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- Perfect Sensitivity Guide
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- Prerequisites:
- A mouse with customizable dpi
- mouse acceleration must be turned completely off (you can look up tutorials online)
- A willingness to use a different sensitivity
- WARNING: Resulting sensitivity is probably much lower than you are used to!
- Step 1:
- Measure your mouse space. If you have a mousepad, measure the side that's currently horizontal (or for circular ones, measure the diameter). If you don't have a mousepad, measure the horizontal desk space. You should know how far is too far if you have /that/ much room.
- The measured amount should turn your in-game character 540 degrees; in other words, a 360 + 90-degree buffers at the sides.
- As such, the buffer room on each side should be 1/8th the distance you measured.
- For calculatory purposes, this will be represented by taking your measured amount and subtracting 1/4th. The resulting number will be your FINAL SENSITIVITY - your inches/360.
- Step 2:
- Pull up the following website: http://www.notalent.org/sensitivity/sensitivity.htm
- This is where we will be doing all our calculations.
- Leave m_yaw at 0.022.
- Windows multiplier: Go to Control Panel -> Hardware and Sound -> Mouse -> Pointer options. The amount of "clicks" from the left the slider is is the Windows Sensitivity. Set it to the 6th click from the left: a sensitivity multiplier of 1.
- Step 3:
- Using your inches/360, calculate the amount of inches it will take to turn your character the same amount of degrees as your FOV.
- This is the distance your mouse should travel when going from one end of your desktop to the other end, horizontally (not corner-to-corner).
- Use trial-and-error to find the dpi setting that achieves this. Do not use the calculator, measure the distance physically and move your mouse that amount.
- The resulting dpi should be rounded to the nearest 100 - 50 dpi isn't going to make /that/ much of a difference, and it makes things easier. Your mouse also probably only allows you to make 100 dpi increments while changing it.
- Step 4:
- Plug in the calculated dpi into the calculator. Using trial-and-error, find the in-game sensitivity that results in your calculated inches/360.
- Step 5:
- Change your in-game sensitivity to the calculated amount.
- EXAMPLE:
- I have an inches/360 of 8.5 inches. I have an FOV of 90, or 90 degrees. My mouse travels across my desktop in 8.5 x 0.25= 2.125 inches with 1200 dpi. After plugging that in, I get an in-game sensitivity of 1.6.
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