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Oct 14th, 2018
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  1. script.Name = "Banisher Gun V3 / 1"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER Edit By NameClan
  4. --\\====================================================//--
  5.  
  6. script:ClearAllChildren()
  7. wait(0.2)
  8. -- This script has been converted to FE by iPxter
  9.  
  10.  
  11. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  12. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  13. do
  14. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  15. script.Parent = Player.Character
  16.  
  17. --RemoteEvent for communicating
  18. local Event = Instance.new("RemoteEvent")
  19. Event.Name = "UserInput_Event"
  20.  
  21. --Fake event to make stuff like Mouse.KeyDown work
  22. local function fakeEvent()
  23. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  24. t.connect = t.Connect
  25. return t
  26. end
  27.  
  28. --Creating fake input objects with fake variables
  29. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  30. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  31. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  32. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  33. end}
  34. --Merged 2 functions into one by checking amount of arguments
  35. CAS.UnbindAction = CAS.BindAction
  36.  
  37. --This function will trigger the events that have been :Connect()'ed
  38. local function te(self,ev,...)
  39. local t = m[ev]
  40. if t and t._fakeEvent and t.Function then
  41. t.Function(...)
  42. end
  43. end
  44. m.TrigEvent = te
  45. UIS.TrigEvent = te
  46.  
  47. Event.OnServerEvent:Connect(function(plr,io)
  48. if plr~=Player then return end
  49. if io.isMouse then
  50. m.Target = io.Target
  51. m.Hit = io.Hit
  52. else
  53. local b = io.UserInputState == Enum.UserInputState.Begin
  54. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  55. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  56. end
  57. for _,t in pairs(CAS.Actions) do
  58. for _,k in pairs(t.Keys) do
  59. if k==io.KeyCode then
  60. t.Function(t.Name,io.UserInputState,io)
  61. end
  62. end
  63. end
  64. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  65. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  66. end
  67. end)
  68. Event.Parent = NLS([==[
  69. local Player = game:GetService("Players").LocalPlayer
  70. local Event = script:WaitForChild("UserInput_Event")
  71.  
  72. local UIS = game:GetService("UserInputService")
  73. local input = function(io,a)
  74. if a then return end
  75. --Since InputObject is a client-side instance, we create and pass table instead
  76. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  77. end
  78. UIS.InputBegan:Connect(input)
  79. UIS.InputEnded:Connect(input)
  80.  
  81. local Mouse = Player:GetMouse()
  82. local h,t
  83. --Give the server mouse data 30 times every second, but only if the values changed
  84. --If player is not moving their mouse, client won't fire events
  85. while wait(1/30) do
  86. if h~=Mouse.Hit or t~=Mouse.Target then
  87. h,t=Mouse.Hit,Mouse.Target
  88. Event:FireServer({isMouse=true,Target=t,Hit=h})
  89. end
  90. end]==],Player.Character)
  91. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  92. end
  93.  
  94. local LIGHTHITSOUNDS = {"1177780949","1177781153","1177784554"}
  95. local FireSound = "904051531"
  96. local LAUGHS = {834001699,834001752,834001797,834001828}
  97. Player = owner
  98. PlayerGui = Player.PlayerGui
  99. Cam = workspace.CurrentCamera
  100. Backpack = Player.Backpack
  101. Character = Player.Character
  102. Humanoid = Character.Humanoid
  103. RootPart = Character["HumanoidRootPart"]
  104. Torso = Character["Torso"]
  105. Head = Character["Head"]
  106. RightArm = Character["Right Arm"]
  107. LeftArm = Character["Left Arm"]
  108. RightLeg = Character["Right Leg"]
  109. LeftLeg = Character["Left Leg"]
  110. local sick = Instance.new("Sound",Character)
  111. q = Character:GetChildren()
  112. for u = 1, #q do
  113. if q[u].ClassName == "Accessory" then
  114. q[u]:Destroy()
  115. elseif q[u].ClassName == "CharacterMesh" then
  116. q[u]:Destroy()
  117. end
  118. end
  119. Head.face:Destroy()
  120. Head.Mesh:Destroy()
  121. newmesh = Instance.new("SpecialMesh")
  122. newmesh.Scale = Vector3.new(1.1,1.1,1.1)
  123. newmesh.MeshId = "http://www.roblox.com/asset/?id=0"
  124. newmesh.TextureId = "http://www.roblox.com/asset/?id=0"
  125. newmesh.Parent = Head
  126.  
  127. local function weldBetween(a, b)
  128. local weldd = Instance.new("ManualWeld")
  129. weldd.Part0 = a
  130. weldd.Part1 = b
  131. weldd.C0 = CFrame.new()
  132. weldd.C1 = b.CFrame:inverse() * a.CFrame
  133. weldd.Parent = a
  134. return weldd
  135. end
  136. RootJoint = RootPart["RootJoint"]
  137. Neck = Torso["Neck"]
  138. RightShoulder = Torso["Right Shoulder"]
  139. LeftShoulder = Torso["Left Shoulder"]
  140. RightHip = Torso["Right Hip"]
  141. LeftHip = Torso["Left Hip"]
  142. local TIME = 0
  143. local sick = Instance.new("Sound",Torso)
  144.  
  145. IT = Instance.new
  146. CF = CFrame.new
  147. VT = Vector3.new
  148. RAD = math.rad
  149. C3 = Color3.new
  150. UD2 = UDim2.new
  151. BRICKC = BrickColor.new
  152. ANGLES = CFrame.Angles
  153. EULER = CFrame.fromEulerAnglesXYZ
  154. COS = math.cos
  155. ACOS = math.acos
  156. SIN = math.sin
  157. ASIN = math.asin
  158. ABS = math.abs
  159. MRANDOM = math.random
  160. FLOOR = math.floor
  161.  
  162.  
  163. it = Instance.new
  164.  
  165. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  166. local fp=it("Part")
  167. fp.formFactor=formfactor
  168. fp.Parent=parent
  169. fp.Reflectance=reflectance
  170. fp.Transparency=transparency
  171. fp.CanCollide=false
  172. fp.Locked=true
  173. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  174. fp.Name=name
  175. fp.Size=size
  176. fp.Position=Character.Torso.Position
  177. fp.Material=material
  178. fp:BreakJoints()
  179. return fp
  180. end
  181.  
  182. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  183. local mesh=it(Mesh)
  184. mesh.Parent=part
  185. if Mesh=="SpecialMesh" then
  186. mesh.MeshType=meshtype
  187. mesh.MeshId=meshid
  188. end
  189. mesh.Offset=offset
  190. mesh.Scale=scale
  191. return mesh
  192. end
  193.  
  194. function weld(parent,part0,part1,c0,c1)
  195. local weld=it("Weld")
  196. weld.Parent=parent
  197. weld.Part0=part0
  198. weld.Part1=part1
  199. weld.C0=c0
  200. weld.C1=c1
  201. return weld
  202. end
  203.  
  204. q = "Really black"
  205. Claw1=part(Enum.FormFactor.Custom,Character,Enum.Material.SmoothPlastic,0,0,q,"Claw",Vector3.new(0.400000006, 0.400000036, 0.400000006))
  206. Claw1weld=weld(Character,RightArm,Claw1,CFrame.new(0.25, -2.3, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00980377197, -0.0303750038, 0.719708443, -5, 3.10001451e-005, 3.09999632e-005, 3.10008145e-005, 0, 0, 0, -4, -1))
  207. mesh("SpecialMesh",Claw1,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=10681506",Vector3.new(0, 0, 0),Vector3.new(-1,-1.8,-1))
  208. Claw2=part(Enum.FormFactor.Custom,Character,Enum.Material.SmoothPlastic,0,0,q,"Claw",Vector3.new(0.400000006, 0.400000036, 0.400000006))
  209. Claw2weld=weld(Character,LeftArm,Claw2,CFrame.new(-0.25, -2.3, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00980377197, -0.0303750038, 0.719708443, 5, 3.10001451e-005, 3.09999632e-005, 3.10008145e-005, 0, 0, 0, -4, -1))
  210. mesh("SpecialMesh",Claw2,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=10681506",Vector3.new(0, 0, 0),Vector3.new(-1,-1.8,-1))
  211.  
  212. --//=================================\\
  213. --|| USEFUL VALUES
  214. --\\=================================//
  215.  
  216. Animation_Speed = 3
  217. local FORCERESET = false
  218. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  219. local Speed = 16
  220. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  221. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  222. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  223. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  224. local DAMAGEMULTIPLIER = 1
  225. local ANIM = "Idle"
  226. local ATTACK = false
  227. local EQUIPPED = false
  228. local HOLD = false
  229. local COMBO = 1
  230. local COMBO2 = 1
  231. local Rooted = false
  232. local SINE = 0
  233. local STAGGERHITANIM = false
  234. local STAGGERANIM = false
  235. local KEYHOLD = false
  236. local CHANGE = 2 / Animation_Speed
  237. local WALKINGANIM = false
  238. local VALUE1 = false
  239. local NOWALK = false
  240. local VALUE2 = false
  241. local INTRO = false
  242. local TRANSFORMED = false
  243. local ROBLOXIDLEANIMATION = IT("Animation")
  244. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  245. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  246. --ROBLOXIDLEANIMATION.Parent = Humanoid
  247. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  248. WEAPONGUI.Name = "BanishV3Gui"
  249. local Weapon = IT("Model")
  250. Weapon.Name = "Adds"
  251. local Effects = IT("Folder", Weapon)
  252. Effects.Name = "Effects"
  253. local ANIMATOR = Humanoid.Animator
  254. local ANIMATE = Character:FindFirstChild("Animate")
  255. local UNANCHOR = true
  256. local TOBANISH = {}
  257. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  258. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  259. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  260. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  261. script.Parent = PlayerGui
  262.  
  263. --//=================================\\
  264. --\\=================================//
  265.  
  266.  
  267. --//=================================\\
  268. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  269. --\\=================================//
  270.  
  271.  
  272. Class_Name = "Beserker"
  273. Weapon_Name = "Claws"
  274.  
  275. Custom_Colors = {
  276. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  277. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  278.  
  279. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  280. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  281. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  282. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  283. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  284.  
  285. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  286. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  287. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  288. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  289. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  290. }
  291.  
  292. Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar.
  293. Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar.
  294. Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar.
  295. Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar.
  296. Ability_Background_Transparency = 0 --Transparency for the background of the abilities.
  297. Stat_Background_Transparency = 0 --Transparency for the background of the stats.
  298.  
  299. Player_Size = 1 --Size of the player.
  300. Animation_Speed = 2
  301. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  302.  
  303. Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui.
  304. Enable_Stats = false --Enables or disables stats.
  305. Put_Stats_In_Character = false --Places stats in Character.
  306. Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort.
  307. Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort.
  308. Enable_Stagger = false --Enables or disables staggering.
  309. Enable_Stun = false --Enables or disables the stun mechanic.
  310. Enable_Abilities = false --Enables abilites with cooldowns and mana costs.
  311. Enable_Secondary_Bar = false --Enables the secondary mana bar, if true.
  312.  
  313. Start_Equipped = false --Starts the player equipped with their weapon.
  314. Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation.
  315. Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon.
  316. Disable_Animator = true --Disables the Animator in the humanoid.
  317. Disable_Animate = true --Disables the Animate script in the character.
  318. Disable_Moving_Arms = false --Keeps the arms from moving around.
  319. Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms.
  320. Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory.
  321. Disable_Jump = false --Disables jumping.
  322. Use_HopperBin = true --Uses a hopperbin to do things.
  323.  
  324. Player_Size = 1 --Size of the player.
  325. Animation_Speed = 2
  326. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  327.  
  328. Cooldown_1 = 0 --Cooldowns for abilites.
  329. Cooldown_2 = 0
  330. Cooldown_3 = 0
  331. Cooldown_4 = 0
  332. Skill_1_Mana_Cost = 0 --How much mana is required to use the skill.
  333. Skill_2_Mana_Cost = 0
  334. Skill_3_Mana_Cost = 0
  335. Skill_4_Mana_Cost = 0
  336. Max_Mana = 0 --Maximum amount of mana you can have.
  337. Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have.
  338. Mana_Name = "Mana" --Name for the mana bar.
  339. Secondary_Mana_Name = "Block" --Name for the secondary mana bar.
  340. Max_Stun = 1 --Maximum amount of stun you can have.
  341. Recover_Mana = 0 --How much mana you gain.
  342. Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another.
  343. Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another.
  344. Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another.
  345. Recover_Secondary_Mana = 0 --How much secondary mana you gain.
  346. Lose_Stun = 0 --How much stun you lose.
  347. Stun_Wait = 0 --Delay between losing stun.
  348. Mana_Wait = 0 --Delay between gaining mana.
  349. Secondary_Mana_Wait = 0 --Delay between gaining secondary mana.
  350. Menu_Update_Speed = 0 --How fast the Weapon Gui will update.
  351. Constant_Update = false --Removes the delay between updating the Weapon GUI.
  352. Show_Stats = false --Hides or shows stats.
  353. Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
  354.  
  355. ArtificialHB = Instance.new("BindableEvent", script)
  356. ArtificialHB.Name = "ArtificialHB"
  357.  
  358. script:WaitForChild("ArtificialHB")
  359.  
  360. frame = Frame_Speed
  361. tf = 0
  362. allowframeloss = false
  363. tossremainder = false
  364. lastframe = tick()
  365. script.ArtificialHB:Fire()
  366.  
  367. game:GetService("RunService").Heartbeat:connect(function(s, p)
  368. tf = tf + s
  369. if tf >= frame then
  370. if allowframeloss then
  371. script.ArtificialHB:Fire()
  372. lastframe = tick()
  373. else
  374. for i = 1, math.floor(tf / frame) do
  375. script.ArtificialHB:Fire()
  376. end
  377. lastframe = tick()
  378. end
  379. if tossremainder then
  380. tf = 0
  381. else
  382. tf = tf - frame * math.floor(tf / frame)
  383. end
  384. end
  385. end)
  386.  
  387. --//=================================\\
  388. --\\=================================//
  389.  
  390. --//=================================\\
  391. --|| SOME FUNCTIONS
  392. --\\=================================//
  393.  
  394. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  395. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  396. end
  397.  
  398. function PositiveAngle(NUMBER)
  399. if NUMBER >= 0 then
  400. NUMBER = 0
  401. end
  402. return NUMBER
  403. end
  404.  
  405. function NegativeAngle(NUMBER)
  406. if NUMBER <= 0 then
  407. NUMBER = 0
  408. end
  409. return NUMBER
  410. end
  411.  
  412. function Swait(NUMBER)
  413. if NUMBER == 0 or NUMBER == nil then
  414. ArtificialHB.Event:wait()
  415. else
  416. for i = 1, NUMBER do
  417. ArtificialHB.Event:wait()
  418. end
  419. end
  420. end
  421.  
  422. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  423. local NEWMESH = IT(MESH)
  424. if MESH == "SpecialMesh" then
  425. NEWMESH.MeshType = MESHTYPE
  426. if MESHID ~= "nil" and MESHID ~= "" then
  427. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  428. end
  429. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  430. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  431. end
  432. end
  433. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  434. NEWMESH.Scale = SCALE
  435. NEWMESH.Parent = PARENT
  436. return NEWMESH
  437. end
  438.  
  439. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  440. local NEWPART = IT("Part")
  441. NEWPART.formFactor = FORMFACTOR
  442. NEWPART.Reflectance = REFLECTANCE
  443. NEWPART.Transparency = TRANSPARENCY
  444. NEWPART.CanCollide = false
  445. NEWPART.Locked = true
  446. NEWPART.Anchored = true
  447. if ANCHOR == false then
  448. NEWPART.Anchored = false
  449. end
  450. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  451. NEWPART.Name = NAME
  452. NEWPART.Size = SIZE
  453. NEWPART.Position = Torso.Position
  454. NEWPART.Material = MATERIAL
  455. NEWPART:BreakJoints()
  456. NEWPART.Parent = PARENT
  457. return NEWPART
  458. end
  459.  
  460. local function weldBetween(a, b)
  461. local weldd = Instance.new("ManualWeld")
  462. weldd.Part0 = a
  463. weldd.Part1 = b
  464. weldd.C0 = CFrame.new()
  465. weldd.C1 = b.CFrame:inverse() * a.CFrame
  466. weldd.Parent = a
  467. return weldd
  468. end
  469.  
  470.  
  471. function QuaternionFromCFrame(cf)
  472. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  473. local trace = m00 + m11 + m22
  474. if trace > 0 then
  475. local s = math.sqrt(1 + trace)
  476. local recip = 0.5 / s
  477. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  478. else
  479. local i = 0
  480. if m11 > m00 then
  481. i = 1
  482. end
  483. if m22 > (i == 0 and m00 or m11) then
  484. i = 2
  485. end
  486. if i == 0 then
  487. local s = math.sqrt(m00 - m11 - m22 + 1)
  488. local recip = 0.5 / s
  489. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  490. elseif i == 1 then
  491. local s = math.sqrt(m11 - m22 - m00 + 1)
  492. local recip = 0.5 / s
  493. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  494. elseif i == 2 then
  495. local s = math.sqrt(m22 - m00 - m11 + 1)
  496. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  497. end
  498. end
  499. end
  500.  
  501. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  502. local xs, ys, zs = x + x, y + y, z + z
  503. local wx, wy, wz = w * xs, w * ys, w * zs
  504. local xx = x * xs
  505. local xy = x * ys
  506. local xz = x * zs
  507. local yy = y * ys
  508. local yz = y * zs
  509. local zz = z * zs
  510. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  511. end
  512.  
  513. function QuaternionSlerp(a, b, t)
  514. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  515. local startInterp, finishInterp;
  516. if cosTheta >= 0.0001 then
  517. if (1 - cosTheta) > 0.0001 then
  518. local theta = ACOS(cosTheta)
  519. local invSinTheta = 1 / SIN(theta)
  520. startInterp = SIN((1 - t) * theta) * invSinTheta
  521. finishInterp = SIN(t * theta) * invSinTheta
  522. else
  523. startInterp = 1 - t
  524. finishInterp = t
  525. end
  526. else
  527. if (1 + cosTheta) > 0.0001 then
  528. local theta = ACOS(-cosTheta)
  529. local invSinTheta = 1 / SIN(theta)
  530. startInterp = SIN((t - 1) * theta) * invSinTheta
  531. finishInterp = SIN(t * theta) * invSinTheta
  532. else
  533. startInterp = t - 1
  534. finishInterp = t
  535. end
  536. end
  537. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  538. end
  539.  
  540. function Clerp(a, b, t)
  541. local qa = {QuaternionFromCFrame(a)}
  542. local qb = {QuaternionFromCFrame(b)}
  543. local ax, ay, az = a.x, a.y, a.z
  544. local bx, by, bz = b.x, b.y, b.z
  545. local _t = 1 - t
  546. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  547. end
  548.  
  549. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  550. local frame = IT("Frame")
  551. frame.BackgroundTransparency = TRANSPARENCY
  552. frame.BorderSizePixel = BORDERSIZEPIXEL
  553. frame.Position = POSITION
  554. frame.Size = SIZE
  555. frame.BackgroundColor3 = COLOR
  556. frame.BorderColor3 = BORDERCOLOR
  557. frame.Name = NAME
  558. frame.Parent = PARENT
  559. return frame
  560. end
  561.  
  562.  
  563. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  564. local label = IT("TextLabel")
  565. label.BackgroundTransparency = 1
  566. label.Size = UD2(1, 0, 1, 0)
  567. label.Position = UD2(0, 0, 0, 0)
  568. label.TextColor3 = TEXTCOLOR
  569. label.TextStrokeTransparency = STROKETRANSPARENCY
  570. label.TextTransparency = TRANSPARENCY
  571. label.FontSize = TEXTFONTSIZE
  572. label.Font = TEXTFONT
  573. label.BorderSizePixel = BORDERSIZEPIXEL
  574. label.TextScaled = false
  575. label.Text = TEXT
  576. label.Name = NAME
  577. label.Parent = PARENT
  578. return label
  579. end
  580.  
  581. function NoOutlines(PART)
  582. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  583. end
  584.  
  585. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  586. local NEWWELD = IT(TYPE)
  587. NEWWELD.Part0 = PART0
  588. NEWWELD.Part1 = PART1
  589. NEWWELD.C0 = C0
  590. NEWWELD.C1 = C1
  591. NEWWELD.Parent = PARENT
  592. return NEWWELD
  593. end
  594.  
  595. local S = IT("Sound")
  596. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  597. local NEWSOUND = nil
  598. coroutine.resume(coroutine.create(function()
  599. NEWSOUND = S:Clone()
  600. NEWSOUND.Parent = PARENT
  601. NEWSOUND.Volume = VOLUME
  602. NEWSOUND.Pitch = PITCH
  603. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  604. NEWSOUND:play()
  605. if DOESLOOP == true then
  606. NEWSOUND.Looped = true
  607. else
  608. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  609. NEWSOUND:remove()
  610. end
  611. end))
  612. return NEWSOUND
  613. end
  614.  
  615. function CFrameFromTopBack(at, top, back)
  616. local right = top:Cross(back)
  617. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  618. end
  619.  
  620. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  621. function WACKYEFFECT(Table)
  622. local TYPE = (Table.EffectType or "Sphere")
  623. local SIZE = (Table.Size or VT(1,1,1))
  624. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  625. local TRANSPARENCY = (Table.Transparency or 0)
  626. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  627. local CFRAME = (Table.CFrame or Torso.CFrame)
  628. local MOVEDIRECTION = (Table.MoveToPos or nil)
  629. local ROTATION1 = (Table.RotationX or 0)
  630. local ROTATION2 = (Table.RotationY or 0)
  631. local ROTATION3 = (Table.RotationZ or 0)
  632. local MATERIAL = (Table.Material or "Neon")
  633. local COLOR = (Table.Color or C3(1,1,1))
  634. local TIME = (Table.Time or 45)
  635. local SOUNDID = (Table.SoundID or nil)
  636. local SOUNDPITCH = (Table.SoundPitch or nil)
  637. local SOUNDVOLUME = (Table.SoundVolume or nil)
  638. coroutine.resume(coroutine.create(function()
  639. local PLAYSSOUND = false
  640. local SOUND = nil
  641. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  642. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  643. PLAYSSOUND = true
  644. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  645. end
  646. EFFECT.Color = COLOR
  647. local MSH = nil
  648. if TYPE == "Sphere" then
  649. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  650. elseif TYPE == "Block" then
  651. MSH = IT("BlockMesh",EFFECT)
  652. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  653. elseif TYPE == "Wave" then
  654. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  655. elseif TYPE == "Ring" then
  656. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  657. elseif TYPE == "Slash" then
  658. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  659. elseif TYPE == "Round Slash" then
  660. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  661. elseif TYPE == "Swirl" then
  662. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  663. elseif TYPE == "Skull" then
  664. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  665. elseif TYPE == "Crystal" then
  666. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  667. end
  668. if MSH ~= nil then
  669. local MOVESPEED = nil
  670. if MOVEDIRECTION ~= nil then
  671. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  672. end
  673. local GROWTH = SIZE - ENDSIZE
  674. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  675. if TYPE == "Block" then
  676. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  677. else
  678. EFFECT.CFrame = CFRAME
  679. end
  680. for LOOP = 1, TIME+1 do
  681. Swait()
  682. MSH.Scale = MSH.Scale - GROWTH/TIME
  683. if TYPE == "Wave" then
  684. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  685. end
  686. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  687. if TYPE == "Block" then
  688. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  689. else
  690. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  691. end
  692. if MOVEDIRECTION ~= nil then
  693. local ORI = EFFECT.Orientation
  694. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  695. EFFECT.Orientation = ORI
  696. end
  697. end
  698. if PLAYSSOUND == false then
  699. EFFECT:remove()
  700. else
  701. SOUND.Stopped:Connect(function()
  702. EFFECT:remove()
  703. end)
  704. end
  705. else
  706. if PLAYSSOUND == false then
  707. EFFECT:remove()
  708. else
  709. repeat Swait() until SOUND.Playing == false
  710. EFFECT:remove()
  711. end
  712. end
  713. end))
  714. end
  715.  
  716. function MakeForm(PART,TYPE)
  717. if TYPE == "Cyl" then
  718. local MSH = IT("CylinderMesh",PART)
  719. elseif TYPE == "Ball" then
  720. local MSH = IT("SpecialMesh",PART)
  721. MSH.MeshType = "Sphere"
  722. elseif TYPE == "Wedge" then
  723. local MSH = IT("SpecialMesh",PART)
  724. MSH.MeshType = "Wedge"
  725. end
  726. end
  727.  
  728. local asd = Instance.new("ParticleEmitter")
  729. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  730. asd.LightEmission = .1
  731. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  732. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  733. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  734. asd.Transparency = bbb
  735. asd.Size = aaa
  736. asd.ZOffset = .9
  737. asd.Acceleration = Vector3.new(0, -15, 0)
  738. asd.LockedToPart = false
  739. asd.EmissionDirection = "Back"
  740. asd.Lifetime = NumberRange.new(1, 2)
  741. asd.Rotation = NumberRange.new(-100, 100)
  742. asd.RotSpeed = NumberRange.new(-100, 100)
  743. asd.Speed = NumberRange.new(10)
  744. asd.Enabled = false
  745. asd.VelocitySpread = 999
  746.  
  747. function getbloody(victim,amount)
  748. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  749. PART.CFrame = victim.CFrame
  750. local HITPLAYERSOUNDS = {"356551938","264486467"}
  751. Debris:AddItem(PART,5)
  752. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  753. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  754. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  755. local prtcl = asd:Clone()
  756. prtcl.Parent = PART
  757. prtcl:Emit(amount*10)
  758. end
  759.  
  760. local Particle = IT("ParticleEmitter",nil)
  761. Particle.Enabled = false
  762. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  763. Particle.LightEmission = 0.5
  764. Particle.Rate = 150
  765. Particle.ZOffset = 1
  766. Particle.Rotation = NumberRange.new(-180, 180)
  767. Particle.RotSpeed = NumberRange.new(-180, 180)
  768. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  769. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  770.  
  771. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  772. function ParticleEmitter(Table)
  773. local PRTCL = Particle:Clone()
  774. local Speed = Table.Speed or 5
  775. local Drag = Table.Drag or 0
  776. local Size1 = Table.Size1 or 1
  777. local Size2 = Table.Size2 or 5
  778. local Lifetime1 = Table.Lifetime1 or 1
  779. local Lifetime2 = Table.Lifetime2 or 1.5
  780. local Parent = Table.Parent or Torso
  781. local Emit = Table.Emit or 100
  782. local Offset = Table.Offset or 360
  783. local Acel = Table.Acel or VT(0,0,0)
  784. local Enabled = Table.Enabled or false
  785. PRTCL.Parent = Parent
  786. PRTCL.Size = NumberSequence.new(Size1,Size2)
  787. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  788. PRTCL.Speed = NumberRange.new(Speed)
  789. PRTCL.VelocitySpread = Offset
  790. PRTCL.Drag = Drag
  791. PRTCL.Acceleration = Acel
  792. if Enabled == false then
  793. PRTCL:Emit(Emit)
  794. Debris:AddItem(PRTCL,Lifetime2)
  795. else
  796. PRTCL.Enabled = true
  797. end
  798. return PRTCL
  799. end
  800.  
  801. function SpawnTrail(FROM,TO,BIG)
  802. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  803. MakeForm(TRAIL,"Cyl")
  804. local DIST = (FROM - TO).Magnitude
  805. if BIG == true then
  806. TRAIL.Size = VT(0.5,DIST,0.5)
  807. else
  808. TRAIL.Size = VT(0.25,DIST,0.25)
  809. end
  810. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  811. coroutine.resume(coroutine.create(function()
  812. for i = 1, 5 do
  813. Swait()
  814. TRAIL.Transparency = TRAIL.Transparency + 0.1
  815. end
  816. TRAIL:remove()
  817. end))
  818. end
  819.  
  820. Debris = game:GetService("Debris")
  821.  
  822. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  823. local DIRECTION = CF(StartPos,EndPos).lookVector
  824. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  825. end
  826.  
  827. function turnto(position)
  828. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  829. end
  830.  
  831. --//=================================\\
  832. --|| RESIZE PLAYER
  833. --\\=================================//
  834.  
  835. if Player_Size ~= 1 then
  836. RootPart.Size = RootPart.Size * Player_Size
  837. Torso.Size = Torso.Size * Player_Size
  838. Head.Size = Head.Size * Player_Size
  839. RightArm.Size = RightArm.Size * Player_Size
  840. LeftArm.Size = LeftArm.Size * Player_Size
  841. RightLeg.Size = RightLeg.Size * Player_Size
  842. LeftLeg.Size = LeftLeg.Size * Player_Size
  843. RootJoint.Parent = RootPart
  844. Neck.Parent = Torso
  845. RightShoulder.Parent = Torso
  846. LeftShoulder.Parent = Torso
  847. RightHip.Parent = Torso
  848. LeftHip.Parent = Torso
  849.  
  850. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  851. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  852. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  853. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  854. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  855. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  856. if Disable_Moving_Arms == false then
  857. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  858. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  859. else
  860. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  861. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  862. end
  863. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  864. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  865. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  866. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  867. end
  868.  
  869.  
  870. --//=================================\\
  871. --\\=================================//
  872.  
  873. --//=================================\\
  874. --|| WEAPON CREATION
  875. --\\=================================//
  876.  
  877. local PRT = CreatePart(3, char, "Fabric", 0, 0, "", "The Mask", VT(1,1,1),false)
  878. PRT.Color = C3(0,0,0)
  879. local MaskWeld = CreateWeldOrSnapOrMotor("Weld", hed, hed, PRT, CF(0,0.2,0), CF(0, 0.15, 0))
  880. CreateMesh("SpecialMesh", PRT, "FileMesh", "62146989", "145633085", VT(1.1,1.1,1.1)*1.05, VT(0,0,0))
  881.  
  882. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  883. local TORSO = Torso
  884. local HUM = Humanoid
  885. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  886. coroutine.wrap(function()
  887. VT = Vector3.new
  888. MRANDOM = math.random
  889. local A = TIME
  890. local B = INTENSITY
  891. local C = true
  892. local HUMANOID = Humanoid
  893. local TIMER = A or 35
  894. local SHAKE = B or 5
  895. local FADE = C or true
  896. if HUMANOID then
  897. local FADER = SHAKE / TIMER
  898. for i = 1, TIMER do
  899. wait()
  900. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  901. end
  902. HUMANOID.CameraOffset = VT(0, 0, 0)
  903. end
  904.  
  905. end)()
  906. end
  907. end
  908.  
  909.  
  910. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  911. PRT.Color = C3(0,0,0)
  912. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  913. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  914. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  915. PRT.Color = C3(0,0,0)
  916.  
  917. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  918. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  919. MakeForm(Part,"Wedge")
  920.  
  921. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  922. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  923. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  924. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  925. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  926. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  927. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  928. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  929. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  930. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  931.  
  932. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  933. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  934. MakeForm(Part,"Wedge")
  935.  
  936. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  937. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  938. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  939. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  940. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  941. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  942. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  943. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  944. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  945. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  946.  
  947. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  948. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  949. MakeForm(Part,"Wedge")
  950.  
  951. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  952. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  953. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  954. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  955. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  956. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  957. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  958. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  959. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  960. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  961.  
  962. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  963. function WACKYEFFECT(Table)
  964. local TYPE = (Table.EffectType or "Sphere")
  965. local SIZE = (Table.Size or VT(1,1,1))
  966. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  967. local TRANSPARENCY = (Table.Transparency or 0)
  968. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  969. local CFRAME = (Table.CFrame or Torso.CFrame)
  970. local MOVEDIRECTION = (Table.MoveToPos or nil)
  971. local ROTATION1 = (Table.RotationX or 0)
  972. local ROTATION2 = (Table.RotationY or 0)
  973. local ROTATION3 = (Table.RotationZ or 0)
  974. local MATERIAL = (Table.Material or "Neon")
  975. local COLOR = (Table.Color or C3(1,1,1))
  976. local TIME = (Table.Time or 45)
  977. local SOUNDID = (Table.SoundID or nil)
  978. local SOUNDPITCH = (Table.SoundPitch or nil)
  979. local SOUNDVOLUME = (Table.SoundVolume or nil)
  980. coroutine.resume(coroutine.create(function()
  981. local PLAYSSOUND = false
  982. local SOUND = nil
  983. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  984. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  985. PLAYSSOUND = true
  986. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  987. end
  988. EFFECT.Color = COLOR
  989. local MSH = nil
  990. if TYPE == "Sphere" then
  991. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  992. elseif TYPE == "Block" then
  993. MSH = IT("BlockMesh",EFFECT)
  994. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  995. elseif TYPE == "Wave" then
  996. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  997. elseif TYPE == "Ring" then
  998. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  999. elseif TYPE == "Slash" then
  1000. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1001. elseif TYPE == "Round Slash" then
  1002. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1003. elseif TYPE == "Swirl" then
  1004. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1005. elseif TYPE == "Skull" then
  1006. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1007. elseif TYPE == "Crystal" then
  1008. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1009. end
  1010. if MSH ~= nil then
  1011. local MOVESPEED = nil
  1012. if MOVEDIRECTION ~= nil then
  1013. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1014. end
  1015. local GROWTH = SIZE - ENDSIZE
  1016. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1017. if TYPE == "Block" then
  1018. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1019. else
  1020. EFFECT.CFrame = CFRAME
  1021. end
  1022. for LOOP = 1, TIME+1 do
  1023. Swait()
  1024. MSH.Scale = MSH.Scale - GROWTH/TIME
  1025. if TYPE == "Wave" then
  1026. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1027. end
  1028. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1029. if TYPE == "Block" then
  1030. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1031. else
  1032. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1033. end
  1034. if MOVEDIRECTION ~= nil then
  1035. local ORI = EFFECT.Orientation
  1036. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1037. EFFECT.Orientation = ORI
  1038. end
  1039. end
  1040. if PLAYSSOUND == false then
  1041. EFFECT:remove()
  1042. else
  1043. SOUND.Stopped:Connect(function()
  1044. EFFECT:remove()
  1045. end)
  1046. end
  1047. else
  1048. if PLAYSSOUND == false then
  1049. EFFECT:remove()
  1050. else
  1051. repeat Swait() until SOUND.Playing == false
  1052. EFFECT:remove()
  1053. end
  1054. end
  1055. end))
  1056. end
  1057.  
  1058.  
  1059. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1060. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1061. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1062. wave.CFrame = CFRAME
  1063. coroutine.resume(coroutine.create(function(PART)
  1064. for i = 1, WAIT do
  1065. Swait()
  1066. mesh.Scale = mesh.Scale + GROW
  1067. if DOESROT == true then
  1068. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1069. end
  1070. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1071. if wave.Transparency > 0.99 then
  1072. wave:remove()
  1073. end
  1074. end
  1075. end))
  1076. end
  1077.  
  1078. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  1079. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1080. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  1081. wave.CFrame = CFRAME
  1082. coroutine.resume(coroutine.create(function(PART)
  1083. for i = 1, WAIT do
  1084. Swait()
  1085. mesh.Scale = mesh.Scale + GROW
  1086. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  1087. if DOESROT == true then
  1088. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1089. end
  1090. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1091. if wave.Transparency > 0.99 then
  1092. wave:remove()
  1093. end
  1094. end
  1095. end))
  1096. end
  1097.  
  1098. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1099. function WACKYEFFECT(Table)
  1100. local TYPE = (Table.EffectType or "Sphere")
  1101. local SIZE = (Table.Size or VT(1,1,1))
  1102. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1103. local TRANSPARENCY = (Table.Transparency or 0)
  1104. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1105. local CFRAME = (Table.CFrame or Torso.CFrame)
  1106. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1107. local ROTATION1 = (Table.RotationX or 0)
  1108. local ROTATION2 = (Table.RotationY or 0)
  1109. local ROTATION3 = (Table.RotationZ or 0)
  1110. local MATERIAL = (Table.Material or "Neon")
  1111. local COLOR = (Table.Color or C3(1,1,1))
  1112. local TIME = (Table.Time or 45)
  1113. local SOUNDID = (Table.SoundID or nil)
  1114. local SOUNDPITCH = (Table.SoundPitch or nil)
  1115. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1116. coroutine.resume(coroutine.create(function()
  1117. local PLAYSSOUND = false
  1118. local SOUND = nil
  1119. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1120. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1121. PLAYSSOUND = true
  1122. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1123. end
  1124. EFFECT.Color = COLOR
  1125. local MSH = nil
  1126. if TYPE == "Sphere" then
  1127. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1128. elseif TYPE == "Block" then
  1129. MSH = IT("BlockMesh",EFFECT)
  1130. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1131. elseif TYPE == "Wave" then
  1132. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1133. elseif TYPE == "Ring" then
  1134. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1135. elseif TYPE == "Slash" then
  1136. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1137. elseif TYPE == "Round Slash" then
  1138. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1139. elseif TYPE == "Swirl" then
  1140. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1141. elseif TYPE == "Skull" then
  1142. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1143. elseif TYPE == "Crystal" then
  1144. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1145. end
  1146. if MSH ~= nil then
  1147. local MOVESPEED = nil
  1148. if MOVEDIRECTION ~= nil then
  1149. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1150. end
  1151. local GROWTH = SIZE - ENDSIZE
  1152. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1153. if TYPE == "Block" then
  1154. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1155. else
  1156. EFFECT.CFrame = CFRAME
  1157. end
  1158. for LOOP = 1, TIME+1 do
  1159. Swait()
  1160. MSH.Scale = MSH.Scale - GROWTH/TIME
  1161. if TYPE == "Wave" then
  1162. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1163. end
  1164. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1165. if TYPE == "Block" then
  1166. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1167. else
  1168. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1169. end
  1170. if MOVEDIRECTION ~= nil then
  1171. local ORI = EFFECT.Orientation
  1172. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1173. EFFECT.Orientation = ORI
  1174. end
  1175. end
  1176. if PLAYSSOUND == false then
  1177. EFFECT:remove()
  1178. else
  1179. SOUND.Stopped:Connect(function()
  1180. EFFECT:remove()
  1181. end)
  1182. end
  1183. else
  1184. if PLAYSSOUND == false then
  1185. EFFECT:remove()
  1186. else
  1187. repeat Swait() until SOUND.Playing == false
  1188. EFFECT:remove()
  1189. end
  1190. end
  1191. end))
  1192. end
  1193.  
  1194. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  1195. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1196. local mesh
  1197. if KIND == "Base" then
  1198. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  1199. elseif KIND == "Thin" then
  1200. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  1201. elseif KIND == "Round" then
  1202. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  1203. end
  1204. wave.CFrame = CFRAME
  1205. coroutine.resume(coroutine.create(function(PART)
  1206. for i = 1, WAIT do
  1207. Swait()
  1208. mesh.Scale = mesh.Scale + GROW / 10
  1209. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1210. if wave.Transparency > 0.99 then
  1211. wave:remove()
  1212. end
  1213. end
  1214. end))
  1215. end
  1216.  
  1217. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1218. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1219. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1220. wave.CFrame = CFRAME
  1221. coroutine.resume(coroutine.create(function(PART)
  1222. for i = 1, WAIT do
  1223. Swait()
  1224. mesh.Scale = mesh.Scale + GROW
  1225. if DOESROT == true then
  1226. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1227. end
  1228. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1229. if wave.Transparency > 0.99 then
  1230. wave:remove()
  1231. end
  1232. end
  1233. end))
  1234. end
  1235. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  1236. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1237. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1238. wave.CFrame = CFRAME
  1239. coroutine.resume(coroutine.create(function(PART)
  1240. for i = 1, WAIT do
  1241. Swait()
  1242. mesh.Scale = mesh.Scale + GROW
  1243. wave.Transparency = wave.Transparency + 1 / WAIT
  1244. if wave.Transparency > 0.99 then
  1245. wave:remove()
  1246. end
  1247. end
  1248. end))
  1249. end
  1250.  
  1251. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  1252. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1253. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1254. wave.CFrame = CFRAME
  1255. coroutine.resume(coroutine.create(function(PART)
  1256. for i = 1, WAIT do
  1257. Swait()
  1258. mesh.Scale = mesh.Scale + GROW
  1259. wave.Transparency = wave.Transparency + 1 / WAIT
  1260. if wave.Transparency > 0.99 then
  1261. wave:remove()
  1262. end
  1263. end
  1264. end))
  1265. end
  1266.  
  1267.  
  1268. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1269. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1270. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1271. MakeForm(Part,"Wedge")
  1272. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1273. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1274. MakeForm(Part,"Wedge")
  1275. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1276. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1277. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1278. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1279. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1280. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1281. MakeForm(Part,"Cyl")
  1282. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1283. for i = 1, 8 do
  1284. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1285. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1286. end
  1287. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1288. MakeForm(Part,"Cyl")
  1289. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1290. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1291. MakeForm(Part,"Ball")
  1292. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1293. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1294. MakeForm(Part,"Wedge")
  1295. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1296. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1297. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1298. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1299. MakeForm(Part,"Cyl")
  1300. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1301. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1302. MakeForm(Part,"Cyl")
  1303. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1304. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1305. MakeForm(Part,"Cyl")
  1306. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1307. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1308. MakeForm(Part,"Wedge")
  1309. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1310. local LASTPART = Handle
  1311. for i = 1, 10 do
  1312. if LASTPART == Handle then
  1313. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1314. LASTPART = Part
  1315. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1316. else
  1317. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1318. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1319. LASTPART = Part
  1320. end
  1321. end
  1322.  
  1323. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1324. MakeForm(Barrel,"Cyl")
  1325. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1326. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1327. MakeForm(Part,"Cyl")
  1328. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1329. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1330. MakeForm(Part,"Wedge")
  1331. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1332. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1333. MakeForm(Hole2,"Cyl")
  1334. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  1335. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1336. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1337. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1338. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1339. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1340. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1341. coroutine.resume(coroutine.create(function()
  1342. while wait() do
  1343. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1344. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1345. end
  1346. end))
  1347.  
  1348. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1349. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1350.  
  1351. for _, c in pairs(Weapon:GetDescendants()) do
  1352. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1353. c.Material = "Glass"
  1354. c.Color = C3(0,0,0)
  1355. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1356. c.Color = C3(1,0,0)
  1357. c.Material = "Neon"
  1358. end
  1359. end
  1360.  
  1361. Weapon.Parent = Character
  1362. for _, c in pairs(Weapon:GetChildren()) do
  1363. if c.ClassName == "Part" then
  1364. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1365. end
  1366. end
  1367.  
  1368. function ParticleEmitter(Table)
  1369. local PRTCL = Particle:Clone()
  1370. local Speed = Table.Speed or 5
  1371. local Drag = Table.Drag or 0
  1372. local Size1 = Table.Size1 or 1
  1373. local Size2 = Table.Size2 or 5
  1374. local Lifetime1 = Table.Lifetime1 or 1
  1375. local Lifetime2 = Table.Lifetime2 or 1.5
  1376. local Parent = Table.Parent or Torso
  1377. local Emit = Table.Emit or 100
  1378. local Offset = Table.Offset or 360
  1379. local Acel = Table.Acel or VT(0,0,0)
  1380. local Enabled = Table.Enabled or false
  1381. PRTCL.Parent = Parent
  1382. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1383. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1384. PRTCL.Speed = NumberRange.new(Speed)
  1385. PRTCL.VelocitySpread = Offset
  1386. PRTCL.Drag = Drag
  1387. PRTCL.Acceleration = Acel
  1388. if Enabled == false then
  1389. PRTCL:Emit(Emit)
  1390. Debris:AddItem(PRTCL,Lifetime2)
  1391. else
  1392. PRTCL.Enabled = true
  1393. end
  1394. return PRTCL
  1395. end
  1396.  
  1397. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1398. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1399. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1400. MakeForm(Part,"Wedge")
  1401. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1402. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1403. MakeForm(Part,"Wedge")
  1404. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1405. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1406. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1407. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1408. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1409. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1410. MakeForm(Part,"Cyl")
  1411. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1412. for i = 1, 8 do
  1413. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1414. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1415. end
  1416. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1417. MakeForm(Part,"Cyl")
  1418. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1419. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1420. MakeForm(Part,"Ball")
  1421. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1422. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1423. MakeForm(Part,"Wedge")
  1424. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1425. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1426. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1427. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1428. MakeForm(Part,"Cyl")
  1429. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1430. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1431. MakeForm(Part,"Cyl")
  1432. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1433. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1434. MakeForm(Part,"Cyl")
  1435. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1436. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1437. MakeForm(Part,"Wedge")
  1438. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1439. local LASTPART = Handle
  1440. for i = 1, 10 do
  1441. if LASTPART == Handle then
  1442. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1443. LASTPART = Part
  1444. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1445. else
  1446. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1447. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1448. LASTPART = Part
  1449. end
  1450. end
  1451.  
  1452. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1453. MakeForm(Barrel,"Cyl")
  1454. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1455. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1456. MakeForm(Part,"Cyl")
  1457. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1458. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1459. MakeForm(Part,"Wedge")
  1460. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1461. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1462. MakeForm(Hole,"Cyl")
  1463. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1464. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1465. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1466. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1467. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1468. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1469. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1470. coroutine.resume(coroutine.create(function()
  1471. while wait() do
  1472. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1473. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1474. end
  1475. end))
  1476.  
  1477. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1478. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1479.  
  1480. for _, c in pairs(Weapon:GetDescendants()) do
  1481. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1482. c.Material = "Glass"
  1483. c.Color = C3(0,0,0)
  1484. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1485. c.Color = C3(1,0,0)
  1486. c.Material = "Neon"
  1487. end
  1488. end
  1489.  
  1490. Weapon.Parent = Character
  1491. for _, c in pairs(Weapon:GetChildren()) do
  1492. if c.ClassName == "Part" then
  1493. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1494. end
  1495. end
  1496.  
  1497. local SKILLTEXTCOLOR = C3(1,0,0)
  1498. local SKILLFONT = "Antique"
  1499. local SKILLTEXTSIZE = 7
  1500.  
  1501. Humanoid.Died:connect(function()
  1502. ATTACK = true
  1503. end)
  1504.  
  1505. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1506. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1507. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1508. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1509. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1510. ]]
  1511. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1512. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1513. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1514. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1515. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1516. ]]
  1517. function printbye(Name)
  1518. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1519. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1520. end
  1521.  
  1522. workspace.ChildAdded:connect(function(instance)
  1523. for BANISH = 1, #TOBANISH do
  1524. if TOBANISH[BANISH] ~= nil then
  1525. if instance.Name == TOBANISH[BANISH] then
  1526. coroutine.resume(coroutine.create(function()
  1527. printbye(instance.Name)
  1528. instance:ClearAllChildren()
  1529. Debris:AddItem(instance,0.0005)
  1530. end))
  1531. end
  1532. end
  1533. end
  1534. end)
  1535.  
  1536. --//=================================\\
  1537. --|| DAMAGING
  1538. --\\=================================//
  1539.  
  1540. function Banish(Foe)
  1541. if Foe then
  1542. coroutine.resume(coroutine.create(function()
  1543. --if game.Players:FindFirstChild(Foe.Name) then
  1544. table.insert(TOBANISH,Foe.Name)
  1545. printbye(Foe.Name)
  1546. --end
  1547. Foe.Archivable = true
  1548. local CLONE = Foe:Clone()
  1549. Foe:Destroy()
  1550. CLONE.Parent = Effects
  1551. CLONE:BreakJoints()
  1552. local MATERIALS = {"Glass","Neon"}
  1553. for _, c in pairs(CLONE:GetDescendants()) do
  1554. if c:IsA("BasePart") then
  1555. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1556. CreateSound(340722848, c, 10, 1, false)
  1557. end
  1558. c.Anchored = true
  1559. c.Transparency = c.Transparency + 0.2
  1560. c.Material = MATERIALS[MRANDOM(1,2)]
  1561. c.Color = C3(1,0,0)
  1562. if c.ClassName == "MeshPart" then
  1563. c.TextureID = ""
  1564. end
  1565. if c:FindFirstChildOfClass("SpecialMesh") then
  1566. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1567. end
  1568. if c:FindFirstChildOfClass("Decal") then
  1569. c:FindFirstChildOfClass("Decal"):remove()
  1570. end
  1571. c.Name = "Banished"
  1572. c.CanCollide = false
  1573. else
  1574. c:remove()
  1575. end
  1576. end
  1577. local A = false
  1578. for i = 1, 35 do
  1579. if A == false then
  1580. A = true
  1581. elseif A == true then
  1582. A = false
  1583. end
  1584. for _, c in pairs(CLONE:GetDescendants()) do
  1585. if c:IsA("BasePart") then
  1586. c.Anchored = true
  1587. c.Material = MATERIALS[MRANDOM(1,2)]
  1588. c.Transparency = c.Transparency + 0.8/35
  1589. if A == false then
  1590. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1591. elseif A == true then
  1592. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1593. end
  1594. end
  1595. end
  1596. Swait()
  1597. end
  1598. CLONE:remove()
  1599. end))
  1600. end
  1601. end
  1602.  
  1603. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1604. local CHILDREN = workspace:GetDescendants()
  1605. for index, CHILD in pairs(CHILDREN) do
  1606. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1607. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1608. if HUM then
  1609. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1610. if TORSO then
  1611. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1612. if ISBANISH == true then
  1613. Banish(CHILD)
  1614. else
  1615. if ISBANISH == "Gravity" then
  1616. HUM.PlatformStand = true
  1617. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1618. local grav = Instance.new("BodyPosition",TORSO)
  1619. grav.D = 15
  1620. grav.P = 20000
  1621. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1622. grav.position = TORSO.Position
  1623. grav.Name = "V3BanishForce"..Player.Name
  1624. else
  1625. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1626. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1627. end
  1628. else
  1629. HUM.PlatformStand = false
  1630. end
  1631. end
  1632. elseif ISBANISH == "Gravity" then
  1633. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1634. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1635. HUM.PlatformStand = false
  1636. end
  1637. end
  1638. end
  1639. end
  1640. end
  1641. end
  1642. end
  1643.  
  1644. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1645. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1646. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1647. local BODYGYRO = IT("BodyGyro", STATPART)
  1648. local BODYPOSITION = IT("BodyPosition", STATPART)
  1649. BODYPOSITION.P = 2000
  1650. BODYPOSITION.D = 100
  1651. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1652. if LABELTYPE == "Normal" then
  1653. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1654. elseif LABELTYPE == "Debuff" then
  1655. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1656. elseif LABELTYPE == "Interruption" then
  1657. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1658. end
  1659. game:GetService("Debris"):AddItem(STATPART ,5)
  1660. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1661. BILLBOARDGUI.Adornee = STATPART
  1662. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1663. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1664. BILLBOARDGUI.AlwaysOnTop = false
  1665. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1666. TEXTLABEL.BackgroundTransparency = 1
  1667. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1668. TEXTLABEL.Text = TEXT
  1669. TEXTLABEL.Font = "SourceSans"
  1670. TEXTLABEL.FontSize="Size42"
  1671. TEXTLABEL.TextColor3 = COLOR
  1672. TEXTLABEL.TextStrokeTransparency = 0
  1673. TEXTLABEL.TextScaled = true
  1674. TEXTLABEL.TextWrapped = true
  1675. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1676. wait(0.2)
  1677. for i=1, 5 do
  1678. wait()
  1679. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1680. end
  1681. wait(1.2)
  1682. for i=1, 5 do
  1683. wait()
  1684. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1685. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1686. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1687. end
  1688. THEPART.Parent = nil
  1689. end),STATPART, BODYPOSITION, TEXTLABEL)
  1690. end
  1691.  
  1692. function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT)
  1693. if LOCATION:FindFirstChild("Stats") ~= nil then
  1694. if LOCATION.Stats:FindFirstChild("Block") ~= nil then
  1695. if LOCATION.Stats:FindFirstChild("Block").Value == true then
  1696. return
  1697. end
  1698. end
  1699. if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
  1700. local NewStatChange = IT("NumberValue")
  1701. NewStatChange.Value = AMOUNT
  1702. if STAT == "Defense" then
  1703. NewStatChange.Name = "ChangeDefense"
  1704. elseif STAT == "Damage" then
  1705. NewStatChange.Name = "ChangeDamage"
  1706. elseif STAT == "Movement" then
  1707. NewStatChange.Name = "ChangeMovement"
  1708. end
  1709. if SHOWTHESTAT == true then
  1710. if AMOUNT < 0 then
  1711. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
  1712. elseif AMOUNT > 0 then
  1713. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
  1714. end
  1715. end
  1716. if DURATION ~= nil and DURATION ~= 0 then
  1717. local StatDuration = IT("NumberValue")
  1718. StatDuration.Name = "Duration"
  1719. StatDuration.Value = DURATION
  1720. StatDuration.Parent = NewStatChange
  1721. end
  1722. NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
  1723. end
  1724. end
  1725. end
  1726.  
  1727. --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1728. function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1729. if HIT.Parent == nil then
  1730. return
  1731. end
  1732. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  1733. for _, v in pairs(HIT.Parent:GetChildren()) do
  1734. if v:IsA("Humanoid") then
  1735. HITHUMANOID = v
  1736. end
  1737. end
  1738. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  1739. StaggerHit.Value = true
  1740. if Play_Hitbox_Hit_Sound == true then
  1741. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  1742. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  1743. end
  1744. end
  1745. return
  1746. end
  1747. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  1748. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  1749. end
  1750. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  1751. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  1752. end
  1753. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  1754. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  1755. if HIT.Parent.DebounceHit.Value == true then
  1756. return
  1757. end
  1758. end
  1759. if AntiTeamKill.Value == true then
  1760. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  1761. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  1762. return
  1763. end
  1764. end
  1765. end
  1766. if HITEVENWHENDEAD == false then
  1767. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  1768. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  1769. return
  1770. end
  1771. end
  1772. end
  1773. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1774. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  1775. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  1776. end
  1777. end
  1778. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1779. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  1780. if STAGGER == true and Enable_Stagger == true then
  1781. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  1782. end
  1783. end
  1784. end
  1785. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1786. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  1787. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  1788. HASBEENBLOCKED = true
  1789. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  1790. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  1791. if RANGED ~= true then
  1792. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  1793. CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH)
  1794. end
  1795. end
  1796. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  1797. BlockDebounce.Name = "BlockDebounce"
  1798. BlockDebounce.Value = true
  1799. if RANGED ~= true then
  1800. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  1801. else
  1802. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  1803. end
  1804. end
  1805. if RANGED ~= true and Enable_Stagger == true then
  1806. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  1807. Stagger.Value = true
  1808. end
  1809. return
  1810. end
  1811. end
  1812. end
  1813. if DECREASETHESTAT ~= nil then
  1814. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1815. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1816. end
  1817. end
  1818. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  1819. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1820. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  1821. if CanPenetrateArmor.Value == true then
  1822. DAMAGE = DAMAGE
  1823. else
  1824. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  1825. end
  1826. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  1827. DAMAGE = DAMAGE
  1828. end
  1829. end
  1830. if CanCrit.Value == true then
  1831. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  1832. if CRITCHANCENUMBER == 1 then
  1833. DAMAGE = DAMAGE * 2
  1834. end
  1835. end
  1836. DAMAGE = math.floor(DAMAGE)
  1837. if HASBEENBLOCKED == false then
  1838. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1839. end
  1840. if DAMAGE <= 3 and HASBEENBLOCKED == false then
  1841. if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
  1842. StaggerHit.Value = true
  1843. end
  1844. if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
  1845. CreateSound(HITARMORSOUND, HIT, 1, HITARMORSOUNDPITCH)
  1846. end
  1847. elseif DAMAGE > 3 and HASBEENBLOCKED == false then
  1848. if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
  1849. CreateSound(HITPLAYERSOUND, HIT, 1, HITPLAYERSOUNDPITCH)
  1850. end
  1851. end
  1852. if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
  1853. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1854. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1855. CreateSound("296102734", HIT, 1, 1)
  1856. else
  1857. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
  1858. end
  1859. elseif DAMAGE >= 20 and HASBEENBLOCKED == false then
  1860. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1861. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1862. CreateSound("296102734", HIT, 1, 1)
  1863. else
  1864. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
  1865. end
  1866. elseif DAMAGE <= 3 and HASBEENBLOCKED == false then
  1867. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1868. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1869. CreateSound("296102734", HIT, 1, 1)
  1870. else
  1871. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255))
  1872. end
  1873. end
  1874. if TYPE == "Normal" then
  1875. local vp = IT("BodyVelocity")
  1876. vp.P=500
  1877. vp.maxForce = VT(math.huge, 0, math.huge)
  1878. if KNOCKBACKTYPE == 1 then
  1879. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  1880. elseif KNOCKBACKTYPE == 2 then
  1881. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  1882. end
  1883. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  1884. vp.Parent = HIT--.Parent.Torso
  1885. end
  1886. game:GetService("Debris"):AddItem(vp, 0.5)
  1887. end
  1888. HASBEENBLOCKED = false
  1889. RecentEnemy.Value = HIT.Parent
  1890. local DebounceHit = IT("BoolValue", HIT.Parent)
  1891. DebounceHit.Name = "DebounceHit"
  1892. DebounceHit.Value = true
  1893. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  1894. end
  1895. end
  1896.  
  1897. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1898. function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1899. for _, c in pairs(workspace:GetChildren()) do
  1900. local HUMANOID = c:FindFirstChild("Humanoid")
  1901. local HEAD = nil
  1902. if HUMANOID ~= nil then
  1903. for _, d in pairs(c:GetChildren()) do
  1904. if d.ClassName == "Model" and RANGED ~= true then
  1905. HEAD = d:FindFirstChild("Hitbox")
  1906. if HEAD ~= nil then
  1907. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1908. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1909. if Play_Hitbox_Hit_Sound == true then
  1910. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1911. HitRefpart.Anchored = true
  1912. HitRefpart.CFrame = CF(HEAD.Position)
  1913. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  1914. end
  1915. if Enable_Stagger_Hit == true then
  1916. StaggerHit.Value = true
  1917. end
  1918. end
  1919. end
  1920. elseif d:IsA"BasePart" then
  1921. HEAD = d
  1922. if HEAD ~= nil then
  1923. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1924. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1925. DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1926. end
  1927. end
  1928. end
  1929. end
  1930. end
  1931. end
  1932. end
  1933.  
  1934. --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true)
  1935. function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD)
  1936. if Player.Neutral == true then
  1937. IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1938. end
  1939. for _, c in pairs(workspace:GetChildren()) do
  1940. local HUMANOID = c:FindFirstChild("Humanoid")
  1941. local THEHEAD = nil
  1942. if HUMANOID ~= nil then
  1943. if c:FindFirstChild("Torso") ~= nil then
  1944. THEHEAD = c:FindFirstChild("Torso")
  1945. elseif c:FindFirstChild("UpperTorso") ~= nil then
  1946. THEHEAD = c:FindFirstChild("UpperTorso")
  1947. end
  1948. if THEHEAD ~= nil then
  1949. local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude
  1950. print("yes 1")
  1951. if APPLYTOOTHERSINSTEAD == true then
  1952. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1953. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1954. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1955. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1956. end
  1957. end
  1958. end
  1959. elseif APPLYTOOTHERSINSTEAD == false then
  1960. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then
  1961. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1962. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1963. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1964. end
  1965. end
  1966. end
  1967. end
  1968. end
  1969. end
  1970. end
  1971. end
  1972.  
  1973.  
  1974.  
  1975. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  1976. local dmg = math.random(min,max)
  1977. for i,v in ipairs(workspace:GetChildren()) do
  1978. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1979. local body = v:GetChildren()
  1980. for part = 1, #body do
  1981. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1982. if(body[part].Position - position).Magnitude < radius then
  1983. if v.ClassName == "Model" then
  1984. if v:FindFirstChildOfClass("Humanoid") then
  1985. if CanBeDodgedByJumping == true then
  1986. if body[part].Position.Y < position.Y+5 then
  1987. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1988. end
  1989. else
  1990. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1991. end
  1992. local bv = Instance.new("BodyVelocity")
  1993. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1994. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  1995. bv.Parent = body[part]
  1996. Debris:AddItem(bv,0.2)
  1997. end
  1998. end
  1999. end
  2000. end
  2001. end
  2002. end
  2003. if v:FindFirstChild("HitBy"..Player.Name) then
  2004. v:FindFirstChild("HitBy"..Player.Name):remove()
  2005. end
  2006. end
  2007. end
  2008.  
  2009. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  2010. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2011. defence.Name = ("HitBy"..Player.Name)
  2012. game:GetService("Debris"):AddItem(defence, 0.5)
  2013. Humanoid.Health = Humanoid.Health - Damage
  2014. if Humanoid.Parent:FindFirstChild("Head") then
  2015. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  2016. end
  2017. end
  2018.  
  2019.  
  2020. --//=================================\\
  2021. --|| ATTACK FUNCTIONS AND STUFF
  2022. --\\=================================//
  2023.  
  2024. function Oblivion()
  2025. ATTACK = true
  2026. Rooted = true
  2027. for i=0, 2, 0.1 / Animation_Speed do
  2028. Swait()
  2029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2035. end
  2036. for i=0, 0.5, 0.1 / Animation_Speed do
  2037. Swait()
  2038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  2043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  2044. end
  2045. for i = 1, 75 do
  2046. Swait()
  2047. MagicSphere(VT(0.5,0.5,5),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Really red",VT(-0.005,-0.005,0.03),0)
  2048. end
  2049. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5)
  2050. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5)
  2051. AoEDamage(Torso.Position,45,45,58,0,false,2,2,false,true)
  2052. MagicSphere(VT(0,0,0),25,Torso.CFrame,"Really red",VT(5,5,5))
  2053. MagicSphere(VT(0,0,0),50,Torso.CFrame,"Lime green",VT(2.5,2.5,2.5))
  2054. MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Really black",VT(6,0,6))
  2055. MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6))
  2056. ATTACK = false
  2057. Rooted = false
  2058. end
  2059.  
  2060. function kiss()
  2061. ATTACK = true
  2062. Rooted = false
  2063. local HASGRABBED = false
  2064. local GRABTARGET = nil
  2065. local TORS = nil
  2066. local WELD = nil
  2067. for i=0, 1, 0.1 / Animation_Speed do
  2068. Swait()
  2069. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2075. end
  2076. local GRAB1 = RightArm.Touched:Connect(function(hit)
  2077. if hit.Parent:FindFirstChild("Humanoid") then
  2078. if hit.Parent.Humanoid.Health ~= 0 then
  2079. UNANCHOR = false
  2080. RootPart.Anchored = true
  2081. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2082. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  2083. WELD = weldBetween(RootPart,TORS)
  2084. HASGRABBED = true
  2085. Rooted = true
  2086. end
  2087. end
  2088. end)
  2089. local GRAB2 = LeftArm.Touched:Connect(function(hit)
  2090. if hit.Parent:FindFirstChild("Humanoid") then
  2091. if hit.Parent.Humanoid.Health ~= 0 then
  2092. UNANCHOR = false
  2093. RootPart.Anchored = true
  2094. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2095. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  2096. WELD = weldBetween(RootPart,TORS)
  2097. HASGRABBED = true
  2098. Rooted = true
  2099. end
  2100. end
  2101. end)
  2102. for i=0, 1, 0.1 / Animation_Speed do
  2103. Swait()
  2104. if HASGRABBED == true then
  2105. break
  2106. end
  2107. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2113. end
  2114. GRAB1:disconnect()
  2115. GRAB2:disconnect()
  2116. if HASGRABBED == true then
  2117. TORS.Anchored = false
  2118. GRABTARGET = TORS.Parent
  2119. HED = GRABTARGET:FindFirstChild("Head")
  2120. for i=0, 2, 0.1 / Animation_Speed do
  2121. Swait()
  2122. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2128. end
  2129. local heart = CreatePart(1, HED, "SmoothPlastic", 0, 0, "Really red", "Heart", VT(1,1,1), false)
  2130. local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "431221914", "", VT(0.3, 0.3, 0.3), VT(0,0,0))
  2131. CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2132. local ECH = 0
  2133.  
  2134. for i=0, 8, 0.1 / Animation_Speed do
  2135. Swait()
  2136. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed)
  2138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2142. end
  2143. WELD:remove()
  2144. end
  2145. UNANCHOR = true
  2146. ATTACK = false
  2147. Rooted = false
  2148. end
  2149.  
  2150. function Kick()
  2151. ATTACK = true
  2152. Rooted = false
  2153. VALUE1 = true
  2154. NOWALK = true
  2155. if COMBO2 == 1 then
  2156. COMBO2 = 2
  2157. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  2158. for i=0, 0.5, 0.1 / Animation_Speed do
  2159. Swait()
  2160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  2161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  2165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2166. end
  2167. elseif COMBO2 == 2 then
  2168. COMBO2 = 1
  2169. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  2170. for i=0, 0.5, 0.1 / Animation_Speed do
  2171. Swait()
  2172. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  2174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  2178. end
  2179. end
  2180. NOWALK = false
  2181. VALUE1 = false
  2182. ATTACK = false
  2183. Rooted = false
  2184. end
  2185.  
  2186. function StaggerHitAnimation()
  2187. ATTACK = true
  2188. if Weapon:FindFirstChild("Hitbox") ~= nil then
  2189. for i = 1, MRANDOM(2, 4) do
  2190. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2191. end
  2192. end
  2193. for i = 0, 1, 0.1 / Animation_Speed do
  2194. Swait()
  2195. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2199. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  2201. if Stagger.Value == true or Stun.Value == true then
  2202. break
  2203. end
  2204. end
  2205. ATTACK = false
  2206. end
  2207.  
  2208. function Shot()
  2209. ATTACK = true
  2210. Rooted = false
  2211. for i=0, 0.5, 0.1 / Animation_Speed do
  2212. Swait()
  2213. turnto(Mouse.Hit.p)
  2214. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  2216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2220. end
  2221. repeat
  2222. for i=0, 0.5, 0.1 / Animation_Speed do
  2223. Swait()
  2224. turnto(Mouse.Hit.p)
  2225. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  2227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2231. end
  2232. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  2233. SpawnTrail(Hole2.Position,POS)
  2234. if HIT ~= nil then
  2235. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2236. Banish(HIT.Parent)
  2237. end
  2238. end
  2239. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2240. SpawnTrail(Hole.Position,POS)
  2241. if HIT ~= nil then
  2242. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2243. Banish(HIT.Parent)
  2244. end
  2245. end
  2246. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2247. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2248. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2249. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2250. CreateSound("159882477", Head, 6, 1)
  2251. for i=0, 0.5, 0.1 / Animation_Speed do
  2252. Swait()
  2253. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  2255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2259. end
  2260. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2261. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2262. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2263. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2264. until KEYHOLD == false
  2265. ATTACK = false
  2266. Rooted = false
  2267. end
  2268.  
  2269. function Punch()
  2270. ATTACK = true
  2271. Rooted = false
  2272. for i=0, 0.2, 0.1 / Animation_Speed do
  2273. Swait()
  2274. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2278. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2280. end
  2281. VALUE1 = true
  2282. if COMBO == 1 then
  2283. COMBO = 2
  2284. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  2285. for i=0, 0.3, 0.1 / Animation_Speed do
  2286. Swait()
  2287. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  2288. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed)
  2289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 2 / Animation_Speed)
  2290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2292. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2294. end
  2295. elseif COMBO == 2 then
  2296. COMBO = 1
  2297. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  2298. for i=0, 0.3, 0.1 / Animation_Speed do
  2299. Swait()
  2300. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  2301. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  2302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 2 / Animation_Speed)
  2303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2305. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2307. end
  2308. end
  2309. VALUE1 = false
  2310. ATTACK = false
  2311. Rooted = false
  2312. end
  2313.  
  2314. function AttackTemplate()
  2315. ATTACK = true
  2316. Rooted = false
  2317. for i=0, 1, 0.1 / Animation_Speed do
  2318. Swait()
  2319. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2323. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2325. end
  2326. ATTACK = false
  2327. Rooted = false
  2328. end
  2329.  
  2330. function Nuke()
  2331. ATTACK = true
  2332. Rooted = true
  2333. local CHARGE = false
  2334. local BLASTS = {468991944, 468991990}
  2335. coroutine.resume(coroutine.create(function()
  2336. repeat
  2337. Swait()
  2338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  2340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2342. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  2344. until CHARGE == true
  2345. for i = 0, 0.4, 0.1 / Animation_Speed do
  2346. Swait()
  2347. WACKYEFFECT({
  2348. Time = 15,
  2349. EffectType = "Sphere",
  2350. Size = VT(60, 60, 60),
  2351. Size2 = VT(0, 0, 0),
  2352. Transparency = 1,
  2353. Transparency2 = 0.7,
  2354. CFrame = CF(RootPart.Position),
  2355. MoveToPos = nil,
  2356. RotationX = 0,
  2357. RotationY = 0,
  2358. RotationZ = 0,
  2359. Material = "Neon",
  2360. Color = C3(0, 0, 0),
  2361. SoundID = nil,
  2362. SoundPitch = nil,
  2363. SoundVolume = nil
  2364. })
  2365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  2366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  2370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2371. end
  2372. coroutine.resume(coroutine.create(function()
  2373. local POS = RootPart.Position
  2374. wait(0.2)
  2375. for i = 1, 5 do
  2376. WACKYEFFECT({
  2377. Time = 65,
  2378. EffectType = "Sphere",
  2379. Size = VT(2, 2, 2),
  2380. Size2 = VT(0, 0, 500),
  2381. Transparency = 1,
  2382. Transparency2 = 0,
  2383. CFrame = CF(POS),
  2384. MoveToPos = nil,
  2385. RotationX = MRANDOM(-2, 2),
  2386. RotationY = MRANDOM(-12, 12),
  2387. RotationZ = MRANDOM(-2, 2),
  2388. Material = "Neon",
  2389. Color = C3(1, 0, 0),
  2390. SoundID = nil,
  2391. SoundPitch = nil,
  2392. SoundVolume = nil
  2393. })
  2394. end
  2395. wait(1)
  2396. SHAKECAM(POS, 9999999999, 25, 25)
  2397. ApplyAoE(POS, 450, true)
  2398. WACKYEFFECT({
  2399. Time = 85,
  2400. EffectType = "Sphere",
  2401. Size = VT(120, 120, 120),
  2402. Size2 = VT(350, 350, 350),
  2403. Transparency = 0,
  2404. Transparency2 = 1,
  2405. CFrame = CF(POS),
  2406. MoveToPos = nil,
  2407. RotationX = 0,
  2408. RotationY = 0,
  2409. RotationZ = 0,
  2410. Material = "Neon",
  2411. Color = C3(1, 1, 1),
  2412. SoundID = nil,
  2413. SoundPitch = 1,
  2414. SoundVolume = 10
  2415. })
  2416. for i = 1, 20 do
  2417. WACKYEFFECT({
  2418. Time = 85,
  2419. EffectType = "Sphere",
  2420. Size = VT(120, 120, 120),
  2421. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2422. Transparency = 0.8,
  2423. Transparency2 = 1,
  2424. CFrame = CF(POS),
  2425. MoveToPos = nil,
  2426. RotationX = 0,
  2427. RotationY = 0,
  2428. RotationZ = 0,
  2429. Material = "Neon",
  2430. Color = C3(0, 1, 0),
  2431. SoundID = nil,
  2432. SoundPitch = 1,
  2433. SoundVolume = 10
  2434. })
  2435. WACKYEFFECT({
  2436. Time = 100,
  2437. EffectType = "Wave",
  2438. Size = VT(25, 2, 25),
  2439. Size2 = VT(400, 0, 400) * 1.2,
  2440. Transparency = 0,
  2441. Transparency2 = 1,
  2442. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2443. MoveToPos = nil,
  2444. RotationX = 0,
  2445. RotationY = 0,
  2446. RotationZ = 0,
  2447. Material = "Neon",
  2448. Color = C3(0, 0, 0),
  2449. SoundID = nil,
  2450. SoundPitch = nil,
  2451. SoundVolume = nil
  2452. })
  2453. end
  2454. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2455. for i = 1, 5 do
  2456. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2457. WACKYEFFECT({
  2458. Time = 120,
  2459. EffectType = "Wave",
  2460. Size = VT(150, 2, 150),
  2461. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2462. Transparency = 0,
  2463. Transparency2 = 1,
  2464. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2465. MoveToPos = nil,
  2466. RotationX = 0,
  2467. RotationY = 0,
  2468. RotationZ = 0,
  2469. Material = "Neon",
  2470. Color = C3(1, 0, 0),
  2471. SoundID = nil,
  2472. SoundPitch = nil,
  2473. SoundVolume = nil
  2474. })
  2475. end
  2476. end))
  2477. for i = 0, 1, 0.1 / Animation_Speed do
  2478. Swait()
  2479. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2483. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2485. end
  2486. ATTACK = false
  2487. Rooted = false
  2488. end))
  2489. for i = 1, 30 do
  2490. wait(0.01)
  2491. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2492. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2493. if HITFLOOR then
  2494. ApplyAoE(HITPOS, 65, true)
  2495. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2496. WACKYEFFECT({
  2497. Time = 25,
  2498. EffectType = "Sphere",
  2499. Size = VT(22, 22, 22),
  2500. Size2 = VT(85, 85, 85),
  2501. Transparency = 0,
  2502. Transparency2 = 1,
  2503. CFrame = CF(HITPOS),
  2504. MoveToPos = nil,
  2505. RotationX = 0,
  2506. RotationY = 0,
  2507. RotationZ = 0,
  2508. Material = "Neon",
  2509. Color = C3(0, 0, 0),
  2510. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2511. SoundPitch = MRANDOM(9, 12) / 10,
  2512. SoundVolume = 10
  2513. })
  2514. for e = 1, 3 do
  2515. WACKYEFFECT({
  2516. EffectType = "Wave",
  2517. Size = VT(25, 0, 25),
  2518. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2519. Transparency = 0,
  2520. Transparency2 = 1,
  2521. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2522. MoveToPos = nil,
  2523. RotationX = 0,
  2524. RotationY = 3,
  2525. RotationZ = 0,
  2526. Material = "Neon",
  2527. Color = C3(0, 1, 0),
  2528. SoundID = nil,
  2529. SoundPitch = nil,
  2530. SoundVolume = nil
  2531. })
  2532. WACKYEFFECT({
  2533. Time = 35,
  2534. EffectType = "Sphere",
  2535. Size = VT(22, 45, 22),
  2536. Size2 = VT(25, 45 + e * 75, 25),
  2537. Transparency = 0,
  2538. Transparency2 = 1,
  2539. CFrame = CF(HITPOS) * TURN,
  2540. MoveToPos = nil,
  2541. RotationX = 0,
  2542. RotationY = 0,
  2543. RotationZ = 0,
  2544. Material = "Neon",
  2545. Color = C3(1, 1, 1),
  2546. SoundID = nil,
  2547. SoundPitch = MRANDOM(9, 12) / 10,
  2548. SoundVolume = 10
  2549. })
  2550. end
  2551. end
  2552. end
  2553. CHARGE = true
  2554. end
  2555.  
  2556. function Taunt()
  2557. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2558. ATTACK = true
  2559. Rooted = true
  2560. for i=0, 0.3, 0.1 / Animation_Speed do
  2561. Swait()
  2562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2566. if HITFLOOR then
  2567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2569. elseif HITFLOOR == nil then
  2570. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2572. end
  2573. end
  2574. for i = 1, 8 do
  2575. for i=0, 0.2, 0.1 / Animation_Speed do
  2576. Swait()
  2577. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2579. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2580. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  2581. if HITFLOOR then
  2582. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2584. elseif HITFLOOR == nil then
  2585. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2587. end
  2588. end
  2589. CreateSound(FireSound, Gun1, 5, 1, false)
  2590. for i=0, 0.2, 0.1 / Animation_Speed do
  2591. Swait()
  2592. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2593. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2594. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  2595. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2596. if HITFLOOR then
  2597. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2599. elseif HITFLOOR == nil then
  2600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2602. end
  2603. end
  2604. CreateSound(FireSound, Gun2, 5, 1, false)
  2605. end
  2606. ATTACK = false
  2607. Rooted = false
  2608. end
  2609. --//=================================\\
  2610. --|| ASSIGN THINGS TO KEYS
  2611. --\\=================================//
  2612.  
  2613. function MouseDown(Mouse)
  2614. if ATTACK == false then
  2615. end
  2616. end
  2617.  
  2618. function MouseUp(Mouse)
  2619. HOLD = falseW
  2620. end
  2621.  
  2622. function KeyDown(Key)
  2623. KEYHOLD = true
  2624. if Key == "z" and ATTACK == false then
  2625. Shot()
  2626. end
  2627.  
  2628. if Key == "b" and ATTACK == false then
  2629. Kick()
  2630. end
  2631.  
  2632. if Key == "n" and ATTACK == false then
  2633. Punch()
  2634. end
  2635.  
  2636. if Key == "t" and ATTACK == false then
  2637. Taunt()
  2638. end
  2639.  
  2640. if Key == "c" and ATTACK == false then
  2641. kiss()
  2642. end
  2643.  
  2644. if Key == "v" and ATTACK == false then
  2645. Oblivion()
  2646. end
  2647.  
  2648. if Key == "x" and ATTACK == false then
  2649. Nuke()
  2650. end
  2651. end
  2652.  
  2653. function KeyUp(Key)
  2654. KEYHOLD = false
  2655. end
  2656.  
  2657. Mouse.Button1Down:connect(function(NEWKEY)
  2658. MouseDown(NEWKEY)
  2659. end)
  2660. Mouse.Button1Up:connect(function(NEWKEY)
  2661. MouseUp(NEWKEY)
  2662. end)
  2663. Mouse.KeyDown:connect(function(NEWKEY)
  2664. KeyDown(NEWKEY)
  2665. end)
  2666. Mouse.KeyUp:connect(function(NEWKEY)
  2667. KeyUp(NEWKEY)
  2668. end)
  2669.  
  2670. --//=================================\\
  2671. --\\=================================//
  2672.  
  2673.  
  2674. function unanchor()
  2675. if UNANCHOR == true then
  2676. g = Character:GetChildren()
  2677. for i = 1, #g do
  2678. if g[i].ClassName == "Part" then
  2679. g[i].Anchored = false
  2680. end
  2681. end
  2682. end
  2683. end
  2684.  
  2685.  
  2686. --//=================================\\
  2687. --|| WRAP THE WHOLE SCRIPT UP
  2688. --\\=================================//
  2689.  
  2690. Humanoid.Changed:connect(function(Jump)
  2691. if Jump == "Jump" and (Disable_Jump == true) then
  2692. Humanoid.Jump = false
  2693. end
  2694. end)
  2695.  
  2696. local CONNECT = nil
  2697.  
  2698. while true do
  2699. Swait()
  2700. ANIMATE.Parent = nil
  2701. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2702. Humanoid = IT("Humanoid",Character)
  2703. end
  2704. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2705. v:Stop();
  2706. end
  2707. SINE = SINE + CHANGE
  2708. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2709. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2710. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2711. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2712. if ANIM == "Walk" and TORSOVELOCITY > 1 and NOWALK == false then
  2713. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2714. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2715. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2716. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2717. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or NOWALK == true then
  2718. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2719. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2720. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2721. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2722. end
  2723. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2724. ANIM = "Jump"
  2725. if ATTACK == false then
  2726. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2732. end
  2733. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2734. ANIM = "Fall"
  2735. if ATTACK == false then
  2736. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2737. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2739. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2740. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2742. end
  2743. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2744. ANIM = "Idle"
  2745. if ATTACK == false then
  2746. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  2747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  2748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2749. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2750. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-76), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2752. end
  2753. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2754. ANIM = "Walk"
  2755. if ATTACK == false then
  2756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  2757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  2758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2760. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-115), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2762. end
  2763. end
  2764. unanchor()
  2765. Humanoid.MaxHealth = "inf"
  2766. Humanoid.Health = "inf"
  2767. if Rooted == false then
  2768. Disable_Jump = false
  2769. Humanoid.WalkSpeed = Speed
  2770. elseif Rooted == true then
  2771. Disable_Jump = true
  2772. Humanoid.WalkSpeed = 0
  2773. end
  2774.  
  2775. sick.Parent = Torso
  2776. sick:resume()
  2777. sick.Volume = 1
  2778. sick.Pitch = 1
  2779. sick.SoundId = "rbxassetid://733456981"
  2780. sick.Name = "Un sen"
  2781. end
  2782. --//=================================\\
  2783. --\\=================================//
  2784.  
  2785.  
  2786. --//====================================================\\--
  2787. --|| END OF SCRIPT
  2788. --\\====================================================//--
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