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- INIT:gamerule sendCommandFeedback false
- FloorCrafting: glass 0 {} diamond 0 {} RES:spawn_egg 383 {EntityTag:{id:"Squid",CustomName:"SSNJSS"},display:{Name:"Summon_Jedi_Shrine"}}
- execute @e[name=SSNJSS] ~ ~ ~ fill ~-2 ~ ~-2 ~2 ~4 ~2 air
- execute @e[name=SSNJSS] ~ ~ ~ fill ~-2 ~ ~-2 ~2 ~ ~2 stone_slab 7
- execute @e[name=SSNJSS] ~ ~ ~ fill ~-1 ~ ~-1 ~1 ~ ~1 quartz_block
- execute @e[name=SSNJSS] ~ ~ ~ setblock ~ ~ ~ water
- execute @e[name=SSNJSS] ~ ~ ~ setblock ~1 ~ ~ quartz_stairs 0
- execute @e[name=SSNJSS] ~ ~ ~ setblock ~-1 ~ ~ quartz_stairs 1
- execute @e[name=SSNJSS] ~ ~ ~ setblock ~ ~ ~1 quartz_stairs 2
- execute @e[name=SSNJSS] ~ ~ ~ setblock ~ ~ ~-1 quartz_stairs 3
- execute @e[name=SSNJSS] ~ ~ ~ fill ~-2 ~3 ~-2 ~2 ~3 ~2 stone_slab 15
- execute @e[name=SSNJSS] ~ ~ ~ fill ~-1 ~3 ~-1 ~1 ~3 ~1 air
- execute @e[name=SSNJSS] ~ ~ ~ fill ~-2 ~ ~-2 ~-2 ~3 ~-2 quartz_block 2
- execute @e[name=SSNJSS] ~ ~ ~ fill ~-2 ~ ~2 ~-2 ~3 ~2 quartz_block 2
- execute @e[name=SSNJSS] ~ ~ ~ fill ~2 ~ ~-2 ~2 ~3 ~-2 quartz_block 2
- execute @e[name=SSNJSS] ~ ~ ~ fill ~2 ~ ~2 ~2 ~3 ~2 quartz_block 2
- execute @e[name=SSNJSS] ~ ~ ~ fill ~-1 ~4 ~-1 ~1 ~4 ~1 stone_slab 7
- execute @e[name=SSNJSS] ~ ~ ~ summon ArmorStand ~ ~ ~ {Marker:1,NoGravity:1,Invisible:1,PersistenceRequired:1,CustomName:"SSNJSM"}
- tp @e[name=SSNJSS] ~ ~-512 ~
- INIT:scoreboard objectives add SSNDD dummy
- scoreboard players set @e[type=Item] SSNDD 1 {Item:{id:"minecraft:diamond"}}
- execute @e[name=SSNJSM] ~ ~ ~ execute @e[score_SSNDD_min=1,c=1] ~ ~ ~ /give @p[lm=10] sea_lantern 1 0 {display:{Name:"Jedi Holocron",Lore:["An artifact that holds the power of the jedi"]}}
- execute @e[name=SSNJSM] ~ ~ ~ execute @e[score_SSNDD_min=1,c=1] ~ ~ ~ /xp -10l @p
- execute @e[name=SSNJSM] ~ ~ ~ kill @e[score_SSNDD_min=1,c=1]
- INIT:scoreboard objectives add SSNSR dummy
- execute @e[name=SSNJSM] ~ ~ ~ scoreboard players set @a[r=4,score_SSNSR=200] SSNSR -2
- scoreboard players add @a SSNSR 1
- execute @e[name=SSNJSM] ~ ~ ~ tellraw @a[score_SSNSR=1,score_SSNAT=0] ["",{"text":"Jedi Shrine - Youngling:","color":"dark_aqua"},{"text":"\n"},{"text":"==========================","color":"aqua"},{"text":"\n"},{"text":"Select Your Ability to Unlock:","color":"gold"},{"text":"\n"},{"text":"Altus Sopor","color":"aqua","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNASG 1"},"hoverEvent":{"action":"show_text","value":"Increasing your focus on the force, Altus Sopor is the first skill to learn before any other force power"}}]
- INIT:scoreboard objectives add SSNJHH dummy
- scoreboard players remove @a[score_SSNJHH_min=1] SSNJHH 1
- scoreboard players set @a SSNJHH 2 {Inventory:[{tag:{display:{Lore:["An artifact that holds the power of the jedi"]}}}]}
- INIT:scoreboard objectives add SSNASG dummy
- tellraw @a[score_SSNASG_min=1] ["",{"text":"You have learned:","color":"dark_aqua"},{"text":" "},{"text":"Altus Sopor","color":"aqua"}]
- clear @e[score_SSNASG_min=1] sea_lantern 0 1 {display:{Lore:["An artifact that holds the power of the jedi"]}}
- scoreboard players set @e[score_SSNASG_min=1] SSNAT 1
- scoreboard players set @e[score_SSNASG_min=1] SSNASG 0
- INIT:scoreboard objectives add SSNJT dummy
- scoreboard players add @a SSNJT 1
- scoreboard players set @a[score_SSNJT=1] SSNAT 0
- scoreboard players set @a[score_SSNJT=1] SSNTDH 0
- INIT:scoreboard objectives add SSNAT dummy
- execute @e[name=SSNJSM] ~ ~ ~ tellraw @a[score_SSNSR=1,score_SSNAT=1,score_SSNAT_min=1] ["",{"text":"Jedi Shrine - Initiate:","color":"dark_aqua"},{"text":"\n"},{"text":"==========================","color":"aqua"},{"text":"\n"},{"text":"Select Your Ability to Unlock:","color":"gold"},{"text":"\n"},{"text":"Art of Movement","color":"yellow","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNAOMG 1"},"hoverEvent":{"action":"show_text","value":"The first ability in the sentinel class, Art of Movement makes the player run faster and jump higher."}},{"text":"\n"},{"text":"Life Detection","color":"dark_green","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNLDG 1"},"hoverEvent":{"action":"show_text","value":"The first ability in the consular class, Life Detection allows the player to sense life forms."}},{"text":"\n"},{"text":"Force Push","color":"dark_aqua","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNFPG 1"},"hoverEvent":{"action":"show_text","value":"The first ability in the guardian class, Force Push knocks enemies back with unrefined power."}}]
- INIT:scoreboard objectives add SSNAOMG dummy
- tellraw @a[score_SSNAOMG_min=1] ["",{"text":"You have learned:","color":"dark_aqua"},{"text":" "},{"text":"Art of Movement","color":"aqua"}]
- give @e[score_SSNAOMG_min=1] spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNAOMU"},display:{Name:"Art of Movement"},ench:[]}
- clear @e[score_SSNAOMG_min=1] sea_lantern 0 1 {display:{Lore:["An artifact that holds the power of the jedi"]}}
- scoreboard players set @e[score_SSNAOMG_min=1] SSNAT 2
- scoreboard players set @e[score_SSNAOMG_min=1] SSNAOMG 0
- execute @e[name=SSNAOMU] ~ ~ ~ give @p spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNAOMU"},display:{Name:"Art of Movement"},ench:[]}
- execute @e[name=SSNAOMU] ~ ~ ~ effect @p speed 10 2 true
- execute @e[name=SSNAOMU] ~ ~ ~ effect @p jump_boost 10 3 true
- tp @e[name=SSNAOMU] ~ ~-512 ~
- INIT:scoreboard objectives add SSNLDG dummy
- tellraw @a[score_SSNLDG_min=1] ["",{"text":"You have learned:","color":"dark_aqua"},{"text":" "},{"text":"Life Detection","color":"aqua"}]
- give @e[score_SSNLDG_min=1] spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNLDU"},display:{Name:"Life Detection"},ench:[]}
- clear @e[score_SSNLDG_min=1] sea_lantern 0 1 {display:{Lore:["An artifact that holds the power of the jedi"]}}
- scoreboard players set @e[score_SSNLDG_min=1] SSNAT 3
- scoreboard players set @e[score_SSNLDG_min=1] SSNLDG 0
- execute @e[name=SSNLDU] ~ ~ ~ give @p spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNLDU"},display:{Name:"Life Detection"},ench:[]}
- execute @e[name=SSNLDU] ~ ~ ~ effect @e[rm=5,r=51] glowing 1 2 true
- tp @e[name=SSNLDU] ~ ~-512 ~
- INIT:scoreboard objectives add SSNFPG dummy
- tellraw @a[score_SSNFPG_min=1] ["",{"text":"You have learned:","color":"dark_aqua"},{"text":" "},{"text":"Force Push","color":"aqua"}]
- give @e[score_SSNFPG_min=1] spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNFPU"},display:{Name:"Force Push"},ench:[]}
- clear @e[score_SSNFPG_min=1] sea_lantern 0 1 {display:{Lore:["An artifact that holds the power of the jedi"]}}
- scoreboard players set @e[score_SSNFPG_min=1] SSNAT 4
- scoreboard players set @e[score_SSNFPG_min=1] SSNFPG 0
- execute @e[name=SSNFPU] ~ ~ ~ give @p spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNFPU"},display:{Name:"Force Push"},ench:[]}
- execute @e[name=SSNFPU] ~ ~ ~ scoreboard players set @e[r=2] SSNFPA 1
- execute @e[name=SSNFPU] ~ ~ ~ scoreboard players set @a[r=5,rm=3,c=-1,rx=35,rxm=-90] SSNFPCA 1
- scoreboard players add @e[score_SSNFPA_min=1] SSNFPA 1
- scoreboard players set @e[score_SSNFPA_min=20] SSNFPA 0
- execute @e[score_SSNFPCA_min=1,ry=46,rym=-45] ~ ~ ~ execute @e[score_SSNFPA_min=1,c=1,r=20] ~ ~ ~ detect ~ ~ ~1 air 0 tp @e[score_SSNFPA_min=1,c=1,r=0] ~ ~ ~1
- execute @e[score_SSNFPCA_min=1,ry=-135,rym=136] ~ ~ ~ execute @e[score_SSNFPA_min=1,c=1,r=20] ~ ~ ~ detect ~ ~ ~-1 air 0 tp @e[score_SSNFPA_min=1,c=1,r=0] ~ ~ ~-1
- execute @e[score_SSNFPCA_min=1,ry=135,rym=45] ~ ~ ~ execute @e[score_SSNFPA_min=1,c=1,r=20] ~ ~ ~ detect ~-1 ~ ~ air 0 tp @e[score_SSNFPA_min=1,c=1,r=0] ~-1 ~ ~
- execute @e[score_SSNFPCA_min=1,ry=-46,rym=-136] ~ ~ ~ execute @e[score_SSNFPA_min=1,c=1,r=20] ~ ~ ~ detect ~1 ~ ~ air 0 tp @e[score_SSNFPA_min=1,c=1,r=0] ~1 ~ ~
- INIT:scoreboard objectives add SSNFPA dummy
- INIT:scoreboard objectives add SSNFPCA dummy
- scoreboard players add @e[score_SSNFPCA_min=1] SSNFPCA 1
- scoreboard players set @e[score_SSNFPCA_min=20] SSNFPCA 0
- tp @e[name=SSNFPU] ~ ~-512 ~
- execute @e[name=SSNJSM] ~ ~ ~ tellraw @a[score_SSNSR=1,score_SSNAT=3,score_SSNAT_min=3] ["",{"text":"Jedi Shrine - Padawan:","color":"dark_aqua"},{"text":"\n"},{"text":"==========================","color":"aqua"},{"text":"\n"},{"text":"Select Your Upgrade:","color":"gold"},{"text":"\n"},{"text":"Force Cloak","color":"yellow","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNFCG 1"},"hoverEvent":{"action":"show_text","value":"A skill necessary for any sentinel is Force Cloak, the ability to hide oneself both visually and in the living force."}},{"text":"\n"},{"text":"Curato Salva","color":"dark_green","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNCSG 1"},"hoverEvent":{"action":"show_text","value":"For consulars who wish to be healers instead of just diplomats, Curato Salava is the perfect ability to health oneself or another."}},{"text":"\n"},{"text":"Force Shield","color":"dark_aqua","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNFSG 1"},"hoverEvent":{"action":"show_text","value":"Just as necessary for guardians as their offensive abilities, Force Shield is the method of protecting oneself with the force."}}]
- execute @e[name=SSNJSM] ~ ~ ~ tellraw @a[score_SSNSR=1,score_SSNAT=2,score_SSNAT_min=2] ["",{"text":"Jedi Shrine - Padawan:","color":"dark_aqua"},{"text":"\n"},{"text":"==========================","color":"aqua"},{"text":"\n"},{"text":"Select Your Upgrade:","color":"gold"},{"text":"\n"},{"text":"Force Cloak","color":"yellow","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNFCG 1"},"hoverEvent":{"action":"show_text","value":"A skill necessary for any sentinel is Force Cloak, the ability to hide oneself both visually and in the living force."}},{"text":"\n"},{"text":"Curato Salva","color":"dark_green","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNCSG 1"},"hoverEvent":{"action":"show_text","value":"For consulars who wish to be healers instead of just diplomats, Curato Salava is the perfect ability to health oneself."}}]
- execute @e[name=SSNJSM] ~ ~ ~ tellraw @a[score_SSNSR=1,score_SSNAT=4,score_SSNAT_min=4] ["",{"text":"Jedi Shrine - Pawadan:","color":"dark_aqua"},{"text":"\n"},{"text":"==========================","color":"aqua"},{"text":"\n"},{"text":"Select Your Upgrade:","color":"gold"},{"text":"\n"},{"text":"Curato Salva","color":"dark_green","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNCSG 1"},"hoverEvent":{"action":"show_text","value":"For consulars who wish to be healers instead of just diplomats, Curato Salava is the perfect ability to health oneself or another."}},{"text":"\n"},{"text":"Force Shield","color":"dark_aqua","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNFSG 1"},"hoverEvent":{"action":"show_text","value":"The first ability in the guardian class, Force Push knocks enemies back with unrefined power."}}]
- INIT:scoreboard objectives add SSNFCG dummy
- tellraw @a[score_SSNFCG_min=1] ["",{"text":"You have learned:","color":"dark_aqua"},{"text":" "},{"text":"Force Cloak","color":"aqua"}]
- give @e[score_SSNFCG_min=1] spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNFCU"},display:{Name:"Force Cloak"},ench:[]}
- clear @e[score_SSNFCG_min=1] sea_lantern 0 1 {display:{Lore:["An artifact that holds the power of the jedi"]}}
- scoreboard players set @e[score_SSNFCG_min=1] SSNAT 5
- scoreboard players set @e[score_SSNFCG_min=1] SSNFCG 0
- execute @e[name=SSNFCU] ~ ~ ~ give @p spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNFCU"},display:{Name:"Force Cloak"},ench:[]}
- execute @e[name=SSNFCU] ~ ~ ~ effect @p invisibility 30 5 true
- tp @e[name=SSNFCU] ~ ~-512 ~
- INIT:scoreboard objectives add SSNCSG dummy
- tellraw @a[score_SSNCSG_min=1] ["",{"text":"You have learned:","color":"dark_aqua"},{"text":" "},{"text":"Curato Salva","color":"aqua"}]
- give @e[score_SSNCSG_min=1] spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNCSU"},display:{Name:"Curato Salva"},ench:[]}
- clear @e[score_SSNCSG_min=1] sea_lantern 0 1 {display:{Lore:["An artifact that holds the power of the jedi"]}}
- scoreboard players set @e[score_SSNCSG_min=1] SSNAT 6
- scoreboard players set @e[score_SSNCSG_min=1] SSNCSG 0
- execute @e[name=SSNCSU] ~ ~ ~ give @p spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNCSU"},display:{Name:"Curato Salva"},ench:[]}
- execute @e[name=SSNCSU] ~ ~ ~ effect @p regeneration 5 2 true
- tp @e[name=SSNCSU] ~ ~-512 ~
- INIT:scoreboard objectives add SSNFSG dummy
- tellraw @a[score_SSNFSG_min=1] ["",{"text":"You have learned:","color":"dark_aqua"},{"text":" "},{"text":"Force Shield","color":"aqua"}]
- give @e[score_SSNFSG_min=1] spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNFSU"},display:{Name:"Force Shield"},ench:[]}
- clear @e[score_SSNFSG_min=1] sea_lantern 0 1 {display:{Lore:["An artifact that holds the power of the jedi"]}}
- scoreboard players set @e[score_SSNFSG_min=1] SSNAT 7
- scoreboard players set @e[score_SSNFSG_min=1] SSNFSG 0
- execute @e[name=SSNFSU] ~ ~ ~ give @p spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNFSU"},display:{Name:"Force Shield"},ench:[]}
- INIT:scoreboard objectives add SSNFSA dummy
- execute @e[name=SSNFSU] ~ ~ ~ scoreboard players set @p SSNFSA 100
- scoreboard players remove @a[score_SSNFSA_min=1] SSNFSA 1
- execute @e[score_SSNFSA_min=1,ry=46,rym=-45] ~ ~ ~ summon FallingSand ~ ~ ~1 {Block:"glass",Data:0}
- execute @e[score_SSNFSA_min=1,ry=-135,rym=136] ~ ~ ~ summon FallingSand ~ ~ ~-1 {Block:"glass",Data:0}
- execute @e[score_SSNFSA_min=1,ry=135,rym=45] ~ ~ ~ summon FallingSand ~-1 ~ ~ {Block:"glass",Data:0}
- execute @e[score_SSNFSA_min=1,ry=-46,rym=-136] ~ ~ ~ summon FallingSand ~1 ~ ~ {Block:"glass",Data:0}
- execute @e[score_SSNFSA_min=1,ry=46,rym=-45] ~ ~ ~ summon FallingSand ~ ~1 ~1 {Block:"glass",Data:0}
- execute @e[score_SSNFSA_min=1,ry=-135,rym=136] ~ ~ ~ summon FallingSand ~ ~1 ~-1 {Block:"glass",Data:0}
- execute @e[score_SSNFSA_min=1,ry=135,rym=45] ~ ~ ~ summon FallingSand ~-1 ~1 ~ {Block:"glass",Data:0}
- execute @e[score_SSNFSA_min=1,ry=-46,rym=-136] ~ ~ ~ summon FallingSand ~1 ~1 ~ {Block:"glass",Data:0}
- execute @e[score_SSNFSA_min=1,ry=46,rym=-45] ~ ~ ~ tp @e[rm=0,r=3] ~ ~1 ~1
- execute @e[score_SSNFSA_min=1,ry=-135,rym=136] ~ ~ ~ tp @e[rm=0,r=3] ~ ~1 ~-1
- execute @e[score_SSNFSA_min=1,ry=135,rym=45] ~ ~ ~ tp @e[rm=0,r=3] ~-1 ~1 ~
- execute @e[score_SSNFSA_min=1,ry=-46,rym=-136] ~ ~ ~ tp @e[rm=0,r=3] ~1 ~1 ~
- tp @e[name=SSNFSU] ~ ~-512 ~
- execute @e[name=SSNJSM] ~ ~ ~ give @a[score_SSNTDH=0,r=5] spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNJTD"},display:{Name:"Reset Abilities and Temple",Lore:["WILL REMOVE PROGRESS"]},ench:[]}
- INIT:scoreboard objectives add SSNTDH dummy
- scoreboard players set @a SSNTDH 2 {Inventory:[{tag:{display:{Lore:["WILL REMOVE PROGRESS"]}}}]}
- scoreboard players remove @a[score_SSNTDH_min=1] SSNTDH 1
- execute @e[name=SSNJTD] ~ ~ ~ execute @e[name=SSNJSM] ~ ~ ~ /fill ~-2 ~ ~-2 ~2 ~4 ~2 air 0
- execute @e[name=SSNJTD] ~ ~ ~ kill @e[name=SSNJSM]
- execute @e[name=SSNJTD] ~ ~ ~ scoreboard players set @a[r=1] SSNAT 0
- tp @e[name=SSNJTD] ~ ~-512 ~
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