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MaulMachine

Maskos Warriors

Oct 17th, 2018
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  1. Maskos Military
  2. Maskos Warriors make greater use of local-variant armaments than any other civilized population in the Cloudburst Sector. Though they have the means to make more Martian models of military hardware than they do, the Maskos population made a conscious choice long ago not to depend too much on Cognomen or any other Forge World for its defenses. The Maskos A12 Assault Tank, roughly comparable to an up-gunned Salamander, is one such example. The B1 Artillery, a 203mm monster, is another local variety. Although a Maskos war-artisan would admit under duress that Mechanicus equipment is generally superior, the Maskos armies are able to field these weapons in profusion. The most common local design is the D4 Kukol rocket SAM. Armed with a rack of anti-air, ultraviolet-seeking missiles, with a pair of heavy stubbers for defense, the Kukol finds common use protecting headquarters detachments of Maskos field deployments. Furthermore, Maskos regiments are able to field their own logistical assets for their initial deployments, thanks to the troopship-manufacturing berth in orbit, and Grendel’s massive farms. Maskos regiments specialize in urban, alpine, and amphibious assaults. Grendel Cleavers use the same equipment as Maskos Warriors, but their focus is on breachers, close assault, and plains warfare. Grendel officers are also unable to choose their issued weapons, though they may buy their own. They may carry the mandatory weapons alongside whatever they buy, and have similar restrictions on trophy taking and plunder to those of the Septiim regiments. This stems from past issues; Ork Kommandos successfully slaughtered a Grendel regiment’s officer corps when they were caught off-guard behind what was thought to be secure territory. Every officer is issued a .45 caliber revolver and a combat knife. They may augment their loadout with whatever they wish to buy.
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  4. Maskos Warriors also sometimes sortie at the order of the Imperial Navy, although the Navy must ask the Guard first. The Warriors are excellent at combating human armies from primitive worlds, and pirate groups with mismatched equipment.
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