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- #include common_scripts\utility;
- #include maps\mp\_utility;
- #include maps\mp\gametypes\_hud_util;
- init()
- {
- level.doCustomMap = 0;
- level.doorwait = 2;
- level.elevator_model["enter"] = maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
- level.elevator_model["exit"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
- precacheModel( level.elevator_model["enter"] );
- precacheModel( level.elevator_model["exit"] );
- wait 1;
- if(getDvar("mapname") == "mp_afghan"){ /** Afghan **/
- level thread Afghan();
- level.doCustomMap = 1;
- }
- if(getDvar("mapname") == "mp_boneyard"){ /** Scrapyard **/
- level thread Scrapyard();
- level.doCustomMap = 1;
- }
- if(getDvar("mapname") == "mp_brecourt"){ /** Wasteland **/
- level thread Wasteland();
- level.doCustomMap = 1;
- }
- if(getDvar("mapname") == "mp_checkpoint"){ /** Karachi **/
- level thread Karachi();
- level.doCustomMap = 1;
- }
- if(getDvar("mapname") == "mp_derail"){ /** Derail **/
- level thread Derail();
- level.doCustomMap = 1;
- }
- if(getDvar("mapname") == "mp_estate"){ /** Estate **/
- level thread Estate();
- level.doCustomMap = 1;
- }
- if(getDvar("mapname") == "mp_favela"){ /** Favela **/
- level thread Favela();
- level.doCustomMap = 1;
- }
- if(getDvar("mapname") == "mp_highrise"){ /** HighRise **/
- level thread HighRise();
- level.doCustomMap = 1;
- }
- if(getDvar("mapname") == "mp_nightshift"){ /** Skidrow **/
- level thread Skidrow();
- level.doCustomMap = 1;
- }
- if(getDvar("mapname") == "mp_invasion"){ /** Invasion **/
- level thread Invasion();
- level.doCustomMap = 1;
- }
- if(getDvar("mapname") == "mp_quarry"){ /** Quarry **/
- level thread Quarry();
- level.doCustomMap = 1;
- }
- if(getDvar("mapname") == "mp_rundown"){ /** Rundown **/
- level thread Rundown();
- level.doCustomMap = 1;
- }
- if(getDvar("mapname") == "mp_rust"){ /** Rust **/
- level thread Rust();
- level.doCustomMap = 1;
- }
- if(getDvar("mapname") == "mp_subbase"){ /** SubBase **/
- level thread SubBase();
- level.doCustomMap = 1;
- }
- if(getDvar("mapname") == "mp_terminal"){ /** Terminal **/
- level thread Terminal();
- level.doCustomMap = 1;
- }
- if(getDvar("mapname") == "mp_underpass"){ /** Underpass **/
- level thread Underpass();
- level.doCustomMap = 1;
- }
- if(level.doCustomMap == 1){
- level.gameState = "starting";
- level thread CreateMapWait();
- } else {
- level.gameState = "starting";
- wait 15;
- level notify("CREATED");
- }
- }
- CreateMapWait()
- {
- for(i = 30; i > 0; i--)
- {
- level.TimerText destroy();
- level.TimerText = level createServerFontString( "objective", 1.5 );
- level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
- level.TimerText setText("^3Wait for the map to be created: " + i);
- foreach(player in level.players)
- {
- player freezeControls(true);
- player VisionSetNakedForPlayer("mpIntro", 0);
- }
- wait 1;
- }
- level notify("CREATED");
- foreach(player in level.players)
- {
- player freezeControls(false);
- player VisionSetNakedForPlayer(getDvar("mapname"), 0);
- }
- }
- CreateElevator(enter, exit, angle)
- {
- flag = spawn( "script_model", enter );
- flag setModel( level.elevator_model["enter"] );
- wait 0.01;
- flag = spawn( "script_model", exit );
- flag setModel( level.elevator_model["exit"] );
- wait 0.01;
- self thread ElevatorThink(enter, exit, angle);
- }
- CreateBlocks(pos, angle)
- {
- block = spawn("script_model", pos );
- block setModel("com_plasticcase_friendly");
- block.angles = angle;
- block Solid();
- block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
- wait 0.01;
- }
- CreateDoors(open, close, angle, size, height, hp, range)
- {
- offset = (((size / 2) - 0.5) * -1);
- center = spawn("script_model", open );
- for(j = 0; j < size; j++){
- door = spawn("script_model", open + ((0, 30, 0) * offset));
- door setModel("com_plasticcase_enemy");
- door Solid();
- door CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
- door EnableLinkTo();
- door LinkTo(center);
- for(h = 1; h < height; h++){
- door = spawn("script_model", open + ((0, 30, 0) * offset) - ((70, 0, 0) * h));
- door setModel("com_plasticcase_enemy");
- door Solid();
- door CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
- door EnableLinkTo();
- door LinkTo(center);
- }
- offset += 1;
- }
- center.angles = angle;
- center.state = "open";
- center.hp = hp;
- center.range = range;
- center thread DoorThink(open, close, hp);
- center thread DoorUse(hp);
- center thread ResetDoors(open, hp);
- wait 0.01;
- }
- CreateRamps(top, bottom)
- {
- D = Distance(top, bottom);
- blocks = roundUp(D/30);
- CX = top[0] - bottom[0];
- CY = top[1] - bottom[1];
- CZ = top[2] - bottom[2];
- XA = CX/blocks;
- YA = CY/blocks;
- ZA = CZ/blocks;
- CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0));
- Temp = VectorToAngles(top - bottom);
- BA = (Temp[2], Temp[1] + 90, Temp[0]);
- for(b = 0; b < blocks; b++){
- block = spawn("script_model", (bottom + ((XA, YA, ZA) * b)));
- block setModel("com_plasticcase_friendly");
- block.angles = BA;
- block Solid();
- block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
- wait 0.01;
- }
- block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5)));
- block setModel("com_plasticcase_friendly");
- block.angles = (BA[0], BA[1], 0);
- block Solid();
- block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
- wait 0.01;
- }
- CreateGrids(corner1, corner2, angle)
- {
- W = Distance((corner1[0], 0, 0), (corner2[0], 0, 0));
- L = Distance((0, corner1[1], 0), (0, corner2[1], 0));
- H = Distance((0, 0, corner1[2]), (0, 0, corner2[2]));
- CX = corner2[0] - corner1[0];
- CY = corner2[1] - corner1[1];
- CZ = corner2[2] - corner1[2];
- ROWS = roundUp(W/55);
- COLUMNS = roundUp(L/30);
- HEIGHT = roundUp(H/20);
- XA = CX/ROWS;
- YA = CY/COLUMNS;
- ZA = CZ/HEIGHT;
- center = spawn("script_model", corner1);
- for(r = 0; r <= ROWS; r++){
- for(c = 0; c <= COLUMNS; c++){
- for(h = 0; h <= HEIGHT; h++){
- block = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)));
- block setModel("com_plasticcase_friendly");
- block.angles = (0, 0, 0);
- block Solid();
- block LinkTo(center);
- block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
- wait 0.01;
- }
- }
- }
- center.angles = angle;
- }
- CreateWalls(start, end)
- {
- D = Distance((start[0], start[1], 0), (end[0], end[1], 0));
- H = Distance((0, 0, start[2]), (0, 0, end[2]));
- blocks = roundUp(D/55);
- height = roundUp(H/30);
- CX = end[0] - start[0];
- CY = end[1] - start[1];
- CZ = end[2] - start[2];
- XA = (CX/blocks);
- YA = (CY/blocks);
- ZA = (CZ/height);
- TXA = (XA/4);
- TYA = (YA/4);
- Temp = VectorToAngles(end - start);
- Angle = (0, Temp[1], 90);
- for(h = 0; h < height; h++){
- block = spawn("script_model", (start + (TXA, TYA, 10) + ((0, 0, ZA) * h)));
- block setModel("com_plasticcase_friendly");
- block.angles = Angle;
- block Solid();
- block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
- wait 0.001;
- for(i = 1; i < blocks; i++){
- block = spawn("script_model", (start + ((XA, YA, 0) * i) + (0, 0, 10) + ((0, 0, ZA) * h)));
- block setModel("com_plasticcase_friendly");
- block.angles = Angle;
- block Solid();
- block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
- wait 0.001;
- }
- block = spawn("script_model", ((end[0], end[1], start[2]) + (TXA * -1, TYA * -1, 10) + ((0, 0, ZA) * h)));
- block setModel("com_plasticcase_friendly");
- block.angles = Angle;
- block Solid();
- block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
- wait 0.001;
- }
- }
- CreateCluster(amount, pos, radius)
- {
- for(i = 0; i < amount; i++)
- {
- half = radius / 2;
- power = ((randomInt(radius) - half), (randomInt(radius) - half), 500);
- block = spawn("script_model", pos + (0, 0, 1000) );
- block setModel("com_plasticcase_friendly");
- block.angles = (90, 0, 0);
- block PhysicsLaunchServer((0, 0, 0), power);
- block Solid();
- block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
- block thread ResetCluster(pos, radius);
- wait 0.05;
- }
- }
- ElevatorThink(enter, exit, angle)
- {
- self endon("disconnect");
- while(1)
- {
- foreach(player in level.players)
- {
- if(Distance(enter, player.origin) <= 50){
- player SetOrigin(exit);
- player SetPlayerAngles(angle);
- }
- }
- wait .25;
- }
- }
- DoorThink(open, close, hp)
- {
- while(1)
- {
- if(self.hp > 0 && self.state != "broken"){
- self waittill ( "triggeruse" , player );
- if(player.team == "allies"){
- if(self.state == "open"){
- self MoveTo(close, level.doorwait);
- wait level.doorwait;
- self.state = "close";
- continue;
- }
- if(self.state == "close"){
- self MoveTo(open, level.doorwait);
- wait level.doorwait;
- self.state = "open";
- continue;
- }
- }
- if(player.team == "axis"){
- if(self.state == "close"){
- self.hp--;
- player iPrintlnBold("DOOR HIT: " + self.hp + "/" + hp);
- wait 1;
- continue;
- }
- }
- } else if(self.hp == 0 && self.state != "broken"){
- if(self.state == "close"){
- self MoveTo(open, level.doorwait);
- }
- self.state = "broken";
- wait .5;
- } else if(self.hp == 0 && self.state == "broken"){
- self waittill ( "triggeruse" , player );
- if(player.team == "allies"){
- if(player.bounty >= (10 * hp))
- {
- player.bounty -= (10 * hp);
- self MoveTo(close, level.doorwait);
- wait level.doorwait;
- self.state = "close";
- self.hp = hp;
- continue;
- player notify("CASH");
- } else {
- player iPrintlnBold("^1Not Enough ^3Cash");
- }
- }
- }
- }
- }
- DoorUse(hp, range)
- {
- self endon("disconnect");
- while(1)
- {
- foreach(player in level.players)
- {
- if(Distance(self.origin, player.origin) <= self.range){
- if(player.team == "allies"){
- if(self.state == "open"){
- player.hint = "Press ^3[{+activate}] ^7to ^2Close ^7the door";
- }
- if(self.state == "close"){
- player.hint = "Press ^3[{+activate}] ^7to ^2Open ^7the door";
- }
- if(self.state == "broken"){
- player.hint = "Press ^3[{+activate}] ^7to ^2Fix ^7the door - ^2" + (10 * hp);
- }
- }
- if(player.team == "axis"){
- if(self.state == "close"){
- player.hint = "Press ^3[{+activate}] ^7to ^2Attack ^7the door";
- }
- if(self.state == "broken"){
- player.hint = "^1Door is Broken";
- }
- }
- if(player.buttonPressed[ "+activate" ] == 1){
- player.buttonPressed[ "+activate" ] = 0;
- self notify( "triggeruse" , player);
- }
- }
- }
- wait .045;
- }
- }
- ResetDoors(open, hp)
- {
- while(1)
- {
- level waittill("RESETDOORS");
- self.hp = hp;
- self MoveTo(open, level.doorwait);
- self.state = "open";
- }
- }
- ResetCluster(pos, radius)
- {
- wait 5;
- self RotateTo(((randomInt(36)*10), (randomInt(36)*10), (randomInt(36)*10)), 1);
- level waittill("RESETCLUSTER");
- self thread CreateCluster(1, pos, radius);
- self delete();
- }
- roundUp( floatVal )
- {
- if ( int( floatVal ) != floatVal )
- return int( floatVal+1 );
- else
- return int( floatVal );
- }
- Afghan()
- {
- CreateRamps((2280, 1254, 142), (2548, 1168, 33));
- CreateDoors((1590, -238, 160), (1590, -168, 160), (90, 0, 0), 2, 2, 5, 50);
- CreateDoors((1938, -125, 160), (1938, -15, 160), (90, 0, 0), 4, 2, 15, 75);
- CreateDoors((2297, 10, 160), (2297, -100, 160), (90, 0, 0), 4, 2, 10, 75);
- CreateDoors((525, 1845, 162), (585, 1845, 162), (90, 90, 0), 2, 2, 5, 50);
- CreateDoors((-137, 1380, 226), (-137, 1505, 226), (90, 0, 0), 4, 2, 15, 75);
- CreateDoors((820, 1795, 165), (820, 1495, 165), (90, 0, 0), 12, 2, 40, 100);
- CreateDoors((2806, 893, 210), (2806, 806, 210), (90, 0, 0), 3, 2, 10, 50);
- }
- Derail()
- {
- CreateDoors((-189, 2003, 475), (-135, 2003, 475), (180, 0, 90), 2, 2, 10, 100);
- CreateRamps((-124, 2002, 446), (-124, 2189, 332));
- CreateGrids((-189, 2003, 442), (-10, 1575, 445), (0, 0, 0));
- CreateWalls((-189, 2003, 442), (-189, 2003, 595));
- CreateWalls((8, 1575, 445), (-207, 1575, 595));
- CreateWalls((8, 2003, 445), (8, 1575, 595));
- CreateWalls((-207, 1575, 442), (-207, 2003, 595));
- CreateWalls((-189, 2003, 520), (8, 2003, 591));
- CreateRamps((-53, 1620, 445), (-207, 1620, 557));
- CreateGrids((-189, 1673, 550), (-10, 1970, 550), (0, 0, 0));
- CreateElevator((90, -3590, 90) , (-124, 2226, 332), (0, -90, 0));
- }
- Estate()
- {
- CreateBlocks((-2378, 782, -130), (90, 0, 0));
- CreateBlocks((-2388, 823, -130), (90, 0, 0));
- CreateBlocks((-2398, 863, -130), (90, 0, 0));
- CreateBlocks((-1098, 2623, 37), (90, 0, 0));
- CreateBlocks((-3227, 3483, -101), (90, 0, 0));
- CreateBlocks((-371, 919, 245), (0, 100, 90));
- CreateBlocks((-383, 991, 245), (0, 100, 90));
- CreateBlocks((-371, 919, 275), (0, 100, 90));
- CreateBlocks((-383, 991, 275), (0, 100, 90));
- CreateBlocks((-371, 919, 305), (0, 100, 90));
- CreateBlocks((-383, 991, 305), (0, 100, 90));
- CreateBlocks((-371, 919, 335), (0, 100, 90));
- CreateBlocks((-383, 991, 335), (0, 100, 90));
- CreateBlocks((-349, 1115, 245), (0, 50, 90));
- CreateBlocks((-302, 1166, 245), (0, 50, 90));
- CreateBlocks((-349, 1115, 275), (0, 50, 90));
- CreateBlocks((-302, 1166, 275), (0, 50, 90));
- CreateBlocks((-349, 1115, 305), (0, 50, 90));
- CreateBlocks((-302, 1166, 305), (0, 50, 90));
- CreateBlocks((-349, 1115, 335), (0, 50, 90));
- CreateBlocks((-302, 1166, 335), (0, 50, 90));
- CreateBlocks((-371, 919, 395), (0, 100, 90));
- CreateBlocks((-383, 991, 395), (0, 100, 90));
- CreateBlocks((-371, 919, 425), (0, 100, 90));
- CreateBlocks((-383, 991, 425), (0, 100, 90));
- CreateBlocks((-371, 919, 455), (0, 100, 90));
- CreateBlocks((-383, 991, 455), (0, 100, 90));
- CreateBlocks((-371, 919, 485), (0, 100, 90));
- CreateBlocks((-383, 991, 485), (0, 100, 90));
- CreateBlocks((-349, 1115, 395), (0, 50, 90));
- CreateBlocks((-302, 1166, 395), (0, 50, 90));
- CreateBlocks((-349, 1115, 425), (0, 50, 90));
- CreateBlocks((-302, 1166, 425), (0, 50, 90));
- CreateBlocks((-349, 1115, 455), (0, 50, 90));
- CreateBlocks((-302, 1166, 455), (0, 50, 90));
- CreateBlocks((-349, 1115, 485), (0, 50, 90));
- CreateBlocks((-302, 1166, 485), (0, 50, 90));
- CreateBlocks((-55, 1231, 245), (0, -20, 90));
- CreateBlocks((8, 1217, 245), (0, -20, 90));
- CreateBlocks((102, 1188, 245), (0, -20, 90));
- CreateBlocks((162, 1168, 245), (0, -20, 90));
- CreateBlocks((-55, 1231, 275), (0, -20, 90));
- CreateBlocks((8, 1217, 275), (0, -20, 90));
- CreateBlocks((102, 1188, 275), (0, -20, 90));
- CreateBlocks((162, 1168, 275), (0, -20, 90));
- CreateBlocks((-3200, 998, -143), (90, 0, 0));
- CreateBlocks((-3200, 1028, -143), (90, 0, 0));
- CreateBlocks((-3200, 1058, -143), (90, 0, 0));
- CreateBlocks((-3200, 1088, -143), (90, 0, 0));
- CreateBlocks((-3200, 1118, -143), (90, 0, 0));
- CreateBlocks((-3181, 3124, -218), (90, 0, 0));
- CreateBlocks((-3211, 3124, -218), (90, 0, 0));
- CreateBlocks((-3241, 3124, -218), (90, 0, 0));
- CreateBlocks((-3181, 3124, -163), (90, 0, 0));
- CreateBlocks((-3211, 3124, -163), (90, 0, 0));
- CreateBlocks((-3241, 3124, -163), (90, 0, 0));
- CreateBlocks((-2622, 3676, -106), (90, 0, 0));
- CreateBlocks((-3741, 3245, -200), (90, 0, 0));
- CreateBlocks((-3821, 2170, -250), (90, 0, 0));
- CreateBlocks((-3791, 2170, -250), (90, 0, 0));
- CreateBlocks((-3761, 2170, -250), (90, 0, 0));
- CreateBlocks((-3821, 2170, -195), (90, 0, 0));
- CreateBlocks((-3791, 2170, -195), (90, 0, 0));
- CreateBlocks((-3761, 2170, -195), (90, 0, 0));
- CreateBlocks((-471, -126, 193), (0, 0, 90));
- CreateBlocks((-547, -104, 193), (0, 0, 90));
- CreateBlocks((-625, -84, 193), (0, 0, 90));
- CreateBlocks((-702, -61, 193), (0, 0, 90));
- CreateBlocks((-778, -38, 193), (0, 0, 90));
- CreateBlocks((-830, -13, 193), (0, 0, 90));
- CreateBlocks((1333, -92, 210), (0, 0, 90));
- CreateRamps((1025, 3563, 291), (692, 3563, 146));
- CreateDoors((489, 1321, 212), (409, 1341, 212), (90, 70, 0), 4, 2, 20, 75);
- CreateDoors((421, 861, 212), (461, 1011, 212), (90, -20, 0), 4, 2, 20, 75);
- CreateDoors((64, 680, 212), (184, 640, 212), (90, 75, 0), 6, 2, 30, 100);
- CreateDoors((706, 575, 185), (791, 545, 185), (0, -15, 0), 6, 1, 25, 75);
- CreateDoors((24, 477, 341), (48, 552, 341), (90, -15, 0), 3, 2, 5, 50);
- }
- Favela()
- {
- CreateDoors((-64, 277, 198), (-64, 337, 198), (90, -6, 0), 2, 2, 5, 50);
- CreateDoors((-438, 987, 310), (-438, 1047, 310), (90, 4, 0), 2, 2, 5, 50);
- CreateDoors((-625, -238, 174), (-625, -298, 174), (90, -9, 0), 2, 2, 5, 50);
- CreateDoors((893, 1056, 368), (833, 1056, 368), (90, 90, 0), 2, 2, 5, 50);
- CreateDoors((80, 450, 198), (145, 450, 198), (90, 90, 0), 2, 2, 5, 50);
- CreateElevator((-321, 2633, 335), (1985, 816 , 500), (0, 0, 0));
- CreateElevator((1993, 962, 500), (1824, -525, 728), (0, 0, 0));
- CreateElevator((1648, -1024, 728), (5047, -2867, 216), (0, 0, 0));
- CreateElevator((763, -1983, 152), (404, 1677, 595), (0, 0, 0));
- CreateGrids((2809, -2212, 239), (2809, -2675, 230), (0, 0, 0));
- CreateWalls((2809, -2212, 143), (2236, -2212, 240));
- CreateWalls((2809, -2212, 143), (2809, -2400, 180));
- CreateWalls((2809, -2212, 220), (2809, -2675, 240));
- Createwalls((2236, -2212, 143), (2236, -2675, 180));
- CreateWalls((2236, -2675, 143), (2236, -2212, 240));
- CreateWalls((2809, -2675, 143), (2809, -2550, 180));
- CreateWalls((2809, -2675, 143), (2236, -2675, 240));
- CreateRamps((2650, -2600, 143), (2236, -2600, 220));
- CreateDoors((2780, -2300, 143), (2809, -2485, 143), (90, 0, 0), 7, 2, 15, 50);
- }
- HighRise()
- {
- CreateBlocks((-2723, 5152, 3000), (90, 0, 0));
- CreateBlocks((-2723, 5162, 3000), (90, 0, 0));
- CreateBlocks((-5441.8, 12660.3, 5641.3), (0, 0, 0));
- CreateBlocks((-5873.09, 10514.7, 5630.07), (0, 0, 0));
- CreateDoors((-1550, 5875, 2967), (-1550, 5649, 2967), (0, 0, 0), 7, 1, 20, 100);
- CreateDoors((-1185, 5900, 2967), (-1185, 6117, 2967), (0, 0, 0), 7, 1, 20, 100);
- CreateElevator((-768, 6849, 2736), (-5863, 12185, 5464), (0, 0, 0));
- CreateElevator((-5102, 11101, 5464), (-654, 6847, 2736), (0, 0, 0));
- CreateRamps((-5638, 11978, 5454), (-5510, 11242, 5454));
- CreateRamps((-2390, 10236, 2268), (-2560, 10242, 2176));
- CreateRamps((-5586, 11989, 5454), (-5451, 11254, 5454));
- CreateRamps((-5538, 11998, 5454), (-5391, 11266, 5454));
- }
- Invasion()
- {
- CreateElevator((-2150, -2366, 268), (-2276, -1353, 573), (0, -90, 0));
- CreateElevator((-1413, -1333, 270), (-1558, -1485, 1064), (0, 0, 0));
- CreateElevator((-607, -984, 293), (-842, -1053, 878), (0, 0, 0));
- CreateGrids((-1400, -1850, 390), (-1359, -1455, 390), (0, 0, 0));
- CreateBlocks((-1468, -1470, 1044), (0, -80, 0));
- CreateBlocks((-1498, -1475, 1044), (0, -80, 0));
- CreateBlocks((-1528, -1480, 1044), (0, -80, 0));
- CreateBlocks((-1558, -1485, 1044), (0, -80, 0));
- CreateBlocks((-1588, -1490, 1044), (0, -80, 0));
- CreateBlocks((-1618, -1495, 1044), (0, -80, 0));
- CreateBlocks((-1648, -1500, 1044), (0, -80, 0));
- }
- Karachi()
- {
- CreateElevator((695, -1807, 4), (1035, -1807, 4), (0, 0, 0));
- CreateWalls((2754, -1715, 0), (2754, -1945, 150));
- CreateElevator((2703, -1737, 25), (-86, 2575, 32), (0, 90, 0));
- CreateElevator((-70, 4197, 1), (-1193, 3087, 32), (0, 90, 0));
- CreateElevator((-1186, 4728, 1), (-89, 2200, 217), (0, 270, 0));
- CreateElevator((-90, 1975, 217), (117, -2864, 7), (0, 90, 0));
- CreateElevator((-525, 520, 336), (-522, 783, 336), (0, 0, 0));
- CreateElevator((25, 854, 336), (25, 854, 472), (0, 180, 0));
- CreateElevator((-522, 783, 472), (-525, 520, 472), (0, 0, 0));
- CreateElevator((25, 457, 472), (25, 457, 608), (0, 180, 0));
- CreateElevator((-525, 520, 608), (-522, 783, 608), (0, 0, 0));
- CreateElevator((561, 116, 176), (568, -67, 280), (0, 0, 0));
- CreateBlocks((800, 206, 254), (0, 0, 0));
- CreateBlocks((800, 256, 254), (0, 0, 0));
- CreateBlocks((800, 375, 254), (0, 0, 0));
- CreateBlocks((513, 526, 444), (90, 90, 90));
- CreateBlocks((479, -831, 369), (90, 90, 0));
- CreateBlocks((768, -253, 582), (90, -45, 0));
- CreateBlocks((814, -253, 582), (90, -45, 0));
- CreateBlocks((860, -253, 582), (90, -45, 0));
- CreateBlocks((916, -253, 582), (90, -45, 0));
- CreateBlocks((962, -253, 582), (90, -45, 0));
- CreateBlocks((415, -777, 582), (0, 0, 0));
- CreateBlocks((360, -777, 582), (0, 0, 0));
- CreateBlocks((305, -777, 582), (0, 0, 0));
- CreateBlocks((516, -74, 564), (90, 90, 0));
- CreateBlocks((516, -74, 619), (90, 90, 0));
- CreateRamps((559, -255, 554), (559, -99, 415));
- }
- Quarry()
- {
- CreateElevator((-5308, -794, -192), (-2127, -1480, 632), (0, 120, 0));
- CreateElevator((-1935, -1008, 576), (-5527, 1160, 304), (0, 270, 0));
- CreateBlocks((-5600, 1500, 105), (0, 0, 0));
- CreateBlocks((-5600, 1540, 139), (0, 0, 0));
- CreateBlocks((-3680, 1880, 125), (90, 0, 0));
- CreateWalls((-2099, -844, 713), (-2099, -895, 800));
- CreateGrids((-2272, -1119, 620), (-2651, -1350, 620), (0, 0, 0));
- CreateGrids((-2350, -1090, 790), (-2580, -1350, 790), (0, 0, 0));
- CreateWalls((-2332, -1370, 620), (-2651, -1370, 700));
- CreateWalls((-2332, -1105, 620), (-2651, -1105, 700));
- CreateRamps((-2653, -1319, 624), (-2633, -1080, 790));
- CreateDoors((-2328, -1350, 650), (-2328, -1229, 650), (90, 0, 0), 9, 2, 10, 100);
- }
- Rundown()
- {
- CreateDoors((360, -1462, 202), (300, -1342, 202), (90, 25, 0), 3, 2, 10, 75);
- CreateDoors((460, -1420, 206), (400, -1300, 206), (90, 25, 0), 3, 2, 10, 75);
- CreateDoors((30, -1630, 186), (-30, -1510, 186), (90, 25, 0), 4, 2, 15, 75);
- CreateDoors((-280, -1482, 186), (-220, -1602, 186), (90, 25, 0), 4, 2, 15, 75);
- CreateBlocks((385, -1660, 40), (0, 120, 90));
- CreateRamps((-597, -280, 212), (-332, -522, 180));
- CreateRamps((726, -389, 142), (560, -373, 13));
- CreateRamps((2250, -1155, 306), (1905, -876, 200));
- CreateRamps((850, -3125, 312), (535, -3125, 189));
- CreateRamps((1775, 450, 144), (1775, 735, -5));
- CreateElevator((1986, -2364, 372), (1036, -2607, 340), (0, 180, 0));
- CreateElevator((935, -3022, 341), (1583, -603, 344), (0, 180, 0));
- CreateElevator((1980, -518, 329), (2497, 234, -125), (0, 180, 0));
- CreateElevator((2330, 1224, -79), (1612, -184, -127), (0, 180, 0));
- CreateElevator((-454, 1162, 25), (2616, -524, -127), (0, 180, 0));
- CreateElevator((-695, -267, 184), (2616, -524, -127), (0, 180, 0));
- CreateElevator((470, -39, -123), (2497, 234, -125), (0, 180, 0));
- CreateElevator((-395, 1772, 174), (2497, 234, -125), (0, 180, 0));
- CreateElevator((4234, 150, -127), (-447, -5, 60), (0, 180, 0));
- CreateWalls((3465, 241, -127), (3123, 241, 0));
- CreateWalls((3465, 241, -127), (3465, -127, 0));
- CreateWalls((3123, 241, -20), (3123, -127, 0));
- CreateWalls((3123, -127, -127), (3465, -127, 0));
- CreateWalls((3123, 241, -127), (3123, 130, -85));
- CreateWalls((3123, -127, -127), (3123, -10, -85));
- CreateDoors((3160, 130, -127), (3123, 50, -127), (90, 0, 0), 4, 2, 15, 75);
- CreateGrids((3465, 241, -10), (3505, -127, -5), (0, 0, 0));
- CreateGrids((3120, 241, -10), (3505, 280, -5), (0, 0, 0));
- CreateGrids((3120, -127, -10), (3505, -170, -5), (0, 0, 0));
- CreateRamps((3250, 180, -127), (3430, 180, -10));
- }
- Rust()
- {
- /* CreateElevator((511, 360, -239), (13011, -13493, -239), (0, 90, 0));
- CreateElevator((12879, -13220, 44), (-252, 490, -212), (0, 90, 0));
- CreateWalls((13151, -13534, -230), (12886, -13534, -130));
- CreateGrids((13033, -13334, -250), (13033, -12900, -250), (0, 0, 0));
- CreateRamps((12970, -12900, -250), (12970, -13196, 45));
- CreateGrids((13050, -13620, 45), (12888, -13220, 45), (0, 0, 0));
- CreateDoors((13079, -13350, 77), (12970, -13350, 77), (90, 90, 0), 8, 1, 10, 100);
- CreateGrids((13073, -13620, 45), (13473, -13620, 45), (0, 0, 0));
- CreateGrids((13473, -13620, 45), (13473, -13200, 45), (0, 0, 0)); */
- CreateBlocks((773, 1080, 258), (0, 90, 0));
- CreateRamps((745, 1570, 383), (745, 1690, 273));
- CreateDoors((565, 1540, 295), (653, 1540, 295), (90, 90, 0), 3, 2, 10, 60);
- CreateGrids((773, 1135, 258), (533, 1795, 258), (0, 0, 0));
- CreateGrids((695, 1795, 378), (533, 1540, 378), (0, 0, 0));
- CreateWalls((533, 1795, 278), (773, 1795, 448));
- CreateWalls((790, 1795, 278), (790, 1540, 448));
- CreateWalls((515, 1540, 278), (515, 1795, 448));
- CreateWalls((773, 1540, 278), (715, 1540, 378));
- CreateWalls((590, 1540, 278), (533, 1540, 378));
- CreateWalls((773, 1540, 398), (533, 1540, 428));
- CreateWalls((-3075, 876, 219), (-3075, 631, 225));
- }
- Scrapyard()
- {
- CreateElevator((-1750, 383, -127), (-2894, 906, 1368), (0, 0, 0));
- CreateElevator((-391, -14, 1559), (-5180, 4299, 2288), (0, 45, 0));
- CreateElevator((-3648, 6468, 2478), (-662, 654, 73), (0, 0, 0));
- CreateBlocks((-2178, 2729, 120), (90, 0, 0));
- CreateBlocks((-2758, 2128, 130), (90, 0, 0));
- CreateBlocks((420, 1636, 174), (0, 0, 0));
- CreateBlocks((475, 1636, 174), (0, 0, 0));
- CreateBlocks((530, 1636, 174), (0, 0, 0));
- CreateBlocks((585, 1636, 174), (0, 0, 0));
- CreateBlocks((640, 1636, 174), (0, 0, 0));
- CreateBlocks((695, 1636, 174), (0, 0, 0));
- CreateBlocks((750, 1636, 174), (0, 0, 0));
- CreateBlocks((805, 1636, 174), (0, 0, 0));
- CreateBlocks((860, 1636, 174), (0, 0, 0));
- CreateBlocks((420, 1606, 174), (0, 0, 0));
- CreateBlocks((475, 1606, 174), (0, 0, 0));
- CreateBlocks((530, 1606, 174), (0, 0, 0));
- CreateBlocks((585, 1606, 174), (0, 0, 0));
- CreateBlocks((640, 1606, 174), (0, 0, 0));
- CreateBlocks((695, 1606, 174), (0, 0, 0));
- CreateBlocks((750, 1606, 174), (0, 0, 0));
- CreateBlocks((805, 1606, 174), (0, 0, 0));
- CreateBlocks((860, 1606, 174), (0, 0, 0));
- CreateBlocks((420, 1576, 174), (0, 0, 0));
- CreateBlocks((475, 1576, 174), (0, 0, 0));
- CreateBlocks((530, 1576, 174), (0, 0, 0));
- CreateBlocks((585, 1576, 174), (0, 0, 0));
- CreateBlocks((640, 1576, 174), (0, 0, 0));
- CreateBlocks((695, 1576, 174), (0, 0, 0));
- CreateBlocks((750, 1576, 174), (0, 0, 0));
- CreateBlocks((805, 1576, 174), (0, 0, 0));
- CreateBlocks((860, 1576, 174), (0, 0, 0));
- CreateBlocks((-1541, -80, 1), (0, 90, -33.3));
- CreateBlocks((-1517.7, -80, 16.3), (0, 90, -33.3));
- CreateBlocks((-1494.4, -80, 31.6), (0, 90, -33.3));
- CreateBlocks((-1471.1, -80, 46.9), (0, 90, -33.3));
- CreateBlocks((-1447.8, -80, 62.2), (0, 90, -33.3));
- CreateBlocks((-1424.5, -80, 77.5), (0, 90, -33.3));
- CreateBlocks((-1401.2, -80, 92.8), (0, 90, -33.3));
- CreateBlocks((-1377.9, -80, 108.1), (0, 90, -33.3));
- CreateBlocks((-1354.6, -80, 123.4), (0, 90, -33.3));
- CreateElevator((10, 1659, -72), (860, 1606, 194), (0, 180, 0));
- CreateDoors((1992, 266, -130), (1992, 336, -130), (90, 0, 0), 2, 2, 5, 50);
- CreateDoors((1992, 710, -130), (1992, 640, -130), (90, 0, 0), 2, 2, 5, 50);
- CreateWalls((-2350, 2300, -55), (-2475, 2300, 100));
- CreateWalls((-2625, 2300, -55), (-2750, 2300, 100));
- CreateDoors((-2450, 2300, -47), (-2550, 2300, -47), (90, 180, 90), 4, 2, 20, 75);
- CreateWalls((-2750, 2300, -55), (-2750, 2700, 100));
- CreateWalls((-2750, 2700, -55), (-2350, 2700, 100));
- CreateWalls((-2350, 2700, -55), (-2350, 2300, 100));
- CreateElevator((-276, 1567, -76), (-1176, 2033, -63), (0, 180, 0));
- CreateElevator((-1176, 2222, -63), (-1758, -714, -31));
- CreateRamps((-2400, 2700, 50), (-2400, 2400, -70));
- CreateGrids((-2450, 2300, 50), (-2750, 2700, 50), (0, 0, 0));
- CreateWalls((-2475, 2300, 50), (-2750, 2300, 100));
- mgTurret = spawnTurret( "misc_turret", (-2330, 2288, 110), "pavelow_minigun_mp" );
- mgTurret setModel( "weapon_minigun" );
- mgTurret.angles = (0, 360, 360);
- }
- Skidrow()
- {
- CreateElevator((-725, -410, 136), (-910, -620, 570), (0, 0, 0));
- CreateElevator((-1580, -545, 3), (-2533, 1048, 116), (0, 0, 0));
- CreateElevator((-2541, 1295, 120), (-1992, -172, -7), (0, 0, 0));
- CreateRamps((-705, -830, 688), (-495, -830, 608));
- CreateRamps((-580, -445, 608), (-580, -375, 568));
- CreateRamps((1690, 325, 213), (1890, 325, 108));
- CreateGrids((-1540, -1687, 600), (-275, -1687, 660), (0, 0, 0));
- CreateGrids((1343, 983, 112), (1341, 1386, 230), (0, 0, 0));
- CreateGrids((-1060, -1535, 584), (-470, -1650, 584), (0, 0, 0));
- CreateGrids((-700, -120, 580), (-700, -120, 640), (0, 90, 0));
- CreateGrids((-705, -490, 580), (-705, -770, 580), (-45, 0, 0));
- }
- SubBase()
- {
- CreateBlocks((-1506, 800, 123), (0, 0, 45));
- CreateDoors((-503, -3642, 22), (-313, -3642, 22), (90, 90, 0), 7, 2, 25, 75);
- CreateDoors((-423, -3086, 22), (-293, -3086, 22), (90, 90, 0), 6, 2, 20, 75);
- CreateDoors((-183, -3299, 22), (-393, -3299, 22), (90, 90, 0), 7, 2, 25, 75);
- CreateDoors((1100, -1138, 294), (1100, -1078, 294), (90, 0, 0), 2, 2, 5, 50);
- CreateDoors((331, -1400, 294), (331, -1075, 294), (90, 0, 0), 11, 2, 40, 100);
- CreateDoors((-839, -1249, 278), (-839, -1319, 278), (90, 0, 0), 2, 2, 5, 50);
- CreateDoors((-1428, -1182, 278), (-1498, -1182, 278), (90, 90, 0), 2, 2, 5, 50);
- CreateDoors((-435, -50, 111), (-380, -50, 111), (90, 90, 0), 2, 2, 5, 50);
- CreateDoors((-643, -50, 111), (-708, -50, 111), (90, 90, 0), 2, 2, 5, 50);
- CreateDoors((1178, -438, 102), (1248, -438, 102), (90, 90, 0), 2, 2, 5, 50);
- CreateDoors((1112, -90, 246), (1112, -160, 246), (90, 0, 0), 2, 2, 5, 50);
- }
- Terminal()
- {
- CreateElevator((1041, 5336, 192), (611, 2835, 410), (0, 90, 0));
- CreateElevator((2859, 4529, 192), (3045, 4480, 250), (0, 0, 0));
- CreateElevator((2975, 4080, 192), (2882, 4289, 55), (0, 180, 0));
- CreateElevator((520, 7375, 192), (-898, 5815, 460), (0, -90, 0));
- CreateElevator((-670, 5860, 460), (1585, 7175, 200), (0, 180, 0));
- CreateElevator((-895, 4300, 392), (-895, 4300, 570), (0, 90, 0));
- CreateWalls((-640, 4910, 390), (-640, 4685, 660));
- CreateWalls((-1155, 4685, 390), (-1155, 4910, 660));
- CreateWalls((-570, 5440, 460), (-640, 4930, 660));
- CreateWalls((-1155, 4930, 460), (-1155, 5945, 660));
- CreateWalls((-1155, 5945, 460), (-910, 5945, 660));
- CreateWalls((-1105, 4665, 392), (-965, 4665, 512));
- CreateWalls((-825, 4665, 392), (-685, 4665, 512));
- CreateWalls((3375, 2715, 195), (3765, 3210, 245));
- CreateWalls((4425, 3580, 195), (4425, 3230, 315));
- CreateWalls((4425, 3580, 380), (4425, 3230, 440));
- CreateWalls((4045, 3615, 382), (3850, 3615, 412));
- CreateWalls((2960, 2800, 379), (3250, 2800, 409));
- CreateDoors((-705, 4665, 412), (-895, 4665, 412), (90, -90, 0), 4, 2, 20, 75);
- CreateDoors((3860, 3305, 212), (3860, 3485, 212), (90, 0, 0), 6, 2, 15, 100);
- CreateRamps((3620, 2415, 369), (4015, 2705, 192));
- CreateGrids((4380, 2330, 360), (4380, 2980, 360), (0, 0, 0));
- CreateBlocks((1635, 2470, 121), (0, 0, 0));
- CreateBlocks((2675, 3470, 207), (90, 0, 0));
- }
- Underpass()
- {
- CreateElevator((-415, 3185, 392), (-1630, 3565, 1035), (0, 180, 0));
- CreateBlocks((1110, 1105, 632), (90, 0, 0));
- CreateBlocks((-2740, 3145, 1100), (90, 0, 0));
- CreateBlocks((2444, 1737, 465), (90, 0, 0));
- CreateWalls((-1100, 3850, 1030), (-1100, 3085, 1160));
- CreateWalls((-2730, 3453, 1030), (-2730, 3155, 1150));
- CreateWalls((-2730, 3155, 1030), (-3330, 3155, 1180));
- CreateWalls((-3330, 3155, 1030), (-3330, 3890, 1180));
- CreateWalls((-3330, 3890, 1030), (-2730, 3890, 1180));
- CreateWalls((-2730, 3890, 1030), (-2730, 3592, 1150));
- CreateWalls((-2730, 3890, 1150), (-2730, 3155, 1180));
- CreateDoors((-2730, 3400, 1052), (-2730, 3522.5, 1052), (90, 180, 0), 4, 2, 10, 75);
- CreateRamps((-3285, 3190, 1125), (-3285, 3353, 1030));
- CreateRamps((-3285, 3855, 1125), (-3285, 3692, 1030));
- CreateGrids((-2770, 3190, 1120), (-3230, 3190, 1120), (0, 0, 0));
- CreateGrids((-2770, 3855, 1120), (-3230, 3855, 1120), (0, 0, 0));
- CreateGrids((-2770, 3220, 1120), (-2770, 3825, 1120), (0, 0, 0));
- CreateCluster(20, (-3030, 3522.5, 1030), 250);
- }
- Wasteland()
- {
- CreateDoors((1344, -778, -33), (1344, -898, -33), (90, 0, 0), 5, 2, 15, 75);
- CreateDoors((684, -695, -16), (684, -825, -16), (90, 0, 0), 5, 2, 15, 75);
- CreateDoors((890, -120, -12), (760, -120, -12), (90, 90, 0), 5, 2, 15, 125);
- CreateDoors((958, -1072, -36), (958, -972, -36), (90, 0, 0), 3, 2, 10, 50);
- CreateDoors((1057, -648, -36), (997, -748, -36), (90, -30, 0), 3, 2, 10, 50);
- CreateDoors((10895, 12581, 1298), (11070, 12581, 1295), (90, 90, 0), 7, 2, 10, 50);
- CreateElevator((218, -618, -26), (11288, 14676, 1298), (0, 300, 0));
- CreateElevator((-2336, -1348, 32), (11046, 14518, 1298), (0, 270, 0));
- CreateElevator((-1021, 1263, 77), (11232, 14122, 1298), (0, 270, 0));
- CreateElevator((2836, 978, -124), (10917, 13826, 1298), (0, 270, 0));
- CreateElevator((2348, -1855, -13), (11046, 13421, 1298), (0, 270, 0));
- CreateWalls((10798, 12581, 1298), (10955, 12581, 1340));
- CreateWalls((11167, 12581, 1298), (11379, 12581, 1340));
- CreateRamps((10850, 11700, 1298), (10850, 12300, 1448));
- CreateRamps((11300, 11700, 1298), (11300, 12300, 1448));
- CreateGrids((10798, 12581, 1450), (11379, 12300, 1450), (0, 0, 0));
- }
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