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- 62637 glXSwapBuffers(dpy = 0x4d49150, drawable = 35651678)
- 62638 glEnable(cap = GL_FRAMEBUFFER_SRGB)
- 62639 glFlush()
- 62640 glXMakeCurrent(dpy = 0x4d49150, drawable = 35651618, ctx = 0x5fb7ca0) = True
- 62641 glClientWaitSync(sync = 0x7f0d3f1d4960, flags = 0x0, timeout = 500000000) = GL_ALREADY_SIGNALED
- 62642 glDeleteSync(sync = 0x7f0d3f1d4960)
- 62643 glFenceSync(condition = GL_SYNC_GPU_COMMANDS_COMPLETE, flags = 0) = 0x7f0d3f1d4960
- 62644 glFlush()
- 62645 glQueryCounter(id = 8, target = GL_TIMESTAMP)
- 62646 glGetQueryObjectuiv(id = 8, pname = GL_QUERY_RESULT_AVAILABLE, params = &0)
- 62647 glGetQueryObjectuiv(id = 14, pname = GL_QUERY_RESULT_AVAILABLE, params = &1)
- 62648 glGetQueryObjectuiv(id = 13, pname = GL_QUERY_RESULT_AVAILABLE, params = &1)
- 62649 glGetQueryObjectui64v(id = 14, pname = GL_QUERY_RESULT, params = &49927675056)
- 62650 glGetQueryObjectui64v(id = 13, pname = GL_QUERY_RESULT, params = &49878719306)
- 62651 glQueryCounter(id = 9, target = GL_TIMESTAMP)
- 62652 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 715)
- 62653 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 304, data = blob(304))
- 62654 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1497)
- 62655 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 32, data = blob(32))
- 62656 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 787)
- 62657 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 32, data = blob(32))
- 62658 glGetQueryObjectuiv(id = 2, pname = GL_QUERY_RESULT_AVAILABLE, params = &1)
- 62659 glGetQueryObjectui64v(id = 2, pname = GL_QUERY_RESULT, params = &0)
- 62660 glGetQueryObjectuiv(id = 4, pname = GL_QUERY_RESULT_AVAILABLE, params = &1)
- 62661 glGetQueryObjectui64v(id = 4, pname = GL_QUERY_RESULT, params = &127190)
- 62662 glGetQueryObjectuiv(id = 5, pname = GL_QUERY_RESULT_AVAILABLE, params = &1)
- 62663 glGetQueryObjectui64v(id = 5, pname = GL_QUERY_RESULT, params = &23226)
- 62664 glGetQueryObjectuiv(id = 6, pname = GL_QUERY_RESULT_AVAILABLE, params = &1)
- 62665 glGetQueryObjectui64v(id = 6, pname = GL_QUERY_RESULT, params = &0)
- 62666 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 760)
- 62667 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 1936, data = blob(1936))
- 62668 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 729)
- 62669 glBufferData(target = GL_ARRAY_BUFFER, size = 65536, data = NULL, usage = GL_STATIC_DRAW)
- 62670 glMapBufferRange(target = GL_ARRAY_BUFFER, offset = 0, length = 65536, access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT) = 0x7f0d6b224000
- 62671 memcpy(dest = 0x7f0d6b224000, src = blob(65536), n = 65536)
- 62672 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE
- 62673 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 732)
- 62674 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 720, data = blob(720))
- 62675 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 307)
- 62676 glReadBuffer(mode = GL_ZERO)
- 62677 glDrawBuffers(n = 8, bufs = {GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 62678 glEnable(cap = GL_SCISSOR_TEST)
- 62679 glDepthMask(flag = GL_TRUE)
- 62680 glStencilMask(mask = 4294967295)
- 62681 glClearBufferfi(buffer = GL_DEPTH_STENCIL, drawbuffer = 0, depth = 0, stencil = 0)
- 62682 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 346)
- 62683 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 62684 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_ZERO, GL_ZERO})
- 62685 glDisable(cap = GL_SCISSOR_TEST)
- 62686 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 0, value = {0, 0, 0, 1})
- 62687 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 1, value = {0, 0, 0, 0})
- 62688 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 2, value = {0, 0, 0, 0})
- 62689 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 3, value = {0, 0, 0, 0})
- 62690 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 4, value = {0, 1, 1, 1})
- 62691 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 5, value = {1, 1, 1, 1})
- 62692 glBindSampler(unit = 4, sampler = 5)
- 62693 glBindSampler(unit = 0, sampler = 5)
- 62694 glEnable(cap = GL_CULL_FACE)
- 62695 glCullFace(mode = GL_FRONT)
- 62696 glEnable(cap = GL_DEPTH_TEST)
- 62697 glUseProgram(program = 8)
- 62698 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 760, offset = 0, size = 1936)
- 62699 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 681, offset = 0, size = 272)
- 62700 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 2, buffer = 760, offset = 0, size = 1936)
- 62701 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 681, offset = 0, size = 272)
- 62702 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 640, offset = 0, size = 96)
- 62703 glBindSampler(unit = 1, sampler = 5)
- 62704 glBindSampler(unit = 2, sampler = 5)
- 62705 glBindSampler(unit = 3, sampler = 5)
- 62706 glActiveTexture(texture = GL_TEXTURE0)
- 62707 glBindTexture(target = GL_TEXTURE_2D, texture = 89)
- 62708 glActiveTexture(texture = GL_TEXTURE1)
- 62709 glBindTexture(target = GL_TEXTURE_2D, texture = 105)
- 62710 glActiveTexture(texture = GL_TEXTURE2)
- 62711 glBindTexture(target = GL_TEXTURE_2D, texture = 108)
- 62712 glActiveTexture(texture = GL_TEXTURE3)
- 62713 glBindTexture(target = GL_TEXTURE_2D, texture = 106)
- 62714 glActiveTexture(texture = GL_TEXTURE4)
- 62715 glBindTexture(target = GL_TEXTURE_2D, texture = 98)
- 62716 glActiveTexture(texture = GL_TEXTURE_COMPRESSION_HINT)
- 62717 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 62718 glUniform4fv(location = 112, count = 2, value = {0.4980469, 0.9960938, 0.0009765625, 0.001953125, 0.2490234, 0.4980469, 0.0004882812, 0.0009765625})
- 62719 glUniform4fv(location = 232, count = 6, value = {0.6896402, 0.8113133, 0.3765278, -5.75, -0.4283501, -0.2897064, -0.508957, 0.282095, 0.9100503, 0.3276988, 1.416359, 6.586933, 0.9080685, 0.7762098, 1.033353, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
- 62720 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 467)
- 62721 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 469)
- 62722 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
- 62723 glVertexAttribDivisor(index = 0, divisor = 0)
- 62724 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 468)
- 62725 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
- 62726 glVertexAttribDivisor(index = 1, divisor = 0)
- 62727 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
- 62728 glVertexAttribDivisor(index = 2, divisor = 0)
- 62729 glEnableVertexAttribArray(index = 4)
- 62730 glVertexAttribPointer(index = 4, size = 4, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 62731 glVertexAttribDivisor(index = 4, divisor = 0)
- 62732 glEnableVertexAttribArray(index = 15)
- 62733 glVertexAttribPointer(index = 15, size = 2, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0xc)
- 62734 glVertexAttribDivisor(index = 15, divisor = 0)
- 62735 glDisableVertexAttribArray(index = 3)
- 62736 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 24, count = 36, type = GL_UNSIGNED_SHORT, indices = NULL)
- 62737 glBindSampler(unit = 4, sampler = 5)
- 62738 glBindSampler(unit = 0, sampler = 5)
- 62739 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 665, offset = 0, size = 272)
- 62740 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 665, offset = 0, size = 272)
- 62741 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 638, offset = 0, size = 96)
- 62742 glBindSampler(unit = 1, sampler = 5)
- 62743 glBindSampler(unit = 2, sampler = 5)
- 62744 glBindSampler(unit = 3, sampler = 5)
- 62745 glActiveTexture(texture = GL_TEXTURE0)
- 62746 glBindTexture(target = GL_TEXTURE_2D, texture = 90)
- 62747 glActiveTexture(texture = GL_TEXTURE1)
- 62748 glBindTexture(target = GL_TEXTURE_2D, texture = 100)
- 62749 glActiveTexture(texture = GL_TEXTURE2)
- 62750 glBindTexture(target = GL_TEXTURE_2D, texture = 113)
- 62751 glActiveTexture(texture = GL_TEXTURE3)
- 62752 glBindTexture(target = GL_TEXTURE_2D, texture = 114)
- 62753 glUniform4fv(location = 112, count = 2, value = {0.2480469, 0.4960938, 0.2509766, 0.001953125, 0.1240234, 0.2480469, 0.0004882812, 0.7509766})
- 62754 glUniform4fv(location = 232, count = 6, value = {0.79541, 0.8489861, 0.4484771, -5.75, -0.3284619, -0.3225751, -0.4609344, 0.282095, 0.7038091, 0.1891229, 0.9050932, 6.863348, 0.6928295, 0.6392007, 0.9789662, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
- 62755 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 435)
- 62756 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 437)
- 62757 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
- 62758 glVertexAttribDivisor(index = 0, divisor = 0)
- 62759 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 436)
- 62760 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
- 62761 glVertexAttribDivisor(index = 1, divisor = 0)
- 62762 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
- 62763 glVertexAttribDivisor(index = 2, divisor = 0)
- 62764 glVertexAttribPointer(index = 4, size = 4, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 62765 glVertexAttribDivisor(index = 4, divisor = 0)
- 62766 glVertexAttribPointer(index = 15, size = 2, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0xc)
- 62767 glVertexAttribDivisor(index = 15, divisor = 0)
- 62768 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 76, count = 150, type = GL_UNSIGNED_SHORT, indices = NULL)
- 62769 glBindSampler(unit = 4, sampler = 5)
- 62770 glBindSampler(unit = 0, sampler = 5)
- 62771 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 634, offset = 0, size = 96)
- 62772 glBindSampler(unit = 1, sampler = 5)
- 62773 glBindSampler(unit = 2, sampler = 5)
- 62774 glBindSampler(unit = 3, sampler = 5)
- 62775 glActiveTexture(texture = GL_TEXTURE1)
- 62776 glBindTexture(target = GL_TEXTURE_2D, texture = 107)
- 62777 glActiveTexture(texture = GL_TEXTURE2)
- 62778 glBindTexture(target = GL_TEXTURE_2D, texture = 108)
- 62779 glActiveTexture(texture = GL_TEXTURE3)
- 62780 glBindTexture(target = GL_TEXTURE_2D, texture = 109)
- 62781 glUniform4fv(location = 112, count = 2, value = {0.2480469, 0.4960938, 0.2509766, 0.001953125, 0.1240234, 0.2480469, 0.0004882812, 0.7509766})
- 62782 glUniform4fv(location = 232, count = 6, value = {0.79541, 0.8489861, 0.4484771, -5.75, -0.3284619, -0.3225751, -0.4609344, 0.282095, 0.7038091, 0.1891229, 0.9050932, 6.863348, 0.6928295, 0.6392007, 0.9789662, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
- 62783 glDrawRangeElements(mode = GL_TRIANGLES, start = 10, end = 32, count = 18, type = GL_UNSIGNED_SHORT, indices = 0x12c)
- 62784 glBindSampler(unit = 4, sampler = 5)
- 62785 glBindSampler(unit = 0, sampler = 5)
- 62786 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 704, offset = 0, size = 272)
- 62787 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 704, offset = 0, size = 272)
- 62788 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 633, offset = 0, size = 96)
- 62789 glBindSampler(unit = 1, sampler = 5)
- 62790 glBindSampler(unit = 2, sampler = 5)
- 62791 glBindSampler(unit = 3, sampler = 5)
- 62792 glBindTexture(target = GL_TEXTURE_2D, texture = 106)
- 62793 glUniform4fv(location = 112, count = 2, value = {0.2480469, 0.4960938, 0.7509766, 0.001953125, 0.1240234, 0.2480469, 0.3754883, 0.5009766})
- 62794 glUniform4fv(location = 232, count = 6, value = {0.7939659, 0.8351653, 0.406945, -5.749847, -0.5039317, -0.5064877, -0.5285735, 0.282095, 0.7458987, 0.1989575, 0.9719443, 5.749847, 1.019261, 1.048494, 1.051341, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
- 62795 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 399)
- 62796 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 401)
- 62797 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
- 62798 glVertexAttribDivisor(index = 0, divisor = 0)
- 62799 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 400)
- 62800 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
- 62801 glVertexAttribDivisor(index = 1, divisor = 0)
- 62802 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
- 62803 glVertexAttribDivisor(index = 2, divisor = 0)
- 62804 glVertexAttribPointer(index = 4, size = 4, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 62805 glVertexAttribDivisor(index = 4, divisor = 0)
- 62806 glVertexAttribPointer(index = 15, size = 2, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0xc)
- 62807 glVertexAttribDivisor(index = 15, divisor = 0)
- 62808 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 96, count = 144, type = GL_UNSIGNED_SHORT, indices = NULL)
- 62809 glBindSampler(unit = 3, sampler = 5)
- 62810 glBindSampler(unit = 0, sampler = 5)
- 62811 glDisable(cap = GL_CULL_FACE)
- 62812 glUseProgram(program = 29)
- 62813 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 706, offset = 0, size = 272)
- 62814 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 706, offset = 0, size = 272)
- 62815 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 631, offset = 0, size = 32)
- 62816 glBindSampler(unit = 1, sampler = 5)
- 62817 glBindSampler(unit = 2, sampler = 5)
- 62818 glActiveTexture(texture = GL_TEXTURE0)
- 62819 glBindTexture(target = GL_TEXTURE_2D, texture = 91)
- 62820 glActiveTexture(texture = GL_TEXTURE1)
- 62821 glBindTexture(target = GL_TEXTURE_2D, texture = 105)
- 62822 glActiveTexture(texture = GL_TEXTURE2)
- 62823 glBindTexture(target = GL_TEXTURE_2D, texture = 106)
- 62824 glActiveTexture(texture = GL_TEXTURE3)
- 62825 glBindTexture(target = GL_TEXTURE_2D, texture = 99)
- 62826 glActiveTexture(texture = GL_TEXTURE4)
- 62827 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 62828 glUniform4fv(location = 112, count = 2, value = {0.1230469, 0.2460938, 0.5009766, 0.001953125, 0.1230469, 0.2460938, 0.0009765625, 0.5019531})
- 62829 glUniform4fv(location = 228, count = 6, value = {0.896373, 0.8590217, 0.4716377, -4.882469, -0.3010944, -0.09082252, -0.4042113, 0.282095, 0.5740682, 0.1559991, 0.7310859, 4.882469, 0.6395134, 0.3567601, 0.8107112, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
- 62830 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 395)
- 62831 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 397)
- 62832 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
- 62833 glVertexAttribDivisor(index = 0, divisor = 0)
- 62834 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 396)
- 62835 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
- 62836 glVertexAttribDivisor(index = 1, divisor = 0)
- 62837 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
- 62838 glVertexAttribDivisor(index = 2, divisor = 0)
- 62839 glVertexAttribPointer(index = 4, size = 4, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 62840 glVertexAttribDivisor(index = 4, divisor = 0)
- 62841 glVertexAttribPointer(index = 15, size = 2, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0xc)
- 62842 glVertexAttribDivisor(index = 15, divisor = 0)
- 62843 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 9987, count = 56958, type = GL_UNSIGNED_SHORT, indices = NULL)
- 62844 glBindSampler(unit = 4, sampler = 5)
- 62845 glBindSampler(unit = 0, sampler = 5)
- 62846 glEnable(cap = GL_CULL_FACE)
- 62847 glCullFace(mode = GL_FRONT)
- 62848 glUseProgram(program = 8)
- 62849 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 659, offset = 0, size = 272)
- 62850 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 659, offset = 0, size = 272)
- 62851 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 634, offset = 0, size = 96)
- 62852 glBindSampler(unit = 1, sampler = 5)
- 62853 glBindSampler(unit = 2, sampler = 5)
- 62854 glBindSampler(unit = 3, sampler = 5)
- 62855 glActiveTexture(texture = GL_TEXTURE0)
- 62856 glBindTexture(target = GL_TEXTURE_2D, texture = 90)
- 62857 glActiveTexture(texture = GL_TEXTURE1)
- 62858 glBindTexture(target = GL_TEXTURE_2D, texture = 107)
- 62859 glActiveTexture(texture = GL_TEXTURE2)
- 62860 glBindTexture(target = GL_TEXTURE_2D, texture = 108)
- 62861 glActiveTexture(texture = GL_TEXTURE3)
- 62862 glBindTexture(target = GL_TEXTURE_2D, texture = 109)
- 62863 glActiveTexture(texture = GL_TEXTURE4)
- 62864 glBindTexture(target = GL_TEXTURE_2D, texture = 98)
- 62865 glUniform4fv(location = 112, count = 2, value = {0.2480469, 0.4960938, 0.5009766, 0.001953125, 0.1240234, 0.2480469, 0.2504883, 0.5009766})
- 62866 glUniform4fv(location = 232, count = 6, value = {0.7785918, 0.8737345, 0.5430843, -5.75, -0.3401988, -0.4396595, -0.4029399, 0.282095, 0.6365801, 0.1635099, 0.884563, 6.686737, 0.658311, 0.8237979, 0.8320429, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
- 62867 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 423)
- 62868 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 425)
- 62869 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
- 62870 glVertexAttribDivisor(index = 0, divisor = 0)
- 62871 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 424)
- 62872 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
- 62873 glVertexAttribDivisor(index = 1, divisor = 0)
- 62874 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
- 62875 glVertexAttribDivisor(index = 2, divisor = 0)
- 62876 glVertexAttribPointer(index = 4, size = 4, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 62877 glVertexAttribDivisor(index = 4, divisor = 0)
- 62878 glVertexAttribPointer(index = 15, size = 2, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0xc)
- 62879 glVertexAttribDivisor(index = 15, divisor = 0)
- 62880 glDrawRangeElements(mode = GL_TRIANGLES, start = 6, end = 86, count = 30, type = GL_UNSIGNED_SHORT, indices = 0x15c)
- 62881 glBindSampler(unit = 4, sampler = 5)
- 62882 glBindSampler(unit = 0, sampler = 5)
- 62883 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 638, offset = 0, size = 96)
- 62884 glBindSampler(unit = 1, sampler = 5)
- 62885 glBindSampler(unit = 2, sampler = 5)
- 62886 glBindSampler(unit = 3, sampler = 5)
- 62887 glActiveTexture(texture = GL_TEXTURE1)
- 62888 glBindTexture(target = GL_TEXTURE_2D, texture = 100)
- 62889 glActiveTexture(texture = GL_TEXTURE2)
- 62890 glBindTexture(target = GL_TEXTURE_2D, texture = 113)
- 62891 glActiveTexture(texture = GL_TEXTURE3)
- 62892 glBindTexture(target = GL_TEXTURE_2D, texture = 114)
- 62893 glUniform4fv(location = 112, count = 2, value = {0.2480469, 0.4960938, 0.5009766, 0.001953125, 0.1240234, 0.2480469, 0.2504883, 0.5009766})
- 62894 glUniform4fv(location = 232, count = 6, value = {0.7785918, 0.8737345, 0.5430843, -5.75, -0.3401988, -0.4396595, -0.4029399, 0.282095, 0.6365801, 0.1635099, 0.884563, 6.686737, 0.658311, 0.8237979, 0.8320429, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
- 62895 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 83, count = 174, type = GL_UNSIGNED_SHORT, indices = NULL)
- 62896 glBindSampler(unit = 4, sampler = 5)
- 62897 glBindSampler(unit = 0, sampler = 5)
- 62898 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 669, offset = 0, size = 272)
- 62899 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 669, offset = 0, size = 272)
- 62900 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 634, offset = 0, size = 96)
- 62901 glBindSampler(unit = 1, sampler = 5)
- 62902 glBindSampler(unit = 2, sampler = 5)
- 62903 glBindSampler(unit = 3, sampler = 5)
- 62904 glActiveTexture(texture = GL_TEXTURE0)
- 62905 glBindTexture(target = GL_TEXTURE_2D, texture = 91)
- 62906 glActiveTexture(texture = GL_TEXTURE1)
- 62907 glBindTexture(target = GL_TEXTURE_2D, texture = 107)
- 62908 glActiveTexture(texture = GL_TEXTURE2)
- 62909 glBindTexture(target = GL_TEXTURE_2D, texture = 108)
- 62910 glActiveTexture(texture = GL_TEXTURE3)
- 62911 glBindTexture(target = GL_TEXTURE_2D, texture = 109)
- 62912 glActiveTexture(texture = GL_TEXTURE4)
- 62913 glBindTexture(target = GL_TEXTURE_2D, texture = 99)
- 62914 glUniform4fv(location = 112, count = 2, value = {0.1230469, 0.2460938, 0.1259766, 0.7519531, 0.1230469, 0.2460938, 0.6259766, 0.2519531})
- 62915 glUniform4fv(location = 232, count = 6, value = {0.976635, 0.8845431, 0.5038263, -5.75, -0.2488119, -0.2837096, -0.3904768, 0.282095, 0.4305528, 0.1154569, 0.5857156, 6.57022, 0.5021893, 0.5155555, 0.7412894, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
- 62916 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 443)
- 62917 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 445)
- 62918 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
- 62919 glVertexAttribDivisor(index = 0, divisor = 0)
- 62920 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 444)
- 62921 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
- 62922 glVertexAttribDivisor(index = 1, divisor = 0)
- 62923 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
- 62924 glVertexAttribDivisor(index = 2, divisor = 0)
- 62925 glVertexAttribPointer(index = 4, size = 4, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 62926 glVertexAttribDivisor(index = 4, divisor = 0)
- 62927 glVertexAttribPointer(index = 15, size = 2, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0xc)
- 62928 glVertexAttribDivisor(index = 15, divisor = 0)
- 62929 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 24, count = 36, type = GL_UNSIGNED_SHORT, indices = NULL)
- 62930 glBindSampler(unit = 4, sampler = 5)
- 62931 glBindSampler(unit = 0, sampler = 5)
- 62932 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 663, offset = 0, size = 272)
- 62933 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 663, offset = 0, size = 272)
- 62934 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 638, offset = 0, size = 96)
- 62935 glBindSampler(unit = 1, sampler = 5)
- 62936 glBindSampler(unit = 2, sampler = 5)
- 62937 glBindSampler(unit = 3, sampler = 5)
- 62938 glActiveTexture(texture = GL_TEXTURE1)
- 62939 glBindTexture(target = GL_TEXTURE_2D, texture = 100)
- 62940 glActiveTexture(texture = GL_TEXTURE2)
- 62941 glBindTexture(target = GL_TEXTURE_2D, texture = 113)
- 62942 glActiveTexture(texture = GL_TEXTURE3)
- 62943 glBindTexture(target = GL_TEXTURE_2D, texture = 114)
- 62944 glUniform4fv(location = 112, count = 2, value = {0.1230469, 0.2460938, 0.2509766, 0.7519531, 0.1230469, 0.2460938, 0.7509766, 0.2519531})
- 62945 glUniform4fv(location = 232, count = 6, value = {1, 0.8484479, 0.4651127, -5.75, -0.4070303, -0.4475147, -0.3045405, 0.282095, 0.49224, 0.1515521, 0.5348873, 6.898662, 0.8177282, 0.7804277, 0.6651561, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
- 62946 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 431)
- 62947 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 433)
- 62948 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
- 62949 glVertexAttribDivisor(index = 0, divisor = 0)
- 62950 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 432)
- 62951 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
- 62952 glVertexAttribDivisor(index = 1, divisor = 0)
- 62953 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
- 62954 glVertexAttribDivisor(index = 2, divisor = 0)
- 62955 glVertexAttribPointer(index = 4, size = 4, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 62956 glVertexAttribDivisor(index = 4, divisor = 0)
- 62957 glVertexAttribPointer(index = 15, size = 2, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0xc)
- 62958 glVertexAttribDivisor(index = 15, divisor = 0)
- 62959 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 80, count = 192, type = GL_UNSIGNED_SHORT, indices = NULL)
- 62960 glBindSampler(unit = 4, sampler = 5)
- 62961 glBindSampler(unit = 0, sampler = 5)
- 62962 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 634, offset = 0, size = 96)
- 62963 glBindSampler(unit = 1, sampler = 5)
- 62964 glBindSampler(unit = 2, sampler = 5)
- 62965 glBindSampler(unit = 3, sampler = 5)
- 62966 glActiveTexture(texture = GL_TEXTURE1)
- 62967 glBindTexture(target = GL_TEXTURE_2D, texture = 107)
- 62968 glActiveTexture(texture = GL_TEXTURE2)
- 62969 glBindTexture(target = GL_TEXTURE_2D, texture = 108)
- 62970 glActiveTexture(texture = GL_TEXTURE3)
- 62971 glBindTexture(target = GL_TEXTURE_2D, texture = 109)
- 62972 glUniform4fv(location = 112, count = 2, value = {0.1230469, 0.2460938, 0.2509766, 0.7519531, 0.1230469, 0.2460938, 0.7509766, 0.2519531})
- 62973 glUniform4fv(location = 232, count = 6, value = {1, 0.8484479, 0.4651127, -5.75, -0.4070303, -0.4475147, -0.3045405, 0.282095, 0.49224, 0.1515521, 0.5348873, 6.898662, 0.8177282, 0.7804277, 0.6651561, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
- 62974 glDrawRangeElements(mode = GL_TRIANGLES, start = 1, end = 88, count = 24, type = GL_UNSIGNED_SHORT, indices = 0x180)
- 62975 glBindSampler(unit = 4, sampler = 5)
- 62976 glBindSampler(unit = 0, sampler = 5)
- 62977 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 675, offset = 0, size = 272)
- 62978 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 675, offset = 0, size = 272)
- 62979 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 638, offset = 0, size = 96)
- 62980 glBindSampler(unit = 1, sampler = 5)
- 62981 glBindSampler(unit = 2, sampler = 5)
- 62982 glBindSampler(unit = 3, sampler = 5)
- 62983 glActiveTexture(texture = GL_TEXTURE0)
- 62984 glBindTexture(target = GL_TEXTURE_2D, texture = 90)
- 62985 glActiveTexture(texture = GL_TEXTURE1)
- 62986 glBindTexture(target = GL_TEXTURE_2D, texture = 100)
- 62987 glActiveTexture(texture = GL_TEXTURE2)
- 62988 glBindTexture(target = GL_TEXTURE_2D, texture = 113)
- 62989 glActiveTexture(texture = GL_TEXTURE3)
- 62990 glBindTexture(target = GL_TEXTURE_2D, texture = 114)
- 62991 glActiveTexture(texture = GL_TEXTURE4)
- 62992 glBindTexture(target = GL_TEXTURE_2D, texture = 98)
- 62993 glUniform4fv(location = 112, count = 2, value = {0.2480469, 0.4960938, 0.5009766, 0.5019531, 0.1240234, 0.2480469, 0.2504883, 0.7509766})
- 62994 glUniform4fv(location = 232, count = 6, value = {0.8352093, 0.8664577, 0.45364, -5.75, -0.3847112, -0.2920826, -0.4676177, 0.282095, 0.6267596, 0.160064, 0.9004781, 6.582757, 0.7215704, 0.6339717, 0.9780234, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
- 62995 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 455)
- 62996 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 457)
- 62997 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
- 62998 glVertexAttribDivisor(index = 0, divisor = 0)
- 62999 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 456)
- 63000 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
- 63001 glVertexAttribDivisor(index = 1, divisor = 0)
- 63002 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
- 63003 glVertexAttribDivisor(index = 2, divisor = 0)
- 63004 glVertexAttribPointer(index = 4, size = 4, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 63005 glVertexAttribDivisor(index = 4, divisor = 0)
- 63006 glVertexAttribPointer(index = 15, size = 2, type = GL_HALF_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0xc)
- 63007 glVertexAttribDivisor(index = 15, divisor = 0)
- 63008 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 76, count = 150, type = GL_UNSIGNED_SHORT, indices = NULL)
- 63009 glBindSampler(unit = 4, sampler = 5)
- 63010 glBindSampler(unit = 0, sampler = 5)
- 63011 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 634, offset = 0, size = 96)
- 63012 glBindSampler(unit = 1, sampler = 5)
- 63013 glBindSampler(unit = 2, sampler = 5)
- 63014 glBindSampler(unit = 3, sampler = 5)
- 63015 glActiveTexture(texture = GL_TEXTURE1)
- 63016 glBindTexture(target = GL_TEXTURE_2D, texture = 107)
- 63017 glActiveTexture(texture = GL_TEXTURE2)
- 63018 glBindTexture(target = GL_TEXTURE_2D, texture = 108)
- 63019 glActiveTexture(texture = GL_TEXTURE3)
- 63020 glBindTexture(target = GL_TEXTURE_2D, texture = 109)
- 63021 glUniform4fv(location = 112, count = 2, value = {0.2480469, 0.4960938, 0.5009766, 0.5019531, 0.1240234, 0.2480469, 0.2504883, 0.7509766})
- 63022 glUniform4fv(location = 232, count = 6, value = {0.8352093, 0.8664577, 0.45364, -5.75, -0.3847112, -0.2920826, -0.4676177, 0.282095, 0.6267596, 0.160064, 0.9004781, 6.582757, 0.7215704, 0.6339717, 0.9780234, 0, 20, -9.5, 0, 0, 1, 0, 0, 0})
- 63023 glDrawRangeElements(mode = GL_TRIANGLES, start = 10, end = 32, count = 18, type = GL_UNSIGNED_SHORT, indices = 0x12c)
- 63024 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 731)
- 63025 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 720, data = blob(720))
- 63026 glBeginQuery(target = GL_SAMPLES_PASSED, id = 6)
- 63027 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 63028 glMapBufferRange(target = GL_ARRAY_BUFFER, offset = 20480, length = 256, access = GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT) = 0x7f0d6c5ae000
- 63029 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 3)
- 63030 glMapBufferRange(target = GL_ELEMENT_ARRAY_BUFFER, offset = 15872, length = 256, access = GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT) = 0x7f0d6c4ace00
- 63031 memcpy(dest = 0x7f0d6c5ae000, src = blob(256), n = 256)
- 63032 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE
- 63033 memcpy(dest = 0x7f0d6c4ace00, src = blob(256), n = 256)
- 63034 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE
- 63035 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 307)
- 63036 glReadBuffer(mode = GL_ZERO)
- 63037 glDrawBuffers(n = 8, bufs = {GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63038 glDepthMask(flag = GL_FALSE)
- 63039 glUseProgram(program = 50)
- 63040 glActiveTexture(texture = GL_TEXTURE0)
- 63041 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63042 glActiveTexture(texture = GL_TEXTURE1)
- 63043 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63044 glActiveTexture(texture = GL_TEXTURE2)
- 63045 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63046 glActiveTexture(texture = GL_TEXTURE3)
- 63047 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63048 glActiveTexture(texture = GL_TEXTURE4)
- 63049 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63050 glUniform4fv(location = 97, count = 1, value = {0, 0, 0, 1})
- 63051 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = 0x5000)
- 63052 glVertexAttribDivisor(index = 0, divisor = 0)
- 63053 glDisableVertexAttribArray(index = 1)
- 63054 glDisableVertexAttribArray(index = 2)
- 63055 glDisableVertexAttribArray(index = 4)
- 63056 glDisableVertexAttribArray(index = 15)
- 63057 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 8, count = 36, type = GL_UNSIGNED_SHORT, indices = 0x3e00)
- 63058 glEndQuery(target = GL_SAMPLES_PASSED)
- 63059 glBeginQuery(target = GL_SAMPLES_PASSED, id = 4)
- 63060 glUniform4fv(location = 97, count = 1, value = {0, 0, 0, 1})
- 63061 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 21)
- 63062 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 729)
- 63063 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = 0x300)
- 63064 glVertexAttribDivisor(index = 0, divisor = 0)
- 63065 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 8, count = 36, type = GL_UNSIGNED_SHORT, indices = NULL)
- 63066 glEndQuery(target = GL_SAMPLES_PASSED)
- 63067 glBeginQuery(target = GL_SAMPLES_PASSED, id = 5)
- 63068 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = 0x360)
- 63069 glVertexAttribDivisor(index = 0, divisor = 0)
- 63070 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 8, count = 36, type = GL_UNSIGNED_SHORT, indices = NULL)
- 63071 glEndQuery(target = GL_SAMPLES_PASSED)
- 63072 glBeginQuery(target = GL_SAMPLES_PASSED, id = 3)
- 63073 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
- 63074 glVertexAttribDivisor(index = 0, divisor = 0)
- 63075 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 16, count = 72, type = GL_UNSIGNED_SHORT, indices = NULL)
- 63076 glEndQuery(target = GL_SAMPLES_PASSED)
- 63077 glBindSampler(unit = 2, sampler = 1)
- 63078 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 785)
- 63079 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63080 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 331)
- 63081 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63082 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63083 glViewport(x = 0, y = 0, width = 640, height = 360)
- 63084 glDisable(cap = GL_CULL_FACE)
- 63085 glDisable(cap = GL_DEPTH_TEST)
- 63086 glUseProgram(program = 53)
- 63087 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 785, offset = 0, size = 48)
- 63088 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 760, offset = 0, size = 1936)
- 63089 glBindSampler(unit = 0, sampler = 1)
- 63090 glBindSampler(unit = 1, sampler = 1)
- 63091 glActiveTexture(texture = GL_TEXTURE0)
- 63092 glBindTexture(target = GL_TEXTURE_2D, texture = 269)
- 63093 glActiveTexture(texture = GL_TEXTURE2)
- 63094 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
- 63095 glUniform4fv(location = 100, count = 2, value = {2, 0.005, 0, 0, 1280, 720, 0.00078125, 0.001388889})
- 63096 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8)
- 63097 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9)
- 63098 glVertexAttribPointer(index = 0, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 32, pointer = NULL)
- 63099 glVertexAttribDivisor(index = 0, divisor = 0)
- 63100 glEnableVertexAttribArray(index = 1)
- 63101 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 32, pointer = 0x10)
- 63102 glVertexAttribDivisor(index = 1, divisor = 0)
- 63103 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63104 glBindSampler(unit = 2, sampler = 1)
- 63105 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 783)
- 63106 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63107 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 310)
- 63108 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63109 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63110 glViewport(x = 0, y = 0, width = 320, height = 180)
- 63111 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 783, offset = 0, size = 48)
- 63112 glBindSampler(unit = 0, sampler = 1)
- 63113 glBindSampler(unit = 1, sampler = 1)
- 63114 glUniform4fv(location = 100, count = 2, value = {4, 0.0025, 0, 0, 640, 360, 0.0015625, 0.002777778})
- 63115 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63116 glBindSampler(unit = 0, sampler = 1)
- 63117 glBindSampler(unit = 1, sampler = 1)
- 63118 glBindSampler(unit = 2, sampler = 1)
- 63119 glBindSampler(unit = 3, sampler = 2)
- 63120 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 782)
- 63121 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63122 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 311)
- 63123 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63124 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63125 glUseProgram(program = 55)
- 63126 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 782, offset = 0, size = 48)
- 63127 glActiveTexture(texture = GL_TEXTURE0)
- 63128 glBindTexture(target = GL_TEXTURE_2D, texture = 276)
- 63129 glActiveTexture(texture = GL_TEXTURE1)
- 63130 glBindTexture(target = GL_TEXTURE_2D, texture = 276)
- 63131 glActiveTexture(texture = GL_TEXTURE2)
- 63132 glBindTexture(target = GL_TEXTURE_2D, texture = 127)
- 63133 glActiveTexture(texture = GL_TEXTURE3)
- 63134 glBindTexture(target = GL_TEXTURE_2D, texture = 131)
- 63135 glUniform4fv(location = 100, count = 8, value = {1, 0.003, 0.025, 0.25, 5, 2.8125, 0.1445, 1.777778, 4, 0.0025, 0, 0.6, 0, 0, 1, 1, 0.0002, -0.6, 0, 0, 320, 180, 0.003125, 0.005555556, 1, 1, 1, 1, 160, -90, 159.5, 89.5})
- 63136 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63137 glBindSampler(unit = 0, sampler = 1)
- 63138 glBindSampler(unit = 1, sampler = 1)
- 63139 glBindSampler(unit = 2, sampler = 1)
- 63140 glBindSampler(unit = 3, sampler = 2)
- 63141 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 781)
- 63142 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63143 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 312)
- 63144 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63145 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63146 glViewport(x = 0, y = 0, width = 640, height = 360)
- 63147 glUseProgram(program = 57)
- 63148 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 781, offset = 0, size = 48)
- 63149 glActiveTexture(texture = GL_TEXTURE0)
- 63150 glBindTexture(target = GL_TEXTURE_2D, texture = 288)
- 63151 glActiveTexture(texture = GL_TEXTURE1)
- 63152 glBindTexture(target = GL_TEXTURE_2D, texture = 288)
- 63153 glActiveTexture(texture = GL_TEXTURE2)
- 63154 glBindTexture(target = GL_TEXTURE_2D, texture = 277)
- 63155 glUniform4fv(location = 100, count = 8, value = {1, 0.003, 0.025, 0.25, 10, 5.625, 0.085, 1.777778, 2, 0.005, 0, 0.6, 0, 0, 1, 1, 0.0002, -0.6, 0, 0, 640, 360, 0.0015625, 0.002777778, 320, 180, 0.003125, 0.005555556, 320, -180, 319.5, 179.5})
- 63156 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63157 glBindSampler(unit = 2, sampler = 1)
- 63158 glBindSampler(unit = 3, sampler = 1)
- 63159 glBindSampler(unit = 5, sampler = 1)
- 63160 glBindSampler(unit = 4, sampler = 2)
- 63161 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 780)
- 63162 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63163 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 313)
- 63164 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63165 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63166 glViewport(x = 0, y = 0, width = 1280, height = 720)
- 63167 glUseProgram(program = 59)
- 63168 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 780, offset = 0, size = 48)
- 63169 glBindSampler(unit = 0, sampler = 1)
- 63170 glBindSampler(unit = 1, sampler = 1)
- 63171 glActiveTexture(texture = GL_TEXTURE0)
- 63172 glBindTexture(target = GL_TEXTURE_2D, texture = 269)
- 63173 glActiveTexture(texture = GL_TEXTURE1)
- 63174 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63175 glActiveTexture(texture = GL_TEXTURE2)
- 63176 glBindTexture(target = GL_TEXTURE_2D, texture = 288)
- 63177 glActiveTexture(texture = GL_TEXTURE3)
- 63178 glBindTexture(target = GL_TEXTURE_2D, texture = 278)
- 63179 glActiveTexture(texture = GL_TEXTURE4)
- 63180 glBindTexture(target = GL_TEXTURE_2D, texture = 131)
- 63181 glActiveTexture(texture = GL_TEXTURE5)
- 63182 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
- 63183 glUniform4fv(location = 100, count = 8, value = {1, 0.003, 0.025, 0.25, 20, 11.25, 0.05, 1.777778, 1, 0.01, 0, 0.6, 0, 0, 1, 1, 0.0002, -0.6, 0, 0, 1280, 720, 0.00078125, 0.001388889, 640, 360, 0.0015625, 0.002777778, 640, -360, 639.5, 359.5})
- 63184 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63185 glBindSampler(unit = 1, sampler = 1)
- 63186 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 779)
- 63187 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63188 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 347)
- 63189 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63190 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63191 glEnablei(target = GL_BLEND, index = 0)
- 63192 glBlendFuncSeparatei(buf = 0, srcRGB = GL_DST_COLOR, dstRGB = GL_ZERO, srcAlpha = GL_DST_ALPHA, dstAlpha = GL_ZERO)
- 63193 glBlendEquationSeparatei(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 63194 glUseProgram(program = 61)
- 63195 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 779, offset = 0, size = 48)
- 63196 glBindSampler(unit = 0, sampler = 1)
- 63197 glActiveTexture(texture = GL_TEXTURE0)
- 63198 glBindTexture(target = GL_TEXTURE_2D, texture = 273)
- 63199 glActiveTexture(texture = GL_TEXTURE1)
- 63200 glBindTexture(target = GL_TEXTURE_2D, texture = 256)
- 63201 glActiveTexture(texture = GL_TEXTURE2)
- 63202 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63203 glActiveTexture(texture = GL_TEXTURE3)
- 63204 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63205 glActiveTexture(texture = GL_TEXTURE4)
- 63206 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63207 glActiveTexture(texture = GL_TEXTURE5)
- 63208 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63209 glUniform4fv(location = 3, count = 5, value = {1, 0.003, 0.025, 0.25, 20, 11.25, 0.05, 1.777778, 1, 0.01, 0, 0.6, 0, 0, 1, 1, 0.0002, -0.6, 0, 0})
- 63210 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63211 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 315)
- 63212 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63213 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63214 glDisablei(target = GL_BLEND, index = 0)
- 63215 glViewport(x = 0, y = 0, width = 64, height = 64)
- 63216 glDepthRange(zNear = 0, zFar = 0)
- 63217 glUseProgram(program = 65)
- 63218 glActiveTexture(texture = GL_TEXTURE0)
- 63219 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63220 glActiveTexture(texture = GL_TEXTURE1)
- 63221 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63222 glUniform4fv(location = 0, count = 1, value = {1, 1, 0, 0})
- 63223 glUniform4fv(location = 2, count = 8, value = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.0002, -0.6, 0, 0, 1280, 720, 0.00078125, 0.001388889, 640, 360, 0.0015625, 0.002777778, 640, -360, 639.5, 359.5})
- 63224 glUniform4iv(location = 1, count = 1, value = {0, 0, 0, 0})
- 63225 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 63226 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 14)
- 63227 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
- 63228 glVertexAttribDivisor(index = 0, divisor = 0)
- 63229 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 63230 glVertexAttribDivisor(index = 1, divisor = 0)
- 63231 glDrawArraysInstanced(mode = GL_TRIANGLE_STRIP, first = 0, count = 4, instancecount = 64)
- 63232 glBindSampler(unit = 7, sampler = 1)
- 63233 glBindSampler(unit = 8, sampler = 1)
- 63234 glBindSampler(unit = 5, sampler = 2)
- 63235 glBindSampler(unit = 6, sampler = 14)
- 63236 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 742)
- 63237 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 112, data = blob(112))
- 63238 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 778)
- 63239 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63240 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 323)
- 63241 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63242 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63243 glEnablei(target = GL_BLEND, index = 0)
- 63244 glBlendFunci(buf = 0, src = GL_ONE, dst = GL_ONE)
- 63245 glViewport(x = 0, y = 0, width = 1280, height = 720)
- 63246 glDepthRange(zNear = 0, zFar = 1)
- 63247 glUseProgram(program = 72)
- 63248 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 778, offset = 0, size = 48)
- 63249 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 742, offset = 0, size = 112)
- 63250 glBindSampler(unit = 0, sampler = 1)
- 63251 glBindSampler(unit = 1, sampler = 1)
- 63252 glBindSampler(unit = 2, sampler = 1)
- 63253 glBindSampler(unit = 3, sampler = 1)
- 63254 glBindSampler(unit = 4, sampler = 1)
- 63255 glActiveTexture(texture = GL_TEXTURE0)
- 63256 glBindTexture(target = GL_TEXTURE_2D, texture = 269)
- 63257 glActiveTexture(texture = GL_TEXTURE1)
- 63258 glBindTexture(target = GL_TEXTURE_2D, texture = 273)
- 63259 glActiveTexture(texture = GL_TEXTURE2)
- 63260 glBindTexture(target = GL_TEXTURE_2D, texture = 271)
- 63261 glActiveTexture(texture = GL_TEXTURE3)
- 63262 glBindTexture(target = GL_TEXTURE_2D, texture = 272)
- 63263 glActiveTexture(texture = GL_TEXTURE4)
- 63264 glBindTexture(target = GL_TEXTURE_2D, texture = 270)
- 63265 glActiveTexture(texture = GL_TEXTURE5)
- 63266 glBindTexture(target = GL_TEXTURE_2D, texture = 27)
- 63267 glActiveTexture(texture = GL_TEXTURE6)
- 63268 glBindTexture(target = GL_TEXTURE_2D, texture = 78)
- 63269 glActiveTexture(texture = GL_TEXTURE7)
- 63270 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
- 63271 glActiveTexture(texture = GL_TEXTURE8)
- 63272 glBindTexture(target = GL_TEXTURE_2D, texture = 256)
- 63273 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8)
- 63274 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9)
- 63275 glVertexAttribPointer(index = 0, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 32, pointer = NULL)
- 63276 glVertexAttribDivisor(index = 0, divisor = 0)
- 63277 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 32, pointer = 0x10)
- 63278 glVertexAttribDivisor(index = 1, divisor = 0)
- 63279 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63280 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 741)
- 63281 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 112, data = blob(112))
- 63282 glBindSampler(unit = 0, sampler = 1)
- 63283 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 319)
- 63284 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63285 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63286 glEnablei(target = GL_BLEND, index = 1)
- 63287 glColorMaski(index = 1, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_FALSE)
- 63288 glViewport(x = 0, y = 0, width = 64, height = 64)
- 63289 glDepthRange(zNear = 0, zFar = 0)
- 63290 glUseProgram(program = 69)
- 63291 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 760, offset = 0, size = 1936)
- 63292 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 741, offset = 0, size = 112)
- 63293 glActiveTexture(texture = GL_TEXTURE0)
- 63294 glBindTexture(target = GL_TEXTURE_2D, texture = 88)
- 63295 glActiveTexture(texture = GL_TEXTURE1)
- 63296 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63297 glActiveTexture(texture = GL_TEXTURE2)
- 63298 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63299 glActiveTexture(texture = GL_TEXTURE3)
- 63300 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63301 glActiveTexture(texture = GL_TEXTURE4)
- 63302 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63303 glActiveTexture(texture = GL_TEXTURE5)
- 63304 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63305 glActiveTexture(texture = GL_TEXTURE6)
- 63306 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63307 glActiveTexture(texture = GL_TEXTURE7)
- 63308 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63309 glActiveTexture(texture = GL_TEXTURE8)
- 63310 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63311 glUniform4fv(location = 0, count = 1, value = {1, 1, 0, 0})
- 63312 glUniform4fv(location = 113, count = 7, value = {0, 0, 0, -1, 0, 0, 0, -1, -0.0002346076, -0.0001814713, -0.0003016289, 0, 0.0001300308, -0.0003274191, 0.0001671771, 0, 0.0004089336, 0, -0.0002262045, 0, 0.3942425, 0.5294676, 0.5369812, 1, 1, 1, 0, 0})
- 63313 glUniform4uiv(location = 111, count = 2, value = {0, 0, 0, 0, 1, 0, 0, 0})
- 63314 glUniform4iv(location = 1, count = 1, value = {0, 0, 0, 0})
- 63315 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 63316 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 14)
- 63317 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
- 63318 glVertexAttribDivisor(index = 0, divisor = 0)
- 63319 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 63320 glVertexAttribDivisor(index = 1, divisor = 0)
- 63321 glDrawArraysInstanced(mode = GL_TRIANGLE_STRIP, first = 0, count = 4, instancecount = 64)
- 63322 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 740)
- 63323 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 112, data = blob(112))
- 63324 glBindSampler(unit = 0, sampler = 1)
- 63325 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 320)
- 63326 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63327 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63328 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 740, offset = 0, size = 112)
- 63329 glUniform4fv(location = 0, count = 1, value = {1, 1, 0, 0})
- 63330 glUniform4fv(location = 113, count = 7, value = {0, 0, 0, -1, 0, 0, 0, -1, -0.0002346076, -0.0001814713, -0.0003016289, 0, 0.0001300308, -0.0003274191, 0.0001671771, 0, 0.0004089336, 0, -0.0002262045, 0, 0.3942425, 0.5294676, 0.5369812, 1, 1, 1, 0, 0})
- 63331 glUniform4uiv(location = 111, count = 2, value = {1, 0, 0, 0, 1, 0, 0, 0})
- 63332 glUniform4iv(location = 1, count = 1, value = {0, 0, 0, 0})
- 63333 glDrawArraysInstanced(mode = GL_TRIANGLE_STRIP, first = 0, count = 4, instancecount = 64)
- 63334 glBindSampler(unit = 0, sampler = 14)
- 63335 glBindSampler(unit = 1, sampler = 14)
- 63336 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 321)
- 63337 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63338 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63339 glDisablei(target = GL_BLEND, index = 0)
- 63340 glDisablei(target = GL_BLEND, index = 1)
- 63341 glColorMaski(index = 1, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 63342 glUseProgram(program = 74)
- 63343 glActiveTexture(texture = GL_TEXTURE0)
- 63344 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63345 glBindTexture(target = GL_TEXTURE_3D, texture = 257)
- 63346 glActiveTexture(texture = GL_TEXTURE1)
- 63347 glBindTexture(target = GL_TEXTURE_3D, texture = 258)
- 63348 glUniform4fv(location = 0, count = 1, value = {1, 1, 0, 0})
- 63349 glUniform4fv(location = 2, count = 1, value = {0.015625, 0, 0, -1})
- 63350 glUniform4iv(location = 1, count = 1, value = {0, 0, 0, 0})
- 63351 glDrawArraysInstanced(mode = GL_TRIANGLE_STRIP, first = 0, count = 4, instancecount = 64)
- 63352 glBindSampler(unit = 0, sampler = 14)
- 63353 glBindSampler(unit = 1, sampler = 14)
- 63354 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 319)
- 63355 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63356 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63357 glActiveTexture(texture = GL_TEXTURE0)
- 63358 glBindTexture(target = GL_TEXTURE_3D, texture = 259)
- 63359 glActiveTexture(texture = GL_TEXTURE1)
- 63360 glBindTexture(target = GL_TEXTURE_3D, texture = 260)
- 63361 glUniform4fv(location = 0, count = 1, value = {1, 1, 0, 0})
- 63362 glUniform4fv(location = 2, count = 1, value = {0.015625, 0, 0, -1})
- 63363 glUniform4iv(location = 1, count = 1, value = {0, 0, 0, 0})
- 63364 glDrawArraysInstanced(mode = GL_TRIANGLE_STRIP, first = 0, count = 4, instancecount = 64)
- 63365 glBindSampler(unit = 0, sampler = 1)
- 63366 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 777)
- 63367 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63368 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 27)
- 63369 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63370 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63371 glViewport(x = 0, y = 0, width = 512, height = 256)
- 63372 glDepthRange(zNear = 0, zFar = 1)
- 63373 glUseProgram(program = 77)
- 63374 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 777, offset = 0, size = 48)
- 63375 glActiveTexture(texture = GL_TEXTURE0)
- 63376 glBindTexture(target = GL_TEXTURE_3D, texture = 0)
- 63377 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
- 63378 glActiveTexture(texture = GL_TEXTURE1)
- 63379 glBindTexture(target = GL_TEXTURE_3D, texture = 0)
- 63380 glUniform4fv(location = 3, count = 1, value = {0.00078125, 0.001388889, 0, -1})
- 63381 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8)
- 63382 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9)
- 63383 glVertexAttribPointer(index = 0, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 32, pointer = NULL)
- 63384 glVertexAttribDivisor(index = 0, divisor = 0)
- 63385 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 32, pointer = 0x10)
- 63386 glVertexAttribDivisor(index = 1, divisor = 0)
- 63387 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63388 glBindSampler(unit = 0, sampler = 1)
- 63389 glBindSampler(unit = 0, sampler = 1)
- 63390 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 786)
- 63391 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63392 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 28)
- 63393 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63394 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63395 glViewport(x = 0, y = 0, width = 256, height = 128)
- 63396 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 786, offset = 0, size = 48)
- 63397 glActiveTexture(texture = GL_TEXTURE0)
- 63398 glBindTexture(target = GL_TEXTURE_2D, texture = 173)
- 63399 glUniform4fv(location = 3, count = 1, value = {0.001953125, 0.00390625, 0, -1})
- 63400 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63401 glBindSampler(unit = 0, sampler = 1)
- 63402 glBindSampler(unit = 0, sampler = 1)
- 63403 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1499)
- 63404 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63405 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 29)
- 63406 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63407 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63408 glViewport(x = 0, y = 0, width = 128, height = 64)
- 63409 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1499, offset = 0, size = 48)
- 63410 glBindTexture(target = GL_TEXTURE_2D, texture = 174)
- 63411 glUniform4fv(location = 3, count = 1, value = {0.00390625, 0.0078125, 0, -1})
- 63412 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63413 glBindSampler(unit = 0, sampler = 1)
- 63414 glBindSampler(unit = 0, sampler = 1)
- 63415 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1500)
- 63416 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63417 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 30)
- 63418 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63419 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63420 glViewport(x = 0, y = 0, width = 64, height = 32)
- 63421 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1500, offset = 0, size = 48)
- 63422 glBindTexture(target = GL_TEXTURE_2D, texture = 175)
- 63423 glUniform4fv(location = 3, count = 1, value = {0.0078125, 0.015625, 0, -1})
- 63424 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63425 glBindSampler(unit = 0, sampler = 1)
- 63426 glBindSampler(unit = 0, sampler = 1)
- 63427 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1501)
- 63428 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63429 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 31)
- 63430 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63431 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63432 glViewport(x = 0, y = 0, width = 32, height = 16)
- 63433 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1501, offset = 0, size = 48)
- 63434 glBindTexture(target = GL_TEXTURE_2D, texture = 176)
- 63435 glUniform4fv(location = 3, count = 1, value = {0.015625, 0.03125, 0, -1})
- 63436 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63437 glBindSampler(unit = 0, sampler = 1)
- 63438 glBindSampler(unit = 0, sampler = 1)
- 63439 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1502)
- 63440 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63441 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 32)
- 63442 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63443 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63444 glViewport(x = 0, y = 0, width = 16, height = 8)
- 63445 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1502, offset = 0, size = 48)
- 63446 glBindTexture(target = GL_TEXTURE_2D, texture = 177)
- 63447 glUniform4fv(location = 3, count = 1, value = {0.03125, 0.0625, 0, -1})
- 63448 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63449 glBindSampler(unit = 0, sampler = 1)
- 63450 glBindSampler(unit = 0, sampler = 1)
- 63451 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1503)
- 63452 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63453 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 33)
- 63454 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63455 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63456 glViewport(x = 0, y = 0, width = 8, height = 4)
- 63457 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1503, offset = 0, size = 48)
- 63458 glBindTexture(target = GL_TEXTURE_2D, texture = 178)
- 63459 glUniform4fv(location = 3, count = 1, value = {0.0625, 0.125, 0, -1})
- 63460 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63461 glBindSampler(unit = 0, sampler = 1)
- 63462 glBindSampler(unit = 0, sampler = 1)
- 63463 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1504)
- 63464 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63465 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 34)
- 63466 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63467 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63468 glViewport(x = 0, y = 0, width = 4, height = 2)
- 63469 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1504, offset = 0, size = 48)
- 63470 glBindTexture(target = GL_TEXTURE_2D, texture = 179)
- 63471 glUniform4fv(location = 3, count = 1, value = {0.125, 0.25, 0, -1})
- 63472 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63473 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 322)
- 63474 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63475 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63476 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 0, value = {0, 0, 0, 0})
- 63477 glBindSampler(unit = 3, sampler = 1)
- 63478 glBindSampler(unit = 4, sampler = 1)
- 63479 glBindSampler(unit = 5, sampler = 1)
- 63480 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1505)
- 63481 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63482 glViewport(x = 0, y = 0, width = 1280, height = 720)
- 63483 glUseProgram(program = 174)
- 63484 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1505, offset = 0, size = 48)
- 63485 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 760, offset = 0, size = 1936)
- 63486 glBindSampler(unit = 0, sampler = 1)
- 63487 glBindSampler(unit = 1, sampler = 1)
- 63488 glBindSampler(unit = 2, sampler = 1)
- 63489 glBindTexture(target = GL_TEXTURE_2D, texture = 269)
- 63490 glActiveTexture(texture = GL_TEXTURE1)
- 63491 glBindTexture(target = GL_TEXTURE_2D, texture = 273)
- 63492 glActiveTexture(texture = GL_TEXTURE2)
- 63493 glBindTexture(target = GL_TEXTURE_2D, texture = 272)
- 63494 glActiveTexture(texture = GL_TEXTURE3)
- 63495 glBindTexture(target = GL_TEXTURE_2D, texture = 187)
- 63496 glActiveTexture(texture = GL_TEXTURE4)
- 63497 glBindTexture(target = GL_TEXTURE_2D, texture = 172)
- 63498 glActiveTexture(texture = GL_TEXTURE5)
- 63499 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
- 63500 glUniform4fv(location = 100, count = 2, value = {1, -2.857143, 0, 0, 640, -360, 639.5, 359.5})
- 63501 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63502 glBindSampler(unit = 9, sampler = 1)
- 63503 glBindSampler(unit = 7, sampler = 15)
- 63504 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1423)
- 63505 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 38192, data = blob(38192))
- 63506 glBindSampler(unit = 6, sampler = 14)
- 63507 glBindSampler(unit = 12, sampler = 15)
- 63508 glBindSampler(unit = 0, sampler = 1)
- 63509 glUseProgram(program = 176)
- 63510 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 760, offset = 0, size = 1936)
- 63511 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 1423, offset = 0, size = 38192)
- 63512 glActiveTexture(texture = GL_TEXTURE0)
- 63513 glBindTexture(target = GL_TEXTURE_2D, texture = 27)
- 63514 glActiveTexture(texture = GL_TEXTURE1)
- 63515 glBindTexture(target = GL_TEXTURE_2D, texture = 269)
- 63516 glActiveTexture(texture = GL_TEXTURE2)
- 63517 glBindTexture(target = GL_TEXTURE_2D, texture = 273)
- 63518 glActiveTexture(texture = GL_TEXTURE3)
- 63519 glBindTexture(target = GL_TEXTURE_2D, texture = 271)
- 63520 glActiveTexture(texture = GL_TEXTURE4)
- 63521 glBindTexture(target = GL_TEXTURE_2D, texture = 272)
- 63522 glActiveTexture(texture = GL_TEXTURE5)
- 63523 glBindTexture(target = GL_TEXTURE_2D, texture = 280)
- 63524 glActiveTexture(texture = GL_TEXTURE6)
- 63525 glBindTexture(target = GL_TEXTURE_2D, texture = 132)
- 63526 glActiveTexture(texture = GL_TEXTURE7)
- 63527 glBindTexture(target = GL_TEXTURE_CUBE_MAP_ARRAY, texture = 243)
- 63528 glActiveTexture(texture = GL_TEXTURE8)
- 63529 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
- 63530 glActiveTexture(texture = GL_TEXTURE9)
- 63531 glBindTexture(target = GL_TEXTURE_2D, texture = 256)
- 63532 glActiveTexture(texture = GL_TEXTURE10)
- 63533 glBindTexture(target = GL_TEXTURE_2D, texture = 256)
- 63534 glActiveTexture(texture = GL_TEXTURE11)
- 63535 glBindTexture(target = GL_TEXTURE_2D, texture = 281)
- 63536 glActiveTexture(texture = GL_TEXTURE12)
- 63537 glBindTexture(target = GL_TEXTURE_CUBE_MAP, texture = 206)
- 63538 glBindImageTexture(unit = 0, texture = 274, level = 0, layered = GL_FALSE, layer = 0, access = GL_READ_WRITE, format = GL_RGBA16F)
- 63539 glBindImageTexture(unit = 1, texture = 0, level = 0, layered = GL_FALSE, layer = 0, access = GL_READ_WRITE, format = GL_R32F)
- 63540 glBindImageTexture(unit = 2, texture = 0, level = 0, layered = GL_FALSE, layer = 0, access = GL_READ_WRITE, format = GL_R32F)
- 63541 glBindImageTexture(unit = 3, texture = 0, level = 0, layered = GL_FALSE, layer = 0, access = GL_READ_WRITE, format = GL_R32F)
- 63542 glBindImageTexture(unit = 4, texture = 0, level = 0, layered = GL_FALSE, layer = 0, access = GL_READ_WRITE, format = GL_R32F)
- 63543 glBindImageTexture(unit = 5, texture = 0, level = 0, layered = GL_FALSE, layer = 0, access = GL_READ_WRITE, format = GL_R32F)
- 63544 glBindImageTexture(unit = 6, texture = 0, level = 0, layered = GL_FALSE, layer = 0, access = GL_READ_WRITE, format = GL_R32F)
- 63545 glBindImageTexture(unit = 7, texture = 0, level = 0, layered = GL_FALSE, layer = 0, access = GL_READ_WRITE, format = GL_R32F)
- 63546 glUniform4fv(location = 1463, count = 2, value = {7, 1, 0, 0, 0, 0, 0, 0})
- 63547 glUniform4uiv(location = 1461, count = 2, value = {0, 0, 1280, 720, 4, 0, 0, 0})
- 63548 glMemoryBarrier(barriers = GL_ALL_BARRIER_BITS)
- 63549 glDispatchCompute(num_groups_x = 80, num_groups_y = 45, num_groups_z = 1)
- 63550 glMemoryBarrier(barriers = GL_ALL_BARRIER_BITS)
- 63551 glBindSampler(unit = 3, sampler = 1)
- 63552 glBindSampler(unit = 2, sampler = 14)
- 63553 glBindSampler(unit = 1, sampler = 14)
- 63554 glBindSampler(unit = 0, sampler = 14)
- 63555 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 63556 glMapBufferRange(target = GL_ARRAY_BUFFER, offset = 20736, length = 256, access = GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT) = 0x7f0d6c5ae100
- 63557 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 3)
- 63558 glMapBufferRange(target = GL_ELEMENT_ARRAY_BUFFER, offset = 16128, length = 256, access = GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT) = 0x7f0d6c4acf00
- 63559 memcpy(dest = 0x7f0d6c5ae100, src = blob(256), n = 256)
- 63560 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE
- 63561 memcpy(dest = 0x7f0d6c4acf00, src = blob(256), n = 256)
- 63562 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE
- 63563 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 316)
- 63564 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63565 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63566 glEnablei(target = GL_BLEND, index = 0)
- 63567 glBlendFuncSeparatei(buf = 0, srcRGB = GL_ONE, dstRGB = GL_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ZERO)
- 63568 glBlendEquationSeparatei(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 63569 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_FALSE)
- 63570 glUseProgram(program = 84)
- 63571 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 760, offset = 0, size = 1936)
- 63572 glActiveTexture(texture = GL_TEXTURE0)
- 63573 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63574 glBindTexture(target = GL_TEXTURE_3D, texture = 87)
- 63575 glActiveTexture(texture = GL_TEXTURE1)
- 63576 glBindTexture(target = GL_TEXTURE_2D, texture = 86)
- 63577 glActiveTexture(texture = GL_TEXTURE2)
- 63578 glBindTexture(target = GL_TEXTURE_2D, texture = 85)
- 63579 glActiveTexture(texture = GL_TEXTURE3)
- 63580 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
- 63581 glActiveTexture(texture = GL_TEXTURE4)
- 63582 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63583 glActiveTexture(texture = GL_TEXTURE5)
- 63584 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63585 glActiveTexture(texture = GL_TEXTURE6)
- 63586 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63587 glActiveTexture(texture = GL_TEXTURE7)
- 63588 glBindTexture(target = GL_TEXTURE_CUBE_MAP_ARRAY, texture = 0)
- 63589 glActiveTexture(texture = GL_TEXTURE8)
- 63590 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63591 glActiveTexture(texture = GL_TEXTURE9)
- 63592 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63593 glActiveTexture(texture = GL_TEXTURE10)
- 63594 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63595 glActiveTexture(texture = GL_TEXTURE11)
- 63596 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63597 glActiveTexture(texture = GL_TEXTURE12)
- 63598 glBindTexture(target = GL_TEXTURE_CUBE_MAP, texture = 0)
- 63599 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 8, pointer = 0x5100)
- 63600 glVertexAttribDivisor(index = 0, divisor = 0)
- 63601 glDisableVertexAttribArray(index = 1)
- 63602 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 4, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x3f00)
- 63603 glBindSampler(unit = 1, sampler = 1)
- 63604 glBindSampler(unit = 0, sampler = 14)
- 63605 glMapBufferRange(target = GL_ARRAY_BUFFER, offset = 20992, length = 256, access = GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT) = 0x7f0d6c5ae200
- 63606 glMapBufferRange(target = GL_ELEMENT_ARRAY_BUFFER, offset = 16384, length = 256, access = GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT) = 0x7f0d6c4ad000
- 63607 memcpy(dest = 0x7f0d6c5ae200, src = blob(256), n = 256)
- 63608 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE
- 63609 memcpy(dest = 0x7f0d6c4ad000, src = blob(256), n = 256)
- 63610 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE
- 63611 glBlendEquationSeparatei(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 63612 glUseProgram(program = 86)
- 63613 glActiveTexture(texture = GL_TEXTURE0)
- 63614 glBindTexture(target = GL_TEXTURE_3D, texture = 0)
- 63615 glBindTexture(target = GL_TEXTURE_2D, texture = 27)
- 63616 glActiveTexture(texture = GL_TEXTURE1)
- 63617 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
- 63618 glActiveTexture(texture = GL_TEXTURE2)
- 63619 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63620 glActiveTexture(texture = GL_TEXTURE3)
- 63621 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63622 glUniform4fv(location = 194, count = 5, value = {0, 0, 0, 4, 0, 0, 0, 0, 4.997483e-06, 2e-05, 0.99999, 5000, 1, 1, 1, 0, 10000, 0, -0.0002262045, 0})
- 63623 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 8, pointer = 0x5200)
- 63624 glVertexAttribDivisor(index = 0, divisor = 0)
- 63625 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 4, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x4000)
- 63626 glBindSampler(unit = 18, sampler = 14)
- 63627 glBindSampler(unit = 17, sampler = 14)
- 63628 glBindSampler(unit = 16, sampler = 14)
- 63629 glBindSampler(unit = 18, sampler = 14)
- 63630 glBindSampler(unit = 17, sampler = 14)
- 63631 glBindSampler(unit = 16, sampler = 14)
- 63632 glBindSampler(unit = 1, sampler = 14)
- 63633 glBindSampler(unit = 2, sampler = 14)
- 63634 glBindSampler(unit = 3, sampler = 14)
- 63635 glBindSampler(unit = 4, sampler = 14)
- 63636 glBindSampler(unit = 0, sampler = 15)
- 63637 glBlendFuncSeparatei(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ZERO, dstAlpha = GL_ONE_MINUS_SRC_ALPHA)
- 63638 glBlendEquationSeparatei(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 63639 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 63640 glEnable(cap = GL_DEPTH_TEST)
- 63641 glUseProgram(program = 89)
- 63642 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 694, offset = 0, size = 272)
- 63643 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 694, offset = 0, size = 272)
- 63644 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 641, offset = 0, size = 32)
- 63645 glActiveTexture(texture = GL_TEXTURE0)
- 63646 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63647 glBindTexture(target = GL_TEXTURE_CUBE_MAP_ARRAY, texture = 243)
- 63648 glActiveTexture(texture = GL_TEXTURE1)
- 63649 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63650 glBindTexture(target = GL_TEXTURE_3D, texture = 261)
- 63651 glActiveTexture(texture = GL_TEXTURE2)
- 63652 glBindTexture(target = GL_TEXTURE_3D, texture = 257)
- 63653 glActiveTexture(texture = GL_TEXTURE3)
- 63654 glBindTexture(target = GL_TEXTURE_3D, texture = 262)
- 63655 glActiveTexture(texture = GL_TEXTURE4)
- 63656 glBindTexture(target = GL_TEXTURE_3D, texture = 258)
- 63657 glActiveTexture(texture = GL_TEXTURE16)
- 63658 glBindTexture(target = GL_TEXTURE_3D, texture = 87)
- 63659 glActiveTexture(texture = GL_TEXTURE17)
- 63660 glBindTexture(target = GL_TEXTURE_2D, texture = 86)
- 63661 glActiveTexture(texture = GL_TEXTURE18)
- 63662 glBindTexture(target = GL_TEXTURE_2D, texture = 85)
- 63663 glUniform4fv(location = 230, count = 3, value = {0.02464807, 0.0004584031, -0.007273719, -0.004460623, 0.02012699, 0.0005708088, -0.005623765, -0.002423496, 0.01786345, 0.0007362839, -0.004604172, -0.0004777607})
- 63664 glUniform4iv(location = 229, count = 1, value = {3, 0, 0, 0})
- 63665 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 463)
- 63666 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 465)
- 63667 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
- 63668 glVertexAttribDivisor(index = 0, divisor = 0)
- 63669 glEnableVertexAttribArray(index = 1)
- 63670 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 464)
- 63671 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
- 63672 glVertexAttribDivisor(index = 1, divisor = 0)
- 63673 glEnableVertexAttribArray(index = 2)
- 63674 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
- 63675 glVertexAttribDivisor(index = 2, divisor = 0)
- 63676 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 24, count = 36, type = GL_UNSIGNED_SHORT, indices = NULL)
- 63677 glBindSampler(unit = 18, sampler = 14)
- 63678 glBindSampler(unit = 17, sampler = 14)
- 63679 glBindSampler(unit = 16, sampler = 14)
- 63680 glBindSampler(unit = 18, sampler = 14)
- 63681 glBindSampler(unit = 17, sampler = 14)
- 63682 glBindSampler(unit = 16, sampler = 14)
- 63683 glBindSampler(unit = 1, sampler = 14)
- 63684 glBindSampler(unit = 2, sampler = 14)
- 63685 glBindSampler(unit = 3, sampler = 14)
- 63686 glBindSampler(unit = 4, sampler = 14)
- 63687 glBindSampler(unit = 0, sampler = 15)
- 63688 glBlendEquationSeparatei(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 63689 glUseProgram(program = 91)
- 63690 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 710, offset = 0, size = 272)
- 63691 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 710, offset = 0, size = 272)
- 63692 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 642, offset = 0, size = 32)
- 63693 glUniform4fv(location = 230, count = 3, value = {0.06169914, -0.003414979, -0.009617386, -0.01449678, 0.05064884, -0.00153807, -0.007213045, -0.009072408, 0.04527594, 0.0001283435, -0.005582198, -0.004040857})
- 63694 glUniform4iv(location = 229, count = 1, value = {3, 0, 0, 0})
- 63695 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 494)
- 63696 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 496)
- 63697 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
- 63698 glVertexAttribDivisor(index = 0, divisor = 0)
- 63699 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 495)
- 63700 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
- 63701 glVertexAttribDivisor(index = 1, divisor = 0)
- 63702 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
- 63703 glVertexAttribDivisor(index = 2, divisor = 0)
- 63704 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 2317, count = 13104, type = GL_UNSIGNED_SHORT, indices = NULL)
- 63705 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 324)
- 63706 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63707 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63708 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 0, value = {0, 0, 0, 1})
- 63709 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 317)
- 63710 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63711 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63712 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 0, value = {0, 0, 0, 0})
- 63713 glBindSampler(unit = 0, sampler = 1)
- 63714 glBlendFunci(buf = 0, src = GL_ONE, dst = GL_ONE)
- 63715 glUseProgram(program = 94)
- 63716 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 694, offset = 0, size = 272)
- 63717 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 694, offset = 0, size = 272)
- 63718 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 641, offset = 0, size = 32)
- 63719 glActiveTexture(texture = GL_TEXTURE0)
- 63720 glBindTexture(target = GL_TEXTURE_CUBE_MAP_ARRAY, texture = 0)
- 63721 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
- 63722 glActiveTexture(texture = GL_TEXTURE1)
- 63723 glBindTexture(target = GL_TEXTURE_3D, texture = 0)
- 63724 glActiveTexture(texture = GL_TEXTURE2)
- 63725 glBindTexture(target = GL_TEXTURE_3D, texture = 0)
- 63726 glActiveTexture(texture = GL_TEXTURE3)
- 63727 glBindTexture(target = GL_TEXTURE_3D, texture = 0)
- 63728 glActiveTexture(texture = GL_TEXTURE4)
- 63729 glBindTexture(target = GL_TEXTURE_3D, texture = 0)
- 63730 glActiveTexture(texture = GL_TEXTURE16)
- 63731 glBindTexture(target = GL_TEXTURE_3D, texture = 0)
- 63732 glActiveTexture(texture = GL_TEXTURE17)
- 63733 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63734 glActiveTexture(texture = GL_TEXTURE18)
- 63735 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63736 glUniform4fv(location = 226, count = 1, value = {1, 1.777778, 1280, 720})
- 63737 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 463)
- 63738 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 465)
- 63739 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
- 63740 glVertexAttribDivisor(index = 0, divisor = 0)
- 63741 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 464)
- 63742 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
- 63743 glVertexAttribDivisor(index = 1, divisor = 0)
- 63744 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
- 63745 glVertexAttribDivisor(index = 2, divisor = 0)
- 63746 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 24, count = 36, type = GL_UNSIGNED_SHORT, indices = NULL)
- 63747 glBindSampler(unit = 0, sampler = 1)
- 63748 glUseProgram(program = 96)
- 63749 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 710, offset = 0, size = 272)
- 63750 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 3, buffer = 710, offset = 0, size = 272)
- 63751 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 4, buffer = 642, offset = 0, size = 32)
- 63752 glUniform4fv(location = 226, count = 1, value = {1, 1.777778, 1280, 720})
- 63753 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 494)
- 63754 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 496)
- 63755 glVertexAttribPointer(index = 0, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 12, pointer = NULL)
- 63756 glVertexAttribDivisor(index = 0, divisor = 0)
- 63757 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 495)
- 63758 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = NULL)
- 63759 glVertexAttribDivisor(index = 1, divisor = 0)
- 63760 glVertexAttribPointer(index = 2, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 16, pointer = 0x4)
- 63761 glVertexAttribDivisor(index = 2, divisor = 0)
- 63762 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 2317, count = 13104, type = GL_UNSIGNED_SHORT, indices = NULL)
- 63763 glBindSampler(unit = 0, sampler = 1)
- 63764 glBindSampler(unit = 1, sampler = 14)
- 63765 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1507)
- 63766 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63767 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 347)
- 63768 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63769 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63770 glDisablei(target = GL_BLEND, index = 0)
- 63771 glDisable(cap = GL_DEPTH_TEST)
- 63772 glUseProgram(program = 98)
- 63773 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1507, offset = 0, size = 48)
- 63774 glActiveTexture(texture = GL_TEXTURE0)
- 63775 glBindTexture(target = GL_TEXTURE_2D, texture = 279)
- 63776 glActiveTexture(texture = GL_TEXTURE1)
- 63777 glBindTexture(target = GL_TEXTURE_2D, texture = 274)
- 63778 glUniform4fv(location = 3, count = 1, value = {0, 0, 1, 1})
- 63779 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8)
- 63780 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9)
- 63781 glVertexAttribPointer(index = 0, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 32, pointer = NULL)
- 63782 glVertexAttribDivisor(index = 0, divisor = 0)
- 63783 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 32, pointer = 0x10)
- 63784 glVertexAttribDivisor(index = 1, divisor = 0)
- 63785 glDisableVertexAttribArray(index = 2)
- 63786 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63787 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 325)
- 63788 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63789 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63790 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 0, value = {0, 0, 0, 1})
- 63791 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 755)
- 63792 glBufferData(target = GL_ARRAY_BUFFER, size = 1310720, data = NULL, usage = GL_STATIC_DRAW)
- 63793 glMapBufferRange(target = GL_ARRAY_BUFFER, offset = 0, length = 1310720, access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT) = 0x7f0d6acf8000
- 63794 memcpy(dest = 0x7f0d6acf8000, src = blob(1310720), n = 1310720)
- 63795 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE
- 63796 glBindSampler(unit = 2, sampler = 1)
- 63797 glBindSampler(unit = 0, sampler = 14)
- 63798 glBindSampler(unit = 1, sampler = 14)
- 63799 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1508)
- 63800 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63801 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 350)
- 63802 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63803 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63804 glUseProgram(program = 100)
- 63805 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1508, offset = 0, size = 48)
- 63806 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 760, offset = 0, size = 1936)
- 63807 glActiveTexture(texture = GL_TEXTURE0)
- 63808 glBindTexture(target = GL_TEXTURE_2D, texture = 280)
- 63809 glActiveTexture(texture = GL_TEXTURE1)
- 63810 glBindTexture(target = GL_TEXTURE_2D, texture = 281)
- 63811 glActiveTexture(texture = GL_TEXTURE2)
- 63812 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
- 63813 glUniform4fv(location = 100, count = 3, value = {1280, 720, 0.00078125, 0.001388889, 1280, 720, 0.00078125, 0.001388889, 640, -360, 639.5, 359.5})
- 63814 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63815 glBindSampler(unit = 0, sampler = 1)
- 63816 glBindSampler(unit = 1, sampler = 14)
- 63817 glBindSampler(unit = 2, sampler = 1)
- 63818 glBindSampler(unit = 3, sampler = 1)
- 63819 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1509)
- 63820 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63821 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 351)
- 63822 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63823 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63824 glEnable(cap = GL_STENCIL_TEST)
- 63825 glStencilFunc(func = GL_EQUAL, ref = 0, mask = 255)
- 63826 glStencilMask(mask = 255)
- 63827 glUseProgram(program = 103)
- 63828 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1509, offset = 0, size = 48)
- 63829 glActiveTexture(texture = GL_TEXTURE0)
- 63830 glBindTexture(target = GL_TEXTURE_2D, texture = 284)
- 63831 glActiveTexture(texture = GL_TEXTURE1)
- 63832 glBindTexture(target = GL_TEXTURE_2D, texture = 187)
- 63833 glActiveTexture(texture = GL_TEXTURE2)
- 63834 glBindTexture(target = GL_TEXTURE_2D, texture = 282)
- 63835 glActiveTexture(texture = GL_TEXTURE3)
- 63836 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
- 63837 glActiveTexture(texture = GL_TEXTURE16)
- 63838 glBindTexture(target = GL_TEXTURE_2D, texture = 188)
- 63839 glUniform4fv(location = 3, count = 5, value = {0.99875, 0.9975, 0, 0, 1280, 720, 0.00078125, 0.001388889, 640, -360, 639.5, 359.5, 1280, 720, 0.00078125, 0.001388889, 0.8125, 0.7037037, 0, 1})
- 63840 glUniform4fv(location = 9, count = 26, value = {1.289941e-17, -0, 1.110223e-16, 2, 0, -1.110223e-16, -0, -2.818926e-18, -1.289941e-17, 5.040596e-17, 1.023487e-16, 0, -1.289941e-17, -1.110223e-16, 0, 5.059475e-18, 0, 7.105427e-15, 1.110223e-16, 0, 0.1077795, 0.5294676, 0.5369812, 1, 0.1170116, 1, 0, 0, 0.1020331, -360, 639.5, 359.5, 0.118085, 0.9380776, 0.635126, 0, 0.1281997, 0.05667543, 0.5324895, 0, 0.1117891, 0, 0, 0.5, 0.1039137, 1, 0.003057302, 0.006114605, 0.1128146, 0.0009578068, 0.0009578068, 0.001915614, 0.09837345, 0.0002282765, 0.0002282765, 0.0004565529, 0.03314986, 4.138081e-05, 4.138081e-05, 8.276162e-05, 0.1234701, 4.254234e-06, 4.254234e-06, 8.508468e-06, 0.01379626, 0.01198939, 0.01198939, 0.02397878, 0.1428944, 0.008795404, 0.008795404, 0.01759081, 0.5322254, 0.005622305, 0.005622305, 0.01124461, 0.05946962, 0.00313162, 0.00313162, 0.00626324, 0.01847857, 0.001519899, 0.001519899, 0.003039797, 0.06882536, 0.0006427537, 0.0006427537, 0.001285507, 0.007690386, 0.0002368382, 0.0002368382, 0.0004736764, 1280, 720, 0.00078125, 0.001388889, 640, -360, 639.5, 359.5, 1280, 720, 0.00078125, 0.001388889})
- 63841 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63842 glBindSampler(unit = 0, sampler = 1)
- 63843 glBindSampler(unit = 1, sampler = 14)
- 63844 glBindSampler(unit = 2, sampler = 1)
- 63845 glBindSampler(unit = 3, sampler = 1)
- 63846 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1510)
- 63847 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63848 glStencilFunc(func = GL_NOTEQUAL, ref = 0, mask = 255)
- 63849 glUseProgram(program = 105)
- 63850 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1510, offset = 0, size = 48)
- 63851 glUniform4fv(location = 3, count = 5, value = {0.99875, 0.9975, 0, 0, 1280, 720, 0.00078125, 0.001388889, 640, -360, 639.5, 359.5, 1280, 720, 0.00078125, 0.001388889, 0.8125, 0.7037037, 0.00078125, 1})
- 63852 glUniform4fv(location = 9, count = 26, value = {1.289941e-17, -0, 1.110223e-16, 2, 0, -1.110223e-16, -0, -2.818926e-18, -1.289941e-17, 5.040596e-17, 1.023487e-16, 0, -1.289941e-17, -1.110223e-16, 0, 5.059475e-18, 0, 7.105427e-15, 1.110223e-16, 0, 0.1077795, 0.5294676, 0.5369812, 1, 0.1170116, 1, 0, 0, 0.1020331, -360, 639.5, 359.5, 0.118085, 0.9380776, 0.635126, 0, 0.1281997, 0.05667543, 0.5324895, 0, 0.1117891, 0, 0, 0.5, 0.1039137, 1, 0.003057302, 0.006114605, 0.1128146, 0.0009578068, 0.0009578068, 0.001915614, 0.09837345, 0.0002282765, 0.0002282765, 0.0004565529, 0.03314986, 4.138081e-05, 4.138081e-05, 8.276162e-05, 0.1234701, 4.254234e-06, 4.254234e-06, 8.508468e-06, 0.01379626, 0.01198939, 0.01198939, 0.02397878, 0.1428944, 0.008795404, 0.008795404, 0.01759081, 0.5322254, 0.005622305, 0.005622305, 0.01124461, 0.05946962, 0.00313162, 0.00313162, 0.00626324, 0.01847857, 0.001519899, 0.001519899, 0.003039797, 0.06882536, 0.0006427537, 0.0006427537, 0.001285507, 0.007690386, 0.0002368382, 0.0002368382, 0.0004736764, 1280, 720, 0.00078125, 0.001388889, 640, -360, 639.5, 359.5, 1280, 720, 0.00078125, 0.001388889})
- 63853 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63854 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1428)
- 63855 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 1936, data = blob(1936))
- 63856 glBindSampler(unit = 0, sampler = 1)
- 63857 glBindSampler(unit = 1, sampler = 1)
- 63858 glBindSampler(unit = 2, sampler = 1)
- 63859 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1511)
- 63860 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63861 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 349)
- 63862 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63863 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63864 glViewport(x = 0, y = 0, width = 640, height = 360)
- 63865 glDisable(cap = GL_STENCIL_TEST)
- 63866 glUseProgram(program = 108)
- 63867 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1511, offset = 0, size = 48)
- 63868 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 1428, offset = 0, size = 1936)
- 63869 glActiveTexture(texture = GL_TEXTURE0)
- 63870 glBindTexture(target = GL_TEXTURE_2D, texture = 282)
- 63871 glActiveTexture(texture = GL_TEXTURE1)
- 63872 glBindTexture(target = GL_TEXTURE_2D, texture = 283)
- 63873 glActiveTexture(texture = GL_TEXTURE2)
- 63874 glBindTexture(target = GL_TEXTURE_2D, texture = 244)
- 63875 glActiveTexture(texture = GL_TEXTURE3)
- 63876 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63877 glActiveTexture(texture = GL_TEXTURE16)
- 63878 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63879 glUniform4fv(location = 3, count = 1, value = {1280, 720, 0.00078125, 0.001388889})
- 63880 glUniform4fv(location = 101, count = 1, value = {1.967843, -1.106912, 0, 0})
- 63881 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63882 glBindSampler(unit = 0, sampler = 14)
- 63883 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1512)
- 63884 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63885 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 330)
- 63886 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63887 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63888 glViewport(x = 0, y = 0, width = 320, height = 180)
- 63889 glUseProgram(program = 111)
- 63890 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1512, offset = 0, size = 48)
- 63891 glActiveTexture(texture = GL_TEXTURE0)
- 63892 glBindTexture(target = GL_TEXTURE_2D, texture = 285)
- 63893 glActiveTexture(texture = GL_TEXTURE1)
- 63894 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63895 glActiveTexture(texture = GL_TEXTURE2)
- 63896 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63897 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63898 glBindSampler(unit = 0, sampler = 16)
- 63899 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1513)
- 63900 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63901 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 329)
- 63902 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63903 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63904 glUseProgram(program = 114)
- 63905 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1513, offset = 0, size = 48)
- 63906 glActiveTexture(texture = GL_TEXTURE0)
- 63907 glBindTexture(target = GL_TEXTURE_2D, texture = 287)
- 63908 glUniform4fv(location = 3, count = 4, value = {-0.01958088, 0, 0, -0.01353475, -0.007511146, 0, 0, -0.001501496, 0.004505228, 0, 0, 0.01052059, 0.01655459, 0, 0, 0.021875})
- 63909 glUniform4fv(location = 7, count = 8, value = {0.01293712, 0.01293712, 0.01293712, 0.01293712, 0.06773935, 0.06773935, 0.06773935, 0.06773935, 0.1939897, 0.1939897, 0.1939897, 0.1939897, 0.3044067, 0.3044067, 0.3044067, 0.3044067, 0.2619628, 0.2619628, 0.2619628, 0.2619628, 0.1235973, 0.1235973, 0.1235973, 0.1235973, 0.03192723, 0.03192723, 0.03192723, 0.03192723, 0.003439727, 0.003439727, 0.003439727, 0.003439727})
- 63910 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63911 glBindSampler(unit = 0, sampler = 16)
- 63912 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1514)
- 63913 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63914 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 330)
- 63915 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63916 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63917 glUseProgram(program = 117)
- 63918 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1514, offset = 0, size = 48)
- 63919 glBindTexture(target = GL_TEXTURE_2D, texture = 286)
- 63920 glUniform4fv(location = 3, count = 3, value = {0, -0.01819132, -0.00776286, 0, 0, 0.002585186, 0.01296136, 0, 0, 0.02222222, 0, 1})
- 63921 glUniform4fv(location = 6, count = 5, value = {0.08441238, 0.08441238, 0.08441238, 0.08441238, 0.3087021, 0.3087021, 0.3087021, 0.3087021, 0.3998213, 0.3998213, 0.3998213, 0.3998213, 0.1838983, 0.1838983, 0.1838983, 0.1838983, 0.02316594, 0.02316594, 0.02316594, 0.02316594})
- 63922 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63923 glBindSampler(unit = 0, sampler = 17)
- 63924 glBindSampler(unit = 1, sampler = 17)
- 63925 glBindSampler(unit = 2, sampler = 17)
- 63926 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1515)
- 63927 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63928 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 309)
- 63929 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63930 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63931 glViewport(x = 0, y = 0, width = 640, height = 360)
- 63932 glUseProgram(program = 119)
- 63933 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1515, offset = 0, size = 48)
- 63934 glBindTexture(target = GL_TEXTURE_2D, texture = 288)
- 63935 glActiveTexture(texture = GL_TEXTURE1)
- 63936 glBindTexture(target = GL_TEXTURE_2D, texture = 287)
- 63937 glActiveTexture(texture = GL_TEXTURE2)
- 63938 glBindTexture(target = GL_TEXTURE_2D, texture = 285)
- 63939 glUniform4fv(location = 100, count = 8, value = {0.02368736, 0.04423223, 0, 0.9994032, 0.9997194, -0.001048039, 0, -0.02367987, 0, 1.777227, 0, -0.02514795, 0, 0, 10, 0, 1.967843, -1.106912, 0.1, -0.1777778, 640, 360, 0.0015625, 0.002777778, 320, -180, 319.5, 179.5, 1.001565, 1.002785, -0.0007824727, -0.001392758})
- 63940 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63941 glBindSampler(unit = 0, sampler = 16)
- 63942 glBindSampler(unit = 1, sampler = 16)
- 63943 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1516)
- 63944 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63945 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 332)
- 63946 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63947 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63948 glViewport(x = 0, y = 0, width = 1280, height = 720)
- 63949 glUseProgram(program = 121)
- 63950 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1516, offset = 0, size = 48)
- 63951 glActiveTexture(texture = GL_TEXTURE0)
- 63952 glBindTexture(target = GL_TEXTURE_2D, texture = 283)
- 63953 glActiveTexture(texture = GL_TEXTURE1)
- 63954 glBindTexture(target = GL_TEXTURE_2D, texture = 275)
- 63955 glActiveTexture(texture = GL_TEXTURE2)
- 63956 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63957 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63958 glBindSampler(unit = 0, sampler = 14)
- 63959 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1517)
- 63960 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63961 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 334)
- 63962 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63963 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63964 glViewport(x = 0, y = 0, width = 640, height = 360)
- 63965 glUseProgram(program = 123)
- 63966 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1517, offset = 0, size = 48)
- 63967 glActiveTexture(texture = GL_TEXTURE0)
- 63968 glBindTexture(target = GL_TEXTURE_2D, texture = 289)
- 63969 glActiveTexture(texture = GL_TEXTURE1)
- 63970 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 63971 glUniform4fv(location = 3, count = 1, value = {1280, 720, 0.00078125, 0.001388889})
- 63972 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63973 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1518)
- 63974 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63975 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 47)
- 63976 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63977 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63978 glViewport(x = 0, y = 0, width = 1, height = 1)
- 63979 glUseProgram(program = 125)
- 63980 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1518, offset = 0, size = 48)
- 63981 glActiveTexture(texture = GL_TEXTURE0)
- 63982 glBindTexture(target = GL_TEXTURE_2D, texture = 127)
- 63983 glUniform4fv(location = 3, count = 3, value = {0.8, 0.983, 1, 1, 2, 0.08469512, 3, 1, 0.08333334, 0.6666667, 0, 0})
- 63984 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63985 glBindSampler(unit = 0, sampler = 14)
- 63986 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1519)
- 63987 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 63988 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 333)
- 63989 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 63990 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 63991 glViewport(x = 0, y = 0, width = 640, height = 360)
- 63992 glUseProgram(program = 128)
- 63993 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1519, offset = 0, size = 48)
- 63994 glBindTexture(target = GL_TEXTURE_2D, texture = 291)
- 63995 glActiveTexture(texture = GL_TEXTURE16)
- 63996 glBindTexture(target = GL_TEXTURE_2D, texture = 188)
- 63997 glUniform4fv(location = 4, count = 1, value = {0.5, 0, 0, 2})
- 63998 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 63999 glBindSampler(unit = 0, sampler = 16)
- 64000 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1520)
- 64001 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 64002 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 335)
- 64003 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 64004 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 64005 glViewport(x = 0, y = 0, width = 320, height = 360)
- 64006 glUseProgram(program = 131)
- 64007 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1520, offset = 0, size = 48)
- 64008 glActiveTexture(texture = GL_TEXTURE0)
- 64009 glBindTexture(target = GL_TEXTURE_2D, texture = 290)
- 64010 glActiveTexture(texture = GL_TEXTURE16)
- 64011 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 64012 glUniform4fv(location = 3, count = 7, value = {-0.01917746, 0.001388889, 0.001388889, -0.01610265, -0.01303098, 0.001388889, 0.001388889, -0.009962042, -0.006895318, 0.001388889, 0.001388889, -0.003830198, -0.0007659932, 0.001388889, 0.001388889, 0.002298026, 0.005362599, 0.001388889, 0.001388889, 0.008428439, 0.0114962, 0.001388889, 0.001388889, 0.01456645, 0.01763964, 0.001388889, 0.001388889, 0.0203125})
- 64013 glUniform4fv(location = 10, count = 14, value = {0.0005536994, 0.0005536994, 0.0005536994, 0.0005536994, 0.003231172, 0.003231172, 0.003231172, 0.003231172, 0.01386686, 0.01386686, 0.01386686, 0.01386686, 0.04377803, 0.04377803, 0.04377803, 0.04377803, 0.1016956, 0.1016956, 0.1016956, 0.1016956, 0.1738598, 0.1738598, 0.1738598, 0.1738598, 0.2187773, 0.2187773, 0.2187773, 0.2187773, 0.2026447, 0.2026447, 0.2026447, 0.2026447, 0.1381625, 0.1381625, 0.1381625, 0.1381625, 0.06933099, 0.06933099, 0.06933099, 0.06933099, 0.02560221, 0.02560221, 0.02560221, 0.02560221, 0.006955753, 0.006955753, 0.006955753, 0.006955753, 0.001389982, 0.001389982, 0.001389982, 0.001389982, 0.000151478, 0.000151478, 0.000151478, 0.000151478})
- 64014 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 64015 glBindSampler(unit = 0, sampler = 14)
- 64016 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1521)
- 64017 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 64018 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 336)
- 64019 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 64020 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 64021 glViewport(x = 0, y = 0, width = 320, height = 180)
- 64022 glUseProgram(program = 123)
- 64023 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1521, offset = 0, size = 48)
- 64024 glUniform4fv(location = 3, count = 1, value = {640, 360, 0.0015625, 0.002777778})
- 64025 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 64026 glBindSampler(unit = 0, sampler = 16)
- 64027 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1522)
- 64028 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 64029 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 337)
- 64030 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 64031 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 64032 glViewport(x = 0, y = 0, width = 160, height = 180)
- 64033 glUseProgram(program = 134)
- 64034 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1522, offset = 0, size = 48)
- 64035 glActiveTexture(texture = GL_TEXTURE0)
- 64036 glBindTexture(target = GL_TEXTURE_2D, texture = 293)
- 64037 glUniform4fv(location = 3, count = 14, value = {-0.07896785, 0.002777778, 0.002777778, -0.07276679, -0.0665674, 0.002777778, 0.002777778, -0.06036961, -0.05417332, 0.002777778, 0.002777778, -0.04797842, -0.0417848, 0.002777778, 0.002777778, -0.03559233, -0.02940086, 0.002777778, 0.002777778, -0.02321024, -0.0170203, 0.002777778, 0.002777778, -0.01083085, -0.004641737, 0.002777778, 0.002777778, 0.001547242, 0.007736267, 0.002777778, 0.002777778, 0.01392552, 0.02011519, 0.002777778, 0.002777778, 0.02630546, 0.03249648, 0.002777778, 0.002777778, 0.03868843, 0.04488146, 0.002777778, 0.002777778, 0.0510757, 0.05727128, 0.002777778, 0.002777778, 0.06346831, 0.06966688, 0.002777778, 0.002777778, 0.07586711, 0.08125, 0.002777778, 0, 1})
- 64038 glUniform4fv(location = 17, count = 27, value = {5.393226e-07, 5.393226e-07, 5.393226e-07, 5.393226e-07, 3.5939e-06, 3.5939e-06, 3.5939e-06, 3.5939e-06, 2.050999e-05, 2.050999e-05, 2.050999e-05, 2.050999e-05, 0.0001002454, 0.0001002454, 0.0001002454, 0.0001002454, 0.0004196432, 0.0004196432, 0.0004196432, 0.0004196432, 0.001504624, 0.001504624, 0.001504624, 0.001504624, 0.00462086, 0.00462086, 0.00462086, 0.00462086, 0.01215563, 0.01215563, 0.01215563, 0.01215563, 0.02739077, 0.02739077, 0.02739077, 0.02739077, 0.05287037, 0.05287037, 0.05287037, 0.05287037, 0.08741996, 0.08741996, 0.08741996, 0.08741996, 0.1238241, 0.1238241, 0.1238241, 0.1238241, 0.1502453, 0.1502453, 0.1502453, 0.1502453, 0.1561708, 0.1561708, 0.1561708, 0.1561708, 0.1390601, 0.1390601, 0.1390601, 0.1390601, 0.1060738, 0.1060738, 0.1060738, 0.1060738, 0.06931262, 0.06931262, 0.06931262, 0.06931262, 0.03879806, 0.03879806, 0.03879806, 0.03879806, 0.01860346, 0.01860346, 0.01860346, 0.01860346, 0.007641075, 0.007641075, 0.007641075, 0.007641075, 0.002688322, 0.002688322, 0.002688322, 0.002688322, 0.0008101428, 0.0008101428, 0.0008101428, 0.0008101428, 0.0002091133, 0.0002091133, 0.0002091133, 0.0002091133, 4.623027e-05, 4.623027e-05, 4.623027e-05, 4.623027e-05, 8.753451e-06, 8.753451e-06, 8.753451e-06, 8.753451e-06, 1.41946e-06, 1.41946e-06, 1.41946e-06, 1.41946e-06, 1.454608e-07, 1.454608e-07, 1.454608e-07, 1.454608e-07})
- 64039 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 64040 glBindSampler(unit = 0, sampler = 14)
- 64041 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1523)
- 64042 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 64043 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 338)
- 64044 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 64045 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 64046 glViewport(x = 0, y = 0, width = 160, height = 90)
- 64047 glUseProgram(program = 123)
- 64048 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1523, offset = 0, size = 48)
- 64049 glUniform4fv(location = 3, count = 1, value = {320, 180, 0.003125, 0.005555556})
- 64050 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 64051 glBindSampler(unit = 0, sampler = 16)
- 64052 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1524)
- 64053 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 64054 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 339)
- 64055 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 64056 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 64057 glViewport(x = 0, y = 0, width = 80, height = 90)
- 64058 glUseProgram(program = 137)
- 64059 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1524, offset = 0, size = 48)
- 64060 glBindTexture(target = GL_TEXTURE_2D, texture = 295)
- 64061 glUniform4fv(location = 3, count = 16, value = {-0.1892008, 0.005555556, 0.005555556, -0.1767818, -0.1643651, 0.005555556, 0.005555556, -0.1519506, -0.1395382, 0.005555556, 0.005555556, -0.1271278, -0.1147193, 0.005555556, 0.005555556, -0.1023124, -0.08990719, 0.005555556, 0.005555556, -0.07750336, -0.06510077, 0.005555556, 0.005555556, -0.05269924, -0.04029858, 0.005555556, 0.005555556, -0.02789858, -0.01549906, 0.005555556, 0.005555556, -0.003099799, 0.009299411, 0.005555556, 0.005555556, 0.02169878, 0.03409851, 0.005555556, 0.005555556, 0.04649881, 0.05889988, 0.005555556, 0.005555556, 0.07130192, 0.08370511, 0.005555556, 0.005555556, 0.09610963, 0.1085156, 0.005555556, 0.005555556, 0.1209233, 0.1333328, 0.005555556, 0.005555556, 0.1457442, 0.1581576, 0.005555556, 0.005555556, 0.1705732, 0.182991, 0.005555556, 0.005555556, 0.19375})
- 64062 glUniform4fv(location = 19, count = 32, value = {4.885366e-08, 4.885366e-08, 4.885366e-08, 4.885366e-08, 3.23038e-07, 3.23038e-07, 3.23038e-07, 3.23038e-07, 1.879059e-06, 1.879059e-06, 1.879059e-06, 1.879059e-06, 9.615407e-06, 9.615407e-06, 9.615407e-06, 9.615407e-06, 4.328575e-05, 4.328575e-05, 4.328575e-05, 4.328575e-05, 0.0001714279, 0.0001714279, 0.0001714279, 0.0001714279, 0.0005972908, 0.0005972908, 0.0005972908, 0.0005972908, 0.001830906, 0.001830906, 0.001830906, 0.001830906, 0.004937756, 0.004937756, 0.004937756, 0.004937756, 0.0117161, 0.0117161, 0.0117161, 0.0117161, 0.02445867, 0.02445867, 0.02445867, 0.02445867, 0.04492453, 0.04492453, 0.04492453, 0.04492453, 0.07260051, 0.07260051, 0.07260051, 0.07260051, 0.1032297, 0.1032297, 0.1032297, 0.1032297, 0.1291461, 0.1291461, 0.1291461, 0.1291461, 0.1421579, 0.1421579, 0.1421579, 0.1421579, 0.1376811, 0.1376811, 0.1376811, 0.1376811, 0.1173252, 0.1173252, 0.1173252, 0.1173252, 0.08796723, 0.08796723, 0.08796723, 0.08796723, 0.05803108, 0.05803108, 0.05803108, 0.05803108, 0.03368276, 0.03368276, 0.03368276, 0.03368276, 0.01720118, 0.01720118, 0.01720118, 0.01720118, 0.007728715, 0.007728715, 0.007728715, 0.007728715, 0.003055269, 0.003055269, 0.003055269, 0.003055269, 0.001062621, 0.001062621, 0.001062621, 0.001062621, 0.0003251525, 0.0003251525, 0.0003251525, 0.0003251525, 8.753218e-05, 8.753218e-05, 8.753218e-05, 8.753218e-05, 2.073061e-05, 2.073061e-05, 2.073061e-05, 2.073061e-05, 4.319274e-06, 4.319274e-06, 4.319274e-06, 4.319274e-06, 7.9169e-07, 7.9169e-07, 7.9169e-07, 7.9169e-07, 1.276541e-07, 1.276541e-07, 1.276541e-07, 1.276541e-07, 1.329428e-08, 1.329428e-08, 1.329428e-08, 1.329428e-08})
- 64063 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 64064 glBindSampler(unit = 0, sampler = 14)
- 64065 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1525)
- 64066 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 64067 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 340)
- 64068 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 64069 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 64070 glViewport(x = 0, y = 0, width = 80, height = 45)
- 64071 glUseProgram(program = 123)
- 64072 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1525, offset = 0, size = 48)
- 64073 glUniform4fv(location = 3, count = 1, value = {160, 90, 0.00625, 0.01111111})
- 64074 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 64075 glBindSampler(unit = 0, sampler = 16)
- 64076 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1526)
- 64077 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 64078 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 341)
- 64079 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 64080 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 64081 glViewport(x = 0, y = 0, width = 40, height = 45)
- 64082 glUseProgram(program = 137)
- 64083 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1526, offset = 0, size = 48)
- 64084 glBindTexture(target = GL_TEXTURE_2D, texture = 297)
- 64085 glUniform4fv(location = 3, count = 16, value = {-0.3784016, 0.01111111, 0.01111111, -0.3535636, -0.3287302, 0.01111111, 0.01111111, -0.3039013, -0.2790765, 0.01111111, 0.01111111, -0.2542556, -0.2294385, 0.01111111, 0.01111111, -0.2046249, -0.1798144, 0.01111111, 0.01111111, -0.1550067, -0.1302015, 0.01111111, 0.01111111, -0.1053985, -0.08059715, 0.01111111, 0.01111111, -0.05579717, -0.03099812, 0.01111111, 0.01111111, -0.006199598, 0.01859882, 0.01111111, 0.01111111, 0.04339755, 0.06819701, 0.01111111, 0.01111111, 0.09299762, 0.1177998, 0.01111111, 0.01111111, 0.1426038, 0.1674102, 0.01111111, 0.01111111, 0.1922193, 0.2170313, 0.01111111, 0.01111111, 0.2418466, 0.2666655, 0.01111111, 0.01111111, 0.2914883, 0.3163152, 0.01111111, 0.01111111, 0.3411464, 0.365982, 0.01111111, 0.01111111, 0.3875})
- 64086 glUniform4fv(location = 19, count = 32, value = {4.885366e-08, 4.885366e-08, 4.885366e-08, 4.885366e-08, 3.23038e-07, 3.23038e-07, 3.23038e-07, 3.23038e-07, 1.879059e-06, 1.879059e-06, 1.879059e-06, 1.879059e-06, 9.615407e-06, 9.615407e-06, 9.615407e-06, 9.615407e-06, 4.328575e-05, 4.328575e-05, 4.328575e-05, 4.328575e-05, 0.0001714279, 0.0001714279, 0.0001714279, 0.0001714279, 0.0005972908, 0.0005972908, 0.0005972908, 0.0005972908, 0.001830906, 0.001830906, 0.001830906, 0.001830906, 0.004937756, 0.004937756, 0.004937756, 0.004937756, 0.0117161, 0.0117161, 0.0117161, 0.0117161, 0.02445867, 0.02445867, 0.02445867, 0.02445867, 0.04492453, 0.04492453, 0.04492453, 0.04492453, 0.07260051, 0.07260051, 0.07260051, 0.07260051, 0.1032297, 0.1032297, 0.1032297, 0.1032297, 0.1291461, 0.1291461, 0.1291461, 0.1291461, 0.1421579, 0.1421579, 0.1421579, 0.1421579, 0.1376811, 0.1376811, 0.1376811, 0.1376811, 0.1173252, 0.1173252, 0.1173252, 0.1173252, 0.08796723, 0.08796723, 0.08796723, 0.08796723, 0.05803108, 0.05803108, 0.05803108, 0.05803108, 0.03368276, 0.03368276, 0.03368276, 0.03368276, 0.01720118, 0.01720118, 0.01720118, 0.01720118, 0.007728715, 0.007728715, 0.007728715, 0.007728715, 0.003055269, 0.003055269, 0.003055269, 0.003055269, 0.001062621, 0.001062621, 0.001062621, 0.001062621, 0.0003251525, 0.0003251525, 0.0003251525, 0.0003251525, 8.753218e-05, 8.753218e-05, 8.753218e-05, 8.753218e-05, 2.073061e-05, 2.073061e-05, 2.073061e-05, 2.073061e-05, 4.319274e-06, 4.319274e-06, 4.319274e-06, 4.319274e-06, 7.9169e-07, 7.9169e-07, 7.9169e-07, 7.9169e-07, 1.276541e-07, 1.276541e-07, 1.276541e-07, 1.276541e-07, 1.329428e-08, 1.329428e-08, 1.329428e-08, 1.329428e-08})
- 64087 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 64088 glBindSampler(unit = 0, sampler = 14)
- 64089 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1527)
- 64090 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 64091 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 342)
- 64092 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 64093 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 64094 glViewport(x = 0, y = 0, width = 40, height = 23)
- 64095 glUseProgram(program = 123)
- 64096 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1527, offset = 0, size = 48)
- 64097 glUniform4fv(location = 3, count = 1, value = {80, 45, 0.0125, 0.02222222})
- 64098 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 64099 glBindSampler(unit = 0, sampler = 16)
- 64100 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1528)
- 64101 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 64102 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 343)
- 64103 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 64104 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 64105 glViewport(x = 0, y = 0, width = 20, height = 23)
- 64106 glUseProgram(program = 137)
- 64107 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1528, offset = 0, size = 48)
- 64108 glBindTexture(target = GL_TEXTURE_2D, texture = 299)
- 64109 glUniform4fv(location = 3, count = 16, value = {-0.7568032, 0.02173913, 0.02173913, -0.7071273, -0.6574605, 0.02173913, 0.02173913, -0.6078025, -0.5581529, 0.02173913, 0.02173913, -0.5085112, -0.4588771, 0.02173913, 0.02173913, -0.4092498, -0.3596288, 0.02173913, 0.02173913, -0.3100134, -0.2604031, 0.02173913, 0.02173913, -0.210797, -0.1611943, 0.02173913, 0.02173913, -0.1115943, -0.06199624, 0.02173913, 0.02173913, -0.0123992, 0.03719764, 0.02173913, 0.02173913, 0.08679511, 0.136394, 0.02173913, 0.02173913, 0.1859952, 0.2355995, 0.02173913, 0.02173913, 0.2852077, 0.3348204, 0.02173913, 0.02173913, 0.3844385, 0.4340626, 0.02173913, 0.02173913, 0.4836933, 0.5333311, 0.02173913, 0.02173913, 0.5829767, 0.6326304, 0.02173913, 0.02173913, 0.6822928, 0.7319641, 0.02173913, 0.02173913, 0.775})
- 64110 glUniform4fv(location = 19, count = 32, value = {4.885366e-08, 4.885366e-08, 4.885366e-08, 4.885366e-08, 3.23038e-07, 3.23038e-07, 3.23038e-07, 3.23038e-07, 1.879059e-06, 1.879059e-06, 1.879059e-06, 1.879059e-06, 9.615407e-06, 9.615407e-06, 9.615407e-06, 9.615407e-06, 4.328575e-05, 4.328575e-05, 4.328575e-05, 4.328575e-05, 0.0001714279, 0.0001714279, 0.0001714279, 0.0001714279, 0.0005972908, 0.0005972908, 0.0005972908, 0.0005972908, 0.001830906, 0.001830906, 0.001830906, 0.001830906, 0.004937756, 0.004937756, 0.004937756, 0.004937756, 0.0117161, 0.0117161, 0.0117161, 0.0117161, 0.02445867, 0.02445867, 0.02445867, 0.02445867, 0.04492453, 0.04492453, 0.04492453, 0.04492453, 0.07260051, 0.07260051, 0.07260051, 0.07260051, 0.1032297, 0.1032297, 0.1032297, 0.1032297, 0.1291461, 0.1291461, 0.1291461, 0.1291461, 0.1421579, 0.1421579, 0.1421579, 0.1421579, 0.1376811, 0.1376811, 0.1376811, 0.1376811, 0.1173252, 0.1173252, 0.1173252, 0.1173252, 0.08796723, 0.08796723, 0.08796723, 0.08796723, 0.05803108, 0.05803108, 0.05803108, 0.05803108, 0.03368276, 0.03368276, 0.03368276, 0.03368276, 0.01720118, 0.01720118, 0.01720118, 0.01720118, 0.007728715, 0.007728715, 0.007728715, 0.007728715, 0.003055269, 0.003055269, 0.003055269, 0.003055269, 0.001062621, 0.001062621, 0.001062621, 0.001062621, 0.0003251525, 0.0003251525, 0.0003251525, 0.0003251525, 8.753218e-05, 8.753218e-05, 8.753218e-05, 8.753218e-05, 2.073061e-05, 2.073061e-05, 2.073061e-05, 2.073061e-05, 4.319274e-06, 4.319274e-06, 4.319274e-06, 4.319274e-06, 7.9169e-07, 7.9169e-07, 7.9169e-07, 7.9169e-07, 1.276541e-07, 1.276541e-07, 1.276541e-07, 1.276541e-07, 1.329428e-08, 1.329428e-08, 1.329428e-08, 1.329428e-08})
- 64111 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 64112 glBindSampler(unit = 0, sampler = 16)
- 64113 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1529)
- 64114 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 64115 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 342)
- 64116 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 64117 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 64118 glViewport(x = 0, y = 0, width = 40, height = 23)
- 64119 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1529, offset = 0, size = 48)
- 64120 glBindTexture(target = GL_TEXTURE_2D, texture = 300)
- 64121 glUniform4fv(location = 3, count = 16, value = {0, -1.337919, -1.251526, 0, 0, -1.165149, -1.078787, 0, 0, -0.9924399, -0.9061065, 0, 0, -0.8197862, -0.7334779, 0, 0, -0.6471805, -0.5608929, 0, 0, -0.4746141, -0.3883425, 0, 0, -0.3020771, -0.2158162, 0, 0, -0.1295587, -0.04330295, 0, 0, 0.04295242, 0.1292089, 0, 0, 0.2154679, 0.3017308, 0, 0, 0.3879992, 0.4742742, 0, 0, 0.5605573, 0.6468496, 0, 0, 0.7331523, 0.8194666, 0, 0, 0.9057932, 0.9921334, 0, 0, 1.078488, 1.164857, 0, 0, 1.251242, 1.326087, 0})
- 64122 glUniform4fv(location = 19, count = 32, value = {4.885366e-09, 4.885366e-09, 4.885366e-09, 9.770733e-09, 3.23038e-08, 3.23038e-08, 3.23038e-08, 6.46076e-08, 1.879059e-07, 1.879059e-07, 1.879059e-07, 3.758119e-07, 9.615408e-07, 9.615408e-07, 9.615408e-07, 1.923082e-06, 4.328575e-06, 4.328575e-06, 4.328575e-06, 8.65715e-06, 1.714279e-05, 1.714279e-05, 1.714279e-05, 3.428557e-05, 5.972908e-05, 5.972908e-05, 5.972908e-05, 0.0001194582, 0.0001830906, 0.0001830906, 0.0001830906, 0.0003661813, 0.0004937756, 0.0004937756, 0.0004937756, 0.0009875512, 0.00117161, 0.00117161, 0.00117161, 0.002343221, 0.002445867, 0.002445867, 0.002445867, 0.004891734, 0.004492453, 0.004492453, 0.004492453, 0.008984906, 0.007260051, 0.007260051, 0.007260051, 0.0145201, 0.01032297, 0.01032297, 0.01032297, 0.02064594, 0.01291461, 0.01291461, 0.01291461, 0.02582922, 0.01421579, 0.01421579, 0.01421579, 0.02843158, 0.01376811, 0.01376811, 0.01376811, 0.02753623, 0.01173252, 0.01173252, 0.01173252, 0.02346505, 0.008796724, 0.008796724, 0.008796724, 0.01759345, 0.005803108, 0.005803108, 0.005803108, 0.01160622, 0.003368276, 0.003368276, 0.003368276, 0.006736553, 0.001720118, 0.001720118, 0.001720118, 0.003440236, 0.0007728715, 0.0007728715, 0.0007728715, 0.001545743, 0.0003055269, 0.0003055269, 0.0003055269, 0.0006110539, 0.0001062621, 0.0001062621, 0.0001062621, 0.0002125243, 3.251525e-05, 3.251525e-05, 3.251525e-05, 6.50305e-05, 8.753218e-06, 8.753218e-06, 8.753218e-06, 1.750644e-05, 2.073061e-06, 2.073061e-06, 2.073061e-06, 4.146122e-06, 4.319274e-07, 4.319274e-07, 4.319274e-07, 8.638548e-07, 7.916901e-08, 7.916901e-08, 7.916901e-08, 1.58338e-07, 1.276541e-08, 1.276541e-08, 1.276541e-08, 2.553082e-08, 1.329428e-09, 1.329428e-09, 1.329428e-09, 2.658855e-09})
- 64123 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 64124 glBindSampler(unit = 1, sampler = 16)
- 64125 glBindSampler(unit = 0, sampler = 16)
- 64126 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1530)
- 64127 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 64128 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 340)
- 64129 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 64130 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 64131 glViewport(x = 0, y = 0, width = 80, height = 45)
- 64132 glUseProgram(program = 140)
- 64133 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1530, offset = 0, size = 48)
- 64134 glBindTexture(target = GL_TEXTURE_2D, texture = 299)
- 64135 glActiveTexture(texture = GL_TEXTURE1)
- 64136 glBindTexture(target = GL_TEXTURE_2D, texture = 298)
- 64137 glUniform4fv(location = 3, count = 15, value = {0, -0.6393555, -0.5952207, 0, 0, -0.5510953, -0.5069789, 0, 0, -0.4628711, -0.4187714, 0, 0, -0.3746792, -0.3305939, 0, 0, -0.2865148, -0.2424411, 0, 0, -0.1983721, -0.154307, 0, 0, -0.1102448, -0.06618472, 0, 0, -0.02212577, 0.02193294, 0, 0, 0.06599235, 0.1100534, 0, 0, 0.1541169, 0.1981839, 0, 0, 0.2422551, 0.2863314, 0, 0, 0.3304135, 0.3745022, 0, 0, 0.4185981, 0.4627018, 0, 0, 0.5068138, 0.5509346, 0, 0, 0.5950646, 0.6333333, 0})
- 64138 glUniform4fv(location = 18, count = 30, value = {1.250986e-08, 1.250986e-08, 1.250986e-08, 2.501971e-08, 8.316423e-08, 8.316423e-08, 8.316423e-08, 1.663285e-07, 4.816471e-07, 4.816471e-07, 4.816471e-07, 9.632943e-07, 2.430199e-06, 2.430199e-06, 2.430199e-06, 4.860397e-06, 1.068284e-05, 1.068284e-05, 1.068284e-05, 2.136569e-05, 4.091436e-05, 4.091436e-05, 4.091436e-05, 8.182873e-05, 0.0001365272, 0.0001365272, 0.0001365272, 0.0002730543, 0.0003969415, 0.0003969415, 0.0003969415, 0.0007938831, 0.001005558, 0.001005558, 0.001005558, 0.002011115, 0.002219567, 0.002219567, 0.002219567, 0.004439135, 0.004268915, 0.004268915, 0.004268915, 0.00853783, 0.007154188, 0.007154188, 0.007154188, 0.01430838, 0.01044723, 0.01044723, 0.01044723, 0.02089447, 0.01329364, 0.01329364, 0.01329364, 0.02658728, 0.01473976, 0.01473976, 0.01473976, 0.02947951, 0.01424103, 0.01424103, 0.01424103, 0.02848207, 0.01198939, 0.01198939, 0.01198939, 0.02397878, 0.008795404, 0.008795404, 0.008795404, 0.01759081, 0.005622305, 0.005622305, 0.005622305, 0.01124461, 0.00313162, 0.00313162, 0.00313162, 0.00626324, 0.001519899, 0.001519899, 0.001519899, 0.003039797, 0.0006427537, 0.0006427537, 0.0006427537, 0.001285507, 0.0002368382, 0.0002368382, 0.0002368382, 0.0004736764, 7.603745e-05, 7.603745e-05, 7.603745e-05, 0.0001520749, 2.126976e-05, 2.126976e-05, 2.126976e-05, 4.253953e-05, 5.183786e-06, 5.183786e-06, 5.183786e-06, 1.036757e-05, 1.100701e-06, 1.100701e-06, 1.100701e-06, 2.201403e-06, 2.036191e-07, 2.036191e-07, 2.036191e-07, 4.072381e-07, 3.281572e-08, 3.281572e-08, 3.281572e-08, 6.563143e-08, 3.390102e-09, 3.390102e-09, 3.390102e-09, 6.780204e-09})
- 64139 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 64140 glBindSampler(unit = 1, sampler = 16)
- 64141 glBindSampler(unit = 0, sampler = 16)
- 64142 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1531)
- 64143 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 64144 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 338)
- 64145 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 64146 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 64147 glViewport(x = 0, y = 0, width = 160, height = 90)
- 64148 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1531, offset = 0, size = 48)
- 64149 glActiveTexture(texture = GL_TEXTURE0)
- 64150 glBindTexture(target = GL_TEXTURE_2D, texture = 297)
- 64151 glActiveTexture(texture = GL_TEXTURE1)
- 64152 glBindTexture(target = GL_TEXTURE_2D, texture = 296)
- 64153 glUniform4fv(location = 3, count = 15, value = {0, -0.3196777, -0.2976103, 0, 0, -0.2755477, -0.2534895, 0, 0, -0.2314356, -0.2093857, 0, 0, -0.1873396, -0.165297, 0, 0, -0.1432574, -0.1212206, 0, 0, -0.09918607, -0.0771535, 0, 0, -0.05512241, -0.03309236, 0, 0, -0.01106289, 0.01096647, 0, 0, 0.03299617, 0.05502669, 0, 0, 0.07705846, 0.09909193, 0, 0, 0.1211275, 0.1431657, 0, 0, 0.1652068, 0.1872511, 0, 0, 0.209299, 0.2313509, 0, 0, 0.2534069, 0.2754673, 0, 0, 0.2975323, 0.3166667, 0})
- 64154 glUniform4fv(location = 18, count = 30, value = {1.250986e-08, 1.250986e-08, 1.250986e-08, 2.501971e-08, 8.316423e-08, 8.316423e-08, 8.316423e-08, 1.663285e-07, 4.816471e-07, 4.816471e-07, 4.816471e-07, 9.632943e-07, 2.430199e-06, 2.430199e-06, 2.430199e-06, 4.860397e-06, 1.068284e-05, 1.068284e-05, 1.068284e-05, 2.136569e-05, 4.091436e-05, 4.091436e-05, 4.091436e-05, 8.182873e-05, 0.0001365272, 0.0001365272, 0.0001365272, 0.0002730543, 0.0003969415, 0.0003969415, 0.0003969415, 0.0007938831, 0.001005558, 0.001005558, 0.001005558, 0.002011115, 0.002219567, 0.002219567, 0.002219567, 0.004439135, 0.004268915, 0.004268915, 0.004268915, 0.00853783, 0.007154188, 0.007154188, 0.007154188, 0.01430838, 0.01044723, 0.01044723, 0.01044723, 0.02089447, 0.01329364, 0.01329364, 0.01329364, 0.02658728, 0.01473976, 0.01473976, 0.01473976, 0.02947951, 0.01424103, 0.01424103, 0.01424103, 0.02848207, 0.01198939, 0.01198939, 0.01198939, 0.02397878, 0.008795404, 0.008795404, 0.008795404, 0.01759081, 0.005622305, 0.005622305, 0.005622305, 0.01124461, 0.00313162, 0.00313162, 0.00313162, 0.00626324, 0.001519899, 0.001519899, 0.001519899, 0.003039797, 0.0006427537, 0.0006427537, 0.0006427537, 0.001285507, 0.0002368382, 0.0002368382, 0.0002368382, 0.0004736764, 7.603745e-05, 7.603745e-05, 7.603745e-05, 0.0001520749, 2.126976e-05, 2.126976e-05, 2.126976e-05, 4.253953e-05, 5.183786e-06, 5.183786e-06, 5.183786e-06, 1.036757e-05, 1.100701e-06, 1.100701e-06, 1.100701e-06, 2.201403e-06, 2.036191e-07, 2.036191e-07, 2.036191e-07, 4.072381e-07, 3.281572e-08, 3.281572e-08, 3.281572e-08, 6.563143e-08, 3.390102e-09, 3.390102e-09, 3.390102e-09, 6.780204e-09})
- 64155 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 64156 glBindSampler(unit = 1, sampler = 16)
- 64157 glBindSampler(unit = 0, sampler = 16)
- 64158 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1532)
- 64159 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 64160 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 336)
- 64161 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 64162 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 64163 glViewport(x = 0, y = 0, width = 320, height = 180)
- 64164 glUseProgram(program = 143)
- 64165 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1532, offset = 0, size = 48)
- 64166 glActiveTexture(texture = GL_TEXTURE0)
- 64167 glBindTexture(target = GL_TEXTURE_2D, texture = 295)
- 64168 glActiveTexture(texture = GL_TEXTURE1)
- 64169 glBindTexture(target = GL_TEXTURE_2D, texture = 294)
- 64170 glUniform4fv(location = 3, count = 8, value = {0, -0.08204211, -0.071087, 0, 0, -0.06014099, -0.04920318, 0, 0, -0.03827239, -0.02734725, 0, 0, -0.01642615, -0.005507335, 0, 0, 0.00541101, 0.01633074, 0, 0, 0.02725366, 0.03818143, 0, 0, 0.04911557, 0.06005735, 0, 0, 0.07100781, 0.08055556, 0})
- 64171 glUniform4fv(location = 11, count = 16, value = {1.589903e-05, 1.589903e-05, 1.589903e-05, 3.179805e-05, 0.0001005754, 0.0001005754, 0.0001005754, 0.0002011508, 0.0004838596, 0.0004838596, 0.0004838596, 0.0009677191, 0.001770711, 0.001770711, 0.001770711, 0.003541421, 0.004930143, 0.004930143, 0.004930143, 0.009860286, 0.01044537, 0.01044537, 0.01044537, 0.02089074, 0.01684199, 0.01684199, 0.01684199, 0.03368398, 0.0206682, 0.0206682, 0.0206682, 0.0413364, 0.01930486, 0.01930486, 0.01930486, 0.03860972, 0.01372399, 0.01372399, 0.01372399, 0.02744798, 0.007425384, 0.007425384, 0.007425384, 0.01485077, 0.003057302, 0.003057302, 0.003057302, 0.006114605, 0.0009578068, 0.0009578068, 0.0009578068, 0.001915614, 0.0002282765, 0.0002282765, 0.0002282765, 0.0004565529, 4.138081e-05, 4.138081e-05, 4.138081e-05, 8.276162e-05, 4.254234e-06, 4.254234e-06, 4.254234e-06, 8.508468e-06})
- 64172 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 64173 glBindSampler(unit = 1, sampler = 16)
- 64174 glBindSampler(unit = 0, sampler = 16)
- 64175 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1533)
- 64176 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 64177 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 334)
- 64178 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 64179 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 64180 glViewport(x = 0, y = 0, width = 640, height = 360)
- 64181 glUseProgram(program = 146)
- 64182 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1533, offset = 0, size = 48)
- 64183 glActiveTexture(texture = GL_TEXTURE0)
- 64184 glBindTexture(target = GL_TEXTURE_2D, texture = 293)
- 64185 glActiveTexture(texture = GL_TEXTURE1)
- 64186 glBindTexture(target = GL_TEXTURE_2D, texture = 292)
- 64187 glUniform4fv(location = 3, count = 5, value = {0, -0.02155786, -0.01616056, 0, 0, -0.01078003, -0.0054114, 0, 0, -4.820595e-05, 0.005316823, 0, 0, 0.01069068, 0.01607911, 0, 0, 0.02083333, 0, 1})
- 64188 glUniform4fv(location = 8, count = 9, value = {0.0006703748, 0.0006703748, 0.0006703748, 0.00134075, 0.003845714, 0.003845714, 0.003845714, 0.007691428, 0.01287101, 0.01287101, 0.01287101, 0.02574202, 0.02516831, 0.02516831, 0.02516831, 0.05033663, 0.02877946, 0.02877946, 0.02877946, 0.05755892, 0.01924763, 0.01924763, 0.01924763, 0.03849526, 0.007524947, 0.007524947, 0.007524947, 0.01504989, 0.0017177, 0.0017177, 0.0017177, 0.003435399, 0.0001748529, 0.0001748529, 0.0001748529, 0.0003497058})
- 64189 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 64190 glBindSampler(unit = 0, sampler = 5)
- 64191 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 344)
- 64192 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 64193 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 64194 glViewport(x = 0, y = 0, width = 16, height = 16)
- 64195 glDepthRange(zNear = 0, zFar = 0)
- 64196 glUseProgram(program = 148)
- 64197 glActiveTexture(texture = GL_TEXTURE0)
- 64198 glBindTexture(target = GL_TEXTURE_2D, texture = 118)
- 64199 glActiveTexture(texture = GL_TEXTURE1)
- 64200 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 64201 glUniform4fv(location = 0, count = 1, value = {1, 1, 0, 0})
- 64202 glUniform4fv(location = 2, count = 8, value = {0, 0.0006703748, 0.0006703748, 0.00134075, 1, 0.003845714, 0.003845714, 0.007691428, 0.01287101, 0.01287101, 0.01287101, 0.02574202, 0.02516831, 0.02516831, 0.02516831, 0.05033663, 0.02877946, 0.02877946, 0.02877946, 0.05755892, 0, 1, 0, 0.03849526, 0, 0, 0, 0, 1, 1, 1, 1})
- 64203 glUniform4iv(location = 1, count = 1, value = {0, 0, 0, 0})
- 64204 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 64205 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 14)
- 64206 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
- 64207 glVertexAttribDivisor(index = 0, divisor = 0)
- 64208 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 64209 glVertexAttribDivisor(index = 1, divisor = 0)
- 64210 glDrawArraysInstanced(mode = GL_TRIANGLE_STRIP, first = 0, count = 4, instancecount = 16)
- 64211 glBindSampler(unit = 2, sampler = 14)
- 64212 glBindSampler(unit = 3, sampler = 14)
- 64213 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1534)
- 64214 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 16, data = blob(16))
- 64215 glBindSampler(unit = 1, sampler = 14)
- 64216 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1535)
- 64217 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 64218 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 345)
- 64219 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 64220 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 64221 glViewport(x = 0, y = 0, width = 1280, height = 720)
- 64222 glDepthRange(zNear = 0, zFar = 1)
- 64223 glUseProgram(program = 150)
- 64224 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1535, offset = 0, size = 48)
- 64225 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 1534, offset = 0, size = 16)
- 64226 glBindSampler(unit = 0, sampler = 18)
- 64227 glActiveTexture(texture = GL_TEXTURE0)
- 64228 glBindTexture(target = GL_TEXTURE_2D, texture = 127)
- 64229 glActiveTexture(texture = GL_TEXTURE1)
- 64230 glBindTexture(target = GL_TEXTURE_3D, texture = 301)
- 64231 glActiveTexture(texture = GL_TEXTURE2)
- 64232 glBindTexture(target = GL_TEXTURE_2D, texture = 289)
- 64233 glActiveTexture(texture = GL_TEXTURE3)
- 64234 glBindTexture(target = GL_TEXTURE_2D, texture = 291)
- 64235 glActiveTexture(texture = GL_TEXTURE16)
- 64236 glBindTexture(target = GL_TEXTURE_2D, texture = 188)
- 64237 glUniform4fv(location = 3, count = 5, value = {0.99875, 0.9975, 0, 0, 1280, 720, 0.00078125, 0.001388889, 640, -360, 639.5, 359.5, 1280, 720, 0.00078125, 0.001388889, 0.8125, 0.7037037, 0, 1})
- 64238 glUniform4fv(location = 10, count = 12, value = {0.86055, -0.154899, 0, 0, 0.1472727, 1.178182, 0.18, 0.602318, 0, 0, 1, 1.1, 0, 1, 0, -0.01800001, 1, 0, 0, -1.296, 1, 1, 1, 0, 1, 1, 1, 0, 6.8032, 22.8864, 2.3104, 0, 1.332224, 0.9380776, 0.635126, 0, -0.3714957, 0.05667543, 0.5324895, 0, 0, 0, 0, 0.5, 0.4545454, 1, 0.003057302, 0.006114605})
- 64239 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 8)
- 64240 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 9)
- 64241 glVertexAttribPointer(index = 0, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 32, pointer = NULL)
- 64242 glVertexAttribDivisor(index = 0, divisor = 0)
- 64243 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 32, pointer = 0x10)
- 64244 glVertexAttribDivisor(index = 1, divisor = 0)
- 64245 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 64246 glBindSampler(unit = 1, sampler = 1)
- 64247 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1453)
- 64248 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 48, data = blob(48))
- 64249 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 3)
- 64250 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 64251 glDrawBuffers(n = 8, bufs = {GL_COLOR_ATTACHMENT0, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO})
- 64252 glUseProgram(program = 153)
- 64253 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 0, buffer = 1453, offset = 0, size = 48)
- 64254 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 1, buffer = 1428, offset = 0, size = 1936)
- 64255 glBindBufferRange(target = GL_UNIFORM_BUFFER, index = 2, buffer = 787, offset = 0, size = 32)
- 64256 glBindSampler(unit = 0, sampler = 1)
- 64257 glActiveTexture(texture = GL_TEXTURE0)
- 64258 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 64259 glActiveTexture(texture = GL_TEXTURE1)
- 64260 glBindTexture(target = GL_TEXTURE_3D, texture = 0)
- 64261 glBindTexture(target = GL_TEXTURE_2D, texture = 279)
- 64262 glActiveTexture(texture = GL_TEXTURE2)
- 64263 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 64264 glActiveTexture(texture = GL_TEXTURE3)
- 64265 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 64266 glActiveTexture(texture = GL_TEXTURE16)
- 64267 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 64268 glUniform4fv(location = 102, count = 1, value = {0, 0, 0.9992188, 0.9986111})
- 64269 glDisableVertexAttribArray(index = 1)
- 64270 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 3, count = 3, type = GL_UNSIGNED_SHORT, indices = 0xc)
- 64271 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 1537)
- 64272 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 32, data = blob(32))
- 64273 glBindBuffer(target = GL_UNIFORM_BUFFER, buffer = 723)
- 64274 glBufferSubData(target = GL_UNIFORM_BUFFER, offset = 0, size = 32, data = blob(32))
- 64275 glBindSampler(unit = 0, sampler = 2)
- 64276 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 64277 glMapBufferRange(target = GL_ARRAY_BUFFER, offset = 21248, length = 768, access = GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT) = 0x7f0d6c5ae300
- 64278 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 3)
- 64279 glMapBufferRange(target = GL_ELEMENT_ARRAY_BUFFER, offset = 16640, length = 256, access = GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT) = 0x7f0d6c4ad100
- 64280 memcpy(dest = 0x7f0d6c5ae300, src = blob(768), n = 768)
- 64281 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE
- 64282 memcpy(dest = 0x7f0d6c4ad100, src = blob(256), n = 256)
- 64283 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE
- 64284 glUseProgram(program = 156)
- 64285 glActiveTexture(texture = GL_TEXTURE0)
- 64286 glBindTexture(target = GL_TEXTURE_2D, texture = 27)
- 64287 glActiveTexture(texture = GL_TEXTURE1)
- 64288 glBindTexture(target = GL_TEXTURE_2D, texture = 27)
- 64289 glUniform4fv(location = 0, count = 5, value = {0.0015625, 0, 0, 0, 0, -0.002777778, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1, 1, 0.7037037, 0, 1})
- 64290 glUniform4fv(location = 6, count = 3, value = {0, 0, 0, 0, 0, 0, 0, 1, 0.4545454, 0, 1, 1.1})
- 64291 glUniform4uiv(location = 5, count = 1, value = {0, 0, 0, 0})
- 64292 glVertexAttribPointer(index = 0, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 48, pointer = 0x5300)
- 64293 glVertexAttribDivisor(index = 0, divisor = 0)
- 64294 glEnableVertexAttribArray(index = 1)
- 64295 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 48, pointer = 0x5310)
- 64296 glVertexAttribDivisor(index = 1, divisor = 0)
- 64297 glEnableVertexAttribArray(index = 2)
- 64298 glVertexAttribPointer(index = 2, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 48, pointer = 0x5318)
- 64299 glVertexAttribDivisor(index = 2, divisor = 0)
- 64300 glEnableVertexAttribArray(index = 3)
- 64301 glVertexAttribPointer(index = 3, size = GL_BGRA, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 48, pointer = 0x5328)
- 64302 glVertexAttribDivisor(index = 3, divisor = 0)
- 64303 glDrawRangeElements(mode = GL_TRIANGLES, start = 0, end = 16, count = 24, type = GL_UNSIGNED_SHORT, indices = 0x4100)
- 64304 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1558)
- 64305 memcpy(dest = 0x7f0d69ef8000, src = blob(1048576), n = 1048576)
- 64306 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64307 glActiveTexture(texture = GL_TEXTURE_COMPRESSION_HINT)
- 64308 glBindTexture(target = GL_TEXTURE_2D, texture = 306)
- 64309 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 1024, height = 1024, format = GL_COMPRESSED_RG_RGTC2, imageSize = 1048576, data = NULL)
- 64310 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64311 glDeleteBuffers(n = 1, buffer = &1558)
- 64312 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1559)
- 64313 memcpy(dest = 0x7f0d69eb8000, src = blob(262144), n = 262144)
- 64314 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64315 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 1, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_COMPRESSED_RG_RGTC2, imageSize = 262144, data = NULL)
- 64316 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64317 glDeleteBuffers(n = 1, buffer = &1559)
- 64318 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1560)
- 64319 memcpy(dest = 0x7f0d6c397000, src = blob(65536), n = 65536)
- 64320 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64321 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 2, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_COMPRESSED_RG_RGTC2, imageSize = 65536, data = NULL)
- 64322 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64323 glDeleteBuffers(n = 1, buffer = &1560)
- 64324 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1561)
- 64325 memcpy(dest = 0x7f0d6c3e5000, src = blob(16384), n = 16384)
- 64326 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64327 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 3, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_COMPRESSED_RG_RGTC2, imageSize = 16384, data = NULL)
- 64328 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64329 glDeleteBuffers(n = 1, buffer = &1561)
- 64330 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1562)
- 64331 memcpy(dest = 0x7f0d69db8000, src = blob(1048576), n = 1048576)
- 64332 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64333 glBindTexture(target = GL_TEXTURE_2D, texture = 307)
- 64334 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
- 64335 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 1024, height = 1024, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 64336 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
- 64337 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64338 glDeleteBuffers(n = 1, buffer = &1562)
- 64339 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1563)
- 64340 memcpy(dest = 0x7f0d69d78000, src = blob(262144), n = 262144)
- 64341 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64342 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
- 64343 glTexSubImage2D(target = GL_TEXTURE_2D, level = 1, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 64344 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
- 64345 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64346 glDeleteBuffers(n = 1, buffer = &1563)
- 64347 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1564)
- 64348 memcpy(dest = 0x7f0d6b290000, src = blob(65536), n = 65536)
- 64349 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64350 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
- 64351 glTexSubImage2D(target = GL_TEXTURE_2D, level = 2, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 64352 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
- 64353 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64354 glDeleteBuffers(n = 1, buffer = &1564)
- 64355 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1565)
- 64356 memcpy(dest = 0x7f0d6c374000, src = blob(16384), n = 16384)
- 64357 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64358 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
- 64359 glTexSubImage2D(target = GL_TEXTURE_2D, level = 3, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 64360 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
- 64361 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64362 glDeleteBuffers(n = 1, buffer = &1565)
- 64363 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1602)
- 64364 memcpy(dest = 0x7f0d6c3dc000, src = blob(16384), n = 16384)
- 64365 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64366 glBindTexture(target = GL_TEXTURE_2D, texture = 317)
- 64367 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_COMPRESSED_RG_RGTC2, imageSize = 16384, data = NULL)
- 64368 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64369 glDeleteBuffers(n = 1, buffer = &1602)
- 64370 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1603)
- 64371 memcpy(dest = 0x7f0d6c3c9000, src = blob(8192), n = 8192)
- 64372 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64373 glBindTexture(target = GL_TEXTURE_2D, texture = 318)
- 64374 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, imageSize = 8192, data = NULL)
- 64375 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64376 glDeleteBuffers(n = 1, buffer = &1603)
- 64377 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1604)
- 64378 memcpy(dest = 0x7f0d6c6d9000, src = blob(16384), n = 16384)
- 64379 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64380 glBindTexture(target = GL_TEXTURE_2D, texture = 319)
- 64381 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
- 64382 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 64383 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
- 64384 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64385 glDeleteBuffers(n = 1, buffer = &1604)
- 64386 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1566)
- 64387 memcpy(dest = 0x7f0d69cf8000, src = blob(524288), n = 524288)
- 64388 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64389 glBindTexture(target = GL_TEXTURE_2D, texture = 308)
- 64390 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 1024, height = 1024, format = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, imageSize = 524288, data = NULL)
- 64391 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64392 glDeleteBuffers(n = 1, buffer = &1566)
- 64393 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1567)
- 64394 memcpy(dest = 0x7f0d6aed7000, src = blob(131072), n = 131072)
- 64395 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64396 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 1, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, imageSize = 131072, data = NULL)
- 64397 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64398 glDeleteBuffers(n = 1, buffer = &1567)
- 64399 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1568)
- 64400 memcpy(dest = 0x7f0d6b278000, src = blob(32768), n = 32768)
- 64401 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64402 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 2, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, imageSize = 32768, data = NULL)
- 64403 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64404 glDeleteBuffers(n = 1, buffer = &1568)
- 64405 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1569)
- 64406 memcpy(dest = 0x7f0d6c74d000, src = blob(8192), n = 8192)
- 64407 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64408 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 3, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, imageSize = 8192, data = NULL)
- 64409 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64410 glDeleteBuffers(n = 1, buffer = &1569)
- 64411 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1570)
- 64412 memcpy(dest = 0x7f0d69bf8000, src = blob(1048576), n = 1048576)
- 64413 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64414 glBindTexture(target = GL_TEXTURE_2D, texture = 309)
- 64415 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
- 64416 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 1024, height = 1024, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 64417 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
- 64418 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64419 glDeleteBuffers(n = 1, buffer = &1570)
- 64420 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1571)
- 64421 memcpy(dest = 0x7f0d69bb8000, src = blob(262144), n = 262144)
- 64422 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64423 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
- 64424 glTexSubImage2D(target = GL_TEXTURE_2D, level = 1, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 64425 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
- 64426 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64427 glDeleteBuffers(n = 1, buffer = &1571)
- 64428 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1572)
- 64429 memcpy(dest = 0x7f0d6b09b000, src = blob(65536), n = 65536)
- 64430 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64431 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
- 64432 glTexSubImage2D(target = GL_TEXTURE_2D, level = 2, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 64433 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
- 64434 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64435 glDeleteBuffers(n = 1, buffer = &1572)
- 64436 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1573)
- 64437 memcpy(dest = 0x7f0d6c360000, src = blob(16384), n = 16384)
- 64438 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64439 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
- 64440 glTexSubImage2D(target = GL_TEXTURE_2D, level = 3, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 64441 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
- 64442 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64443 glDeleteBuffers(n = 1, buffer = &1573)
- 64444 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1582)
- 64445 memcpy(dest = 0x7f0d69538000, src = blob(4194304), n = 4194304)
- 64446 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64447 glBindTexture(target = GL_TEXTURE_2D, texture = 312)
- 64448 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 2048, height = 2048, format = GL_COMPRESSED_RG_RGTC2, imageSize = 4194304, data = NULL)
- 64449 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64450 glDeleteBuffers(n = 1, buffer = &1582)
- 64451 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1583)
- 64452 memcpy(dest = 0x7f0d69438000, src = blob(1048576), n = 1048576)
- 64453 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64454 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 1, xoffset = 0, yoffset = 0, width = 1024, height = 1024, format = GL_COMPRESSED_RG_RGTC2, imageSize = 1048576, data = NULL)
- 64455 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64456 glDeleteBuffers(n = 1, buffer = &1583)
- 64457 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1584)
- 64458 memcpy(dest = 0x7f0d693f8000, src = blob(262144), n = 262144)
- 64459 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64460 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 2, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_COMPRESSED_RG_RGTC2, imageSize = 262144, data = NULL)
- 64461 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64462 glDeleteBuffers(n = 1, buffer = &1584)
- 64463 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1585)
- 64464 memcpy(dest = 0x7f0d6af83000, src = blob(65536), n = 65536)
- 64465 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64466 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 3, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_COMPRESSED_RG_RGTC2, imageSize = 65536, data = NULL)
- 64467 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64468 glDeleteBuffers(n = 1, buffer = &1585)
- 64469 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1586)
- 64470 memcpy(dest = 0x7f0d6c968000, src = blob(16384), n = 16384)
- 64471 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64472 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 4, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_COMPRESSED_RG_RGTC2, imageSize = 16384, data = NULL)
- 64473 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64474 glDeleteBuffers(n = 1, buffer = &1586)
- 64475 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1587)
- 64476 memcpy(dest = 0x7f0d691f8000, src = blob(2097152), n = 2097152)
- 64477 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64478 glBindTexture(target = GL_TEXTURE_2D, texture = 313)
- 64479 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 2048, height = 2048, format = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, imageSize = 2097152, data = NULL)
- 64480 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64481 glDeleteBuffers(n = 1, buffer = &1587)
- 64482 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1588)
- 64483 memcpy(dest = 0x7f0d69178000, src = blob(524288), n = 524288)
- 64484 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64485 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 1, xoffset = 0, yoffset = 0, width = 1024, height = 1024, format = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, imageSize = 524288, data = NULL)
- 64486 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64487 glDeleteBuffers(n = 1, buffer = &1588)
- 64488 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1589)
- 64489 memcpy(dest = 0x7f0d6ae7d000, src = blob(131072), n = 131072)
- 64490 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64491 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 2, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, imageSize = 131072, data = NULL)
- 64492 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64493 glDeleteBuffers(n = 1, buffer = &1589)
- 64494 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1590)
- 64495 memcpy(dest = 0x7f0d6c485000, src = blob(32768), n = 32768)
- 64496 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64497 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 3, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, imageSize = 32768, data = NULL)
- 64498 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64499 glDeleteBuffers(n = 1, buffer = &1590)
- 64500 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1591)
- 64501 memcpy(dest = 0x7f0d6c3cb000, src = blob(8192), n = 8192)
- 64502 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64503 glCompressedTexSubImage2D(target = GL_TEXTURE_2D, level = 4, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, imageSize = 8192, data = NULL)
- 64504 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64505 glDeleteBuffers(n = 1, buffer = &1591)
- 64506 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1592)
- 64507 memcpy(dest = 0x7f0d68d78000, src = blob(4194304), n = 4194304)
- 64508 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64509 glBindTexture(target = GL_TEXTURE_2D, texture = 314)
- 64510 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
- 64511 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 2048, height = 2048, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 64512 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
- 64513 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64514 glDeleteBuffers(n = 1, buffer = &1592)
- 64515 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1593)
- 64516 memcpy(dest = 0x7f0d68c78000, src = blob(1048576), n = 1048576)
- 64517 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64518 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
- 64519 glTexSubImage2D(target = GL_TEXTURE_2D, level = 1, xoffset = 0, yoffset = 0, width = 1024, height = 1024, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 64520 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
- 64521 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64522 glDeleteBuffers(n = 1, buffer = &1593)
- 64523 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1594)
- 64524 memcpy(dest = 0x7f0d68c38000, src = blob(262144), n = 262144)
- 64525 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64526 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
- 64527 glTexSubImage2D(target = GL_TEXTURE_2D, level = 2, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 64528 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
- 64529 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64530 glDeleteBuffers(n = 1, buffer = &1594)
- 64531 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1595)
- 64532 memcpy(dest = 0x7f0d6aec7000, src = blob(65536), n = 65536)
- 64533 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64534 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
- 64535 glTexSubImage2D(target = GL_TEXTURE_2D, level = 3, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 64536 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
- 64537 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64538 glDeleteBuffers(n = 1, buffer = &1595)
- 64539 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1596)
- 64540 memcpy(dest = 0x7f0d6c469000, src = blob(16384), n = 16384)
- 64541 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64542 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
- 64543 glTexSubImage2D(target = GL_TEXTURE_2D, level = 4, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 64544 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
- 64545 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64546 glDeleteBuffers(n = 1, buffer = &1596)
- 64547 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 1605)
- 64548 memcpy(dest = 0x7f0d6c385000, src = blob(16384), n = 16384)
- 64549 glUnmapBuffer(target = GL_PIXEL_UNPACK_BUFFER) = GL_TRUE
- 64550 glBindTexture(target = GL_TEXTURE_2D, texture = 320)
- 64551 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
- 64552 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RED, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 64553 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
- 64554 glBindBuffer(target = GL_PIXEL_UNPACK_BUFFER, buffer = 0)
- 64555 glDeleteBuffers(n = 1, buffer = &1605)
- 64556 glFlush()
- 64557 glXMakeCurrent(dpy = 0x4d49150, drawable = 35651678, ctx = 0x740ec90) = True
- 64558 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 64559 glDrawBuffer(mode = GL_BACK)
- 64560 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 2)
- 64561 glReadBuffer(mode = GL_COLOR_ATTACHMENT0)
- 64562 glDisable(cap = GL_FRAMEBUFFER_SRGB)
- 64563 glBlitFramebuffer(srcX0 = 0, srcY0 = 0, srcX1 = 1280, srcY1 = 720, dstX0 = 0, dstY0 = 720, dstX1 = 1280, dstY1 = 0, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
- 64564 glXSwapBuffers(dpy = 0x4d49150, drawable = 35651678)
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