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- on right click:
- if player's tool is {menu}:
- open chest with 3 row named "&a&lプレイヤーメニュー" to player
- set slot 8 of player's current inventory to yellow stained glass pane named "&e&lサウンドオプション"
- set slot 10 of player's current inventory to compass named "&a&lテレポート"
- set slot 12 of player's current inventory to chest named "&6&lインベントリ"
- set slot 14 of player's current inventory to iron chestplate named "&b&Lステータス"
- set slot 16 of player's current inventory to lava bucket named "&4&lゴミ箱"
- if player's tool is {invekye1}:
- set {inves1.%player%} to 1
- remove {invekye1} from player
- send "&b追加インベントリ1を開放しました"
- if player's tool is {invekye2}:
- set {inves2.%player%} to 1
- remove {invekye2} from player
- send "&b追加インベントリ2を開放しました"
- if player's tool is {soundkye}:
- set {sou.op.%player%} to 1
- remove {soundkye} from player
- send "&eサウンドオプションの機能を開放しました"
- on inventory click:
- if name of player's current inventory contain "&a&lプレイヤーメニュー":
- cancel event
- if name of clicked item is "&7&lサウンドオプション":
- send "&4解放されていません"
- if name of clicked item is "&e&lサウンドオプション":
- make player execute command "/soundop"
- if name of clicked item is "&a&lテレポート":
- send "&4未実装"
- if name of clicked item is "&6&lインベントリ":
- make player execute command "/pinve"
- if name of clicked item is "&b&Lステータス":
- send "&4未実装"
- if name of clicked item is "&4&lゴミ箱":
- open chest with 3 row named "&4&lゴミ箱" to player
- if name of player's current inventory contain "&6&lインベントリ一覧":
- cancel event
- if name of clicked item is "&6&lインベントリⅠ":
- make player execute command "/inve1"
- if name of clicked item is "&6&lインベントリⅡ":
- make player execute command "/inve2"
- if name of clicked item is "&6&l追加インベントリⅠ":
- make player execute command "/inves1"
- if name of clicked item is "&6&l追加インベントリⅡ":
- make player execute command "/inves2"
- command /pinve:
- trigger:
- open chest with 3 row named "&6&lインベントリ一覧" to player
- set slot 10 of player's current inventory to chest named "&6&lインベントリⅠ"
- set slot 12 of player's current inventory to chest named "&6&lインベントリⅡ"
- if {inves1.%player%} = 1:
- set slot 14 of player's current inventory to chest named "&6&l追加インベントリⅠ"
- if {inves2.%player%} = 1:
- set slot 16 of player's current inventory to chest named "&6&l追加インベントリⅡ"
- command /inve1:
- trigger:
- set {_1} to chest with 4 row named "&6&lインベントリⅠ"
- loop {1::%player%::*}:
- set slot loop-index parsed as number - 1 of {_1} to loop-value
- open {_1} to player
- command /inve2:
- trigger:
- set {_2} to chest with 4 row named "&6&lインベントリⅡ"
- loop {2::%player%::*}:
- set slot loop-index parsed as number - 1 of {_2} to loop-value
- open {_2} to player
- command /inves1:
- trigger:
- set {_3} to chest with 4 row named "&6&l追加インベントリⅠ"
- loop {3::%player%::*}:
- set slot loop-index parsed as number - 1 of {_3} to loop-value
- open {_3} to player
- command /inves2:
- trigger:
- set {_4} to chest with 4 row named "&6&l追加インベントリⅡ"
- loop {4::%player%::*}:
- set slot loop-index parsed as number - 1 of {_4} to loop-value
- open {_4} to player
- on join:
- add 0 to {inves1.%player%} and {inves2.%player%}
- add 0 to {sou.op.%player%}
- on inventory close:
- if name of event-inventory is "&6&lインベントリⅠ":
- loop 36 times:
- set {1::%player%::%loop-number%} to slot loop-number - 1 of event-inventory
- if name of event-inventory is "&6&lインベントリⅡ":
- loop 36 times:
- set {2::%player%::%loop-number%} to slot loop-number - 1 of event-inventory
- if name of event-inventory is "&6&l追加インベントリⅠ":
- loop 36 times:
- set {3::%player%::%loop-number%} to slot loop-number - 1 of event-inventory
- if name of event-inventory is "&6&l追加インベントリⅡ":
- loop 36 times:
- set {4::%player%::%loop-number%} to slot loop-number - 1 of event-inventory
- command /invekye1:
- permission: op
- trigger:
- set {invekye1} to player's tool
- command /invekye2:
- permission: op
- trigger:
- set {invekye2} to player's tool
- command /soundkye:
- permission: op
- trigger:
- set {soundkye} to player's tool
- command /invekyegive:
- permission: op
- trigger:
- give {invekye1} to player
- give {invekye2} to player
- command /inveval <num>:
- permission: op
- trigger:
- set {inves1.%player%} to arg 1
- set {inves2.%player%} to arg 1
- command /setmenu:
- permission: op
- trigger:
- set {menu} to player's tool
- command /givemenu:
- permission: op
- trigger:
- give {menu} to player
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