ClonedPickle

Untitled

Feb 14th, 2014
19
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  1. 01 - Congo 0:36 (0:16 faster)
  2. 02 - Well of Souls 1:03 (0:04 slower)
  3. 03 - Aztec 1:23 (0:03 s)
  4. 04 - Caged 1:23 (0:12 s)
  5. 05 - Ghost Town 0:40 (0:03 f)
  6. 06 - Baron's Lair 1:17 (0:15 f)
  7. 07 - Caughtyard 0:26 (even)
  8. 08 - Realm 0:34 (1:28 f)
  9. 09 - Abbattoire 1:09 (0:48 f)
  10. 10 - Onslaught 0:26 (0:07 f)
  11. 11 - Hunted 1:06 (0:07 s)
  12. 12 - Speed 0:53 (2:09 f)
  13. 13 - The Crypt 1:10 (0:34 f)
  14. 14 - Genesis 0:47 (0:19 f)
  15. 15 - The Twilight 1:11 (0:02 f)
  16. 16 - The Omen 0:31 (0:14 f)
  17. 17 - Compound 1:43 (0:14 f)
  18. 18 - Neurosphere 0:15 (0:14 f)
  19. 19 - NME 0:31 (1:05 f)
  20. 20 - The Death Domain 0:57 (0:47 f)
  21. 21 - Slayer 0:26 (0:11 f)
  22. 22 - Impossible Mission 1:26 (0:07 f)
  23. 23 - Tombstone 2:09 (0:21 f)
  24. 24 - The Final Frontier 1:18 (0:13 f)
  25. 25 - The Temple of Darkness 0:56 (1:06 f)
  26. 26 - Bunker 0:55 (0:01 f)
  27. 27 - Anti-Christ 1:07 (0:04 f)
  28. 28 - The Sewers 1:39 (0:31 f)
  29. 29 - Odyssey of Noises 1:22 (0:04 f)
  30. 30 - The Gateway of Hell 1:03 (0:03 f)
  31.  
  32. total 30:22 10:49 faster
  33.  
  34. 01: Only way this could be faster is if he didn't go get the armor. He'd probably die w/o it.
  35. 02: Nearly blew it at the crushers, heh
  36. 03: switch flub
  37. 04: Good at Doom counter: 1 / bit of trouble hitting the switch after the teleport / lost a
  38. second trying to hit the exit
  39. 05: much better executed than the previous couple of maps
  40. 06: good 1-cycle on the switch pressing at the end
  41. 07: nothing new here
  42. 08: way faster than stx-vile thanks to the glide. rude archvile, though.
  43. 09: kind of flubbed getting the blue key, pretty slow turnaround at the blue armor, but glide.
  44. 10: solid. got back inside before the key-door closed, wallran past the baron.
  45. 11: takes the same route as Drew but takes two archvile hits and they get in his way far more.
  46. 12: rocket jump route saves several minutes, but killing all the monsters could be done a bit
  47. faster.
  48. 13: clearing the first room was pretty sloppy, but not clearing the whole second area to get
  49. the soulsphere is where the saved time comes from
  50. 14: got the yellow key grab first try. missed the exit and lost a few seconds.
  51. 15: same route as Drew, just a little better optimized
  52. 16: got the archvile jump and didn't straferun off this time! also ignored the free soulsphere
  53. in the name of time.
  54. 17: arguable second notch on the Good at Doom counter with the caco outside. very cell-happy on
  55. this map. I kinda wish the death exit was a viable strategy. :v
  56. 18: the vile wasn't super quick to respond but he got the jump first try
  57. 19: hits max cells so being cell-happy on 17 isn't bad, glides to the exit
  58. 20: barons cooperate and hit the barrels so Dime doesn't have to wake up the revenants. I
  59. forgot how much Drew struggled with this part.
  60. 21: monster-blocked from below so he can't immediately get to the glide, falls off. loses a few
  61. seconds here.
  62. 22: pretty solid. archvile tosses him right to the exit of the room after the red key. does
  63. spend a few seconds getting the armor but he needs it. sort of worth noting: Drew hits the
  64. yellow-locked switch before going to grab the red key, while Dime does it after. Doing it
  65. before looks faster. It might not be actually faster, but it looks it.
  66. 23: spends less time killing things than Drew does
  67. 24: spends less time killing things / collecting powerups
  68. 25: a glide and a rocket jump! what more could you ask for in a map
  69. 26: nothing new here
  70. 27: doesn't grab invul at the start
  71. 28: who needs radiation protection anyway
  72. 29: misses a teleport, little too cautious about cyberdemon rockets. minor stuff, couple of
  73. seconds.
  74. 30: whiffed a whole bunch on IOS. takes 4 cycles to kill him, should only take one or two.
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