = Parent
  364. Object.Name = Name
  365. return Object
  366. end
  367.  
  368. Handle2=CFuncs.Part.Create(m,Enum.Material.Plastic,1,1,"Medium stone grey","Handle2",Vector3.new(0.440000921, 0.409999877, 0.450001299))
  369. Handle2Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.47545052, 0.0741100311, 0.0649585724, 0.030649215, 0.998502314, 0.0453163981, -0.0977259576, 0.0481139421, -0.994049668, -0.99474138, 0.0260382295, 0.099054262))
  370. moter = New("Weld",Handle,"mot",{Part0 = LeftArm,Part1 = Handle2,})
  371.  
  372.  
  373. Handle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","Handle",Vector3.new(1, 0.640000343, 0.480000138))
  374. HandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0537261963, -0.229599118, 0.664536357, 0.997408867, -0.0183529984, 0.0695609897, 0.0671602935, -0.10906899, -0.991762877, 0.0257887691, 0.993864775, -0.10755378))
  375.  
  376.  
  377. FakeHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","FakeHandle",Vector3.new(1, 0.640000343, 0.480000138))
  378. FakeHandleWeld=CFuncs.Weld.Create(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0537261963, -0.229599118, 0.664536357, 0.997408867, -0.0183529984, 0.0695609897, 0.0671602935, -0.10906899, -0.991762877, 0.0257887691, 0.993864775, -0.10755378))
  379.  
  380.  
  381. trigger=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","trigger",Vector3.new(1, 0.800000012, 1))
  382. triggerWeld=CFuncs.Weld.Create(m,FakeHandle,trigger,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.151900053, 0.239495739, 0.00701904297, 0.0134571567, 0.99990958, 2.01910734e-05, 7.38943927e-05, -2.11894512e-05, 1, 0.99990952, -0.0134571418, -7.41733238e-05))
  383. CFuncs.Mesh.Create("BlockMesh",trigger,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.5, 0.0700000003))
  384. trigger=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","trigger",Vector3.new(1, 0.800000012, 1))
  385. triggerWeld=CFuncs.Weld.Create(m,FakeHandle,trigger,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.429587066, 0.271885633, 0.00701141357, 7.24140555e-05, 4.45842743e-05, 0.99999994, -0.0134558454, -0.999909639, 4.55528498e-05, 0.99990952, -0.0134558454, -7.18068331e-05))
  386. CFuncs.Mesh.Create("BlockMesh",trigger,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.300000012, 0.0700000003))
  387. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1))
  388. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704956055, -0.300316542, 0.401988506, 0.999909699, -0.0134435743, -6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, -0.0134435818, -0.999909639, 3.13222408e-05))
  389. CFuncs.Mesh.Create("SpecialMesh",support,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.100000001, 0.0700000003))
  390. barrel=CFuncs.Part.Create(m,Enum.Material.Plastic,0.20000000298023,0,"Medium stone grey","barrel",Vector3.new(1, 1.20000005, 1))
  391. barrelWeld=CFuncs.Weld.Create(m,FakeHandle,barrel,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.529606879, -0.5019629, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  392. CFuncs.Mesh.Create("CylinderMesh",barrel,"","",Vector3.new(0, 0.100000001, 0.0149999997),Vector3.new(1, 0.829999983, 0.119999997))
  393. barrelcore=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","barrelcore",Vector3.new(1, 1.20000005, 1))
  394. barrelcoreWeld=CFuncs.Weld.Create(m,FakeHandle,barrelcore,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.529606879, -0.5019629, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  395. CFuncs.Mesh.Create("CylinderMesh",barrelcore,"","",Vector3.new(0, 0.101000004, 0.0149999997),Vector3.new(1, 0.829999983, 0.109999999))
  396. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1))
  397. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.243692428, 0.0935220718, 0.999909699, -0.0134435743, -6.93630427e-05, 0.000538915396, 0.034927085, 0.999389827, -0.0134329498, -0.999299467, 0.0349311605))
  398. CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.449999988, 0.800000012))
  399. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1))
  400. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00705337524, -0.280295193, -0.261995792, -0.999909699, 0.0134435743, 6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  401. CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.100000001, 0.119999997))
  402. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1))
  403. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703430176, -0.0529338121, -0.133486509, 0.999909639, -0.0134445727, -6.94710761e-05, 0.012750335, 0.949891746, -0.312319487, 0.00426499359, 0.31229037, 0.949977219))
  404. CFuncs.Mesh.Create("BlockMesh",grip,"","",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.899999976, 0.349999994))
  405. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1))
  406. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00706481934, -0.280296892, -0.291983843, -0.999909699, 0.0134435743, 6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  407. CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.200000003, 0.0700000003))
  408. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 1.20000005, 1))
  409. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0203292221, -0.00703430176, -0.321979046, -6.02649525e-05, -3.16947699e-05, -1.00000012, -0.999909699, 0.0134435594, 5.98318875e-05, 0.0134435594, 0.999909699, -3.25068831e-05))
  410. CFuncs.Mesh.Create("CylinderMesh",grip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.109999999, 0.0799999982))
  411. grip6=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip6",Vector3.new(1, 1.20000005, 1))
  412. grip6Weld=CFuncs.Weld.Create(m,FakeHandle,grip6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.180281326, -0.00701904297, 0.178030491, -6.02649525e-05, -3.16947699e-05, -1.00000012, -0.999909699, 0.0134435594, 5.98318875e-05, 0.0134435594, 0.999909699, -3.25068831e-05))
  413. CFuncs.Mesh.Create("CylinderMesh",grip6,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.109999999, 0.0799999982))
  414. gripwood=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Grey","gripwood",Vector3.new(1, 0.800000012, 1))
  415. gripwoodWeld=CFuncs.Weld.Create(m,FakeHandle,gripwood,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.0971788168, -0.126956403, 0.999909639, -0.0134445727, -6.94710761e-05, 0.012750335, 0.949891746, -0.312319487, 0.00426499359, 0.31229037, 0.949977219))
  416. CFuncs.Mesh.Create("BlockMesh",gripwood,"","",Vector3.new(0, -0.0299999993, 0),Vector3.new(0.130999997, 0.899999976, 0.300000012))
  417. lock=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","lock",Vector3.new(1, 1.20000005, 1))
  418. lockWeld=CFuncs.Weld.Create(m,FakeHandle,lock,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.25027138, -0.00702285767, -0.481977224, -6.77844509e-05, -2.412498e-05, -1.00000012, -0.999909759, 0.0134387538, 6.74538314e-05, 0.0134387463, 0.999909759, -2.50414014e-05))
  419. CFuncs.Mesh.Create("CylinderMesh",lock,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0500000007, 0.119999997))
  420. lock=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","lock",Vector3.new(1, 1.20000005, 1))
  421. lockWeld=CFuncs.Weld.Create(m,FakeHandle,lock,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704574585, 0.364296615, -0.420812368, 0.999909699, -0.0134435743, -6.93630427e-05, -0.00309224986, -0.224969089, -0.974361002, 0.013083294, 0.974273205, -0.224990368))
  422. CFuncs.Mesh.Create("BlockMesh",lock,"","",Vector3.new(0, 0, 0),Vector3.new(0.0599999987, 0.201000005, 0.0500000007))
  423. mag=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","mag",Vector3.new(1, 0.800000012, 1))
  424. magWeld=CFuncs.Weld.Create(m,FakeHandle,mag,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00701904297, -0.0528812408, -0.133502185, 0.999909878, -0.0134301931, -5.27910888e-05, 0.0127419457, 0.949895918, -0.312307149, 0.00424449332, 0.31227833, 0.949981332))
  425. CFuncs.Mesh.Create("BlockMesh",mag,"","",Vector3.new(0, 0, 0),Vector3.new(0.119999997, 0.899999976, 0.200000003))
  426. pull1=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull1",Vector3.new(1, 1.20000005, 1))
  427. pull1Weld=CFuncs.Weld.Create(m,FakeHandle,pull1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.619629383, -0.401958704, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  428. CFuncs.Mesh.Create("CylinderMesh",pull1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.829999983, 0.109999999))
  429. pull10=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull10",Vector3.new(1, 1.20000005, 1))
  430. pull10Weld=CFuncs.Weld.Create(m,FakeHandle,pull10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.32965982, -0.451967001, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  431. CFuncs.Mesh.Create("BlockMesh",pull10,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.899999976, 0.100000001))
  432. pull11=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull11",Vector3.new(1, 1.20000005, 1))
  433. pull11Weld=CFuncs.Weld.Create(m,FakeHandle,pull11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0670394897, -0.189648718, -0.501974106, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  434. CFuncs.Mesh.Create("BlockMesh",pull11,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.629999995, 0.109999999))
  435. pull12=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull12",Vector3.new(1, 1.20000005, 1))
  436. pull12Weld=CFuncs.Weld.Create(m,FakeHandle,pull12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0629768372, -0.189653218, -0.501966715, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  437. CFuncs.Mesh.Create("BlockMesh",pull12,"","",Vector3.new(0, 0, 0),Vector3.new(0, 0.629999995, 0.109999999))
  438. pull13=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull13",Vector3.new(1, 1.20000005, 1))
  439. pull13Weld=CFuncs.Weld.Create(m,FakeHandle,pull13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00702285767, 0.150307029, -0.481988907, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  440. CFuncs.Mesh.Create("BlockMesh",pull13,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.200000003, 0.150000006))
  441. pull14=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","pull14",Vector3.new(1, 1.20000005, 1))
  442. pull14Weld=CFuncs.Weld.Create(m,FakeHandle,pull14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00701141357, 0.150305301, -0.481980801, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  443. CFuncs.Mesh.Create("BlockMesh",pull14,"","",Vector3.new(0, 0, 0),Vector3.new(0.0599999987, 0.201000005, 0.150000006))
  444. pull15=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull15",Vector3.new(1, 0.400000006, 1))
  445. pull15Weld=CFuncs.Weld.Create(m,FakeHandle,pull15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -1.04958391, -0.561964989, 0.999909699, -0.0134400427, -6.49569556e-05, -6.52852468e-05, -2.39983201e-05, -1, 0.0134400502, 0.999909818, -2.48774886e-05))
  446. CFuncs.Mesh.Create("BlockMesh",pull15,"","",Vector3.new(0, 0, 0),Vector3.new(0.00999999978, 0.129999995, 0.100000001))
  447. pull16=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull16",Vector3.new(1, 0.400000006, 1))
  448. pull16Weld=CFuncs.Weld.Create(m,FakeHandle,pull16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0270347595, 0.130312085, -0.571975708, 0.999909699, -0.0134400427, -6.49569556e-05, -6.52852468e-05, -2.39983201e-05, -1, 0.0134400502, 0.999909818, -2.48774886e-05))
  449. CFuncs.Mesh.Create("BlockMesh",pull16,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.129999995, 0.100000001))
  450. pull17=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull17",Vector3.new(1, 0.400000006, 1))
  451. pull17Weld=CFuncs.Weld.Create(m,FakeHandle,pull17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0129585266, 0.130348355, -0.571978331, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  452. CFuncs.Mesh.Create("BlockMesh",pull17,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.129999995, 0.100000001))
  453. pull18=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull18",Vector3.new(1, 0.400000006, 1))
  454. pull18Weld=CFuncs.Weld.Create(m,FakeHandle,pull18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, 0.13034448, -0.561985254, 0.999909759, -0.0134398267, -6.6944398e-05, -6.74682669e-05, -3.82959843e-05, -1, 0.0134398341, 0.999909759, -3.92049551e-05))
  455. CFuncs.Mesh.Create("BlockMesh",pull18,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 0.129999995, 0.100000001))
  456. pull2=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull2",Vector3.new(1, 1.20000005, 1))
  457. pull2Weld=CFuncs.Weld.Create(m,FakeHandle,pull2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704574585, -0.619563699, -0.451950073, 0.999909878, -0.0134311616, -6.29704446e-05, -6.34202734e-05, -3.29688191e-05, -1, 0.0134311691, 0.999909878, -3.38107347e-05))
  458. CFuncs.Mesh.Create("BlockMesh",pull2,"","",Vector3.new(0, 0, 0),Vector3.new(0.109999999, 0.829999983, 0.109999999))
  459. pull3=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull3",Vector3.new(1, 0.800000012, 1))
  460. pull3Weld=CFuncs.Weld.Create(m,FakeHandle,pull3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.739553452, -0.50193429, 0.999909818, -0.0134332404, -6.21890649e-05, -6.25979155e-05, -2.99289823e-05, -1.00000012, 0.0134332553, 0.999909878, -3.07634473e-05))
  461. CFuncs.Mesh.Create("BlockMesh",pull3,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.949999988, 0.109999999))
  462. pull4=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull4",Vector3.new(1, 0.800000012, 1))
  463. pull4Weld=CFuncs.Weld.Create(m,FakeHandle,pull4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704956055, -0.739597261, -0.541920185, 0.999909759, -0.0134378821, -6.57103956e-05, -6.59306534e-05, -1.59516931e-05, -1.00000012, 0.0134378746, 0.999909818, -1.68383121e-05))
  464. CFuncs.Mesh.Create("BlockMesh",pull4,"","",Vector3.new(0, 0, 0),Vector3.new(0.0900000036, 0.949999988, 0.109999999))
  465. pull5=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull5",Vector3.new(1, 0.800000012, 1))
  466. pull5Weld=CFuncs.Weld.Create(m,FakeHandle,pull5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704193115, 0.0703384876, -0.541975498, 0.999909759, -0.0134378821, -6.57103956e-05, -6.59306534e-05, -1.59516931e-05, -1.00000012, 0.0134378746, 0.999909818, -1.68383121e-05))
  467. CFuncs.Mesh.Create("BlockMesh",pull5,"","",Vector3.new(0, 0, 0),Vector3.new(0.0900000036, 0.5, 0.109999999))
  468. pull6=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull6",Vector3.new(1, 0.800000012, 1))
  469. pull6Weld=CFuncs.Weld.Create(m,FakeHandle,pull6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.46642971, -0.739624321, -0.295387268, 0.503457308, -0.864020228, -3.70740891e-05, -7.86371529e-05, -2.91317701e-06, -1.00000012, 0.864020169, 0.503457367, -6.94096088e-05))
  470. CFuncs.Mesh.Create("BlockMesh",pull6,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.949999988, 0.0900000036))
  471. pull7=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull7",Vector3.new(1, 0.800000012, 1))
  472. pull7Weld=CFuncs.Weld.Create(m,FakeHandle,pull7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.46647644, 0.070343256, -0.295406342, 0.503451586, -0.864023566, -4.46215272e-05, -8.28690827e-05, 3.34531069e-06, -1.00000012, 0.864023507, 0.503451586, -6.99199736e-05))
  473. CFuncs.Mesh.Create("BlockMesh",pull7,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.0900000036))
  474. pull8=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull8",Vector3.new(1, 0.800000012, 1))
  475. pull8Weld=CFuncs.Weld.Create(m,FakeHandle,pull8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.459190369, -0.73966372, -0.307416916, 0.526499987, 0.850175321, -3.15755606e-05, -5.32302074e-05, -4.17232513e-06, -1.00000012, -0.850175142, 0.526500046, 4.30643559e-05))
  476. CFuncs.Mesh.Create("BlockMesh",pull8,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.949999988, 0.0900000036))
  477. pull9=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull9",Vector3.new(1, 0.800000012, 1))
  478. pull9Weld=CFuncs.Weld.Create(m,FakeHandle,pull9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.460895538, -0.129637823, -0.343458176, 0.526488483, 0.850182414, -2.8014183e-05, -4.84357588e-05, -2.96533108e-06, -1.00000012, -0.850182235, 0.526488543, 3.9614737e-05))
  479. CFuncs.Mesh.Create("BlockMesh",pull9,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 1, 0.0199999996))
  480. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 1.20000005, 1))
  481. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00702667236, -0.309642404, -0.451959133, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  482. CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, -0.0399999991, 0),Vector3.new(0.129999995, 0.899999976, 0.100000001))
  483. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 1.20000005, 1))
  484. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.209693551, -0.401955605, 0.99990958, -0.0134523436, -7.23442063e-05, -7.26664439e-05, -2.34618783e-05, -1.00000012, 0.0134523511, 0.99990958, -2.44379044e-05))
  485. CFuncs.Mesh.Create("CylinderMesh",support,"","",Vector3.new(0, 0.0599999987, 0),Vector3.new(1, 0.899999976, 0.129999995))
  486. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1))
  487. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00706863403, 0.27032581, -0.341987371, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  488. CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.400000006, 0.0399999991))
  489. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1))
  490. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.350301504, 0.382001877, 0.999909699, -0.0134444609, -7.0463866e-05, 7.08810985e-05, 3.04579735e-05, 1, -0.0134444609, -0.999909759, 3.13967466e-05))
  491. CFuncs.Mesh.Create("SpecialMesh",support,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.200000003, 0.0399999991))
  492. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1))
  493. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.169669658, -0.381963968, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  494. CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, -0.0399999991, 0),Vector3.new(0.129999995, 1, 0.100000001))
  495. bulletpart=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","bulletpart",Vector3.new(0.209999934, 0.170000002, 0.209999904))
  496. bulletpartWeld=CFuncs.Weld.Create(m,FakeHandle,bulletpart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496771336, -1.25435734, 0.0321578979, -0.0134708509, -0.999909401, 3.74764204e-06, -7.72606581e-05, -2.71201134e-06, -1.00000012, 0.999909341, -0.013470836, -7.72150233e-05))
  497.  
  498.  
  499.  
  500.  
  501. function RayCast(Position, Direction, Range, Ignore)
  502. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  503. end
  504.  
  505. function FindNearestTorso(Position, Distance, SinglePlayer)
  506. if SinglePlayer then
  507. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  508. end
  509. local List = {}
  510. for i, v in pairs(workspace:GetChildren()) do
  511. if v:IsA("Model") then
  512. if v:findFirstChild("Torso") then
  513. if v ~= Character then
  514. if (v.Torso.Position - Position).magnitude <= Distance then
  515. table.insert(List, v)
  516. end
  517. end
  518. end
  519. end
  520. end
  521. return List
  522. end
  523.  
  524.  
  525.  
  526. function FindNearestHead(Position, Distance, SinglePlayer)
  527. if SinglePlayer then
  528. return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance
  529. end
  530. local List = {}
  531. for i, v in pairs(workspace:GetChildren()) do
  532. if v:IsA("Model") then
  533. if v:findFirstChild("Head") then
  534. if v ~= Character then
  535. if (v.Head.Position - Position).magnitude <= Distance then
  536. table.insert(List, v)
  537. end
  538. end
  539. end
  540. end
  541. end
  542. return List
  543. end
  544.  
  545.  
  546.  
  547.  
  548.  
  549.  
  550.  
  551. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  552. if hit.Parent == nil then
  553. return
  554. end
  555. local h = hit.Parent:FindFirstChild("Humanoid")
  556. for _, v in pairs(hit.Parent:children()) do
  557. if v:IsA("Humanoid") then
  558. h = v
  559. end
  560. end
  561. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  562. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  563. if hit.Parent.DebounceHit.Value == true then
  564. return
  565. end
  566. end
  567. local c = Create("ObjectValue"){
  568. Name = "creator",
  569. Value = game:service("Players").LocalPlayer,
  570. Parent = h,
  571. }
  572. game:GetService("Debris"):AddItem(c, .5)
  573. if HitSound ~= nil and HitPitch ~= nil then
  574. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  575. end
  576. local Damage = math.random(minim, maxim)
  577. local blocked = false
  578. local block = hit.Parent:findFirstChild("Block")
  579. if block ~= nil then
  580. if block.className == "IntValue" then
  581. if block.Value > 0 then
  582. blocked = true
  583. block.Value = block.Value - 1
  584. print(block.Value)
  585. end
  586. end
  587. end
  588. if blocked == false then
  589. h.Health = h.Health - Damage
  590. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 6)).p + Vector3.new(0, 3, 0)), -Damage, 3, BrickColor.new(Torso.Color).Color)
  591. else
  592. h.Health = h.Health - (Damage / 2)
  593. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 6)).p + Vector3.new(0, 3, 0)), -Damage, 3, BrickColor.new(Torso.Color).Color)
  594. end
  595. if Type == "Knockdown" then
  596. local hum = hit.Parent.Humanoid
  597. hum.PlatformStand = true
  598. coroutine.resume(coroutine.create(function(HHumanoid)
  599. swait(1)
  600. HHumanoid.PlatformStand = false
  601. end), hum)
  602. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  603. local bodvol = Create("BodyVelocity"){
  604. velocity = angle * knockback,
  605. P = 5000,
  606. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  607. Parent = hit,
  608. }
  609. local rl = Create("BodyAngularVelocity"){
  610. P = 3000,
  611. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  612. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  613. Parent = hit,
  614. }
  615. game:GetService("Debris"):AddItem(bodvol, .5)
  616. game:GetService("Debris"):AddItem(rl, .5)
  617. elseif Type == "Normal" then
  618. local vp = Create("BodyVelocity"){
  619. P = 500,
  620. maxForce = Vector3.new(math.huge, 0, math.huge),
  621. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  622. }
  623. if hit.Parent.Humanoid.MaxHealth > 100 then
  624. hit.Parent:BreakJoints()
  625. end
  626. if knockback > 0 then
  627. vp.Parent = hit.Parent.Torso
  628. end
  629. game:GetService("Debris"):AddItem(vp, .5)
  630. elseif Type == "Up" then
  631. local bodyVelocity = Create("BodyVelocity"){
  632. velocity = Vector3.new(0, 20, 0),
  633. P = 5000,
  634. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  635. Parent = hit,
  636. }
  637. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  638. elseif Type == "DarkUp" then
  639. coroutine.resume(coroutine.create(function()
  640. for i = 0, 1, 0.1 do
  641. swait()
  642. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  643. end
  644. end))
  645. local bodyVelocity = Create("BodyVelocity"){
  646. velocity = Vector3.new(0, 20, 0),
  647. P = 5000,
  648. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  649. Parent = hit,
  650. }
  651. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  652. elseif Type == "Snare" then
  653. local bp = Create("BodyPosition"){
  654. P = 2000,
  655. D = 100,
  656. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  657. position = hit.Parent.Torso.Position,
  658. Parent = hit.Parent.Torso,
  659. }
  660. game:GetService("Debris"):AddItem(bp, 1)
  661. elseif Type == "Freeze" then
  662. local BodPos = Create("BodyPosition"){
  663. P = 50000,
  664. D = 1000,
  665. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  666. position = hit.Parent.Torso.Position,
  667. Parent = hit.Parent.Torso,
  668. }
  669. local BodGy = Create("BodyGyro") {
  670. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  671. P = 20e+003,
  672. Parent = hit.Parent.Torso,
  673. cf = hit.Parent.Torso.CFrame,
  674. }
  675. hit.Parent.Torso.Anchored = true
  676. coroutine.resume(coroutine.create(function(Part)
  677. swait(1.5)
  678. Part.Anchored = false
  679. end), hit.Parent.Torso)
  680. game:GetService("Debris"):AddItem(BodPos, 3)
  681. game:GetService("Debris"):AddItem(BodGy, 3)
  682. end
  683. local debounce = Create("BoolValue"){
  684. Name = "DebounceHit",
  685. Parent = hit.Parent,
  686. Value = true,
  687. }
  688. game:GetService("Debris"):AddItem(debounce, Delay)
  689. c = Create("ObjectValue"){
  690. Name = "creator",
  691. Value = Player,
  692. Parent = h,
  693. }
  694. game:GetService("Debris"):AddItem(c, .5)
  695. end
  696. end
  697.  
  698. function ShowDamage(Pos, Text, Time, Color)
  699. local Rate = (1 / 30)
  700. local Pos = (Pos or Vector3.new(0, 0, 0))
  701. local Text = (Text or "")
  702. local Time = (Time or 2)
  703. local Color = (Color or Color3.new(1, 0, 1))
  704. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  705. EffectPart.Anchored = true
  706. local BillboardGui = Create("BillboardGui"){
  707. Size = UDim2.new(3, 0, 3, 0),
  708. Adornee = EffectPart,
  709. Parent = EffectPart,
  710. }
  711. local TextLabel = Create("TextLabel"){
  712. BackgroundTransparency = 1,
  713. Size = UDim2.new(1, 0, 1, 0),
  714. Text = Text,
  715. Font = "SciFi",
  716. TextColor3 = Color,
  717. TextScaled = true,
  718. Parent = BillboardGui,
  719. }
  720. game.Debris:AddItem(EffectPart, (Time))
  721. EffectPart.Parent = game:GetService("Workspace")
  722. delay(0, function()
  723. local Frames = (Time / Rate)
  724. for Frame = 1, Frames do
  725. wait(Rate)
  726. local Percent = (Frame / Frames)
  727. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  728. TextLabel.TextTransparency = Percent
  729. end
  730. if EffectPart and EffectPart.Parent then
  731. EffectPart:Destroy()
  732. end
  733. end)
  734. end
  735.  
  736. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  737. for _, c in pairs(workspace:children()) do
  738. local hum = c:findFirstChild("Humanoid")
  739. if hum ~= nil then
  740. local head = c:findFirstChild("Torso")
  741. if head ~= nil then
  742. local targ = head.Position - Part.Position
  743. local mag = targ.magnitude
  744. if mag <= Magnitude and c.Name ~= Player.Name then
  745. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  746. end
  747. end
  748. end
  749. end
  750. end
  751.  
  752.  
  753.  
  754.  
  755.  
  756.  
  757.  
  758.  
  759.  
  760.  
  761.  
  762. EffectModel = Create("Model"){
  763. Parent = Character,
  764. Name = "EffectModel",
  765. }
  766.  
  767.  
  768. mosic = Instance.new("Sound",Torso)
  769. mosic.SoundId = "http://www.roblox.com/asset/?id=935752515"
  770. mosic.Looped = true
  771. mosic:Play()
  772. mosic.Volume = 3
  773.  
  774. Effects = {
  775. Block = {
  776. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  777. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  778. prt.Anchored = true
  779. prt.CFrame = cframe
  780. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  781. game:GetService("Debris"):AddItem(prt, 10)
  782. if Type == 1 or Type == nil then
  783. table.insert(Effects, {
  784. prt,
  785. "Block1",
  786. delay,
  787. x3,
  788. y3,
  789. z3,
  790. msh
  791. })
  792. elseif Type == 2 then
  793. table.insert(Effects, {
  794. prt,
  795. "Block2",
  796. delay,
  797. x3,
  798. y3,
  799. z3,
  800. msh
  801. })
  802. elseif Type == 3 then
  803. table.insert(Effects, {
  804. prt,
  805. "Block3",
  806. delay,
  807. x3,
  808. y3,
  809. z3,
  810. msh,
  811. Part
  812. })
  813. elseif Type == 4 then
  814. table.insert(Effects, {
  815. prt,
  816. "Block2Fire",
  817. delay,
  818. x3,
  819. y3,
  820. z3,
  821. msh
  822. })
  823. end
  824. end
  825. };
  826.  
  827. Sphere = {
  828. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  829. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  830. prt.Anchored = true
  831. prt.CFrame = cframe
  832. if parent == nil then
  833. prt.Parent = workspace
  834. else
  835. prt.Parent = parent
  836. end
  837. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  838. game:GetService("Debris"):AddItem(prt, 10)
  839. table.insert(Effects, {
  840. prt,
  841. "Cylinder",
  842. delay,
  843. x3,
  844. y3,
  845. z3,
  846. msh
  847. })
  848. end
  849. };
  850.  
  851. Blood = {
  852. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  853. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  854. prt.Anchored = true
  855. prt.CFrame = cframe
  856. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  857. game:GetService("Debris"):AddItem(prt, 10)
  858. table.insert(Effects, {
  859. prt,
  860. "Blood",
  861. delay,
  862. x3,
  863. y3,
  864. z3,
  865. msh
  866. })
  867. end
  868. };
  869.  
  870. Blast = {
  871. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  872. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  873. prt.Anchored = true
  874. prt.CFrame = cframe
  875. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  876. game:GetService("Debris"):AddItem(prt, 10)
  877. table.insert(Effects, {
  878. prt,
  879. "Block4",
  880. delay,
  881. x3,
  882. y3,
  883. z3,
  884. msh,
  885. Part
  886. })
  887. end
  888. };
  889.  
  890. Ring = {
  891. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  892. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  893. prt.Anchored = true
  894. prt.CFrame = cframe
  895. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  896. game:GetService("Debris"):AddItem(prt, 10)
  897. table.insert(Effects, {
  898. prt,
  899. "Cylinder",
  900. delay,
  901. x3,
  902. y3,
  903. z3,
  904. msh
  905. })
  906. end
  907. };
  908.  
  909. Cylinder = {
  910. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  911. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  912. prt.Anchored = true
  913. prt.CFrame = cframe
  914. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  915. game:GetService("Debris"):AddItem(prt, 10)
  916. table.insert(Effects, {
  917. prt,
  918. "Cylinder",
  919. delay,
  920. x3,
  921. y3,
  922. z3,
  923. msh
  924. })
  925. end
  926. };
  927.  
  928. Head = {
  929. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  930. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  931. prt.Anchored = true
  932. prt.CFrame = cframe
  933. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  934. game:GetService("Debris"):AddItem(prt, 10)
  935. table.insert(Effects, {
  936. prt,
  937. "Cylinder",
  938. delay,
  939. x3,
  940. y3,
  941. z3,
  942. msh
  943. })
  944. end
  945. };
  946.  
  947. Wave = {
  948. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  949. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  950. prt.Anchored = true
  951. prt.CFrame = cframe
  952. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  953. game:GetService("Debris"):AddItem(prt, 10)
  954. table.insert(Effects, {
  955. prt,
  956. "Cylinder",
  957. delay,
  958. x3,
  959. y3,
  960. z3,
  961. msh
  962. })
  963. end
  964. };
  965.  
  966. Break = {
  967. Create = function(brickcolor, cframe, x1, y1, z1)
  968. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  969. prt.Anchored = true
  970. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  971. game:GetService("Debris"):AddItem(prt, 10)
  972. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  973. local num = math.random(10, 50) / 1000
  974. table.insert(Effects, {
  975. prt,
  976. "Shatter",
  977. num,
  978. prt.CFrame,
  979. math.random() - math.random(),
  980. 0,
  981. math.random(50, 100) / 100
  982. })
  983. end
  984. };
  985.  
  986. Elec = {
  987. Create = function(brickcolor, cff, x, y, z)
  988. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  989. prt.Anchored = true
  990. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  991. prt.CFrame = CFrame.new(prt.Position)
  992. game:GetService("Debris"):AddItem(prt, 10)
  993. xval = math.random() / 9
  994. yval = math.random() / 9
  995. zval = math.random() / 9
  996. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  997. eul1 = math.random(-50, 50)
  998. eul2 = math.random(-50, 50)
  999. eul3 = math.random(-50, 50)
  1000. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1001. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1002. table.insert(Effects, {
  1003. prt,
  1004. "Elec",
  1005. .05,
  1006. x,
  1007. y,
  1008. z,
  1009. xval,
  1010. yval,
  1011. zval,
  1012. msh,
  1013. euld,
  1014. euld2
  1015. })
  1016. end
  1017. };
  1018.  
  1019. Elec2 = {
  1020. Create = function(brickcolor, cff, x, y, z)
  1021. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1022. prt.Anchored = true
  1023. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1024. prt.CFrame = CFrame.new(prt.Position)
  1025. game:GetService("Debris"):AddItem(prt, 10)
  1026. xval = math.random() / 7
  1027. yval = math.random() / 7
  1028. zval = math.random() / 7
  1029. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1030. eul1 = math.random(-50, 50)
  1031. eul2 = math.random(-50, 50)
  1032. eul3 = math.random(-50, 50)
  1033. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1034. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1035. table.insert(Effects, {
  1036. prt,
  1037. "Elec",
  1038. .1,
  1039. x,
  1040. y,
  1041. z,
  1042. xval,
  1043. yval,
  1044. zval,
  1045. msh,
  1046. euld,
  1047. euld2
  1048. })
  1049. end
  1050. };
  1051.  
  1052. Clone = {
  1053. Create = function()
  1054. for _, v in pairs(Torso.Parent:children()) do
  1055. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1056. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1057. c.Anchored = true
  1058. c.CFrame = v.CFrame
  1059. game:GetService("Debris"):AddItem(c, 5)
  1060. local cmsh = nil
  1061. if v.Name == "Head" then
  1062. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1063. else
  1064. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1065. end
  1066. table.insert(Effects, {
  1067. c,
  1068. "Cylinder",
  1069. 0.05,
  1070. 0.1,
  1071. 0.1,
  1072. 0.1,
  1073. cmsh
  1074. })
  1075. end
  1076. end
  1077. end
  1078. };
  1079.  
  1080. EffectTemplate = {
  1081.  
  1082. };
  1083. }
  1084.  
  1085.  
  1086. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  1087.  
  1088. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1089. local MainPos = partt.Position
  1090. local MainPos2 = mouse.Hit.p + SpreadVectors
  1091. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1092. local speed = 100
  1093. local num = 500
  1094. coroutine.resume(coroutine.create(function()
  1095.  
  1096. repeat
  1097. swait()
  1098. local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1099. local mag = (MainPos - pos).magnitude
  1100. Laser(BrickColor.new("Gold"), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .2, .2, 0, .2, 0.1)
  1101. MainPos = MainPos + MouseLook.lookVector * speed
  1102. num = num - 1
  1103. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  1104. if hit ~= nil then
  1105. if hit.Name == "Torso" or hit.Name == "Right Leg" or hit.Name == "Left Leg" or hit.Name == "Right Arm" or hit.Name == "Left Arm" then
  1106. num = 0
  1107. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1108. refpart.Anchored = true
  1109. refpart.CFrame = CFrame.new(pos)
  1110. CFuncs.Sound.Create("255661850", refpart, 1, 1)
  1111. local smonk = Instance.new("ParticleEmitter",refpart)
  1112. smonk.LightEmission = .1
  1113. smonk.Size = NumberSequence.new(0.2)
  1114. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1115. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
  1116. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1117. smonk.Transparency = bbb
  1118. smonk.Size = aaa
  1119. smonk.ZOffset = 0
  1120. smonk.Acceleration = Vector3.new(0, -5, 0)
  1121. smonk.LockedToPart = false
  1122. smonk.EmissionDirection = "Back"
  1123. smonk.Lifetime = NumberRange.new(.1, .5)
  1124. smonk.Rate = 50
  1125. smonk.Rotation = NumberRange.new(-100, 100)
  1126. smonk.RotSpeed = NumberRange.new(-100, 100)
  1127. smonk.Speed = NumberRange.new(4)
  1128. smonk.VelocitySpread = 50
  1129. smonk.Enabled=true
  1130. game:GetService("Debris"):AddItem(smonk, .3)
  1131. elseif hit.Name == "Head" then
  1132. num = 0
  1133. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1134. refpart.Anchored = true
  1135. refpart.CFrame = CFrame.new(pos)
  1136. CFuncs.Sound.Create("296102734", refpart, 1, 1)
  1137. game:GetService("Debris"):AddItem(refpart, 2)
  1138. local smonk = Instance.new("ParticleEmitter",refpart)
  1139. smonk.LightEmission = .1
  1140. smonk.Size = NumberSequence.new(0.2)
  1141. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1142. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.5)})
  1143. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1144. smonk.Transparency = bbb
  1145. smonk.Size = aaa
  1146. smonk.ZOffset = 0
  1147. smonk.Acceleration = Vector3.new(0, -5, 0)
  1148. smonk.LockedToPart = false
  1149. smonk.EmissionDirection = "Back"
  1150. smonk.Lifetime = NumberRange.new(.1, .5)
  1151. smonk.Rate = 50
  1152. smonk.Rotation = NumberRange.new(-100, 100)
  1153. smonk.RotSpeed = NumberRange.new(-100, 100)
  1154. smonk.Speed = NumberRange.new(4)
  1155. smonk.VelocitySpread = 100
  1156. smonk.Enabled=true
  1157. game:GetService("Debris"):AddItem(smonk, .3)
  1158. else
  1159. num = 0
  1160. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1161. refpart.Anchored = true
  1162. refpart.CFrame = CFrame.new(pos)
  1163. CFuncs.Sound.Create("341519743", prt, 1, 1)
  1164. game:GetService("Debris"):AddItem(refpart, .2)
  1165. end
  1166. end
  1167. do
  1168. if num <= 0 then
  1169. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1170. refpart.Anchored = true
  1171. refpart.CFrame = CFrame.new(pos)
  1172. Effects.Block.Create(BrickColor.new("Flame reddish orange"), refpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1173. if hit ~= nil then
  1174. MagnitudeDamage(refpart, aoe, 2 * multiply, 2 * multiply, 0, "Normal", "233856154", 1)
  1175. end
  1176. game:GetService("Debris"):AddItem(refpart, 0)
  1177. end
  1178. end
  1179. until num <= 0
  1180. end
  1181. ))
  1182. end
  1183.  
  1184.  
  1185.  
  1186.  
  1187. local Grabbed = false
  1188.  
  1189.  
  1190. function smear()
  1191. Attack = true
  1192.  
  1193. Humanoid.AutoRotate = false
  1194. Humanoid.JumpPower = 0
  1195. Humanoid.WalkSpeed = 0
  1196. local grab = nil
  1197. executing = true
  1198. for i = 0, 1, 0.1 do
  1199. swait()
  1200. PlayAnimationFromTable({
  1201. CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1202. CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1203. CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1204. CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1205. CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1206. CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1207. }, .2, false)
  1208. for i, v in pairs(FindNearestHead(Head.CFrame.p, 10)) do
  1209. if v:FindFirstChild('Head') then
  1210. Grabbed = true
  1211. grab = v
  1212. end
  1213. if Grabbed == true then
  1214. targetted = nil
  1215. grab.Humanoid.PlatformStand = true
  1216. end
  1217. end
  1218. end
  1219.  
  1220. local grab = nil
  1221.  
  1222. for i = 0, .5, 0.1 do
  1223. swait()
  1224. PlayAnimationFromTable({
  1225. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. CFrame.new(0, 1.52020586, -0.279066354, 1, 0, 0, 0, 0.866024911, 0.500000954, 0, -0.500000954, 0.866024852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. CFrame.new(1.70777297, 0.0838996619, 0.338782728, 0.939692616, -0.342020124, 1.00488698e-07, 0.296197832, 0.813797116, 0.500001192, -0.171010554, -0.469847381, 0.866024733) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. CFrame.new(-0.786648035, 0.607858896, -1.09360671, 0.866025388, -0.500000238, 0, -0.171010032, -0.296197921, -0.939692736, 0.469846606, 0.813797772, -0.342019886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229. CFrame.new(0.500007629, -2.07035375, 0.196404651, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230. CFrame.new(-0.499992371, -1.8793813, -0.684038281, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1231. }, .3, false)
  1232. for i, v in pairs(FindNearestHead(Head.CFrame.p, 10)) do
  1233. if v:FindFirstChild('Head') then
  1234. Grabbed = true
  1235. grab = v
  1236. end
  1237. lockcam.CameraType = "Scriptable"
  1238. if Grabbed == true then
  1239. targetted = nil
  1240. grab.Humanoid.PlatformStand = true
  1241. grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1242. end
  1243. end
  1244. Torso.Velocity=RootPart.CFrame.lookVector*100
  1245. end
  1246.  
  1247. if Grabbed == true and grab ~= nil then
  1248. targetted = nil
  1249. grab.Humanoid.PlatformStand = true
  1250. grab.Head.CFrame = Handle2.CFrame
  1251. grab.Head.CanCollide = false
  1252. local ow = CFuncs.Sound.Create("393884633", grab.Head, 2, 1)
  1253. for i = 0, .5, 0.1 do
  1254. swait()
  1255. PlayAnimationFromTable({
  1256. CFrame.new(0, 0.0116673782, -0.230620712, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1257. CFrame.new(0, 1.52020407, -0.279065013, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258. CFrame.new(1.76213956, 0.181882262, 0.169026196, 0.939693749, -0.342016995, -3.97785186e-07, 0.296195716, 0.813798964, 0.499999344, -0.171007916, -0.469846368, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259. CFrame.new(-0.795767486, 0.409343213, -1.44306374, 0.973481894, -0.226395503, 0.0328332447, 0.000464975834, -0.141566098, -0.989928722, 0.228763461, 0.963693023, -0.137706786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260. CFrame.new(0.500007629, -1.95507848, 0.396064222, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261. CFrame.new(-0.499992371, -1.69905818, -0.869703174, 1, 0, 0, 0, 0.766043782, -0.64278847, 0, 0.64278847, 0.766043782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262. }, .3, false)
  1263. lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,5),grab.Head.CFrame,.1)
  1264. grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1265. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1266. end
  1267. CFuncs.Sound.Create("307379917", grab.Torso, 2, 1)
  1268. for i = 0, 4, 0.1 do
  1269. swait()
  1270. PlayAnimationFromTable({
  1271. CFrame.new(0, -0.554424644, -0.230621904, 1, 0, 0, 0, 0.173647001, 0.984807968, 0, -0.984807968, 0.173647001) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1272. CFrame.new(0, 1.26466095, -0.540713072, 1, 0, 0, 0, 0.866026163, 0.499998748, 0, -0.499998748, 0.866026163) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273. CFrame.new(1.76214743, 0.0730022341, 0.237322643, 0.939693749, -0.342016995, -3.97785186e-07, 0.342016965, 0.939693809, -1.1920929e-06, 7.74860382e-07, 9.68575478e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1274. CFrame.new(-0.848383009, 0.642179489, -1.0361222, 0.973482251, -0.194533557, -0.120370619, -0.113977194, 0.043772921, -0.992518663, 0.198347136, 0.979918718, 0.0204397887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1275. CFrame.new(0.500007629, -1.24131715, -0.550035954, 1, 0, 0, 0, 0.939693153, 0.342018843, 0, -0.342018843, 0.939693153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1276. CFrame.new(-0.499992371, -0.981758952, -1.45210898, 1, 0, 0, 0, 0.64278692, -0.766045153, 0, 0.766045153, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1277. }, .3, false)
  1278. lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,5),grab.Head.CFrame,.1)
  1279. local smonk = Instance.new("ParticleEmitter",grab.Head)
  1280. smonk.LightEmission = .1
  1281. smonk.Size = NumberSequence.new(0.2)
  1282. smonk.Texture = "http://www.roblox.com/asset/?ID=552389687"
  1283. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .1),NumberSequenceKeypoint.new(1, .5)})
  1284. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1285. smonk.Transparency = bbb
  1286. smonk.Size = aaa
  1287. smonk.ZOffset = -1
  1288. smonk.Acceleration = Vector3.new(0, -5, 0)
  1289. smonk.LockedToPart = false
  1290. smonk.EmissionDirection = "Bottom"
  1291. smonk.Lifetime = NumberRange.new(.2, 5)
  1292. smonk.Rate = 10
  1293. smonk.Rotation = NumberRange.new(-100, 100)
  1294. smonk.RotSpeed = NumberRange.new(-100, 100)
  1295. smonk.Speed = NumberRange.new(-.3)
  1296. smonk.VelocitySpread = 10
  1297. smonk.Enabled=true
  1298. game:GetService("Debris"):AddItem(smonk, 1)
  1299. Torso.Velocity=RootPart.CFrame.lookVector*40
  1300. grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1301. end
  1302. grab.Torso.Velocity=RootPart.CFrame.lookVector*0
  1303. Torso.Velocity=RootPart.CFrame.lookVector*0
  1304. grab.Torso.CanCollide = false
  1305. --smashy
  1306. for i = 0, .7, 0.1 do
  1307. for i = 0, .4, 0.1 do
  1308. swait()
  1309. PlayAnimationFromTable({
  1310. CFrame.new(-2.62260437e-06, -0.554422975, -0.230619952, 0.642787039, -3.83130924e-07, 0.766044974, -0.754407108, 0.173647448, 0.633021772, -0.13302201, -0.984807909, 0.111618027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311. CFrame.new(0.165599957, 1.45203376, -0.1389575, 0.888377428, 0.383021414, -0.253140748, -0.249999091, 0.866026103, 0.433011889, 0.385079265, -0.321393013, 0.86511302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312. CFrame.new(1.639135, 0.378064632, -0.171392277, 0.584366381, -0.700027764, 0.410459995, 0.671396554, 0.132976457, -0.729070723, 0.455788136, 0.701625764, 0.547703087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313. CFrame.new(-1.37148404, 0.736055136, -0.588378668, 0.84817493, -0.521483123, -0.093031399, -0.120593652, -0.019078508, -0.992518544, 0.515806735, 0.853048444, -0.0790694579) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1314. CFrame.new(1.04601848, -1.78701377, -0.224999949, 0.642787039, -0.262003303, -0.719846725, -3.83130924e-07, 0.939692438, -0.342021108, 0.766044974, 0.219846994, 0.604021966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1315. CFrame.new(0.479837954, -1.03251898, -1.26565886, 0.642787039, -0.586824656, -0.492404163, -3.83130924e-07, 0.642787278, -0.766044915, 0.766044974, 0.492403895, 0.413175076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1316. }, .3, false)
  1317. lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.1)
  1318. grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0)
  1319. end
  1320. local smonk = Instance.new("ParticleEmitter",grab.Head)
  1321. smonk.LightEmission = .1
  1322. smonk.Size = NumberSequence.new(0.2)
  1323. smonk.Texture = "http://www.roblox.com/asset/?ID=122022304"
  1324. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(1, 3)})
  1325. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1326. smonk.Transparency = bbb
  1327. smonk.Size = aaa
  1328. smonk.ZOffset = 1
  1329. smonk.Acceleration = Vector3.new(0,.3, 0)
  1330. smonk.LockedToPart = false
  1331. smonk.EmissionDirection = "Back"
  1332. smonk.Lifetime = NumberRange.new(.2, 5)
  1333. smonk.Rate = 100
  1334. smonk.Rotation = NumberRange.new(-10, 10)
  1335. smonk.RotSpeed = NumberRange.new(-10, 10)
  1336. smonk.Speed = NumberRange.new(2)
  1337. smonk.VelocitySpread = 1000
  1338. smonk.Enabled=true
  1339. game:GetService("Debris"):AddItem(smonk, .5)
  1340. for i = 0, .4, 0.1 do
  1341. swait()
  1342. PlayAnimationFromTable({
  1343. CFrame.new(-1.78813934e-06, -0.554422975, -0.230621129, 0.766044021, -9.53147946e-07, -0.642788172, 0.633023024, 0.173646212, 0.754406333, 0.111616999, -0.984808087, 0.133021265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1344. CFrame.new(-0.347562611, 1.26466119, -0.414210379, 0.766044021, -0.321392179, 0.556671917, -9.53147946e-07, 0.866026521, 0.499998033, -0.642788172, -0.383021086, 0.66341424) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1345. CFrame.new(1.65797925, -0.0622069128, -0.187585682, 0.944800258, -0.261999041, 0.196745977, 0.296194345, 0.939693809, -0.17101036, -0.140076444, 0.219845727, 0.96542567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1346. CFrame.new(-1.72933996, 0.531819761, -0.983813822, 0.873225331, 0.487284154, 0.00563029945, -0.11397732, 0.215456128, -0.969839096, -0.473800451, 0.846246302, 0.243681118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1347. CFrame.new(-0.173988, -1.20138502, -1.24044585, 0.766044021, 0.604024172, 0.219843864, -9.53147946e-07, 0.342017144, -0.939693689, -0.642788172, 0.719846606, 0.262000799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. CFrame.new(-1.31641626, -0.981757283, -0.790990889, 0.766044021, 0.111620195, 0.633022487, -9.53147946e-07, 0.98480767, -0.173648924, -0.642788172, 0.133022159, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1349. }, .3, false)
  1350. grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0)
  1351. lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.1)
  1352. end
  1353. CFuncs.Sound.Create("710036613", grab.Torso, 1, 1)
  1354. end
  1355. for i = 0, 3, 0.1 do
  1356. swait()
  1357. PlayAnimationFromTable({
  1358. CFrame.new(-2.62260437e-06, -0.554422975, -0.230619952, 0.642787039, -3.83130924e-07, 0.766044974, -0.754407108, 0.173647448, 0.633021772, -0.13302201, -0.984807909, 0.111618027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359. CFrame.new(0.165599957, 1.45203376, -0.1389575, 0.888377428, 0.383021414, -0.253140748, -0.249999091, 0.866026103, 0.433011889, 0.385079265, -0.321393013, 0.86511302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360. CFrame.new(1.639135, 0.378064632, -0.171392277, 0.584366381, -0.700027764, 0.410459995, 0.671396554, 0.132976457, -0.729070723, 0.455788136, 0.701625764, 0.547703087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1361. CFrame.new(-1.37148404, 0.736055136, -0.588378668, 0.84817493, -0.521483123, -0.093031399, -0.120593652, -0.019078508, -0.992518544, 0.515806735, 0.853048444, -0.0790694579) * CFrame.new(0 + 0.1 * math.cos(Sine/15), .5 + 0.1 * math.cos(Sine/30), 0) * CFrame.Angles(0 + 0.1 * math.cos(Sine/15), 0, 0),
  1362. CFrame.new(1.04601848, -1.78701377, -0.224999949, 0.642787039, -0.262003303, -0.719846725, -3.83130924e-07, 0.939692438, -0.342021108, 0.766044974, 0.219846994, 0.604021966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1363. CFrame.new(0.479837954, -1.03251898, -1.26565886, 0.642787039, -0.586824656, -0.492404163, -3.83130924e-07, 0.642787278, -0.766044915, 0.766044974, 0.492403895, 0.413175076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1364. }, .3, false)
  1365. grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0)
  1366. lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,8),grab.Head.CFrame,.8)
  1367. end
  1368. local smonk = Instance.new("ParticleEmitter",grab.Head)
  1369. smonk.LightEmission = .1
  1370. smonk.Size = NumberSequence.new(0.2)
  1371. smonk.Texture = "http://www.roblox.com/asset/?ID=122022304"
  1372. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(1, 3)})
  1373. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1374. smonk.Transparency = bbb
  1375. smonk.Size = aaa
  1376. smonk.ZOffset = 1
  1377. smonk.Acceleration = Vector3.new(0,5, 0)
  1378. smonk.LockedToPart = false
  1379. smonk.EmissionDirection = "Back"
  1380. smonk.Lifetime = NumberRange.new(.2, 5)
  1381. smonk.Rate = 1000
  1382. smonk.Rotation = NumberRange.new(-10, 10)
  1383. smonk.RotSpeed = NumberRange.new(-10, 10)
  1384. smonk.Speed = NumberRange.new(5)
  1385. smonk.VelocitySpread = 1000
  1386. smonk.Enabled=true
  1387. game:GetService("Debris"):AddItem(smonk, .8)
  1388. CFuncs.Sound.Create("429400881", grab.Torso, 5, .8)
  1389. for i = 0, 3, 0.1 do
  1390. swait()
  1391. PlayAnimationFromTable({
  1392. CFrame.new(-1.78813934e-06, -0.554422975, -0.230621129, 0.766044021, -9.53147946e-07, -0.642788172, 0.633023024, 0.173646212, 0.754406333, 0.111616999, -0.984808087, 0.133021265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1393. CFrame.new(-0.347562611, 1.26466119, -0.414210379, 0.766044021, -0.321392179, 0.556671917, -9.53147946e-07, 0.866026521, 0.499998033, -0.642788172, -0.383021086, 0.66341424) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1394. CFrame.new(1.65797925, -0.0622069128, -0.187585682, 0.944800258, -0.261999041, 0.196745977, 0.296194345, 0.939693809, -0.17101036, -0.140076444, 0.219845727, 0.96542567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1395. CFrame.new(-1.72933996, 0.531819761, -0.983813822, 0.873225331, 0.487284154, 0.00563029945, -0.11397732, 0.215456128, -0.969839096, -0.473800451, 0.846246302, 0.243681118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1396. CFrame.new(-0.173988, -1.20138502, -1.24044585, 0.766044021, 0.604024172, 0.219843864, -9.53147946e-07, 0.342017144, -0.939693689, -0.642788172, 0.719846606, 0.262000799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1397. CFrame.new(-1.31641626, -0.981757283, -0.790990889, 0.766044021, 0.111620195, 0.633022487, -9.53147946e-07, 0.98480767, -0.173648924, -0.642788172, 0.133022159, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398. }, .3, false)
  1399. grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0)
  1400. lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.5)
  1401. end
  1402. grab.Head.Anchored = false
  1403. end
  1404. if grab ~= nil then
  1405. grab.Head:Destroy()
  1406. end
  1407. grab=nil
  1408. Grabbed = false
  1409. executing = false
  1410. Humanoid.AutoRotate = true
  1411. Humanoid.JumpPower = 100
  1412. Humanoid.WalkSpeed = 25
  1413. Attack = false
  1414. lockcam.CameraType = "Custom"
  1415. end
  1416.  
  1417.  
  1418. crosshair = Instance.new("BillboardGui",Character)
  1419. crosshair.Size = UDim2.new(10,0,10,0)
  1420. crosshair.Enabled = false
  1421. crosshair.AlwaysOnTop = true
  1422. crosshair2 = Instance.new("BillboardGui",Character)
  1423. crosshair2.Size = UDim2.new(10,0,10,0)
  1424. crosshair2.Enabled = false
  1425. crosshair2.AlwaysOnTop = true
  1426.  
  1427. imgl = Instance.new("ImageLabel",crosshair)
  1428. imgl.Position = UDim2.new(0,0,0,0)
  1429. imgl.Size = UDim2.new(1,0,1,0)
  1430. imgl.Image = "rbxassetid://1122662303"
  1431. imgl.BackgroundTransparency = 1
  1432. imgl.ImageColor3 = Color3.new(.5,0,0)
  1433.  
  1434.  
  1435. crosshair3 = Instance.new("BillboardGui",Character)
  1436. crosshair3.Size = UDim2.new(10,0,10,0)
  1437. crosshair3.Enabled = false
  1438. crosshair3.AlwaysOnTop = true
  1439.  
  1440. imgl3 = Instance.new("ImageLabel",crosshair3)
  1441. imgl3.Position = UDim2.new(0,0,0,0)
  1442. imgl3.Size = UDim2.new(1,0,1,0)
  1443. imgl3.Image = "rbxassetid://18006519"
  1444. imgl3.BackgroundTransparency = 1
  1445. imgl3.ImageColor3 = Color3.new(0,0,0)
  1446.  
  1447. imgl2 = Instance.new("ImageLabel",crosshair)
  1448. imgl2.Position = UDim2.new(0,0,0,0)
  1449. imgl2.Size = UDim2.new(1,0,1,0)
  1450. imgl2.Image = "rbxassetid://1122660386"
  1451. imgl2.BackgroundTransparency = 1
  1452. imgl2.ImageColor3 = Color3.new(0,0,0)
  1453.  
  1454. --Credit to CKBackup for his targeting system.--
  1455.  
  1456. targetted = nil
  1457.  
  1458. function TargetSelect(person)
  1459. local dd=coroutine.wrap(function()
  1460. if targetted ~= person then
  1461. targetted = person
  1462. for i = 0,8,1 do
  1463. crosshair.Size = UDim2.new(0+i,0,0+i,0)
  1464. crosshair2.Size = UDim2.new(.1+i,0,.1+i,0)
  1465. crosshair3.Size = UDim2.new(0+i,0,0+i,0)
  1466. wait(.05)
  1467. end
  1468. end
  1469. end)
  1470. dd()
  1471. end
  1472.  
  1473. function LockOn()
  1474. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Head") ~= nil then
  1475. TargetSelect(Mouse.Target.Parent.Head)
  1476. print(Mouse.Target)
  1477. CFuncs.Sound.Create("376178316", Mouse.Target.Parent.Head, 2, .8)
  1478. else end
  1479. end
  1480.  
  1481.  
  1482.  
  1483. function pepper()
  1484. Attack = true
  1485. Humanoid.AutoRotate = false
  1486. Humanoid.JumpPower = 0
  1487. Humanoid.WalkSpeed = 0
  1488.  
  1489. local grab = nil
  1490. executing = true
  1491. for i = 0, 1, 0.1 do
  1492. swait()
  1493. PlayAnimationFromTable({
  1494. CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1495. CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1496. CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1497. CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1498. CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499. CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1500. }, .2, false)
  1501. end
  1502.  
  1503. local grab = nil
  1504.  
  1505. for i = 0, 1, 0.1 do
  1506. swait()
  1507. PlayAnimationFromTable({
  1508. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1509. CFrame.new(0, 1.52020586, -0.279066354, 1, 0, 0, 0, 0.866024911, 0.500000954, 0, -0.500000954, 0.866024852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1510. CFrame.new(1.70777297, 0.0838996619, 0.338782728, 0.939692616, -0.342020124, 1.00488698e-07, 0.296197832, 0.813797116, 0.500001192, -0.171010554, -0.469847381, 0.866024733) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1511. CFrame.new(-0.786648035, 0.607858896, -1.09360671, 0.866025388, -0.500000238, 0, -0.171010032, -0.296197921, -0.939692736, 0.469846606, 0.813797772, -0.342019886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1512. CFrame.new(0.500007629, -2.07035375, 0.196404651, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1513. CFrame.new(-0.499992371, -1.8793813, -0.684038281, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1514. }, .3, false)
  1515. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do
  1516. if v:FindFirstChild('Torso') and Grabbed ~= true then
  1517. Grabbed = true
  1518.  
  1519. grab = v
  1520. end
  1521. if Grabbed == true then
  1522. targetted = nil
  1523. grab.Humanoid.PlatformStand = true
  1524. grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1525. end
  1526. end
  1527. Torso.Velocity=RootPart.CFrame.lookVector*100
  1528. end
  1529.  
  1530.  
  1531.  
  1532. if Grabbed == true and grab ~= nil then
  1533. targetted = nil
  1534. grab.Humanoid.PlatformStand = true
  1535. grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1536. grab.Torso.CanCollide = false
  1537. --grab here
  1538. for i = 0, .3, 0.1 do
  1539. swait()
  1540. PlayAnimationFromTable({
  1541. CFrame.new(0, 0.0116673782, -0.230620712, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1542. CFrame.new(0, 1.52020407, -0.279065013, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543. CFrame.new(1.76213956, 0.181882262, 0.169026196, 0.939693749, -0.342016995, -3.97785186e-07, 0.296195716, 0.813798964, 0.499999344, -0.171007916, -0.469846368, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. CFrame.new(-0.795767486, 0.409343213, -1.44306374, 0.973481894, -0.226395503, 0.0328332447, 0.000464975834, -0.141566098, -0.989928722, 0.228763461, 0.963693023, -0.137706786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1545. CFrame.new(0.500007629, -1.95507848, 0.396064222, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1546. CFrame.new(-0.499992371, -1.69905818, -0.869703174, 1, 0, 0, 0, 0.766043782, -0.64278847, 0, 0.64278847, 0.766043782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1547. }, .3, false)
  1548. grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1549. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1550. end
  1551.  
  1552. for i = 0, 1, 0.1 do
  1553. swait()
  1554. PlayAnimationFromTable({
  1555. CFrame.new(0, -0.554424644, -0.230621904, 1, 0, 0, 0, 0.173647001, 0.984807968, 0, -0.984807968, 0.173647001) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556. CFrame.new(0, 1.26466095, -0.540713072, 1, 0, 0, 0, 0.866026163, 0.499998748, 0, -0.499998748, 0.866026163) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1557. CFrame.new(1.76214743, 0.0730022341, 0.237322643, 0.939693749, -0.342016995, -3.97785186e-07, 0.342016965, 0.939693809, -1.1920929e-06, 7.74860382e-07, 9.68575478e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1558. CFrame.new(-0.848383009, 0.642179489, -1.0361222, 0.973482251, -0.194533557, -0.120370619, -0.113977194, 0.043772921, -0.992518663, 0.198347136, 0.979918718, 0.0204397887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1559. CFrame.new(0.500007629, -1.24131715, -0.550035954, 1, 0, 0, 0, 0.939693153, 0.342018843, 0, -0.342018843, 0.939693153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1560. CFrame.new(-0.499992371, -0.981758952, -1.45210898, 1, 0, 0, 0, 0.64278692, -0.766045153, 0, 0.766045153, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1561. }, .3, false)
  1562. grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1563. end
  1564. lockcam.CameraType = "Scriptable"
  1565. --release here
  1566. for i = 0, .3, 0.1 do
  1567. swait()
  1568. PlayAnimationFromTable({
  1569. CFrame.new(-0, -0.790954828, 0.162615269, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1570. CFrame.new(0, 1.55287015, 0.135475516, 1, 0, 0, 0, 0.939691961, -0.342022002, 0, 0.342022002, 0.939691961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1571. CFrame.new(0.965891123, 0.600056291, -0.939134777, 0.984807968, 0.173647299, 6.93650236e-07, 1.01327896e-06, -1.7285347e-06, -1.00000012, -0.173647314, 0.984807849, -1.81794167e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1572. CFrame.new(-0.848382771, 0.642180681, -1.03612173, 0.973482251, -0.194533288, -0.120371334, -0.113977998, 0.0437724888, -0.992518544, 0.198346853, 0.979918897, 0.0204392672) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1573. CFrame.new(0.500007629, -0.797153175, -0.95421052, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1574. CFrame.new(-0.499992371, -0.700443864, -1.01739883, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1575. }, .3, false)
  1576. grab.Torso.Velocity= Vector3.new(0,0,0)
  1577. end
  1578. grab.Torso.Anchored = true
  1579. Humanoid.JumpPower = 100
  1580. Humanoid.Jump = true
  1581. Torso.Velocity=RootPart.CFrame.upVector*150
  1582. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1583. wait(.1)
  1584. for i = 0, .3, 0.1 do
  1585. Torso.Velocity=RootPart.CFrame.lookVector*40
  1586. swait()
  1587. PlayAnimationFromTable({
  1588. CFrame.new(-0, -0.486727536, -0.199950755, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589. CFrame.new(0.0483627319, 1.54976475, 0.0516630113, 1, 0, 0, 0, 0.939691961, -0.342022002, 0, 0.342022002, 0.939691961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590. CFrame.new(1.38765192, 1.19624639, -0.26731497, 0.98480922, 0.0301625114, -0.171000317, 1.10268593e-05, -0.984808326, -0.173645556, -0.173640087, 0.171005875, -0.969848573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591. CFrame.new(-1.319543, 1.38152361, -0.336561173, 0.973482132, -0.120370626, 0.194534108, -0.113977373, -0.992518663, -0.0437721014, 0.198347583, 0.0204388499, -0.979918599) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1592. CFrame.new(0.500007629, -1.27044821, -0.954210758, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1593. CFrame.new(-0.499992371, -1.1737386, -1.01739967, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1594. }, .3, false)
  1595. grab.Torso.Velocity= Vector3.new(0,0,0)
  1596. end
  1597. grab.Torso.Anchored = false
  1598. grab.Torso.CanCollide = true
  1599. Humanoid.JumpPower = 0
  1600. RootPart.CFrame=RootPart.CFrame*CFrame.new(0,0,5)
  1601. for i = 0, .3, 0.1 do
  1602. swait()
  1603. PlayAnimationFromTable({
  1604. CFrame.new(0.428418577, -0.671607018, -0.504335344, 0.279453993, -0.262003154, 0.923720658, -0.663414001, 0.642787337, 0.383022666, -0.694109023, -0.719846487, 0.0058129211) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. CFrame.new(0.0483628362, 1.549775, 0.0516622961, 1, 5.96046448e-08, -2.98023224e-08, -2.98023224e-08, 0.939693034, -0.342019409, 4.61004674e-08, 0.342019379, 0.939692855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606. CFrame.new(1.37295699, 1.17039251, -0.337434739, 0.975084543, -0.109461486, -0.192946702, -0.170998245, -0.924961448, -0.339420587, -0.141314715, 0.363957286, -0.920633197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1607. CFrame.new(-1.36459041, 0.411512792, -0.67284143, 0.973482847, -0.071649164, -0.21724999, -0.113974214, 0.671512127, -0.732176006, 0.198345765, 0.737521529, 0.645539343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1608. CFrame.new(0.499992371, -1.23907411, -0.86791718, 1, 0, 0, -2.98023224e-08, 0.939692259, 0.342021227, 4.61004674e-08, -0.342021227, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1609. CFrame.new(-0.49999243, -1.17373872, -1.01739335, 1, 5.96046448e-08, -2.98023224e-08, -2.98023224e-08, 0.939693034, -0.342019409, 4.61004674e-08, 0.342019379, 0.939692855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1610. }, .3, false)
  1611. grab.Torso.Velocity= Vector3.new(0,0,0)
  1612. lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03)
  1613. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y))
  1614. Torso.Velocity=RootPart.CFrame.lookVector*20
  1615. end
  1616. for i = 0, .3, 0.1 do
  1617. swait()
  1618. PlayAnimationFromTable({
  1619. CFrame.new(-0.672757447, -0.735233426, -0.293752909, -0.962360024, 0.00164131995, 0.271772951, -0.0779609978, 0.956289232, -0.281838685, -0.260356098, -0.292417973, -0.920166552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1620. CFrame.new(0.0483631641, 1.42946541, -0.278911769, 1, -1.93715096e-07, 3.12924385e-06, -8.86619091e-07, 0.93969202, 0.342022359, -3.05473804e-06, -0.342022389, 0.939691842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1621. CFrame.new(1.37296712, 1.17040694, -0.337452441, 0.975084305, -0.109462924, -0.192946956, -0.17099987, -0.924960554, -0.3394216, -0.141314253, 0.363958538, -0.92063278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1622. CFrame.new(-1.36458802, 0.411512852, -0.672853589, 0.973482966, -0.0716485977, -0.217249781, -0.113973796, 0.671514273, -0.73217392, 0.198345542, 0.737519622, 0.645541549) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1623. CFrame.new(0.499996156, -1.23906803, -0.8679353, 1, 6.51925802e-09, 2.98023224e-08, -7.4505806e-09, 0.93969214, 0.342021704, -2.98023224e-08, -0.342021674, 0.93969214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1624. CFrame.new(-0.499984771, -1.17374265, -1.01740098, 1, 1.49011612e-08, 1.49011612e-08, -7.4505806e-09, 0.939693391, -0.342018157, -2.98023224e-08, 0.342018127, 0.939693391) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1625. }, .3, false)
  1626. grab.Torso.Velocity= Vector3.new(0,0,0)
  1627. lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03)
  1628. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y))
  1629. Torso.Velocity=RootPart.CFrame.lookVector*30
  1630. end
  1631. for i = 0, 1, 0.1 do
  1632. swait()
  1633. PlayAnimationFromTable({
  1634. CFrame.new(-0.672760248, -0.525442183, -0.31977427, -0.962360263, 0.00164178992, 0.271772176, 0.0157880038, 0.998630762, 0.0498734191, -0.271318138, 0.0522869304, -0.961068571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1635. CFrame.new(0.0483647995, 1.42946613, -0.278905123, 1, 9.983778e-07, 2.77161598e-06, -1.89431012e-06, 0.939691663, 0.342023015, -2.29477882e-06, -0.342023104, 0.939691663) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1636. CFrame.new(1.09112859, 0.115017235, -1.0051564, 0.975084007, 0.192946017, -0.109467886, -0.171004131, 0.339421302, -0.924959898, -0.141311631, 0.920633078, 0.363958895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1637. CFrame.new(-0.0609193072, 0.338854641, -0.991647899, 0.297654182, -0.872375369, -0.387767076, -0.132688791, 0.364431024, -0.921728671, 0.945407808, 0.325808793, -0.00728001073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1638. CFrame.new(0.500003815, -1.88333619, -0.430999637, 1, 7.4505806e-09, 0, 0, 0.93969208, 0.342021674, 0, -0.342021674, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1639. CFrame.new(-0.499977082, -1.17373788, -1.01740336, 1, 0, -2.98023224e-08, 0, 0.939693451, -0.342018157, 0, 0.342018187, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1640. }, .3, false)
  1641. grab.Torso.Velocity= Vector3.new(0,0,0)
  1642. lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03)
  1643. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y))
  1644. Torso.Velocity=RootPart.CFrame.lookVector*40
  1645. end
  1646. --pew here
  1647. for i = 0, 1, 0.1 do
  1648. swait()
  1649. PlayAnimationFromTable({
  1650. CFrame.new(-0.672760248, -0.525442183, -0.31977427, -0.962360263, 0.00164178992, 0.271772176, 0.0157880038, 0.998630762, 0.0498734191, -0.271318138, 0.0522869304, -0.961068571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1651. CFrame.new(0.0483647995, 1.42946613, -0.278905123, 1, 9.983778e-07, 2.77161598e-06, -1.89431012e-06, 0.939691663, 0.342023015, -2.29477882e-06, -0.342023104, 0.939691663) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1652. CFrame.new(1.09112859, 0.115017235, -1.0051564, 0.975084007, 0.192946017, -0.109467886, -0.171004131, 0.339421302, -0.924959898, -0.141311631, 0.920633078, 0.363958895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1653. CFrame.new(-0.0609193072, 0.338854641, -0.991647899, 0.297654182, -0.872375369, -0.387767076, -0.132688791, 0.364431024, -0.921728671, 0.945407808, 0.325808793, -0.00728001073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1654. CFrame.new(0.500003815, -1.88333619, -0.430999637, 1, 7.4505806e-09, 0, 0, 0.93969208, 0.342021674, 0, -0.342021674, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1655. CFrame.new(-0.499977082, -1.17373788, -1.01740336, 1, 0, -2.98023224e-08, 0, 0.939693451, -0.342018157, 0, 0.342018187, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1656. }, .3, false)
  1657. grab.Torso.Velocity= Vector3.new(0,0,0)
  1658. lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03)
  1659. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y))
  1660. Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1661. Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1662. local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5))
  1663. local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
  1664. shell.Anchored = false
  1665. shell.Position = barrelcore.Position
  1666. shell.CanCollide = true
  1667. shell.Velocity=RootPart.CFrame.rightVector*10
  1668. CFuncs.Sound.Create("1456344653", shell, 1, 1)
  1669. game:GetService("Debris"):AddItem(shell, 2)
  1670. CFuncs.Sound.Create("356911785", bulletpart, .5, 1)
  1671. local smonk2 = Instance.new("ParticleEmitter",bulletpart)
  1672. smonk2.LightEmission = .1
  1673. smonk2.Size = NumberSequence.new(0.2)
  1674. smonk2.Texture = "http://www.roblox.com/asset/?ID=476778304"
  1675. aaa2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.1)})
  1676. bbb2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1677. smonk2.Transparency = bbb2
  1678. smonk2.Size = aaa2
  1679. smonk2.ZOffset = 0
  1680. smonk2.Acceleration = Vector3.new(0, -5, 0)
  1681. smonk2.LockedToPart = false
  1682. smonk2.EmissionDirection = "Back"
  1683. smonk2.Lifetime = NumberRange.new(.1, .5)
  1684. smonk2.Rate = 1000
  1685. smonk2.Rotation = NumberRange.new(-100, 100)
  1686. smonk2.RotSpeed = NumberRange.new(-100, 100)
  1687. smonk2.Speed = NumberRange.new(4)
  1688. smonk2.VelocitySpread = 100
  1689. smonk2.Enabled=true
  1690. game:GetService("Debris"):AddItem(smonk2, .1)
  1691. Torso.Velocity=RootPart.CFrame.lookVector*50
  1692. end
  1693. CFuncs.Sound.Create("521472140", grab.Torso, 5, 1)
  1694. ShowDamage((grab.Torso.CFrame * CFrame.new(0, 0, (grab.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Crit!", 2, BrickColor.new(Torso.Color).Color)
  1695. grab.Torso:BreakJoints()
  1696. end
  1697. lockcam.CameraType = "Custom"
  1698. grab=nil
  1699. Grabbed = false
  1700. executing = false
  1701. Humanoid.AutoRotate = true
  1702. Humanoid.JumpPower = 100
  1703. Humanoid.WalkSpeed = 25
  1704. Attack = false
  1705. end
  1706.  
  1707.  
  1708.  
  1709.  
  1710. function righthop()
  1711. Attack = true
  1712. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1713. Humanoid.Jump = true
  1714. for i = 0, .5, 0.1 do
  1715. swait()
  1716. PlayAnimationFromTable({
  1717. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1719. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1720. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1721. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1722. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1723. }, .3, false)
  1724. end
  1725. Torso.Velocity=RootPart.CFrame.rightVector*200
  1726. for i = 0, 1, 0.1 do
  1727. swait()
  1728. PlayAnimationFromTable({
  1729. CFrame.new(0.708232701, 0.127894983, 0.246774122, 0.76604414, -0.111618884, 0.633022666, 0, 0.984807849, 0.173648044, -0.642788053, -0.13302207, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1730. CFrame.new(0.0324593484, 1.43977821, -0.119624585, 0.995960355, -0.0868238062, -0.0229113102, 0.0894833133, 0.938373625, 0.333838284, -0.00748568773, -0.334539831, 0.942351937) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1731. CFrame.new(1.69410944, 0.329396009, -0.667013586, 0.977326989, -0.133022755, 0.164733544, 0.196574897, 0.280932605, -0.939380229, 0.0786799788, 0.95046401, 0.30071193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1732. CFrame.new(-1.50714529, 0.0157378055, -0.431941032, 0.884520769, 0.235685706, -0.402585804, -0.362369925, 0.890611291, -0.274772465, 0.29378742, 0.388926923, 0.873169541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1733. CFrame.new(0.618915975, -1.85825384, -0.515439391, 0.98480773, 0.173648864, -1.81794167e-06, -0.17101045, 0.969846725, 0.173646331, 0.0301553011, -0.171007901, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1734. CFrame.new(-0.523646474, -1.39458823, -0.171092927, 0.939692676, 0.342020273, 3.57627869e-07, -0.262003183, 0.719847083, 0.642786682, 0.219845772, -0.604022026, 0.766045213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1735. }, .3, false)
  1736. end
  1737. Attack = false
  1738. end
  1739.  
  1740.  
  1741.  
  1742. function backhop()
  1743. Attack = true
  1744. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1745. Humanoid.Jump = true
  1746. for i = 0, .5, 0.1 do
  1747. swait()
  1748. PlayAnimationFromTable({
  1749. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1750. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1751. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1752. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1753. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1754. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1755. }, .3, false)
  1756. end
  1757. Torso.Velocity=RootPart.CFrame.lookVector*-200
  1758. for i = 0, 1, 0.1 do
  1759. swait()
  1760. PlayAnimationFromTable({
  1761. CFrame.new(-0.0724115372, 0.127895057, 0.313171744, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1762. CFrame.new(0.0169060901, 1.6077503, -0.180746168, 0.995960236, -0.0868240073, -0.0229110774, 0.089483425, 0.938373208, 0.333839238, -0.00748612173, -0.334540784, 0.94235158) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1763. CFrame.new(1.70837259, 0.360651702, -0.922262371, 0.97732687, -0.133022964, 0.16473335, 0.196574748, 0.280932844, -0.939380288, 0.0786801279, 0.95046401, 0.300712109) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1764. CFrame.new(-1.48861361, 0.317329109, -0.925790071, 0.994410336, -0.000923748419, -0.105581462, -0.100659929, 0.293561995, -0.950625718, 0.0318728462, 0.955939651, 0.291828096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1765. CFrame.new(0.604445279, -1.94474173, -0.43701914, 0.94886601, -0.0119064255, -0.315454632, -0.0935085714, 0.943841219, -0.316891491, 0.301512092, 0.330185235, 0.894465506) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1766. CFrame.new(-0.577895403, -1.96714401, -0.475817055, 0.982055664, -0.0277231932, 0.186542824, 0.0885364786, 0.941134036, -0.326233506, -0.166517526, 0.336895287, 0.926700354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1767. }, .3, false)
  1768. end
  1769. Attack = false
  1770. end
  1771.  
  1772.  
  1773.  
  1774.  
  1775. function lefthop()
  1776. Attack = true
  1777. Humanoid.Jump = true
  1778. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1779. for i = 0, .5, 0.1 do
  1780. swait()
  1781. PlayAnimationFromTable({
  1782. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1783. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1784. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1785. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1786. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1787. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1788. }, .3, false)
  1789. end
  1790. Torso.Velocity=RootPart.CFrame.rightVector*-200
  1791. for i = 0, 1, 0.1 do
  1792. swait()
  1793. PlayAnimationFromTable({
  1794. CFrame.new(-0.0850991905, 0.127894506, -0.50492847, 0.866025388, 0.0868241936, -0.492404073, 0, 0.98480773, 0.173648342, 0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1795. CFrame.new(0.0324628651, 1.43977714, -0.119621098, 0.928060651, -0.0868241191, -0.362167478, 0.198266238, 0.938373506, 0.283100247, 0.315268338, -0.334539741, 0.888081789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1796. CFrame.new(1.82837343, 0.425938904, -0.29435727, 0.642787039, -0.663414657, 0.383022308, 0.754407167, 0.635036588, -0.166127652, -0.133021653, 0.395739436, 0.908677995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1797. CFrame.new(-0.822531939, 0.843190134, -1.47252464, 0.884521008, -0.355543315, -0.30201298, -0.362369865, -0.115946069, -0.924794376, 0.293787181, 0.927440405, -0.231394917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1798. CFrame.new(0.63746208, -1.78279781, -0.693231404, 0.984807849, -0.173648208, -1.1920929e-07, 0.171010107, 0.969846427, 0.173647493, -0.0301534832, -0.171009362, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1799. CFrame.new(-0.471737981, -1.40906096, -0.158949912, 1.00000012, 7.15255737e-07, -5.96046448e-07, -1.56462193e-07, 0.766044557, 0.642787457, 8.64267349e-07, -0.642787457, 0.766044617) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1800. }, .3, false)
  1801. end
  1802. Attack = false
  1803. end
  1804.  
  1805.  
  1806.  
  1807. focused = false
  1808.  
  1809.  
  1810.  
  1811. function fire()
  1812. Attack = true
  1813. Humanoid.WalkSpeed = 8
  1814. Humanoid.JumpPower = 0
  1815. Humanoid.AutoRotate = false
  1816. bodygyro = Instance.new("BodyGyro",RootPart)
  1817. bodygyro.MaxTorque = Vector3.new(50000,50000,50000)
  1818. bodygyro.D = 2500
  1819. bodygyro.P = 80000
  1820. for i = 0, .5, 0.1 do
  1821. swait()
  1822. PlayAnimationFromTable({
  1823. CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1824. CFrame.new(1.62422657e-06, 1.4772042, 0.113299504, 0.984807789, -2.16066837e-07, -0.173648417, 2.38418579e-07, 1, 2.98023224e-08, 0.173648387, -7.4505806e-08, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1825. CFrame.new(0.934092045, 0.617779732, -0.808870494, 0.958027482, -0.264440954, -0.110700212, -0.158811927, -0.168076277, -0.972897351, 0.238667816, 0.949642777, -0.203018084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1826. CFrame.new(-0.00781965256, 0.58910501, -0.971779227, 0.754009128, -0.616460741, 0.226818621, 0.069166556, -0.268873394, -0.960689008, 0.653212428, 0.740056396, -0.160094544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1827. CFrame.new(0.597427905, -1.81130469, -0.378196716, 0.984808087, -1.49011612e-08, -0.173647672, 0.0301536024, 0.98480773, 0.171010017, 0.17100957, -0.173648089, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1828. CFrame.new(-0.500000119, -1.96961212, -0.0941648632, 1.00000024, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1829. }, .3, false)
  1830. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1831. end
  1832.  
  1833. local smonk = Instance.new("ParticleEmitter",bulletpart)
  1834. smonk.LightEmission = .1
  1835. smonk.Size = NumberSequence.new(0.2)
  1836. smonk.Texture = "http://www.roblox.com/asset/?ID=476778304"
  1837. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
  1838. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1839. smonk.Transparency = bbb
  1840. smonk.Size = aaa
  1841. smonk.ZOffset = 0
  1842. smonk.Acceleration = Vector3.new(0, -5, 0)
  1843. smonk.LockedToPart = false
  1844. smonk.EmissionDirection = "Back"
  1845. smonk.Lifetime = NumberRange.new(.1, .3)
  1846. smonk.Rate = 50
  1847. smonk.Rotation = NumberRange.new(-100, 100)
  1848. smonk.RotSpeed = NumberRange.new(-100, 100)
  1849. smonk.Speed = NumberRange.new(4)
  1850. smonk.VelocitySpread = 100
  1851. smonk.Enabled=true
  1852.  
  1853.  
  1854. Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1855. Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1856. local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5))
  1857. local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
  1858. shell.Anchored = false
  1859. shell.Position = barrelcore.Position
  1860. shell.CanCollide = true
  1861. shell.Velocity=RootPart.CFrame.rightVector*10
  1862. CFuncs.Sound.Create("1456344653", shell, 1, 1)
  1863. game:GetService("Debris"):AddItem(shell, 2)
  1864. shoot(Mouse,3,bulletpart,0,10)
  1865. CFuncs.Sound.Create("356911785", bulletpart, .5, 1)
  1866. Torso.Velocity=RootPart.CFrame.lookVector*-5
  1867. for i = 0, 1, 0.1 do
  1868. swait()
  1869. PlayAnimationFromTable({
  1870. CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1871. CFrame.new(-0.0369947627, 1.48165417, 0.0668118149, 0.984807968, -0.0593912825, -0.163174778, 0.0301539991, 0.983905494, -0.176127136, 0.171009004, 0.16853103, 0.970748782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1872. CFrame.new(0.950688183, 0.676530004, -0.873103976, 0.997509122, 0.0604504608, 0.0363512188, 0.062037006, -0.506553113, -0.859974027, -0.0335720032, 0.860087097, -0.509041429) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1873. CFrame.new(-0.151879251, 0.598398328, -1.02295005, 0.881140769, -0.420461625, 0.216339961, -0.0945639759, -0.604967773, -0.790614784, 0.463301867, 0.676184893, -0.572822273) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1874. CFrame.new(0.612729192, -1.76533437, -0.18090108, 0.984807968, -0.0593911, -0.163174957, 0.0593909994, 0.998222888, -0.00488329167, 0.163175002, -0.00488201762, 0.98658514) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1875. CFrame.new(-0.514649093, -2.02197218, -0.350653172, 0.984807849, 3.4669165e-07, -0.173648134, -0.0301539954, 0.984807849, -0.171009868, 0.171009988, 0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1876. }, .3, false)
  1877. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1878. end
  1879. Attack = false
  1880. Humanoid.WalkSpeed = 25
  1881. smonk.Enabled=false
  1882. bodygyro:Destroy()
  1883. Humanoid.AutoRotate = true
  1884. Humanoid.JumpPower = 100
  1885. end
  1886.  
  1887.  
  1888.  
  1889.  
  1890. function autofire()
  1891. Attack = true
  1892. Humanoid.WalkSpeed = 0
  1893. Humanoid.JumpPower = 0
  1894. Humanoid.AutoRotate = false
  1895. focused = true
  1896. for i = 0, .5, 0.1 do
  1897. swait()
  1898. PlayAnimationFromTable({
  1899. CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1900. CFrame.new(1.62422657e-06, 1.4772042, 0.113299504, 0.984807789, -2.16066837e-07, -0.173648417, 2.38418579e-07, 1, 2.98023224e-08, 0.173648387, -7.4505806e-08, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1901. CFrame.new(0.934092045, 0.617779732, -0.808870494, 0.958027482, -0.264440954, -0.110700212, -0.158811927, -0.168076277, -0.972897351, 0.238667816, 0.949642777, -0.203018084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1902. CFrame.new(-0.00781965256, 0.58910501, -0.971779227, 0.754009128, -0.616460741, 0.226818621, 0.069166556, -0.268873394, -0.960689008, 0.653212428, 0.740056396, -0.160094544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1903. CFrame.new(0.597427905, -1.81130469, -0.378196716, 0.984808087, -1.49011612e-08, -0.173647672, 0.0301536024, 0.98480773, 0.171010017, 0.17100957, -0.173648089, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1904. CFrame.new(-0.500000119, -1.96961212, -0.0941648632, 1.00000024, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1905. }, .3, false)
  1906. end
  1907.  
  1908. local smonk = Instance.new("ParticleEmitter",bulletpart)
  1909. smonk.LightEmission = .1
  1910. smonk.Size = NumberSequence.new(0.2)
  1911. smonk.Texture = "http://www.roblox.com/asset/?ID=476778304"
  1912. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
  1913. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1914. smonk.Transparency = bbb
  1915. smonk.Size = aaa
  1916. smonk.ZOffset = 0
  1917. smonk.Acceleration = Vector3.new(0, -5, 0)
  1918. smonk.LockedToPart = false
  1919. smonk.EmissionDirection = "Back"
  1920. smonk.Lifetime = NumberRange.new(.1, .3)
  1921. smonk.Rate = 50
  1922. smonk.Rotation = NumberRange.new(-100, 100)
  1923. smonk.RotSpeed = NumberRange.new(-100, 100)
  1924. smonk.Speed = NumberRange.new(4)
  1925. smonk.VelocitySpread = 100
  1926. smonk.Enabled=true
  1927.  
  1928.  
  1929. Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1930. Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1931. local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5))
  1932. local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
  1933. shell.Anchored = false
  1934. shell.Position = barrelcore.Position
  1935. shell.CanCollide = true
  1936. shell.Velocity=RootPart.CFrame.rightVector*10
  1937. CFuncs.Sound.Create("1456344653", shell, 1, 1)
  1938. game:GetService("Debris"):AddItem(shell, 2)
  1939. if targetted.Parent.Humanoid.Health > 100 then
  1940. targetted.Parent.Humanoid.Health = 0
  1941. ShowDamage((targetted.Parent.Torso.CFrame * CFrame.new(0, 0, (targetted.Parent.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "[Health fixed]", 2, BrickColor.new("Really red").Color)
  1942. elseif targetted.Parent.Humanoid.Health <= 100 then
  1943. targetted.Parent.Humanoid.Health = targetted.Parent.Humanoid.Health - 30
  1944. ShowDamage((targetted.Parent.Torso.CFrame * CFrame.new(0, 0, (targetted.Parent.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "-30", 2, BrickColor.new(Torso.Color).Color)
  1945. elseif targetted.Parent.Humanoid.Health <= 30 then
  1946.  
  1947. end
  1948.  
  1949. CFuncs.Sound.Create("356911785", bulletpart, .5, 1)
  1950. for i = 0, .5, 0.1 do
  1951. swait()
  1952. PlayAnimationFromTable({
  1953. CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1954. CFrame.new(-0.0369947627, 1.48165417, 0.0668118149, 0.984807968, -0.0593912825, -0.163174778, 0.0301539991, 0.983905494, -0.176127136, 0.171009004, 0.16853103, 0.970748782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1955. CFrame.new(0.950688183, 0.676530004, -0.873103976, 0.997509122, 0.0604504608, 0.0363512188, 0.062037006, -0.506553113, -0.859974027, -0.0335720032, 0.860087097, -0.509041429) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1956. CFrame.new(-0.151879251, 0.598398328, -1.02295005, 0.881140769, -0.420461625, 0.216339961, -0.0945639759, -0.604967773, -0.790614784, 0.463301867, 0.676184893, -0.572822273) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1957. CFrame.new(0.612729192, -1.76533437, -0.18090108, 0.984807968, -0.0593911, -0.163174957, 0.0593909994, 0.998222888, -0.00488329167, 0.163175002, -0.00488201762, 0.98658514) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1958. CFrame.new(-0.514649093, -2.02197218, -0.350653172, 0.984807849, 3.4669165e-07, -0.173648134, -0.0301539954, 0.984807849, -0.171009868, 0.171009988, 0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1959. }, .3, false)
  1960. end
  1961. Attack = false
  1962. focused = false
  1963. Humanoid.WalkSpeed = 25
  1964. smonk.Enabled=false
  1965. Humanoid.AutoRotate = true
  1966. Humanoid.JumpPower = 100
  1967. end
  1968.  
  1969.  
  1970.  
  1971.  
  1972.  
  1973.  
  1974.  
  1975. Mouse.Button1Up:connect(function()
  1976. if Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and targetted == nil then
  1977. fire()
  1978. elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and targetted ~= nil then
  1979. autofire()
  1980. end
  1981. end)
  1982.  
  1983.  
  1984.  
  1985.  
  1986.  
  1987.  
  1988. Mouse.KeyDown:connect(function(Key)
  1989. Key = Key:lower()
  1990. if Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'e' then
  1991. righthop()
  1992. elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'q' then
  1993. lefthop()
  1994. elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'r' then
  1995. backhop()
  1996. elseif Attack == false and Key == 'z' and Anim ~= "Fall" and Anim ~= "Jump" then
  1997. pepper()
  1998. elseif Attack == false and Key == 'x' and Anim ~= "Fall" and Anim ~= "Jump" then
  1999. smear()
  2000. elseif Attack == false and Key == 'f' and Anim ~= "Fall" and Anim ~= "Jump" and targetted == nil then
  2001. LockOn()
  2002. elseif Attack == false and Key == 'f' and targetted ~= nil then
  2003. targetted = nil
  2004. bodygyroo:Destroy()
  2005.  
  2006. end
  2007. end)
  2008.  
  2009.  
  2010. executing = false
  2011.  
  2012. local function OnHumanoidStateChange(oldState, newState) --last thing humanoid was doing, current thing humanoid is doing
  2013. if newState == Enum.HumanoidStateType.Landed and oldState == Enum.HumanoidStateType.Freefall and executing ~= true then --if they were falling and just landed then
  2014. if Attack == false then
  2015. Attack = true
  2016. Humanoid.AutoRotate = false
  2017. Humanoid.WalkSpeed = 0
  2018. Humanoid.JumpPower = 0
  2019. Torso.Velocity=RootPart.CFrame.lookVector*0
  2020. CFuncs.Sound.Create("608350178", Torso, 3, 1)
  2021. for i = 0, 1, 0.1 do
  2022. swait()
  2023. PlayAnimationFromTable({
  2024. CFrame.new(-0, -1.01481593, 2.98023224e-08, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2025. CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2026. CFrame.new(1.50000763, -0.131187856, 0.26789096, 1, 0, 0, 0, 0.984807849, 0.173648536, 0, -0.173648536, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2027. CFrame.new(-0.934591651, -0.108145729, -0.566749334, 0.984807849, 0.173647985, 0, -0.150383562, 0.852868617, -0.500000238, -0.0868240371, 0.492404163, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2028. CFrame.new(0.5, -0.643755913, -0.994426787, 1, 0, 0, 0, 0.984807789, -0.173648715, 0, 0.173648685, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2029. CFrame.new(-0.5, -1.78364873, 0.343712032, 1, 0, 0, 0, 0.642787695, 0.766044557, 0, -0.766044557, 0.642787695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2030. }, .3, false)
  2031. end
  2032.  
  2033. end
  2034. Humanoid.AutoRotate = true
  2035. Humanoid.WalkSpeed = 25
  2036. Humanoid.JumpPower = 100
  2037. Attack = false
  2038. end
  2039. end
  2040.  
  2041.  
  2042. Humanoid.StateChanged:connect(OnHumanoidStateChange)
  2043.  
  2044.  
  2045. destroyable = false
  2046.  
  2047. spawn(function()
  2048. while true do
  2049. if targetted ~= nil and targetted.Parent.Head ~= nil then
  2050. print("ghay")
  2051. bodygyroo = Instance.new("BodyGyro",RootPart)
  2052. bodygyroo.MaxTorque = Vector3.new(50000,50000,50000)
  2053. bodygyroo.D = 2500
  2054. bodygyroo.P = 50000
  2055. while targetted ~= nil do
  2056. bodygyroo.CFrame = CFrame.new(RootPart.Position, Vector3.new(targetted.Parent.Head.Position.X,RootPart.Position,targetted.Parent.Head.Position.Z))
  2057. wait(.01)
  2058. end
  2059. elseif targetted == nil and destroyable == true then
  2060. bodygyroo:Destroy()
  2061. wait(.01)
  2062. elseif targetted ~= nil and Attack ~= true and focused ~= true then
  2063. bodygyroo:Destroy()
  2064. end
  2065. wait(.001)
  2066. end
  2067. end)
  2068.  
  2069.  
  2070.  
  2071.  
  2072. while true do
  2073. swait()
  2074. for i, v in pairs(Character:GetChildren()) do
  2075. if v:IsA("Part") then
  2076. v.Material = "SmoothPlastic"
  2077. elseif v:IsA("Accessory") then
  2078. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2079. end
  2080. end
  2081. for i, v in pairs(Character:GetChildren()) do
  2082. if v:IsA'Model' then
  2083. for _, c in pairs(v:GetChildren()) do
  2084. if c:IsA'Part' then
  2085. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  2086. end
  2087. end
  2088. end
  2089. end
  2090. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2091. Velocity = RootPart.Velocity.y
  2092. Sine = Sine + Change
  2093. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2094. if RootPart.Velocity.y > 1 and hit == nil then
  2095. Anim = "Jump"
  2096. if Attack == false then
  2097. Change = 1
  2098. PlayAnimationFromTable({
  2099. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2100. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2101. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2102. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2103. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2104. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2105. }, .3, false)
  2106. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(0)), 0.3)
  2107.  
  2108. end
  2109. elseif RootPart.Velocity.y < -1 and hit == nil then
  2110. Anim = "Fall"
  2111. if Attack == false then
  2112. Change = 1
  2113. PlayAnimationFromTable({
  2114. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2115. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2116. CFrame.new(1.53209591, 0.16416876, 0.0263971146, 0.98480773, -0.173648164, -1.55591565e-07, 0.171010092, 0.969846427, 0.173648164, -0.0301535316, -0.171010077, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2117. CFrame.new(-1.64498818, 0.287739754, -0.209731221, 0.86602509, 0.500000656, 7.92254752e-07, -0.433013529, 0.750000894, -0.499998152, -0.25, 0.433010578, 0.86602664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2118. CFrame.new(0.5, -1.26449406, -1.10387921, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2119. CFrame.new(-0.5, -1.24956489, -0.292783707, 1, 0, 0, 0, 0.642787695, 0.766044557, 0, -0.766044557, 0.642787695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2120. }, .3, false)
  2121. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(0)), 0.3)
  2122. end
  2123. elseif TorsoVelocity < 1 and hit ~= nil then
  2124. Anim = "Idle"
  2125. if Attack == false then
  2126. Change = 1
  2127. PlayAnimationFromTable({
  2128. CFrame.new(-0.00794177782, -7.4505806e-09, 0.0224991869, 0.76604414, 0.111618884, 0.633022666, 0, 0.984807849, -0.173648044, -0.642788053, 0.13302207, 0.754406214) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2129. CFrame.new(-0.0413136631, 1.49691474, -0.148686588, 0.767336428, 0.138277978, -0.626158178, 0.0824353173, 0.947098911, 0.310174853, 0.635923922, -0.289626002, 0.715344429) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
  2130. CFrame.new(0.825092554, 0.0104905069, -0.775937021, 0.866025388, 0.433013171, -0.249999434, -0.433012217, 0.399518192, -0.808013439, -0.250001132, 0.808012903, 0.533492804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2131. CFrame.new(-0.241498172, 0.0799458325, -0.802346468, 0.866025567, -0.469846159, 0.171009794, 0.383021832, 0.40355885, -0.830923855, 0.321393847, 0.785101831, 0.529453576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2132. CFrame.new(0.62906158, -2.01587725, 0.0849169493, 0.939692438, 0, -0.342020959, 0.0593912601, 0.984807849, 0.163175747, 0.336824834, -0.173648044, 0.92541641) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2133. CFrame.new(-0.43440938, -2.03143525, -0.00331869721, 0.98480773, 0, 0.173648447, -0.0301537216, 0.984807849, 0.171009928, -0.171010375, -0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2134. }, .3, false)
  2135. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2136. end
  2137. elseif TorsoVelocity > 2 and hit ~= nil then
  2138. Anim = "Walk"
  2139. if Attack == false then
  2140. PlayAnimationFromTable({
  2141. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.996187985, 0.0871556774, 0, -0.0871556699, 0.996194661) * CFrame.new(0, 0 + .1 * math.cos(Sine/35), 0) * CFrame.Angles(-.3 + 0.05 * math.cos(Sine/30), 0, 0),
  2142. CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/15), 0) * CFrame.Angles(0 + 0.05 * math.cos(Sine/15), 0, 0),
  2143. CFrame.new(0.825092554, 0.0104905069, -0.775937021, 0.866025388, 0.433013171, -0.249999434, -0.433012217, 0.399518192, -0.808013439, -0.250001132, 0.808012903, 0.533492804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2144. CFrame.new(-0.241498172, 0.0799458325, -0.802346468, 0.866025567, -0.469846159, 0.171009794, 0.383021832, 0.40355885, -0.830923855, 0.321393847, 0.785101831, 0.529453576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2145. CFrame.new(0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .4 + .8 * math.cos((Sine) / 2), -.1 + 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(1.8 - 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0)),
  2146. CFrame.new(-0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .4 + .8 * math.cos((Sine) / 2), .1 - 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(-1.8 + 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0)),
  2147. }, .3, false)
  2148. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2149.  
  2150. end
  2151. end
  2152. if #Effects > 0 then
  2153. for e = 1, #Effects do
  2154. if Effects[e] ~= nil then
  2155. local Thing = Effects[e]
  2156. if Thing ~= nil then
  2157. local Part = Thing[1]
  2158. local Mode = Thing[2]
  2159. local Delay = Thing[3]
  2160. local IncX = Thing[4]
  2161. local IncY = Thing[5]
  2162. if Thing[1].Transparency <= 1 then
  2163. if Thing[2] == "Block1" then
  2164. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2165. Mesh = Thing[7]
  2166. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2167. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2168. elseif Thing[2] == "Ice" then
  2169. if Thing[6] <= Thing[5] then
  2170. Thing[6] = Thing[6] + .05
  2171. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  2172. else
  2173. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2174. end
  2175. elseif Thing[2] == "Shatter" then
  2176. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2177. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2178. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2179. Thing[6] = Thing[6] + Thing[5]
  2180. elseif Thing[2] == "Block2" then
  2181. Thing[1].CFrame = Thing[1].CFrame
  2182. Mesh = Thing[7]
  2183. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2184. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2185. elseif Thing[2] == "Block3" then
  2186. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2187. Mesh = Thing[7]
  2188. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2189. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2190. elseif Thing[2] == "Block4" then
  2191. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  2192. Mesh = Thing[7]
  2193. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2194. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2195. elseif Thing[2] == "Block2Fire" then
  2196. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2197. Mesh = Thing[7]
  2198. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2199. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2200. if Thing[1].Transparency >= .3 then
  2201. Thing[1].BrickColor = BrickColor.new("Bright red")
  2202. else
  2203. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  2204. end
  2205. elseif Thing[2] == "Cylinder" then
  2206. Mesh = Thing[7]
  2207. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2208. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2209. elseif Thing[2] == "Blood" then
  2210. Mesh = Thing[7]
  2211. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  2212. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2213. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2214. elseif Thing[2] == "Elec" then
  2215. Mesh = Thing[10]
  2216. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2217. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2218. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  2219. Thing[1].Rotation = Vector3.new(0, 0, 0)
  2220. elseif Thing[2] == "Disappear" then
  2221. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2222. end
  2223. else
  2224. Part.Parent = nil
  2225. table.remove(Effects, e)
  2226. end
  2227. end
  2228. end
  2229. end
  2230. end
  2231. if Humanoid.PlatformStand == true then
  2232. Humanoid.PlatformStand = false
  2233. end
  2234. if targetted ~= nil then
  2235. destroyable = true
  2236. Humanoid.AutoRotate = false
  2237. crosshair.Adornee = targetted.Parent.Head
  2238. crosshair.Enabled = true
  2239. crosshair2.Adornee = targetted.Parent.Head
  2240. crosshair2.Enabled = true
  2241. crosshair3.Adornee = targetted.Parent.Head
  2242. crosshair3.Enabled = true
  2243. lockcam.CameraType = "Scriptable"
  2244. lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,8),targetted.Parent.Head.CFrame,.1)
  2245. elseif targetted == nil and executing == false then
  2246. lockcam.CameraType = "Custom"
  2247. crosshair.Adornee = nil
  2248. crosshair.Enabled = false
  2249. crosshair2.Adornee = nil
  2250. crosshair2.Enabled = false
  2251. crosshair3.Adornee = nil
  2252. crosshair3.Enabled = false
  2253. Humanoid.AutoRotate = true
  2254. end
  2255. Humanoid.Health = math.huge
  2256. end
  2257.  
  2258.  
  2259. end
  2260. coroutine.resume(coroutine.create(SCRIPT_ZWQP66_FAKESCRIPT))
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