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  1. ## The Phoenix
  2. ___
  3. > ## Phoenix
  4. >*Tiny Celestial, Neutral Good*
  5. > ___
  6. > - **Armor Class** 14
  7. > - **Hit Points** 7(2d4 + 2)
  8. > - **Speed** 10 ft., fly 60 ft.
  9. >___
  10. >|STR|DEX|CON|INT|WIS|CHA|
  11. >|:---:|:---:|:---:|:---:|:---:|:---:|
  12. >|6 (-2)|16 (+3)|12 (+1)|10 (+0)|10 (+0)|12 (+1)|
  13. >___
  14. > - **Skills** Perception +2, Performance +3
  15. > - **Damage Imunities** Fire
  16. > - **Senses** Passive Perception 10
  17. > - **Languages** Common, Celestial but can't speak
  18. > - **Challenge** 1/4 (50 XP)
  19. >___
  20. > ***Keen Sight*** The phoenix has advantage on Wisdom (Perception) checks that rely on sight
  21. >___
  22. > ***Mimicry*** The phoenix can mimic sounds that it has heard, including voices. A creature that hears the sounds it makes can tell they are imitations with a successful Wisdom (Insight) check opposed by its Charisma (Performance) check.
  23. >___
  24. >***Variant: Familiar*** The phoenix can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the Phoenix senses as long as they are within 1 mile of each other. At any time and for any reason, the phoenix can end its service as a familiar, ending the telepathic bond.
  25. >
  26. > ### Actions
  27. > ***Talons*** *Melee Weapon Attack:* +4 to hit, reach 5ft., one target. *Hit* 5 (1d4 + 3) Fire damage
  28. >___
  29. > ***Wreathed in Flame*** The phoenix surrounds itself in fire. While wreathed in flame, the phoenix emits bright light in a 30 ft. radius and sheds dim light for an additional 30 ft. Invisible creatures and objects are visible while in the bright light. While in this form, a creature that touches the phoenix or hits it with a melee attack while within 5 ft. of it takes 3 (1d4) fire damage.
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