Advertisement
SirStickyNote

Jedi Abilities In One Command (Raw)

May 2nd, 2016
228
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.99 KB | None | 0 0
  1. INIT:gamerule sendCommandFeedback false
  2. FloorCrafting: glass 0 {} diamond 0 {} RES:spawn_egg 383 {EntityTag:{id:"Squid",CustomName:"SSNJSS"},display:{Name:"Summon_Jedi_Shrine"}}
  3. execute @e[name=SSNJSS] ~ ~ ~ fill ~-2 ~ ~-2 ~2 ~4 ~2 air
  4. execute @e[name=SSNJSS] ~ ~ ~ fill ~-2 ~ ~-2 ~2 ~ ~2 stone_slab 7
  5. execute @e[name=SSNJSS] ~ ~ ~ fill ~-1 ~ ~-1 ~1 ~ ~1 quartz_block
  6. execute @e[name=SSNJSS] ~ ~ ~ setblock ~ ~ ~ water
  7. execute @e[name=SSNJSS] ~ ~ ~ setblock ~1 ~ ~ quartz_stairs 0
  8. execute @e[name=SSNJSS] ~ ~ ~ setblock ~-1 ~ ~ quartz_stairs 1
  9. execute @e[name=SSNJSS] ~ ~ ~ setblock ~ ~ ~1 quartz_stairs 2
  10. execute @e[name=SSNJSS] ~ ~ ~ setblock ~ ~ ~-1 quartz_stairs 3
  11. execute @e[name=SSNJSS] ~ ~ ~ fill ~-2 ~3 ~-2 ~2 ~3 ~2 stone_slab 15
  12. execute @e[name=SSNJSS] ~ ~ ~ fill ~-1 ~3 ~-1 ~1 ~3 ~1 air
  13. execute @e[name=SSNJSS] ~ ~ ~ fill ~-2 ~ ~-2 ~-2 ~3 ~-2 quartz_block 2
  14. execute @e[name=SSNJSS] ~ ~ ~ fill ~-2 ~ ~2 ~-2 ~3 ~2 quartz_block 2
  15. execute @e[name=SSNJSS] ~ ~ ~ fill ~2 ~ ~-2 ~2 ~3 ~-2 quartz_block 2
  16. execute @e[name=SSNJSS] ~ ~ ~ fill ~2 ~ ~2 ~2 ~3 ~2 quartz_block 2
  17. execute @e[name=SSNJSS] ~ ~ ~ fill ~-1 ~4 ~-1 ~1 ~4 ~1 stone_slab 7
  18. execute @e[name=SSNJSS] ~ ~ ~ summon ArmorStand ~ ~ ~ {Marker:1,NoGravity:1,Invisible:1,PersistenceRequired:1,CustomName:"SSNJSM"}
  19. tp @e[name=SSNJSS] ~ ~-512 ~
  20. INIT:scoreboard objectives add SSNDD dummy
  21. scoreboard players set @e[type=Item] SSNDD 1 {Item:{id:"minecraft:diamond"}}
  22. execute @e[name=SSNJSM] ~ ~ ~ execute @e[score_SSNDD_min=1,c=1] ~ ~ ~ /give @p[lm=10] sea_lantern 1 0 {display:{Name:"Jedi Holocron",Lore:["An artifact that holds the power of the jedi"]}}
  23. execute @e[name=SSNJSM] ~ ~ ~ execute @e[score_SSNDD_min=1,c=1] ~ ~ ~ /xp -10l @p
  24. execute @e[name=SSNJSM] ~ ~ ~ kill @e[score_SSNDD_min=1,c=1]
  25. INIT:scoreboard objectives add SSNSR dummy
  26. execute @e[name=SSNJSM] ~ ~ ~ scoreboard players set @a[r=4,score_SSNSR=200] SSNSR -2
  27. scoreboard players add @a SSNSR 1
  28. execute @e[name=SSNJSM] ~ ~ ~ tellraw @a[score_SSNSR=1,score_SSNAT=0] ["",{"text":"Jedi Shrine - Youngling:","color":"dark_aqua"},{"text":"\n"},{"text":"==========================","color":"aqua"},{"text":"\n"},{"text":"Select Your Ability to Unlock:","color":"gold"},{"text":"\n"},{"text":"Altus Sopor","color":"aqua","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNASG 1"},"hoverEvent":{"action":"show_text","value":"Increasing your focus on the force, Altus Sopor is the first skill to learn before any other force power"}}]
  29. INIT:scoreboard objectives add SSNJHH dummy
  30. scoreboard players remove @a[score_SSNJHH_min=1] SSNJHH 1
  31. scoreboard players set @a SSNJHH 2 {Inventory:[{tag:{display:{Lore:["An artifact that holds the power of the jedi"]}}}]}
  32. INIT:scoreboard objectives add SSNASG dummy
  33. tellraw @a[score_SSNASG_min=1] ["",{"text":"You have learned:","color":"dark_aqua"},{"text":" "},{"text":"Altus Sopor","color":"aqua"}]
  34. clear @e[score_SSNASG_min=1] sea_lantern 0 1 {display:{Lore:["An artifact that holds the power of the jedi"]}}
  35. scoreboard players set @e[score_SSNASG_min=1] SSNAT 1
  36. scoreboard players set @e[score_SSNASG_min=1] SSNASG 0
  37. INIT:scoreboard objectives add SSNJT dummy
  38. scoreboard players add @a SSNJT 1
  39. scoreboard players set @a[score_SSNJT=1] SSNAT 0
  40. scoreboard players set @a[score_SSNJT=1] SSNTDH 0
  41. INIT:scoreboard objectives add SSNAT dummy
  42. execute @e[name=SSNJSM] ~ ~ ~ tellraw @a[score_SSNSR=1,score_SSNAT=1,score_SSNAT_min=1] ["",{"text":"Jedi Shrine - Initiate:","color":"dark_aqua"},{"text":"\n"},{"text":"==========================","color":"aqua"},{"text":"\n"},{"text":"Select Your Ability to Unlock:","color":"gold"},{"text":"\n"},{"text":"Art of Movement","color":"yellow","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNAOMG 1"},"hoverEvent":{"action":"show_text","value":"The first ability in the sentinel class, Art of Movement makes the player run faster and jump higher."}},{"text":"\n"},{"text":"Life Detection","color":"dark_green","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNLDG 1"},"hoverEvent":{"action":"show_text","value":"The first ability in the consular class, Life Detection allows the player to sense life forms."}},{"text":"\n"},{"text":"Force Push","color":"dark_aqua","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNFPG 1"},"hoverEvent":{"action":"show_text","value":"The first ability in the guardian class, Force Push knocks enemies back with unrefined power."}}]
  43. INIT:scoreboard objectives add SSNAOMG dummy
  44. tellraw @a[score_SSNAOMG_min=1] ["",{"text":"You have learned:","color":"dark_aqua"},{"text":" "},{"text":"Art of Movement","color":"aqua"}]
  45. give @e[score_SSNAOMG_min=1] spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNAOMU"},display:{Name:"Art of Movement"},ench:[]}
  46. clear @e[score_SSNAOMG_min=1] sea_lantern 0 1 {display:{Lore:["An artifact that holds the power of the jedi"]}}
  47. scoreboard players set @e[score_SSNAOMG_min=1] SSNAT 2
  48. scoreboard players set @e[score_SSNAOMG_min=1] SSNAOMG 0
  49. execute @e[name=SSNAOMU] ~ ~ ~ give @p spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNAOMU"},display:{Name:"Art of Movement"},ench:[]}
  50. execute @e[name=SSNAOMU] ~ ~ ~ effect @p speed 10 2 true
  51. execute @e[name=SSNAOMU] ~ ~ ~ effect @p jump_boost 10 3 true
  52. tp @e[name=SSNAOMU] ~ ~-512 ~
  53. INIT:scoreboard objectives add SSNLDG dummy
  54. tellraw @a[score_SSNLDG_min=1] ["",{"text":"You have learned:","color":"dark_aqua"},{"text":" "},{"text":"Life Detection","color":"aqua"}]
  55. give @e[score_SSNLDG_min=1] spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNLDU"},display:{Name:"Life Detection"},ench:[]}
  56. clear @e[score_SSNLDG_min=1] sea_lantern 0 1 {display:{Lore:["An artifact that holds the power of the jedi"]}}
  57. scoreboard players set @e[score_SSNLDG_min=1] SSNAT 3
  58. scoreboard players set @e[score_SSNLDG_min=1] SSNLDG 0
  59. execute @e[name=SSNLDU] ~ ~ ~ give @p spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNLDU"},display:{Name:"Life Detection"},ench:[]}
  60. execute @e[name=SSNLDU] ~ ~ ~ effect @e[rm=5,r=51] glowing 1 2 true
  61. tp @e[name=SSNLDU] ~ ~-512 ~
  62. INIT:scoreboard objectives add SSNFPG dummy
  63. tellraw @a[score_SSNFPG_min=1] ["",{"text":"You have learned:","color":"dark_aqua"},{"text":" "},{"text":"Force Push","color":"aqua"}]
  64. give @e[score_SSNFPG_min=1] spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNFPU"},display:{Name:"Force Push"},ench:[]}
  65. clear @e[score_SSNFPG_min=1] sea_lantern 0 1 {display:{Lore:["An artifact that holds the power of the jedi"]}}
  66. scoreboard players set @e[score_SSNFPG_min=1] SSNAT 4
  67. scoreboard players set @e[score_SSNFPG_min=1] SSNFPG 0
  68. execute @e[name=SSNFPU] ~ ~ ~ give @p spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNFPU"},display:{Name:"Force Push"},ench:[]}
  69. execute @e[name=SSNFPU] ~ ~ ~ scoreboard players set @e[r=2] SSNFPA 1
  70. execute @e[name=SSNFPU] ~ ~ ~ scoreboard players set @a[r=5,rm=3,c=-1,rx=35,rxm=-90] SSNFPCA 1
  71. scoreboard players add @e[score_SSNFPA_min=1] SSNFPA 1
  72. scoreboard players set @e[score_SSNFPA_min=20] SSNFPA 0
  73. execute @e[score_SSNFPCA_min=1,ry=46,rym=-45] ~ ~ ~ execute @e[score_SSNFPA_min=1,c=1,r=20] ~ ~ ~ detect ~ ~ ~1 air 0 tp @e[score_SSNFPA_min=1,c=1,r=0] ~ ~ ~1
  74. execute @e[score_SSNFPCA_min=1,ry=-135,rym=136] ~ ~ ~ execute @e[score_SSNFPA_min=1,c=1,r=20] ~ ~ ~ detect ~ ~ ~-1 air 0 tp @e[score_SSNFPA_min=1,c=1,r=0] ~ ~ ~-1
  75. execute @e[score_SSNFPCA_min=1,ry=135,rym=45] ~ ~ ~ execute @e[score_SSNFPA_min=1,c=1,r=20] ~ ~ ~ detect ~-1 ~ ~ air 0 tp @e[score_SSNFPA_min=1,c=1,r=0] ~-1 ~ ~
  76. execute @e[score_SSNFPCA_min=1,ry=-46,rym=-136] ~ ~ ~ execute @e[score_SSNFPA_min=1,c=1,r=20] ~ ~ ~ detect ~1 ~ ~ air 0 tp @e[score_SSNFPA_min=1,c=1,r=0] ~1 ~ ~
  77. INIT:scoreboard objectives add SSNFPA dummy
  78. INIT:scoreboard objectives add SSNFPCA dummy
  79. scoreboard players add @e[score_SSNFPCA_min=1] SSNFPCA 1
  80. scoreboard players set @e[score_SSNFPCA_min=20] SSNFPCA 0
  81. tp @e[name=SSNFPU] ~ ~-512 ~
  82. execute @e[name=SSNJSM] ~ ~ ~ tellraw @a[score_SSNSR=1,score_SSNAT=3,score_SSNAT_min=3] ["",{"text":"Jedi Shrine - Padawan:","color":"dark_aqua"},{"text":"\n"},{"text":"==========================","color":"aqua"},{"text":"\n"},{"text":"Select Your Upgrade:","color":"gold"},{"text":"\n"},{"text":"Force Cloak","color":"yellow","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNFCG 1"},"hoverEvent":{"action":"show_text","value":"A skill necessary for any sentinel is Force Cloak, the ability to hide oneself both visually and in the living force."}},{"text":"\n"},{"text":"Curato Salva","color":"dark_green","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNCSG 1"},"hoverEvent":{"action":"show_text","value":"For consulars who wish to be healers instead of just diplomats, Curato Salava is the perfect ability to health oneself or another."}},{"text":"\n"},{"text":"Force Shield","color":"dark_aqua","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNFSG 1"},"hoverEvent":{"action":"show_text","value":"Just as necessary for guardians as their offensive abilities, Force Shield is the method of protecting oneself with the force."}}]
  83. execute @e[name=SSNJSM] ~ ~ ~ tellraw @a[score_SSNSR=1,score_SSNAT=2,score_SSNAT_min=2] ["",{"text":"Jedi Shrine - Padawan:","color":"dark_aqua"},{"text":"\n"},{"text":"==========================","color":"aqua"},{"text":"\n"},{"text":"Select Your Upgrade:","color":"gold"},{"text":"\n"},{"text":"Force Cloak","color":"yellow","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNFCG 1"},"hoverEvent":{"action":"show_text","value":"A skill necessary for any sentinel is Force Cloak, the ability to hide oneself both visually and in the living force."}},{"text":"\n"},{"text":"Curato Salva","color":"dark_green","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNCSG 1"},"hoverEvent":{"action":"show_text","value":"For consulars who wish to be healers instead of just diplomats, Curato Salava is the perfect ability to health oneself."}}]
  84. execute @e[name=SSNJSM] ~ ~ ~ tellraw @a[score_SSNSR=1,score_SSNAT=4,score_SSNAT_min=4] ["",{"text":"Jedi Shrine - Pawadan:","color":"dark_aqua"},{"text":"\n"},{"text":"==========================","color":"aqua"},{"text":"\n"},{"text":"Select Your Upgrade:","color":"gold"},{"text":"\n"},{"text":"Curato Salva","color":"dark_green","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNCSG 1"},"hoverEvent":{"action":"show_text","value":"For consulars who wish to be healers instead of just diplomats, Curato Salava is the perfect ability to health oneself or another."}},{"text":"\n"},{"text":"Force Shield","color":"dark_aqua","clickEvent":{"action":"run_command","value":"/scoreboard players set @a[score_SSNJHH_min=1,c=1] SSNFSG 1"},"hoverEvent":{"action":"show_text","value":"The first ability in the guardian class, Force Push knocks enemies back with unrefined power."}}]
  85. INIT:scoreboard objectives add SSNFCG dummy
  86. tellraw @a[score_SSNFCG_min=1] ["",{"text":"You have learned:","color":"dark_aqua"},{"text":" "},{"text":"Force Cloak","color":"aqua"}]
  87. give @e[score_SSNFCG_min=1] spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNFCU"},display:{Name:"Force Cloak"},ench:[]}
  88. clear @e[score_SSNFCG_min=1] sea_lantern 0 1 {display:{Lore:["An artifact that holds the power of the jedi"]}}
  89. scoreboard players set @e[score_SSNFCG_min=1] SSNAT 5
  90. scoreboard players set @e[score_SSNFCG_min=1] SSNFCG 0
  91. execute @e[name=SSNFCU] ~ ~ ~ give @p spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNFCU"},display:{Name:"Force Cloak"},ench:[]}
  92. execute @e[name=SSNFCU] ~ ~ ~ effect @p invisibility 30 5 true
  93. tp @e[name=SSNFCU] ~ ~-512 ~
  94. INIT:scoreboard objectives add SSNCSG dummy
  95. tellraw @a[score_SSNCSG_min=1] ["",{"text":"You have learned:","color":"dark_aqua"},{"text":" "},{"text":"Curato Salva","color":"aqua"}]
  96. give @e[score_SSNCSG_min=1] spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNCSU"},display:{Name:"Curato Salva"},ench:[]}
  97. clear @e[score_SSNCSG_min=1] sea_lantern 0 1 {display:{Lore:["An artifact that holds the power of the jedi"]}}
  98. scoreboard players set @e[score_SSNCSG_min=1] SSNAT 6
  99. scoreboard players set @e[score_SSNCSG_min=1] SSNCSG 0
  100. execute @e[name=SSNCSU] ~ ~ ~ give @p spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNCSU"},display:{Name:"Curato Salva"},ench:[]}
  101. execute @e[name=SSNCSU] ~ ~ ~ effect @p regeneration 5 2 true
  102. tp @e[name=SSNCSU] ~ ~-512 ~
  103. INIT:scoreboard objectives add SSNFSG dummy
  104. tellraw @a[score_SSNFSG_min=1] ["",{"text":"You have learned:","color":"dark_aqua"},{"text":" "},{"text":"Force Shield","color":"aqua"}]
  105. give @e[score_SSNFSG_min=1] spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNFSU"},display:{Name:"Force Shield"},ench:[]}
  106. clear @e[score_SSNFSG_min=1] sea_lantern 0 1 {display:{Lore:["An artifact that holds the power of the jedi"]}}
  107. scoreboard players set @e[score_SSNFSG_min=1] SSNAT 7
  108. scoreboard players set @e[score_SSNFSG_min=1] SSNFSG 0
  109. execute @e[name=SSNFSU] ~ ~ ~ give @p spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNFSU"},display:{Name:"Force Shield"},ench:[]}
  110. INIT:scoreboard objectives add SSNFSA dummy
  111. execute @e[name=SSNFSU] ~ ~ ~ scoreboard players set @p SSNFSA 100
  112. scoreboard players remove @a[score_SSNFSA_min=1] SSNFSA 1
  113. execute @e[score_SSNFSA_min=1,ry=46,rym=-45] ~ ~ ~ summon FallingSand ~ ~ ~1 {Block:"glass",Data:0}
  114. execute @e[score_SSNFSA_min=1,ry=-135,rym=136] ~ ~ ~ summon FallingSand ~ ~ ~-1 {Block:"glass",Data:0}
  115. execute @e[score_SSNFSA_min=1,ry=135,rym=45] ~ ~ ~ summon FallingSand ~-1 ~ ~ {Block:"glass",Data:0}
  116. execute @e[score_SSNFSA_min=1,ry=-46,rym=-136] ~ ~ ~ summon FallingSand ~1 ~ ~ {Block:"glass",Data:0}
  117. execute @e[score_SSNFSA_min=1,ry=46,rym=-45] ~ ~ ~ summon FallingSand ~ ~1 ~1 {Block:"glass",Data:0}
  118. execute @e[score_SSNFSA_min=1,ry=-135,rym=136] ~ ~ ~ summon FallingSand ~ ~1 ~-1 {Block:"glass",Data:0}
  119. execute @e[score_SSNFSA_min=1,ry=135,rym=45] ~ ~ ~ summon FallingSand ~-1 ~1 ~ {Block:"glass",Data:0}
  120. execute @e[score_SSNFSA_min=1,ry=-46,rym=-136] ~ ~ ~ summon FallingSand ~1 ~1 ~ {Block:"glass",Data:0}
  121. execute @e[score_SSNFSA_min=1,ry=46,rym=-45] ~ ~ ~ tp @e[rm=0,r=3] ~ ~1 ~1
  122. execute @e[score_SSNFSA_min=1,ry=-135,rym=136] ~ ~ ~ tp @e[rm=0,r=3] ~ ~1 ~-1
  123. execute @e[score_SSNFSA_min=1,ry=135,rym=45] ~ ~ ~ tp @e[rm=0,r=3] ~-1 ~1 ~
  124. execute @e[score_SSNFSA_min=1,ry=-46,rym=-136] ~ ~ ~ tp @e[rm=0,r=3] ~1 ~1 ~
  125. tp @e[name=SSNFSU] ~ ~-512 ~
  126. execute @e[name=SSNJSM] ~ ~ ~ give @a[score_SSNTDH=0,r=5] spawn_egg 1 0 {EntityTag:{id:"Squid",CustomName:"SSNJTD"},display:{Name:"Reset Abilities and Temple",Lore:["WILL REMOVE PROGRESS"]},ench:[]}
  127. INIT:scoreboard objectives add SSNTDH dummy
  128. scoreboard players set @a SSNTDH 2 {Inventory:[{tag:{display:{Lore:["WILL REMOVE PROGRESS"]}}}]}
  129. scoreboard players remove @a[score_SSNTDH_min=1] SSNTDH 1
  130. execute @e[name=SSNJTD] ~ ~ ~ execute @e[name=SSNJSM] ~ ~ ~ /fill ~-2 ~ ~-2 ~2 ~4 ~2 air 0
  131. execute @e[name=SSNJTD] ~ ~ ~ kill @e[name=SSNJSM]
  132. execute @e[name=SSNJTD] ~ ~ ~ scoreboard players set @a[r=1] SSNAT 0
  133. tp @e[name=SSNJTD] ~ ~-512 ~
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement