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yoinkydoodlewastaken

wheep

Jul 2nd, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").Rohan_Kishiba
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. local Players = game:GetService("Players")
  88. local RunService = game:GetService("RunService")
  89.  
  90. local Player = Players.Rohan_Kishiba
  91. local Camera = workspace.CurrentCamera
  92. local Camera = workspace.CurrentCamera
  93. local Character = Player.Character
  94. local Humanoid = Character:FindFirstChild("Humanoid")
  95. local Head = Character:FindFirstChild("Head")
  96. local Torso = Character:FindFirstChild("Torso")
  97. local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart")
  98. local RightArm = Character:FindFirstChild("Right Arm")
  99. local LeftArm = Character:FindFirstChild("Left Arm")
  100. local RightLeg = Character:FindFirstChild("Right Leg")
  101. local LeftLeg = Character:FindFirstChild("Left Leg")
  102.  
  103.  
  104.  
  105. local Funcs = {}
  106.  
  107.  
  108. local Animation = "Standing"
  109.  
  110.  
  111. local charWelds = {}
  112.  
  113. local Config = {
  114. standingSway = math.pi/45;
  115. walkingSway = math.pi/14;
  116. standingOffset = math.pi/80;
  117. walkingOffset = math.pi/48;
  118. }
  119.  
  120.  
  121.  
  122. Humanoid.WalkSpeed = 22.4
  123. Humanoid.JumpPower = 40
  124.  
  125. --Camera.CameraType = "Scriptable"
  126.  
  127.  
  128.  
  129.  
  130. charWelds.HumanoidRootPart = Instance.new("Weld", HumanoidRootPart)
  131. charWelds.HumanoidRootPart.Part0 = HumanoidRootPart
  132. charWelds.HumanoidRootPart.Part1 = Torso
  133.  
  134. charWelds.rightArmWeld = Instance.new("Weld", Torso)
  135. charWelds.rightArmWeld.Part0 = Torso
  136. charWelds.rightArmWeld.Part1 = RightArm
  137. charWelds.rightArmWeld.C0 = CFrame.new(1.5, .5, 0)
  138. charWelds.rightArmWeld.C1 = CFrame.new(0, .5, 0)
  139.  
  140. charWelds.leftArmWeld = Instance.new("Weld", Torso)
  141. charWelds.leftArmWeld.Part0 = Torso
  142. charWelds.leftArmWeld.Part1 = LeftArm
  143. charWelds.leftArmWeld.C0 = CFrame.new(-1.5, .5, 0)
  144. charWelds.leftArmWeld.C1 = CFrame.new(0, .5, 0)
  145.  
  146. charWelds.rightLegWeld = Instance.new("Weld", Torso)
  147. charWelds.rightLegWeld.Part0 = Torso
  148. charWelds.rightLegWeld.Part1 = RightLeg
  149. charWelds.rightLegWeld.C0 = CFrame.new(.5, -1.5, 0)
  150. charWelds.rightLegWeld.C1 = CFrame.new(0, .5, 0)
  151.  
  152. charWelds.leftLegWeld = Instance.new("Weld", Torso)
  153. charWelds.leftLegWeld.Part0 = Torso
  154. charWelds.leftLegWeld.Part1 = LeftLeg
  155. charWelds.leftLegWeld.C0 = CFrame.new(-.5, -1.5, 0)
  156. charWelds.leftLegWeld.C1 = CFrame.new(0, .5, 0)
  157.  
  158. local Equipment = Instance.new("Folder", Character)
  159.  
  160.  
  161.  
  162.  
  163. function Funcs.CFrameInterpolate(oc, c, v)
  164. local oc1, oc2, oc3, oc4, oc5, oc6, oc7, oc8, oc9, oc10, oc11, oc12 = oc:components()
  165. local c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11, c12 = c:components()
  166. return CFrame.new(
  167. oc1 + (c1 - oc1) * v, oc2 + (c2 - oc2) * v, oc3 + (c3 - oc3) * v, oc4 + (c4 - oc4) * v, oc5 + (c5 - oc5) * v, oc6 + (c6 - oc6) * v
  168. , oc7 + (c7 - oc7) * v, oc8 + (c8 - oc8) * v, oc9 + (c9 - oc9) * v, oc10 + (c10 - oc10) * v, oc11 + (c11 - oc11) * v, oc12 + (c12 - oc12) * v
  169. )
  170. end
  171.  
  172. function Funcs.Trail(p, c1, c2)
  173. local mag = (c2.p - c1.p).magnitude
  174. p.Size = Vector3.new(0, 0, mag)
  175. p.CFrame = CFrame.new(c1.p:Lerp(c2.p, 0.5))
  176. p.CFrame = CFrame.new(p.CFrame.p, c2.p)
  177. end
  178.  
  179. function Funcs.AngleInterpolate(w,c,x,y,z,x1,y1,z1,l)
  180. w.C1 = c * CFrame.fromEulerAnglesXYZ(
  181. x + math.sin(math.pi / 2 * l) * (x1 - x)
  182. , y + math.sin(math.pi / 2 * l) * (y1 - y)
  183. , z + math.sin(math.pi / 2 * l) * (z1 - z)
  184. )
  185. end
  186.  
  187. function Funcs.Part(Parent, t)
  188. local Part = Instance.new("Part", Parent)
  189. Part.BrickColor = t[2]
  190. Part.FormFactor = 3
  191. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface
  192. , Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  193. Part.CanCollide = t[1]
  194. Part.Transparency = t[3]
  195. Part.Material = t[4]
  196. Part.Reflectance = t[5]
  197. Part.Shape = t[6]
  198. Part.Size = t[7]
  199. return Part
  200. end
  201.  
  202. function Funcs.BlockMesh(Part, Scale)
  203. local BlockMesh = Instance.new("BlockMesh", Part)
  204. BlockMesh.Scale = Scale
  205. return BlockMesh
  206. end
  207.  
  208. function Funcs.CylinderMesh(Part, Scale)
  209. local CylinderMesh = Instance.new("CylinderMesh", Part)
  210. CylinderMesh.Scale = Scale
  211. return CylinderMesh
  212. end
  213.  
  214. function Funcs.SpecialMesh(Part, Scale, MeshType)
  215. local SpecialMesh = Instance.new("SpecialMesh", Part)
  216. SpecialMesh.Scale = Scale
  217. SpecialMesh.MeshType = MeshType
  218. return SpecialMesh
  219. end
  220.  
  221. function Funcs.Weld(Part0, Part1, C0)
  222. local Weld = Instance.new("Weld", Part0)
  223. Weld.Part0, Weld.Part1, Weld.C0 = Part0, Part1, C0
  224. return Weld
  225. end
  226.  
  227. function Funcs.AddEquipment()
  228.  
  229. Whip = Funcs.Part(Equipment, {true, BrickColor.new("Brown"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0.2, 0.2, 1.6)})
  230. local WhipWeld = Funcs.Weld(RightArm, Whip, CFrame.new(0, -1.1, -0.6))
  231.  
  232. Rope = Funcs.Part(Equipment, {false, BrickColor.new("Really black"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 1)})
  233. local RopeMesh = Funcs.BlockMesh(Rope, Vector3.new(0.4, 0.4, 1))
  234. Rope.Anchored = true
  235.  
  236. RopeE = Funcs.Part(Equipment, {false, BrickColor.new("Dark stone grey"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 0)})
  237. local RopeEMesh = Funcs.SpecialMesh(RopeE, Vector3.new(0.8, 0.8, 0.8), "Sphere")
  238. RopeE.Anchored = true
  239.  
  240. end
  241.  
  242. local ropeEnd = CFrame.new(0, 0, 0)
  243.  
  244. function Funcs.Whip()
  245. if Animation ~= "Throwing" then
  246. Animation = "Throwing"
  247.  
  248. for i = 0, 1, 0.1 do
  249. Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0)
  250. , 0, 0, 0, 0, math.pi / 8, 0, i)
  251. Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
  252. , 0, 0, -math.pi / 8, -math.pi * 5 / 4, 0, math.pi / 12, i)
  253. wait()
  254. end
  255.  
  256. local targ = Mouse.Target
  257. local cf = Mouse.Hit
  258.  
  259. for i = 0, 1, 0.2 do
  260. Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0)
  261. , 0, math.pi / 8, 0, 0, 0, 0, i)
  262. Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
  263. , -math.pi * 5 / 4, 0, math.pi / 8, 0, 0, -math.pi / 12, i)
  264. wait()
  265. end
  266.  
  267. if (Torso.Position - cf.p).magnitude < 120 then
  268. ropeEnd = cf
  269.  
  270. wait(1 / 2)
  271. if targ and targ.Parent and targ.Parent:FindFirstChild("Humanoid") then
  272. targ.Parent:BreakJoints()
  273. end
  274.  
  275. ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
  276. end
  277.  
  278. Animation = "Standing"
  279. end
  280. end
  281.  
  282. local Snd = Instance.new("Sound", Torso)
  283. Snd.SoundId = "rbxassetid://163277488"
  284. Snd.Volume = 100
  285.  
  286. Mouse.Button1Down:connect(function()
  287. Snd:Play()
  288. Funcs.Whip()
  289. end)
  290.  
  291.  
  292. Funcs.AddEquipment()
  293.  
  294. local i = 0
  295. local camGoal = Head.CFrame
  296. local ropeCEnd = RightArm.CFrame
  297. ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
  298.  
  299.  
  300. RunService.Stepped:connect(function()
  301.  
  302.  
  303. local animSpeed = 0.02
  304. local offsetMultiplier = 1
  305.  
  306.  
  307. local ropeStart = Whip.CFrame * CFrame.new(0, 0, -0.7)
  308. ropeCEnd = CFrame.new(ropeCEnd.p:Lerp(ropeEnd.p, 0.2))
  309. RopeE.CFrame = ropeCEnd
  310. if Animation ~= "Throwing" then
  311. ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
  312. end
  313.  
  314. Funcs.Trail(Rope, ropeStart, ropeCEnd)
  315.  
  316.  
  317.  
  318. if Humanoid.Jump == true then
  319. if Animation ~= "Throwing" then
  320. Animation = "Jumping"
  321.  
  322. end
  323. animSpeed = 0.001
  324. offsetMultiplier = 3
  325. elseif Torso.Velocity.magnitude > 0.4 then
  326. if Animation ~= "Throwing" then
  327. Animation = "Walking"
  328. end
  329. animSpeed = 0.1
  330. offsetMultiplier = 1
  331. else
  332. if Animation ~= "Throwing" then
  333. Animation = "Standing"
  334. end
  335. animSpeed = 0.02
  336. offsetMultiplier = 1
  337. end
  338.  
  339.  
  340. if i < 2 then
  341. i = i + animSpeed
  342. else
  343. i = 0
  344. end
  345.  
  346.  
  347. if Animation == "Standing" or Animation == "Throwing" then
  348. if i < 1 then
  349. if Animation ~= "Throwing" then
  350. Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
  351. , Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i)
  352. end
  353. Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
  354. , -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i)
  355. Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
  356. , Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i)
  357. Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
  358. , -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i)
  359. elseif i >= 1 then
  360. if Animation ~= "Throwing" then
  361. Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
  362. , -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i - 1)
  363. end
  364. Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
  365. , Config.standingSway, 0, Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i - 1)
  366. Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
  367. , -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i - 1)
  368. Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
  369. , Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i - 1)
  370. end
  371. end
  372. if Animation == "Walking" or Animation == "Jumping" or Animation == "Throwing" or Animation == "Shooting" then
  373. if i < 1 then
  374. if Animation ~= "Throwing" then
  375. Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
  376. , Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i)
  377. end
  378. Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
  379. , -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i)
  380. Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
  381. , Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i)
  382. Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
  383. , -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i)
  384. elseif i >= 1 then
  385. if Animation ~= "Throwing" then
  386. Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
  387. , -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i - 1)
  388. end
  389. Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
  390. , Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i - 1)
  391. Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
  392. , -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i - 1)
  393. Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
  394. , Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i - 1)
  395. end
  396. end
  397.  
  398. end)
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