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- Let's make a game!
- name:Candy Emporium
- by:Incremental
- desc:Welcome to Candy Emporium!<//>Make candy and hire workers traders and much more to boost your candy production! Discord Server: https://discord.gg//ECDUCeP<//><b>version 1:</b><//><.>10 buildings<.>66 upgrades<.>25 achievements<.>2 resources<.>1 shiny<.>that's about it<//><b>version 1.05:</b><//><.>nerfed effect of Coca Beans<.>changed prices of the 5th and 6th Sugar Dispenser upgrades<.>nerfed effect of Clover<.>buffed effects of click upgrades<.>added 5 more achievements<//><b>version 1.07:</b><//><.>added 2 more click upgrades<.>added 4 production upgrades<//><b>version 1.12:</b><//><.>it now shows how much each building makes candy<.>it now shows how much of each building you got<.>changed effect of 6 click upgrades<.>added 6 more click upgrades<.>buffed click upgrade prices, sorry :(<//><b>version 1.15:</b><//><.>5 new upgrades for each building except the Vitamin Extension<.>18 more achievements<.>nerfed price of Clover and Moon Sugar<//><b>version 1.17:</b><//><.>added 12 new clicking upgrades to balance clicking with CpS.<.>added building related achievements (94)<//><b>version 1.26 BIG UPDATE:</b><//><.>new building: Coders<.>made more building related achievements for Coders<.>nerfed cost and effect of the production upgrades<.>new building: Speed Bots<.>made building related achievements for Speed Bots<.>new building: Ultrasound<.>made building related achievements for Ultrasound<.>new building: Meta Machine<.>made building related achievements for Meta Machine<//><b>version 1.28</b><//><.>created a prestige system (expect it to be OK)<.>created 1 layer of prestige upgrades<//><b>version 1.35:</b><//><.>made a 2nd prestige layer<.>7 new prestige upgrades<.>added 4 more production upgrades<.>nerfed effect of the production upgrades because there was a mistake that i made with them<.>nerfed click upgrade prices, yay! (thanks to builder17!)<.>added 1 more achievement<.>Autoclickers now contribute to click upgrades<.>Candy Emporium has exactly 200 achievements now!<//><b>version 1.4:</b><//><.>Fixed the description where it said that Autoclickers make 2 candy per sec<.>Made have X candy achievements more easier to get<.>nerfed prestige upgrades as they were too OP<.>reduced requirement of how many enchanted candy you need to get the 2nd layer of prestige upgrades<.>made 7 more achievements<.>Candy Emporium has OVER 200 achievements now!<//><b>version 1.52 BIG UPDATE:</b><//><.>Made new tier upgrades for the buildings (except the vitamin extension)<.>10 new production upgrades<.>1 clicking upgrade<.>12 new achievements<.>made third layer of prestige<.>7 new prestige upgrades<.>1 more achievement<.>you now need Independence Day to unlock the end-game buildings<.>made first click upgrade multiply efficiency instead of increase<.>buffed effect of Rhythm Paced Clicking<.>fixed spelling error<.>buffed effect of Sugar Dispenser upgrades<//><b>version 1.61</b><//><.>changed names and description of some upgrades<.>new currency!!<.>new upgrades for new currency (effects may be OP)<.>26 new achievements<.>new building that contributes with new currency (doesn't apply for click upgrades or have X of each building achievements though)<.>changed effect of Sugar Dispenser upgrades<.>Golden Candy, Enchanted Candy and Toxic Candy now show total earned<.>re-balanced of how much candy you need earned to discover a building<.>Workers are now automatically unlocked<//><b>version 1.64</b><//><.>added 4th prestige layer, your welcome :D<.>added 1 achievement<.>added a discord link!<//><b>version 1.66 ENDING UPDATE PART 1</b><//><.>finished toxic upgrades<.>fixed more errors<//><b>version 1.71 ENDING UPDATE PART 2</b><//><.>Final building made<.>Achievements for final building made<.>Upgrades for final building made<.>Prestige layers finished<.>Final achievement made<.>Thank you so much for supporting me through making Candy Emporium!!
- created:8/8/2019
- updated:14/12/2019
- version:1.71
- Settings
- background:stuff/meadow.jpg
- building cost increase:115%
- building cost refund:50%
- stylesheet:stuff/bigBlue.css
- Layout
- use default
- Buttons
- *candyButton
- name:Make candy!
- desc:Click the candy to produce more candy!
- on click:anim icon wobble
- on click:yield 1 candy
- on click:if (have candyGoldUP1 and chance(1%)) yield 1 goldenCandy
- on click:if (have clickingUP1) yield (candy:ps*0.001) candy
- on click:if (have clickingUP2) yield (candy:ps*0.001) candy
- on click:if (have clickingUP3) yield (candy:ps*0.001) candy
- on click:if (have clickingUP4) yield (candy:ps*0.001) candy
- on click:if (have clickingUP5) yield (candy:ps*0.001) candy
- on click:if (have clickingUP6) yield (candy:ps*0.001) candy
- on click:if (have clickingUP7) yield (candy:ps*0.001) candy
- on click:if (have clickingUP8) yield (candy:ps*0.001) candy
- on click:if (have clickingUP9) yield (candy:ps*0.001) candy
- on click:if (have clickingUP10) yield (candy:ps*0.001) candy
- on click:if (have clickingUP11) yield (candy:ps*0.001) candy
- on click:if (have clickingUP12) yield (candy:ps*0.001) candy
- on click:if (have clickingUP13) yield (candy:ps*0.001) candy
- icon:https://cdn.iconscout.com/icon/free/png-256/candy-corn-halloween-sweet-32829.png
- class:bigButton hasFlares
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:red
- Resources
- *candy
- name:candy
- desc:These are your candy. You can use them to purchase things. Your goal is to have as many candy as possible!
- class:noBackground
- show earned
- *goldenCandy
- name:Golden candy
- desc:These shiny candy are terribly rare, terribly precious and terribly delicious!
- class:noBackground
- hidden when 0
- show earned
- *enchCandy
- name:Enchanted candy
- desc:The most legendary, obtainable source of candy in the universe, you can use these to spend them on prestige upgrades!
- class:noBackground
- hidden when 0
- show earned
- *toxicCandy
- name:Toxic candy
- desc:The candy that spreads noxious fumes everywhere, very valuable for some toxic upgrades!
- class:noBackground
- hidden when 0
- show earned
- Shinies
- *luckyCandy
- on click:log Woop
- movement:onRight moveLeft fade bounce:0.05
- frequency:60
- frequency variation:30
- icon:stuff/luckyBunny.png
- class:bigButton
- on click:
- $boost=1
- if (have clover) $boost=4
- if (chance(25%))
- //get at least 7, or between 1 and 3 minutes of our candy production
- $amount=max(7,random(candy:ps*60*1,candy:ps*60*3))*$boost
- toast The lucky candy grants you<//><b>[$amount] candy</b>.
- yield $amount candy
- else
- $amount=1*$boost
- toast The lucky candy grants you<//><b>[$amount] golden candy[s?$amount]</b>!
- yield $amount goldenCandy
- end
- end
- *autoClickp
- name:Auto Click Yield
- desc:How much Auto Clickers make every second.
- text:[autoClickp:ps] Auto Clicker/s
- always hidden
- *workerp
- name:Worker Yield
- desc:How much Workers make every second.
- text:[workerp:ps] Worker/s
- always hidden
- *farmp
- name:Farm Yield
- desc:How much Farms make every second.
- text:[farmp:ps] Farm/s
- always hidden
- *factoryp
- name:Factory Yield
- desc:How much Factories make every second.
- text:[factoryp:ps] Factory/s
- always hidden
- *traderp
- name:Trader Yield
- desc:How much Traders make every second.
- text:[traderp:ps] Trader/s
- always hidden
- *shopp
- name:Shop Yield
- desc:How much Shops make every second.
- text:[shopp:ps] Shop/s
- always hidden
- *shippingp
- name:Shipping Yield
- desc:How much Shippers make every second.
- text:[shippingp:ps] Shipper/s
- always hidden
- *sugarp
- name:Sugar Yield
- desc:How much Sugar Dispensers make every second.
- text:[sugarp:ps] Sugar Dispenser/s
- always hidden
- *vitaminp
- name:Vitamin Yield
- desc:How much the Vitamin Extension make every second.
- text:[vitaminp:ps] Vitamin Extension/s
- always hidden
- *incp
- name:Inc Yield
- desc:How much C.A.N.D.Y Inc make every second.
- text:[incp:ps] C.A.N.D.Y Inc/s
- always hidden
- Buildings
- *TEMPLATE
- on click:anim glow
- /*
- *debug1
- name:+10Und candy
- on click:yield 10000000000000000000000000000000000000 candy
- unlocked
- */
- /*
- *debug2
- name:+1T golden candy
- on click:yield 1000000000000 goldenCandy
- unlocked
- */
- /*
- *debug3
- name:+100M Enchanted candy
- on click:yield 100000000 enchCandy
- unlocked
- */
- *autoClick
- name:Auto Clicker|Auto Clickers
- desc:These fingers help you make candy automatically.<//><b>Effect:</b><.>Produces 0.2 candy every second.<//><b>Current Effects:</b><.>Produces</#> <b>[autoClickp:ps]</b> candy per second!
- cost:50 candy
- on tick:yield 0.2 candy
- on tick:yield 0.2 autoClickp
- unlocked
- *worker|workers
- name:Worker|Workers
- desc:Workers can help you make more candy without stress.<//><b>Effect:</b><.>Produces 5 candy per second.<//><b>Current Effects:</b><.>Produces</#> <b>[workerp:ps]</b> candy per second!
- cost:1100 candy
- on tick:yield 5 candy
- on tick:yield 5 workerp
- unlocked
- *farm|farms
- name:Farm|Farms
- desc:Grow candy in soil.<//><b>Effect:</b><.>Produces 75 candy per second.<//><b>Current Effects:</b><.>Produces</#> <b>[farmp:ps]</b> candy per second!
- cost:25000 candy
- on tick:yield 75 candy
- on tick:yield 75 farmp
- req:50 candy:earned
- *factory|factories
- name:Factory|Factories
- desc:Mass produce candy.<//><b>Effect:</b><.>Produces 500 candy per second.<//><b>Current Effects:</b><.>Produces</#> <b>[factoryp:ps]</b> candy per second!
- cost:600000 candy
- on tick:yield 500 candy
- on tick:yield 500 factoryp
- req:1100 candy:earned
- *trader|traders
- name:Trader|Traders
- desc:Trade cash in return for candy!<//><b>Effect:</b><.>Produces 6.5k candy per second.<//><b>Current Effects:</b><.>Produces</#> <b>[traderp:ps]</b> candy per second!
- cost:3700000 candy
- on tick:yield 6500 candy
- on tick:yield 6500 traderp
- req:25000 candy:earned
- *shop|shops
- name:Shop|Shops
- desc:Take control of shops for more candy!<//><b>Effect:</b><.>Produces 33.3k candy per second.<//><b>Current Effects:</b><.>Produces</#> <b>[shopp:ps]</b> candy per second!
- cost:51800000 candy
- on tick:yield 33333 candy
- on tick:yield 33333 shopp
- req:600000 candy:earned and independenceDay
- *shipping
- name:Shipper|Shippers
- desc:Ship candy in boxes to other countries.<//><b>Effect:</b><.>Produces 200k candy per second.<//><b>Current Effects:</b><.>Produces</#> <b>[shippingp:ps]</b> candy per second!
- cost:499000000 candy
- on tick:yield 200000 candy
- on tick:yield 200000 shippingp
- req:3700000 candy:earned and independenceDay
- *sugar
- name:Sugar Dispenser|Sugar Dispensers
- desc:One of the rarest artifacts given to you.<//><b>Effect:</b><.>Produces 10M candy per second.<//><b>Current Effects:</b><.>Produces</#> <b>[sugarp:ps]</b> candy per second!
- cost:7200000000 candy, 2 goldenCandy
- on tick:yield 10000000 candy
- on tick:yield 10000000 sugarp
- on tick:if (have moonGardens) yield 0.01 goldenCandy
- req:51800000 candy:earned and independenceDay
- *vitamin
- name:Vitamin Extension
- text:Vitamin Extension ([this]%)
- desc:The most legendary and extraordinary research found by our workers if we get this to its max potential, we can make a boatload of candy!<//>Every time you extend it, you earn 87M candy!<//><b>The extension is [this]% complete.</b><//><b>Current Effects:</b><.>Produces</#> <b>[vitaminp:ps]</b> candy per second!
- cost:44444444444 candy, 25 goldenCandy
- on tick:yield 87000000 candy
- on tick:yield 87000000 vitaminp
- req:499000000 candy:earned and independenceDay
- limit:100
- cost increase:105%
- *inc
- name:C.A.N.D.Y Inc
- desc:Starting an incorporation is like a fresh start...<//><b>Effect:</b><.>Produces 6B candy per second.<//><b>Current Effects:</b><.>Produces</#> <b>[incp:ps]</b> candy per second!
- cost:1000000000000 candy
- on tick:yield 6000000000 candy
- on tick:yield 6000000000 incp
- req:7200000000 candy:earned and independenceDay
- *code
- name:Coders
- desc:Skilled coders to code candy for you.<//><b>Effect:</b><.>Produces 55B candy per second.
- cost:170000000000000 candy
- on tick:yield 55000000000 candy
- req:44444444444 candy:earned and independenceDay
- *bot
- name:Speed Bot|Speed Bots
- desc:Bots that make candy from speed.<//><b>Effect:</b><.>Produces 789B candy per second.
- cost:8600000000000000 candy
- on tick:yield 789000000000 candy
- req:1000000000000 candy:earned and independenceDay
- *sound
- name:Ultrasound
- desc:Advanced high frequency noise that makes candy from sound.<//><b>Effect:</b><.>11T candy per second.
- cost:90000000000000000 candy
- on tick:yield 11000000000000 candy
- req:170000000000000 candy:earned and independenceDay
- *meta
- name:Meta Machine|Meta Machines
- desc:This machine helps you make candy by playing the game!<//><b>Effect:</b><.>567T candy per second.
- cost:5000000000000000000 candy
- on tick:yield 567000000000000 candy
- req:8600000000000000 candy:earned and independenceDay
- *waste
- name:Nuclear Waste
- desc:Nuclear waste that forms into toxic candy.<//><b>Effect:</b><.>0.05 radioactive candy per second.
- cost:1 toxicCandy
- on tick:yield 0.05 toxicCandy
- req:radioactiveUnlock
- *reality
- name:Reality Collapser
- desc:MWHAHAAHAHA!! USING THE ENERGY OF YOUR CANDY, I CAN DESTROY THIS REALITY!! YOU'VE BEEN DUPED!<//><b>Effect:</b><.>25Qd candy per second.
- cost:290000000000000000000 candy
- on tick:yield 25000000000000000 candy
- req:metaUP12
- Upgrades
- *TEMPLATE
- on click:anim glow
- *cheatingupgrade
- name:Cheat!!!!!
- on click:yield 100000000000000000000000000000000000000000000000 candy
- on click:yield 900000000 goldenCandy
- //prestige upgrades
- *prestige
- name:Prestige
- desc:When you <b>prestige</b> you lose mostly everything but you get a very special currency called <b>Enchanted Candy</b> and you can use those to spend them on special prestige upgrades.<//><b>What you lose:</b><//><.>Every upgrade<.>Every building<.>Your candy<.>Your golden candy<//><b>What to spend enchanted candy on:</b><//><.>Lots of prestige upgrades that will boost production!<//><b>Is that it?</b><//><.>There will be multiple layers of prestige for late game content!
- cost:1 candy
- req:10000000000000 candy
- on earn:yield 1000 enchCandy
- on earn:lose prestige
- on earn:lose candy
- on earn:lose goldenCandy
- on earn:lose toxicCandy
- on earn:lose autoClick
- on earn:lose worker
- on earn:lose farm
- on earn:lose factory
- on earn:lose trader
- on earn:lose shop
- on earn:lose shipping
- on earn:lose sugar
- on earn:lose vitamin
- on earn:lose inc
- on earn:lose code
- on earn:lose bot
- on earn:lose sound
- on earn:lose meta
- on earn:lose reality
- on earn:lose clickUp1
- on earn:lose clickUP2
- on earn:lose clickUP3
- on earn:lose clickUP4
- on earn:lose clickUP5
- on earn:lose clickUP6
- on earn:lose clickUP7
- on earn:lose clickUP8
- on earn:lose clickUP9
- on earn:lose clickUP10
- on earn:lose clickUP11
- on earn:lose clickUP12
- on earn:lose clickUP13
- on earn:lose clickingUP1
- on earn:lose clickingUP2
- on earn:lose clickingUP3
- on earn:lose clickingUP4
- on earn:lose clickingUP5
- on earn:lose clickingUP6
- on earn:lose clickingUP7
- on earn:lose clickingUP8
- on earn:lose clickingUP9
- on earn:lose clickingUP10
- on earn:lose clickingUP11
- on earn:lose clickingUP12
- on earn:lose clickingUP13
- on earn:lose workerUP1
- on earn:lose workerUP2
- on earn:lose workerUP3
- on earn:lose workerUP4
- on earn:lose workerUP5
- on earn:lose workerUP6
- on earn:lose workerUP7
- on earn:lose workerUP8
- on earn:lose workerUP9
- on earn:lose workerUP10
- on earn:lose workerUP11
- on earn:lose workerUP12
- on earn:lose farmUP1
- on earn:lose farmUP2
- on earn:lose farmUP3
- on earn:lose farmUP4
- on earn:lose farmUP5
- on earn:lose farmUP6
- on earn:lose farmUP7
- on earn:lose farmUP8
- on earn:lose farmUP9
- on earn:lose farmUP10
- on earn:lose farmUP11
- on earn:lose farmUP12
- on earn:lose factoryUP1
- on earn:lose factoryUP2
- on earn:lose factoryUP3
- on earn:lose factoryUP4
- on earn:lose factoryUP5
- on earn:lose factoryUP6
- on earn:lose factoryUP7
- on earn:lose factoryUP8
- on earn:lose factoryUP9
- on earn:lose factoryUP10
- on earn:lose factoryUP11
- on earn:lose factoryUP12
- on earn:lose tradingUP1
- on earn:lose tradingUP2
- on earn:lose tradingUP3
- on earn:lose tradingUP4
- on earn:lose tradingUP5
- on earn:lose tradingUP6
- on earn:lose tradingUP7
- on earn:lose tradingUP8
- on earn:lose tradingUP9
- on earn:lose tradingUP10
- on earn:lose tradingUP11
- on earn:lose tradingUP12
- on earn:lose shopUP1
- on earn:lose shopUP2
- on earn:lose shopUP3
- on earn:lose shopUP4
- on earn:lose shopUP5
- on earn:lose shopUP6
- on earn:lose shopUP7
- on earn:lose shopUP8
- on earn:lose shopUP9
- on earn:lose shopUP10
- on earn:lose shopUP11
- on earn:lose shopUP12
- on earn:lose shippingUP1
- on earn:lose shippingUP2
- on earn:lose shippingUP3
- on earn:lose shippingUP4
- on earn:lose shippingUP5
- on earn:lose shippingUP6
- on earn:lose shippingUP7
- on earn:lose shippingUP8
- on earn:lose shippingUP9
- on earn:lose shippingUP10
- on earn:lose shippingUP11
- on earn:lose shippingUP12
- on earn:lose sugarUP1
- on earn:lose sugarUP2
- on earn:lose sugarUP3
- on earn:lose sugarUP4
- on earn:lose sugarUP5
- on earn:lose sugarUP6
- on earn:lose sugarUP7
- on earn:lose sugarUP8
- on earn:lose sugarUP9
- on earn:lose sugarUP10
- on earn:lose sugarUP11
- on earn:lose sugarUP12
- on earn:lose vitaminUP1
- on earn:lose vitaminUP2
- on earn:lose vitaminUP3
- on earn:lose vitaminUP4
- on earn:lose vitaminUP5
- on earn:lose vitaminUP6
- on earn:lose incUP1
- on earn:lose incUP2
- on earn:lose incUP3
- on earn:lose incUP4
- on earn:lose incUP5
- on earn:lose incUP6
- on earn:lose incUP7
- on earn:lose incUP8
- on earn:lose incUP9
- on earn:lose incUP10
- on earn:lose incUP11
- on earn:lose incUP12
- on earn:lose codeUP1
- on earn:lose codeUP2
- on earn:lose codeUP3
- on earn:lose codeUP4
- on earn:lose codeUP5
- on earn:lose codeUP6
- on earn:lose codeUP7
- on earn:lose codeUP8
- on earn:lose codeUP9
- on earn:lose codeUP10
- on earn:lose codeUP11
- on earn:lose codeUP12
- on earn:lose botUP1
- on earn:lose botUP2
- on earn:lose botUP3
- on earn:lose botUP4
- on earn:lose botUP5
- on earn:lose botUP6
- on earn:lose botUP7
- on earn:lose botUP8
- on earn:lose botUP9
- on earn:lose botUP10
- on earn:lose botUP11
- on earn:lose botUP12
- on earn:lose soundUP1
- on earn:lose soundUP2
- on earn:lose soundUP3
- on earn:lose soundUP4
- on earn:lose soundUP5
- on earn:lose soundUP6
- on earn:lose soundUP7
- on earn:lose soundUP8
- on earn:lose soundUP9
- on earn:lose soundUP10
- on earn:lose soundUP11
- on earn:lose soundUP12
- on earn:lose metaUP1
- on earn:lose metaUP2
- on earn:lose metaUP3
- on earn:lose metaUP4
- on earn:lose metaUP5
- on earn:lose metaUP6
- on earn:lose metaUP7
- on earn:lose metaUP8
- on earn:lose metaUP9
- on earn:lose metaUP10
- on earn:lose metaUP11
- on earn:lose metaUP12
- on earn:lose realityUP1
- on earn:lose realityUP2
- on earn:lose realityUP3
- on earn:lose realityUP4
- on earn:lose realityUP5
- on earn:lose realityUP6
- on earn:lose realityUP7
- on earn:lose realityUP8
- on earn:lose realityUP9
- on earn:lose realityUP10
- on earn:lose realityUP11
- on earn:lose realityUP12
- on earn:lose candyGoldUP1
- on earn:lose candyGoldUP2
- on earn:lose independenceDay
- on earn:lose clover
- on earn:lose moonGardens
- on earn:lose productionUP1
- on earn:lose productionUP2
- on earn:lose productionUP3
- on earn:lose productionUP4
- on earn:lose productionUP5
- on earn:lose productionUP6
- on earn:lose productionUP7
- on earn:lose productionUP8
- on earn:lose productionUP9
- on earn:lose productionUP10
- on earn:lose productionUP11
- on earn:lose productionUP12
- on earn:lose productionUP13
- on earn:lose productionUP14
- on earn:lose productionUP15
- on earn:lose productionUP16
- on earn:lose productionUP17
- on earn:lose productionUP18
- *prestigeII
- name:Prestige II
- desc:Click this upgrade to enter a new layer of <b>prestige</b>. You lose mostly everything but you get a very special currency called <b>Enchanted Candy</b> and you can use those to spend them on MORE special prestige upgrades.<//><b>What you lose:</b><//><.>Every upgrade<.>Every building<.>Your candy<.>Your golden candy<//><b>What to spend enchanted candy on:</b><//><.>Lots of prestige upgrades that will boost production!<//><b>Is that it?</b><//><.>There will be multiple layers of prestige for late game content!
- cost:1 candy
- req:100000000000000000 candy
- on earn:yield 5000 enchCandy
- on earn:lose prestige
- on earn:lose prestigeII
- on earn:lose candy
- on earn:lose goldenCandy
- on earn:lose toxicCandy
- on earn:lose autoClick
- on earn:lose worker
- on earn:lose farm
- on earn:lose factory
- on earn:lose trader
- on earn:lose shop
- on earn:lose shipping
- on earn:lose sugar
- on earn:lose vitamin
- on earn:lose inc
- on earn:lose code
- on earn:lose bot
- on earn:lose sound
- on earn:lose meta
- on earn:lose reality
- on earn:lose clickUp1
- on earn:lose clickUP2
- on earn:lose clickUP3
- on earn:lose clickUP4
- on earn:lose clickUP5
- on earn:lose clickUP6
- on earn:lose clickUP7
- on earn:lose clickUP8
- on earn:lose clickUP9
- on earn:lose clickUP10
- on earn:lose clickUP11
- on earn:lose clickUP12
- on earn:lose clickUP13
- on earn:lose clickingUP1
- on earn:lose clickingUP2
- on earn:lose clickingUP3
- on earn:lose clickingUP4
- on earn:lose clickingUP5
- on earn:lose clickingUP6
- on earn:lose clickingUP7
- on earn:lose clickingUP8
- on earn:lose clickingUP9
- on earn:lose clickingUP10
- on earn:lose clickingUP11
- on earn:lose clickingUP12
- on earn:lose clickingUP13
- on earn:lose workerUP1
- on earn:lose workerUP2
- on earn:lose workerUP3
- on earn:lose workerUP4
- on earn:lose workerUP5
- on earn:lose workerUP6
- on earn:lose workerUP7
- on earn:lose workerUP8
- on earn:lose workerUP9
- on earn:lose workerUP10
- on earn:lose workerUP11
- on earn:lose workerUP12
- on earn:lose farmUP1
- on earn:lose farmUP2
- on earn:lose farmUP3
- on earn:lose farmUP4
- on earn:lose farmUP5
- on earn:lose farmUP6
- on earn:lose farmUP7
- on earn:lose farmUP8
- on earn:lose farmUP9
- on earn:lose farmUP10
- on earn:lose farmUP11
- on earn:lose farmUP12
- on earn:lose factoryUP1
- on earn:lose factoryUP2
- on earn:lose factoryUP3
- on earn:lose factoryUP4
- on earn:lose factoryUP5
- on earn:lose factoryUP6
- on earn:lose factoryUP7
- on earn:lose factoryUP8
- on earn:lose factoryUP9
- on earn:lose factoryUP10
- on earn:lose factoryUP11
- on earn:lose factoryUP12
- on earn:lose tradingUP1
- on earn:lose tradingUP2
- on earn:lose tradingUP3
- on earn:lose tradingUP4
- on earn:lose tradingUP5
- on earn:lose tradingUP6
- on earn:lose tradingUP7
- on earn:lose tradingUP8
- on earn:lose tradingUP9
- on earn:lose tradingUP10
- on earn:lose tradingUP11
- on earn:lose tradingUP12
- on earn:lose shopUP1
- on earn:lose shopUP2
- on earn:lose shopUP3
- on earn:lose shopUP4
- on earn:lose shopUP5
- on earn:lose shopUP6
- on earn:lose shopUP7
- on earn:lose shopUP8
- on earn:lose shopUP9
- on earn:lose shopUP10
- on earn:lose shopUP11
- on earn:lose shopUP12
- on earn:lose shippingUP1
- on earn:lose shippingUP2
- on earn:lose shippingUP3
- on earn:lose shippingUP4
- on earn:lose shippingUP5
- on earn:lose shippingUP6
- on earn:lose shippingUP7
- on earn:lose shippingUP8
- on earn:lose shippingUP9
- on earn:lose shippingUP10
- on earn:lose shippingUP11
- on earn:lose shippingUP12
- on earn:lose sugarUP1
- on earn:lose sugarUP2
- on earn:lose sugarUP3
- on earn:lose sugarUP4
- on earn:lose sugarUP5
- on earn:lose sugarUP6
- on earn:lose sugarUP7
- on earn:lose sugarUP8
- on earn:lose sugarUP9
- on earn:lose sugarUP10
- on earn:lose sugarUP11
- on earn:lose sugarUP12
- on earn:lose vitaminUP1
- on earn:lose vitaminUP2
- on earn:lose vitaminUP3
- on earn:lose vitaminUP4
- on earn:lose vitaminUP5
- on earn:lose vitaminUP6
- on earn:lose incUP1
- on earn:lose incUP2
- on earn:lose incUP3
- on earn:lose incUP4
- on earn:lose incUP5
- on earn:lose incUP6
- on earn:lose incUP7
- on earn:lose incUP8
- on earn:lose incUP9
- on earn:lose incUP10
- on earn:lose incUP11
- on earn:lose incUP12
- on earn:lose codeUP1
- on earn:lose codeUP2
- on earn:lose codeUP3
- on earn:lose codeUP4
- on earn:lose codeUP5
- on earn:lose codeUP6
- on earn:lose codeUP7
- on earn:lose codeUP8
- on earn:lose codeUP9
- on earn:lose codeUP10
- on earn:lose codeUP11
- on earn:lose codeUP12
- on earn:lose botUP1
- on earn:lose botUP2
- on earn:lose botUP3
- on earn:lose botUP4
- on earn:lose botUP5
- on earn:lose botUP6
- on earn:lose botUP7
- on earn:lose botUP8
- on earn:lose botUP9
- on earn:lose botUP10
- on earn:lose botUP11
- on earn:lose botUP12
- on earn:lose soundUP1
- on earn:lose soundUP2
- on earn:lose soundUP3
- on earn:lose soundUP4
- on earn:lose soundUP5
- on earn:lose soundUP6
- on earn:lose soundUP7
- on earn:lose soundUP8
- on earn:lose soundUP9
- on earn:lose soundUP10
- on earn:lose soundUP11
- on earn:lose soundUP12
- on earn:lose metaUP1
- on earn:lose metaUP2
- on earn:lose metaUP3
- on earn:lose metaUP4
- on earn:lose metaUP5
- on earn:lose metaUP6
- on earn:lose metaUP7
- on earn:lose metaUP8
- on earn:lose metaUP9
- on earn:lose metaUP10
- on earn:lose metaUP11
- on earn:lose metaUP12
- on earn:lose realityUP1
- on earn:lose realityUP2
- on earn:lose realityUP3
- on earn:lose realityUP4
- on earn:lose realityUP5
- on earn:lose realityUP6
- on earn:lose realityUP7
- on earn:lose realityUP8
- on earn:lose realityUP9
- on earn:lose realityUP10
- on earn:lose realityUP11
- on earn:lose realityUP12
- on earn:lose candyGoldUP1
- on earn:lose candyGoldUP2
- on earn:lose independenceDay
- on earn:lose clover
- on earn:lose moonGardens
- on earn:lose productionUP1
- on earn:lose productionUP2
- on earn:lose productionUP3
- on earn:lose productionUP4
- on earn:lose productionUP5
- on earn:lose productionUP6
- on earn:lose productionUP7
- on earn:lose productionUP8
- on earn:lose productionUP9
- on earn:lose productionUP10
- on earn:lose productionUP11
- on earn:lose productionUP12
- on earn:lose productionUP13
- on earn:lose productionUP14
- on earn:lose productionUP15
- on earn:lose productionUP16
- on earn:lose productionUP17
- on earn:lose productionUP18
- *prestigeIII
- name:Prestige III
- desc:Click this upgrade to enter a new layer of <b>prestige</b>. You lose mostly everything but you get a very special currency called <b>Enchanted Candy</b> and you can use those to spend them on EVEN MORE special prestige upgrades.<//><b>What you lose:</b><//><.>Every upgrade<.>Every building<.>Your candy<.>Your golden candy<//><b>What to spend enchanted candy on:</b><//><.>Lots of prestige upgrades that will boost production!<//><b>Is that it?</b><//><.>There will be multiple layers of prestige for late game content!
- cost:1 candy
- req:1000000000000000000000 candy
- on earn:yield 25000 enchCandy
- on earn:lose prestige
- on earn:lose prestigeII
- on earn:lose prestigeIII
- on earn:lose candy
- on earn:lose goldenCandy
- on earn:lose toxicCandy
- on earn:lose autoClick
- on earn:lose worker
- on earn:lose farm
- on earn:lose factory
- on earn:lose trader
- on earn:lose shop
- on earn:lose shipping
- on earn:lose sugar
- on earn:lose vitamin
- on earn:lose inc
- on earn:lose code
- on earn:lose bot
- on earn:lose sound
- on earn:lose meta
- on earn:lose reality
- on earn:lose clickUp1
- on earn:lose clickUP2
- on earn:lose clickUP3
- on earn:lose clickUP4
- on earn:lose clickUP5
- on earn:lose clickUP6
- on earn:lose clickUP7
- on earn:lose clickUP8
- on earn:lose clickUP9
- on earn:lose clickUP10
- on earn:lose clickUP11
- on earn:lose clickUP12
- on earn:lose clickUP13
- on earn:lose clickingUP1
- on earn:lose clickingUP2
- on earn:lose clickingUP3
- on earn:lose clickingUP4
- on earn:lose clickingUP5
- on earn:lose clickingUP6
- on earn:lose clickingUP7
- on earn:lose clickingUP8
- on earn:lose clickingUP9
- on earn:lose clickingUP10
- on earn:lose clickingUP11
- on earn:lose clickingUP12
- on earn:lose clickingUP13
- on earn:lose workerUP1
- on earn:lose workerUP2
- on earn:lose workerUP3
- on earn:lose workerUP4
- on earn:lose workerUP5
- on earn:lose workerUP6
- on earn:lose workerUP7
- on earn:lose workerUP8
- on earn:lose workerUP9
- on earn:lose workerUP10
- on earn:lose workerUP11
- on earn:lose workerUP12
- on earn:lose farmUP1
- on earn:lose farmUP2
- on earn:lose farmUP3
- on earn:lose farmUP4
- on earn:lose farmUP5
- on earn:lose farmUP6
- on earn:lose farmUP7
- on earn:lose farmUP8
- on earn:lose farmUP9
- on earn:lose farmUP10
- on earn:lose farmUP11
- on earn:lose farmUP12
- on earn:lose factoryUP1
- on earn:lose factoryUP2
- on earn:lose factoryUP3
- on earn:lose factoryUP4
- on earn:lose factoryUP5
- on earn:lose factoryUP6
- on earn:lose factoryUP7
- on earn:lose factoryUP8
- on earn:lose factoryUP9
- on earn:lose factoryUP10
- on earn:lose factoryUP11
- on earn:lose factoryUP12
- on earn:lose tradingUP1
- on earn:lose tradingUP2
- on earn:lose tradingUP3
- on earn:lose tradingUP4
- on earn:lose tradingUP5
- on earn:lose tradingUP6
- on earn:lose tradingUP7
- on earn:lose tradingUP8
- on earn:lose tradingUP9
- on earn:lose tradingUP10
- on earn:lose tradingUP11
- on earn:lose tradingUP12
- on earn:lose shopUP1
- on earn:lose shopUP2
- on earn:lose shopUP3
- on earn:lose shopUP4
- on earn:lose shopUP5
- on earn:lose shopUP6
- on earn:lose shopUP7
- on earn:lose shopUP8
- on earn:lose shopUP9
- on earn:lose shopUP10
- on earn:lose shopUP11
- on earn:lose shopUP12
- on earn:lose shippingUP1
- on earn:lose shippingUP2
- on earn:lose shippingUP3
- on earn:lose shippingUP4
- on earn:lose shippingUP5
- on earn:lose shippingUP6
- on earn:lose shippingUP7
- on earn:lose shippingUP8
- on earn:lose shippingUP9
- on earn:lose shippingUP10
- on earn:lose shippingUP11
- on earn:lose shippingUP12
- on earn:lose sugarUP1
- on earn:lose sugarUP2
- on earn:lose sugarUP3
- on earn:lose sugarUP4
- on earn:lose sugarUP5
- on earn:lose sugarUP6
- on earn:lose sugarUP7
- on earn:lose sugarUP8
- on earn:lose sugarUP9
- on earn:lose sugarUP10
- on earn:lose sugarUP11
- on earn:lose sugarUP12
- on earn:lose vitaminUP1
- on earn:lose vitaminUP2
- on earn:lose vitaminUP3
- on earn:lose vitaminUP4
- on earn:lose vitaminUP5
- on earn:lose vitaminUP6
- on earn:lose incUP1
- on earn:lose incUP2
- on earn:lose incUP3
- on earn:lose incUP4
- on earn:lose incUP5
- on earn:lose incUP6
- on earn:lose incUP7
- on earn:lose incUP8
- on earn:lose incUP9
- on earn:lose incUP10
- on earn:lose incUP11
- on earn:lose incUP12
- on earn:lose codeUP1
- on earn:lose codeUP2
- on earn:lose codeUP3
- on earn:lose codeUP4
- on earn:lose codeUP5
- on earn:lose codeUP6
- on earn:lose codeUP7
- on earn:lose codeUP8
- on earn:lose codeUP9
- on earn:lose codeUP10
- on earn:lose codeUP11
- on earn:lose codeUP12
- on earn:lose botUP1
- on earn:lose botUP2
- on earn:lose botUP3
- on earn:lose botUP4
- on earn:lose botUP5
- on earn:lose botUP6
- on earn:lose botUP7
- on earn:lose botUP8
- on earn:lose botUP9
- on earn:lose botUP10
- on earn:lose botUP11
- on earn:lose botUP12
- on earn:lose soundUP1
- on earn:lose soundUP2
- on earn:lose soundUP3
- on earn:lose soundUP4
- on earn:lose soundUP5
- on earn:lose soundUP6
- on earn:lose soundUP7
- on earn:lose soundUP8
- on earn:lose soundUP9
- on earn:lose soundUP10
- on earn:lose soundUP11
- on earn:lose soundUP12
- on earn:lose metaUP1
- on earn:lose metaUP2
- on earn:lose metaUP3
- on earn:lose metaUP4
- on earn:lose metaUP5
- on earn:lose metaUP6
- on earn:lose metaUP7
- on earn:lose metaUP8
- on earn:lose metaUP9
- on earn:lose metaUP10
- on earn:lose metaUP11
- on earn:lose metaUP12
- on earn:lose realityUP1
- on earn:lose realityUP2
- on earn:lose realityUP3
- on earn:lose realityUP4
- on earn:lose realityUP5
- on earn:lose realityUP6
- on earn:lose realityUP7
- on earn:lose realityUP8
- on earn:lose realityUP9
- on earn:lose realityUP10
- on earn:lose realityUP11
- on earn:lose realityUP12
- on earn:lose candyGoldUP1
- on earn:lose candyGoldUP2
- on earn:lose independenceDay
- on earn:lose clover
- on earn:lose moonGardens
- on earn:lose productionUP1
- on earn:lose productionUP2
- on earn:lose productionUP3
- on earn:lose productionUP4
- on earn:lose productionUP5
- on earn:lose productionUP6
- on earn:lose productionUP7
- on earn:lose productionUP8
- on earn:lose productionUP9
- on earn:lose productionUP10
- on earn:lose productionUP11
- on earn:lose productionUP12
- on earn:lose productionUP13
- on earn:lose productionUP14
- on earn:lose productionUP15
- on earn:lose productionUP16
- on earn:lose productionUP17
- on earn:lose productionUP18
- *prestigeIV
- name:Prestige IV
- desc:Click this upgrade to enter a new layer of <b>prestige</b>. You lose mostly everything but you get a very special currency called <b>Enchanted Candy</b> and you can use those to spend them on EVEN MORE special prestige upgrades.<//><b>What you lose:</b><//><.>Every upgrade<.>Every building<.>Your candy<.>Your golden candy<//><b>What to spend enchanted candy on:</b><//><.>Lots of prestige upgrades that will boost production!<//><b>Is that it?</b><//><.>There will be multiple layers of prestige for late game content!
- cost:1 candy
- req:10000000000000000000000000 candy
- on earn:yield 250000 enchCandy
- on earn:lose prestige
- on earn:lose prestigeII
- on earn:lose prestigeIII
- on earn:lose prestigeIV
- on earn:lose candy
- on earn:lose goldenCandy
- on earn:lose toxicCandy
- on earn:lose autoClick
- on earn:lose worker
- on earn:lose farm
- on earn:lose factory
- on earn:lose trader
- on earn:lose shop
- on earn:lose shipping
- on earn:lose sugar
- on earn:lose vitamin
- on earn:lose inc
- on earn:lose code
- on earn:lose bot
- on earn:lose sound
- on earn:lose meta
- on earn:lose reality
- on earn:lose clickUp1
- on earn:lose clickUP2
- on earn:lose clickUP3
- on earn:lose clickUP4
- on earn:lose clickUP5
- on earn:lose clickUP6
- on earn:lose clickUP7
- on earn:lose clickUP8
- on earn:lose clickUP9
- on earn:lose clickUP10
- on earn:lose clickUP11
- on earn:lose clickUP12
- on earn:lose clickUP13
- on earn:lose clickingUP1
- on earn:lose clickingUP2
- on earn:lose clickingUP3
- on earn:lose clickingUP4
- on earn:lose clickingUP5
- on earn:lose clickingUP6
- on earn:lose clickingUP7
- on earn:lose clickingUP8
- on earn:lose clickingUP9
- on earn:lose clickingUP10
- on earn:lose clickingUP11
- on earn:lose clickingUP12
- on earn:lose clickingUP13
- on earn:lose workerUP1
- on earn:lose workerUP2
- on earn:lose workerUP3
- on earn:lose workerUP4
- on earn:lose workerUP5
- on earn:lose workerUP6
- on earn:lose workerUP7
- on earn:lose workerUP8
- on earn:lose workerUP9
- on earn:lose workerUP10
- on earn:lose workerUP11
- on earn:lose workerUP12
- on earn:lose farmUP1
- on earn:lose farmUP2
- on earn:lose farmUP3
- on earn:lose farmUP4
- on earn:lose farmUP5
- on earn:lose farmUP6
- on earn:lose farmUP7
- on earn:lose farmUP8
- on earn:lose farmUP9
- on earn:lose farmUP10
- on earn:lose farmUP11
- on earn:lose farmUP12
- on earn:lose factoryUP1
- on earn:lose factoryUP2
- on earn:lose factoryUP3
- on earn:lose factoryUP4
- on earn:lose factoryUP5
- on earn:lose factoryUP6
- on earn:lose factoryUP7
- on earn:lose factoryUP8
- on earn:lose factoryUP9
- on earn:lose factoryUP10
- on earn:lose factoryUP11
- on earn:lose factoryUP12
- on earn:lose tradingUP1
- on earn:lose tradingUP2
- on earn:lose tradingUP3
- on earn:lose tradingUP4
- on earn:lose tradingUP5
- on earn:lose tradingUP6
- on earn:lose tradingUP7
- on earn:lose tradingUP8
- on earn:lose tradingUP9
- on earn:lose tradingUP10
- on earn:lose tradingUP11
- on earn:lose tradingUP12
- on earn:lose shopUP1
- on earn:lose shopUP2
- on earn:lose shopUP3
- on earn:lose shopUP4
- on earn:lose shopUP5
- on earn:lose shopUP6
- on earn:lose shopUP7
- on earn:lose shopUP8
- on earn:lose shopUP9
- on earn:lose shopUP10
- on earn:lose shopUP11
- on earn:lose shopUP12
- on earn:lose shippingUP1
- on earn:lose shippingUP2
- on earn:lose shippingUP3
- on earn:lose shippingUP4
- on earn:lose shippingUP5
- on earn:lose shippingUP6
- on earn:lose shippingUP7
- on earn:lose shippingUP8
- on earn:lose shippingUP9
- on earn:lose shippingUP10
- on earn:lose shippingUP11
- on earn:lose shippingUP12
- on earn:lose sugarUP1
- on earn:lose sugarUP2
- on earn:lose sugarUP3
- on earn:lose sugarUP4
- on earn:lose sugarUP5
- on earn:lose sugarUP6
- on earn:lose sugarUP7
- on earn:lose sugarUP8
- on earn:lose sugarUP9
- on earn:lose sugarUP10
- on earn:lose sugarUP11
- on earn:lose sugarUP12
- on earn:lose vitaminUP1
- on earn:lose vitaminUP2
- on earn:lose vitaminUP3
- on earn:lose vitaminUP4
- on earn:lose vitaminUP5
- on earn:lose vitaminUP6
- on earn:lose incUP1
- on earn:lose incUP2
- on earn:lose incUP3
- on earn:lose incUP4
- on earn:lose incUP5
- on earn:lose incUP6
- on earn:lose incUP7
- on earn:lose incUP8
- on earn:lose incUP9
- on earn:lose incUP10
- on earn:lose incUP11
- on earn:lose incUP12
- on earn:lose codeUP1
- on earn:lose codeUP2
- on earn:lose codeUP3
- on earn:lose codeUP4
- on earn:lose codeUP5
- on earn:lose codeUP6
- on earn:lose codeUP7
- on earn:lose codeUP8
- on earn:lose codeUP9
- on earn:lose codeUP10
- on earn:lose codeUP11
- on earn:lose codeUP12
- on earn:lose botUP1
- on earn:lose botUP2
- on earn:lose botUP3
- on earn:lose botUP4
- on earn:lose botUP5
- on earn:lose botUP6
- on earn:lose botUP7
- on earn:lose botUP8
- on earn:lose botUP9
- on earn:lose botUP10
- on earn:lose botUP11
- on earn:lose botUP12
- on earn:lose soundUP1
- on earn:lose soundUP2
- on earn:lose soundUP3
- on earn:lose soundUP4
- on earn:lose soundUP5
- on earn:lose soundUP6
- on earn:lose soundUP7
- on earn:lose soundUP8
- on earn:lose soundUP9
- on earn:lose soundUP10
- on earn:lose soundUP11
- on earn:lose soundUP12
- on earn:lose metaUP1
- on earn:lose metaUP2
- on earn:lose metaUP3
- on earn:lose metaUP4
- on earn:lose metaUP5
- on earn:lose metaUP6
- on earn:lose metaUP7
- on earn:lose metaUP8
- on earn:lose metaUP9
- on earn:lose metaUP10
- on earn:lose metaUP11
- on earn:lose metaUP12
- on earn:lose realityUP1
- on earn:lose realityUP2
- on earn:lose realityUP3
- on earn:lose realityUP4
- on earn:lose realityUP5
- on earn:lose realityUP6
- on earn:lose realityUP7
- on earn:lose realityUP8
- on earn:lose realityUP9
- on earn:lose realityUP10
- on earn:lose realityUP11
- on earn:lose realityUP12
- on earn:lose candyGoldUP1
- on earn:lose candyGoldUP2
- on earn:lose independenceDay
- on earn:lose clover
- on earn:lose moonGardens
- on earn:lose productionUP1
- on earn:lose productionUP2
- on earn:lose productionUP3
- on earn:lose productionUP4
- on earn:lose productionUP5
- on earn:lose productionUP6
- on earn:lose productionUP7
- on earn:lose productionUP8
- on earn:lose productionUP9
- on earn:lose productionUP10
- on earn:lose productionUP11
- on earn:lose productionUP12
- on earn:lose productionUP13
- on earn:lose productionUP14
- on earn:lose productionUP15
- on earn:lose productionUP16
- on earn:lose productionUP17
- on earn:lose productionUP18
- *prestigeV
- name:Prestige V
- desc:Click this upgrade to enter a new layer of <b>prestige</b>. You lose mostly everything but you get a very special currency called <b>Enchanted Candy</b> and you can use those to spend them on EVEN MORE special prestige upgrades.<//><b>What you lose:</b><//><.>Every upgrade<.>Every building<.>Your candy<.>Your golden candy<//><b>What to spend enchanted candy on:</b><//><.>Lots of prestige upgrades that will boost production!<//><b>Is that it?</b><//><.>There will be multiple layers of prestige for late game content!
- cost:1 candy
- req:100000000000000000000000000000 candy
- on earn:yield 5000000 enchCandy
- on earn:lose prestige
- on earn:lose prestigeII
- on earn:lose prestigeIII
- on earn:lose prestigeIV
- on earn:lose prestigeV
- on earn:lose candy
- on earn:lose goldenCandy
- on earn:lose toxicCandy
- on earn:lose autoClick
- on earn:lose worker
- on earn:lose farm
- on earn:lose factory
- on earn:lose trader
- on earn:lose shop
- on earn:lose shipping
- on earn:lose sugar
- on earn:lose vitamin
- on earn:lose inc
- on earn:lose code
- on earn:lose bot
- on earn:lose sound
- on earn:lose meta
- on earn:lose reality
- on earn:lose clickUp1
- on earn:lose clickUP2
- on earn:lose clickUP3
- on earn:lose clickUP4
- on earn:lose clickUP5
- on earn:lose clickUP6
- on earn:lose clickUP7
- on earn:lose clickUP8
- on earn:lose clickUP9
- on earn:lose clickUP10
- on earn:lose clickUP11
- on earn:lose clickUP12
- on earn:lose clickUP13
- on earn:lose clickingUP1
- on earn:lose clickingUP2
- on earn:lose clickingUP3
- on earn:lose clickingUP4
- on earn:lose clickingUP5
- on earn:lose clickingUP6
- on earn:lose clickingUP7
- on earn:lose clickingUP8
- on earn:lose clickingUP9
- on earn:lose clickingUP10
- on earn:lose clickingUP11
- on earn:lose clickingUP12
- on earn:lose clickingUP13
- on earn:lose workerUP1
- on earn:lose workerUP2
- on earn:lose workerUP3
- on earn:lose workerUP4
- on earn:lose workerUP5
- on earn:lose workerUP6
- on earn:lose workerUP7
- on earn:lose workerUP8
- on earn:lose workerUP9
- on earn:lose workerUP10
- on earn:lose workerUP11
- on earn:lose workerUP12
- on earn:lose farmUP1
- on earn:lose farmUP2
- on earn:lose farmUP3
- on earn:lose farmUP4
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- on earn:lose farmUP7
- on earn:lose farmUP8
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- on earn:lose farmUP10
- on earn:lose farmUP11
- on earn:lose farmUP12
- on earn:lose factoryUP1
- on earn:lose factoryUP2
- on earn:lose factoryUP3
- on earn:lose factoryUP4
- on earn:lose factoryUP5
- on earn:lose factoryUP6
- on earn:lose factoryUP7
- on earn:lose factoryUP8
- on earn:lose factoryUP9
- on earn:lose factoryUP10
- on earn:lose factoryUP11
- on earn:lose factoryUP12
- on earn:lose tradingUP1
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- on earn:lose tradingUP3
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- on earn:lose tradingUP11
- on earn:lose tradingUP12
- on earn:lose shopUP1
- on earn:lose shopUP2
- on earn:lose shopUP3
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- on earn:lose shopUP5
- on earn:lose shopUP6
- on earn:lose shopUP7
- on earn:lose shopUP8
- on earn:lose shopUP9
- on earn:lose shopUP10
- on earn:lose shopUP11
- on earn:lose shopUP12
- on earn:lose shippingUP1
- on earn:lose shippingUP2
- on earn:lose shippingUP3
- on earn:lose shippingUP4
- on earn:lose shippingUP5
- on earn:lose shippingUP6
- on earn:lose shippingUP7
- on earn:lose shippingUP8
- on earn:lose shippingUP9
- on earn:lose shippingUP10
- on earn:lose shippingUP11
- on earn:lose shippingUP12
- on earn:lose sugarUP1
- on earn:lose sugarUP2
- on earn:lose sugarUP3
- on earn:lose sugarUP4
- on earn:lose sugarUP5
- on earn:lose sugarUP6
- on earn:lose sugarUP7
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- on earn:lose sugarUP9
- on earn:lose sugarUP10
- on earn:lose sugarUP11
- on earn:lose sugarUP12
- on earn:lose vitaminUP1
- on earn:lose vitaminUP2
- on earn:lose vitaminUP3
- on earn:lose vitaminUP4
- on earn:lose vitaminUP5
- on earn:lose vitaminUP6
- on earn:lose incUP1
- on earn:lose incUP2
- on earn:lose incUP3
- on earn:lose incUP4
- on earn:lose incUP5
- on earn:lose incUP6
- on earn:lose incUP7
- on earn:lose incUP8
- on earn:lose incUP9
- on earn:lose incUP10
- on earn:lose incUP11
- on earn:lose incUP12
- on earn:lose codeUP1
- on earn:lose codeUP2
- on earn:lose codeUP3
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- on earn:lose codeUP5
- on earn:lose codeUP6
- on earn:lose codeUP7
- on earn:lose codeUP8
- on earn:lose codeUP9
- on earn:lose codeUP10
- on earn:lose codeUP11
- on earn:lose codeUP12
- on earn:lose botUP1
- on earn:lose botUP2
- on earn:lose botUP3
- on earn:lose botUP4
- on earn:lose botUP5
- on earn:lose botUP6
- on earn:lose botUP7
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- on earn:lose botUP9
- on earn:lose botUP10
- on earn:lose botUP11
- on earn:lose botUP12
- on earn:lose soundUP1
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- on earn:lose soundUP3
- on earn:lose soundUP4
- on earn:lose soundUP5
- on earn:lose soundUP6
- on earn:lose soundUP7
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- on earn:lose soundUP9
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- on earn:lose soundUP11
- on earn:lose soundUP12
- on earn:lose metaUP1
- on earn:lose metaUP2
- on earn:lose metaUP3
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- on earn:lose metaUP5
- on earn:lose metaUP6
- on earn:lose metaUP7
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- on earn:lose metaUP9
- on earn:lose metaUP10
- on earn:lose metaUP11
- on earn:lose metaUP12
- on earn:lose realityUP1
- on earn:lose realityUP2
- on earn:lose realityUP3
- on earn:lose realityUP4
- on earn:lose realityUP5
- on earn:lose realityUP6
- on earn:lose realityUP7
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- on earn:lose realityUP9
- on earn:lose realityUP10
- on earn:lose realityUP11
- on earn:lose realityUP12
- on earn:lose candyGoldUP1
- on earn:lose candyGoldUP2
- on earn:lose independenceDay
- on earn:lose clover
- on earn:lose moonGardens
- on earn:lose productionUP1
- on earn:lose productionUP2
- on earn:lose productionUP3
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- on earn:lose productionUP5
- on earn:lose productionUP6
- on earn:lose productionUP7
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- on earn:lose productionUP10
- on earn:lose productionUP11
- on earn:lose productionUP12
- on earn:lose productionUP13
- on earn:lose productionUP14
- on earn:lose productionUP15
- on earn:lose productionUP16
- on earn:lose productionUP17
- on earn:lose productionUP18
- *prestigeUP1
- name:Extreme Enhancement
- desc:Who knew this could come in handy.<//><b>Effect:</b><.>candy production +100%
- cost:1000 enchCandy
- passive:multiply yield of candy by 2
- req:1 enchCandy:earned
- *prestigeUP2
- name:Sparkleness
- desc:I'm aware this isn't a word, but you get the idea.<//><b>Effect:</b><.>candy production +100%
- cost:1500 enchCandy
- passive:multiply yield of candy by 2
- req:1 enchCandy:earned
- *prestigeUP3
- name:Transcended Sweet Liquid
- desc:One drop of this and your taste buds be like MMMMMMMMMMMMMMM!<//><b>Effect:</b><.>candy production +100%
- cost:3000 enchCandy
- passive:multiply yield of candy by 2
- req:1 enchCandy:earned
- *prestigeUP4
- name:Refined Cursors
- desc:We all gotta start somewhere. Somewhere epic.<//><b>Effect:</b><.>auto clicker production x54
- cost:3000 enchCandy
- passive:multiply yield of autoClick by 54
- req:1 enchCandy:earned
- *prestigeUP5
- name:Nonillion Fingers
- desc:So.. many.. fingers..<//><b>Effect:</b><.>+5K candy for autoclickers per autoclicker
- cost:4500 enchCandy
- passive:increase yield of autoClick by 5000*(autoClick)
- req:1 enchCandy:earned
- *prestigeUP6
- name:Pinatas
- desc:Use a bat to hit this thing and it'll drop lots of candy! GENIUS!<//><b>Effect:</b><.>candy production +150%
- cost:5000 enchCandy
- passive:multiply yield of candy by 2.5
- req:1 enchCandy:earned
- *prestigeUP7
- name:Atomic Bombs
- desc:They'll go boom if you don't escape soon! (also explodes candy).<b>end of first prestige layer</b>.<//><b>Effect:</b><.>meta production x4
- cost:10000 enchCandy
- passive:multiply yield of meta by 4
- req:1 enchCandy:earned
- *prestigeUP8
- name:Get Glittered
- desc:Who doesn't like fancy glitter decorations? <b>The first upgrade of the second prestige layer</b>.<//><b>Effect:</b><.>golden candy production x12
- cost:25000 enchCandy
- passive:multiply yield of goldenCandy by 12
- req:10000 enchCandy
- *prestigeUP9
- name:A blind flash
- desc:A play on words, but it literally does that.<//><b>Effect:</b><.>golden candy production x25
- cost:35000 enchCandy
- passive:multiply yield of goldenCandy by 25
- req:10000 enchCandy
- *prestigeUP10
- name:Rhythm Paced Clicking
- desc:Play Beethoven, click orchestra!<//><b>Effect:</b><.>+500M candy for autoclickers per autoclicker.
- cost:50000 enchCandy
- passive:increase yield of autoClick by 50000000*(autoClick)
- req:10000 enchCandy
- *prestigeUP11
- name:Reinforced Candy Processors
- desc:print("a lot candy").<//><b>Effect:</b><.>candy production 150%<.>coder production x10
- cost:50000 enchCandy
- passive:multiply yield of candy by 2.5
- passive:multiply yield of code by 10
- req:10000 enchCandy
- *prestigeUP12
- name:Extended Extension
- desc:How long can it get....?!<//><b>Effect:</b><.>vitamin production x10
- cost:65000 enchCandy
- passive:multiply yield of vitamin by 10
- req:10000 enchCandy
- *prestigeUP13
- name:Sugar Bot
- desc:HeLlO, i'M yOuR pErSoNaL BoT. i'M iN bEtA sTaGe tHoUgH...<//><b>Effect:</b><.>bot production x10<.>candy production 150%
- cost:65000 enchCandy
- passive:multiply yield of bot by 10
- passive:multiply yield of candy by 2.5
- req:10000 enchCandy
- *prestigeUP14
- name:Collections of Fancy Assorted Sweets
- desc:I guess the name of this upgrade explained... um... this upgrade..<b>end of second prestige layer</b>.<//><b>Effect:</b><.>candy production 200%
- cost:100000 enchCandy
- passive:multiply yield of candy by 3
- req:10000 enchCandy
- *prestigeUP15
- name:Sorting garden plots
- desc:Workers now get to sort out the garden plots to remove the meddleweed!<b>start of third prestige layer</b>.<//><b>Effect:</b><.>Farms are <b>1%</b> more efficient per worker<.>Workers are <b>twice</b> as efficient.
- cost:150000 enchCandy
- passive:multiply yield of farm by 0.01*(worker)
- passive:multiply yield of worker by 2
- req:25000 enchCandy
- *prestigeUP16
- name:WORK FEVER!
- desc:YOU NOW HAVE A FRENZIED FEVER! PRODUCTION OF CANDY 3-FOLDS!!<//><b>Effect:</b><.>Factories are <b>1%</b> more efficient per 2 workers<.>Workers are <b>twice</b> as efficient.
- cost:150000 enchCandy
- passive:multiply yield of factory by 0.005*(worker)
- passive:multiply yield of worker by 2
- req:25000 enchCandy
- *prestigeUP17
- name:Gambling
- desc:Dopamine rush O_O<//><b>Effect:</b><.>Traders are <b>1%</b> more efficient per 3 workers<.>Workers are <b>twice</b> as efficient.
- cost:250000 enchCandy
- passive:multiply yield of trader by 0.0033333333*(worker)
- passive:multiply yield of worker by 2
- req:25000 enchCandy
- *prestigeUP18
- name:Candy Powered Boats
- desc:Runs on pure sweet candy. Better than electric boats!<//><b>Effect:</b><.>Shops are <b>1%</b> more efficient per 4 workers<.>Workers are <b>twice</b> as efficient.
- cost:300000 enchCandy
- passive:multiply yield of shop by 0.0025*(worker)
- passive:multiply yield of worker by 2
- req:25000 enchCandy
- *prestigeUP19
- name:The Shippers
- desc:Eww, no.<//><b>Effect:</b><.>Shippers are <b>1%</b> more efficient per 5 workers<.>Workers are <b>twice</b> as efficient.
- cost:300000 enchCandy
- passive:multiply yield of shipping by 0.002*(worker)
- passive:multiply yield of worker by 2
- req:25000 enchCandy
- *prestigeUP20
- name:Manual Dispensers
- desc:Agh, hand cramp! ~Todd<//><b>Effect:</b><.>Sugar Dispensers are <b>1%</b> more efficient per 6 workers<.>Workers are <b>twice</b> as efficient.<.>golden candy production x32
- cost:400000 enchCandy
- passive:multiply yield of sugar by 0.0016666667*(worker)
- passive:multiply yield of worker by 2
- passive:multiply yield of goldenCandy by 32
- req:25000 enchCandy
- *prestigeUP21
- name:New Recruits
- desc:Looks like over 100 workers came to join the incorporation.<b>end of third prestige layer</b>.<//><b>Effect:</b><.>C.A.N.D.Y Inc's are <b>1%</b> more efficient per 7 workers<.>Workers are <b>twice</b> as efficient.
- cost:400000 enchCandy
- passive:multiply yield of inc by 0.0014285714*(worker)
- passive:multiply yield of worker by 2
- req:25000 enchCandy
- *prestigeUP22
- name:Breaking the Big Wall I
- desc:Lets try knock it down, folks.<b>start of fourth prestige layer</b>.<//><b>Effect:</b><.>candy production 200%
- cost:750000 enchCandy
- passive:multiply yield of candy by 3
- req:250000 enchCandy
- *prestigeUP23
- name:Breaking the Big Wall II
- desc:The wall, not the fourth wall you dummy!<//><b>Effect:</b><.>candy production 300%
- cost:1250000 enchCandy
- passive:multiply yield of candy by 4
- req:250000 enchCandy
- *prestigeUP24
- name:Breaking the Big Wall III
- desc:You would understand by now of why the title is called what it is.<//><b>Effect:</b><.>candy production 300%
- cost:1250000 enchCandy
- passive:multiply yield of candy by 4
- req:250000 enchCandy
- *prestigeUP25
- name:Breaking the Big Wall IV
- desc:I swear there's a game similar to the title of this upgrade...<//><b>Effect:</b><.>candy production 400%
- cost:1750000 enchCandy
- passive:multiply yield of candy by 5
- req:250000 enchCandy
- *prestigeUP26
- name:Breaking the Big Wall V
- desc:We can't get bulldozers because they are colorblind and will wreck another wall.<//><b>Effect:</b><.>candy production 400%
- cost:1750000 enchCandy
- passive:multiply yield of candy by 5
- req:250000 enchCandy
- *prestigeUP27
- name:Breaking the Big Wall VI
- desc:The irony is your not supposed to fix the wall after you broke it in clicker games.<//><b>Effect:</b><.>candy production 500%
- cost:2500000 enchCandy
- passive:multiply yield of candy by 6
- req:250000 enchCandy
- *prestigeUP28
- name:Breaking the Big Wall VII
- desc:The ir- dang it.<//><b>Effect:</b><.>candy production 500%
- cost:2500000 enchCandy
- passive:multiply yield of candy by 6
- req:250000 enchCandy
- *prestigeUP29
- name:We Broke the Big Wall
- desc:Congratulations, you have broken the most biggest wall in the game! Feel free to continue your journey.<b>end of fourth prestige layer</b><//><b>Effect:</b><.>candy production 600%
- cost:5000000 enchCandy
- passive:multiply yield of candy by 7
- req:250000 enchCandy
- *prestigeUP30
- name:All I want for Christmas
- desc:Is an unlimited supply of coupons that never expire. <b>start of fifth prestige layer</b><//><b>Effect:</b><.>candy production 200%
- cost:25000000 enchCandy
- passive:multiply yield of candy by 3
- req:500000 enchCandy
- *prestigeUP31
- name:Last Christmas
- desc:I gave you my candy.<//><b>Effect:</b><.>candy production 200%
- cost:25000000 enchCandy
- passive:multiply yield of candy by 3
- req:500000 enchCandy
- *prestigeUP32
- name:We Wish You A Merry Christmas
- desc:And yet another year, although I forgot which...<//><b>Effect:</b><.>candy production 300%
- cost:50000000 enchCandy
- passive:multiply yield of candy by 4
- req:750000 enchCandy
- *prestigeUP33
- name:I Wish It Could Be Christmas Everyday
- desc:Incremental's favorite Christmas song<//><b>Effect:</b><.>candy production 300%
- cost:50000000 enchCandy
- passive:multiply yield of candy by 4
- req:750000 enchCandy
- *prestigeUP34
- name:Rudolph, the Red-Nosed Reindeer
- desc:Has a very shiny nose, and if you ever saw him, you'll be blind.<//><b>Effect:</b><.>candy production 100%
- cost:75000000 enchCandy
- passive:multiply yield of candy by 2
- req:5000000 enchCandy
- *prestigeUP35
- name:Santa Claus Is Coming To Town
- desc:Which town, specifically?<//><b>Effect:</b><.>candy production 100%
- cost:75000000 enchCandy
- passive:multiply yield of candy by 2
- req:5000000 enchCandy
- *prestigeUP36
- name:Christmas Meme
- desc:Omg, that's so funny...<//><b>Effect:</b><.>candy production 400%
- cost:100000000 enchCandy
- passive:multiply yield of candy by 5
- req:25000000 enchCandy
- //radioactive candy upgrades
- *radioactiveUnlock
- name:The green stuff
- desc:P.U what smells like big business?<//><b>Effect:</b><.>Unlocks a new currency<.>New upgrades<.>New buidling
- cost:10000000000000000000000000000000 candy
- on earn:yield 1000 toxicCandy
- req:200 meta
- *toxicUP1
- name:Cheap Clicks
- desc:There're not easy to click, you know!<//><b>Effect:</b><.>Auto Clickers are 7% more efficient and 7% cheaper<.>Nuclear production x10
- cost:10 toxicCandy
- passive:multiply yield of waste by 10
- passive:multiply cost of autoClick by 0.93
- passive:multiply yield of autoClick by 1.07
- req:1 waste
- *toxicUP2
- name:Cheap Workers
- desc:Nonononono! They don't get paid less, I swear.<//><b>Effect:</b><.>Workers are 7% more efficient and 7% cheaper<.>Nuclear production x10
- cost:50 toxicCandy
- passive:multiply yield of waste by 10
- passive:multiply cost of worker by 0.93
- passive:multiply yield of worker by 1.07
- req:5 waste
- *toxicUP3
- name:Cheap Hoses
- desc:Low price, high water pressure.<//><b>Effect:</b><.>Farms are 7% more efficient and 7% cheaper<.>Nuclear production x10
- cost:250 toxicCandy
- passive:multiply yield of waste by 10
- passive:multiply cost of farm by 0.93
- passive:multiply yield of farm by 1.07
- req:25 waste
- *toxicUP4
- name:Cheap Chains
- desc:If I would, I would've decreased the quality, but I won't, cause there're already rusty :/.<//><b>Effect:</b><.>Factories are 7% more efficient and 7% cheaper<.>Nuclear production x40
- cost:2500 toxicCandy
- passive:multiply yield of waste by 40
- passive:multiply cost of factory by 0.93
- passive:multiply yield of factory by 1.07
- req:50 waste
- *toxicUP5
- name:Expensive Trades
- desc:Yes I'm aware that this doesn't follow the other upgrade names but hey, at least you'll get so much candy from these! :D.<//><b>Effect:</b><.>Traders are 7% more efficient and 7% cheaper<.>Nuclear production x40
- cost:250000 toxicCandy
- passive:multiply yield of waste by 40
- passive:multiply cost of trader by 0.93
- passive:multiply yield of trader by 1.07
- req:100 waste
- *toxicUP6
- name:Cheap Items
- desc:Spend your candy....EXCESSIVELY!<//><b>Effect:</b><.>Shops are 7% more efficient and 7% cheaper<.>Nuclear production x40
- cost:25000000 toxicCandy
- passive:multiply yield of waste by 40
- passive:multiply cost of shop by 0.93
- passive:multiply yield of shop by 1.07
- req:150 waste
- *toxicUP7
- name:Cheap Shippers
- desc:I don't know what to say, at least I can say it's a dumb name.<//><b>Effect:</b><.>Shippers are 7% more efficient and 7% cheaper<.>Nuclear production x40
- cost:25000000000 toxicCandy
- passive:multiply yield of waste by 40
- passive:multiply cost of shipping by 0.93
- passive:multiply yield of shipping by 1.07
- req:200 waste
- *toxicUP8
- name:Cheap Sugar
- desc:I can make it sweeter if you want.<//><b>Effect:</b><.>golden candy production x256<.>Sugar Dispensers are 7% more efficient and 7% cheaper<.>Nuclear production x5.1K
- cost:250000000000000 toxicCandy
- passive:multiply yield of waste by 5120
- passive:multiply yield of goldenCandy by 256
- passive:multiply cost of sugar by 0.93
- passive:multiply yield of sugar by 1.07
- req:250 waste
- *toxicUP9
- name:Cheap Inc's
- desc:That does NOT mean you fellas work for free!<//><b>Effect:</b><.>C.A.N.D.Y Inc's are 7% more efficient and cheaper<.>Nuclear production x10.2K
- cost:250000000000000000 toxicCandy
- passive:multiply yield of waste by 10200
- passive:multiply cost of inc by 0.93
- passive:multiply yield of inc by 1.07
- req:300 waste
- *toxicUP10
- name:Cheap Coding
- desc:JavaScript membership prices are 50% off!<//><b>Effect:</b><.>C.A.N.D.Y Inc's are 7% more efficient and cheaper<.>Nuclear production x20.4K
- cost:250000000000000000000 toxicCandy
- passive:multiply yield of waste by 20400
- passive:multiply cost of code by 0.93
- passive:multiply yield of code by 1.07
- req:350 waste
- *toxicUP11
- name:High-Tech Bots
- desc:Cheap to buy in bulk!<//><b>Effect:</b><.>Coders are 7% more efficient and cheaper<.>Nuclear production x40.8K
- cost:250000000000000000000000 toxicCandy
- passive:multiply yield of waste by 40800
- passive:multiply cost of code by 0.93
- passive:multiply yield of code by 1.07
- req:400 waste
- *toxicUP12
- name:Cheap Sounds
- desc:Low-quality sounds can also leave you curling in the floor..<//><b>Effect:</b><.>Ultrasounds are 7% more efficient and cheaper<.>Nuclear production x81.6K
- cost:2500000000000000000000000000 toxicCandy
- passive:multiply yield of waste by 81600
- passive:multiply cost of sound by 0.93
- passive:multiply yield of sound by 1.07
- req:450 waste
- //click upgrades
- *clickUp1
- name:Finger Tip
- desc:Earn candy from your finger tips.<//><b>Effect:</b><.>x2 candy/click and autoclicker production x2
- cost:100 candy
- passive:multiply candy yield of candyButton by 2
- passive:multiply yield of autoClick by 2
- req:1 autoClick
- *clickUP2
- name:Steeled Nails
- desc:Just in case they don't break.<//><b>Effect:</b><.>x2 candy/click and autoclicker production
- cost:500 candy
- passive:multiply candy yield of candyButton by 2
- passive:multiply yield of autoClick by 2
- req:1 autoClick
- *clickUP3
- name:Double Fingers
- desc:Use two fingers instead of just one.<//><b>Effect:</b><.>x2 candy/click and autoclicker production
- cost:10000 candy
- passive:multiply candy yield of candyButton by 2
- passive:multiply yield of autoClick by 2
- req:10 autoClick
- *clickUP4
- name:Charged Up Fingers
- desc:Charge up your fingers for quick clicking!<//><b>Effect:</b><.>Autoclickers and the mouse gain +0.1 candy per non click object owned
- cost:100000 candy
- passive:increase candy yield of candyButton by 0.1*(worker)
- passive:increase candy yield of candyButton by 0.1*(farm)
- passive:increase candy yield of candyButton by 0.1*(factory)
- passive:increase candy yield of candyButton by 0.1*(trader)
- passive:increase candy yield of candyButton by 0.1*(shop)
- passive:increase candy yield of candyButton by 0.1*(shipping)
- passive:increase candy yield of candyButton by 0.1*(sugar)
- passive:increase candy yield of candyButton by 0.1*(vitamin)
- passive:increase candy yield of candyButton by 0.1*(inc)
- passive:increase candy yield of candyButton by 0.1*(code)
- passive:increase candy yield of candyButton by 0.1*(bot)
- passive:increase candy yield of candyButton by 0.1*(sound)
- passive:increase candy yield of candyButton by 0.1*(meta)
- passive:increase yield of autoClick by 0.1*(worker)
- passive:increase yield of autoClick by 0.1*(farm)
- passive:increase yield of autoClick by 0.1*(factory)
- passive:increase yield of autoClick by 0.1*(trader)
- passive:increase yield of autoClick by 0.1*(shop)
- passive:increase yield of autoClick by 0.1*(shipping)
- passive:increase yield of autoClick by 0.1*(sugar)
- passive:increase yield of autoClick by 0.1*(vitamin)
- passive:increase yield of autoClick by 0.1*(inc)
- passive:increase yield of autoClick by 0.1*(code)
- passive:increase yield of autoClick by 0.1*(bot)
- passive:increase yield of autoClick by 0.1*(sound)
- passive:increase yield of autoClick by 0.1*(meta)
- req:25 autoClick
- *clickUP5
- name:Pressed Fingers
- desc:Tired of clicking? Just hold the mouse to produce candy without lifting a finger! (not really).<//><b>Effect:</b><.>Autoclickers and the mouse gain +0.5 candy per non click object owned
- cost:10000000 candy
- passive:increase candy yield of candyButton by 0.5*(worker)
- passive:increase candy yield of candyButton by 0.5*(farm)
- passive:increase candy yield of candyButton by 0.5*(factory)
- passive:increase candy yield of candyButton by 0.5*(trader)
- passive:increase candy yield of candyButton by 0.5*(shop)
- passive:increase candy yield of candyButton by 0.5*(shipping)
- passive:increase candy yield of candyButton by 0.5*(sugar)
- passive:increase candy yield of candyButton by 0.5*(vitamin)
- passive:increase candy yield of candyButton by 0.5*(inc)
- passive:increase candy yield of candyButton by 0.5*(code)
- passive:increase candy yield of candyButton by 0.5*(bot)
- passive:increase candy yield of candyButton by 0.5*(sound)
- passive:increase candy yield of candyButton by 0.5*(meta)
- passive:increase yield of autoClick by 0.5*(worker)
- passive:increase yield of autoClick by 0.5*(farm)
- passive:increase yield of autoClick by 0.5*(factory)
- passive:increase yield of autoClick by 0.5*(trader)
- passive:increase yield of autoClick by 0.5*(shop)
- passive:increase yield of autoClick by 0.5*(shipping)
- passive:increase yield of autoClick by 0.5*(sugar)
- passive:increase yield of autoClick by 0.5*(vitamin)
- passive:increase yield of autoClick by 0.5*(inc)
- passive:increase yield of autoClick by 0.5*(code)
- passive:increase yield of autoClick by 0.5*(bot)
- passive:increase yield of autoClick by 0.5*(sound)
- passive:increase yield of autoClick by 0.5*(meta)
- req:50 autoClick
- *clickUP6
- name:Titanic Fingers
- desc:A single click will mean a million.<//><b>Effect:</b><.>Autoclickers and the mouse gain +5 candy per non click object owned
- cost:100000000 candy
- passive:increase candy yield of candyButton by 5*(worker)
- passive:increase candy yield of candyButton by 5*(farm)
- passive:increase candy yield of candyButton by 5*(factory)
- passive:increase candy yield of candyButton by 5*(trader)
- passive:increase candy yield of candyButton by 5*(shop)
- passive:increase candy yield of candyButton by 5*(shipping)
- passive:increase candy yield of candyButton by 5*(sugar)
- passive:increase candy yield of candyButton by 5*(vitamin)
- passive:increase candy yield of candyButton by 5*(inc)
- passive:increase candy yield of candyButton by 5*(code)
- passive:increase candy yield of candyButton by 5*(bot)
- passive:increase candy yield of candyButton by 5*(sound)
- passive:increase candy yield of candyButton by 5*(meta)
- passive:increase yield of autoClick by 5*(worker)
- passive:increase yield of autoClick by 5*(farm)
- passive:increase yield of autoClick by 5*(factory)
- passive:increase yield of autoClick by 5*(trader)
- passive:increase yield of autoClick by 5*(shop)
- passive:increase yield of autoClick by 5*(shipping)
- passive:increase yield of autoClick by 5*(sugar)
- passive:increase yield of autoClick by 5*(vitamin)
- passive:increase yield of autoClick by 5*(inc)
- passive:increase yield of autoClick by 5*(code)
- passive:increase yield of autoClick by 5*(bot)
- passive:increase yield of autoClick by 5*(sound)
- passive:increase yield of autoClick by 5*(meta)
- req:100 autoClick
- *clickUP7
- name:The C L I C K
- desc:Gasp.<//><b>Effect:</b><.>+50 candy for the mouse and autoclickers per non click object owned
- cost:1000000000 candy
- passive:increase candy yield of candyButton by 50*(worker)
- passive:increase candy yield of candyButton by 50*(farm)
- passive:increase candy yield of candyButton by 50*(factory)
- passive:increase candy yield of candyButton by 50*(trader)
- passive:increase candy yield of candyButton by 50*(shop)
- passive:increase candy yield of candyButton by 50*(shipping)
- passive:increase candy yield of candyButton by 50*(sugar)
- passive:increase candy yield of candyButton by 50*(vitamin)
- passive:increase candy yield of candyButton by 50*(inc)
- passive:increase candy yield of candyButton by 50*(code)
- passive:increase candy yield of candyButton by 50*(bot)
- passive:increase candy yield of candyButton by 50*(sound)
- passive:increase candy yield of candyButton by 50*(meta)
- passive:increase yield of autoClick by 50*(worker)
- passive:increase yield of autoClick by 50*(farm)
- passive:increase yield of autoClick by 50*(factory)
- passive:increase yield of autoClick by 50*(trader)
- passive:increase yield of autoClick by 50*(shop)
- passive:increase yield of autoClick by 50*(shipping)
- passive:increase yield of autoClick by 50*(sugar)
- passive:increase yield of autoClick by 50*(vitamin)
- passive:increase yield of autoClick by 50*(inc)
- passive:increase yield of autoClick by 50*(code)
- passive:increase yield of autoClick by 50*(bot)
- passive:increase yield of autoClick by 50*(sound)
- passive:increase yield of autoClick by 50*(meta)
- req:150 autoClick
- *clickUP8
- name:Reinforced Platinum Cursors
- desc:They seem really shiny and such a sacred tool.<//><b>Effect:</b><.>+500 candy for the mouse and autoclickers per non click object owned
- cost:10000000000 candy
- passive:increase candy yield of candyButton by 500*(worker)
- passive:increase candy yield of candyButton by 500*(farm)
- passive:increase candy yield of candyButton by 500*(factory)
- passive:increase candy yield of candyButton by 500*(trader)
- passive:increase candy yield of candyButton by 500*(shop)
- passive:increase candy yield of candyButton by 500*(shipping)
- passive:increase candy yield of candyButton by 500*(sugar)
- passive:increase candy yield of candyButton by 500*(vitamin)
- passive:increase candy yield of candyButton by 500*(inc)
- passive:increase candy yield of candyButton by 500*(code)
- passive:increase candy yield of candyButton by 500*(bot)
- passive:increase candy yield of candyButton by 500*(sound)
- passive:increase candy yield of candyButton by 500*(meta)
- passive:increase yield of autoClick by 500*(worker)
- passive:increase yield of autoClick by 500*(farm)
- passive:increase yield of autoClick by 500*(factory)
- passive:increase yield of autoClick by 500*(trader)
- passive:increase yield of autoClick by 500*(shop)
- passive:increase yield of autoClick by 500*(shipping)
- passive:increase yield of autoClick by 500*(sugar)
- passive:increase yield of autoClick by 500*(vitamin)
- passive:increase yield of autoClick by 500*(inc)
- passive:increase yield of autoClick by 500*(code)
- passive:increase yield of autoClick by 500*(bot)
- passive:increase yield of autoClick by 500*(sound)
- passive:increase yield of autoClick by 500*(meta)
- req:200 autoClick
- *clickUP9
- name:Intellectual Acceleration
- desc:Your clicks are like godspeed.<//><b>Effect:</b><.>+5k candy for the mouse and autoclickers per non click object owned
- cost:10000000000000 candy
- passive:increase candy yield of candyButton by 5000*(worker)
- passive:increase candy yield of candyButton by 5000*(farm)
- passive:increase candy yield of candyButton by 5000*(factory)
- passive:increase candy yield of candyButton by 5000*(trader)
- passive:increase candy yield of candyButton by 5000*(shop)
- passive:increase candy yield of candyButton by 5000*(shipping)
- passive:increase candy yield of candyButton by 5000*(sugar)
- passive:increase candy yield of candyButton by 5000*(vitamin)
- passive:increase candy yield of candyButton by 5000*(inc)
- passive:increase candy yield of candyButton by 5000*(code)
- passive:increase candy yield of candyButton by 5000*(bot)
- passive:increase candy yield of candyButton by 5000*(sound)
- passive:increase candy yield of candyButton by 5000*(meta)
- passive:increase yield of autoClick by 5000*(worker)
- passive:increase yield of autoClick by 5000*(farm)
- passive:increase yield of autoClick by 5000*(factory)
- passive:increase yield of autoClick by 5000*(trader)
- passive:increase yield of autoClick by 5000*(shop)
- passive:increase yield of autoClick by 5000*(shipping)
- passive:increase yield of autoClick by 5000*(sugar)
- passive:increase yield of autoClick by 5000*(vitamin)
- passive:increase yield of autoClick by 5000*(inc)
- passive:increase yield of autoClick by 5000*(code)
- passive:increase yield of autoClick by 5000*(bot)
- passive:increase yield of autoClick by 5000*(sound)
- passive:increase yield of autoClick by 5000*(meta)
- req:250 autoClick
- *clickUP10
- name:Sextillion Fingers
- desc:You may think that isn't possible, but this is a clicker game.<//><b>Effect:</b><.>+50k candy for the mouse and autoclickers per non click object owned
- cost:10000000000000000 candy
- passive:increase candy yield of candyButton by 50000*(worker)
- passive:increase candy yield of candyButton by 50000*(farm)
- passive:increase candy yield of candyButton by 50000*(factory)
- passive:increase candy yield of candyButton by 50000*(trader)
- passive:increase candy yield of candyButton by 50000*(shop)
- passive:increase candy yield of candyButton by 50000*(shipping)
- passive:increase candy yield of candyButton by 50000*(sugar)
- passive:increase candy yield of candyButton by 50000*(vitamin)
- passive:increase candy yield of candyButton by 50000*(inc)
- passive:increase candy yield of candyButton by 50000*(code)
- passive:increase candy yield of candyButton by 50000*(bot)
- passive:increase candy yield of candyButton by 50000*(sound)
- passive:increase candy yield of candyButton by 50000*(meta)
- passive:increase yield of autoClick by 50000*(worker)
- passive:increase yield of autoClick by 50000*(farm)
- passive:increase yield of autoClick by 50000*(factory)
- passive:increase yield of autoClick by 50000*(trader)
- passive:increase yield of autoClick by 50000*(shop)
- passive:increase yield of autoClick by 50000*(shipping)
- passive:increase yield of autoClick by 50000*(sugar)
- passive:increase yield of autoClick by 50000*(vitamin)
- passive:increase yield of autoClick by 50000*(inc)
- passive:increase yield of autoClick by 50000*(code)
- passive:increase yield of autoClick by 50000*(bot)
- passive:increase yield of autoClick by 50000*(sound)
- passive:increase yield of autoClick by 50000*(meta)
- req:300 autoClick
- *clickUP11
- name:Septillion Fingers
- desc:The last click upgrade description was totally meta.<//><b>Effect:</b><.>+500k candy for the mouse and autoclickers per non click object owned
- cost:10000000000000000000 candy
- passive:increase candy yield of candyButton by 500000*(worker)
- passive:increase candy yield of candyButton by 500000*(farm)
- passive:increase candy yield of candyButton by 500000*(factory)
- passive:increase candy yield of candyButton by 500000*(trader)
- passive:increase candy yield of candyButton by 500000*(shop)
- passive:increase candy yield of candyButton by 500000*(shipping)
- passive:increase candy yield of candyButton by 500000*(sugar)
- passive:increase candy yield of candyButton by 500000*(vitamin)
- passive:increase candy yield of candyButton by 500000*(inc)
- passive:increase candy yield of candyButton by 500000*(code)
- passive:increase candy yield of candyButton by 500000*(bot)
- passive:increase candy yield of candyButton by 500000*(sound)
- passive:increase candy yield of candyButton by 500000*(meta)
- passive:increase yield of autoClick by 500000*(worker)
- passive:increase yield of autoClick by 500000*(farm)
- passive:increase yield of autoClick by 500000*(factory)
- passive:increase yield of autoClick by 500000*(trader)
- passive:increase yield of autoClick by 500000*(shop)
- passive:increase yield of autoClick by 500000*(shipping)
- passive:increase yield of autoClick by 500000*(sugar)
- passive:increase yield of autoClick by 500000*(vitamin)
- passive:increase yield of autoClick by 500000*(inc)
- passive:increase yield of autoClick by 500000*(code)
- passive:increase yield of autoClick by 500000*(bot)
- passive:increase yield of autoClick by 500000*(sound)
- passive:increase yield of autoClick by 500000*(meta)
- req:350 autoClick
- *clickUP12
- name:Octillion Fingers
- desc:Turns out you ca... Oh wait.<//><b>Effect:</b><.>+5 million candy for the mouse and autoclickers per non click object owned
- cost:10000000000000000000000 candy
- passive:increase candy yield of candyButton by 5000000*(worker)
- passive:increase candy yield of candyButton by 5000000*(farm)
- passive:increase candy yield of candyButton by 5000000*(factory)
- passive:increase candy yield of candyButton by 5000000*(trader)
- passive:increase candy yield of candyButton by 5000000*(shop)
- passive:increase candy yield of candyButton by 5000000*(shipping)
- passive:increase candy yield of candyButton by 5000000*(sugar)
- passive:increase candy yield of candyButton by 5000000*(vitamin)
- passive:increase candy yield of candyButton by 5000000*(inc)
- passive:increase candy yield of candyButton by 5000000*(code)
- passive:increase candy yield of candyButton by 5000000*(bot)
- passive:increase candy yield of candyButton by 5000000*(sound)
- passive:increase candy yield of candyButton by 5000000*(meta)
- passive:increase yield of autoClick by 5000000*(worker)
- passive:increase yield of autoClick by 5000000*(farm)
- passive:increase yield of autoClick by 5000000*(factory)
- passive:increase yield of autoClick by 5000000*(trader)
- passive:increase yield of autoClick by 5000000*(shop)
- passive:increase yield of autoClick by 5000000*(shipping)
- passive:increase yield of autoClick by 5000000*(sugar)
- passive:increase yield of autoClick by 5000000*(vitamin)
- passive:increase yield of autoClick by 5000000*(inc)
- passive:increase yield of autoClick by 5000000*(code)
- passive:increase yield of autoClick by 5000000*(bot)
- passive:increase yield of autoClick by 5000000*(sound)
- passive:increase yield of autoClick by 5000000*(meta)
- req:400 autoClick
- *clickUP13
- name:Decillion Fingers
- desc:c l i c k.<//><b>Effect:</b><.>+50 million candy for the mouse and autoclickers per non click object owned
- cost:10000000000000000000000000 candy
- passive:increase candy yield of candyButton by 50000000*(worker)
- passive:increase candy yield of candyButton by 50000000*(farm)
- passive:increase candy yield of candyButton by 50000000*(factory)
- passive:increase candy yield of candyButton by 50000000*(trader)
- passive:increase candy yield of candyButton by 50000000*(shop)
- passive:increase candy yield of candyButton by 50000000*(shipping)
- passive:increase candy yield of candyButton by 50000000*(sugar)
- passive:increase candy yield of candyButton by 50000000*(vitamin)
- passive:increase candy yield of candyButton by 50000000*(inc)
- passive:increase candy yield of candyButton by 50000000*(code)
- passive:increase candy yield of candyButton by 50000000*(bot)
- passive:increase candy yield of candyButton by 50000000*(sound)
- passive:increase candy yield of candyButton by 50000000*(meta)
- passive:increase yield of autoClick by 50000000*(worker)
- passive:increase yield of autoClick by 50000000*(farm)
- passive:increase yield of autoClick by 50000000*(factory)
- passive:increase yield of autoClick by 50000000*(trader)
- passive:increase yield of autoClick by 50000000*(shop)
- passive:increase yield of autoClick by 50000000*(shipping)
- passive:increase yield of autoClick by 50000000*(sugar)
- passive:increase yield of autoClick by 50000000*(vitamin)
- passive:increase yield of autoClick by 50000000*(inc)
- passive:increase yield of autoClick by 50000000*(code)
- passive:increase yield of autoClick by 50000000*(bot)
- passive:increase yield of autoClick by 50000000*(sound)
- passive:increase yield of autoClick by 50000000*(meta)
- req:450 autoClick
- //clicking upgrades
- *clickingUP1
- name:Light Clicking
- desc:Not so heavy, very easy to hold.<//><b>Effect:</b><.>Clicking gains 0.01% of your CpS.
- cost:50000 candy
- req:1000 candy:earned
- *clickingUP2
- name:Medium Clicking
- desc:Just the medium size for clicking.<//><b>Effect:</b><.>Clicking gains 0.01% of your CpS.
- cost:5000000 candy
- req:100000 candy:earned
- *clickingUP3
- name:Hard Clicking
- desc:You wouldn't if your mouse feels hurt.<//><b>Effect:</b><.>Clicking gains 0.01% of your CpS.
- cost:500000000 candy
- req:10000000 candy:earned
- *clickingUP4
- name:Forceful Clicking
- desc:Feel the force, mouse.<//><b>Effect:</b><.>Clicking gains 0.01% of your CpS.
- cost:50000000000 candy
- req:1000000000 candy:earned
- *clickingUP5
- name:Heavy Clicking
- desc:Your big fingers can be enough for some heavy clicks.<//><b>Effect:</b><.>Clicking gains 0.01% of your CpS.
- cost:5000000000000 candy
- req:100000000000 candy:earned
- *clickingUP6
- name:Massive Clicking
- desc:It does some <b>MASS</b>IVE clicking!<//><b>Effect:</b><.>Clicking gains 0.01% of your CpS.
- cost:500000000000000 candy
- req:10000000000000 candy:earned
- *clickingUP7
- name:Fistful Clicking
- desc:I'm gonna punch it!<//><b>Effect:</b><.>Clicking gains 0.01% of your CpS.
- cost:50000000000000000 candy
- req:1000000000000000 candy:earned
- *clickingUP8
- name:Phenomenal Clicking
- desc:The world knows about your clicks.<//><b>Effect:</b><.>Clicking gains 0.01% of your CpS.
- cost:5000000000000000000 candy
- req:100000000000000000 candy:earned
- *clickingUP9
- name:Titanic Clicking
- desc:Click as big as the Titanic.<//><b>Effect:</b><.>Clicking gains 0.01% of your CpS.
- cost:500000000000000000000 candy
- req:10000000000000000000 candy:earned
- *clickingUP10
- name:External Clicking
- desc:We are at the break of new technology for clicking, sir.<//><b>Effect:</b><.>Clicking gains 0.01% of your CpS.
- cost:50000000000000000000000 candy
- req:1000000000000000000000 candy:earned
- *clickingUP11
- name:Internal Clicking
- desc:Click while it processes the clicking inside to make you click more!<//><b>Effect:</b><.>Clicking gains 0.01% of your CpS.
- cost:5000000000000000000000000 candy
- req:100000000000000000000000 candy:earned
- *clickingUP12
- name:Unobtainable Clicking
- desc:One of the most unobtainable clicking ever, and you're the only one who's obtained it.<//><b>Effect:</b><.>Clicking gains 0.01% of your CpS.
- cost:500000000000000000000000000 candy
- req:10000000000000000000000000 candy:earned
- *clickingUP13
- name:Kryptonetic Clicking
- desc:Such precious clicking crystals :D.<//><b>Effect:</b><.>Clicking gains 0.01% of your CpS.
- cost:50000000000000000000000000000 candy
- req:1000000000000000000000000000 candy:earned
- //production upgrades
- *productionUP1
- name:Gummy Bear
- desc:Eat em' up!<//><b>Effect:</b><.>candy production +1%
- cost:999999 candy
- passive:multiply yield of candy by 1.01
- req:50000 candy:earned
- *productionUP2
- name:Hard Candies
- desc:Now those got a bite!<//><b>Effect:</b><.>candy production +1%
- cost:5000000 candy
- passive:multiply yield of candy by 1.01
- req:250000 candy:earned
- *productionUP3
- name:Chewing Gum
- desc:I'm here to chew and pop gum and i'm all out of gum.<//><b>Effect:</b><.>candy production +1%
- cost:10000000 candy
- passive:multiply yield of candy by 1.01
- req:500000 candy:earned
- *productionUP4
- name:Caramel
- desc:The child of Toffee.<//><b>Effect:</b><.>candy production +1%
- cost:50000000 candy
- passive:multiply yield of candy by 1.01
- req:2500000 candy:earned
- *productionUP5
- name:Coconut Candy
- desc:Don't flake out on them!<//><b>Effect:</b><.>candy production +2%
- cost:100000000 candy
- passive:multiply yield of candy by 1.02
- req:5000000 candy:earned
- *productionUP6
- name:Hazelnut Candy
- desc:Eat these in the morning, so you can get energized at night!<//><b>Effect:</b><.>candy production +2%
- cost:100000000 candy
- passive:multiply yield of candy by 1.02
- req:5000000 candy:earned
- *productionUP7
- name:White Candy
- desc:It's NOT bland! It's blank.<//><b>Effect:</b><.>candy production +2%
- cost:100000000 candy
- passive:multiply yield of candy by 1.02
- req:5000000 candy:earned
- *productionUP8
- name:Almond Candy
- desc:Your taste buds have mixed ratings for this candy.<//><b>Effect:</b><.>candy production +2%
- cost:100000000 candy
- passive:multiply yield of candy by 1.02
- req:5000000 candy:earned
- *productionUP9
- name:Black Candy
- desc:It's po- I mean, chocolate, I swear!<//><b>Effect:</b><.>candy production +2%
- cost:500000000 candy
- passive:multiply yield of candy by 1.02
- req:25000000 candy:earned
- *productionUP10
- name:Twirly Candy
- desc:The smell hypnotizes people..<//><b>Effect:</b><.>candy production +2%
- cost:1000000000 candy
- passive:multiply yield of candy by 1.02
- req:50000000 candy:earned
- *productionUP11
- name:DOUBLE CHOCOLATE CANDY
- desc:You've got double-dozed.<//><b>Effect:</b><.>candy production +2%
- cost:5000000000 candy
- passive:multiply yield of candy by 1.02
- req:250000000 candy:earned
- *productionUP12
- name:Bronze Candy
- desc:For try-hard's, get this "trophy".<//><b>Effect:</b><.>candy production +2%
- cost:10000000000 candy
- passive:multiply yield of candy by 1.02
- req:500000000 candy:earned
- *productionUP13
- name:Silver Candy
- desc:Tastes like iron apparently.<//><b>Effect:</b><.>candy production +2%
- cost:50000000000 candy
- passive:multiply yield of candy by 1.02
- req:2500000000 candy:earned
- *productionUP14
- name:Yellow Candy
- desc:Yes, I'm aware that "Golden Candy" is already a resource.<//><b>Effect:</b><.>candy production +4%
- cost:100000000000 candy
- passive:multiply yield of candy by 1.04
- req:5000000000 candy:earned
- *productionUP15
- name:Green Candy
- desc:Feels soft, just like slime.<//><b>Effect:</b><.>candy production +4%
- cost:100000000000 candy
- passive:multiply yield of candy by 1.04
- req:5000000000 candy:earned
- *productionUP16
- name:Red Candy
- desc:Squish it and pretend it's ketchup to get away with buying real ketchup for your Friday night dinner.<//><b>Effect:</b><.>candy production +2%
- cost:500000000000 candy
- passive:multiply yield of candy by 1.02
- req:25000000000 candy:earned
- *productionUP17
- name:Moon Candy
- desc:Look at it... now look in the mirror.<//><b>Effect:</b><.>candy production +2%
- cost:1000000000000 candy
- passive:multiply yield of candy by 1.02
- req:50000000000 candy:earned
- *productionUP18
- name:Sun Candy
- desc:Look at it... now go to Specsavers.<//><b>Effect:</b><.>candy production +2%
- cost:5000000000000 candy
- passive:multiply yield of candy by 1.02
- req:250000000000 candy:earned
- //building upgrades
- *workerUP1
- name:Hard Workers
- desc:Your workers work hard now!<//><b>Effect:</b><.>workers production x2
- cost:11000 candy
- passive:multiply yield of worker by 2
- req:1 worker
- *workerUP2
- name:Prime Membership
- desc:Workers earn a membership for helping out.<//><b>Effect:</b><.>workers production x2
- cost:55000 candy
- passive:multiply yield of worker by 2
- req:5 worker
- *workerUP3
- name:Operation Co-Operation
- desc:That's why they're called workers!.<//><b>Effect:</b><.>workers production x2
- cost:550000 candy
- passive:multiply yield of worker by 2
- req:25 worker
- *workerUP4
- name:Motivational Posters
- desc:Give your workers posters to reflect on so that they keep working.<//><b>Effect:</b><.>workers production x4
- cost:55000000 candy
- passive:multiply yield of worker by 4
- req:50 worker
- *workerUP5
- name:Hand Shake
- desc:Put er' there pal!<//><b>Effect:</b><.>workers production x4
- cost:5500000000 candy
- passive:multiply yield of worker by 4
- req:100 worker
- *workerUP6
- name:24 Hour Shifts
- desc:No more sleep!<//><b>Effect:</b><.>workers production x4
- cost:550000000000 candy
- passive:multiply yield of worker by 4
- req:150 worker
- *workerUP7
- name:Handing Frenzy
- desc:Let your hands roam in speed.<//><b>Effect:</b><.>workers production x6
- cost:550000000000000 candy
- passive:multiply yield of worker by 6
- req:200 worker
- *workerUP8
- name:Better Paychecks
- desc:Use this as bait to distract the workers to work more >:)<//><b>Effect:</b><.>workers production x6
- cost:550000000000000000 candy
- passive:multiply yield of worker by 6
- req:250 worker
- *workerUP9
- name:Sonic-Speed Boots
- desc:This may get them candy too fast..<//><b>Effect:</b><.>workers production x6
- cost:550000000000000000000 candy
- passive:multiply yield of worker by 6
- req:300 worker
- *workerUP10
- name:Leather Jackets
- desc:Prevents you from getting sweaty.<//><b>Effect:</b><.>workers production x8
- cost:550000000000000000000000 candy
- passive:multiply yield of worker by 8
- req:350 worker
- *workerUP11
- name:Exploiting Loopholes
- desc:'Loopcheat' your way to winning!<//><b>Effect:</b><.>workers production x8
- cost:5500000000000000000000000000 candy
- passive:multiply yield of worker by 8
- req:400 worker
- *workerUP12
- name:Workers United
- desc:Makes life easier, doesn't it?<//><b>Effect:</b><.>workers production x8
- cost:55000000000000000000000000000000 candy
- passive:multiply yield of worker by 8
- req:450 worker
- *farmUP1
- name:Raking it in
- desc:Who says you can't grow candy?.<//><b>Effect:</b><.>farm production x2
- cost:250000 candy
- passive:multiply yield of farm by 2
- req:1 farm
- *farmUP2
- name:Tractor Enhancement
- desc:The workers drive tractors now.<//><b>Effect:</b><.>farm production x2
- cost:1250000 candy
- passive:multiply yield of farm by 2
- req:5 farms
- *farmUP3
- name:Better seeds
- desc:Not just good, they're better.<//><b>Effect:</b><.>farm production x2
- cost:12500000 candy
- passive:multiply yield of farm by 2
- req:25 farms
- *farmUP4
- name:Quicker Growth
- desc:Luckily, we don't need to wait so much!<//><b>Effect:</b><.>farm production x4
- cost:1250000000 candy
- passive:multiply yield of farm by 4
- req:50 farms
- *farmUP5
- name:Extra Purified Nutrients
- desc:Makes It taste more yummy.<//><b>Effect:</b><.>farm production x4
- cost:125000000000 candy
- passive:multiply yield of farm by 4
- req:100 farms
- *farmUP6
- name:Eternal Sprout Mechanism
- desc:This mechanism helps sprout candy inside the machine!<//><b>Effect:</b><.>farm production x4
- cost:12500000000000 candy
- passive:multiply yield of farm by 4
- req:150 farms
- *farmUP7
- name:Internal Sprout Mechanism
- desc:This mechanism helps sprout candy inside AND outside the machine!<//><b>Effect:</b><.>farm production x6
- cost:12500000000000000 candy
- passive:multiply yield of farm by 6
- req:200 farms
- *farmUP8
- name:Fungus Among us
- desc:No more fungus in the plants but as far as people know, it was already harmless.<//><b>Effect:</b><.>farm production x6
- cost:12500000000000000000 candy
- passive:multiply yield of farm by 6
- req:250 farms
- *farmUP9
- name:Candy Wheat
- desc:Our inventor tried to find the best seeds for candy production, but funny enough they decided to start small.<//><b>Effect:</b><.>farm production x6
- cost:12500000000000000000000 candy
- passive:multiply yield of farm by 6
- req:300 farms
- *farmUP10
- name:Candy Fertilizer
- desc:It smells like candy!<//><b>Effect:</b><.>farm production x8
- cost:12500000000000000000000000 candy
- passive:multiply yield of farm by 8
- req:350 farms
- *farmUP11
- name:Soil soil
- desc:That's really dim-witted but it's actually over powered. Who knew?<//><b>Effect:</b><.>farm production x8
- cost:125000000000000000000000000000 candy
- passive:multiply yield of farm by 8
- req:400 farms
- *farmUP12
- name:Instant Growth Juice
- desc:Your garden plots grow crops of candy in an instant speed!<//><b>Effect:</b><.>farm production x8
- cost:1250000000000000000000000000000000 candy
- passive:multiply yield of farm by 8
- req:450 farms
- *factoryUP1
- name:Greasy Gears
- desc:Now they don't stop moving.<//><b>Effect:</b><.>factory production x2
- cost:6000000 candy
- passive:multiply yield of factory by 2
- req:1 factory
- *factoryUP2
- name:Insufficient limitations
- desc:We don't allow limitations into the candy production anymore!<//><b>Effect:</b><.>factory production x2
- cost:30000000 candy
- passive:multiply yield of factory by 2
- req:5 factories
- *factoryUP3
- name:Cleverly Made Machines
- desc:Cool...<//><b>Effect:</b><.>factory production x2
- cost:300000000 candy
- passive:multiply yield of factory by 2
- req:25 factories
- *factoryUP4
- name:Intellectual Internal Chains
- desc:Colorful design and incredible grip power.<//><b>Effect:</b><.>factory production x4
- cost:30000000000 candy
- passive:multiply yield of factory by 4
- req:50 factories
- *factoryUP5
- name:Zero Emission
- desc:Powered with oxygen, zero emission.<//><b>Effect:</b><.>factory production x4
- cost:3000000000000 candy
- passive:multiply yield of factory by 4
- req:100 factories
- *factoryUP6
- name:Hydrogen Powered Source Engines
- desc:Following up to the zero emission idea, we decided to make our engines source run on hydrogen and not oil!<//><b>Effect:</b><.>factory production x4
- cost:300000000000000 candy
- passive:multiply yield of factory by 4
- req:150 factories
- *factoryUP7
- name:Refined Claw Machines
- desc:Grab that candy before anyone else does >:D.<//><b>Effect:</b><.>factory production x6
- cost:300000000000000000 candy
- passive:multiply yield of factory by 6
- req:200 factories
- *factoryUP8
- name:Steampunk Chains
- desc:For this upgrade can take us back to the old days.<//><b>Effect:</b><.>factory production x6
- cost:300000000000000000000 candy
- passive:multiply yield of factory by 6
- req:250 factories
- *factoryUP9
- name:Industrial Revolution II
- desc:The new era of factories.<//><b>Effect:</b><.>factory production x8
- cost:30000000000000000000000 candy
- passive:multiply yield of factory by 8
- req:300 factories
- *factoryUP10
- name:Fountain of Oil
- desc:Take a trip to the delectable fountain of oil, where it's actually edible because we added a pinch of candy in it!<//><b>Effect:</b><.>factory production x8
- cost:3000000000000000000000000 candy
- passive:multiply yield of factory by 8
- req:350 factories
- *factoryUP11
- name:Zinc Oxide Coal
- desc:Very, VERY rare because this ore has been hidden in the deepest of all mines in the ground, half scorched beneath bedrock.<//><b>Effect:</b><.>factory production x8
- cost:30000000000000000000000000000 candy
- req:400 factories
- *factoryUP12
- name:NaCl Source engines
- desc:Remove the "l", add the "d" and "y", rearrange it. <b>wink</b>.<//><b>Effect:</b><.>factory production x8
- cost:300000000000000000000000000000000 candy
- req:450 factories
- *tradingUP1
- name:Sealing Deals
- desc:Deals are more acceptable now.<//><b>Effect:</b><.>trade production x2
- cost:37000000 candy
- passive:multiply yield of trader by 2
- req:1 trader
- *tradingUP2
- name:More Profitable Trade
- desc:Trades are worth more candy.<//><b>Effect:</b><.>trade production x2
- cost:185000000 candy
- passive:multiply yield of trader by 2
- req:5 trader
- *tradingUP3
- name:Triple Trades
- desc:Make three trades at once.<//><b>Effect:</b><.>trade production x2
- cost:1850000000 candy
- passive:multiply yield of trader by 2
- req:25 trader
- *tradingUP4
- name:More Items
- desc:Trade a couple of items at once.<//><b>Effect:</b><.>trade production x4
- cost:18500000000 candy
- passive:multiply yield of trader by 4
- req:50 trader
- *tradingUP5
- name:Require and Submit
- desc:The person has to have a certain requirement of candy in order to accept it.<//><b>Effect:</b><.>trade production x4
- cost:1850000000000 candy
- passive:multiply yield of trader by 4
- req:100 trader
- *tradingUP6
- name:Online Trading
- desc:Trade without have to meet!<//><b>Effect:</b><.>trade production x4
- cost:185000000000000 candy
- passive:multiply yield of trader by 4
- req:150 trader
- *tradingUP7
- name:Trade Trades
- desc:Now you can multiply the amount of trades for every trade you do.<//><b>Effect:</b><.>trade production x6
- cost:185000000000000000 candy
- passive:multiply yield of trader by 6
- req:200 trader
- *tradingUP8
- name:Infinite Trades
- desc:The deal is unlimited.<//><b>Effect:</b><.>trade production x6
- cost:185000000000000000000 candy
- passive:multiply yield of trader by 6
- req:250 trader
- *tradingUP9
- name:Linked Trades
- desc:Trade with people at the same time who offer the same items!<//><b>Effect:</b><.>trade production x6
- cost:185000000000000000000000 candy
- passive:multiply yield of trader by 6
- req:300 trader
- *tradingUP10
- name:Auction!
- desc:Auction the items for a big price... in candy!<//><b>Effect:</b><.>trade production x8
- cost:185000000000000000000000000 candy
- passive:multiply yield of trader by 8
- req:350 trader
- *tradingUP11
- name:Warp Time Trades
- desc:Your trade quest is over my friend.<//><b>Effect:</b><.>trade production x8
- cost:1850000000000000000000000000000 candy
- passive:multiply yield of trader by 8
- req:400 trader
- *tradingUP12
- name:Slotting
- desc:An easier way to sort the items you want or don't want to trade with.<//><b>Effect:</b><.>trade production x8
- cost:18500000000000000000000000000000000 candy
- passive:multiply yield of trader by 8
- req:450 trader
- *shopUP1
- name:Candy Bar
- desc:Yum!<//><b>Effect:</b><.>shop production x2
- cost:518000000 candy
- passive:multiply yield of shop by 2
- req:1 shop
- *shopUP2
- name:Lollipop
- desc:Double Yum!<//><b>Effect:</b><.>shop production x2
- cost:2590000000 candy
- passive:multiply yield of shop by 2
- req:5 shops
- *shopUP3
- name:Sweetness Enhancement
- desc:Sweet!<//><b>Effect:</b><.>shop production x2
- cost:25900000000 candy
- passive:multiply yield of shop by 2
- req:25 shops
- *shopUP4
- name:Candy Cane
- desc:Triple Yum!<//><b>Effect:</b><.>shop production x4
- cost:259000000000 candy
- passive:multiply yield of shop by 4
- req:50 shops
- *shopUP5
- name:Cookie
- desc:You could make a whole new game just about these, but for now, please enjoy these assorted generic cookies.<//><b>Effect:</b><.>shop production x4
- cost:25900000000000 candy
- passive:multiply yield of shop by 4
- req:100 shops
- *shopUP6
- name:Final Sweetness Enhancement
- desc:Um... Double Sweet!<//><b>Effect:</b><.>shop production x4
- cost:2590000000000000 candy
- passive:multiply yield of shop by 4
- req:150 shops
- *shopUP7
- name:Sweet Juice Drinks
- desc:Triple Sweet!<//><b>Effect:</b><.>shop production x6
- cost:2590000000000000000 candy
- passive:multiply yield of shop by 6
- req:200 shops
- *shopUP8
- name:Cherries & Berries
- desc:Sweet! With added fruit mixture.<//><b>Effect:</b><.>shop production x6
- cost:2590000000000000000000 candy
- passive:multiply yield of shop by 6
- req:250 shops
- *shopUP9
- name:Milkshakes
- desc:Pretty simple, really. You just shake the milk and there ya go.<//><b>Effect:</b><.>shop production x6
- cost:2590000000000000000000000 candy
- passive:multiply yield of shop by 6
- req:300 shops
- *shopUP10
- name:Candy Cakes
- desc:Y U M.<//><b>Effect:</b><.>shop production x8
- cost:2590000000000000000000000000 candy
- passive:multiply yield of shop by 8
- req:350 shops
- *shopUP11
- name:Peppermint
- desc:The magnificent kind of candy.<//><b>Effect:</b><.>shop production x8
- cost:25900000000000000000000000000000 candy
- passive:multiply yield of shop by 8
- req:400 shops
- *shopUP12
- name:Emporiums
- desc:I swear we're in one right now.<//><b>Effect:</b><.>shop production x8
- cost:259000000000000000000000000000000000 candy
- passive:multiply yield of shop by 8
- req:450 shops
- *shippingUP1
- name:Bigger Boxes
- desc:Big Capacity, light weight.<//><b>Effect:</b><.>shipper production x2
- cost:4999000000 candy
- passive:multiply yield of shipping by 2
- req:1 shipping
- *shippingUP2
- name:Polished Maps
- desc:Navigate easily without stress.<//><b>Effect:</b><.>shipper production x2
- cost:49990000000 candy
- passive:multiply yield of shipping by 2
- req:10 shipping
- *shippingUP3
- name:Faster Speed
- desc:The transportation will be in much faster speed!<//><b>Effect:</b><.>shipper production x2
- cost:499900000000 candy
- passive:multiply yield of shipping by 2
- req:25 shipping
- *shippingUP4
- name:Time Warp
- desc:Deliveries to other places in the present will be delivered in the past!<//><b>Effect:</b><.>shipper production x4
- cost:4999000000000 candy
- passive:multiply yield of shipping by 4
- req:50 shipping
- *shippingUP5
- name:Intergalactic Satellite Boost
- desc:Internet is boosted to its best potential!<//><b>Effect:</b><.>shipper production x4
- cost:499900000000000 candy
- passive:multiply yield of shipping by 4
- req:100 shipping
- *shippingUP6
- name:Inter-Hyper-loops Portals
- desc:Deliver instantly using portals!<//><b>Effect:</b><.>shipper production x4
- cost:49990000000000000 candy
- passive:multiply yield of shipping by 4
- req:150 shipping
- *shippingUP7
- name:MASS DELIVERY
- desc:IT'S HUGE!<//><b>Effect:</b><.>shipper production x6
- cost:49990000000000000000 candy
- passive:multiply yield of shipping by 6
- req:200 shipping
- *shippingUP8
- name:Refined Intergalactic Satellite Boost
- desc:Huston, we have a sweet problem.<//><b>Effect:</b><.>shipper production x6
- cost:49990000000000000000000 candy
- passive:multiply yield of shipping by 6
- req:250 shipping
- *shippingUP9
- name:Online Packaging
- desc:A similar idea for Traders but it's more accurate.<//><b>Effect:</b><.>shipper production x6
- cost:49990000000000000000000000 candy
- passive:multiply yield of shipping by 6
- req:300 shipping
- *shippingUP10
- name:Massive Maps
- desc:I bet your navigation is excellent ten fold.<//><b>Effect:</b><.>shipper production x8
- cost:49990000000000000000000000000 candy
- passive:multiply yield of shipping by 8
- req:350 shipping
- *shippingUP11
- name:WIFI X-11
- desc:The revolutionary boost to WIFI.<//><b>Effect:</b><.>shipper production x8
- cost:499900000000000000000000000000000 candy
- passive:multiply yield of shipping by 8
- req:400 shipping
- *shippingUP12
- name:Telecommunication Devices
- desc:Too many voices in my head!! I'M GOING CRAZY!!<//><b>Effect:</b><.>shipper production x8
- cost:4999000000000000000000000000000000000 candy
- passive:multiply yield of shipping by 8
- req:450 shipping
- *sugarUP1
- name:Sugar Scent
- desc:The sugar has different smells now.<//><b>Effect:</b><.>sugar production x2<.>golden candy production x10
- cost:100 goldenCandy
- passive:multiply yield of goldenCandy by 10
- passive:multiply yield of sugar by 2
- req:1 sugar
- *sugarUP2
- name:Recipe For Addiction
- desc:You'll go nuts for these, unless you have nut allergies.<//><b>Effect:</b><.>sugar production x2<.>golden candy production x2
- cost:250 goldenCandy
- passive:multiply yield of goldenCandy by 2
- passive:multiply yield of sugar by 2
- req:10 sugar
- *sugarUP3
- name:Faster Drops
- desc:Drops sugar in a quicker pace.<//><b>Effect:</b><.>sugar production x2<.>golden candy production x2
- cost:2500 goldenCandy
- passive:multiply yield of goldenCandy by 2
- passive:multiply yield of sugar by 2
- req:25 sugar
- *sugarUP4
- name:Coca Beans
- desc:Convert Sugar to coca sugar!<//><b>Effect:</b><.>sugar production x4<.>golden candy production x4
- cost:25000 goldenCandy
- passive:multiply yield of goldenCandy by 2
- passive:multiply yield of sugar by 2
- req:50 sugar
- *sugarUP5
- name:Transcendent Engine Dispenser
- desc:It's the impressive engine dispenser from another reality, the transcendent source.<//><b>Effect:</b><.>sugar production x4<.>golden candy production x4
- cost:100000 goldenCandy
- passive:multiply yield of goldenCandy by 4
- passive:multiply yield of sugar by 4
- req:100 sugar
- *sugarUP6
- name:Golden Delicate Nutrition
- desc:All that glitters, is gold.<//><b>Effect:</b><.>sugar production x4<.>golden candy production x4
- cost:250000 goldenCandy
- passive:multiply yield of goldenCandy by 4
- passive:multiply yield of sugar by 4
- req:150 sugar
- *sugarUP7
- name:Refurbished Gold
- desc:Glimmers your eyes doesn't it.<//><b>Effect:</b><.>sugar production x6<.>golden candy production x6
- cost:1800000 goldenCandy
- passive:multiply yield of goldenCandy by 6
- passive:multiply yield of sugar by 6
- req:200 sugar
- *sugarUP8
- name:Overshadowed Gold
- desc:Twas a time where types of stone were beyond extraordinary. And it was this time.<//><b>Effect:</b><.>sugar production x6<.>golden candy production x8
- cost:13600000 goldenCandy
- passive:multiply yield of goldenCandy by 8
- passive:multiply yield of sugar by 6
- req:250 sugar
- *sugarUP9
- name:Superlative Gold
- desc:s u p e r l a t i v e.<//><b>Effect:</b><.>sugar production x6<.>golden candy production x8
- cost:106000000 goldenCandy
- passive:multiply yield of goldenCandy by 8
- passive:multiply yield of sugar by 6
- req:300 sugar
- *sugarUP10
- name:Extreme Superior Dispenser MAX
- desc:This upgrade can put there potential to the max, with its sugar getting to its max superior level.<//><b>Effect:</b><.>sugar production x8<.>golden candy production x64
- cost:1509500000 goldenCandy
- passive:multiply yield of goldenCandy by 64
- passive:multiply yield of sugar by 8
- req:350 sugar
- *sugarUP11
- name:The Perfect Flavor
- desc:It's just so... perfect.<//><b>Effect:</b><.>sugar production x8<.>golden candy production x128
- cost:240000000000 goldenCandy
- passive:multiply yield of goldenCandy by 128
- passive:multiply yield of sugar by 8
- req:400 sugar
- *sugarUP12
- name:ULTRA CRAVING
- desc:DuDe, wHerE iS thE sUgAr DisPenSeRs???<//><b>Effect:</b><.>sugar production x8<.>golden candy production x512
- cost:24000000000000 goldenCandy
- passive:multiply yield of goldenCandy by 512
- passive:multiply yield of sugar by 8
- req:450 sugar
- *vitaminUP1
- name:1%
- desc:The 1%
- cost:444444444444 candy
- passive:multiply yield of vitamin by 2
- req:1 vitamin
- *vitaminUP2
- name:5%
- desc:The 5%
- cost:2222222222222 candy
- passive:multiply yield of vitamin by 2
- req:5 vitamin
- *vitaminUP3
- name:25%
- desc:The 25%
- cost:222222222222222 candy
- passive:multiply yield of vitamin by 2
- req:25 vitamin
- *vitaminUP4
- name:50%
- desc:The 50%
- cost:2222222222222222 candy
- passive:multiply yield of vitamin by 4
- req:50 vitamin
- *vitaminUP5
- name:75%
- desc:The 75%
- cost:22222222222222222 candy
- passive:multiply yield of vitamin by 4
- req:75 vitamin
- *vitaminUP6
- name:100%
- desc:Extension Complete
- cost:2222222222222222222 candy
- passive:multiply yield of vitamin by 6
- req:100 vitamin
- *incUP1
- name:Genetic Mutation
- desc:The power within.<//><b>Effect:</b><.>candy incorporation production x2
- cost:10000000000000 candy
- passive:multiply yield of inc by 2
- req:1 inc
- *incUP2
- name:Intellectual DNA Generator
- desc:The power lies within.<//><b>Effect:</b><.>candy incorporation production x2
- cost:50000000000000 candy
- passive:multiply yield of inc by 2
- req:10 inc
- *incUP3
- name:Fulfilled Candy Replicator
- desc:The power will lie within.<//><b>Effect:</b><.>candy incorporation production x2
- cost:500000000000000 candy
- passive:multiply yield of inc by 2
- req:25 inc
- *incUP4
- name:Hyper-looped Production Machine
- desc:The power seeps and lies within.<//><b>Effect:</b><.>candy incorporation production x4<.>candy production 50%
- cost:5000000000000000 candy
- passive:multiply yield of inc by 4
- passive:multiply yield of candy by 1.5
- req:50 inc
- *incUP5
- name:Incredible CEO
- desc:The power will never be unstable....<//><b>Effect:</b><.>candy incorporation production x4<.>candy production 25%
- cost:500000000000000000 candy
- passive:multiply yield of inc by 4
- passive:multiply yield of candy by 1.25
- req:100 inc
- *incUP6
- name:Possible Unstable Energy
- desc:....Hopefully.<//><b>Effect:</b><.>candy incorporation production x4<.>candy production 15%
- cost:50000000000000000000 candy
- passive:multiply yield of inc by 4
- passive:multiply yield of candy by 1.15
- req:150 inc
- *incUP7
- name:Top Notch Manager
- desc:Looks like the boss really sees your potential.<//><b>Effect:</b><.>candy incorporation production x6<.>candy production 30%
- cost:50000000000000000000000 candy
- passive:multiply yield of inc by 6
- passive:multiply yield of candy by 1.3
- req:200 inc
- *incUP8
- name:Best Profit Ideas
- desc:Smart mind, good ideas.<//><b>Effect:</b><.>candy incorporation production x6<.>candy production 30%
- cost:50000000000000000000000000 candy
- passive:multiply yield of inc by 6
- passive:multiply yield of candy by 1.3
- req:250 inc
- *incUP9
- name:Expert Renovation
- desc:Our expert builders know how to definitely sparkle the place.<//><b>Effect:</b><.>candy incorporation production x6<.>candy production 40%
- cost:50000000000000000000000000000 candy
- passive:multiply yield of inc by 6
- passive:multiply yield of candy by 1.4
- req:300 inc
- *incUP10
- name:Energy Idea
- desc:A mysterious fella got an idea... an energy idea.<//><b>Effect:</b><.>candy incorporation production x8<.>candy production 15%
- cost:50000000000000000000000000000000 candy
- passive:multiply yield of inc by 8
- passive:multiply yield of candy by 1.15
- req:350 inc
- *incUP11
- name:Business Boss
- desc:You have been promoted to be the boss of the incorporation!!<//><b>Effect:</b><.>candy incorporation x8<.>candy production 20%
- cost:500000000000000000000000000000000000 candy
- passive:multiply yield of inc by 8
- passive:multiply yield of candy by 1.2
- req:400 inc
- *incUP12
- name:The Secret Production
- desc:The mysterious fella is secretly making his invention, based on his idea...<//><b>Effect:</b><.>candy incorporation x8<.>candy production 50%
- cost:5000000000000000000000000000000000000000 candy
- passive:multiply yield of inc by 8
- passive:multiply yield of candy by 1.5
- req:450 inc
- *codeUP1
- name:Text Editor
- desc:I guess all coders will have to go for pastebin, which is what this game was typed on.<//><b>Effect:</b><.>coder production x2
- cost:1700000000000000 candy
- passive:multiply yield of code by 2
- req:1 code
- *codeUP2
- name:Python
- desc:One of the easiest coding fundamentals. Especially for math.<//><b>Effect:</b><.>coder production x2
- cost:8500000000000000 candy
- passive:multiply yield of code by 2
- req:5 code
- *codeUP3
- name:HTML 5
- desc:Taking it a step further, we have another coding fundamental for making websites, like Idle Game Maker I suppose.<//><b>Effect:</b><.>coder production x2
- cost:85000000000000000 candy
- passive:multiply yield of code by 2
- req:25 code
- *codeUP4
- name:CSS
- desc:Also known as custom style sheet, which is for pictures and the design of your game interface.<//><b>Effect:</b><.>coder production x4
- cost:8500000000000000000 candy
- passive:multiply yield of code by 4
- req:50 code
- *codeUP5
- name:JavaScript
- desc:And now for JavaScript, the most popular and advanced coding fundamentals ever, best suited for our skilled coders.<//><b>Effect:</b><.>coder production x4
- cost:850000000000000000000 candy
- passive:multiply yield of code by 4
- req:100 code
- *codeUP6
- name:Morse Code
- desc:--- ..- .-. / ... -.- .. .-.. .-.. . -.. / -.-. --- -.. . .-. ... / .-- .. .-.. .-.. / .... .- ...- . / - --- / .-.. . .- .-. -. / .... --- .-- / - --- / ..- ... . / -- --- .-. ... . / -.-. --- -.. . / .- ... / .. - .----. ... / . .- ... .. . .-. / .- -. -.. / ..-. .- ... - . .-. .-.-.-<//><b>Effect:</b><.>coder production x4
- cost:85000000000000000000000 candy
- passive:multiply yield of code by 4
- req:150 code
- *codeUP7
- name:Flags
- desc:Our coders will now be able to use these flags so that they can translate it into lots of candy!<//><b>Effect:</b><.>coder production x6
- cost:85000000000000000000000000 candy
- passive:multiply yield of code by 6
- req:200 code
- *codeUP8
- name:Semaphore Towers
- desc:The towers can be used a visual signals, in towers with pivoting shutters, also known as blades or paddles.<//><b>Effect:</b><.>coder production x6
- cost:85000000000000000000000000000 candy
- passive:multiply yield of code by 6
- req:250 code
- *codeUP9
- name:Loopholes
- desc:We had an upgrade like this, but these work accurately. You can send a line of code that encodes candy and then put it through a loop so that it does it automatically!<//><b>Effect:</b><.>coder production x6
- cost:85000000000000000000000000000000 candy
- passive:multiply yield of code by 6
- req:300 code
- *codeUP10
- name:Semiotics
- desc:Basically are the study of signs, similar to flags but more deeper and advanced in understanding and how they work. It's a significant part of communications and studies have shown they can be involved in anthropological and sociological dimensions...<//><b>Effect:</b><.>coder production x8
- cost:85000000000000000000000000000000000 candy
- passive:multiply yield of code by 8
- req:350 code
- *codeUP11
- name:Breaking Limit
- desc:In most programming languages, you can not go as far as a certain number. However, our epic coders made a new programming system that allows them to go past the limit. MORE CANDY!<//><b>Effect:</b><.>coder production x8
- cost:850000000000000000000000000000000000000 candy
- passive:multiply yield of code by 8
- req:400 code
- *codeUP12
- name:F13
- desc:Now, if you press F1 and F3 at the same time, this will allow you to discover the unfinished part of the coding universe. Good luck my friend..<//><b>Effect:</b><.>coder production x8
- cost:8500000000000000000000000000000000000000000 candy
- passive:multiply yield of code by 8
- req:450 code
- *botUP1
- name:Robotic Acceleration
- desc:Your speed bots go faster now.<//><b>Effect:</b><.>bot production x2
- cost:86000000000000000 candy
- passive:multiply yield of bot by 2
- req:1 bot
- *botUP2
- name:Telekinetic Communication
- desc:They can process what you want them to do in your mind!<//><b>Effect:</b><.>bot production x2
- cost:430000000000000000 candy
- passive:multiply yield of bot by 2
- req:5 bot
- *botUP3
- name:Manual
- desc:Yep, everybody needs the manual once in a while because you'll never know when something in it may be coming in handy sooner or later. For the people who think they know so much don't read the manual, therefore they are ignorant people.<//><b>Effect:</b><.>bot production x2
- cost:4300000000000000000 candy
- passive:multiply yield of bot by 2
- req:25 bot
- *botUP4
- name:Baby Steps
- desc:We've got to start somewhere right?<//><b>Effect:</b><.>bot production x4
- cost:430000000000000000000 candy
- passive:multiply yield of bot by 4
- req:50 bot
- *botUP5
- name:Large Steps
- desc:Saves time I suppose, but people will think the bot is weird.<//><b>Effect:</b><.>bot production x4
- cost:43000000000000000000000 candy
- passive:multiply yield of bot by 4
- req:100 bot
- *botUP6
- name:Walking
- desc:Me when I'm slow.<//><b>Effect:</b><.>bot production x4
- cost:4300000000000000000000000 candy
- passive:multiply yield of bot by 4
- req:150 bot
- *botUP7
- name:Fast Walking
- desc:Is something behind me??<//><b>Effect:</b><.>bot production x6
- cost:4300000000000000000000000000 candy
- passive:multiply yield of bot by 6
- req:200 bot
- *botUP8
- name:Jogging
- desc:For the bots that are laid-back slackers..GET JOGGING!<//><b>Effect:</b><.>bot production x6
- cost:4300000000000000000000000000000 candy
- passive:multiply yield of bot by 6
- req:250 bot
- *botUP9
- name:Running
- desc:I think everybody can relate to this.<//><b>Effect:</b><.>bot production x6
- cost:4300000000000000000000000000000000 candy
- passive:multiply yield of bot by 6
- req:300 bot
- *botUP10
- name:Sprinting
- desc:For all best athletes can relate to this, it's a good thing that the bots don't get a stitch but the athletes do.<//><b>Effect:</b><.>bot production x8
- cost:4300000000000000000000000000000000000 candy
- passive:multiply yield of bot by 8
- req:350 bot
- *botUP11
- name:Godspeed
- desc:Huh, already? They grow up so fast!<//><b>Effect:</b><.>bot production x8
- cost:43000000000000000000000000000000000000000 candy
- passive:multiply yield of bot by 8
- req:400 bot
- *botUP12
- name:Buffed Godspeed
- desc:Very clever, dude.<//><b>Effect:</b><.>bot production x8
- cost:430000000000000000000000000000000000000000000 candy
- passive:multiply yield of bot by 8
- req:450 bot
- *soundUP1
- name:Blues music
- desc:Soothing to the R&B ears.<//><b>Effect:</b><.>ultrasound production x2
- cost:900000000000000000 candy
- passive:multiply yield of sound by 2
- req:1 sound
- *soundUP2
- name:Avant-garde
- desc:Don't know what that means...<//><b>Effect:</b><.>ultrasound production x2
- cost:4500000000000000000 candy
- passive:multiply yield of sound by 2
- req:5 sound
- *soundUP3
- name:Rock and Roll
- desc:Turning it up to 11!<//><b>Effect:</b><.>ultrasound production x2
- cost:45000000000000000000 candy
- passive:multiply yield of sound by 2
- req:25 sound
- *soundUP4
- name:Country Music
- desc:It reminds me of a time..<//><b>Effect:</b><.>ultrasound production x4
- cost:4500000000000000000000 candy
- passive:multiply yield of sound by 4
- req:50 sound
- *soundUP5
- name:Muzak
- desc:Like elevator music, except the fact that it gets annoying after a while.<//><b>Effect:</b><.>ultrasound production x4
- cost:450000000000000000000000 candy
- passive:multiply yield of sound by 4
- req:100 sound
- *soundUP6
- name:Disco music
- desc:PaRtY!!<//><b>Effect:</b><.>ultrasound production x4
- cost:45000000000000000000000000 candy
- passive:multiply yield of sound by 4
- req:150 sound
- *soundUP7
- name:Space music
- desc:Into the outer-universe where aliens can understand the concept of space music.<//><b>Effect:</b><.>ultrasound production x6
- cost:45000000000000000000000000000 candy
- passive:multiply yield of sound by 6
- req:200 sound
- *soundUP8
- name:8-Bit Music
- desc:90's gamer's can relate to this.<//><b>Effect:</b><.>ultrasound production x6
- cost:45000000000000000000000000000000 candy
- passive:multiply yield of sound by 6
- req:250 sound
- *soundUP9
- name:Blasters
- desc:Rhymes with plasters, but you'll need them when I turn them on.<//><b>Effect:</b><.>ultrasound production x6
- cost:45000000000000000000000000000000000 candy
- passive:multiply yield of sound by 6
- req:300 sound
- *soundUP10
- name:Hip Hop music
- desc:Stereotypical, but really cool music.<//><b>Effect:</b><.>ultrasound production x8
- cost:45000000000000000000000000000000000000 candy
- passive:multiply yield of sound by 8
- req:350 sound
- *soundUP11
- name:Pop music
- desc:Very epic catchy tunes which will motivate the workers, traders, everyone!!<//><b>Effect:</b><.>ultrasound production x8
- cost:450000000000000000000000000000000000000000 candy
- passive:multiply yield of sound by 8
- req:400 sound
- *soundUP12
- name:Upbeat Inspirational Songs
- desc:Such an overly detailed name and yet still motivates me to make candy.<//><b>Effect:</b><.>ultrasound production x8
- cost:4500000000000000000000000000000000000000000000 candy
- passive:multiply yield of sound by 8
- req:450 sound
- *metaUP1
- name:Random Meta Humor
- desc:The name of the upgrade has it too!<//><b>Effect:</b><.>meta production x2
- cost:50000000000000000000 candy
- passive:multiply yield of meta by 2
- req:1 meta
- *metaUP2
- name:Click on the candy
- desc:You can now click on the candy to earn candy!<//><b>Effect:</b><.>meta production x2
- cost:250000000000000000000 candy
- passive:multiply yield of meta by 2
- req:5 meta
- *metaUP3
- name:Get Autoclickers
- desc:You can now get autoclickers!<//><b>Effect:</b><.>meta production x2
- cost:2500000000000000000000 candy
- passive:multiply yield of meta by 2
- req:25 meta
- *metaUP4
- name:Get Achievements
- desc:You can now get achievements!<//><b>Effect:</b><.>meta production x4
- cost:250000000000000000000000 candy
- passive:multiply yield of meta by 4
- req:50 meta
- *metaUP5
- name:Get Upgrades
- desc:You can now, ironically, get upgrades!<//><b>Effect:</b><.>meta production x4
- cost:25000000000000000000000000 candy
- passive:multiply yield of meta by 4
- req:100 meta
- *metaUP6
- name:Get Workers
- desc:You can now get workers!<//><b>Effect:</b><.>meta production x4
- cost:2500000000000000000000000000 candy
- passive:multiply yield of meta by 4
- req:150 meta
- *metaUP7
- name:Get Farms
- desc:You can now get farms!<//><b>Effect:</b><.>meta production x6
- cost:2500000000000000000000000000000 candy
- passive:multiply yield of meta by 6
- req:200 meta
- *metaUP8
- name:Get Factories
- desc:You can now get factories!<//><b>Effect:</b><.>meta production x6
- cost:2500000000000000000000000000000000 candy
- passive:multiply yield of meta by 6
- req:250 meta
- *metaUP9
- name:Get Traders
- desc:You can now get traders!<//><b>Effect:</b><.>meta production x6
- cost:2500000000000000000000000000000000000 candy
- passive:multiply yield of meta by 6
- req:300 meta
- *metaUP10
- name:Get this upgrade
- desc:You can now get this upgrade.<//><b>Effect:</b><.>meta production x8
- cost:2500000000000000000000000000000000000000 candy
- passive:multiply yield of meta by 8
- req:350 meta
- *metaUP11
- name:What's next?
- desc:Only the future will know...<//><b>Effect:</b><.>meta production x8
- cost:25000000000000000000000000000000000000000000 candy
- passive:multiply yield of meta by 8
- req:400 meta
- *metaUP12
- name:...
- desc:I think I know >:) -mysterious person...<//><b>Effect:</b><.>meta production x8
- cost:250000000000000000000000000000000000000000000000 candy
- passive:multiply yield of meta by 8
- req:450 meta
- *realityUP1
- name:Startup
- desc:<b>Effect:</b><.>reality production x2
- cost:2900000000000000000000 candy
- passive:multiply yield of reality by 2
- req:1 reality
- *realityUP2
- name:Heat Processor 10%
- desc:<b>Effect:</b><.>reality production x2
- cost:14500000000000000000000 candy
- passive:multiply yield of reality by 2
- req:5 reality
- *realityUP3
- name:Heat Processor 20%
- desc:<b>Effect:</b><.>reality production x2
- cost:145000000000000000000000 candy
- passive:multiply yield of reality by 2
- req:25 reality
- *realityUP4
- name:Heat Processor 30%
- desc:<b>Effect:</b><.>reality production x4
- cost:14500000000000000000000000 candy
- passive:multiply yield of reality by 4
- req:50 reality
- *realityUP5
- name:Heat Processor 40%
- desc:<b>Effect:</b><.>reality production x4
- cost:1450000000000000000000000000 candy
- passive:multiply yield of reality by 4
- req:100 reality
- *realityUP6
- name:Heat Processor 50%
- desc:<b>Effect:</b><.>reality production x4
- cost:145000000000000000000000000000 candy
- passive:multiply yield of reality by 4
- req:150 reality
- *realityUP7
- name:Heat Processor 75%
- desc:<b>Effect:</b><.>reality production x6
- cost:145000000000000000000000000000000 candy
- passive:multiply yield of reality by 6
- req:200 reality
- *realityUP8
- name:Heat Processor 100%
- desc:<b>Effect:</b><.>reality production x6
- cost:145000000000000000000000000000000000 candy
- passive:multiply yield of reality by 6
- req:250 reality
- *realityUP9
- name:Energy Energizer 25%
- desc:<b>Effect:</b><.>reality production x6
- cost:145000000000000000000000000000000000000 candy
- passive:multiply yield of reality by 6
- req:300 reality
- *realityUP10
- name:Energy Energizer 50%
- desc:<b>Effect:</b><.>reality production x8
- cost:145000000000000000000000000000000000000000 candy
- passive:multiply yield of reality by 8
- req:350 reality
- *realityUP11
- name:Energy Energizer 100%
- desc:<b>Effect:</b><.>reality production x8
- cost:145000000000000000000000000000000000000000000 candy
- passive:multiply yield of reality by 8
- req:400 reality
- *realityUP12
- name:Press Finish
- desc:Now, I shall press the finish button, which will send energy to the entire universe which causes it to overload as the universe cannot hold more energy than it should, which will collapse REALITY and I'll escape to another universe, another reality, another life. Protagonist, it wasn't my fault this will happen, it's the fact that YOU played this game and got hooked to it. >:D<//><b>Effect:</b><.>reality production x8
- cost:1450000000000000000000000000000000000000000000000 candy
- passive:multiply yield of reality by 8
- req:450 reality
- //golden candy upgrades
- *candyGoldUP1
- name:Golden touch
- desc:The delicate art of finding candy made of precious metals.<//><b>Effect:</b><.>1% chance of gaining 1 golden candy per candy click
- cost:1 goldenCandy
- req:1 goldenCandy:earned
- *candyGoldUP2
- name:Lemon Flavor
- desc:zesty.<//><b>Effect:</b><.>lucky candy appear 30% more often
- passive:multiply frequency of luckyCandy by 0.7
- cost:5 goldenCandy
- req:1 goldenCandy:earned
- *independenceDay
- name:Independence day
- desc:Your workers are making their first step towards declaring their independence from the oppressive shackles of farms and trading.<//><b>Effect:</b><.>unlocks new buildings
- cost:10 goldenCandy
- req:5 goldenCandy:earned
- *clover
- name:Clover
- desc:A delicious herb that tastes lucky.<//><b>Effect:</b><.>lucky candy effects are 4 times more powerful
- cost:25 goldenCandy
- req:10 goldenCandy:earned
- *moonGardens
- name:Moon Sugar
- desc:The royal botanists who work with sugar dispensers have found new ways of cultivating sugar in reduced gravity!<//><b>Effect:</b><.>Sugar dispensers now produce 1 golden carrot every 100 seconds
- cost:30 goldenCandy
- req:10 goldenCandy:earned
- Achievements
- *TEMPLATE
- on click:anim glow
- *candyAchievement1
- name:First candy
- desc:Have <b>1</b> candy.
- req:1 candy
- *candyAchievement2
- name:Candy Collector
- desc:Have <b>1 thousand</b> candy.
- req:1000 candy
- *candyAchievement3
- name:Candy Hunter
- desc:Have <b>100 thousand</b> candy.
- req:100000 candy
- *candyAchievement4
- name:Candy Treasurer
- desc:Have <b>1 million</b> candy.
- req:1000000 candy
- *candyAchievement5
- name:Candy Forger
- desc:Have <b>100 million</b> candy.
- req:100000000 candy
- *candyAchievement6
- name:Candy Overlord
- desc:Have <b>1 billion</b> candy.
- req:1000000000 candy
- *candyAchievement7
- name:Candy Professor
- desc:Have <b>100 billion</b> candy.
- req:100000000000 candy
- *candyAchievement8
- name:Candy Sorcerer
- desc:Have <b>1 trillion</b> candy.
- req:1000000000000 candy
- *candyAchievement9
- name:Candy Warrior
- desc:Have <b>100 trillion</b> candy.
- req:100000000000000 candy
- *candyAchievement10
- name:Candy Legend
- desc:Have <b>1 quadrillion</b> candy.
- req:1000000000000000 candy
- *candyAchievement11
- name:Candy Hero
- desc:Have <b>100 quadrillion</b> candy.
- req:100000000000000000 candy
- *candyAcheivement12
- name:just plain epic
- desc:Have <b>1 quintillion</b> candy.
- req:1000000000000000000 candy
- *candyAchievement13
- name:Candy god
- desc:Have <b>100 quintillion</b> candy.
- req:10000000000000000000 candy
- *candyAchievement14
- name:Fast and Delicious
- desc:Have <b>1 sextillion</b> candy.
- req:100000000000000000000 candy
- *candyAchievement15
- name:Beyond Expectations
- desc:Have <b>100 sextillion</b> candy.
- req:10000000000000000000000 candy
- *candyAchievement16
- name:So
- desc:Have <b>1 septillion</b> candy.
- req:100000000000000000000000 candy
- *candyAchievement17
- name:You
- desc:Have <b>100 septillion</b> candy.
- req:10000000000000000000000000 candy
- *candyAchievement18
- name:Think
- desc:Have <b>1 octillion</b> candy.
- req:100000000000000000000000000 candy
- *candyAchievement19
- name:You're
- desc:Have <b>100 octillion</b> candy.
- req:10000000000000000000000000000 candy
- *candyAchievement20
- name:Good
- desc:Have <b>1 nonillion</b> candy.
- req:100000000000000000000000000000 candy
- *candyAchievement21
- name:At
- desc:Have <b>100 nonillion</b> candy.
- req:1000000000000000000000000000000 candy
- *candyAchievement22
- name:This
- desc:Have <b>1 decillion</b> candy.
- req:10000000000000000000000000000000 candy
- *candyAchievement23
- name:Then
- desc:Have <b>100 decillion</b> candy.
- req:1000000000000000000000000000000000 candy
- *candyAchievement24
- name:Get
- desc:Have <b>1 undecillion</b> candy.
- req:10000000000000000000000000000000000 candy
- *candyAchievement25
- name:This
- desc:Have <b>100 undecillion</b> candy.
- req:1000000000000000000000000000000000000 candy
- *candyAchievement26
- name:Achievement
- desc:Have <b>1 duodecillion</b> candy.
- req:10000000000000000000000000000000000000 candy
- *candyAchievement27
- name:This is my life?
- desc:Have <b>100 duodecillion</b> candy.
- req:1000000000000000000000000000000000000000 candy
- *candyAchievement28
- name:I'm just making candy?
- desc:Have <b>1 tredecillion</b> candy.
- req:10000000000000000000000000000000000000000 candy
- *candyAchievement29
- name:Wake me
- desc:Have <b>100 tredecillion</b> candy.
- req:1000000000000000000000000000000000000000000 candy
- *candyAchievement30
- name:When it's forever
- desc:Have <b>1 quatordecillion</b> candy.
- req:10000000000000000000000000000000000000000000 candy
- *candyAchievement31
- name:Production doesn't stop
- desc:Have <b>100 quatordecillion</b> candy.
- req:1000000000000000000000000000000000000000000000 candy
- *candyAchievement32
- name:Did I do it?
- desc:Have <b>1 quindecillion</b> candy.
- req:10000000000000000000000000000000000000000000000 candy
- *candyAchievement33
- name:It won't end...
- desc:Have <b>100 quindecillion</b> candy.
- req:1000000000000000000000000000000000000000000000000 candy
- *clickAchiev1
- name:Sweet to Eat
- desc:Click the candy <b>10</b> times.
- req:10 candyButton clicks
- *clickAchiev2
- name:Delectable!
- desc:Click the candy <b>100</b> times.
- req:100 candyButton clicks
- *clickAchiev3
- name:You're top-notch
- desc:Click the candy <b>2000</b> times.
- req:2000 candyButton clicks
- *clickAchiev4
- name:Your Mouse is on fire
- desc:Click the candy <b>5000</b> times.
- req:5000 candyButton clicks
- *clickAchiev5
- name:my finger hurts
- desc:Click the candy <b>10K</b> times.
- req:10000 candyButton clicks
- *candyPsAchiev1
- name:Delicious Production
- desc:Produce <b>10</b> candy per second.
- req:10 candy per second
- *candyPsAchiev2
- name:Income Expert
- desc:Produce <b>1 thousand</b> candy per second.
- req:1000 candy per second
- *candyPsAchiev3
- name:Go forth and multiply
- desc:Produce <b>100 thousand</b> candy per second.
- req:100000 candy per second
- *candyPsAchiev4
- name:Currency Capitalist
- desc:Produce <b>10 million</b> candy per second.
- req:10000000 candy per second
- *candyPsAchiev5
- name:Just the right amount
- desc:Produce <b>1 billion</b> candy per second.
- req:1000000000 candy per second
- *candyPsAchiev6
- name:Very noice
- desc:Produce <b>100 billion</b> candy per second.
- req:100000000000 candy per second
- *candyPsAchiev7
- name:Reaching higher steps
- desc:Produce <b>10 trillion</b> candy per second.
- req:10000000000000 candy per second
- *candyPsAchiev8
- name:Cool Candy Capitalism
- desc:Produce <b>1 quadrillion</b> candy per second.
- req:1000000000000000 candy per second
- *candyPsAchiev9
- name:Need for Candy Speed
- desc:Produce <b>100 quadrillion</b> candy per second.
- req:100000000000000000 candy per second
- *candyPsAchiev10
- name:Candy sure is dandy
- desc:Produce <b>10 quintillion</b> candy per second.
- req:10000000000000000000 candy per second
- *candyPsAchiev11
- name:Mass-IVE Producer
- desc:Produce <b>1 sextillion</b> candy per second.
- req:1000000000000000000000 candy per second
- *candyPsAchiev12
- name:When the going gets tough
- desc:Produce <b>100 sextillion</b> candy per second.
- req:100000000000000000000000 candy per second
- *candyPsAchiev13
- name:The tough gets going
- desc:Produce <b>10 septillion</b> candy per second.
- req:10000000000000000000000000 candy per second
- *candyPsAchiev14
- name:Stroll in candy
- desc:Produce <b>1 octillion</b> candy per second.
- req:1000000000000000000000000000 candy per second
- *candyPsAchiev15
- name:Stock Candy Markets
- desc:Produce <b>100 octillion</b> candy per second.
- req:100000000000000000000000000000 candy per second
- *candyPsAchiev16
- name:No more ideas achievement
- desc:Produce <b>10 nonillion</b> candy per second.
- req:10000000000000000000000000000000 candy per second
- *candyPsAchiev17
- name:Time is Candy
- desc:Produce <b>1 decillion</b> candy per second.
- req:1000000000000000000000000000000000 candy per second
- *candyPsAchiev18
- name:Candy is inevitable
- desc:Produce <b>100 decillion</b> candy per second.
- req:1000000000000000000000000000000000 candy per second
- *candyPsAchiev19
- name:That's all for now
- desc:Produce <b>10 decillion</b> candy per second.
- req:100000000000000000000000000000000000 candy per second
- *candyPsAchiev20
- name:And we're back
- desc:Produce <b>1 undecillion</b> candy per second.
- req:10000000000000000000000000000000000000 candy per second
- *candyPsAchiev21
- name:And we're off
- desc:Produce <b>100 undecillion</b> candy per second.
- req:1000000000000000000000000000000000000000 candy per second
- *buildingAchiev1
- name:One Of Everything
- desc:Have <b>1</b> of each building.
- req:autoClick>=1 and worker>=1 and farm>=1 and factory>=1 and trader>=1 and shop>=1 and shipping>=1 and sugar>=1 and vitamin>=1 and inc>=1 and code>=1 and bot>=1 and sound>=1 and meta>=1 and reality>=1
- *buildingAchiev2
- name:Builder
- desc:Have <b>10</b> of each building.
- req:autoClick>=10 and worker>=10 and farm>=10 and factory>=10 and trader>=10 and shop>=10 and shipping>=10 and sugar>=10 and vitamin>=10 and inc>=10 and code>=10 and bot>=10 and sound>=10 and meta>=10 and reality>=10
- *buildingAchiev3
- name:Architect
- desc:Have <b>50</b> of each building.
- req:autoClick>=50 and worker>=50 and farm>=50 and factory>=50 and trader>=50 and shop>=50 and shipping>=50 and sugar>=50 and vitamin>=50 and inc>=50 and code>=50 and bot>=50 and sound>=50 and meta>=50 and reality>=50
- *buildingAchiev4
- name:A Building Beginner
- desc:Have <b>100</b> of each building.
- req:autoClick>=100 and worker>=100 and farm>=100 and factory>=100 and trader>=100 and shop>=100 and shipping>=100 and sugar>=100 and vitamin>=100 and inc>=100 and code>=100 and bot>=100 and sound>=100 and meta>=100 and reality>=100
- *buildingAchiev5
- name:Normal Builder
- desc:Have <b>150</b> of each building.
- req:autoClick>=150 and worker>=150 and farm>=150 and factory>=150 and trader>=150 and shop>=150 and shipping>=150 and sugar>=150 and inc>=150 and code>=150 and bot>=150 and sound>=150 and meta>=150 and reality>=150
- *buildingAchiev6
- name:Medicore Builder
- desc:Have <b>200</b> of each building.
- req:autoClick>=200 and worker>=200 and farm>=200 and factory>=200 and trader>=200 and shop>=200 and shipping>=200 and sugar>=200 and inc>=200 and code>=200 and bot>=200 and sound>=200 and meta>=200 and reality>=200
- *buildingAchiev7
- name:Better Builder
- desc:Have <b>250</b> of each building.
- req:autoClick>=250 and worker>=250 and farm>=250 and factory>=250 and trader>=250 and shop>=250 and shipping>=250 and sugar>=250 and inc>=250 and code>=250 and bot>=250 and sound>=250 and meta>=250 and reality>=250
- *buildingAchiev8
- name:Excellent Builder
- desc:Have <b>300</b> of each building.
- req:autoClick>=300 and worker>=300 and farm>=300 and factory>=300 and trader>=300 and shop>=300 and shipping>=300 and sugar>=300 and inc>=300 and code>=300 and bot>=300 and sound>=300 and meta>=300 and reality>=300
- *buildingAchiev9
- name:Brainiac Builder
- desc:Have <b>350</b> of each building.
- req:autoClick>=350 and worker>=350 and farm>=350 and factory>=350 and trader>=350 and shop>=350 and shipping>=350 and sugar>=350 and inc>=350 and code>=350 and bot>=350 and sound>=350 and meta>=350 and reality>=350
- *buildingAchiev10
- name:Master Builder
- desc:Have <b>400</b> of each building.
- req:autoClick>=400 and worker>=400 and farm>=400 and factory>=400 and trader>=400 and shop>=400 and shipping>=400 and sugar>=400 and inc>=400 and code>=400 and bot>=400 and sound>=400 and meta>=400 and reality>=400
- *buildingAchiev11
- name:Unreal Builder
- desc:Have <b>450</b> of each building.
- req:autoClick>=450 and worker>=450 and farm>=450 and factory>=450 and trader>=450 and shop>=450 and shipping>=450 and sugar>=450 and inc>=450 and code>=450 and bot>=450 and sound>=450 and meta>=450 and reality>=450
- *buidlingAchiev12
- name:The Creator
- desc:Have <b>500</b> of each building.
- req:autoClick>=500 and worker>=500 and farm>=500 and factory>=500 and trader>=500 and shop>=500 and shipping>=500 and sugar>=500 and inc>=500 and code>=500 and bot>=500 and sound>=500 and meta>=500 and reality>=500
- *autoclickAchiev1
- name:One Auto Clicker
- desc:Have <b>1</b> Auto Clicker.
- req:1 autoClick
- *autoclickAchiev2
- name:Clicker wheel
- desc:Have <b>2</b> Auto Clickers.
- req:2 autoClick
- *autoclickAchiev3
- name:Automatic Commanding
- desc:Have <b>50</b> Auto Clickers.
- req:50 autoClick
- *autoclickAchiev4
- name:Pushing Buttons
- desc:Have <b>100</b> Auto Clickers.
- req:100 autoClick
- *autoclickAchiev5
- name:Figurative Mouses
- desc:Have <b>200</b> Auto Clickers.
- req:200 autoClick
- *autoclickAchiev6
- name:Literal Mouses
- desc:Have <b>300</b> Auto Clickers.
- req:300 autoClick
- *autoclickAchiev7
- name:Numb Thumbs
- desc:Have <b>400</b> Auto Clickers.
- req:400 autoClick
- *autoclickAchiev8
- name:Jazz Hands
- desc:Have <b>500</b> Auto Clickers.
- req:500 autoClick
- *autoclickAchiev9
- name:Rock, Paper, Fingers
- desc:Have <b>600</b> Auto Clickers.
- req:600 autoClick
- *workerAchiev1
- name:Job Enforcement
- desc:Have <b>1</b> worker.
- req:1 worker
- *workerAchiev2
- name:I'm late!
- desc:Have <b>50</b> workers.
- req:50 worker
- *workerAchiev3
- name:The Office
- desc:Have <b>100</b> workers.
- req:100 worker
- *workerAchiev4
- name:Coolio Handshakes
- desc:Have <b>150</b> workers.
- req:150 worker
- *workerAchiev5
- name:9 to 5pm
- desc:Have <b>200</b> workers.
- req:200 worker
- *workerAchiev6
- name:Don't look back in work
- desc:Have <b>250</b> workers.
- req:250 worker
- *workerAchiev7
- name:Good Morning, work!
- desc:Have <b>300</b> workers.
- req:300 worker
- *workerAchiev8
- name:Here's an Idea:
- desc:Have <b>350</b> workers.
- req:350 worker
- *workerAchiev9
- name:Big Jet Planes
- desc:Have <b>400</b> workers.
- req:400 worker
- *workerAchiev10
- name:Carl's careless whispers
- desc:Have <b>450</b> workers.
- req:450 worker
- *workerAchiev11
- name:Show some R.E.S.P.E.C.T
- desc:Have <b>500</b> workers.
- req:500 worker
- *workerAchiev12
- name:Work Moods
- desc:Have <b>550</b> workers.
- req:550 worker
- *farmAchiev1
- name:Agriculture
- desc:Have <b>1</b> farm.
- req:1 farm
- *farmAchiev2
- name:Agriculture II
- desc:Have <b>50</b> farms.
- req:50 farm
- *farmAchiev3
- name:Barn Farm
- desc:Have <b>100</b> farms.
- req:100 farm
- *farmAchiev4
- name:Wheat Seeds
- desc:Have <b>150</b> farms.
- req:150 farm
- *farmAchiev5
- name:Thumbcorn
- desc:Have <b>200</b> farms.
- req:200 farm
- *farmAchiev6
- name:Cronerice
- desc:Have <b>250</b> farms.
- req:250 farm
- *farmAchiev7
- name:Gildmillet
- desc:Have <b>300</b> farms.
- req:300 farm
- *farmAchiev8
- name:Bakeberry
- desc:Have <b>350</b> farms.
- req:350 farm
- *farmAchiev9
- name:Rakin' The Dough
- desc:Have <b>400</b> farms.
- req:400 farm
- *farmAchiev10
- name:I Rake This Game 10/10
- desc:Have <b>450</b> farms.
- req:450 farm
- *farmAchiev11
- name:Candy Seeds
- desc:Have <b>500</b> farms.
- req:500 farm
- *factoryAchiev1
- name:MASS PRODUCTIVITY
- desc:Have <b>1</b> factory.
- req:1 factory
- *factoryAchiev2
- name:Geared Up
- desc:Have <b>50</b> factories.
- req:50 factory
- *factoryAchiev3
- name:Chortling Chains
- desc:Have <b>100</b> factories.
- req:100 factory
- *factoryAchiev4
- name:Industrial Revolutionary
- desc:Have <b>150</b> factories.
- req:150 factory
- *factoryAchiev5
- name:Steam Punks
- desc:Have <b>200</b> factories.
- req:200 factory
- *fact6oryAchiev6
- name:Global Freezing?
- desc:Have <b>250</b> factories.
- req:250 factory
- *factoryAchiev7
- name:Rise of the machines
- desc:Have <b>300</b> factories.
- req:300 factory
- *factoryAchiev8
- name:Un-Cogged
- desc:Have <b>350</b> factories.
- req:350 factory
- *factoryAchiev9
- name:When it Chains
- desc:Have <b>400</b> factories.
- req:400 factory
- *factoryAchiev10
- name:Full Gear
- desc:Have <b>450</b> factories.
- req:450 factory
- *factoryAchiev11
- name:Ex Machina
- desc:Have <b>500</b> factories.
- req:500 factory
- *traderAchiev1
- name:Tradesforming
- desc:Have <b>1</b> trader.
- req:1 trader
- *traderAchiev2
- name:The Swap
- desc:Have <b>50</b> traders.
- req:50 trader
- *traderAchiev3
- name:Rigged Trades
- desc:Have <b>100</b> traders.
- req:100 trader
- *traderAchiev4
- name:I've been robbed
- desc:Have <b>150</b> traders.
- req:150 trader
- *traderAchiev5
- name:The Trade Raid
- desc:Have <b>200</b> traders.
- req:200 trader
- *traderAchiev6
- name:Accept?
- desc:Have <b>250</b> traders.
- req:250 trader
- *traderAchiev7
- name:Or decline?
- desc:Have <b>300</b> traders.
- req:300 trader
- *traderAchiev8
- name:Tough Choices
- desc:Have <b>350</b> traders.
- req:350 trader
- *traderAchiev9
- name:Sealer Dealers
- desc:Have <b>400</b> traders.
- req:400 trader
- *traderAchiev10
- name:Switcheroo
- desc:Have <b>450</b> traders.
- req:450 trader
- *traderAchiev11
- name:Jack of all trades
- desc:Have <b>500</b> traders.
- req:500 trader
- *shopAchiev1
- name:A Sweet Feat
- desc:Have <b>1</b> shop.
- req:1 shop
- *shopAchiev2
- name:Get the shop on, get paid
- desc:Have <b>50</b> shops.
- req:50 shop
- *shopAchiev3
- name:Tasty Prices
- desc:Have <b>100</b> shops.
- req:100 shop
- *shopAchiev4
- name:Candy Stripper
- desc:Have <b>150</b> shops.
- req:150 shop
- *shopAchiev5
- name:The owners apprentice
- desc:Have <b>200</b> shops.
- req:200 shop
- *shopAchiev6
- name:A new batch of candy
- desc:Have <b>250</b> shops.
- req:250 shop
- *shopAchiev7
- name:Chocolate Bakery
- desc:Have <b>300</b> shops.
- req:300 shop
- *shopAchiev8
- name:Suck on Lollipops
- desc:Have <b>350</b> shops.
- req:350 shop
- *shopAchiev9
- name:Chew on this
- desc:Have <b>400</b> shops.
- req:400 shop
- *shopAchiev10
- name:Bubblegum Popper
- desc:Have <b>450</b> shops.
- req:450 shop
- *shopAchiev11
- name:W.Bars
- desc:Have <b>500</b> shops.
- req:500 shop
- *shippingAchiev1
- name:That's my stuff
- desc:Have <b>1</b> shippers.
- req:1 shipping
- *shippingAchiev2
- name:Shipping Depots
- desc:Have <b>50</b> shippers.
- req:50 shipping
- *shippingAchiev3
- name:I'll have 100 boxes
- desc:Have <b>100</b> shippers.
- req:100 shipping
- *shippingAchiev4
- name:Around The World
- desc:Have <b>150</b> shippers.
- req:150 shipping
- *shippingAchiev5
- name:And then back
- desc:Have <b>200</b> shippers.
- req:200 shipping
- *shippingAchiev6
- name:Are we there yet?
- desc:Have <b>250</b> shippers.
- req:250 shipping
- *shippingAchiev7
- name:We've got transport:
- desc:Have <b>300</b> shippers.
- req:300 shipping
- *shippingAchiev8
- name:Electric Cars
- desc:Have <b>350</b> shippers.
- req:350 shipping
- *shippingAchiev9
- name:High-Tech Ships
- desc:Have <b>400</b> shippers.
- req:400 shipping
- *shippingAchiev10
- name:Steady Warplanes
- desc:Have <b>450</b> shippers.
- req:450 shipping
- *shippingAchiev11
- name:You're still packing?!
- desc:Have <b>500</b> shippers.
- req:500 shipping
- *sugarAchiev1
- name:Sugar Rush
- desc:Have <b>1</b> sugar dispenser.
- req:1 sugar
- *sugarAchiev2
- name:Sugar Fever
- desc:Have <b>25</b> sugar dispensers.
- req:25 sugar
- *sugarAchiev3
- name:Craving Breakdown
- desc:Have <b>50</b> sugar dispensers.
- req:50 sugar
- *sugarAchiev4
- name:Study Muffin
- desc:Have <b>100</b> sugar dispensers.
- req:100 sugar
- *sugarAchiev5
- name:5 Second Rule
- desc:Have <b>150</b> sugar dispensers.
- req:150 sugar
- *sugarAchiev6
- name:Sugar Dumpling
- desc:Have <b>200</b> sugar dispensers.
- req:200 sugar
- *sugarAchiev7
- name:It tingles my tongue
- desc:Have <b>300</b> sugar dispensers.
- req:300 sugar
- *incAchiev1
- name:In it's heyday
- desc:Have <b>1</b> C.A.N.D.Y Inc
- req:1 inc
- *incAchiev2
- name:Under Construction
- desc:Have <b>50</b> C.A.N.D.Y Inc's
- req:50 inc
- *incAchiev3
- name:Blueprinting
- desc:Have <b>100</b> C.A.N.D.Y Inc's
- req:100 inc
- *incAchiev4
- name:The Office Part 2
- desc:Have <b>150</b> C.A.N.D.Y Inc's
- req:150 inc
- *incAchiev5
- name:Groundhog Day
- desc:Have <b>200</b> C.A.N.D.Y Inc's
- req:200 inc
- *incAchiev6
- name:You don't pay me enough
- desc:Have <b>250</b> C.A.N.D.Y Inc's
- req:250 inc
- *incAchiev7
- name:Very bad paychecks
- desc:Have <b>300</b> C.A.N.D.Y Inc's
- req:300 inc
- *incAchiev8
- name:The Legacy
- desc:Have <b>350</b> C.A.N.D.Y Inc's
- req:350 inc
- *incAchiev9
- name:Dicey Business
- desc:Have <b>400</b> C.A.N.D.Y Inc's
- req:400 inc
- *incAchiev10
- name:Decisions
- desc:Have <b>450</b> C.A.N.D.Y Inc's
- req:450 inc
- *incAchiev11
- name:Just a statistic
- desc:Have <b>500</b> C.A.N.D.Y Inc's
- req:500 inc
- *codeAchiev1
- name:Line of code
- desc:Have <b>1</b> coder
- req:1 code
- *codeAchiev2
- name:Hard to translate
- desc:Have <b>50</b> coders
- req:50 code
- *codeAchiev3
- name:I'm in a loop
- desc:Have <b>100</b> coders
- req:100 code
- *codeAchiev4
- name:Number strings
- desc:Have <b>150</b> coders
- req:150 code
- *codeAchiev5
- name:Binary Numbers
- desc:Have <b>200</b> coders
- req:200 code
- *codeAchiev6
- name:True Brainiac
- desc:Have <b>250</b> coders
- req:250 code
- *codeAchiev7
- name:Super Keyboard
- desc:Have <b>300</b> coders
- req:300 code
- *codeAchiev8
- name:Coding Academy
- desc:Have <b>350</b> coders
- req:350 code
- *codeAchiev9
- name:It's just a bunch of ones and zeros
- desc:Have <b>400</b> coders
- req:400 code
- *codeAchiev10
- name:print("Another Achievement")
- desc:Have <b>450</b> coders
- req:450 code
- *codeAchiev11
- name:Netscape
- desc:Have <b>500</b> coders
- req:500 code
- *botAchiev1
- name:Robotic Moves
- desc:Have <b>1</b> speed bot.
- req:1 bot
- *botAchiev2
- name:I'm running after me
- desc:Have <b>50</b> speed bots.
- req:50 bot
- *botAchiev3
- name:The mechanical championships
- desc:Have <b>100</b> speed bots.
- req:100 bot
- *botAchiev4
- name:The electronic gun
- desc:Have <b>150</b> speed bots.
- req:150 bot
- *botAchiev5
- name:Bot 54 is in the lead
- desc:Have <b>200</b> speed bots.
- req:200 bot
- *botAchiev6
- name:The crowd is going BEEP
- desc:Have <b>250</b> speed bots.
- req:250 bot
- *botAchiev7
- name:Bots left a trail
- desc:Have <b>300</b> speed bots.
- req:300 bot
- *botAchiev8
- name:A trail of candy
- desc:Have <b>350</b> speed bots.
- req:350 bot
- *botAchiev9
- name:Hacked Speed
- desc:Have <b>400</b> speed bots.
- req:400 bot
- *botAchiev10
- name:Robust Robotic Bots
- desc:Have <b>450</b> speed bots.
- req:450 bot
- *botAchiev11
- name:ROBLOX? That's not right
- desc:Have <b>500</b> speed bots.
- req:500 bot
- *soundAchiev1
- name:A whisper
- desc:Have <b>1</b> ultrasound.
- req:1 sound
- *soundAchiev2
- name:Hissss
- desc:Have <b>50</b> ultrasounds.
- req:50 sound
- *soundAchiev3
- name:Music to my ears
- desc:Have <b>100</b> ultrasounds.
- req:100 sound
- *soundAchiev4
- name:Girl Screams
- desc:Have <b>150</b> ultrasounds.
- req:150 sound
- *soundAchiev5
- name:100% Volume
- desc:Have <b>200</b> ultrasounds.
- req:200 sound
- *soundAchiev6
- name:Bleeding Ears
- desc:Have <b>250</b> ultrasounds.
- req:250 sound
- *soundAchiev7
- name:Brain Malfunction!
- desc:Have <b>300</b> ultrasounds.
- req:300 sound
- *soundAchiev8
- name:Children hear it, Adults can't
- desc:Have <b>350</b> ultrasounds.
- req:350 sound
- *soundAchiev9
- name:The Classics
- desc:Have <b>400</b> ultrasounds.
- req:400 sound
- *soundAchiev10
- name:The Loud Era
- desc:Have <b>450</b> ultrasounds.
- req:450 sound
- *soundAchiev11
- name:Geometry Dash? It sounds familiar..
- desc:Have <b>500</b> ultrasounds.
- req:500 sound
- *metaAchiev1
- name:First Meta Achievement
- desc:Have <b>1</b> meta machine
- req:1 meta
- *metaAchiev2
- name:Second Meta Achievement
- desc:Have <b>50</b> meta machines
- req:50 meta
- *metaAchiev3
- name:Third Meta Achievement
- desc:Have <b>100</b> meta machines
- req:100 meta
- *metaAchiev4
- name:You get the idea
- desc:Have <b>150</b> meta machines
- req:150 meta
- *metaAchiev5
- name:Three people walk into a bar
- desc:Have <b>200</b> meta machines
- req:200 meta
- *metaAchiev6
- name:Joke Jokes
- desc:Have <b>250</b> meta machines
- req:250 meta
- *metaAchiev7
- name:Ironic Humor
- desc:Have <b>300</b> meta machines
- req:300 meta
- *metaAchiev8
- name:Broken the 4th wall
- desc:Have <b>350</b> meta machines
- req:350 meta
- *metaAchiev9
- name:Anti-humor
- desc:Have <b>400</b> meta machines
- req:400 meta
- *metaAchiev10
- name:I'm not not not not not not not not funny
- desc:Have <b>450</b> meta machines
- req:450 meta
- *metaAchiev11
- name:Thanks for playing Candy Emporium!
- desc:Have <b>500</b> meta machines
- req:500 meta
- *realityAchiev1
- name:Achilles and the Tortoise
- desc:It's about logic.
- req:1 reality
- *realityAchiev2
- name:Bootstrap
- desc:Something taken from the future, placed in the past.
- req:50 reality
- *realityAchiev3
- name:Boy or girl
- desc:4 combinations
- req:100 reality
- *realityAchiev4
- name:The Card
- desc:False/True
- req:150 reality
- *realityAchiev5
- name:Crocodile
- desc:Contradicting
- req:200 reality
- *realityAchiev6
- name:Dichotomy
- desc:Smaller tasks
- req:250 reality
- *realityAchiev7
- name:Fletchers
- desc:Stationary
- req:300 reality
- *realityAchiev8
- name:The Infinite
- desc:Square numbers
- req:350 reality
- *realityAchiev9
- name:Potato
- desc:100lb
- req:400 reality
- *realityAchiev10
- name:Raven
- desc:Implying Information
- req:450 reality
- *realityAchiev11
- name:THE CANDY EMPORIUM PARADOX
- desc:If Candy Emporium is no longer a game if reality breaks, we can prestige anyways, causing us to restart and reality is not broken, but we can reach the stage again where reality does break and we can prestige again, causing a loop to form. But if Candy Emporium is proven not a game after reality breaks and we prestige, the "game" is not a game even though we started over. The prestige system is like a time machine, but the only flaw is that we cannot go to the future of the game, but the future of the game is that there's no future because it's not a game anymore and reality has already collapsed. Therefore, there is no way to destroy the loop as it was are OWN fault we played the game in the first place. Now, calm down and take a sip of peppermint tea. Also, you "finished" the "gaAAmMMeeemmMMEEMmemmeeeeeEE"-u//k/,kj.j..,..l,.kui....,.lrtgh/;?erh???fseud)))---urtger- http://orteil.dashnet.org/igm/?g=9M7ULnF has stopped working.
- req:500 reality
- *candyAchiev1
- name:Isn't it neat
- desc:Have <b>1</b> golden candy.
- req:1 goldenCandy
- *candyAchiev2
- name:All that glitters
- desc:Have <b>100</b> golden candy.
- req:100 goldenCandy
- *candyAchiev3
- name:Zero nutritional value
- desc:Have <b>1000</b> golden candy.
- req:1000 goldenCandy
- *candyAchiev4
- name:Shimmers in the night
- desc:Have <b>100 thousand</b> golden candy.
- req:100000 goldenCandy
- *candyAchiev5
- name:Glimmers in my eye
- desc:Have <b>10 million</b> golden candy.
- req:10000000 goldenCandy
- *candyAchiev6
- name:Shine bright like a diamond
- desc:Have <b>1 billion</b> golden candy.
- req:1000000000 goldenCandy
- *prestigeAchiev1
- name:Ascension
- desc:<b>Prestige</b> once.
- req:1 enchCandy
- *prestigeAchiev2
- name:Here for more?
- desc:Reach the <b>second</b> prestige layer.
- req:25000 enchCandy
- *prestigeAchiev3
- name:Nice to see you again
- desc:Reach the <b>third</b> prestige layer.
- req:150000 enchCandy
- *prestigeAchiev4
- name:Oblivion
- desc:Reach the <b>fourth</b> prestige layer.
- req:prestigeUP22
- *prestigeAchiev5
- name:The beginning of the end
- desc:Reach the <b>fifth</b> prestige layer.
- req:prestigeUP30
- *toxicAchiev1
- name:Toxicity Intensity
- desc:Get <b>toxic candy</b>.
- req:1 toxicCandy
- *toxicAchiev2
- name:Greenhouse Gas
- desc:Have <b>1 Nuclear Waste</b>.
- req:1 waste
- *toxicAchiev3
- name:The Stink
- desc:Have <b>50 Nuclear Waste</b>.
- req:50 waste
- *toxicAchiev4
- name:Stinkfest
- desc:Have <b>100 Nuclear Waste</b>.
- req:100 waste
- *toxicAchiev5
- name:Poisonous Fumes
- desc:Have <b>150 Nuclear Waste</b>.
- req:150 waste
- *toxicAchiev6
- name:Broken wind
- desc:Have <b>200 Nuclear Waste</b>.
- req:200 waste
- *toxicAchiev7
- name:The Big Stink #01
- desc:Have <b>250 Nuclear Waste</b>.
- req:250 waste
- *toxicAchiev8
- name:The Big Stink #02
- desc:Have <b>300 Nuclear Waste</b>.
- req:300 waste
- *toxicAchiev9
- name:The Big Stink #03
- desc:Have <b>350 Nuclear Waste</b>.
- req:350 waste
- *toxicAchiev10
- name:The Big Stink #04
- desc:Have <b>400 Nuclear Waste</b>.
- req:400 waste
- *toxicAchiev11
- name:The Big Stink #05
- desc:Have <b>450 Nuclear Waste</b>.
- req:450 waste
- *toxicAchiev12
- name:I think it's time to cover our nose
- desc:Have <b>500 Nuclear Waste</b>.
- req:500 waste
- *toxicAchiev13
- name:Why are you so toxic?
- desc:Have <b>100 toxic candy</b>.
- req:100 toxicCandy
- *toxicAchiev14
- name:Environmental Distress
- desc:Have <b>10K toxic candy</b>.
- req:10000 toxicCandy
- *toxicAchiev15
- name:Smell pollution
- desc:Have <b>1M toxic candy</b>.
- req:1000000 toxicCandy
- *toxicAchiev16
- name:TO2
- desc:Have <b>100M toxic candy</b>.
- req:100000000 toxicCandy
- *toxicAchiev17
- name:Open the windows!
- desc:Have <b>10B toxic candy</b>.
- req:10000000000 toxicCandy
- *toxicAchiev18
- name:When smell gets tough
- desc:Have <b>1T toxic candy</b>.
- req:1000000000000 toxicCandy
- *toxicAchiev19
- name:The tough gets smelling
- desc:Have <b>100T toxic candy</b>.
- req:100000000000000 toxicCandy
- *toxicAchiev20
- name:Stink Bombs
- desc:Have <b>1 Qd toxic candy</b>.
- req:1000000000000000 toxicCandy
- *toxicAchiev21
- name:Bog fields
- desc:Have <b>100 Qd toxic candy</b>.
- req:100000000000000000 toxicCandy
- *toxicAchiev22
- name:Is it a bird?
- desc:Have <b>1 Qn toxic candy</b>.
- req:1000000000000000000 toxicCandy
- *toxicAchiev23
- name:The birds died remember?
- desc:Have <b>100 Qn toxic candy</b>.
- req:100000000000000000000 toxicCandy
- *toxicAchiev24
- name:So did your garden
- desc:Have <b>1 Sx toxic candy</b>.
- req:1000000000000000000000 toxicCandy
- *toxicAchiev25
- name:Why we having a meta discussion?
- desc:Have <b>100 Sx toxic candy</b>.
- req:100000000000000000000000 toxicCandy
- *toxicAchiev26
- name:Idk, lets just leave.
- desc:Have <b>1 Sp toxic candy</b>.
- req:1000000000000000000000000 toxicCandy
- *vitaminAchiev
- name:Vitamin MAX
- desc:Complete the extension of the <b>vitamin</b>.<//>This is it. You finished the extension!
- req:100 vitamin
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