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- /* Tanasa Salandas - DUNMER WITCHHUNTER *\
- \* For use with Vanilla - 49 Perks at Lvl 50 */
- [DUNMER]
- Ancestor's Wrath : Once per day for 60 seconds, opponents that get too close take 8 points per second of fire damage.
- Resist Fire : Your Dunmer blood gives you 50% resistance to fire.
- [WITCHHUNTER]
- Swift on foot and clever with spells, they use distance as their ally. Slower adversaries are fodder for their arrows.
- [ATRONACH STONE]
- 50 extra Points of Magicka, 50% Absorb spells, -50% Magicka regen.
- [ALCHEMY] 8 Points
- # Poison your enemies.
- Alchemist 1 (0)
- Physician (20)
- Alchemist 2 (20)
- Poisoner (30)
- Alchemist 3 (40)
- Concentrated Poison (60)
- Alchemist 4 (60)
- Alchemist 5 (80)
- [ALTERATION] 5 Points
- # Boost magic resistances.
- Novice Alteration (0)
- Apprentice Alteration (20)
- Magic Resistance 1 (30)
- Magic Resistance 2 (50)
- Magic Resistance 3 (70)
- [ARCHERY] 12 Points
- # Your main source of damage.
- Overdraw 1 (0)
- Overdraw 2 (20)
- Eagle Eye (25)
- Critical Shot 1 (30)
- Overdraw 3 (40)
- Steady Hand 1 (40)
- Power Shot (50)
- Hunter's Discipline (50)
- Ranger (60)
- Overdraw 4 (60)
- Quick Shot (70)
- Overdraw 5 (80)
- [CONJURATION] 5 Points
- # Minimum required for conjuring Ash Guardians.
- Novice Conjuration (0)
- Summoner 1 (30)
- Apprentice Conjuration (25)
- Adept Conjuration (50)
- Expert Conjuration (75)
- [DESTRUCTION] 7 Points
- # An emphasis on Fire is plenty of fun.
- Novice Destruction (0)
- Apprentice Destruction (25)
- Augmented Flames 1 (30)
- Rune Master (40)
- Adept Destruction (50)
- Intense Flames (50)
- Augmented Flames 2 (60)
- [ENCHANTING] 2 Points
- # You should probably enchant Fire on your bows.
- Enchanter 1 (0)
- Fire Enchanter (30)
- [LIGHT ARMOR] 7 Points
- # Keep yourself protected and your stamina topped off.
- Agile Defender 1 (0)
- Agile Defender 2 (20)
- Custom Fit (30)
- Agile Defender 3 (40)
- Unhindered (50)
- Wind Walker (60)
- Deft Movement (100)
- [SNEAK] 3 Points
- # Arrows from the shadows are lethal.
- Stealth 1 (0)
- Backstab (30)
- Deadly Aim (40)
- /* POST LEVEL 50 BUILD OPTIONS *\
- \* 31 Additional Perk Options */
- [ALCHEMY] 2 Points
- # Perfect your poisons.
- Snakeblood (80)
- Purity (100)
- [ALTERATION] 3 Points
- # Spell absorption on top of everything else.
- Adept Alteration (50)
- Expert Alteration (75)
- Atronach (100)
- [ARCHERY] 4 Points
- # Even more damage!
- Critical Shot 2 (60)
- Steady Hand 2 (60)
- Critical Shot 3 (90)
- Bullseye (100)
- [CONJURATION] 5 Points
- # Why not add a Flame Thrall or two?
- Atromancy (40)
- Summoner 2 (70)
- Elemental Potency (80)
- Master Conjuration (100)
- Twin Souls (100)
- [DESTRUCTION] 2 Points
- # Incinerate, Wall of Flames, and Firestorm are now viable.
- Expert Destruction (75)
- Master Destruction (100)
- [ENCHANTING] 4 Points
- # Strengthen enchantments to their limit.
- Enchanter 2 (20)
- Enchanter 3 (40)
- Enchanter 4 (60)
- Enchanter 5 (80)
- [LIGHT ARMOR] 3 Points
- # With this, armor cap is within grasp.
- Agile Defender 4 (60)
- Matching Set (70)
- Agile Defender 5 (80)
- [SMITHING] 6 Points
- # Now you can smith and improve your own gear.
- Steel Smithing (0)
- Elven Smithing (30)
- Advanced Armors (50)
- Arcane Blacksmith (60)
- Glass Smithing (70)
- Dragon Smithing (100)
- [SNEAK]
- # No longer worry about setting off pressure plates.
- Muffled Movement (30)
- Light Foot (40)
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