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Tojara

Lucionidas potion of strength

May 14th, 2018
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  1. Advantage kh1 - Disadvantage kl1 - Determine AC schAC - Add superiority dice on a hit d8gt
  2.  
  3. [DICE="Javelin throw ENEMY"]d20+6schAC d6+4g[/DICE]
  4.  
  5. [DICE="Javelin of Lighting ENEMY Crossed: X"]d20+6schAC 4d6 d6+4g[/DICE]
  6.  
  7. [DICE="Javelin throw ENEMY menacing attack"]d20+6schAC d6+4g d8gt[/DICE]
  8.  
  9. [dice="Attack ENEMY menacing attack"]d20+6schAC d10+4g d8gt[/dice]
  10.  
  11. [DICE="Attack ENEMY"]d20+6schAC d10+4g[/DICE]
  12.  
  13. [DICE="Bonus Attack ENEMY"]d20+6schAC d4+4g[/DICE]
  14.  
  15. [dice="Possible OA on marked ENEMY"]2d20+6kh1schAC d10+4g[/dice]
  16.  
  17. [DICE="Concentracion potion of strength"]d20+6sch10[/DICE]
  18.  
  19. [B]Position:[/B]
  20.  
  21. [SPOILERBUTTON="Stats and actions"]
  22. [B]From the previous round:[/B]
  23. [B]Movement:[/B]
  24. [B]Standard Action:[/B] + Mark
  25. [B]Bonus Action:[/B]
  26. [B]Reaction:[/B] [tt="OA"]10' reach. enemies provoke when entering reach, if OA hits their speed becomes 0. Ignore disengage action[/tt] as appropiate.
  27.  
  28. Rolls
  29.  
  30. [SPOILERBUTTON="Stats, abilities and others"][Fieldset=Lucionidas, The Foreign King]
  31. [B][U][URL=https://www.rpgcrossing.com/profiler/view.php?id=60020]Sheet[/URL][/U][/B]
  32. [U][B]Initiative: [/B][/U] [URL="https://www.rpgcrossing.com/showthread.php?p=8296522#post8296522"]5[/URL]
  33. [U][B]HP:[/B][/U] 46/46 [U][B]AC:[/B][/U] 18 [U][B]Passive Perception[/B][/U] 12 [U][B]Superiority Dice:[/B][/U] 4/4
  34. [U][B]Feats, special abilities:[/B][/U] [TT="Polearm master"]-Bonus action on attack with glaive to make another attack. 1d4 damage. -Creatures provoke OA when they enter reach.[/TT] - [TT="Sentinel"]-Hits with OAs reduce the target's speed to 0. -Enemies provoke OA even if they use disengage. -When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn’t have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.[/TT] - [TT="Great weapon fighting"]Reroll damage dice of 1 or 2 once with two-handed or versatile weapons. Must use second roll.[/TT] - [TT="Mark (5E Mechanic)"]Mark targets with melee attacks. Any opportunity attack against the marked target is done at an advantage and doesn't expend my reaction. Only one OA per turn[/TT] - [TT="Action Surge"]One additional action on top of my regular action. 1 per rest, recovers on any rest.[/TT] - [STRIKE][TT="Second Wind"]Heal 1d10+fighter lvl (4) as a bonus action on my turn. 1 per rest, recovers on any rest.[/TT][/STRIKE] - [TT="Maneuvers (Battle master)"]DC 14 when appropiate.
  35. -Riposte: If a creature misses me, expend reaction and a superiority dice to attack it. If the attack hits, I add the superiority dice to the damage done.
  36. -Trip attack: On a successful attack, expend a superiority dice and add it to the damage roll. A creature large or smaller must make a STR saving throw or fall prone.
  37. -Menacing attack: On a successful attack, expend a superiority dice and add it to the damage roll. The target must make a Wisdom saving throw or be frightened of me until the end of my next turn.[/TT]
  38. [U][B]Combat equipment:[/B][/U] -Silvered Glaive (+6, 1d10+4, reach)
  39. -Javelin (+6 1d6+4 Thrown 30/120)
  40. -[TT="Javelin of Lighting"]Transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target takes 4d6 lighting damage, DC 13 DEX saving throw to halve damage. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.[/tt] (+6 1d6+4d6+4 Thrown 120)
  41. -Fullplate (AC 18 STR 15 Disadvantage on stealth)
  42. -Keoghtom's Ointment x3 (2d8+2 and cures conditions)
  43. -Fragile potion of strength +2
  44. [U][B]Effects:[/B][/U]
  45. [/SPOILERBUTTON][/fieldset][/SPOILERBUTTON]
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