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- - skill{s=[ - delay 1
- - randomskill{s=[ - skill{s=[ - signal{s=BECOME_ROOM} ];origin=@SelfLocation{zOffset=0+<world.var.room_width>}} @EntitiesNearOrigin{r=2;targetArmorstands=true} ?variableInRange{var=caster.distance;value=<<world.var.max_distance>} ],
- [ - skill{s=[ - signal{s=BECOME_ROOM} ];origin=@SelfLocation{zOffset=0-<world.var.room_width>}} @EntitiesNearOrigin{r=2;targetArmorstands=true} ?variableInRange{var=caster.distance;value=<<world.var.max_distance>} ],
- [ - skill{s=[ - signal{s=BECOME_ROOM} ];origin=@SelfLocation{xOffset=0+<world.var.room_width>}} @EntitiesNearOrigin{r=2;targetArmorstands=true} ?variableInRange{var=caster.distance;value=<<world.var.max_distance>} ],
- [ - skill{s=[ - signal{s=BECOME_ROOM} ];origin=@SelfLocation{xOffset=0-<world.var.room_width>}} @EntitiesNearOrigin{r=2;targetArmorstands=true} ?variableInRange{var=caster.distance;value=<<world.var.max_distance>} ]}
- - delay 1
- - randomskill{s=[ - skill{s=[ - signal{s=BECOME_ROOM} ];origin=@SelfLocation{zOffset=0+<world.var.room_width>}} @EntitiesNearOrigin{r=2;targetArmorstands=true} ?variableInRange{var=caster.distance;value=<<world.var.max_distance>} ],
- [ - skill{s=[ - signal{s=BECOME_ROOM} ];origin=@SelfLocation{zOffset=0-<world.var.room_width>}} @EntitiesNearOrigin{r=2;targetArmorstands=true} ?variableInRange{var=caster.distance;value=<<world.var.max_distance>} ],
- [ - skill{s=[ - signal{s=BECOME_ROOM} ];origin=@SelfLocation{xOffset=0+<world.var.room_width>}} @EntitiesNearOrigin{r=2;targetArmorstands=true} ?variableInRange{var=caster.distance;value=<<world.var.max_distance>} ],
- [ - skill{s=[ - signal{s=BECOME_ROOM} ];origin=@SelfLocation{xOffset=0-<world.var.room_width>}} @EntitiesNearOrigin{r=2;targetArmorstands=true} ?variableInRange{var=caster.distance;value=<<world.var.max_distance>} ]}
- - delay 1
- - randomskill{s=[ - skill{s=[ - signal{s=BECOME_ROOM} ];origin=@SelfLocation{zOffset=0+<world.var.room_width>}} @EntitiesNearOrigin{r=2;targetArmorstands=true} ?variableInRange{var=caster.distance;value=<<world.var.max_distance>} ],
- [ - skill{s=[ - signal{s=BECOME_ROOM} ];origin=@SelfLocation{zOffset=0-<world.var.room_width>}} @EntitiesNearOrigin{r=2;targetArmorstands=true} ?variableInRange{var=caster.distance;value=<<world.var.max_distance>} ],
- [ - skill{s=[ - signal{s=BECOME_ROOM} ];origin=@SelfLocation{xOffset=0+<world.var.room_width>}} @EntitiesNearOrigin{r=2;targetArmorstands=true} ?variableInRange{var=caster.distance;value=<<world.var.max_distance>} ],
- [ - skill{s=[ - signal{s=BECOME_ROOM} ];origin=@SelfLocation{xOffset=0-<world.var.room_width>}} @EntitiesNearOrigin{r=2;targetArmorstands=true} ?variableInRange{var=caster.distance;value=<<world.var.max_distance>} ]}
- - delay 1 ]} @Self ~onSpawn ?variableInRange{var=caster.distance;value=<<world.var.max_distance>}
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