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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2" "C:\Users\Ethan\Documents\testmap1.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: D:\SteamLibrary\steamapps\common\Half-Life 2\hl2\materials
  9. Loading C:\Users\Ethan\Documents\testmap1.vmf
  10. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\half-life 2\hl2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Entity light_environment (20.36 -489.39 -511.00) leaked!
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (0)
  21. Creating default LDR cubemaps for env_cubemap using skybox materials:
  22. skybox/sky_borealis01*.vmt
  23. ! Run buildcubemaps in the engine to get the correct cube maps.
  24. Creating default HDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_borealis01*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Finding displacement neighbors...
  28. Finding lightmap sample positions...
  29. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  30. Building Physics collision data...
  31. done (0) (21249 bytes)
  32. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  33. Compacting texture/material tables...
  34. Reduced 79 texinfos to 54
  35. Reduced 26 texdatas to 22 (867 bytes to 720)
  36. Writing C:\Users\Ethan\Documents\testmap1.bsp
  37. 0 seconds elapsed
  38.  
  39. ** Executing...
  40. ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vvis.exe"
  41. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2" "C:\Users\Ethan\Documents\testmap1"
  42.  
  43. Valve Software - vvis.exe (May 15 2014)
  44. 4 threads
  45. reading c:\users\ethan\documents\testmap1.bsp
  46. reading c:\users\ethan\documents\testmap1.prt
  47. LoadPortals: couldn't read c:\users\ethan\documents\testmap1.prt
  48.  
  49.  
  50. ** Executing...
  51. ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vrad.exe"
  52. ** Parameters: -both -game "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2" "C:\Users\Ethan\Documents\testmap1"
  53.  
  54. Valve Software - vrad.exe SSE (May 15 2014)
  55.  
  56. Valve Radiosity Simulator
  57. 4 threads
  58. [Reading texlights from 'lights.rad']
  59. [45 texlights parsed from 'lights.rad']
  60.  
  61. Loading c:\users\ethan\documents\testmap1.bsp
  62. No vis information, direct lighting only.
  63. Setting up ray-trace acceleration structure... Done (0.09 seconds)
  64. 845 faces
  65. 2270334 square feet [326928128.00 square inches]
  66. 12 Displacements
  67. 154 Square Feet [22269.79 Square Inches]
  68. sun extent from map=0.000000
  69. 5 direct lights
  70. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  71. Build Patch/Sample Hash Table(s).....Done<0.0022 sec>
  72. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  73. FinalLightFace Done
  74. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  75. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  76. Writing leaf ambient...done
  77. Ready to Finish
  78.  
  79. Object names Objects/Maxobjs Memory / Maxmem Fullness
  80. ------------ --------------- --------------- --------
  81. models 1/1024 48/49152 ( 0.1%)
  82. brushes 56/8192 672/98304 ( 0.7%)
  83. brushsides 346/65536 2768/524288 ( 0.5%)
  84. planes 246/65536 4920/1310720 ( 0.4%)
  85. vertexes 929/65536 11148/786432 ( 1.4%)
  86. nodes 685/65536 21920/2097152 ( 1.0%)
  87. texinfos 54/12288 3888/884736 ( 0.4%)
  88. texdata 22/2048 704/65536 ( 1.1%)
  89. dispinfos 12/0 2112/0 ( 0.0%)
  90. disp_verts 300/0 6000/0 ( 0.0%)
  91. disp_tris 384/0 768/0 ( 0.0%)
  92. disp_lmsamples 1116/0 1116/0 ( 0.0%)
  93. faces 845/65536 47320/3670016 ( 1.3%)
  94. hdr faces 0/65536 0/3670016 ( 0.0%)
  95. origfaces 254/65536 14224/3670016 ( 0.4%)
  96. leaves 687/65536 21984/2097152 ( 1.0%)
  97. leaffaces 897/65536 1794/131072 ( 1.4%)
  98. leafbrushes 268/65536 536/131072 ( 0.4%)
  99. areas 2/256 16/2048 ( 0.8%)
  100. surfedges 4664/512000 18656/2048000 ( 0.9%)
  101. edges 2493/256000 9972/1024000 ( 1.0%)
  102. LDR worldlights 5/8192 440/720896 ( 0.1%)
  103. HDR worldlights 0/8192 0/720896 ( 0.0%)
  104. leafwaterdata 1/32768 12/393216 ( 0.0%)
  105. waterstrips 24/32768 240/327680 ( 0.1%)
  106. waterverts 0/65536 0/786432 ( 0.0%)
  107. waterindices 318/65536 636/131072 ( 0.5%)
  108. cubemapsamples 2/1024 32/16384 ( 0.2%)
  109. overlays 0/512 0/180224 ( 0.0%)
  110. LDR lightdata [variable] 306976/0 ( 0.0%)
  111. HDR lightdata [variable] 0/0 ( 0.0%)
  112. visdata [variable] 0/16777216 ( 0.0%)
  113. entdata [variable] 18291/393216 ( 4.7%)
  114. LDR ambient table 687/65536 2748/262144 ( 1.0%)
  115. HDR ambient table 687/65536 2748/262144 ( 1.0%)
  116. LDR leaf ambient 3744/65536 104832/1835008 ( 5.7%)
  117. HDR leaf ambient 687/65536 19236/1835008 ( 1.0%)
  118. occluders 0/0 0/0 ( 0.0%)
  119. occluder polygons 0/0 0/0 ( 0.0%)
  120. occluder vert ind 0/0 0/0 ( 0.0%)
  121. detail props [variable] 1/12 ( 8.3%)
  122. static props [variable] 1/2956 ( 0.0%)
  123. pakfile [variable] 262211/0 ( 0.0%)
  124. physics [variable] 21249/4194304 ( 0.5%)
  125. physics terrain [variable] 2080/1048576 ( 0.2%)
  126.  
  127. Level flags = 0
  128.  
  129. Total triangle count: 1956
  130. Writing c:\users\ethan\documents\testmap1.bsp
  131. 3 seconds elapsed
  132. Valve Software - vrad.exe SSE (May 15 2014)
  133.  
  134. Valve Radiosity Simulator
  135. 4 threads
  136. [Reading texlights from 'lights.rad']
  137. [45 texlights parsed from 'lights.rad']
  138.  
  139. Loading c:\users\ethan\documents\testmap1.bsp
  140. No vis information, direct lighting only.
  141. Setting up ray-trace acceleration structure... Done (0.11 seconds)
  142. 845 faces
  143. 2270334 square feet [326928128.00 square inches]
  144. 12 Displacements
  145. 154 Square Feet [22269.79 Square Inches]
  146. sun extent from map=0.000000
  147. 5 direct lights
  148. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  149. Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
  150. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  151. FinalLightFace Done
  152. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  153. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  154. Writing leaf ambient...done
  155. Ready to Finish
  156.  
  157. Object names Objects/Maxobjs Memory / Maxmem Fullness
  158. ------------ --------------- --------------- --------
  159. models 1/1024 48/49152 ( 0.1%)
  160. brushes 56/8192 672/98304 ( 0.7%)
  161. brushsides 346/65536 2768/524288 ( 0.5%)
  162. planes 246/65536 4920/1310720 ( 0.4%)
  163. vertexes 929/65536 11148/786432 ( 1.4%)
  164. nodes 685/65536 21920/2097152 ( 1.0%)
  165. texinfos 54/12288 3888/884736 ( 0.4%)
  166. texdata 22/2048 704/65536 ( 1.1%)
  167. dispinfos 12/0 2112/0 ( 0.0%)
  168. disp_verts 300/0 6000/0 ( 0.0%)
  169. disp_tris 384/0 768/0 ( 0.0%)
  170. disp_lmsamples 1116/0 1116/0 ( 0.0%)
  171. faces 845/65536 47320/3670016 ( 1.3%)
  172. hdr faces 845/65536 47320/3670016 ( 1.3%)
  173. origfaces 254/65536 14224/3670016 ( 0.4%)
  174. leaves 687/65536 21984/2097152 ( 1.0%)
  175. leaffaces 897/65536 1794/131072 ( 1.4%)
  176. leafbrushes 268/65536 536/131072 ( 0.4%)
  177. areas 2/256 16/2048 ( 0.8%)
  178. surfedges 4664/512000 18656/2048000 ( 0.9%)
  179. edges 2493/256000 9972/1024000 ( 1.0%)
  180. LDR worldlights 5/8192 440/720896 ( 0.1%)
  181. HDR worldlights 5/8192 440/720896 ( 0.1%)
  182. leafwaterdata 1/32768 12/393216 ( 0.0%)
  183. waterstrips 24/32768 240/327680 ( 0.1%)
  184. waterverts 0/65536 0/786432 ( 0.0%)
  185. waterindices 318/65536 636/131072 ( 0.5%)
  186. cubemapsamples 2/1024 32/16384 ( 0.2%)
  187. overlays 0/512 0/180224 ( 0.0%)
  188. LDR lightdata [variable] 306976/0 ( 0.0%)
  189. HDR lightdata [variable] 306976/0 ( 0.0%)
  190. visdata [variable] 0/16777216 ( 0.0%)
  191. entdata [variable] 18291/393216 ( 4.7%)
  192. LDR ambient table 687/65536 2748/262144 ( 1.0%)
  193. HDR ambient table 687/65536 2748/262144 ( 1.0%)
  194. LDR leaf ambient 3744/65536 104832/1835008 ( 5.7%)
  195. HDR leaf ambient 3744/65536 104832/1835008 ( 5.7%)
  196. occluders 0/0 0/0 ( 0.0%)
  197. occluder polygons 0/0 0/0 ( 0.0%)
  198. occluder vert ind 0/0 0/0 ( 0.0%)
  199. detail props [variable] 1/12 ( 8.3%)
  200. static props [variable] 1/2956 ( 0.0%)
  201. pakfile [variable] 262211/0 ( 0.0%)
  202. physics [variable] 21249/4194304 ( 0.5%)
  203. physics terrain [variable] 2080/1048576 ( 0.2%)
  204.  
  205. Level flags = 0
  206.  
  207. Total triangle count: 1956
  208. Writing c:\users\ethan\documents\testmap1.bsp
  209. 3 seconds elapsed
  210.  
  211. ** Executing...
  212. ** Command: Copy File
  213. ** Parameters: "C:\Users\Ethan\Documents\testmap1.bsp" "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2\maps\testmap1.bsp"
  214.  
  215.  
  216. ** Executing...
  217. ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2.exe"
  218. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2" +map "testmap1" -steam
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