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  1. 62637 glXSwapBuffers(dpy = 0x4d49150, drawable = 35651678)
  2.  
  3. 62638 glEnable(cap = GL_FRAMEBUFFER_SRGB)
  4. 62639 glFlush()
  5. 62640 glXMakeCurrent(dpy = 0x4d49150, drawable = 35651618, ctx = 0x5fb7ca0) = True
  6. 62641 glClientWaitSync(sync = 0x7f0d3f1d4960, flags = 0x0, timeout = 500000000) = GL_ALREADY_SIGNALED
  7. 62642 glDeleteSync(sync = 0x7f0d3f1d4960)
  8. 62643 glFenceSync(condition = GL_SYNC_GPU_COMMANDS_COMPLETE, flags = 0) = 0x7f0d3f1d4960
  9. 62644 glFlush()
  10. 62645 glQueryCounter(id = 8, target = GL_TIMESTAMP)
  11. 62646 glGetQueryObjectuiv(id = 8, pname = GL_QUERY_RESULT_AVAILABLE, params = &0)
  12. 62647 glGetQueryObjectuiv(id = 14, pname = GL_QUERY_RESULT_AVAILABLE, params = &1)
  13. 62648 glGetQueryObjectuiv(id = 13, pname = GL_QUERY_RESULT_AVAILABLE, params = &1)
  14. 62649 glGetQueryObjectui64v(id = 14, pname = GL_QUERY_RESULT, params = &49927675056)
  15. 62650 glGetQueryObjectui64v(id = 13, pname = GL_QUERY_RESULT, params = &49878719306)
  16. 62651 glQueryCounter(id = 9, target = GL_TIMESTAMP)
  17. 62652 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 715)
  18. 62653 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 304, data = blob(304))
  19. 62654 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1497)
  20. 62655 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 32, data = blob(32))
  21. 62656 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 787)
  22. 62657 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 32, data = blob(32))
  23. 62658 glGetQueryObjectuiv(id = 2, pname = GL_QUERY_RESULT_AVAILABLE, params = &1)
  24. 62659 glGetQueryObjectui64v(id = 2, pname = GL_QUERY_RESULT, params = &0)
  25. 62660 glGetQueryObjectuiv(id = 4, pname = GL_QUERY_RESULT_AVAILABLE, params = &1)
  26. 62661 glGetQueryObjectui64v(id = 4, pname = GL_QUERY_RESULT, params = &127190)
  27. 62662 glGetQueryObjectuiv(id = 5, pname = GL_QUERY_RESULT_AVAILABLE, params = &1)
  28. 62663 glGetQueryObjectui64v(id = 5, pname = GL_QUERY_RESULT, params = &23226)
  29. 62664 glGetQueryObjectuiv(id = 6, pname = GL_QUERY_RESULT_AVAILABLE, params = &1)
  30. 62665 glGetQueryObjectui64v(id = 6, pname = GL_QUERY_RESULT, params = &0)
  31. 62666 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 760)
  32. 62667 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 1936, data = blob(1936))
  33. 62668 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 729)
  34. 62669 glBufferData(target = GL_ARRAY_BUFFER, size = 65536, data = NULL, usage = GL_STATIC_DRAW)
  35. 62670 glMapBufferRange(target = GL_ARRAY_BUFFER, offset = 0, length = 65536, access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT) = 0x7f0d6b224000
  36. 62671 memcpy(dest = 0x7f0d6b224000, src = blob(65536), n = 65536)
  37. 62672 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE
  38. 62673 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 732)
  39. 62674 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 720, data = blob(720))
  40. 62675 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 307)
  41. 62676 glReadBuffer(mode = GL_ZERO)
  42. 62677 glDrawBuffers(n = 8, bufs = {GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  43. 62678 glEnable(cap = GL_SCISSOR_TEST)
  44. 62679 glDepthMask(flag = GL_TRUE)
  45. 62680 glStencilMask(mask = 4294967295)
  46. 62681 glClearBufferfi(buffer = GL_DEPTH_STENCIL, drawbuffer = 0, depth = 0, stencil = 0)
  47. 62682 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 346)
  48. 62683 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  49. 62684 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_ZERO, GL_ZERO})
  50. 62685 glDisable(cap = GL_SCISSOR_TEST)
  51. 62686 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 0, value = {0, 0, 0, 1})
  52. 62687 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 1, value = {0, 0, 0, 0})
  53. 62688 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 2, value = {0, 0, 0, 0})
  54. 62689 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 3, value = {0, 0, 0, 0})
  55. 62690 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 4, value = {0, 1, 1, 1})
  56. 62691 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 5, value = {1, 1, 1, 1})
  57. 62692 glBindSampler(unit = 4, sampler = 5)
  58. 62693 glBindSampler(unit = 0, sampler = 5)
  59. 62694 glEnable(cap = GL_CULL_FACE)
  60. 62695 glCullFace(mode = GL_FRONT)
  61. 62696 glEnable(cap = GL_DEPTH_TEST)
  62. 62697 glUseProgram(program = 8)
  63. 62698 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 760, offset = 0, size = 1936)
  64. 62699 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 681, offset = 0, size = 272)
  65. 62700 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 2, buffer = 760, offset = 0, size = 1936)
  66. 62701 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 681, offset = 0, size = 272)
  67. 62702 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 640, offset = 0, size = 96)
  68. 62703 glBindSampler(unit = 1, sampler = 5)
  69. 62704 glBindSampler(unit = 2, sampler = 5)
  70. 62705 glBindSampler(unit = 3, sampler = 5)
  71. 62706 glActiveTexture(texture = GL_TEXTURE0)
  72. 62707 glBindTexture(target = GL_TEXTURE_2D, texture = 89)
  73. 62708 glActiveTexture(texture = GL_TEXTURE1)
  74. 62709 glBindTexture(target = GL_TEXTURE_2D, texture = 105)
  75. 62710 glActiveTexture(texture = GL_TEXTURE2)
  76. 62711 glBindTexture(target = GL_TEXTURE_2D, texture = 108)
  77. 62712 glActiveTexture(texture = GL_TEXTURE3)
  78. 62713 glBindTexture(target = GL_TEXTURE_2D, texture = 106)
  79. 62714 glActiveTexture(texture = GL_TEXTURE4)
  80. 62715 glBindTexture(target = GL_TEXTURE_2D, texture = 98)
  81. 62716 glActiveTexture(texture = GL_TEXTURE_COMPRESSION_HINT)
  82. 62717 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  83. 62718 glUniform4fv(location = 112, count = 2, value = {0.4980469, 0.9960938, 0.0009765625, 0.001953125, 0.2490234, 0.4980469, 0.0004882812, 0.0009765625})
  84. 62719 glUniform4fv(location = 232, count = 6, value = {0.6896402, 0.8113133, 0.3765278, -5.75, -0.4283501, -0.2897064, -0.508957, 0.282095, 0.9100503, 0.3276988, 1.416359, 6.586933, 0.9080685, 0.7762098, 1.033353, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
  85. 62720 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 467)
  86. 62721 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 469)
  87. 62722 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
  88. 62723 glVertexAttribDivisor(index = 0, divisor = 0)
  89. 62724 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 468)
  90. 62725 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
  91. 62726 glVertexAttribDivisor(index = 1, divisor = 0)
  92. 62727 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
  93. 62728 glVertexAttribDivisor(index = 2, divisor = 0)
  94. 62729 glEnableVertexAttribArray(index = 4)
  95. 62730 glVertexAttribPointer(index = 4, size = 4, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
  96. 62731 glVertexAttribDivisor(index = 4, divisor = 0)
  97. 62732 glEnableVertexAttribArray(index = 15)
  98. 62733 glVertexAttribPointer(index = 15, size = 2, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0xc)
  99. 62734 glVertexAttribDivisor(index = 15, divisor = 0)
  100. 62735 glDisableVertexAttribArray(index = 3)
  101. 62736 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 24, count = 36, type = GL_UNSIGNED_SHORT, indices = NULL)
  102. 62737 glBindSampler(unit = 4, sampler = 5)
  103. 62738 glBindSampler(unit = 0, sampler = 5)
  104. 62739 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 665, offset = 0, size = 272)
  105. 62740 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 665, offset = 0, size = 272)
  106. 62741 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 638, offset = 0, size = 96)
  107. 62742 glBindSampler(unit = 1, sampler = 5)
  108. 62743 glBindSampler(unit = 2, sampler = 5)
  109. 62744 glBindSampler(unit = 3, sampler = 5)
  110. 62745 glActiveTexture(texture = GL_TEXTURE0)
  111. 62746 glBindTexture(target = GL_TEXTURE_2D, texture = 90)
  112. 62747 glActiveTexture(texture = GL_TEXTURE1)
  113. 62748 glBindTexture(target = GL_TEXTURE_2D, texture = 100)
  114. 62749 glActiveTexture(texture = GL_TEXTURE2)
  115. 62750 glBindTexture(target = GL_TEXTURE_2D, texture = 113)
  116. 62751 glActiveTexture(texture = GL_TEXTURE3)
  117. 62752 glBindTexture(target = GL_TEXTURE_2D, texture = 114)
  118. 62753 glUniform4fv(location = 112, count = 2, value = {0.2480469, 0.4960938, 0.2509766, 0.001953125, 0.1240234, 0.2480469, 0.0004882812, 0.7509766})
  119. 62754 glUniform4fv(location = 232, count = 6, value = {0.79541, 0.8489861, 0.4484771, -5.75, -0.3284619, -0.3225751, -0.4609344, 0.282095, 0.7038091, 0.1891229, 0.9050932, 6.863348, 0.6928295, 0.6392007, 0.9789662, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
  120. 62755 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 435)
  121. 62756 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 437)
  122. 62757 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
  123. 62758 glVertexAttribDivisor(index = 0, divisor = 0)
  124. 62759 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 436)
  125. 62760 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
  126. 62761 glVertexAttribDivisor(index = 1, divisor = 0)
  127. 62762 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
  128. 62763 glVertexAttribDivisor(index = 2, divisor = 0)
  129. 62764 glVertexAttribPointer(index = 4, size = 4, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
  130. 62765 glVertexAttribDivisor(index = 4, divisor = 0)
  131. 62766 glVertexAttribPointer(index = 15, size = 2, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0xc)
  132. 62767 glVertexAttribDivisor(index = 15, divisor = 0)
  133. 62768 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 76, count = 150, type = GL_UNSIGNED_SHORT, indices = NULL)
  134. 62769 glBindSampler(unit = 4, sampler = 5)
  135. 62770 glBindSampler(unit = 0, sampler = 5)
  136. 62771 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 634, offset = 0, size = 96)
  137. 62772 glBindSampler(unit = 1, sampler = 5)
  138. 62773 glBindSampler(unit = 2, sampler = 5)
  139. 62774 glBindSampler(unit = 3, sampler = 5)
  140. 62775 glActiveTexture(texture = GL_TEXTURE1)
  141. 62776 glBindTexture(target = GL_TEXTURE_2D, texture = 107)
  142. 62777 glActiveTexture(texture = GL_TEXTURE2)
  143. 62778 glBindTexture(target = GL_TEXTURE_2D, texture = 108)
  144. 62779 glActiveTexture(texture = GL_TEXTURE3)
  145. 62780 glBindTexture(target = GL_TEXTURE_2D, texture = 109)
  146. 62781 glUniform4fv(location = 112, count = 2, value = {0.2480469, 0.4960938, 0.2509766, 0.001953125, 0.1240234, 0.2480469, 0.0004882812, 0.7509766})
  147. 62782 glUniform4fv(location = 232, count = 6, value = {0.79541, 0.8489861, 0.4484771, -5.75, -0.3284619, -0.3225751, -0.4609344, 0.282095, 0.7038091, 0.1891229, 0.9050932, 6.863348, 0.6928295, 0.6392007, 0.9789662, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
  148. 62783 glDrawRangeElements(mode = GL_TRIANGLES, start = 10, end = 32, count = 18, type = GL_UNSIGNED_SHORT, indices = 0x12c)
  149. 62784 glBindSampler(unit = 4, sampler = 5)
  150. 62785 glBindSampler(unit = 0, sampler = 5)
  151. 62786 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 704, offset = 0, size = 272)
  152. 62787 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 704, offset = 0, size = 272)
  153. 62788 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 633, offset = 0, size = 96)
  154. 62789 glBindSampler(unit = 1, sampler = 5)
  155. 62790 glBindSampler(unit = 2, sampler = 5)
  156. 62791 glBindSampler(unit = 3, sampler = 5)
  157. 62792 glBindTexture(target = GL_TEXTURE_2D, texture = 106)
  158. 62793 glUniform4fv(location = 112, count = 2, value = {0.2480469, 0.4960938, 0.7509766, 0.001953125, 0.1240234, 0.2480469, 0.3754883, 0.5009766})
  159. 62794 glUniform4fv(location = 232, count = 6, value = {0.7939659, 0.8351653, 0.406945, -5.749847, -0.5039317, -0.5064877, -0.5285735, 0.282095, 0.7458987, 0.1989575, 0.9719443, 5.749847, 1.019261, 1.048494, 1.051341, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
  160. 62795 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 399)
  161. 62796 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 401)
  162. 62797 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
  163. 62798 glVertexAttribDivisor(index = 0, divisor = 0)
  164. 62799 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 400)
  165. 62800 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
  166. 62801 glVertexAttribDivisor(index = 1, divisor = 0)
  167. 62802 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
  168. 62803 glVertexAttribDivisor(index = 2, divisor = 0)
  169. 62804 glVertexAttribPointer(index = 4, size = 4, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
  170. 62805 glVertexAttribDivisor(index = 4, divisor = 0)
  171. 62806 glVertexAttribPointer(index = 15, size = 2, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0xc)
  172. 62807 glVertexAttribDivisor(index = 15, divisor = 0)
  173. 62808 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 96, count = 144, type = GL_UNSIGNED_SHORT, indices = NULL)
  174. 62809 glBindSampler(unit = 3, sampler = 5)
  175. 62810 glBindSampler(unit = 0, sampler = 5)
  176. 62811 glDisable(cap = GL_CULL_FACE)
  177. 62812 glUseProgram(program = 29)
  178. 62813 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 706, offset = 0, size = 272)
  179. 62814 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 706, offset = 0, size = 272)
  180. 62815 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 631, offset = 0, size = 32)
  181. 62816 glBindSampler(unit = 1, sampler = 5)
  182. 62817 glBindSampler(unit = 2, sampler = 5)
  183. 62818 glActiveTexture(texture = GL_TEXTURE0)
  184. 62819 glBindTexture(target = GL_TEXTURE_2D, texture = 91)
  185. 62820 glActiveTexture(texture = GL_TEXTURE1)
  186. 62821 glBindTexture(target = GL_TEXTURE_2D, texture = 105)
  187. 62822 glActiveTexture(texture = GL_TEXTURE2)
  188. 62823 glBindTexture(target = GL_TEXTURE_2D, texture = 106)
  189. 62824 glActiveTexture(texture = GL_TEXTURE3)
  190. 62825 glBindTexture(target = GL_TEXTURE_2D, texture = 99)
  191. 62826 glActiveTexture(texture = GL_TEXTURE4)
  192. 62827 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  193. 62828 glUniform4fv(location = 112, count = 2, value = {0.1230469, 0.2460938, 0.5009766, 0.001953125, 0.1230469, 0.2460938, 0.0009765625, 0.5019531})
  194. 62829 glUniform4fv(location = 228, count = 6, value = {0.896373, 0.8590217, 0.4716377, -4.882469, -0.3010944, -0.09082252, -0.4042113, 0.282095, 0.5740682, 0.1559991, 0.7310859, 4.882469, 0.6395134, 0.3567601, 0.8107112, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
  195. 62830 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 395)
  196. 62831 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 397)
  197. 62832 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
  198. 62833 glVertexAttribDivisor(index = 0, divisor = 0)
  199. 62834 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 396)
  200. 62835 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
  201. 62836 glVertexAttribDivisor(index = 1, divisor = 0)
  202. 62837 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
  203. 62838 glVertexAttribDivisor(index = 2, divisor = 0)
  204. 62839 glVertexAttribPointer(index = 4, size = 4, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
  205. 62840 glVertexAttribDivisor(index = 4, divisor = 0)
  206. 62841 glVertexAttribPointer(index = 15, size = 2, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0xc)
  207. 62842 glVertexAttribDivisor(index = 15, divisor = 0)
  208. 62843 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 9987, count = 56958, type = GL_UNSIGNED_SHORT, indices = NULL)
  209. 62844 glBindSampler(unit = 4, sampler = 5)
  210. 62845 glBindSampler(unit = 0, sampler = 5)
  211. 62846 glEnable(cap = GL_CULL_FACE)
  212. 62847 glCullFace(mode = GL_FRONT)
  213. 62848 glUseProgram(program = 8)
  214. 62849 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 659, offset = 0, size = 272)
  215. 62850 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 659, offset = 0, size = 272)
  216. 62851 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 634, offset = 0, size = 96)
  217. 62852 glBindSampler(unit = 1, sampler = 5)
  218. 62853 glBindSampler(unit = 2, sampler = 5)
  219. 62854 glBindSampler(unit = 3, sampler = 5)
  220. 62855 glActiveTexture(texture = GL_TEXTURE0)
  221. 62856 glBindTexture(target = GL_TEXTURE_2D, texture = 90)
  222. 62857 glActiveTexture(texture = GL_TEXTURE1)
  223. 62858 glBindTexture(target = GL_TEXTURE_2D, texture = 107)
  224. 62859 glActiveTexture(texture = GL_TEXTURE2)
  225. 62860 glBindTexture(target = GL_TEXTURE_2D, texture = 108)
  226. 62861 glActiveTexture(texture = GL_TEXTURE3)
  227. 62862 glBindTexture(target = GL_TEXTURE_2D, texture = 109)
  228. 62863 glActiveTexture(texture = GL_TEXTURE4)
  229. 62864 glBindTexture(target = GL_TEXTURE_2D, texture = 98)
  230. 62865 glUniform4fv(location = 112, count = 2, value = {0.2480469, 0.4960938, 0.5009766, 0.001953125, 0.1240234, 0.2480469, 0.2504883, 0.5009766})
  231. 62866 glUniform4fv(location = 232, count = 6, value = {0.7785918, 0.8737345, 0.5430843, -5.75, -0.3401988, -0.4396595, -0.4029399, 0.282095, 0.6365801, 0.1635099, 0.884563, 6.686737, 0.658311, 0.8237979, 0.8320429, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
  232. 62867 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 423)
  233. 62868 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 425)
  234. 62869 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
  235. 62870 glVertexAttribDivisor(index = 0, divisor = 0)
  236. 62871 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 424)
  237. 62872 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
  238. 62873 glVertexAttribDivisor(index = 1, divisor = 0)
  239. 62874 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
  240. 62875 glVertexAttribDivisor(index = 2, divisor = 0)
  241. 62876 glVertexAttribPointer(index = 4, size = 4, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
  242. 62877 glVertexAttribDivisor(index = 4, divisor = 0)
  243. 62878 glVertexAttribPointer(index = 15, size = 2, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0xc)
  244. 62879 glVertexAttribDivisor(index = 15, divisor = 0)
  245. 62880 glDrawRangeElements(mode = GL_TRIANGLES, start = 6, end = 86, count = 30, type = GL_UNSIGNED_SHORT, indices = 0x15c)
  246. 62881 glBindSampler(unit = 4, sampler = 5)
  247. 62882 glBindSampler(unit = 0, sampler = 5)
  248. 62883 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 638, offset = 0, size = 96)
  249. 62884 glBindSampler(unit = 1, sampler = 5)
  250. 62885 glBindSampler(unit = 2, sampler = 5)
  251. 62886 glBindSampler(unit = 3, sampler = 5)
  252. 62887 glActiveTexture(texture = GL_TEXTURE1)
  253. 62888 glBindTexture(target = GL_TEXTURE_2D, texture = 100)
  254. 62889 glActiveTexture(texture = GL_TEXTURE2)
  255. 62890 glBindTexture(target = GL_TEXTURE_2D, texture = 113)
  256. 62891 glActiveTexture(texture = GL_TEXTURE3)
  257. 62892 glBindTexture(target = GL_TEXTURE_2D, texture = 114)
  258. 62893 glUniform4fv(location = 112, count = 2, value = {0.2480469, 0.4960938, 0.5009766, 0.001953125, 0.1240234, 0.2480469, 0.2504883, 0.5009766})
  259. 62894 glUniform4fv(location = 232, count = 6, value = {0.7785918, 0.8737345, 0.5430843, -5.75, -0.3401988, -0.4396595, -0.4029399, 0.282095, 0.6365801, 0.1635099, 0.884563, 6.686737, 0.658311, 0.8237979, 0.8320429, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
  260. 62895 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 83, count = 174, type = GL_UNSIGNED_SHORT, indices = NULL)
  261. 62896 glBindSampler(unit = 4, sampler = 5)
  262. 62897 glBindSampler(unit = 0, sampler = 5)
  263. 62898 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 669, offset = 0, size = 272)
  264. 62899 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 669, offset = 0, size = 272)
  265. 62900 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 634, offset = 0, size = 96)
  266. 62901 glBindSampler(unit = 1, sampler = 5)
  267. 62902 glBindSampler(unit = 2, sampler = 5)
  268. 62903 glBindSampler(unit = 3, sampler = 5)
  269. 62904 glActiveTexture(texture = GL_TEXTURE0)
  270. 62905 glBindTexture(target = GL_TEXTURE_2D, texture = 91)
  271. 62906 glActiveTexture(texture = GL_TEXTURE1)
  272. 62907 glBindTexture(target = GL_TEXTURE_2D, texture = 107)
  273. 62908 glActiveTexture(texture = GL_TEXTURE2)
  274. 62909 glBindTexture(target = GL_TEXTURE_2D, texture = 108)
  275. 62910 glActiveTexture(texture = GL_TEXTURE3)
  276. 62911 glBindTexture(target = GL_TEXTURE_2D, texture = 109)
  277. 62912 glActiveTexture(texture = GL_TEXTURE4)
  278. 62913 glBindTexture(target = GL_TEXTURE_2D, texture = 99)
  279. 62914 glUniform4fv(location = 112, count = 2, value = {0.1230469, 0.2460938, 0.1259766, 0.7519531, 0.1230469, 0.2460938, 0.6259766, 0.2519531})
  280. 62915 glUniform4fv(location = 232, count = 6, value = {0.976635, 0.8845431, 0.5038263, -5.75, -0.2488119, -0.2837096, -0.3904768, 0.282095, 0.4305528, 0.1154569, 0.5857156, 6.57022, 0.5021893, 0.5155555, 0.7412894, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
  281. 62916 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 443)
  282. 62917 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 445)
  283. 62918 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
  284. 62919 glVertexAttribDivisor(index = 0, divisor = 0)
  285. 62920 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 444)
  286. 62921 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
  287. 62922 glVertexAttribDivisor(index = 1, divisor = 0)
  288. 62923 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
  289. 62924 glVertexAttribDivisor(index = 2, divisor = 0)
  290. 62925 glVertexAttribPointer(index = 4, size = 4, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
  291. 62926 glVertexAttribDivisor(index = 4, divisor = 0)
  292. 62927 glVertexAttribPointer(index = 15, size = 2, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0xc)
  293. 62928 glVertexAttribDivisor(index = 15, divisor = 0)
  294. 62929 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 24, count = 36, type = GL_UNSIGNED_SHORT, indices = NULL)
  295. 62930 glBindSampler(unit = 4, sampler = 5)
  296. 62931 glBindSampler(unit = 0, sampler = 5)
  297. 62932 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 663, offset = 0, size = 272)
  298. 62933 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 663, offset = 0, size = 272)
  299. 62934 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 638, offset = 0, size = 96)
  300. 62935 glBindSampler(unit = 1, sampler = 5)
  301. 62936 glBindSampler(unit = 2, sampler = 5)
  302. 62937 glBindSampler(unit = 3, sampler = 5)
  303. 62938 glActiveTexture(texture = GL_TEXTURE1)
  304. 62939 glBindTexture(target = GL_TEXTURE_2D, texture = 100)
  305. 62940 glActiveTexture(texture = GL_TEXTURE2)
  306. 62941 glBindTexture(target = GL_TEXTURE_2D, texture = 113)
  307. 62942 glActiveTexture(texture = GL_TEXTURE3)
  308. 62943 glBindTexture(target = GL_TEXTURE_2D, texture = 114)
  309. 62944 glUniform4fv(location = 112, count = 2, value = {0.1230469, 0.2460938, 0.2509766, 0.7519531, 0.1230469, 0.2460938, 0.7509766, 0.2519531})
  310. 62945 glUniform4fv(location = 232, count = 6, value = {1, 0.8484479, 0.4651127, -5.75, -0.4070303, -0.4475147, -0.3045405, 0.282095, 0.49224, 0.1515521, 0.5348873, 6.898662, 0.8177282, 0.7804277, 0.6651561, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
  311. 62946 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 431)
  312. 62947 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 433)
  313. 62948 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
  314. 62949 glVertexAttribDivisor(index = 0, divisor = 0)
  315. 62950 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 432)
  316. 62951 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
  317. 62952 glVertexAttribDivisor(index = 1, divisor = 0)
  318. 62953 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
  319. 62954 glVertexAttribDivisor(index = 2, divisor = 0)
  320. 62955 glVertexAttribPointer(index = 4, size = 4, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
  321. 62956 glVertexAttribDivisor(index = 4, divisor = 0)
  322. 62957 glVertexAttribPointer(index = 15, size = 2, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0xc)
  323. 62958 glVertexAttribDivisor(index = 15, divisor = 0)
  324. 62959 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 80, count = 192, type = GL_UNSIGNED_SHORT, indices = NULL)
  325. 62960 glBindSampler(unit = 4, sampler = 5)
  326. 62961 glBindSampler(unit = 0, sampler = 5)
  327. 62962 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 634, offset = 0, size = 96)
  328. 62963 glBindSampler(unit = 1, sampler = 5)
  329. 62964 glBindSampler(unit = 2, sampler = 5)
  330. 62965 glBindSampler(unit = 3, sampler = 5)
  331. 62966 glActiveTexture(texture = GL_TEXTURE1)
  332. 62967 glBindTexture(target = GL_TEXTURE_2D, texture = 107)
  333. 62968 glActiveTexture(texture = GL_TEXTURE2)
  334. 62969 glBindTexture(target = GL_TEXTURE_2D, texture = 108)
  335. 62970 glActiveTexture(texture = GL_TEXTURE3)
  336. 62971 glBindTexture(target = GL_TEXTURE_2D, texture = 109)
  337. 62972 glUniform4fv(location = 112, count = 2, value = {0.1230469, 0.2460938, 0.2509766, 0.7519531, 0.1230469, 0.2460938, 0.7509766, 0.2519531})
  338. 62973 glUniform4fv(location = 232, count = 6, value = {1, 0.8484479, 0.4651127, -5.75, -0.4070303, -0.4475147, -0.3045405, 0.282095, 0.49224, 0.1515521, 0.5348873, 6.898662, 0.8177282, 0.7804277, 0.6651561, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
  339. 62974 glDrawRangeElements(mode = GL_TRIANGLES, start = 1, end = 88, count = 24, type = GL_UNSIGNED_SHORT, indices = 0x180)
  340. 62975 glBindSampler(unit = 4, sampler = 5)
  341. 62976 glBindSampler(unit = 0, sampler = 5)
  342. 62977 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 675, offset = 0, size = 272)
  343. 62978 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 675, offset = 0, size = 272)
  344. 62979 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 638, offset = 0, size = 96)
  345. 62980 glBindSampler(unit = 1, sampler = 5)
  346. 62981 glBindSampler(unit = 2, sampler = 5)
  347. 62982 glBindSampler(unit = 3, sampler = 5)
  348. 62983 glActiveTexture(texture = GL_TEXTURE0)
  349. 62984 glBindTexture(target = GL_TEXTURE_2D, texture = 90)
  350. 62985 glActiveTexture(texture = GL_TEXTURE1)
  351. 62986 glBindTexture(target = GL_TEXTURE_2D, texture = 100)
  352. 62987 glActiveTexture(texture = GL_TEXTURE2)
  353. 62988 glBindTexture(target = GL_TEXTURE_2D, texture = 113)
  354. 62989 glActiveTexture(texture = GL_TEXTURE3)
  355. 62990 glBindTexture(target = GL_TEXTURE_2D, texture = 114)
  356. 62991 glActiveTexture(texture = GL_TEXTURE4)
  357. 62992 glBindTexture(target = GL_TEXTURE_2D, texture = 98)
  358. 62993 glUniform4fv(location = 112, count = 2, value = {0.2480469, 0.4960938, 0.5009766, 0.5019531, 0.1240234, 0.2480469, 0.2504883, 0.7509766})
  359. 62994 glUniform4fv(location = 232, count = 6, value = {0.8352093, 0.8664577, 0.45364, -5.75, -0.3847112, -0.2920826, -0.4676177, 0.282095, 0.6267596, 0.160064, 0.9004781, 6.582757, 0.7215704, 0.6339717, 0.9780234, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
  360. 62995 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 455)
  361. 62996 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 457)
  362. 62997 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
  363. 62998 glVertexAttribDivisor(index = 0, divisor = 0)
  364. 62999 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 456)
  365. 63000 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
  366. 63001 glVertexAttribDivisor(index = 1, divisor = 0)
  367. 63002 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
  368. 63003 glVertexAttribDivisor(index = 2, divisor = 0)
  369. 63004 glVertexAttribPointer(index = 4, size = 4, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
  370. 63005 glVertexAttribDivisor(index = 4, divisor = 0)
  371. 63006 glVertexAttribPointer(index = 15, size = 2, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0xc)
  372. 63007 glVertexAttribDivisor(index = 15, divisor = 0)
  373. 63008 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 76, count = 150, type = GL_UNSIGNED_SHORT, indices = NULL)
  374. 63009 glBindSampler(unit = 4, sampler = 5)
  375. 63010 glBindSampler(unit = 0, sampler = 5)
  376. 63011 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 634, offset = 0, size = 96)
  377. 63012 glBindSampler(unit = 1, sampler = 5)
  378. 63013 glBindSampler(unit = 2, sampler = 5)
  379. 63014 glBindSampler(unit = 3, sampler = 5)
  380. 63015 glActiveTexture(texture = GL_TEXTURE1)
  381. 63016 glBindTexture(target = GL_TEXTURE_2D, texture = 107)
  382. 63017 glActiveTexture(texture = GL_TEXTURE2)
  383. 63018 glBindTexture(target = GL_TEXTURE_2D, texture = 108)
  384. 63019 glActiveTexture(texture = GL_TEXTURE3)
  385. 63020 glBindTexture(target = GL_TEXTURE_2D, texture = 109)
  386. 63021 glUniform4fv(location = 112, count = 2, value = {0.2480469, 0.4960938, 0.5009766, 0.5019531, 0.1240234, 0.2480469, 0.2504883, 0.7509766})
  387. 63022 glUniform4fv(location = 232, count = 6, value = {0.8352093, 0.8664577, 0.45364, -5.75, -0.3847112, -0.2920826, -0.4676177, 0.282095, 0.6267596, 0.160064, 0.9004781, 6.582757, 0.7215704, 0.6339717, 0.9780234, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
  388. 63023 glDrawRangeElements(mode = GL_TRIANGLES, start = 10, end = 32, count = 18, type = GL_UNSIGNED_SHORT, indices = 0x12c)
  389. 63024 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 731)
  390. 63025 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 720, data = blob(720))
  391. 63026 glBeginQuery(target = GL_SAMPLES_PASSED, id = 6)
  392. 63027 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  393. 63028 glMapBufferRange(target = GL_ARRAY_BUFFER, offset = 20480, length = 256, access = GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT) = 0x7f0d6c5ae000
  394. 63029 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 3)
  395. 63030 glMapBufferRange(target = GL_ELEMENT_ARRAY_BUFFER, offset = 15872, length = 256, access = GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT) = 0x7f0d6c4ace00
  396. 63031 memcpy(dest = 0x7f0d6c5ae000, src = blob(256), n = 256)
  397. 63032 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE
  398. 63033 memcpy(dest = 0x7f0d6c4ace00, src = blob(256), n = 256)
  399. 63034 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE
  400. 63035 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 307)
  401. 63036 glReadBuffer(mode = GL_ZERO)
  402. 63037 glDrawBuffers(n = 8, bufs = {GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  403. 63038 glDepthMask(flag = GL_FALSE)
  404. 63039 glUseProgram(program = 50)
  405. 63040 glActiveTexture(texture = GL_TEXTURE0)
  406. 63041 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  407. 63042 glActiveTexture(texture = GL_TEXTURE1)
  408. 63043 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  409. 63044 glActiveTexture(texture = GL_TEXTURE2)
  410. 63045 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  411. 63046 glActiveTexture(texture = GL_TEXTURE3)
  412. 63047 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  413. 63048 glActiveTexture(texture = GL_TEXTURE4)
  414. 63049 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  415. 63050 glUniform4fv(location = 97, count = 1, value = {0, 0, 0, 1})
  416. 63051 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = 0x5000)
  417. 63052 glVertexAttribDivisor(index = 0, divisor = 0)
  418. 63053 glDisableVertexAttribArray(index = 1)
  419. 63054 glDisableVertexAttribArray(index = 2)
  420. 63055 glDisableVertexAttribArray(index = 4)
  421. 63056 glDisableVertexAttribArray(index = 15)
  422. 63057 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 8, count = 36, type = GL_UNSIGNED_SHORT, indices = 0x3e00)
  423. 63058 glEndQuery(target = GL_SAMPLES_PASSED)
  424. 63059 glBeginQuery(target = GL_SAMPLES_PASSED, id = 4)
  425. 63060 glUniform4fv(location = 97, count = 1, value = {0, 0, 0, 1})
  426. 63061 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 21)
  427. 63062 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 729)
  428. 63063 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = 0x300)
  429. 63064 glVertexAttribDivisor(index = 0, divisor = 0)
  430. 63065 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 8, count = 36, type = GL_UNSIGNED_SHORT, indices = NULL)
  431. 63066 glEndQuery(target = GL_SAMPLES_PASSED)
  432. 63067 glBeginQuery(target = GL_SAMPLES_PASSED, id = 5)
  433. 63068 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = 0x360)
  434. 63069 glVertexAttribDivisor(index = 0, divisor = 0)
  435. 63070 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 8, count = 36, type = GL_UNSIGNED_SHORT, indices = NULL)
  436. 63071 glEndQuery(target = GL_SAMPLES_PASSED)
  437. 63072 glBeginQuery(target = GL_SAMPLES_PASSED, id = 3)
  438. 63073 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
  439. 63074 glVertexAttribDivisor(index = 0, divisor = 0)
  440. 63075 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 16, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL)
  441. 63076 glEndQuery(target = GL_SAMPLES_PASSED)
  442. 63077 glBindSampler(unit = 2, sampler = 1)
  443. 63078 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 785)
  444. 63079 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  445. 63080 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 331)
  446. 63081 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  447. 63082 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  448. 63083 glViewport(x = 0, y = 0, width = 640, height = 360)
  449. 63084 glDisable(cap = GL_CULL_FACE)
  450. 63085 glDisable(cap = GL_DEPTH_TEST)
  451. 63086 glUseProgram(program = 53)
  452. 63087 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 785, offset = 0, size = 48)
  453. 63088 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 760, offset = 0, size = 1936)
  454. 63089 glBindSampler(unit = 0, sampler = 1)
  455. 63090 glBindSampler(unit = 1, sampler = 1)
  456. 63091 glActiveTexture(texture = GL_TEXTURE0)
  457. 63092 glBindTexture(target = GL_TEXTURE_2D, texture = 269)
  458. 63093 glActiveTexture(texture = GL_TEXTURE2)
  459. 63094 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
  460. 63095 glUniform4fv(location = 100, count = 2, value = {2, 0.005, 0, 0, 1280, 720, 0.00078125, 0.001388889})
  461. 63096 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8)
  462. 63097 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9)
  463. 63098 glVertexAttribPointer(index = 0, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 32, pointer = NULL)
  464. 63099 glVertexAttribDivisor(index = 0, divisor = 0)
  465. 63100 glEnableVertexAttribArray(index = 1)
  466. 63101 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 32, pointer = 0x10)
  467. 63102 glVertexAttribDivisor(index = 1, divisor = 0)
  468. 63103 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  469. 63104 glBindSampler(unit = 2, sampler = 1)
  470. 63105 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 783)
  471. 63106 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  472. 63107 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 310)
  473. 63108 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  474. 63109 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  475. 63110 glViewport(x = 0, y = 0, width = 320, height = 180)
  476. 63111 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 783, offset = 0, size = 48)
  477. 63112 glBindSampler(unit = 0, sampler = 1)
  478. 63113 glBindSampler(unit = 1, sampler = 1)
  479. 63114 glUniform4fv(location = 100, count = 2, value = {4, 0.0025, 0, 0, 640, 360, 0.0015625, 0.002777778})
  480. 63115 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  481. 63116 glBindSampler(unit = 0, sampler = 1)
  482. 63117 glBindSampler(unit = 1, sampler = 1)
  483. 63118 glBindSampler(unit = 2, sampler = 1)
  484. 63119 glBindSampler(unit = 3, sampler = 2)
  485. 63120 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 782)
  486. 63121 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  487. 63122 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 311)
  488. 63123 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  489. 63124 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  490. 63125 glUseProgram(program = 55)
  491. 63126 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 782, offset = 0, size = 48)
  492. 63127 glActiveTexture(texture = GL_TEXTURE0)
  493. 63128 glBindTexture(target = GL_TEXTURE_2D, texture = 276)
  494. 63129 glActiveTexture(texture = GL_TEXTURE1)
  495. 63130 glBindTexture(target = GL_TEXTURE_2D, texture = 276)
  496. 63131 glActiveTexture(texture = GL_TEXTURE2)
  497. 63132 glBindTexture(target = GL_TEXTURE_2D, texture = 127)
  498. 63133 glActiveTexture(texture = GL_TEXTURE3)
  499. 63134 glBindTexture(target = GL_TEXTURE_2D, texture = 131)
  500. 63135 glUniform4fv(location = 100, count = 8, value = {1, 0.003, 0.025, 0.25, 5, 2.8125, 0.1445, 1.777778, 4, 0.0025, 0, 0.6, 0, 0, 1, 1, 0.0002, -0.6, 0, 0, 320, 180, 0.003125, 0.005555556, 1, 1, 1, 1, 160, -90, 159.5, 89.5})
  501. 63136 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  502. 63137 glBindSampler(unit = 0, sampler = 1)
  503. 63138 glBindSampler(unit = 1, sampler = 1)
  504. 63139 glBindSampler(unit = 2, sampler = 1)
  505. 63140 glBindSampler(unit = 3, sampler = 2)
  506. 63141 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 781)
  507. 63142 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  508. 63143 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 312)
  509. 63144 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  510. 63145 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  511. 63146 glViewport(x = 0, y = 0, width = 640, height = 360)
  512. 63147 glUseProgram(program = 57)
  513. 63148 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 781, offset = 0, size = 48)
  514. 63149 glActiveTexture(texture = GL_TEXTURE0)
  515. 63150 glBindTexture(target = GL_TEXTURE_2D, texture = 288)
  516. 63151 glActiveTexture(texture = GL_TEXTURE1)
  517. 63152 glBindTexture(target = GL_TEXTURE_2D, texture = 288)
  518. 63153 glActiveTexture(texture = GL_TEXTURE2)
  519. 63154 glBindTexture(target = GL_TEXTURE_2D, texture = 277)
  520. 63155 glUniform4fv(location = 100, count = 8, value = {1, 0.003, 0.025, 0.25, 10, 5.625, 0.085, 1.777778, 2, 0.005, 0, 0.6, 0, 0, 1, 1, 0.0002, -0.6, 0, 0, 640, 360, 0.0015625, 0.002777778, 320, 180, 0.003125, 0.005555556, 320, -180, 319.5, 179.5})
  521. 63156 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  522. 63157 glBindSampler(unit = 2, sampler = 1)
  523. 63158 glBindSampler(unit = 3, sampler = 1)
  524. 63159 glBindSampler(unit = 5, sampler = 1)
  525. 63160 glBindSampler(unit = 4, sampler = 2)
  526. 63161 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 780)
  527. 63162 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  528. 63163 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 313)
  529. 63164 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  530. 63165 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  531. 63166 glViewport(x = 0, y = 0, width = 1280, height = 720)
  532. 63167 glUseProgram(program = 59)
  533. 63168 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 780, offset = 0, size = 48)
  534. 63169 glBindSampler(unit = 0, sampler = 1)
  535. 63170 glBindSampler(unit = 1, sampler = 1)
  536. 63171 glActiveTexture(texture = GL_TEXTURE0)
  537. 63172 glBindTexture(target = GL_TEXTURE_2D, texture = 269)
  538. 63173 glActiveTexture(texture = GL_TEXTURE1)
  539. 63174 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  540. 63175 glActiveTexture(texture = GL_TEXTURE2)
  541. 63176 glBindTexture(target = GL_TEXTURE_2D, texture = 288)
  542. 63177 glActiveTexture(texture = GL_TEXTURE3)
  543. 63178 glBindTexture(target = GL_TEXTURE_2D, texture = 278)
  544. 63179 glActiveTexture(texture = GL_TEXTURE4)
  545. 63180 glBindTexture(target = GL_TEXTURE_2D, texture = 131)
  546. 63181 glActiveTexture(texture = GL_TEXTURE5)
  547. 63182 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
  548. 63183 glUniform4fv(location = 100, count = 8, value = {1, 0.003, 0.025, 0.25, 20, 11.25, 0.05, 1.777778, 1, 0.01, 0, 0.6, 0, 0, 1, 1, 0.0002, -0.6, 0, 0, 1280, 720, 0.00078125, 0.001388889, 640, 360, 0.0015625, 0.002777778, 640, -360, 639.5, 359.5})
  549. 63184 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  550. 63185 glBindSampler(unit = 1, sampler = 1)
  551. 63186 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 779)
  552. 63187 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  553. 63188 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 347)
  554. 63189 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  555. 63190 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  556. 63191 glEnablei(target = GL_BLEND, index = 0)
  557. 63192 glBlendFuncSeparatei(buf = 0, srcRGB = GL_DST_COLOR, dstRGB = GL_ZERO, srcAlpha = GL_DST_ALPHA, dstAlpha = GL_ZERO)
  558. 63193 glBlendEquationSeparatei(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  559. 63194 glUseProgram(program = 61)
  560. 63195 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 779, offset = 0, size = 48)
  561. 63196 glBindSampler(unit = 0, sampler = 1)
  562. 63197 glActiveTexture(texture = GL_TEXTURE0)
  563. 63198 glBindTexture(target = GL_TEXTURE_2D, texture = 273)
  564. 63199 glActiveTexture(texture = GL_TEXTURE1)
  565. 63200 glBindTexture(target = GL_TEXTURE_2D, texture = 256)
  566. 63201 glActiveTexture(texture = GL_TEXTURE2)
  567. 63202 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  568. 63203 glActiveTexture(texture = GL_TEXTURE3)
  569. 63204 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  570. 63205 glActiveTexture(texture = GL_TEXTURE4)
  571. 63206 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  572. 63207 glActiveTexture(texture = GL_TEXTURE5)
  573. 63208 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  574. 63209 glUniform4fv(location = 3, count = 5, value = {1, 0.003, 0.025, 0.25, 20, 11.25, 0.05, 1.777778, 1, 0.01, 0, 0.6, 0, 0, 1, 1, 0.0002, -0.6, 0, 0})
  575. 63210 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  576. 63211 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 315)
  577. 63212 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  578. 63213 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  579. 63214 glDisablei(target = GL_BLEND, index = 0)
  580. 63215 glViewport(x = 0, y = 0, width = 64, height = 64)
  581. 63216 glDepthRange(zNear = 0, zFar = 0)
  582. 63217 glUseProgram(program = 65)
  583. 63218 glActiveTexture(texture = GL_TEXTURE0)
  584. 63219 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  585. 63220 glActiveTexture(texture = GL_TEXTURE1)
  586. 63221 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  587. 63222 glUniform4fv(location = 0, count = 1, value = {1, 1, 0, 0})
  588. 63223 glUniform4fv(location = 2, count = 8, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.0002, -0.6, 0, 0, 1280, 720, 0.00078125, 0.001388889, 640, 360, 0.0015625, 0.002777778, 640, -360, 639.5, 359.5})
  589. 63224 glUniform4iv(location = 1, count = 1, value = {0, 0, 0, 0})
  590. 63225 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
  591. 63226 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 14)
  592. 63227 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
  593. 63228 glVertexAttribDivisor(index = 0, divisor = 0)
  594. 63229 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
  595. 63230 glVertexAttribDivisor(index = 1, divisor = 0)
  596. 63231 glDrawArraysInstanced(mode = GL_TRIANGLE_STRIP, first = 0, count = 4, instancecount = 64)
  597. 63232 glBindSampler(unit = 7, sampler = 1)
  598. 63233 glBindSampler(unit = 8, sampler = 1)
  599. 63234 glBindSampler(unit = 5, sampler = 2)
  600. 63235 glBindSampler(unit = 6, sampler = 14)
  601. 63236 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 742)
  602. 63237 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 112, data = blob(112))
  603. 63238 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 778)
  604. 63239 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  605. 63240 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 323)
  606. 63241 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  607. 63242 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  608. 63243 glEnablei(target = GL_BLEND, index = 0)
  609. 63244 glBlendFunci(buf = 0, src = GL_ONE, dst = GL_ONE)
  610. 63245 glViewport(x = 0, y = 0, width = 1280, height = 720)
  611. 63246 glDepthRange(zNear = 0, zFar = 1)
  612. 63247 glUseProgram(program = 72)
  613. 63248 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 778, offset = 0, size = 48)
  614. 63249 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 742, offset = 0, size = 112)
  615. 63250 glBindSampler(unit = 0, sampler = 1)
  616. 63251 glBindSampler(unit = 1, sampler = 1)
  617. 63252 glBindSampler(unit = 2, sampler = 1)
  618. 63253 glBindSampler(unit = 3, sampler = 1)
  619. 63254 glBindSampler(unit = 4, sampler = 1)
  620. 63255 glActiveTexture(texture = GL_TEXTURE0)
  621. 63256 glBindTexture(target = GL_TEXTURE_2D, texture = 269)
  622. 63257 glActiveTexture(texture = GL_TEXTURE1)
  623. 63258 glBindTexture(target = GL_TEXTURE_2D, texture = 273)
  624. 63259 glActiveTexture(texture = GL_TEXTURE2)
  625. 63260 glBindTexture(target = GL_TEXTURE_2D, texture = 271)
  626. 63261 glActiveTexture(texture = GL_TEXTURE3)
  627. 63262 glBindTexture(target = GL_TEXTURE_2D, texture = 272)
  628. 63263 glActiveTexture(texture = GL_TEXTURE4)
  629. 63264 glBindTexture(target = GL_TEXTURE_2D, texture = 270)
  630. 63265 glActiveTexture(texture = GL_TEXTURE5)
  631. 63266 glBindTexture(target = GL_TEXTURE_2D, texture = 27)
  632. 63267 glActiveTexture(texture = GL_TEXTURE6)
  633. 63268 glBindTexture(target = GL_TEXTURE_2D, texture = 78)
  634. 63269 glActiveTexture(texture = GL_TEXTURE7)
  635. 63270 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
  636. 63271 glActiveTexture(texture = GL_TEXTURE8)
  637. 63272 glBindTexture(target = GL_TEXTURE_2D, texture = 256)
  638. 63273 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8)
  639. 63274 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9)
  640. 63275 glVertexAttribPointer(index = 0, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 32, pointer = NULL)
  641. 63276 glVertexAttribDivisor(index = 0, divisor = 0)
  642. 63277 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 32, pointer = 0x10)
  643. 63278 glVertexAttribDivisor(index = 1, divisor = 0)
  644. 63279 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  645. 63280 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 741)
  646. 63281 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 112, data = blob(112))
  647. 63282 glBindSampler(unit = 0, sampler = 1)
  648. 63283 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 319)
  649. 63284 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  650. 63285 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  651. 63286 glEnablei(target = GL_BLEND, index = 1)
  652. 63287 glColorMaski(index = 1, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_FALSE)
  653. 63288 glViewport(x = 0, y = 0, width = 64, height = 64)
  654. 63289 glDepthRange(zNear = 0, zFar = 0)
  655. 63290 glUseProgram(program = 69)
  656. 63291 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 760, offset = 0, size = 1936)
  657. 63292 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 741, offset = 0, size = 112)
  658. 63293 glActiveTexture(texture = GL_TEXTURE0)
  659. 63294 glBindTexture(target = GL_TEXTURE_2D, texture = 88)
  660. 63295 glActiveTexture(texture = GL_TEXTURE1)
  661. 63296 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  662. 63297 glActiveTexture(texture = GL_TEXTURE2)
  663. 63298 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  664. 63299 glActiveTexture(texture = GL_TEXTURE3)
  665. 63300 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  666. 63301 glActiveTexture(texture = GL_TEXTURE4)
  667. 63302 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  668. 63303 glActiveTexture(texture = GL_TEXTURE5)
  669. 63304 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  670. 63305 glActiveTexture(texture = GL_TEXTURE6)
  671. 63306 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  672. 63307 glActiveTexture(texture = GL_TEXTURE7)
  673. 63308 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  674. 63309 glActiveTexture(texture = GL_TEXTURE8)
  675. 63310 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  676. 63311 glUniform4fv(location = 0, count = 1, value = {1, 1, 0, 0})
  677. 63312 glUniform4fv(location = 113, count = 7, value = {0, 0, 0, -1, 0, 0, 0, -1, -0.0002346076, -0.0001814713, -0.0003016289, 0, 0.0001300308, -0.0003274191, 0.0001671771, 0, 0.0004089336, 0, -0.0002262045, 0, 0.3942425, 0.5294676, 0.5369812, 1, 1, 1, 0, 0})
  678. 63313 glUniform4uiv(location = 111, count = 2, value = {0, 0, 0, 0, 1, 0, 0, 0})
  679. 63314 glUniform4iv(location = 1, count = 1, value = {0, 0, 0, 0})
  680. 63315 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
  681. 63316 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 14)
  682. 63317 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
  683. 63318 glVertexAttribDivisor(index = 0, divisor = 0)
  684. 63319 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
  685. 63320 glVertexAttribDivisor(index = 1, divisor = 0)
  686. 63321 glDrawArraysInstanced(mode = GL_TRIANGLE_STRIP, first = 0, count = 4, instancecount = 64)
  687. 63322 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 740)
  688. 63323 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 112, data = blob(112))
  689. 63324 glBindSampler(unit = 0, sampler = 1)
  690. 63325 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 320)
  691. 63326 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  692. 63327 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  693. 63328 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 740, offset = 0, size = 112)
  694. 63329 glUniform4fv(location = 0, count = 1, value = {1, 1, 0, 0})
  695. 63330 glUniform4fv(location = 113, count = 7, value = {0, 0, 0, -1, 0, 0, 0, -1, -0.0002346076, -0.0001814713, -0.0003016289, 0, 0.0001300308, -0.0003274191, 0.0001671771, 0, 0.0004089336, 0, -0.0002262045, 0, 0.3942425, 0.5294676, 0.5369812, 1, 1, 1, 0, 0})
  696. 63331 glUniform4uiv(location = 111, count = 2, value = {1, 0, 0, 0, 1, 0, 0, 0})
  697. 63332 glUniform4iv(location = 1, count = 1, value = {0, 0, 0, 0})
  698. 63333 glDrawArraysInstanced(mode = GL_TRIANGLE_STRIP, first = 0, count = 4, instancecount = 64)
  699. 63334 glBindSampler(unit = 0, sampler = 14)
  700. 63335 glBindSampler(unit = 1, sampler = 14)
  701. 63336 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 321)
  702. 63337 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  703. 63338 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  704. 63339 glDisablei(target = GL_BLEND, index = 0)
  705. 63340 glDisablei(target = GL_BLEND, index = 1)
  706. 63341 glColorMaski(index = 1, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  707. 63342 glUseProgram(program = 74)
  708. 63343 glActiveTexture(texture = GL_TEXTURE0)
  709. 63344 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  710. 63345 glBindTexture(target = GL_TEXTURE_3D, texture = 257)
  711. 63346 glActiveTexture(texture = GL_TEXTURE1)
  712. 63347 glBindTexture(target = GL_TEXTURE_3D, texture = 258)
  713. 63348 glUniform4fv(location = 0, count = 1, value = {1, 1, 0, 0})
  714. 63349 glUniform4fv(location = 2, count = 1, value = {0.015625, 0, 0, -1})
  715. 63350 glUniform4iv(location = 1, count = 1, value = {0, 0, 0, 0})
  716. 63351 glDrawArraysInstanced(mode = GL_TRIANGLE_STRIP, first = 0, count = 4, instancecount = 64)
  717. 63352 glBindSampler(unit = 0, sampler = 14)
  718. 63353 glBindSampler(unit = 1, sampler = 14)
  719. 63354 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 319)
  720. 63355 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  721. 63356 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  722. 63357 glActiveTexture(texture = GL_TEXTURE0)
  723. 63358 glBindTexture(target = GL_TEXTURE_3D, texture = 259)
  724. 63359 glActiveTexture(texture = GL_TEXTURE1)
  725. 63360 glBindTexture(target = GL_TEXTURE_3D, texture = 260)
  726. 63361 glUniform4fv(location = 0, count = 1, value = {1, 1, 0, 0})
  727. 63362 glUniform4fv(location = 2, count = 1, value = {0.015625, 0, 0, -1})
  728. 63363 glUniform4iv(location = 1, count = 1, value = {0, 0, 0, 0})
  729. 63364 glDrawArraysInstanced(mode = GL_TRIANGLE_STRIP, first = 0, count = 4, instancecount = 64)
  730. 63365 glBindSampler(unit = 0, sampler = 1)
  731. 63366 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 777)
  732. 63367 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  733. 63368 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 27)
  734. 63369 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  735. 63370 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  736. 63371 glViewport(x = 0, y = 0, width = 512, height = 256)
  737. 63372 glDepthRange(zNear = 0, zFar = 1)
  738. 63373 glUseProgram(program = 77)
  739. 63374 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 777, offset = 0, size = 48)
  740. 63375 glActiveTexture(texture = GL_TEXTURE0)
  741. 63376 glBindTexture(target = GL_TEXTURE_3D, texture = 0)
  742. 63377 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
  743. 63378 glActiveTexture(texture = GL_TEXTURE1)
  744. 63379 glBindTexture(target = GL_TEXTURE_3D, texture = 0)
  745. 63380 glUniform4fv(location = 3, count = 1, value = {0.00078125, 0.001388889, 0, -1})
  746. 63381 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8)
  747. 63382 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9)
  748. 63383 glVertexAttribPointer(index = 0, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 32, pointer = NULL)
  749. 63384 glVertexAttribDivisor(index = 0, divisor = 0)
  750. 63385 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 32, pointer = 0x10)
  751. 63386 glVertexAttribDivisor(index = 1, divisor = 0)
  752. 63387 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  753. 63388 glBindSampler(unit = 0, sampler = 1)
  754. 63389 glBindSampler(unit = 0, sampler = 1)
  755. 63390 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 786)
  756. 63391 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  757. 63392 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 28)
  758. 63393 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  759. 63394 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  760. 63395 glViewport(x = 0, y = 0, width = 256, height = 128)
  761. 63396 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 786, offset = 0, size = 48)
  762. 63397 glActiveTexture(texture = GL_TEXTURE0)
  763. 63398 glBindTexture(target = GL_TEXTURE_2D, texture = 173)
  764. 63399 glUniform4fv(location = 3, count = 1, value = {0.001953125, 0.00390625, 0, -1})
  765. 63400 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  766. 63401 glBindSampler(unit = 0, sampler = 1)
  767. 63402 glBindSampler(unit = 0, sampler = 1)
  768. 63403 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1499)
  769. 63404 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  770. 63405 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 29)
  771. 63406 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  772. 63407 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  773. 63408 glViewport(x = 0, y = 0, width = 128, height = 64)
  774. 63409 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1499, offset = 0, size = 48)
  775. 63410 glBindTexture(target = GL_TEXTURE_2D, texture = 174)
  776. 63411 glUniform4fv(location = 3, count = 1, value = {0.00390625, 0.0078125, 0, -1})
  777. 63412 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  778. 63413 glBindSampler(unit = 0, sampler = 1)
  779. 63414 glBindSampler(unit = 0, sampler = 1)
  780. 63415 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1500)
  781. 63416 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  782. 63417 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 30)
  783. 63418 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  784. 63419 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  785. 63420 glViewport(x = 0, y = 0, width = 64, height = 32)
  786. 63421 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1500, offset = 0, size = 48)
  787. 63422 glBindTexture(target = GL_TEXTURE_2D, texture = 175)
  788. 63423 glUniform4fv(location = 3, count = 1, value = {0.0078125, 0.015625, 0, -1})
  789. 63424 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  790. 63425 glBindSampler(unit = 0, sampler = 1)
  791. 63426 glBindSampler(unit = 0, sampler = 1)
  792. 63427 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1501)
  793. 63428 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  794. 63429 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 31)
  795. 63430 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  796. 63431 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  797. 63432 glViewport(x = 0, y = 0, width = 32, height = 16)
  798. 63433 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1501, offset = 0, size = 48)
  799. 63434 glBindTexture(target = GL_TEXTURE_2D, texture = 176)
  800. 63435 glUniform4fv(location = 3, count = 1, value = {0.015625, 0.03125, 0, -1})
  801. 63436 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  802. 63437 glBindSampler(unit = 0, sampler = 1)
  803. 63438 glBindSampler(unit = 0, sampler = 1)
  804. 63439 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1502)
  805. 63440 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  806. 63441 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 32)
  807. 63442 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  808. 63443 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  809. 63444 glViewport(x = 0, y = 0, width = 16, height = 8)
  810. 63445 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1502, offset = 0, size = 48)
  811. 63446 glBindTexture(target = GL_TEXTURE_2D, texture = 177)
  812. 63447 glUniform4fv(location = 3, count = 1, value = {0.03125, 0.0625, 0, -1})
  813. 63448 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  814. 63449 glBindSampler(unit = 0, sampler = 1)
  815. 63450 glBindSampler(unit = 0, sampler = 1)
  816. 63451 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1503)
  817. 63452 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  818. 63453 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 33)
  819. 63454 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  820. 63455 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  821. 63456 glViewport(x = 0, y = 0, width = 8, height = 4)
  822. 63457 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1503, offset = 0, size = 48)
  823. 63458 glBindTexture(target = GL_TEXTURE_2D, texture = 178)
  824. 63459 glUniform4fv(location = 3, count = 1, value = {0.0625, 0.125, 0, -1})
  825. 63460 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  826. 63461 glBindSampler(unit = 0, sampler = 1)
  827. 63462 glBindSampler(unit = 0, sampler = 1)
  828. 63463 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1504)
  829. 63464 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  830. 63465 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 34)
  831. 63466 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  832. 63467 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  833. 63468 glViewport(x = 0, y = 0, width = 4, height = 2)
  834. 63469 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1504, offset = 0, size = 48)
  835. 63470 glBindTexture(target = GL_TEXTURE_2D, texture = 179)
  836. 63471 glUniform4fv(location = 3, count = 1, value = {0.125, 0.25, 0, -1})
  837. 63472 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  838. 63473 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 322)
  839. 63474 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  840. 63475 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  841. 63476 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 0, value = {0, 0, 0, 0})
  842. 63477 glBindSampler(unit = 3, sampler = 1)
  843. 63478 glBindSampler(unit = 4, sampler = 1)
  844. 63479 glBindSampler(unit = 5, sampler = 1)
  845. 63480 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1505)
  846. 63481 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  847. 63482 glViewport(x = 0, y = 0, width = 1280, height = 720)
  848. 63483 glUseProgram(program = 174)
  849. 63484 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1505, offset = 0, size = 48)
  850. 63485 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 760, offset = 0, size = 1936)
  851. 63486 glBindSampler(unit = 0, sampler = 1)
  852. 63487 glBindSampler(unit = 1, sampler = 1)
  853. 63488 glBindSampler(unit = 2, sampler = 1)
  854. 63489 glBindTexture(target = GL_TEXTURE_2D, texture = 269)
  855. 63490 glActiveTexture(texture = GL_TEXTURE1)
  856. 63491 glBindTexture(target = GL_TEXTURE_2D, texture = 273)
  857. 63492 glActiveTexture(texture = GL_TEXTURE2)
  858. 63493 glBindTexture(target = GL_TEXTURE_2D, texture = 272)
  859. 63494 glActiveTexture(texture = GL_TEXTURE3)
  860. 63495 glBindTexture(target = GL_TEXTURE_2D, texture = 187)
  861. 63496 glActiveTexture(texture = GL_TEXTURE4)
  862. 63497 glBindTexture(target = GL_TEXTURE_2D, texture = 172)
  863. 63498 glActiveTexture(texture = GL_TEXTURE5)
  864. 63499 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
  865. 63500 glUniform4fv(location = 100, count = 2, value = {1, -2.857143, 0, 0, 640, -360, 639.5, 359.5})
  866. 63501 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  867. 63502 glBindSampler(unit = 9, sampler = 1)
  868. 63503 glBindSampler(unit = 7, sampler = 15)
  869. 63504 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1423)
  870. 63505 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 38192, data = blob(38192))
  871. 63506 glBindSampler(unit = 6, sampler = 14)
  872. 63507 glBindSampler(unit = 12, sampler = 15)
  873. 63508 glBindSampler(unit = 0, sampler = 1)
  874. 63509 glUseProgram(program = 176)
  875. 63510 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 760, offset = 0, size = 1936)
  876. 63511 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 1423, offset = 0, size = 38192)
  877. 63512 glActiveTexture(texture = GL_TEXTURE0)
  878. 63513 glBindTexture(target = GL_TEXTURE_2D, texture = 27)
  879. 63514 glActiveTexture(texture = GL_TEXTURE1)
  880. 63515 glBindTexture(target = GL_TEXTURE_2D, texture = 269)
  881. 63516 glActiveTexture(texture = GL_TEXTURE2)
  882. 63517 glBindTexture(target = GL_TEXTURE_2D, texture = 273)
  883. 63518 glActiveTexture(texture = GL_TEXTURE3)
  884. 63519 glBindTexture(target = GL_TEXTURE_2D, texture = 271)
  885. 63520 glActiveTexture(texture = GL_TEXTURE4)
  886. 63521 glBindTexture(target = GL_TEXTURE_2D, texture = 272)
  887. 63522 glActiveTexture(texture = GL_TEXTURE5)
  888. 63523 glBindTexture(target = GL_TEXTURE_2D, texture = 280)
  889. 63524 glActiveTexture(texture = GL_TEXTURE6)
  890. 63525 glBindTexture(target = GL_TEXTURE_2D, texture = 132)
  891. 63526 glActiveTexture(texture = GL_TEXTURE7)
  892. 63527 glBindTexture(target = GL_TEXTURE_CUBE_MAP_ARRAY, texture = 243)
  893. 63528 glActiveTexture(texture = GL_TEXTURE8)
  894. 63529 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
  895. 63530 glActiveTexture(texture = GL_TEXTURE9)
  896. 63531 glBindTexture(target = GL_TEXTURE_2D, texture = 256)
  897. 63532 glActiveTexture(texture = GL_TEXTURE10)
  898. 63533 glBindTexture(target = GL_TEXTURE_2D, texture = 256)
  899. 63534 glActiveTexture(texture = GL_TEXTURE11)
  900. 63535 glBindTexture(target = GL_TEXTURE_2D, texture = 281)
  901. 63536 glActiveTexture(texture = GL_TEXTURE12)
  902. 63537 glBindTexture(target = GL_TEXTURE_CUBE_MAP, texture = 206)
  903. 63538 glBindImageTexture(unit = 0, texture = 274, level = 0, layered = GL_FALSE, layer = 0, access = GL_READ_WRITE, format = GL_RGBA16F)
  904. 63539 glBindImageTexture(unit = 1, texture = 0, level = 0, layered = GL_FALSE, layer = 0, access = GL_READ_WRITE, format = GL_R32F)
  905. 63540 glBindImageTexture(unit = 2, texture = 0, level = 0, layered = GL_FALSE, layer = 0, access = GL_READ_WRITE, format = GL_R32F)
  906. 63541 glBindImageTexture(unit = 3, texture = 0, level = 0, layered = GL_FALSE, layer = 0, access = GL_READ_WRITE, format = GL_R32F)
  907. 63542 glBindImageTexture(unit = 4, texture = 0, level = 0, layered = GL_FALSE, layer = 0, access = GL_READ_WRITE, format = GL_R32F)
  908. 63543 glBindImageTexture(unit = 5, texture = 0, level = 0, layered = GL_FALSE, layer = 0, access = GL_READ_WRITE, format = GL_R32F)
  909. 63544 glBindImageTexture(unit = 6, texture = 0, level = 0, layered = GL_FALSE, layer = 0, access = GL_READ_WRITE, format = GL_R32F)
  910. 63545 glBindImageTexture(unit = 7, texture = 0, level = 0, layered = GL_FALSE, layer = 0, access = GL_READ_WRITE, format = GL_R32F)
  911. 63546 glUniform4fv(location = 1463, count = 2, value = {7, 1, 0, 0, 0, 0, 0, 0})
  912. 63547 glUniform4uiv(location = 1461, count = 2, value = {0, 0, 1280, 720, 4, 0, 0, 0})
  913. 63548 glMemoryBarrier(barriers = GL_ALL_BARRIER_BITS)
  914. 63549 glDispatchCompute(num_groups_x = 80, num_groups_y = 45, num_groups_z = 1)
  915. 63550 glMemoryBarrier(barriers = GL_ALL_BARRIER_BITS)
  916. 63551 glBindSampler(unit = 3, sampler = 1)
  917. 63552 glBindSampler(unit = 2, sampler = 14)
  918. 63553 glBindSampler(unit = 1, sampler = 14)
  919. 63554 glBindSampler(unit = 0, sampler = 14)
  920. 63555 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  921. 63556 glMapBufferRange(target = GL_ARRAY_BUFFER, offset = 20736, length = 256, access = GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT) = 0x7f0d6c5ae100
  922. 63557 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 3)
  923. 63558 glMapBufferRange(target = GL_ELEMENT_ARRAY_BUFFER, offset = 16128, length = 256, access = GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT) = 0x7f0d6c4acf00
  924. 63559 memcpy(dest = 0x7f0d6c5ae100, src = blob(256), n = 256)
  925. 63560 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE
  926. 63561 memcpy(dest = 0x7f0d6c4acf00, src = blob(256), n = 256)
  927. 63562 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE
  928. 63563 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 316)
  929. 63564 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  930. 63565 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  931. 63566 glEnablei(target = GL_BLEND, index = 0)
  932. 63567 glBlendFuncSeparatei(buf = 0, srcRGB = GL_ONE, dstRGB = GL_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ZERO)
  933. 63568 glBlendEquationSeparatei(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  934. 63569 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_FALSE)
  935. 63570 glUseProgram(program = 84)
  936. 63571 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 760, offset = 0, size = 1936)
  937. 63572 glActiveTexture(texture = GL_TEXTURE0)
  938. 63573 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  939. 63574 glBindTexture(target = GL_TEXTURE_3D, texture = 87)
  940. 63575 glActiveTexture(texture = GL_TEXTURE1)
  941. 63576 glBindTexture(target = GL_TEXTURE_2D, texture = 86)
  942. 63577 glActiveTexture(texture = GL_TEXTURE2)
  943. 63578 glBindTexture(target = GL_TEXTURE_2D, texture = 85)
  944. 63579 glActiveTexture(texture = GL_TEXTURE3)
  945. 63580 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
  946. 63581 glActiveTexture(texture = GL_TEXTURE4)
  947. 63582 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  948. 63583 glActiveTexture(texture = GL_TEXTURE5)
  949. 63584 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  950. 63585 glActiveTexture(texture = GL_TEXTURE6)
  951. 63586 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  952. 63587 glActiveTexture(texture = GL_TEXTURE7)
  953. 63588 glBindTexture(target = GL_TEXTURE_CUBE_MAP_ARRAY, texture = 0)
  954. 63589 glActiveTexture(texture = GL_TEXTURE8)
  955. 63590 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  956. 63591 glActiveTexture(texture = GL_TEXTURE9)
  957. 63592 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  958. 63593 glActiveTexture(texture = GL_TEXTURE10)
  959. 63594 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  960. 63595 glActiveTexture(texture = GL_TEXTURE11)
  961. 63596 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  962. 63597 glActiveTexture(texture = GL_TEXTURE12)
  963. 63598 glBindTexture(target = GL_TEXTURE_CUBE_MAP, texture = 0)
  964. 63599 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 8, pointer = 0x5100)
  965. 63600 glVertexAttribDivisor(index = 0, divisor = 0)
  966. 63601 glDisableVertexAttribArray(index = 1)
  967. 63602 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 4, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x3f00)
  968. 63603 glBindSampler(unit = 1, sampler = 1)
  969. 63604 glBindSampler(unit = 0, sampler = 14)
  970. 63605 glMapBufferRange(target = GL_ARRAY_BUFFER, offset = 20992, length = 256, access = GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT) = 0x7f0d6c5ae200
  971. 63606 glMapBufferRange(target = GL_ELEMENT_ARRAY_BUFFER, offset = 16384, length = 256, access = GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT) = 0x7f0d6c4ad000
  972. 63607 memcpy(dest = 0x7f0d6c5ae200, src = blob(256), n = 256)
  973. 63608 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE
  974. 63609 memcpy(dest = 0x7f0d6c4ad000, src = blob(256), n = 256)
  975. 63610 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE
  976. 63611 glBlendEquationSeparatei(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  977. 63612 glUseProgram(program = 86)
  978. 63613 glActiveTexture(texture = GL_TEXTURE0)
  979. 63614 glBindTexture(target = GL_TEXTURE_3D, texture = 0)
  980. 63615 glBindTexture(target = GL_TEXTURE_2D, texture = 27)
  981. 63616 glActiveTexture(texture = GL_TEXTURE1)
  982. 63617 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
  983. 63618 glActiveTexture(texture = GL_TEXTURE2)
  984. 63619 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  985. 63620 glActiveTexture(texture = GL_TEXTURE3)
  986. 63621 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  987. 63622 glUniform4fv(location = 194, count = 5, value = {0, 0, 0, 4, 0, 0, 0, 0, 4.997483e-06, 2e-05, 0.99999, 5000, 1, 1, 1, 0, 10000, 0, -0.0002262045, 0})
  988. 63623 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 8, pointer = 0x5200)
  989. 63624 glVertexAttribDivisor(index = 0, divisor = 0)
  990. 63625 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 4, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x4000)
  991. 63626 glBindSampler(unit = 18, sampler = 14)
  992. 63627 glBindSampler(unit = 17, sampler = 14)
  993. 63628 glBindSampler(unit = 16, sampler = 14)
  994. 63629 glBindSampler(unit = 18, sampler = 14)
  995. 63630 glBindSampler(unit = 17, sampler = 14)
  996. 63631 glBindSampler(unit = 16, sampler = 14)
  997. 63632 glBindSampler(unit = 1, sampler = 14)
  998. 63633 glBindSampler(unit = 2, sampler = 14)
  999. 63634 glBindSampler(unit = 3, sampler = 14)
  1000. 63635 glBindSampler(unit = 4, sampler = 14)
  1001. 63636 glBindSampler(unit = 0, sampler = 15)
  1002. 63637 glBlendFuncSeparatei(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ZERO, dstAlpha = GL_ONE_MINUS_SRC_ALPHA)
  1003. 63638 glBlendEquationSeparatei(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  1004. 63639 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  1005. 63640 glEnable(cap = GL_DEPTH_TEST)
  1006. 63641 glUseProgram(program = 89)
  1007. 63642 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 694, offset = 0, size = 272)
  1008. 63643 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 694, offset = 0, size = 272)
  1009. 63644 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 641, offset = 0, size = 32)
  1010. 63645 glActiveTexture(texture = GL_TEXTURE0)
  1011. 63646 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  1012. 63647 glBindTexture(target = GL_TEXTURE_CUBE_MAP_ARRAY, texture = 243)
  1013. 63648 glActiveTexture(texture = GL_TEXTURE1)
  1014. 63649 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  1015. 63650 glBindTexture(target = GL_TEXTURE_3D, texture = 261)
  1016. 63651 glActiveTexture(texture = GL_TEXTURE2)
  1017. 63652 glBindTexture(target = GL_TEXTURE_3D, texture = 257)
  1018. 63653 glActiveTexture(texture = GL_TEXTURE3)
  1019. 63654 glBindTexture(target = GL_TEXTURE_3D, texture = 262)
  1020. 63655 glActiveTexture(texture = GL_TEXTURE4)
  1021. 63656 glBindTexture(target = GL_TEXTURE_3D, texture = 258)
  1022. 63657 glActiveTexture(texture = GL_TEXTURE16)
  1023. 63658 glBindTexture(target = GL_TEXTURE_3D, texture = 87)
  1024. 63659 glActiveTexture(texture = GL_TEXTURE17)
  1025. 63660 glBindTexture(target = GL_TEXTURE_2D, texture = 86)
  1026. 63661 glActiveTexture(texture = GL_TEXTURE18)
  1027. 63662 glBindTexture(target = GL_TEXTURE_2D, texture = 85)
  1028. 63663 glUniform4fv(location = 230, count = 3, value = {0.02464807, 0.0004584031, -0.007273719, -0.004460623, 0.02012699, 0.0005708088, -0.005623765, -0.002423496, 0.01786345, 0.0007362839, -0.004604172, -0.0004777607})
  1029. 63664 glUniform4iv(location = 229, count = 1, value = {3, 0, 0, 0})
  1030. 63665 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 463)
  1031. 63666 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 465)
  1032. 63667 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
  1033. 63668 glVertexAttribDivisor(index = 0, divisor = 0)
  1034. 63669 glEnableVertexAttribArray(index = 1)
  1035. 63670 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 464)
  1036. 63671 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
  1037. 63672 glVertexAttribDivisor(index = 1, divisor = 0)
  1038. 63673 glEnableVertexAttribArray(index = 2)
  1039. 63674 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
  1040. 63675 glVertexAttribDivisor(index = 2, divisor = 0)
  1041. 63676 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 24, count = 36, type = GL_UNSIGNED_SHORT, indices = NULL)
  1042. 63677 glBindSampler(unit = 18, sampler = 14)
  1043. 63678 glBindSampler(unit = 17, sampler = 14)
  1044. 63679 glBindSampler(unit = 16, sampler = 14)
  1045. 63680 glBindSampler(unit = 18, sampler = 14)
  1046. 63681 glBindSampler(unit = 17, sampler = 14)
  1047. 63682 glBindSampler(unit = 16, sampler = 14)
  1048. 63683 glBindSampler(unit = 1, sampler = 14)
  1049. 63684 glBindSampler(unit = 2, sampler = 14)
  1050. 63685 glBindSampler(unit = 3, sampler = 14)
  1051. 63686 glBindSampler(unit = 4, sampler = 14)
  1052. 63687 glBindSampler(unit = 0, sampler = 15)
  1053. 63688 glBlendEquationSeparatei(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  1054. 63689 glUseProgram(program = 91)
  1055. 63690 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 710, offset = 0, size = 272)
  1056. 63691 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 710, offset = 0, size = 272)
  1057. 63692 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 642, offset = 0, size = 32)
  1058. 63693 glUniform4fv(location = 230, count = 3, value = {0.06169914, -0.003414979, -0.009617386, -0.01449678, 0.05064884, -0.00153807, -0.007213045, -0.009072408, 0.04527594, 0.0001283435, -0.005582198, -0.004040857})
  1059. 63694 glUniform4iv(location = 229, count = 1, value = {3, 0, 0, 0})
  1060. 63695 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 494)
  1061. 63696 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 496)
  1062. 63697 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
  1063. 63698 glVertexAttribDivisor(index = 0, divisor = 0)
  1064. 63699 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 495)
  1065. 63700 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
  1066. 63701 glVertexAttribDivisor(index = 1, divisor = 0)
  1067. 63702 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
  1068. 63703 glVertexAttribDivisor(index = 2, divisor = 0)
  1069. 63704 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 2317, count = 13104, type = GL_UNSIGNED_SHORT, indices = NULL)
  1070. 63705 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 324)
  1071. 63706 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1072. 63707 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1073. 63708 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 0, value = {0, 0, 0, 1})
  1074. 63709 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 317)
  1075. 63710 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1076. 63711 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1077. 63712 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 0, value = {0, 0, 0, 0})
  1078. 63713 glBindSampler(unit = 0, sampler = 1)
  1079. 63714 glBlendFunci(buf = 0, src = GL_ONE, dst = GL_ONE)
  1080. 63715 glUseProgram(program = 94)
  1081. 63716 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 694, offset = 0, size = 272)
  1082. 63717 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 694, offset = 0, size = 272)
  1083. 63718 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 641, offset = 0, size = 32)
  1084. 63719 glActiveTexture(texture = GL_TEXTURE0)
  1085. 63720 glBindTexture(target = GL_TEXTURE_CUBE_MAP_ARRAY, texture = 0)
  1086. 63721 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
  1087. 63722 glActiveTexture(texture = GL_TEXTURE1)
  1088. 63723 glBindTexture(target = GL_TEXTURE_3D, texture = 0)
  1089. 63724 glActiveTexture(texture = GL_TEXTURE2)
  1090. 63725 glBindTexture(target = GL_TEXTURE_3D, texture = 0)
  1091. 63726 glActiveTexture(texture = GL_TEXTURE3)
  1092. 63727 glBindTexture(target = GL_TEXTURE_3D, texture = 0)
  1093. 63728 glActiveTexture(texture = GL_TEXTURE4)
  1094. 63729 glBindTexture(target = GL_TEXTURE_3D, texture = 0)
  1095. 63730 glActiveTexture(texture = GL_TEXTURE16)
  1096. 63731 glBindTexture(target = GL_TEXTURE_3D, texture = 0)
  1097. 63732 glActiveTexture(texture = GL_TEXTURE17)
  1098. 63733 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  1099. 63734 glActiveTexture(texture = GL_TEXTURE18)
  1100. 63735 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  1101. 63736 glUniform4fv(location = 226, count = 1, value = {1, 1.777778, 1280, 720})
  1102. 63737 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 463)
  1103. 63738 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 465)
  1104. 63739 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
  1105. 63740 glVertexAttribDivisor(index = 0, divisor = 0)
  1106. 63741 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 464)
  1107. 63742 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
  1108. 63743 glVertexAttribDivisor(index = 1, divisor = 0)
  1109. 63744 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
  1110. 63745 glVertexAttribDivisor(index = 2, divisor = 0)
  1111. 63746 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 24, count = 36, type = GL_UNSIGNED_SHORT, indices = NULL)
  1112. 63747 glBindSampler(unit = 0, sampler = 1)
  1113. 63748 glUseProgram(program = 96)
  1114. 63749 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 710, offset = 0, size = 272)
  1115. 63750 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 710, offset = 0, size = 272)
  1116. 63751 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 642, offset = 0, size = 32)
  1117. 63752 glUniform4fv(location = 226, count = 1, value = {1, 1.777778, 1280, 720})
  1118. 63753 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 494)
  1119. 63754 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 496)
  1120. 63755 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
  1121. 63756 glVertexAttribDivisor(index = 0, divisor = 0)
  1122. 63757 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 495)
  1123. 63758 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
  1124. 63759 glVertexAttribDivisor(index = 1, divisor = 0)
  1125. 63760 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
  1126. 63761 glVertexAttribDivisor(index = 2, divisor = 0)
  1127. 63762 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 2317, count = 13104, type = GL_UNSIGNED_SHORT, indices = NULL)
  1128. 63763 glBindSampler(unit = 0, sampler = 1)
  1129. 63764 glBindSampler(unit = 1, sampler = 14)
  1130. 63765 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1507)
  1131. 63766 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1132. 63767 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 347)
  1133. 63768 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1134. 63769 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1135. 63770 glDisablei(target = GL_BLEND, index = 0)
  1136. 63771 glDisable(cap = GL_DEPTH_TEST)
  1137. 63772 glUseProgram(program = 98)
  1138. 63773 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1507, offset = 0, size = 48)
  1139. 63774 glActiveTexture(texture = GL_TEXTURE0)
  1140. 63775 glBindTexture(target = GL_TEXTURE_2D, texture = 279)
  1141. 63776 glActiveTexture(texture = GL_TEXTURE1)
  1142. 63777 glBindTexture(target = GL_TEXTURE_2D, texture = 274)
  1143. 63778 glUniform4fv(location = 3, count = 1, value = {0, 0, 1, 1})
  1144. 63779 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8)
  1145. 63780 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9)
  1146. 63781 glVertexAttribPointer(index = 0, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 32, pointer = NULL)
  1147. 63782 glVertexAttribDivisor(index = 0, divisor = 0)
  1148. 63783 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 32, pointer = 0x10)
  1149. 63784 glVertexAttribDivisor(index = 1, divisor = 0)
  1150. 63785 glDisableVertexAttribArray(index = 2)
  1151. 63786 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1152. 63787 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 325)
  1153. 63788 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1154. 63789 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1155. 63790 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 0, value = {0, 0, 0, 1})
  1156. 63791 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 755)
  1157. 63792 glBufferData(target = GL_ARRAY_BUFFER, size = 1310720, data = NULL, usage = GL_STATIC_DRAW)
  1158. 63793 glMapBufferRange(target = GL_ARRAY_BUFFER, offset = 0, length = 1310720, access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT) = 0x7f0d6acf8000
  1159. 63794 memcpy(dest = 0x7f0d6acf8000, src = blob(1310720), n = 1310720)
  1160. 63795 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE
  1161. 63796 glBindSampler(unit = 2, sampler = 1)
  1162. 63797 glBindSampler(unit = 0, sampler = 14)
  1163. 63798 glBindSampler(unit = 1, sampler = 14)
  1164. 63799 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1508)
  1165. 63800 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1166. 63801 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 350)
  1167. 63802 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1168. 63803 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1169. 63804 glUseProgram(program = 100)
  1170. 63805 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1508, offset = 0, size = 48)
  1171. 63806 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 760, offset = 0, size = 1936)
  1172. 63807 glActiveTexture(texture = GL_TEXTURE0)
  1173. 63808 glBindTexture(target = GL_TEXTURE_2D, texture = 280)
  1174. 63809 glActiveTexture(texture = GL_TEXTURE1)
  1175. 63810 glBindTexture(target = GL_TEXTURE_2D, texture = 281)
  1176. 63811 glActiveTexture(texture = GL_TEXTURE2)
  1177. 63812 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
  1178. 63813 glUniform4fv(location = 100, count = 3, value = {1280, 720, 0.00078125, 0.001388889, 1280, 720, 0.00078125, 0.001388889, 640, -360, 639.5, 359.5})
  1179. 63814 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1180. 63815 glBindSampler(unit = 0, sampler = 1)
  1181. 63816 glBindSampler(unit = 1, sampler = 14)
  1182. 63817 glBindSampler(unit = 2, sampler = 1)
  1183. 63818 glBindSampler(unit = 3, sampler = 1)
  1184. 63819 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1509)
  1185. 63820 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1186. 63821 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 351)
  1187. 63822 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1188. 63823 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1189. 63824 glEnable(cap = GL_STENCIL_TEST)
  1190. 63825 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255)
  1191. 63826 glStencilMask(mask = 255)
  1192. 63827 glUseProgram(program = 103)
  1193. 63828 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1509, offset = 0, size = 48)
  1194. 63829 glActiveTexture(texture = GL_TEXTURE0)
  1195. 63830 glBindTexture(target = GL_TEXTURE_2D, texture = 284)
  1196. 63831 glActiveTexture(texture = GL_TEXTURE1)
  1197. 63832 glBindTexture(target = GL_TEXTURE_2D, texture = 187)
  1198. 63833 glActiveTexture(texture = GL_TEXTURE2)
  1199. 63834 glBindTexture(target = GL_TEXTURE_2D, texture = 282)
  1200. 63835 glActiveTexture(texture = GL_TEXTURE3)
  1201. 63836 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
  1202. 63837 glActiveTexture(texture = GL_TEXTURE16)
  1203. 63838 glBindTexture(target = GL_TEXTURE_2D, texture = 188)
  1204. 63839 glUniform4fv(location = 3, count = 5, value = {0.99875, 0.9975, 0, 0, 1280, 720, 0.00078125, 0.001388889, 640, -360, 639.5, 359.5, 1280, 720, 0.00078125, 0.001388889, 0.8125, 0.7037037, 0, 1})
  1205. 63840 glUniform4fv(location = 9, count = 26, value = {1.289941e-17, -0, 1.110223e-16, 2, 0, -1.110223e-16, -0, -2.818926e-18, -1.289941e-17, 5.040596e-17, 1.023487e-16, 0, -1.289941e-17, -1.110223e-16, 0, 5.059475e-18, 0, 7.105427e-15, 1.110223e-16, 0, 0.1077795, 0.5294676, 0.5369812, 1, 0.1170116, 1, 0, 0, 0.1020331, -360, 639.5, 359.5, 0.118085, 0.9380776, 0.635126, 0, 0.1281997, 0.05667543, 0.5324895, 0, 0.1117891, 0, 0, 0.5, 0.1039137, 1, 0.003057302, 0.006114605, 0.1128146, 0.0009578068, 0.0009578068, 0.001915614, 0.09837345, 0.0002282765, 0.0002282765, 0.0004565529, 0.03314986, 4.138081e-05, 4.138081e-05, 8.276162e-05, 0.1234701, 4.254234e-06, 4.254234e-06, 8.508468e-06, 0.01379626, 0.01198939, 0.01198939, 0.02397878, 0.1428944, 0.008795404, 0.008795404, 0.01759081, 0.5322254, 0.005622305, 0.005622305, 0.01124461, 0.05946962, 0.00313162, 0.00313162, 0.00626324, 0.01847857, 0.001519899, 0.001519899, 0.003039797, 0.06882536, 0.0006427537, 0.0006427537, 0.001285507, 0.007690386, 0.0002368382, 0.0002368382, 0.0004736764, 1280, 720, 0.00078125, 0.001388889, 640, -360, 639.5, 359.5, 1280, 720, 0.00078125, 0.001388889})
  1206. 63841 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1207. 63842 glBindSampler(unit = 0, sampler = 1)
  1208. 63843 glBindSampler(unit = 1, sampler = 14)
  1209. 63844 glBindSampler(unit = 2, sampler = 1)
  1210. 63845 glBindSampler(unit = 3, sampler = 1)
  1211. 63846 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1510)
  1212. 63847 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1213. 63848 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255)
  1214. 63849 glUseProgram(program = 105)
  1215. 63850 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1510, offset = 0, size = 48)
  1216. 63851 glUniform4fv(location = 3, count = 5, value = {0.99875, 0.9975, 0, 0, 1280, 720, 0.00078125, 0.001388889, 640, -360, 639.5, 359.5, 1280, 720, 0.00078125, 0.001388889, 0.8125, 0.7037037, 0.00078125, 1})
  1217. 63852 glUniform4fv(location = 9, count = 26, value = {1.289941e-17, -0, 1.110223e-16, 2, 0, -1.110223e-16, -0, -2.818926e-18, -1.289941e-17, 5.040596e-17, 1.023487e-16, 0, -1.289941e-17, -1.110223e-16, 0, 5.059475e-18, 0, 7.105427e-15, 1.110223e-16, 0, 0.1077795, 0.5294676, 0.5369812, 1, 0.1170116, 1, 0, 0, 0.1020331, -360, 639.5, 359.5, 0.118085, 0.9380776, 0.635126, 0, 0.1281997, 0.05667543, 0.5324895, 0, 0.1117891, 0, 0, 0.5, 0.1039137, 1, 0.003057302, 0.006114605, 0.1128146, 0.0009578068, 0.0009578068, 0.001915614, 0.09837345, 0.0002282765, 0.0002282765, 0.0004565529, 0.03314986, 4.138081e-05, 4.138081e-05, 8.276162e-05, 0.1234701, 4.254234e-06, 4.254234e-06, 8.508468e-06, 0.01379626, 0.01198939, 0.01198939, 0.02397878, 0.1428944, 0.008795404, 0.008795404, 0.01759081, 0.5322254, 0.005622305, 0.005622305, 0.01124461, 0.05946962, 0.00313162, 0.00313162, 0.00626324, 0.01847857, 0.001519899, 0.001519899, 0.003039797, 0.06882536, 0.0006427537, 0.0006427537, 0.001285507, 0.007690386, 0.0002368382, 0.0002368382, 0.0004736764, 1280, 720, 0.00078125, 0.001388889, 640, -360, 639.5, 359.5, 1280, 720, 0.00078125, 0.001388889})
  1218. 63853 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1219. 63854 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1428)
  1220. 63855 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 1936, data = blob(1936))
  1221. 63856 glBindSampler(unit = 0, sampler = 1)
  1222. 63857 glBindSampler(unit = 1, sampler = 1)
  1223. 63858 glBindSampler(unit = 2, sampler = 1)
  1224. 63859 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1511)
  1225. 63860 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1226. 63861 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 349)
  1227. 63862 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1228. 63863 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1229. 63864 glViewport(x = 0, y = 0, width = 640, height = 360)
  1230. 63865 glDisable(cap = GL_STENCIL_TEST)
  1231. 63866 glUseProgram(program = 108)
  1232. 63867 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1511, offset = 0, size = 48)
  1233. 63868 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 1428, offset = 0, size = 1936)
  1234. 63869 glActiveTexture(texture = GL_TEXTURE0)
  1235. 63870 glBindTexture(target = GL_TEXTURE_2D, texture = 282)
  1236. 63871 glActiveTexture(texture = GL_TEXTURE1)
  1237. 63872 glBindTexture(target = GL_TEXTURE_2D, texture = 283)
  1238. 63873 glActiveTexture(texture = GL_TEXTURE2)
  1239. 63874 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
  1240. 63875 glActiveTexture(texture = GL_TEXTURE3)
  1241. 63876 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  1242. 63877 glActiveTexture(texture = GL_TEXTURE16)
  1243. 63878 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  1244. 63879 glUniform4fv(location = 3, count = 1, value = {1280, 720, 0.00078125, 0.001388889})
  1245. 63880 glUniform4fv(location = 101, count = 1, value = {1.967843, -1.106912, 0, 0})
  1246. 63881 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1247. 63882 glBindSampler(unit = 0, sampler = 14)
  1248. 63883 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1512)
  1249. 63884 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1250. 63885 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 330)
  1251. 63886 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1252. 63887 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1253. 63888 glViewport(x = 0, y = 0, width = 320, height = 180)
  1254. 63889 glUseProgram(program = 111)
  1255. 63890 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1512, offset = 0, size = 48)
  1256. 63891 glActiveTexture(texture = GL_TEXTURE0)
  1257. 63892 glBindTexture(target = GL_TEXTURE_2D, texture = 285)
  1258. 63893 glActiveTexture(texture = GL_TEXTURE1)
  1259. 63894 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  1260. 63895 glActiveTexture(texture = GL_TEXTURE2)
  1261. 63896 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  1262. 63897 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1263. 63898 glBindSampler(unit = 0, sampler = 16)
  1264. 63899 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1513)
  1265. 63900 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1266. 63901 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 329)
  1267. 63902 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1268. 63903 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1269. 63904 glUseProgram(program = 114)
  1270. 63905 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1513, offset = 0, size = 48)
  1271. 63906 glActiveTexture(texture = GL_TEXTURE0)
  1272. 63907 glBindTexture(target = GL_TEXTURE_2D, texture = 287)
  1273. 63908 glUniform4fv(location = 3, count = 4, value = {-0.01958088, 0, 0, -0.01353475, -0.007511146, 0, 0, -0.001501496, 0.004505228, 0, 0, 0.01052059, 0.01655459, 0, 0, 0.021875})
  1274. 63909 glUniform4fv(location = 7, count = 8, value = {0.01293712, 0.01293712, 0.01293712, 0.01293712, 0.06773935, 0.06773935, 0.06773935, 0.06773935, 0.1939897, 0.1939897, 0.1939897, 0.1939897, 0.3044067, 0.3044067, 0.3044067, 0.3044067, 0.2619628, 0.2619628, 0.2619628, 0.2619628, 0.1235973, 0.1235973, 0.1235973, 0.1235973, 0.03192723, 0.03192723, 0.03192723, 0.03192723, 0.003439727, 0.003439727, 0.003439727, 0.003439727})
  1275. 63910 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1276. 63911 glBindSampler(unit = 0, sampler = 16)
  1277. 63912 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1514)
  1278. 63913 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1279. 63914 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 330)
  1280. 63915 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1281. 63916 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1282. 63917 glUseProgram(program = 117)
  1283. 63918 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1514, offset = 0, size = 48)
  1284. 63919 glBindTexture(target = GL_TEXTURE_2D, texture = 286)
  1285. 63920 glUniform4fv(location = 3, count = 3, value = {0, -0.01819132, -0.00776286, 0, 0, 0.002585186, 0.01296136, 0, 0, 0.02222222, 0, 1})
  1286. 63921 glUniform4fv(location = 6, count = 5, value = {0.08441238, 0.08441238, 0.08441238, 0.08441238, 0.3087021, 0.3087021, 0.3087021, 0.3087021, 0.3998213, 0.3998213, 0.3998213, 0.3998213, 0.1838983, 0.1838983, 0.1838983, 0.1838983, 0.02316594, 0.02316594, 0.02316594, 0.02316594})
  1287. 63922 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1288. 63923 glBindSampler(unit = 0, sampler = 17)
  1289. 63924 glBindSampler(unit = 1, sampler = 17)
  1290. 63925 glBindSampler(unit = 2, sampler = 17)
  1291. 63926 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1515)
  1292. 63927 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1293. 63928 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 309)
  1294. 63929 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1295. 63930 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1296. 63931 glViewport(x = 0, y = 0, width = 640, height = 360)
  1297. 63932 glUseProgram(program = 119)
  1298. 63933 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1515, offset = 0, size = 48)
  1299. 63934 glBindTexture(target = GL_TEXTURE_2D, texture = 288)
  1300. 63935 glActiveTexture(texture = GL_TEXTURE1)
  1301. 63936 glBindTexture(target = GL_TEXTURE_2D, texture = 287)
  1302. 63937 glActiveTexture(texture = GL_TEXTURE2)
  1303. 63938 glBindTexture(target = GL_TEXTURE_2D, texture = 285)
  1304. 63939 glUniform4fv(location = 100, count = 8, value = {0.02368736, 0.04423223, 0, 0.9994032, 0.9997194, -0.001048039, 0, -0.02367987, 0, 1.777227, 0, -0.02514795, 0, 0, 10, 0, 1.967843, -1.106912, 0.1, -0.1777778, 640, 360, 0.0015625, 0.002777778, 320, -180, 319.5, 179.5, 1.001565, 1.002785, -0.0007824727, -0.001392758})
  1305. 63940 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1306. 63941 glBindSampler(unit = 0, sampler = 16)
  1307. 63942 glBindSampler(unit = 1, sampler = 16)
  1308. 63943 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1516)
  1309. 63944 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1310. 63945 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 332)
  1311. 63946 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1312. 63947 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1313. 63948 glViewport(x = 0, y = 0, width = 1280, height = 720)
  1314. 63949 glUseProgram(program = 121)
  1315. 63950 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1516, offset = 0, size = 48)
  1316. 63951 glActiveTexture(texture = GL_TEXTURE0)
  1317. 63952 glBindTexture(target = GL_TEXTURE_2D, texture = 283)
  1318. 63953 glActiveTexture(texture = GL_TEXTURE1)
  1319. 63954 glBindTexture(target = GL_TEXTURE_2D, texture = 275)
  1320. 63955 glActiveTexture(texture = GL_TEXTURE2)
  1321. 63956 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  1322. 63957 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1323. 63958 glBindSampler(unit = 0, sampler = 14)
  1324. 63959 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1517)
  1325. 63960 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1326. 63961 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 334)
  1327. 63962 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1328. 63963 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1329. 63964 glViewport(x = 0, y = 0, width = 640, height = 360)
  1330. 63965 glUseProgram(program = 123)
  1331. 63966 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1517, offset = 0, size = 48)
  1332. 63967 glActiveTexture(texture = GL_TEXTURE0)
  1333. 63968 glBindTexture(target = GL_TEXTURE_2D, texture = 289)
  1334. 63969 glActiveTexture(texture = GL_TEXTURE1)
  1335. 63970 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  1336. 63971 glUniform4fv(location = 3, count = 1, value = {1280, 720, 0.00078125, 0.001388889})
  1337. 63972 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1338. 63973 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1518)
  1339. 63974 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1340. 63975 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 47)
  1341. 63976 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1342. 63977 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1343. 63978 glViewport(x = 0, y = 0, width = 1, height = 1)
  1344. 63979 glUseProgram(program = 125)
  1345. 63980 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1518, offset = 0, size = 48)
  1346. 63981 glActiveTexture(texture = GL_TEXTURE0)
  1347. 63982 glBindTexture(target = GL_TEXTURE_2D, texture = 127)
  1348. 63983 glUniform4fv(location = 3, count = 3, value = {0.8, 0.983, 1, 1, 2, 0.08469512, 3, 1, 0.08333334, 0.6666667, 0, 0})
  1349. 63984 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1350. 63985 glBindSampler(unit = 0, sampler = 14)
  1351. 63986 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1519)
  1352. 63987 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1353. 63988 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 333)
  1354. 63989 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1355. 63990 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1356. 63991 glViewport(x = 0, y = 0, width = 640, height = 360)
  1357. 63992 glUseProgram(program = 128)
  1358. 63993 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1519, offset = 0, size = 48)
  1359. 63994 glBindTexture(target = GL_TEXTURE_2D, texture = 291)
  1360. 63995 glActiveTexture(texture = GL_TEXTURE16)
  1361. 63996 glBindTexture(target = GL_TEXTURE_2D, texture = 188)
  1362. 63997 glUniform4fv(location = 4, count = 1, value = {0.5, 0, 0, 2})
  1363. 63998 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1364. 63999 glBindSampler(unit = 0, sampler = 16)
  1365. 64000 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1520)
  1366. 64001 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1367. 64002 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 335)
  1368. 64003 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1369. 64004 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1370. 64005 glViewport(x = 0, y = 0, width = 320, height = 360)
  1371. 64006 glUseProgram(program = 131)
  1372. 64007 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1520, offset = 0, size = 48)
  1373. 64008 glActiveTexture(texture = GL_TEXTURE0)
  1374. 64009 glBindTexture(target = GL_TEXTURE_2D, texture = 290)
  1375. 64010 glActiveTexture(texture = GL_TEXTURE16)
  1376. 64011 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  1377. 64012 glUniform4fv(location = 3, count = 7, value = {-0.01917746, 0.001388889, 0.001388889, -0.01610265, -0.01303098, 0.001388889, 0.001388889, -0.009962042, -0.006895318, 0.001388889, 0.001388889, -0.003830198, -0.0007659932, 0.001388889, 0.001388889, 0.002298026, 0.005362599, 0.001388889, 0.001388889, 0.008428439, 0.0114962, 0.001388889, 0.001388889, 0.01456645, 0.01763964, 0.001388889, 0.001388889, 0.0203125})
  1378. 64013 glUniform4fv(location = 10, count = 14, value = {0.0005536994, 0.0005536994, 0.0005536994, 0.0005536994, 0.003231172, 0.003231172, 0.003231172, 0.003231172, 0.01386686, 0.01386686, 0.01386686, 0.01386686, 0.04377803, 0.04377803, 0.04377803, 0.04377803, 0.1016956, 0.1016956, 0.1016956, 0.1016956, 0.1738598, 0.1738598, 0.1738598, 0.1738598, 0.2187773, 0.2187773, 0.2187773, 0.2187773, 0.2026447, 0.2026447, 0.2026447, 0.2026447, 0.1381625, 0.1381625, 0.1381625, 0.1381625, 0.06933099, 0.06933099, 0.06933099, 0.06933099, 0.02560221, 0.02560221, 0.02560221, 0.02560221, 0.006955753, 0.006955753, 0.006955753, 0.006955753, 0.001389982, 0.001389982, 0.001389982, 0.001389982, 0.000151478, 0.000151478, 0.000151478, 0.000151478})
  1379. 64014 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1380. 64015 glBindSampler(unit = 0, sampler = 14)
  1381. 64016 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1521)
  1382. 64017 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1383. 64018 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 336)
  1384. 64019 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1385. 64020 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1386. 64021 glViewport(x = 0, y = 0, width = 320, height = 180)
  1387. 64022 glUseProgram(program = 123)
  1388. 64023 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1521, offset = 0, size = 48)
  1389. 64024 glUniform4fv(location = 3, count = 1, value = {640, 360, 0.0015625, 0.002777778})
  1390. 64025 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1391. 64026 glBindSampler(unit = 0, sampler = 16)
  1392. 64027 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1522)
  1393. 64028 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1394. 64029 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 337)
  1395. 64030 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1396. 64031 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1397. 64032 glViewport(x = 0, y = 0, width = 160, height = 180)
  1398. 64033 glUseProgram(program = 134)
  1399. 64034 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1522, offset = 0, size = 48)
  1400. 64035 glActiveTexture(texture = GL_TEXTURE0)
  1401. 64036 glBindTexture(target = GL_TEXTURE_2D, texture = 293)
  1402. 64037 glUniform4fv(location = 3, count = 14, value = {-0.07896785, 0.002777778, 0.002777778, -0.07276679, -0.0665674, 0.002777778, 0.002777778, -0.06036961, -0.05417332, 0.002777778, 0.002777778, -0.04797842, -0.0417848, 0.002777778, 0.002777778, -0.03559233, -0.02940086, 0.002777778, 0.002777778, -0.02321024, -0.0170203, 0.002777778, 0.002777778, -0.01083085, -0.004641737, 0.002777778, 0.002777778, 0.001547242, 0.007736267, 0.002777778, 0.002777778, 0.01392552, 0.02011519, 0.002777778, 0.002777778, 0.02630546, 0.03249648, 0.002777778, 0.002777778, 0.03868843, 0.04488146, 0.002777778, 0.002777778, 0.0510757, 0.05727128, 0.002777778, 0.002777778, 0.06346831, 0.06966688, 0.002777778, 0.002777778, 0.07586711, 0.08125, 0.002777778, 0, 1})
  1403. 64038 glUniform4fv(location = 17, count = 27, value = {5.393226e-07, 5.393226e-07, 5.393226e-07, 5.393226e-07, 3.5939e-06, 3.5939e-06, 3.5939e-06, 3.5939e-06, 2.050999e-05, 2.050999e-05, 2.050999e-05, 2.050999e-05, 0.0001002454, 0.0001002454, 0.0001002454, 0.0001002454, 0.0004196432, 0.0004196432, 0.0004196432, 0.0004196432, 0.001504624, 0.001504624, 0.001504624, 0.001504624, 0.00462086, 0.00462086, 0.00462086, 0.00462086, 0.01215563, 0.01215563, 0.01215563, 0.01215563, 0.02739077, 0.02739077, 0.02739077, 0.02739077, 0.05287037, 0.05287037, 0.05287037, 0.05287037, 0.08741996, 0.08741996, 0.08741996, 0.08741996, 0.1238241, 0.1238241, 0.1238241, 0.1238241, 0.1502453, 0.1502453, 0.1502453, 0.1502453, 0.1561708, 0.1561708, 0.1561708, 0.1561708, 0.1390601, 0.1390601, 0.1390601, 0.1390601, 0.1060738, 0.1060738, 0.1060738, 0.1060738, 0.06931262, 0.06931262, 0.06931262, 0.06931262, 0.03879806, 0.03879806, 0.03879806, 0.03879806, 0.01860346, 0.01860346, 0.01860346, 0.01860346, 0.007641075, 0.007641075, 0.007641075, 0.007641075, 0.002688322, 0.002688322, 0.002688322, 0.002688322, 0.0008101428, 0.0008101428, 0.0008101428, 0.0008101428, 0.0002091133, 0.0002091133, 0.0002091133, 0.0002091133, 4.623027e-05, 4.623027e-05, 4.623027e-05, 4.623027e-05, 8.753451e-06, 8.753451e-06, 8.753451e-06, 8.753451e-06, 1.41946e-06, 1.41946e-06, 1.41946e-06, 1.41946e-06, 1.454608e-07, 1.454608e-07, 1.454608e-07, 1.454608e-07})
  1404. 64039 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1405. 64040 glBindSampler(unit = 0, sampler = 14)
  1406. 64041 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1523)
  1407. 64042 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1408. 64043 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 338)
  1409. 64044 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1410. 64045 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1411. 64046 glViewport(x = 0, y = 0, width = 160, height = 90)
  1412. 64047 glUseProgram(program = 123)
  1413. 64048 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1523, offset = 0, size = 48)
  1414. 64049 glUniform4fv(location = 3, count = 1, value = {320, 180, 0.003125, 0.005555556})
  1415. 64050 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1416. 64051 glBindSampler(unit = 0, sampler = 16)
  1417. 64052 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1524)
  1418. 64053 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1419. 64054 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 339)
  1420. 64055 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1421. 64056 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1422. 64057 glViewport(x = 0, y = 0, width = 80, height = 90)
  1423. 64058 glUseProgram(program = 137)
  1424. 64059 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1524, offset = 0, size = 48)
  1425. 64060 glBindTexture(target = GL_TEXTURE_2D, texture = 295)
  1426. 64061 glUniform4fv(location = 3, count = 16, value = {-0.1892008, 0.005555556, 0.005555556, -0.1767818, -0.1643651, 0.005555556, 0.005555556, -0.1519506, -0.1395382, 0.005555556, 0.005555556, -0.1271278, -0.1147193, 0.005555556, 0.005555556, -0.1023124, -0.08990719, 0.005555556, 0.005555556, -0.07750336, -0.06510077, 0.005555556, 0.005555556, -0.05269924, -0.04029858, 0.005555556, 0.005555556, -0.02789858, -0.01549906, 0.005555556, 0.005555556, -0.003099799, 0.009299411, 0.005555556, 0.005555556, 0.02169878, 0.03409851, 0.005555556, 0.005555556, 0.04649881, 0.05889988, 0.005555556, 0.005555556, 0.07130192, 0.08370511, 0.005555556, 0.005555556, 0.09610963, 0.1085156, 0.005555556, 0.005555556, 0.1209233, 0.1333328, 0.005555556, 0.005555556, 0.1457442, 0.1581576, 0.005555556, 0.005555556, 0.1705732, 0.182991, 0.005555556, 0.005555556, 0.19375})
  1427. 64062 glUniform4fv(location = 19, count = 32, value = {4.885366e-08, 4.885366e-08, 4.885366e-08, 4.885366e-08, 3.23038e-07, 3.23038e-07, 3.23038e-07, 3.23038e-07, 1.879059e-06, 1.879059e-06, 1.879059e-06, 1.879059e-06, 9.615407e-06, 9.615407e-06, 9.615407e-06, 9.615407e-06, 4.328575e-05, 4.328575e-05, 4.328575e-05, 4.328575e-05, 0.0001714279, 0.0001714279, 0.0001714279, 0.0001714279, 0.0005972908, 0.0005972908, 0.0005972908, 0.0005972908, 0.001830906, 0.001830906, 0.001830906, 0.001830906, 0.004937756, 0.004937756, 0.004937756, 0.004937756, 0.0117161, 0.0117161, 0.0117161, 0.0117161, 0.02445867, 0.02445867, 0.02445867, 0.02445867, 0.04492453, 0.04492453, 0.04492453, 0.04492453, 0.07260051, 0.07260051, 0.07260051, 0.07260051, 0.1032297, 0.1032297, 0.1032297, 0.1032297, 0.1291461, 0.1291461, 0.1291461, 0.1291461, 0.1421579, 0.1421579, 0.1421579, 0.1421579, 0.1376811, 0.1376811, 0.1376811, 0.1376811, 0.1173252, 0.1173252, 0.1173252, 0.1173252, 0.08796723, 0.08796723, 0.08796723, 0.08796723, 0.05803108, 0.05803108, 0.05803108, 0.05803108, 0.03368276, 0.03368276, 0.03368276, 0.03368276, 0.01720118, 0.01720118, 0.01720118, 0.01720118, 0.007728715, 0.007728715, 0.007728715, 0.007728715, 0.003055269, 0.003055269, 0.003055269, 0.003055269, 0.001062621, 0.001062621, 0.001062621, 0.001062621, 0.0003251525, 0.0003251525, 0.0003251525, 0.0003251525, 8.753218e-05, 8.753218e-05, 8.753218e-05, 8.753218e-05, 2.073061e-05, 2.073061e-05, 2.073061e-05, 2.073061e-05, 4.319274e-06, 4.319274e-06, 4.319274e-06, 4.319274e-06, 7.9169e-07, 7.9169e-07, 7.9169e-07, 7.9169e-07, 1.276541e-07, 1.276541e-07, 1.276541e-07, 1.276541e-07, 1.329428e-08, 1.329428e-08, 1.329428e-08, 1.329428e-08})
  1428. 64063 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1429. 64064 glBindSampler(unit = 0, sampler = 14)
  1430. 64065 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1525)
  1431. 64066 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1432. 64067 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 340)
  1433. 64068 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1434. 64069 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1435. 64070 glViewport(x = 0, y = 0, width = 80, height = 45)
  1436. 64071 glUseProgram(program = 123)
  1437. 64072 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1525, offset = 0, size = 48)
  1438. 64073 glUniform4fv(location = 3, count = 1, value = {160, 90, 0.00625, 0.01111111})
  1439. 64074 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1440. 64075 glBindSampler(unit = 0, sampler = 16)
  1441. 64076 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1526)
  1442. 64077 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1443. 64078 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 341)
  1444. 64079 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1445. 64080 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1446. 64081 glViewport(x = 0, y = 0, width = 40, height = 45)
  1447. 64082 glUseProgram(program = 137)
  1448. 64083 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1526, offset = 0, size = 48)
  1449. 64084 glBindTexture(target = GL_TEXTURE_2D, texture = 297)
  1450. 64085 glUniform4fv(location = 3, count = 16, value = {-0.3784016, 0.01111111, 0.01111111, -0.3535636, -0.3287302, 0.01111111, 0.01111111, -0.3039013, -0.2790765, 0.01111111, 0.01111111, -0.2542556, -0.2294385, 0.01111111, 0.01111111, -0.2046249, -0.1798144, 0.01111111, 0.01111111, -0.1550067, -0.1302015, 0.01111111, 0.01111111, -0.1053985, -0.08059715, 0.01111111, 0.01111111, -0.05579717, -0.03099812, 0.01111111, 0.01111111, -0.006199598, 0.01859882, 0.01111111, 0.01111111, 0.04339755, 0.06819701, 0.01111111, 0.01111111, 0.09299762, 0.1177998, 0.01111111, 0.01111111, 0.1426038, 0.1674102, 0.01111111, 0.01111111, 0.1922193, 0.2170313, 0.01111111, 0.01111111, 0.2418466, 0.2666655, 0.01111111, 0.01111111, 0.2914883, 0.3163152, 0.01111111, 0.01111111, 0.3411464, 0.365982, 0.01111111, 0.01111111, 0.3875})
  1451. 64086 glUniform4fv(location = 19, count = 32, value = {4.885366e-08, 4.885366e-08, 4.885366e-08, 4.885366e-08, 3.23038e-07, 3.23038e-07, 3.23038e-07, 3.23038e-07, 1.879059e-06, 1.879059e-06, 1.879059e-06, 1.879059e-06, 9.615407e-06, 9.615407e-06, 9.615407e-06, 9.615407e-06, 4.328575e-05, 4.328575e-05, 4.328575e-05, 4.328575e-05, 0.0001714279, 0.0001714279, 0.0001714279, 0.0001714279, 0.0005972908, 0.0005972908, 0.0005972908, 0.0005972908, 0.001830906, 0.001830906, 0.001830906, 0.001830906, 0.004937756, 0.004937756, 0.004937756, 0.004937756, 0.0117161, 0.0117161, 0.0117161, 0.0117161, 0.02445867, 0.02445867, 0.02445867, 0.02445867, 0.04492453, 0.04492453, 0.04492453, 0.04492453, 0.07260051, 0.07260051, 0.07260051, 0.07260051, 0.1032297, 0.1032297, 0.1032297, 0.1032297, 0.1291461, 0.1291461, 0.1291461, 0.1291461, 0.1421579, 0.1421579, 0.1421579, 0.1421579, 0.1376811, 0.1376811, 0.1376811, 0.1376811, 0.1173252, 0.1173252, 0.1173252, 0.1173252, 0.08796723, 0.08796723, 0.08796723, 0.08796723, 0.05803108, 0.05803108, 0.05803108, 0.05803108, 0.03368276, 0.03368276, 0.03368276, 0.03368276, 0.01720118, 0.01720118, 0.01720118, 0.01720118, 0.007728715, 0.007728715, 0.007728715, 0.007728715, 0.003055269, 0.003055269, 0.003055269, 0.003055269, 0.001062621, 0.001062621, 0.001062621, 0.001062621, 0.0003251525, 0.0003251525, 0.0003251525, 0.0003251525, 8.753218e-05, 8.753218e-05, 8.753218e-05, 8.753218e-05, 2.073061e-05, 2.073061e-05, 2.073061e-05, 2.073061e-05, 4.319274e-06, 4.319274e-06, 4.319274e-06, 4.319274e-06, 7.9169e-07, 7.9169e-07, 7.9169e-07, 7.9169e-07, 1.276541e-07, 1.276541e-07, 1.276541e-07, 1.276541e-07, 1.329428e-08, 1.329428e-08, 1.329428e-08, 1.329428e-08})
  1452. 64087 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1453. 64088 glBindSampler(unit = 0, sampler = 14)
  1454. 64089 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1527)
  1455. 64090 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1456. 64091 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 342)
  1457. 64092 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1458. 64093 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1459. 64094 glViewport(x = 0, y = 0, width = 40, height = 23)
  1460. 64095 glUseProgram(program = 123)
  1461. 64096 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1527, offset = 0, size = 48)
  1462. 64097 glUniform4fv(location = 3, count = 1, value = {80, 45, 0.0125, 0.02222222})
  1463. 64098 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1464. 64099 glBindSampler(unit = 0, sampler = 16)
  1465. 64100 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1528)
  1466. 64101 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1467. 64102 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 343)
  1468. 64103 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1469. 64104 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1470. 64105 glViewport(x = 0, y = 0, width = 20, height = 23)
  1471. 64106 glUseProgram(program = 137)
  1472. 64107 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1528, offset = 0, size = 48)
  1473. 64108 glBindTexture(target = GL_TEXTURE_2D, texture = 299)
  1474. 64109 glUniform4fv(location = 3, count = 16, value = {-0.7568032, 0.02173913, 0.02173913, -0.7071273, -0.6574605, 0.02173913, 0.02173913, -0.6078025, -0.5581529, 0.02173913, 0.02173913, -0.5085112, -0.4588771, 0.02173913, 0.02173913, -0.4092498, -0.3596288, 0.02173913, 0.02173913, -0.3100134, -0.2604031, 0.02173913, 0.02173913, -0.210797, -0.1611943, 0.02173913, 0.02173913, -0.1115943, -0.06199624, 0.02173913, 0.02173913, -0.0123992, 0.03719764, 0.02173913, 0.02173913, 0.08679511, 0.136394, 0.02173913, 0.02173913, 0.1859952, 0.2355995, 0.02173913, 0.02173913, 0.2852077, 0.3348204, 0.02173913, 0.02173913, 0.3844385, 0.4340626, 0.02173913, 0.02173913, 0.4836933, 0.5333311, 0.02173913, 0.02173913, 0.5829767, 0.6326304, 0.02173913, 0.02173913, 0.6822928, 0.7319641, 0.02173913, 0.02173913, 0.775})
  1475. 64110 glUniform4fv(location = 19, count = 32, value = {4.885366e-08, 4.885366e-08, 4.885366e-08, 4.885366e-08, 3.23038e-07, 3.23038e-07, 3.23038e-07, 3.23038e-07, 1.879059e-06, 1.879059e-06, 1.879059e-06, 1.879059e-06, 9.615407e-06, 9.615407e-06, 9.615407e-06, 9.615407e-06, 4.328575e-05, 4.328575e-05, 4.328575e-05, 4.328575e-05, 0.0001714279, 0.0001714279, 0.0001714279, 0.0001714279, 0.0005972908, 0.0005972908, 0.0005972908, 0.0005972908, 0.001830906, 0.001830906, 0.001830906, 0.001830906, 0.004937756, 0.004937756, 0.004937756, 0.004937756, 0.0117161, 0.0117161, 0.0117161, 0.0117161, 0.02445867, 0.02445867, 0.02445867, 0.02445867, 0.04492453, 0.04492453, 0.04492453, 0.04492453, 0.07260051, 0.07260051, 0.07260051, 0.07260051, 0.1032297, 0.1032297, 0.1032297, 0.1032297, 0.1291461, 0.1291461, 0.1291461, 0.1291461, 0.1421579, 0.1421579, 0.1421579, 0.1421579, 0.1376811, 0.1376811, 0.1376811, 0.1376811, 0.1173252, 0.1173252, 0.1173252, 0.1173252, 0.08796723, 0.08796723, 0.08796723, 0.08796723, 0.05803108, 0.05803108, 0.05803108, 0.05803108, 0.03368276, 0.03368276, 0.03368276, 0.03368276, 0.01720118, 0.01720118, 0.01720118, 0.01720118, 0.007728715, 0.007728715, 0.007728715, 0.007728715, 0.003055269, 0.003055269, 0.003055269, 0.003055269, 0.001062621, 0.001062621, 0.001062621, 0.001062621, 0.0003251525, 0.0003251525, 0.0003251525, 0.0003251525, 8.753218e-05, 8.753218e-05, 8.753218e-05, 8.753218e-05, 2.073061e-05, 2.073061e-05, 2.073061e-05, 2.073061e-05, 4.319274e-06, 4.319274e-06, 4.319274e-06, 4.319274e-06, 7.9169e-07, 7.9169e-07, 7.9169e-07, 7.9169e-07, 1.276541e-07, 1.276541e-07, 1.276541e-07, 1.276541e-07, 1.329428e-08, 1.329428e-08, 1.329428e-08, 1.329428e-08})
  1476. 64111 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1477. 64112 glBindSampler(unit = 0, sampler = 16)
  1478. 64113 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1529)
  1479. 64114 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1480. 64115 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 342)
  1481. 64116 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1482. 64117 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1483. 64118 glViewport(x = 0, y = 0, width = 40, height = 23)
  1484. 64119 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1529, offset = 0, size = 48)
  1485. 64120 glBindTexture(target = GL_TEXTURE_2D, texture = 300)
  1486. 64121 glUniform4fv(location = 3, count = 16, value = {0, -1.337919, -1.251526, 0, 0, -1.165149, -1.078787, 0, 0, -0.9924399, -0.9061065, 0, 0, -0.8197862, -0.7334779, 0, 0, -0.6471805, -0.5608929, 0, 0, -0.4746141, -0.3883425, 0, 0, -0.3020771, -0.2158162, 0, 0, -0.1295587, -0.04330295, 0, 0, 0.04295242, 0.1292089, 0, 0, 0.2154679, 0.3017308, 0, 0, 0.3879992, 0.4742742, 0, 0, 0.5605573, 0.6468496, 0, 0, 0.7331523, 0.8194666, 0, 0, 0.9057932, 0.9921334, 0, 0, 1.078488, 1.164857, 0, 0, 1.251242, 1.326087, 0})
  1487. 64122 glUniform4fv(location = 19, count = 32, value = {4.885366e-09, 4.885366e-09, 4.885366e-09, 9.770733e-09, 3.23038e-08, 3.23038e-08, 3.23038e-08, 6.46076e-08, 1.879059e-07, 1.879059e-07, 1.879059e-07, 3.758119e-07, 9.615408e-07, 9.615408e-07, 9.615408e-07, 1.923082e-06, 4.328575e-06, 4.328575e-06, 4.328575e-06, 8.65715e-06, 1.714279e-05, 1.714279e-05, 1.714279e-05, 3.428557e-05, 5.972908e-05, 5.972908e-05, 5.972908e-05, 0.0001194582, 0.0001830906, 0.0001830906, 0.0001830906, 0.0003661813, 0.0004937756, 0.0004937756, 0.0004937756, 0.0009875512, 0.00117161, 0.00117161, 0.00117161, 0.002343221, 0.002445867, 0.002445867, 0.002445867, 0.004891734, 0.004492453, 0.004492453, 0.004492453, 0.008984906, 0.007260051, 0.007260051, 0.007260051, 0.0145201, 0.01032297, 0.01032297, 0.01032297, 0.02064594, 0.01291461, 0.01291461, 0.01291461, 0.02582922, 0.01421579, 0.01421579, 0.01421579, 0.02843158, 0.01376811, 0.01376811, 0.01376811, 0.02753623, 0.01173252, 0.01173252, 0.01173252, 0.02346505, 0.008796724, 0.008796724, 0.008796724, 0.01759345, 0.005803108, 0.005803108, 0.005803108, 0.01160622, 0.003368276, 0.003368276, 0.003368276, 0.006736553, 0.001720118, 0.001720118, 0.001720118, 0.003440236, 0.0007728715, 0.0007728715, 0.0007728715, 0.001545743, 0.0003055269, 0.0003055269, 0.0003055269, 0.0006110539, 0.0001062621, 0.0001062621, 0.0001062621, 0.0002125243, 3.251525e-05, 3.251525e-05, 3.251525e-05, 6.50305e-05, 8.753218e-06, 8.753218e-06, 8.753218e-06, 1.750644e-05, 2.073061e-06, 2.073061e-06, 2.073061e-06, 4.146122e-06, 4.319274e-07, 4.319274e-07, 4.319274e-07, 8.638548e-07, 7.916901e-08, 7.916901e-08, 7.916901e-08, 1.58338e-07, 1.276541e-08, 1.276541e-08, 1.276541e-08, 2.553082e-08, 1.329428e-09, 1.329428e-09, 1.329428e-09, 2.658855e-09})
  1488. 64123 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1489. 64124 glBindSampler(unit = 1, sampler = 16)
  1490. 64125 glBindSampler(unit = 0, sampler = 16)
  1491. 64126 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1530)
  1492. 64127 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1493. 64128 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 340)
  1494. 64129 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1495. 64130 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1496. 64131 glViewport(x = 0, y = 0, width = 80, height = 45)
  1497. 64132 glUseProgram(program = 140)
  1498. 64133 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1530, offset = 0, size = 48)
  1499. 64134 glBindTexture(target = GL_TEXTURE_2D, texture = 299)
  1500. 64135 glActiveTexture(texture = GL_TEXTURE1)
  1501. 64136 glBindTexture(target = GL_TEXTURE_2D, texture = 298)
  1502. 64137 glUniform4fv(location = 3, count = 15, value = {0, -0.6393555, -0.5952207, 0, 0, -0.5510953, -0.5069789, 0, 0, -0.4628711, -0.4187714, 0, 0, -0.3746792, -0.3305939, 0, 0, -0.2865148, -0.2424411, 0, 0, -0.1983721, -0.154307, 0, 0, -0.1102448, -0.06618472, 0, 0, -0.02212577, 0.02193294, 0, 0, 0.06599235, 0.1100534, 0, 0, 0.1541169, 0.1981839, 0, 0, 0.2422551, 0.2863314, 0, 0, 0.3304135, 0.3745022, 0, 0, 0.4185981, 0.4627018, 0, 0, 0.5068138, 0.5509346, 0, 0, 0.5950646, 0.6333333, 0})
  1503. 64138 glUniform4fv(location = 18, count = 30, value = {1.250986e-08, 1.250986e-08, 1.250986e-08, 2.501971e-08, 8.316423e-08, 8.316423e-08, 8.316423e-08, 1.663285e-07, 4.816471e-07, 4.816471e-07, 4.816471e-07, 9.632943e-07, 2.430199e-06, 2.430199e-06, 2.430199e-06, 4.860397e-06, 1.068284e-05, 1.068284e-05, 1.068284e-05, 2.136569e-05, 4.091436e-05, 4.091436e-05, 4.091436e-05, 8.182873e-05, 0.0001365272, 0.0001365272, 0.0001365272, 0.0002730543, 0.0003969415, 0.0003969415, 0.0003969415, 0.0007938831, 0.001005558, 0.001005558, 0.001005558, 0.002011115, 0.002219567, 0.002219567, 0.002219567, 0.004439135, 0.004268915, 0.004268915, 0.004268915, 0.00853783, 0.007154188, 0.007154188, 0.007154188, 0.01430838, 0.01044723, 0.01044723, 0.01044723, 0.02089447, 0.01329364, 0.01329364, 0.01329364, 0.02658728, 0.01473976, 0.01473976, 0.01473976, 0.02947951, 0.01424103, 0.01424103, 0.01424103, 0.02848207, 0.01198939, 0.01198939, 0.01198939, 0.02397878, 0.008795404, 0.008795404, 0.008795404, 0.01759081, 0.005622305, 0.005622305, 0.005622305, 0.01124461, 0.00313162, 0.00313162, 0.00313162, 0.00626324, 0.001519899, 0.001519899, 0.001519899, 0.003039797, 0.0006427537, 0.0006427537, 0.0006427537, 0.001285507, 0.0002368382, 0.0002368382, 0.0002368382, 0.0004736764, 7.603745e-05, 7.603745e-05, 7.603745e-05, 0.0001520749, 2.126976e-05, 2.126976e-05, 2.126976e-05, 4.253953e-05, 5.183786e-06, 5.183786e-06, 5.183786e-06, 1.036757e-05, 1.100701e-06, 1.100701e-06, 1.100701e-06, 2.201403e-06, 2.036191e-07, 2.036191e-07, 2.036191e-07, 4.072381e-07, 3.281572e-08, 3.281572e-08, 3.281572e-08, 6.563143e-08, 3.390102e-09, 3.390102e-09, 3.390102e-09, 6.780204e-09})
  1504. 64139 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1505. 64140 glBindSampler(unit = 1, sampler = 16)
  1506. 64141 glBindSampler(unit = 0, sampler = 16)
  1507. 64142 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1531)
  1508. 64143 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1509. 64144 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 338)
  1510. 64145 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1511. 64146 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1512. 64147 glViewport(x = 0, y = 0, width = 160, height = 90)
  1513. 64148 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1531, offset = 0, size = 48)
  1514. 64149 glActiveTexture(texture = GL_TEXTURE0)
  1515. 64150 glBindTexture(target = GL_TEXTURE_2D, texture = 297)
  1516. 64151 glActiveTexture(texture = GL_TEXTURE1)
  1517. 64152 glBindTexture(target = GL_TEXTURE_2D, texture = 296)
  1518. 64153 glUniform4fv(location = 3, count = 15, value = {0, -0.3196777, -0.2976103, 0, 0, -0.2755477, -0.2534895, 0, 0, -0.2314356, -0.2093857, 0, 0, -0.1873396, -0.165297, 0, 0, -0.1432574, -0.1212206, 0, 0, -0.09918607, -0.0771535, 0, 0, -0.05512241, -0.03309236, 0, 0, -0.01106289, 0.01096647, 0, 0, 0.03299617, 0.05502669, 0, 0, 0.07705846, 0.09909193, 0, 0, 0.1211275, 0.1431657, 0, 0, 0.1652068, 0.1872511, 0, 0, 0.209299, 0.2313509, 0, 0, 0.2534069, 0.2754673, 0, 0, 0.2975323, 0.3166667, 0})
  1519. 64154 glUniform4fv(location = 18, count = 30, value = {1.250986e-08, 1.250986e-08, 1.250986e-08, 2.501971e-08, 8.316423e-08, 8.316423e-08, 8.316423e-08, 1.663285e-07, 4.816471e-07, 4.816471e-07, 4.816471e-07, 9.632943e-07, 2.430199e-06, 2.430199e-06, 2.430199e-06, 4.860397e-06, 1.068284e-05, 1.068284e-05, 1.068284e-05, 2.136569e-05, 4.091436e-05, 4.091436e-05, 4.091436e-05, 8.182873e-05, 0.0001365272, 0.0001365272, 0.0001365272, 0.0002730543, 0.0003969415, 0.0003969415, 0.0003969415, 0.0007938831, 0.001005558, 0.001005558, 0.001005558, 0.002011115, 0.002219567, 0.002219567, 0.002219567, 0.004439135, 0.004268915, 0.004268915, 0.004268915, 0.00853783, 0.007154188, 0.007154188, 0.007154188, 0.01430838, 0.01044723, 0.01044723, 0.01044723, 0.02089447, 0.01329364, 0.01329364, 0.01329364, 0.02658728, 0.01473976, 0.01473976, 0.01473976, 0.02947951, 0.01424103, 0.01424103, 0.01424103, 0.02848207, 0.01198939, 0.01198939, 0.01198939, 0.02397878, 0.008795404, 0.008795404, 0.008795404, 0.01759081, 0.005622305, 0.005622305, 0.005622305, 0.01124461, 0.00313162, 0.00313162, 0.00313162, 0.00626324, 0.001519899, 0.001519899, 0.001519899, 0.003039797, 0.0006427537, 0.0006427537, 0.0006427537, 0.001285507, 0.0002368382, 0.0002368382, 0.0002368382, 0.0004736764, 7.603745e-05, 7.603745e-05, 7.603745e-05, 0.0001520749, 2.126976e-05, 2.126976e-05, 2.126976e-05, 4.253953e-05, 5.183786e-06, 5.183786e-06, 5.183786e-06, 1.036757e-05, 1.100701e-06, 1.100701e-06, 1.100701e-06, 2.201403e-06, 2.036191e-07, 2.036191e-07, 2.036191e-07, 4.072381e-07, 3.281572e-08, 3.281572e-08, 3.281572e-08, 6.563143e-08, 3.390102e-09, 3.390102e-09, 3.390102e-09, 6.780204e-09})
  1520. 64155 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1521. 64156 glBindSampler(unit = 1, sampler = 16)
  1522. 64157 glBindSampler(unit = 0, sampler = 16)
  1523. 64158 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1532)
  1524. 64159 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1525. 64160 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 336)
  1526. 64161 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1527. 64162 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1528. 64163 glViewport(x = 0, y = 0, width = 320, height = 180)
  1529. 64164 glUseProgram(program = 143)
  1530. 64165 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1532, offset = 0, size = 48)
  1531. 64166 glActiveTexture(texture = GL_TEXTURE0)
  1532. 64167 glBindTexture(target = GL_TEXTURE_2D, texture = 295)
  1533. 64168 glActiveTexture(texture = GL_TEXTURE1)
  1534. 64169 glBindTexture(target = GL_TEXTURE_2D, texture = 294)
  1535. 64170 glUniform4fv(location = 3, count = 8, value = {0, -0.08204211, -0.071087, 0, 0, -0.06014099, -0.04920318, 0, 0, -0.03827239, -0.02734725, 0, 0, -0.01642615, -0.005507335, 0, 0, 0.00541101, 0.01633074, 0, 0, 0.02725366, 0.03818143, 0, 0, 0.04911557, 0.06005735, 0, 0, 0.07100781, 0.08055556, 0})
  1536. 64171 glUniform4fv(location = 11, count = 16, value = {1.589903e-05, 1.589903e-05, 1.589903e-05, 3.179805e-05, 0.0001005754, 0.0001005754, 0.0001005754, 0.0002011508, 0.0004838596, 0.0004838596, 0.0004838596, 0.0009677191, 0.001770711, 0.001770711, 0.001770711, 0.003541421, 0.004930143, 0.004930143, 0.004930143, 0.009860286, 0.01044537, 0.01044537, 0.01044537, 0.02089074, 0.01684199, 0.01684199, 0.01684199, 0.03368398, 0.0206682, 0.0206682, 0.0206682, 0.0413364, 0.01930486, 0.01930486, 0.01930486, 0.03860972, 0.01372399, 0.01372399, 0.01372399, 0.02744798, 0.007425384, 0.007425384, 0.007425384, 0.01485077, 0.003057302, 0.003057302, 0.003057302, 0.006114605, 0.0009578068, 0.0009578068, 0.0009578068, 0.001915614, 0.0002282765, 0.0002282765, 0.0002282765, 0.0004565529, 4.138081e-05, 4.138081e-05, 4.138081e-05, 8.276162e-05, 4.254234e-06, 4.254234e-06, 4.254234e-06, 8.508468e-06})
  1537. 64172 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1538. 64173 glBindSampler(unit = 1, sampler = 16)
  1539. 64174 glBindSampler(unit = 0, sampler = 16)
  1540. 64175 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1533)
  1541. 64176 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1542. 64177 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 334)
  1543. 64178 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1544. 64179 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1545. 64180 glViewport(x = 0, y = 0, width = 640, height = 360)
  1546. 64181 glUseProgram(program = 146)
  1547. 64182 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1533, offset = 0, size = 48)
  1548. 64183 glActiveTexture(texture = GL_TEXTURE0)
  1549. 64184 glBindTexture(target = GL_TEXTURE_2D, texture = 293)
  1550. 64185 glActiveTexture(texture = GL_TEXTURE1)
  1551. 64186 glBindTexture(target = GL_TEXTURE_2D, texture = 292)
  1552. 64187 glUniform4fv(location = 3, count = 5, value = {0, -0.02155786, -0.01616056, 0, 0, -0.01078003, -0.0054114, 0, 0, -4.820595e-05, 0.005316823, 0, 0, 0.01069068, 0.01607911, 0, 0, 0.02083333, 0, 1})
  1553. 64188 glUniform4fv(location = 8, count = 9, value = {0.0006703748, 0.0006703748, 0.0006703748, 0.00134075, 0.003845714, 0.003845714, 0.003845714, 0.007691428, 0.01287101, 0.01287101, 0.01287101, 0.02574202, 0.02516831, 0.02516831, 0.02516831, 0.05033663, 0.02877946, 0.02877946, 0.02877946, 0.05755892, 0.01924763, 0.01924763, 0.01924763, 0.03849526, 0.007524947, 0.007524947, 0.007524947, 0.01504989, 0.0017177, 0.0017177, 0.0017177, 0.003435399, 0.0001748529, 0.0001748529, 0.0001748529, 0.0003497058})
  1554. 64189 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1555. 64190 glBindSampler(unit = 0, sampler = 5)
  1556. 64191 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 344)
  1557. 64192 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1558. 64193 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1559. 64194 glViewport(x = 0, y = 0, width = 16, height = 16)
  1560. 64195 glDepthRange(zNear = 0, zFar = 0)
  1561. 64196 glUseProgram(program = 148)
  1562. 64197 glActiveTexture(texture = GL_TEXTURE0)
  1563. 64198 glBindTexture(target = GL_TEXTURE_2D, texture = 118)
  1564. 64199 glActiveTexture(texture = GL_TEXTURE1)
  1565. 64200 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  1566. 64201 glUniform4fv(location = 0, count = 1, value = {1, 1, 0, 0})
  1567. 64202 glUniform4fv(location = 2, count = 8, value = {0, 0.0006703748, 0.0006703748, 0.00134075, 1, 0.003845714, 0.003845714, 0.007691428, 0.01287101, 0.01287101, 0.01287101, 0.02574202, 0.02516831, 0.02516831, 0.02516831, 0.05033663, 0.02877946, 0.02877946, 0.02877946, 0.05755892, 0, 1, 0, 0.03849526, 0, 0, 0, 0, 1, 1, 1, 1})
  1568. 64203 glUniform4iv(location = 1, count = 1, value = {0, 0, 0, 0})
  1569. 64204 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
  1570. 64205 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 14)
  1571. 64206 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
  1572. 64207 glVertexAttribDivisor(index = 0, divisor = 0)
  1573. 64208 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
  1574. 64209 glVertexAttribDivisor(index = 1, divisor = 0)
  1575. 64210 glDrawArraysInstanced(mode = GL_TRIANGLE_STRIP, first = 0, count = 4, instancecount = 16)
  1576. 64211 glBindSampler(unit = 2, sampler = 14)
  1577. 64212 glBindSampler(unit = 3, sampler = 14)
  1578. 64213 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1534)
  1579. 64214 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 16, data = blob(16))
  1580. 64215 glBindSampler(unit = 1, sampler = 14)
  1581. 64216 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1535)
  1582. 64217 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1583. 64218 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 345)
  1584. 64219 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1585. 64220 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1586. 64221 glViewport(x = 0, y = 0, width = 1280, height = 720)
  1587. 64222 glDepthRange(zNear = 0, zFar = 1)
  1588. 64223 glUseProgram(program = 150)
  1589. 64224 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1535, offset = 0, size = 48)
  1590. 64225 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 1534, offset = 0, size = 16)
  1591. 64226 glBindSampler(unit = 0, sampler = 18)
  1592. 64227 glActiveTexture(texture = GL_TEXTURE0)
  1593. 64228 glBindTexture(target = GL_TEXTURE_2D, texture = 127)
  1594. 64229 glActiveTexture(texture = GL_TEXTURE1)
  1595. 64230 glBindTexture(target = GL_TEXTURE_3D, texture = 301)
  1596. 64231 glActiveTexture(texture = GL_TEXTURE2)
  1597. 64232 glBindTexture(target = GL_TEXTURE_2D, texture = 289)
  1598. 64233 glActiveTexture(texture = GL_TEXTURE3)
  1599. 64234 glBindTexture(target = GL_TEXTURE_2D, texture = 291)
  1600. 64235 glActiveTexture(texture = GL_TEXTURE16)
  1601. 64236 glBindTexture(target = GL_TEXTURE_2D, texture = 188)
  1602. 64237 glUniform4fv(location = 3, count = 5, value = {0.99875, 0.9975, 0, 0, 1280, 720, 0.00078125, 0.001388889, 640, -360, 639.5, 359.5, 1280, 720, 0.00078125, 0.001388889, 0.8125, 0.7037037, 0, 1})
  1603. 64238 glUniform4fv(location = 10, count = 12, value = {0.86055, -0.154899, 0, 0, 0.1472727, 1.178182, 0.18, 0.602318, 0, 0, 1, 1.1, 0, 1, 0, -0.01800001, 1, 0, 0, -1.296, 1, 1, 1, 0, 1, 1, 1, 0, 6.8032, 22.8864, 2.3104, 0, 1.332224, 0.9380776, 0.635126, 0, -0.3714957, 0.05667543, 0.5324895, 0, 0, 0, 0, 0.5, 0.4545454, 1, 0.003057302, 0.006114605})
  1604. 64239 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8)
  1605. 64240 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9)
  1606. 64241 glVertexAttribPointer(index = 0, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 32, pointer = NULL)
  1607. 64242 glVertexAttribDivisor(index = 0, divisor = 0)
  1608. 64243 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 32, pointer = 0x10)
  1609. 64244 glVertexAttribDivisor(index = 1, divisor = 0)
  1610. 64245 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1611. 64246 glBindSampler(unit = 1, sampler = 1)
  1612. 64247 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1453)
  1613. 64248 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
  1614. 64249 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 3)
  1615. 64250 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1616. 64251 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
  1617. 64252 glUseProgram(program = 153)
  1618. 64253 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1453, offset = 0, size = 48)
  1619. 64254 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 1428, offset = 0, size = 1936)
  1620. 64255 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 2, buffer = 787, offset = 0, size = 32)
  1621. 64256 glBindSampler(unit = 0, sampler = 1)
  1622. 64257 glActiveTexture(texture = GL_TEXTURE0)
  1623. 64258 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  1624. 64259 glActiveTexture(texture = GL_TEXTURE1)
  1625. 64260 glBindTexture(target = GL_TEXTURE_3D, texture = 0)
  1626. 64261 glBindTexture(target = GL_TEXTURE_2D, texture = 279)
  1627. 64262 glActiveTexture(texture = GL_TEXTURE2)
  1628. 64263 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  1629. 64264 glActiveTexture(texture = GL_TEXTURE3)
  1630. 64265 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  1631. 64266 glActiveTexture(texture = GL_TEXTURE16)
  1632. 64267 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  1633. 64268 glUniform4fv(location = 102, count = 1, value = {0, 0, 0.9992188, 0.9986111})
  1634. 64269 glDisableVertexAttribArray(index = 1)
  1635. 64270 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
  1636. 64271 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1537)
  1637. 64272 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 32, data = blob(32))
  1638. 64273 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 723)
  1639. 64274 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 32, data = blob(32))
  1640. 64275 glBindSampler(unit = 0, sampler = 2)
  1641. 64276 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1642. 64277 glMapBufferRange(target = GL_ARRAY_BUFFER, offset = 21248, length = 768, access = GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT) = 0x7f0d6c5ae300
  1643. 64278 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 3)
  1644. 64279 glMapBufferRange(target = GL_ELEMENT_ARRAY_BUFFER, offset = 16640, length = 256, access = GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT) = 0x7f0d6c4ad100
  1645. 64280 memcpy(dest = 0x7f0d6c5ae300, src = blob(768), n = 768)
  1646. 64281 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE
  1647. 64282 memcpy(dest = 0x7f0d6c4ad100, src = blob(256), n = 256)
  1648. 64283 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE
  1649. 64284 glUseProgram(program = 156)
  1650. 64285 glActiveTexture(texture = GL_TEXTURE0)
  1651. 64286 glBindTexture(target = GL_TEXTURE_2D, texture = 27)
  1652. 64287 glActiveTexture(texture = GL_TEXTURE1)
  1653. 64288 glBindTexture(target = GL_TEXTURE_2D, texture = 27)
  1654. 64289 glUniform4fv(location = 0, count = 5, value = {0.0015625, 0, 0, 0, 0, -0.002777778, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1, 1, 0.7037037, 0, 1})
  1655. 64290 glUniform4fv(location = 6, count = 3, value = {0, 0, 0, 0, 0, 0, 0, 1, 0.4545454, 0, 1, 1.1})
  1656. 64291 glUniform4uiv(location = 5, count = 1, value = {0, 0, 0, 0})
  1657. 64292 glVertexAttribPointer(index = 0, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 48, pointer = 0x5300)
  1658. 64293 glVertexAttribDivisor(index = 0, divisor = 0)
  1659. 64294 glEnableVertexAttribArray(index = 1)
  1660. 64295 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 48, pointer = 0x5310)
  1661. 64296 glVertexAttribDivisor(index = 1, divisor = 0)
  1662. 64297 glEnableVertexAttribArray(index = 2)
  1663. 64298 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 48, pointer = 0x5318)
  1664. 64299 glVertexAttribDivisor(index = 2, divisor = 0)
  1665. 64300 glEnableVertexAttribArray(index = 3)
  1666. 64301 glVertexAttribPointer(index = 3, size = GL_BGRA, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 48, pointer = 0x5328)
  1667. 64302 glVertexAttribDivisor(index = 3, divisor = 0)
  1668. 64303 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 16, count = 24, type = GL_UNSIGNED_SHORT, indices = 0x4100)
  1669. 64304 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1558)
  1670. 64305 memcpy(dest = 0x7f0d69ef8000, src = blob(1048576), n = 1048576)
  1671. 64306 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1672. 64307 glActiveTexture(texture = GL_TEXTURE_COMPRESSION_HINT)
  1673. 64308 glBindTexture(target = GL_TEXTURE_2D, texture = 306)
  1674. 64309 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 1024, height = 1024, format = GL_COMPRESSED_RG_RGTC2, imageSize = 1048576, data = NULL)
  1675. 64310 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1676. 64311 glDeleteBuffers(n = 1, buffer = &1558)
  1677. 64312 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1559)
  1678. 64313 memcpy(dest = 0x7f0d69eb8000, src = blob(262144), n = 262144)
  1679. 64314 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1680. 64315 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 1, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_COMPRESSED_RG_RGTC2, imageSize = 262144, data = NULL)
  1681. 64316 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1682. 64317 glDeleteBuffers(n = 1, buffer = &1559)
  1683. 64318 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1560)
  1684. 64319 memcpy(dest = 0x7f0d6c397000, src = blob(65536), n = 65536)
  1685. 64320 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1686. 64321 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 2, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_COMPRESSED_RG_RGTC2, imageSize = 65536, data = NULL)
  1687. 64322 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1688. 64323 glDeleteBuffers(n = 1, buffer = &1560)
  1689. 64324 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1561)
  1690. 64325 memcpy(dest = 0x7f0d6c3e5000, src = blob(16384), n = 16384)
  1691. 64326 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1692. 64327 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 3, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_COMPRESSED_RG_RGTC2, imageSize = 16384, data = NULL)
  1693. 64328 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1694. 64329 glDeleteBuffers(n = 1, buffer = &1561)
  1695. 64330 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1562)
  1696. 64331 memcpy(dest = 0x7f0d69db8000, src = blob(1048576), n = 1048576)
  1697. 64332 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1698. 64333 glBindTexture(target = GL_TEXTURE_2D, texture = 307)
  1699. 64334 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
  1700. 64335 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 1024, height = 1024, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
  1701. 64336 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
  1702. 64337 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1703. 64338 glDeleteBuffers(n = 1, buffer = &1562)
  1704. 64339 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1563)
  1705. 64340 memcpy(dest = 0x7f0d69d78000, src = blob(262144), n = 262144)
  1706. 64341 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1707. 64342 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
  1708. 64343 glTexSubImage2D(target = GL_TEXTURE_2D, level = 1, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
  1709. 64344 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
  1710. 64345 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1711. 64346 glDeleteBuffers(n = 1, buffer = &1563)
  1712. 64347 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1564)
  1713. 64348 memcpy(dest = 0x7f0d6b290000, src = blob(65536), n = 65536)
  1714. 64349 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1715. 64350 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
  1716. 64351 glTexSubImage2D(target = GL_TEXTURE_2D, level = 2, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
  1717. 64352 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
  1718. 64353 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1719. 64354 glDeleteBuffers(n = 1, buffer = &1564)
  1720. 64355 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1565)
  1721. 64356 memcpy(dest = 0x7f0d6c374000, src = blob(16384), n = 16384)
  1722. 64357 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1723. 64358 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
  1724. 64359 glTexSubImage2D(target = GL_TEXTURE_2D, level = 3, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
  1725. 64360 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
  1726. 64361 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1727. 64362 glDeleteBuffers(n = 1, buffer = &1565)
  1728. 64363 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1602)
  1729. 64364 memcpy(dest = 0x7f0d6c3dc000, src = blob(16384), n = 16384)
  1730. 64365 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1731. 64366 glBindTexture(target = GL_TEXTURE_2D, texture = 317)
  1732. 64367 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_COMPRESSED_RG_RGTC2, imageSize = 16384, data = NULL)
  1733. 64368 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1734. 64369 glDeleteBuffers(n = 1, buffer = &1602)
  1735. 64370 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1603)
  1736. 64371 memcpy(dest = 0x7f0d6c3c9000, src = blob(8192), n = 8192)
  1737. 64372 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1738. 64373 glBindTexture(target = GL_TEXTURE_2D, texture = 318)
  1739. 64374 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, imageSize = 8192, data = NULL)
  1740. 64375 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1741. 64376 glDeleteBuffers(n = 1, buffer = &1603)
  1742. 64377 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1604)
  1743. 64378 memcpy(dest = 0x7f0d6c6d9000, src = blob(16384), n = 16384)
  1744. 64379 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1745. 64380 glBindTexture(target = GL_TEXTURE_2D, texture = 319)
  1746. 64381 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
  1747. 64382 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
  1748. 64383 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
  1749. 64384 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1750. 64385 glDeleteBuffers(n = 1, buffer = &1604)
  1751. 64386 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1566)
  1752. 64387 memcpy(dest = 0x7f0d69cf8000, src = blob(524288), n = 524288)
  1753. 64388 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1754. 64389 glBindTexture(target = GL_TEXTURE_2D, texture = 308)
  1755. 64390 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 1024, height = 1024, format = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, imageSize = 524288, data = NULL)
  1756. 64391 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1757. 64392 glDeleteBuffers(n = 1, buffer = &1566)
  1758. 64393 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1567)
  1759. 64394 memcpy(dest = 0x7f0d6aed7000, src = blob(131072), n = 131072)
  1760. 64395 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1761. 64396 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 1, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, imageSize = 131072, data = NULL)
  1762. 64397 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1763. 64398 glDeleteBuffers(n = 1, buffer = &1567)
  1764. 64399 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1568)
  1765. 64400 memcpy(dest = 0x7f0d6b278000, src = blob(32768), n = 32768)
  1766. 64401 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1767. 64402 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 2, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, imageSize = 32768, data = NULL)
  1768. 64403 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1769. 64404 glDeleteBuffers(n = 1, buffer = &1568)
  1770. 64405 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1569)
  1771. 64406 memcpy(dest = 0x7f0d6c74d000, src = blob(8192), n = 8192)
  1772. 64407 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1773. 64408 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 3, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, imageSize = 8192, data = NULL)
  1774. 64409 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1775. 64410 glDeleteBuffers(n = 1, buffer = &1569)
  1776. 64411 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1570)
  1777. 64412 memcpy(dest = 0x7f0d69bf8000, src = blob(1048576), n = 1048576)
  1778. 64413 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1779. 64414 glBindTexture(target = GL_TEXTURE_2D, texture = 309)
  1780. 64415 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
  1781. 64416 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 1024, height = 1024, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
  1782. 64417 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
  1783. 64418 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1784. 64419 glDeleteBuffers(n = 1, buffer = &1570)
  1785. 64420 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1571)
  1786. 64421 memcpy(dest = 0x7f0d69bb8000, src = blob(262144), n = 262144)
  1787. 64422 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1788. 64423 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
  1789. 64424 glTexSubImage2D(target = GL_TEXTURE_2D, level = 1, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
  1790. 64425 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
  1791. 64426 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1792. 64427 glDeleteBuffers(n = 1, buffer = &1571)
  1793. 64428 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1572)
  1794. 64429 memcpy(dest = 0x7f0d6b09b000, src = blob(65536), n = 65536)
  1795. 64430 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1796. 64431 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
  1797. 64432 glTexSubImage2D(target = GL_TEXTURE_2D, level = 2, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
  1798. 64433 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
  1799. 64434 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1800. 64435 glDeleteBuffers(n = 1, buffer = &1572)
  1801. 64436 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1573)
  1802. 64437 memcpy(dest = 0x7f0d6c360000, src = blob(16384), n = 16384)
  1803. 64438 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1804. 64439 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
  1805. 64440 glTexSubImage2D(target = GL_TEXTURE_2D, level = 3, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
  1806. 64441 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
  1807. 64442 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1808. 64443 glDeleteBuffers(n = 1, buffer = &1573)
  1809. 64444 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1582)
  1810. 64445 memcpy(dest = 0x7f0d69538000, src = blob(4194304), n = 4194304)
  1811. 64446 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1812. 64447 glBindTexture(target = GL_TEXTURE_2D, texture = 312)
  1813. 64448 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 2048, height = 2048, format = GL_COMPRESSED_RG_RGTC2, imageSize = 4194304, data = NULL)
  1814. 64449 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1815. 64450 glDeleteBuffers(n = 1, buffer = &1582)
  1816. 64451 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1583)
  1817. 64452 memcpy(dest = 0x7f0d69438000, src = blob(1048576), n = 1048576)
  1818. 64453 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1819. 64454 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 1, xoffset = 0, yoffset = 0, width = 1024, height = 1024, format = GL_COMPRESSED_RG_RGTC2, imageSize = 1048576, data = NULL)
  1820. 64455 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1821. 64456 glDeleteBuffers(n = 1, buffer = &1583)
  1822. 64457 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1584)
  1823. 64458 memcpy(dest = 0x7f0d693f8000, src = blob(262144), n = 262144)
  1824. 64459 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1825. 64460 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 2, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_COMPRESSED_RG_RGTC2, imageSize = 262144, data = NULL)
  1826. 64461 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1827. 64462 glDeleteBuffers(n = 1, buffer = &1584)
  1828. 64463 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1585)
  1829. 64464 memcpy(dest = 0x7f0d6af83000, src = blob(65536), n = 65536)
  1830. 64465 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1831. 64466 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 3, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_COMPRESSED_RG_RGTC2, imageSize = 65536, data = NULL)
  1832. 64467 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1833. 64468 glDeleteBuffers(n = 1, buffer = &1585)
  1834. 64469 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1586)
  1835. 64470 memcpy(dest = 0x7f0d6c968000, src = blob(16384), n = 16384)
  1836. 64471 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1837. 64472 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 4, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_COMPRESSED_RG_RGTC2, imageSize = 16384, data = NULL)
  1838. 64473 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1839. 64474 glDeleteBuffers(n = 1, buffer = &1586)
  1840. 64475 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1587)
  1841. 64476 memcpy(dest = 0x7f0d691f8000, src = blob(2097152), n = 2097152)
  1842. 64477 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1843. 64478 glBindTexture(target = GL_TEXTURE_2D, texture = 313)
  1844. 64479 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 2048, height = 2048, format = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, imageSize = 2097152, data = NULL)
  1845. 64480 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1846. 64481 glDeleteBuffers(n = 1, buffer = &1587)
  1847. 64482 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1588)
  1848. 64483 memcpy(dest = 0x7f0d69178000, src = blob(524288), n = 524288)
  1849. 64484 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1850. 64485 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 1, xoffset = 0, yoffset = 0, width = 1024, height = 1024, format = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, imageSize = 524288, data = NULL)
  1851. 64486 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1852. 64487 glDeleteBuffers(n = 1, buffer = &1588)
  1853. 64488 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1589)
  1854. 64489 memcpy(dest = 0x7f0d6ae7d000, src = blob(131072), n = 131072)
  1855. 64490 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1856. 64491 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 2, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, imageSize = 131072, data = NULL)
  1857. 64492 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1858. 64493 glDeleteBuffers(n = 1, buffer = &1589)
  1859. 64494 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1590)
  1860. 64495 memcpy(dest = 0x7f0d6c485000, src = blob(32768), n = 32768)
  1861. 64496 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1862. 64497 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 3, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, imageSize = 32768, data = NULL)
  1863. 64498 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1864. 64499 glDeleteBuffers(n = 1, buffer = &1590)
  1865. 64500 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1591)
  1866. 64501 memcpy(dest = 0x7f0d6c3cb000, src = blob(8192), n = 8192)
  1867. 64502 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1868. 64503 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 4, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, imageSize = 8192, data = NULL)
  1869. 64504 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1870. 64505 glDeleteBuffers(n = 1, buffer = &1591)
  1871. 64506 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1592)
  1872. 64507 memcpy(dest = 0x7f0d68d78000, src = blob(4194304), n = 4194304)
  1873. 64508 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1874. 64509 glBindTexture(target = GL_TEXTURE_2D, texture = 314)
  1875. 64510 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
  1876. 64511 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 2048, height = 2048, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
  1877. 64512 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
  1878. 64513 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1879. 64514 glDeleteBuffers(n = 1, buffer = &1592)
  1880. 64515 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1593)
  1881. 64516 memcpy(dest = 0x7f0d68c78000, src = blob(1048576), n = 1048576)
  1882. 64517 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1883. 64518 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
  1884. 64519 glTexSubImage2D(target = GL_TEXTURE_2D, level = 1, xoffset = 0, yoffset = 0, width = 1024, height = 1024, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
  1885. 64520 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
  1886. 64521 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1887. 64522 glDeleteBuffers(n = 1, buffer = &1593)
  1888. 64523 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1594)
  1889. 64524 memcpy(dest = 0x7f0d68c38000, src = blob(262144), n = 262144)
  1890. 64525 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1891. 64526 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
  1892. 64527 glTexSubImage2D(target = GL_TEXTURE_2D, level = 2, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
  1893. 64528 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
  1894. 64529 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1895. 64530 glDeleteBuffers(n = 1, buffer = &1594)
  1896. 64531 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1595)
  1897. 64532 memcpy(dest = 0x7f0d6aec7000, src = blob(65536), n = 65536)
  1898. 64533 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1899. 64534 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
  1900. 64535 glTexSubImage2D(target = GL_TEXTURE_2D, level = 3, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
  1901. 64536 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
  1902. 64537 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1903. 64538 glDeleteBuffers(n = 1, buffer = &1595)
  1904. 64539 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1596)
  1905. 64540 memcpy(dest = 0x7f0d6c469000, src = blob(16384), n = 16384)
  1906. 64541 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1907. 64542 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
  1908. 64543 glTexSubImage2D(target = GL_TEXTURE_2D, level = 4, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
  1909. 64544 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
  1910. 64545 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1911. 64546 glDeleteBuffers(n = 1, buffer = &1596)
  1912. 64547 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1605)
  1913. 64548 memcpy(dest = 0x7f0d6c385000, src = blob(16384), n = 16384)
  1914. 64549 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
  1915. 64550 glBindTexture(target = GL_TEXTURE_2D, texture = 320)
  1916. 64551 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
  1917. 64552 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
  1918. 64553 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
  1919. 64554 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
  1920. 64555 glDeleteBuffers(n = 1, buffer = &1605)
  1921. 64556 glFlush()
  1922. 64557 glXMakeCurrent(dpy = 0x4d49150, drawable = 35651678, ctx = 0x740ec90) = True
  1923. 64558 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  1924. 64559 glDrawBuffer(mode = GL_BACK)
  1925. 64560 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 2)
  1926. 64561 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
  1927. 64562 glDisable(cap = GL_FRAMEBUFFER_SRGB)
  1928. 64563 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 1280, srcY1 = 720, dstX0 = 0, dstY0 = 720, dstX1 = 1280, dstY1 = 0, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
  1929. 64564 glXSwapBuffers(dpy = 0x4d49150, drawable = 35651678)
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