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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2" "C:\Users\Ethan\Documents\testmap1.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 4 threads
- materialPath: D:\SteamLibrary\steamapps\common\Half-Life 2\hl2\materials
- Loading C:\Users\Ethan\Documents\testmap1.vmf
- Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\half-life 2\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity light_environment (20.36 -489.39 -511.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_borealis01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_borealis01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (21249 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 79 texinfos to 54
- Reduced 26 texdatas to 22 (867 bytes to 720)
- Writing C:\Users\Ethan\Documents\testmap1.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2" "C:\Users\Ethan\Documents\testmap1"
- Valve Software - vvis.exe (May 15 2014)
- 4 threads
- reading c:\users\ethan\documents\testmap1.bsp
- reading c:\users\ethan\documents\testmap1.prt
- LoadPortals: couldn't read c:\users\ethan\documents\testmap1.prt
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2" "C:\Users\Ethan\Documents\testmap1"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\ethan\documents\testmap1.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.09 seconds)
- 845 faces
- 2270334 square feet [326928128.00 square inches]
- 12 Displacements
- 154 Square Feet [22269.79 Square Inches]
- sun extent from map=0.000000
- 5 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0022 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 56/8192 672/98304 ( 0.7%)
- brushsides 346/65536 2768/524288 ( 0.5%)
- planes 246/65536 4920/1310720 ( 0.4%)
- vertexes 929/65536 11148/786432 ( 1.4%)
- nodes 685/65536 21920/2097152 ( 1.0%)
- texinfos 54/12288 3888/884736 ( 0.4%)
- texdata 22/2048 704/65536 ( 1.1%)
- dispinfos 12/0 2112/0 ( 0.0%)
- disp_verts 300/0 6000/0 ( 0.0%)
- disp_tris 384/0 768/0 ( 0.0%)
- disp_lmsamples 1116/0 1116/0 ( 0.0%)
- faces 845/65536 47320/3670016 ( 1.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 254/65536 14224/3670016 ( 0.4%)
- leaves 687/65536 21984/2097152 ( 1.0%)
- leaffaces 897/65536 1794/131072 ( 1.4%)
- leafbrushes 268/65536 536/131072 ( 0.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 4664/512000 18656/2048000 ( 0.9%)
- edges 2493/256000 9972/1024000 ( 1.0%)
- LDR worldlights 5/8192 440/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 24/32768 240/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 318/65536 636/131072 ( 0.5%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 306976/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 18291/393216 ( 4.7%)
- LDR ambient table 687/65536 2748/262144 ( 1.0%)
- HDR ambient table 687/65536 2748/262144 ( 1.0%)
- LDR leaf ambient 3744/65536 104832/1835008 ( 5.7%)
- HDR leaf ambient 687/65536 19236/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2956 ( 0.0%)
- pakfile [variable] 262211/0 ( 0.0%)
- physics [variable] 21249/4194304 ( 0.5%)
- physics terrain [variable] 2080/1048576 ( 0.2%)
- Level flags = 0
- Total triangle count: 1956
- Writing c:\users\ethan\documents\testmap1.bsp
- 3 seconds elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\ethan\documents\testmap1.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.11 seconds)
- 845 faces
- 2270334 square feet [326928128.00 square inches]
- 12 Displacements
- 154 Square Feet [22269.79 Square Inches]
- sun extent from map=0.000000
- 5 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 56/8192 672/98304 ( 0.7%)
- brushsides 346/65536 2768/524288 ( 0.5%)
- planes 246/65536 4920/1310720 ( 0.4%)
- vertexes 929/65536 11148/786432 ( 1.4%)
- nodes 685/65536 21920/2097152 ( 1.0%)
- texinfos 54/12288 3888/884736 ( 0.4%)
- texdata 22/2048 704/65536 ( 1.1%)
- dispinfos 12/0 2112/0 ( 0.0%)
- disp_verts 300/0 6000/0 ( 0.0%)
- disp_tris 384/0 768/0 ( 0.0%)
- disp_lmsamples 1116/0 1116/0 ( 0.0%)
- faces 845/65536 47320/3670016 ( 1.3%)
- hdr faces 845/65536 47320/3670016 ( 1.3%)
- origfaces 254/65536 14224/3670016 ( 0.4%)
- leaves 687/65536 21984/2097152 ( 1.0%)
- leaffaces 897/65536 1794/131072 ( 1.4%)
- leafbrushes 268/65536 536/131072 ( 0.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 4664/512000 18656/2048000 ( 0.9%)
- edges 2493/256000 9972/1024000 ( 1.0%)
- LDR worldlights 5/8192 440/720896 ( 0.1%)
- HDR worldlights 5/8192 440/720896 ( 0.1%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 24/32768 240/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 318/65536 636/131072 ( 0.5%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 306976/0 ( 0.0%)
- HDR lightdata [variable] 306976/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 18291/393216 ( 4.7%)
- LDR ambient table 687/65536 2748/262144 ( 1.0%)
- HDR ambient table 687/65536 2748/262144 ( 1.0%)
- LDR leaf ambient 3744/65536 104832/1835008 ( 5.7%)
- HDR leaf ambient 3744/65536 104832/1835008 ( 5.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2956 ( 0.0%)
- pakfile [variable] 262211/0 ( 0.0%)
- physics [variable] 21249/4194304 ( 0.5%)
- physics terrain [variable] 2080/1048576 ( 0.2%)
- Level flags = 0
- Total triangle count: 1956
- Writing c:\users\ethan\documents\testmap1.bsp
- 3 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Ethan\Documents\testmap1.bsp" "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2\maps\testmap1.bsp"
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2" +map "testmap1" -steam
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