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PasterXIV

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Sep 2nd, 2019
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  1. local Players = game:GetService("Players")
  2. local MainCmd = "script"
  3. local CmdSub = #MainCmd + 1
  4.  
  5. for _, Child in pairs(script:GetChildren()) do
  6. if Child:IsA("Script") then
  7. Child.Disabled = true
  8. end
  9. end
  10.  
  11. function OnChatted(owner, message)
  12. if message:sub(1, CmdSub) == MainCmd .."/" then
  13. local scriptChildren = script:GetChildren()
  14. for _, Child in pairs(scriptChildren) do
  15. if message:sub(CmdSub + 1) == Child.Name:lower() then
  16. local New = Child:Clone()
  17. New.Parent = owner.Backpack or owner.PlayerGui
  18. New.Disabled = false
  19. end
  20. end
  21. end
  22. end
  23.  
  24. function ConnectPlr(name)
  25. for _, PossiblePlayer in pairs(Players:GetChildren()) do
  26. if PossiblePlayer:IsA("Player") then
  27. local Player = PossiblePlayer
  28. if Player.Name == name then
  29. Player.Chatted:Connect(function(MESSAGE)
  30. OnChatted(Player, MESSAGE:lower())
  31. end)
  32. else
  33. error("No player found!")
  34. end
  35. end
  36. end
  37. end
  38.  
  39. local Player = owner
  40. local Character = Player.Character
  41. local Humanoid = Character.Humanoid
  42. local Head = Character.Head
  43. local RootPart = Character.HumanoidRootPart
  44. local Torso = Character.Torso
  45. local LeftArm = Character["Left Arm"]
  46. local RightArm = Character["Right Arm"]
  47. local LeftLeg = Character["Left Leg"]
  48. local RightLeg = Character["Right Leg"]
  49. local Camera = game.Workspace.CurrentCamera
  50. local RootJoint = RootPart.RootJoint
  51. local Equipped = false
  52. local Attack = false
  53. local Anim = 'Idle'
  54. local Idle = 0
  55. local Combo = 1
  56. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  57. local Velocity = RootPart.Velocity.y
  58. local Sine = 0
  59. local Change = 1
  60. local lockcam = workspace.CurrentCamera
  61. lockcam.CameraType = "Custom"
  62. lockcam.CameraSubject = Head
  63.  
  64. local RbxUtility = LoadLibrary("RbxUtility")
  65. local Create = RbxUtility.Create
  66.  
  67.  
  68. Humanoid.WalkSpeed = 25
  69. Humanoid.JumpPower = 100
  70. Humanoid.Animator.Parent = nil
  71. Character.Animate.Parent = nil
  72.  
  73. local newMotor = function(part0, part1, c0, c1)
  74. local w = Create('Motor'){
  75. Parent = part0,
  76. Part0 = part0,
  77. Part1 = part1,
  78. C0 = c0,
  79. C1 = c1,
  80. }
  81. return w
  82. end
  83.  
  84.  
  85.  
  86. function clerp(a, b, t)
  87. return a:lerp(b, t)
  88. end
  89.  
  90. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  91. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  92.  
  93. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  94. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  95. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  96. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  97. RootJoint.C1 = CFrame.new(0, 0, 0)
  98. RootJoint.C0 = CFrame.new(0, 0, 0)
  99. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  100. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  101.  
  102. local rarmc1 = RW.C1
  103. local larmc1 = LW.C1
  104. local rlegc1 = RH.C1
  105. local llegc1 = LH.C1
  106.  
  107. local resetc1 = false
  108.  
  109. function PlayAnimationFromTable(table, speed, bool)
  110. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  111. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  112. RW.C0 = clerp(RW.C0, table[3], speed)
  113. LW.C0 = clerp(LW.C0, table[4], speed)
  114. RH.C0 = clerp(RH.C0, table[5], speed)
  115. LH.C0 = clerp(LH.C0, table[6], speed)
  116. if bool == true then
  117. if resetc1 == false then
  118. resetc1 = true
  119. RootJoint.C1 = RootJoint.C1
  120. Torso.Neck.C1 = Torso.Neck.C1
  121. RW.C1 = rarmc1
  122. LW.C1 = larmc1
  123. RH.C1 = rlegc1
  124. LH.C1 = llegc1
  125. end
  126. end
  127. end
  128.  
  129. ArtificialHB = Create("BindableEvent"){
  130. Parent = script,
  131. Name = "Heartbeat",
  132. }
  133.  
  134. script:WaitForChild("Heartbeat")
  135.  
  136. frame = 1 / 35
  137. tf = 0
  138. allowframeloss = false
  139. tossremainder = false
  140. lastframe = tick()
  141. script.Heartbeat:Fire()
  142.  
  143. game:GetService("RunService").Heartbeat:connect(function(s, p)
  144. tf = tf + s
  145. if tf >= frame then
  146. if allowframeloss then
  147. script.Heartbeat:Fire()
  148. lastframe = tick()
  149. else
  150. for i = 1, math.floor(tf / frame) do
  151. script.Heartbeat:Fire()
  152. end
  153. lastframe = tick()
  154. end
  155. if tossremainder then
  156. tf = 0
  157. else
  158. tf = tf - frame * math.floor(tf / frame)
  159. end
  160. end
  161. end)
  162.  
  163. function swait(num)
  164. if num == 0 or num == nil then
  165. ArtificialHB.Event:wait()
  166. else
  167. for i = 0, num do
  168. ArtificialHB.Event:wait()
  169. end
  170. end
  171. end
  172.  
  173. local m = Create("Model"){
  174. Parent = Character,
  175. Name = "WeaponModel"
  176. }
  177.  
  178.  
  179.  
  180.  
  181.  
  182.  
  183.  
  184. function RemoveOutlines(part)
  185. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  186. end
  187.  
  188. CFuncs = {
  189. Part = {
  190. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  191. local Part = Create("Part"){
  192. Parent = Parent,
  193. Reflectance = Reflectance,
  194. Transparency = Transparency,
  195. CanCollide = false,
  196. Locked = true,
  197. BrickColor = BrickColor.new(tostring(BColor)),
  198. Name = Name,
  199. Size = Size,
  200. Material = Material,
  201. }
  202. RemoveOutlines(Part)
  203. if Size == Vector3.new() then
  204. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  205. else
  206. Part.Size = Size
  207. end
  208. return Part
  209. end;
  210. };
  211.  
  212. Mesh = {
  213. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  214. local Msh = Create(Mesh){
  215. Parent = Part,
  216. Offset = OffSet,
  217. Scale = Scale,
  218. }
  219. if Mesh == "SpecialMesh" then
  220. Msh.MeshType = MeshType
  221. Msh.MeshId = MeshId
  222. end
  223. return Msh
  224. end;
  225. };
  226.  
  227. Weld = {
  228. Create = function(Parent, Part0, Part1, C0, C1)
  229. local Weld = Create("Weld"){
  230. Parent = Parent,
  231. Part0 = Part0,
  232. Part1 = Part1,
  233. C0 = C0,
  234. C1 = C1,
  235. }
  236. return Weld
  237. end;
  238. };
  239.  
  240. Sound = {
  241. Create = function(id, par, vol, pit)
  242. local Sound = Create("Sound"){
  243. Volume = vol,
  244. Pitch = pit or 1,
  245. SoundId = "rbxassetid://" .. id,
  246. Parent = par or workspace,
  247. }
  248. Sound:play()
  249. return Sound
  250. end;
  251. };
  252.  
  253. Decal = {
  254. Create = function(Color, Texture, Transparency, Name, Parent)
  255. local Decal = Create("Decal"){
  256. Color3 = Color,
  257. Texture = "rbxassetid://" .. Texture,
  258. Transparency = Transparency,
  259. Name = Name,
  260. Parent = Parent,
  261. }
  262. return Decal
  263. end;
  264. };
  265.  
  266. BillboardGui = {
  267. Create = function(Parent, Image, Position, Size)
  268. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  269. BillPar.CFrame = CFrame.new(Position)
  270. local Bill = Create("BillboardGui"){
  271. Parent = BillPar,
  272. Adornee = BillPar,
  273. Size = UDim2.new(1, 0, 1, 0),
  274. SizeOffset = Vector2.new(Size, Size),
  275. }
  276. local d = Create("ImageLabel", Bill){
  277. Parent = Bill,
  278. BackgroundTransparency = 1,
  279. Size = UDim2.new(1, 0, 1, 0),
  280. Image = "rbxassetid://" .. Image,
  281. }
  282. return BillPar
  283. end
  284. };
  285.  
  286. ParticleEmitter = {
  287. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  288. local Particle = Create("ParticleEmitter"){
  289. Parent = Parent,
  290. Color = ColorSequence.new(Color1, Color2),
  291. LightEmission = LightEmission,
  292. Size = Size,
  293. Texture = Texture,
  294. Transparency = Transparency,
  295. ZOffset = ZOffset,
  296. Acceleration = Accel,
  297. Drag = Drag,
  298. LockedToPart = LockedToPart,
  299. VelocityInheritance = VelocityInheritance,
  300. EmissionDirection = EmissionDirection,
  301. Enabled = Enabled,
  302. Lifetime = LifeTime,
  303. Rate = Rate,
  304. Rotation = Rotation,
  305. RotSpeed = RotSpeed,
  306. Speed = Speed,
  307. VelocitySpread = VelocitySpread,
  308. }
  309. return Particle
  310. end;
  311. };
  312.  
  313. CreateTemplate = {
  314.  
  315. };
  316. }
  317.  
  318.  
  319.  
  320. Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  321.  
  322. prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", reflect, 0, brickcolor, "Effect", Vector3.new(.1, 0.5, 0.1))
  323. prt.Anchored = true
  324. prt.CFrame = cframe
  325. prt.Material = "Neon"
  326. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  327. game:GetService("Debris"):AddItem(prt, 10)
  328. coroutine.resume(coroutine.create(function(Part, Mesh)
  329.  
  330. for i = 0, 1, delay do
  331. swait()
  332. Part.Transparency = i
  333. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  334. end
  335. Part.Parent = nil
  336. end
  337. ), prt, msh)
  338. end
  339.  
  340.  
  341.  
  342.  
  343.  
  344.  
  345. New = function(Object, Parent, Name, Data)
  346. local Object = Instance.new(Object)
  347. for Index, Value in pairs(Data or {}) do
  348. Object[Index] = Value
  349. end
  350. Object.Parent = Parent
  351. Object.Name = Name
  352. return Object
  353. end
  354.  
  355. Handle2=CFuncs.Part.Create(m,Enum.Material.Plastic,1,1,"Medium stone grey","Handle2",Vector3.new(0.440000921, 0.409999877, 0.450001299))
  356. Handle2Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.47545052, 0.0741100311, 0.0649585724, 0.030649215, 0.998502314, 0.0453163981, -0.0977259576, 0.0481139421, -0.994049668, -0.99474138, 0.0260382295, 0.099054262))
  357. moter = New("Weld",Handle,"mot",{Part0 = LeftArm,Part1 = Handle2,})
  358.  
  359.  
  360. Handle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","Handle",Vector3.new(1, 0.640000343, 0.480000138))
  361. HandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0537261963, -0.229599118, 0.664536357, 0.997408867, -0.0183529984, 0.0695609897, 0.0671602935, -0.10906899, -0.991762877, 0.0257887691, 0.993864775, -0.10755378))
  362.  
  363.  
  364. FakeHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","FakeHandle",Vector3.new(1, 0.640000343, 0.480000138))
  365. FakeHandleWeld=CFuncs.Weld.Create(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0537261963, -0.229599118, 0.664536357, 0.997408867, -0.0183529984, 0.0695609897, 0.0671602935, -0.10906899, -0.991762877, 0.0257887691, 0.993864775, -0.10755378))
  366.  
  367.  
  368. trigger=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","trigger",Vector3.new(1, 0.800000012, 1))
  369. triggerWeld=CFuncs.Weld.Create(m,FakeHandle,trigger,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.151900053, 0.239495739, 0.00701904297, 0.0134571567, 0.99990958, 2.01910734e-05, 7.38943927e-05, -2.11894512e-05, 1, 0.99990952, -0.0134571418, -7.41733238e-05))
  370. CFuncs.Mesh.Create("BlockMesh",trigger,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.5, 0.0700000003))
  371. trigger=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","trigger",Vector3.new(1, 0.800000012, 1))
  372. triggerWeld=CFuncs.Weld.Create(m,FakeHandle,trigger,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.429587066, 0.271885633, 0.00701141357, 7.24140555e-05, 4.45842743e-05, 0.99999994, -0.0134558454, -0.999909639, 4.55528498e-05, 0.99990952, -0.0134558454, -7.18068331e-05))
  373. CFuncs.Mesh.Create("BlockMesh",trigger,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.300000012, 0.0700000003))
  374. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1))
  375. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704956055, -0.300316542, 0.401988506, 0.999909699, -0.0134435743, -6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, -0.0134435818, -0.999909639, 3.13222408e-05))
  376. CFuncs.Mesh.Create("SpecialMesh",support,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.100000001, 0.0700000003))
  377. barrel=CFuncs.Part.Create(m,Enum.Material.Plastic,0.20000000298023,0,"Medium stone grey","barrel",Vector3.new(1, 1.20000005, 1))
  378. barrelWeld=CFuncs.Weld.Create(m,FakeHandle,barrel,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.529606879, -0.5019629, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  379. CFuncs.Mesh.Create("CylinderMesh",barrel,"","",Vector3.new(0, 0.100000001, 0.0149999997),Vector3.new(1, 0.829999983, 0.119999997))
  380. barrelcore=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","barrelcore",Vector3.new(1, 1.20000005, 1))
  381. barrelcoreWeld=CFuncs.Weld.Create(m,FakeHandle,barrelcore,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.529606879, -0.5019629, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  382. CFuncs.Mesh.Create("CylinderMesh",barrelcore,"","",Vector3.new(0, 0.101000004, 0.0149999997),Vector3.new(1, 0.829999983, 0.109999999))
  383. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1))
  384. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.243692428, 0.0935220718, 0.999909699, -0.0134435743, -6.93630427e-05, 0.000538915396, 0.034927085, 0.999389827, -0.0134329498, -0.999299467, 0.0349311605))
  385. CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.449999988, 0.800000012))
  386. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1))
  387. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00705337524, -0.280295193, -0.261995792, -0.999909699, 0.0134435743, 6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  388. CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.100000001, 0.119999997))
  389. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1))
  390. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703430176, -0.0529338121, -0.133486509, 0.999909639, -0.0134445727, -6.94710761e-05, 0.012750335, 0.949891746, -0.312319487, 0.00426499359, 0.31229037, 0.949977219))
  391. CFuncs.Mesh.Create("BlockMesh",grip,"","",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.899999976, 0.349999994))
  392. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1))
  393. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00706481934, -0.280296892, -0.291983843, -0.999909699, 0.0134435743, 6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  394. CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.200000003, 0.0700000003))
  395. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 1.20000005, 1))
  396. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0203292221, -0.00703430176, -0.321979046, -6.02649525e-05, -3.16947699e-05, -1.00000012, -0.999909699, 0.0134435594, 5.98318875e-05, 0.0134435594, 0.999909699, -3.25068831e-05))
  397. CFuncs.Mesh.Create("CylinderMesh",grip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.109999999, 0.0799999982))
  398. grip6=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip6",Vector3.new(1, 1.20000005, 1))
  399. grip6Weld=CFuncs.Weld.Create(m,FakeHandle,grip6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.180281326, -0.00701904297, 0.178030491, -6.02649525e-05, -3.16947699e-05, -1.00000012, -0.999909699, 0.0134435594, 5.98318875e-05, 0.0134435594, 0.999909699, -3.25068831e-05))
  400. CFuncs.Mesh.Create("CylinderMesh",grip6,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.109999999, 0.0799999982))
  401. gripwood=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Grey","gripwood",Vector3.new(1, 0.800000012, 1))
  402. gripwoodWeld=CFuncs.Weld.Create(m,FakeHandle,gripwood,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.0971788168, -0.126956403, 0.999909639, -0.0134445727, -6.94710761e-05, 0.012750335, 0.949891746, -0.312319487, 0.00426499359, 0.31229037, 0.949977219))
  403. CFuncs.Mesh.Create("BlockMesh",gripwood,"","",Vector3.new(0, -0.0299999993, 0),Vector3.new(0.130999997, 0.899999976, 0.300000012))
  404. lock=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","lock",Vector3.new(1, 1.20000005, 1))
  405. lockWeld=CFuncs.Weld.Create(m,FakeHandle,lock,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.25027138, -0.00702285767, -0.481977224, -6.77844509e-05, -2.412498e-05, -1.00000012, -0.999909759, 0.0134387538, 6.74538314e-05, 0.0134387463, 0.999909759, -2.50414014e-05))
  406. CFuncs.Mesh.Create("CylinderMesh",lock,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0500000007, 0.119999997))
  407. lock=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","lock",Vector3.new(1, 1.20000005, 1))
  408. lockWeld=CFuncs.Weld.Create(m,FakeHandle,lock,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704574585, 0.364296615, -0.420812368, 0.999909699, -0.0134435743, -6.93630427e-05, -0.00309224986, -0.224969089, -0.974361002, 0.013083294, 0.974273205, -0.224990368))
  409. CFuncs.Mesh.Create("BlockMesh",lock,"","",Vector3.new(0, 0, 0),Vector3.new(0.0599999987, 0.201000005, 0.0500000007))
  410. mag=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","mag",Vector3.new(1, 0.800000012, 1))
  411. magWeld=CFuncs.Weld.Create(m,FakeHandle,mag,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00701904297, -0.0528812408, -0.133502185, 0.999909878, -0.0134301931, -5.27910888e-05, 0.0127419457, 0.949895918, -0.312307149, 0.00424449332, 0.31227833, 0.949981332))
  412. CFuncs.Mesh.Create("BlockMesh",mag,"","",Vector3.new(0, 0, 0),Vector3.new(0.119999997, 0.899999976, 0.200000003))
  413. pull1=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull1",Vector3.new(1, 1.20000005, 1))
  414. pull1Weld=CFuncs.Weld.Create(m,FakeHandle,pull1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.619629383, -0.401958704, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  415. CFuncs.Mesh.Create("CylinderMesh",pull1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.829999983, 0.109999999))
  416. pull10=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull10",Vector3.new(1, 1.20000005, 1))
  417. pull10Weld=CFuncs.Weld.Create(m,FakeHandle,pull10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.32965982, -0.451967001, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  418. CFuncs.Mesh.Create("BlockMesh",pull10,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.899999976, 0.100000001))
  419. pull11=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull11",Vector3.new(1, 1.20000005, 1))
  420. pull11Weld=CFuncs.Weld.Create(m,FakeHandle,pull11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0670394897, -0.189648718, -0.501974106, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  421. CFuncs.Mesh.Create("BlockMesh",pull11,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.629999995, 0.109999999))
  422. pull12=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull12",Vector3.new(1, 1.20000005, 1))
  423. pull12Weld=CFuncs.Weld.Create(m,FakeHandle,pull12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0629768372, -0.189653218, -0.501966715, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  424. CFuncs.Mesh.Create("BlockMesh",pull12,"","",Vector3.new(0, 0, 0),Vector3.new(0, 0.629999995, 0.109999999))
  425. pull13=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull13",Vector3.new(1, 1.20000005, 1))
  426. pull13Weld=CFuncs.Weld.Create(m,FakeHandle,pull13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00702285767, 0.150307029, -0.481988907, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  427. CFuncs.Mesh.Create("BlockMesh",pull13,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.200000003, 0.150000006))
  428. pull14=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","pull14",Vector3.new(1, 1.20000005, 1))
  429. pull14Weld=CFuncs.Weld.Create(m,FakeHandle,pull14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00701141357, 0.150305301, -0.481980801, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  430. CFuncs.Mesh.Create("BlockMesh",pull14,"","",Vector3.new(0, 0, 0),Vector3.new(0.0599999987, 0.201000005, 0.150000006))
  431. pull15=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull15",Vector3.new(1, 0.400000006, 1))
  432. pull15Weld=CFuncs.Weld.Create(m,FakeHandle,pull15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -1.04958391, -0.561964989, 0.999909699, -0.0134400427, -6.49569556e-05, -6.52852468e-05, -2.39983201e-05, -1, 0.0134400502, 0.999909818, -2.48774886e-05))
  433. CFuncs.Mesh.Create("BlockMesh",pull15,"","",Vector3.new(0, 0, 0),Vector3.new(0.00999999978, 0.129999995, 0.100000001))
  434. pull16=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull16",Vector3.new(1, 0.400000006, 1))
  435. pull16Weld=CFuncs.Weld.Create(m,FakeHandle,pull16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0270347595, 0.130312085, -0.571975708, 0.999909699, -0.0134400427, -6.49569556e-05, -6.52852468e-05, -2.39983201e-05, -1, 0.0134400502, 0.999909818, -2.48774886e-05))
  436. CFuncs.Mesh.Create("BlockMesh",pull16,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.129999995, 0.100000001))
  437. pull17=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull17",Vector3.new(1, 0.400000006, 1))
  438. pull17Weld=CFuncs.Weld.Create(m,FakeHandle,pull17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0129585266, 0.130348355, -0.571978331, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  439. CFuncs.Mesh.Create("BlockMesh",pull17,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.129999995, 0.100000001))
  440. pull18=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull18",Vector3.new(1, 0.400000006, 1))
  441. pull18Weld=CFuncs.Weld.Create(m,FakeHandle,pull18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, 0.13034448, -0.561985254, 0.999909759, -0.0134398267, -6.6944398e-05, -6.74682669e-05, -3.82959843e-05, -1, 0.0134398341, 0.999909759, -3.92049551e-05))
  442. CFuncs.Mesh.Create("BlockMesh",pull18,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 0.129999995, 0.100000001))
  443. pull2=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull2",Vector3.new(1, 1.20000005, 1))
  444. pull2Weld=CFuncs.Weld.Create(m,FakeHandle,pull2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704574585, -0.619563699, -0.451950073, 0.999909878, -0.0134311616, -6.29704446e-05, -6.34202734e-05, -3.29688191e-05, -1, 0.0134311691, 0.999909878, -3.38107347e-05))
  445. CFuncs.Mesh.Create("BlockMesh",pull2,"","",Vector3.new(0, 0, 0),Vector3.new(0.109999999, 0.829999983, 0.109999999))
  446. pull3=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull3",Vector3.new(1, 0.800000012, 1))
  447. pull3Weld=CFuncs.Weld.Create(m,FakeHandle,pull3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.739553452, -0.50193429, 0.999909818, -0.0134332404, -6.21890649e-05, -6.25979155e-05, -2.99289823e-05, -1.00000012, 0.0134332553, 0.999909878, -3.07634473e-05))
  448. CFuncs.Mesh.Create("BlockMesh",pull3,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.949999988, 0.109999999))
  449. pull4=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull4",Vector3.new(1, 0.800000012, 1))
  450. pull4Weld=CFuncs.Weld.Create(m,FakeHandle,pull4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704956055, -0.739597261, -0.541920185, 0.999909759, -0.0134378821, -6.57103956e-05, -6.59306534e-05, -1.59516931e-05, -1.00000012, 0.0134378746, 0.999909818, -1.68383121e-05))
  451. CFuncs.Mesh.Create("BlockMesh",pull4,"","",Vector3.new(0, 0, 0),Vector3.new(0.0900000036, 0.949999988, 0.109999999))
  452. pull5=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull5",Vector3.new(1, 0.800000012, 1))
  453. pull5Weld=CFuncs.Weld.Create(m,FakeHandle,pull5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704193115, 0.0703384876, -0.541975498, 0.999909759, -0.0134378821, -6.57103956e-05, -6.59306534e-05, -1.59516931e-05, -1.00000012, 0.0134378746, 0.999909818, -1.68383121e-05))
  454. CFuncs.Mesh.Create("BlockMesh",pull5,"","",Vector3.new(0, 0, 0),Vector3.new(0.0900000036, 0.5, 0.109999999))
  455. pull6=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull6",Vector3.new(1, 0.800000012, 1))
  456. pull6Weld=CFuncs.Weld.Create(m,FakeHandle,pull6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.46642971, -0.739624321, -0.295387268, 0.503457308, -0.864020228, -3.70740891e-05, -7.86371529e-05, -2.91317701e-06, -1.00000012, 0.864020169, 0.503457367, -6.94096088e-05))
  457. CFuncs.Mesh.Create("BlockMesh",pull6,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.949999988, 0.0900000036))
  458. pull7=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull7",Vector3.new(1, 0.800000012, 1))
  459. pull7Weld=CFuncs.Weld.Create(m,FakeHandle,pull7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.46647644, 0.070343256, -0.295406342, 0.503451586, -0.864023566, -4.46215272e-05, -8.28690827e-05, 3.34531069e-06, -1.00000012, 0.864023507, 0.503451586, -6.99199736e-05))
  460. CFuncs.Mesh.Create("BlockMesh",pull7,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.0900000036))
  461. pull8=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull8",Vector3.new(1, 0.800000012, 1))
  462. pull8Weld=CFuncs.Weld.Create(m,FakeHandle,pull8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.459190369, -0.73966372, -0.307416916, 0.526499987, 0.850175321, -3.15755606e-05, -5.32302074e-05, -4.17232513e-06, -1.00000012, -0.850175142, 0.526500046, 4.30643559e-05))
  463. CFuncs.Mesh.Create("BlockMesh",pull8,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.949999988, 0.0900000036))
  464. pull9=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull9",Vector3.new(1, 0.800000012, 1))
  465. pull9Weld=CFuncs.Weld.Create(m,FakeHandle,pull9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.460895538, -0.129637823, -0.343458176, 0.526488483, 0.850182414, -2.8014183e-05, -4.84357588e-05, -2.96533108e-06, -1.00000012, -0.850182235, 0.526488543, 3.9614737e-05))
  466. CFuncs.Mesh.Create("BlockMesh",pull9,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 1, 0.0199999996))
  467. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 1.20000005, 1))
  468. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00702667236, -0.309642404, -0.451959133, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  469. CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, -0.0399999991, 0),Vector3.new(0.129999995, 0.899999976, 0.100000001))
  470. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 1.20000005, 1))
  471. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.209693551, -0.401955605, 0.99990958, -0.0134523436, -7.23442063e-05, -7.26664439e-05, -2.34618783e-05, -1.00000012, 0.0134523511, 0.99990958, -2.44379044e-05))
  472. CFuncs.Mesh.Create("CylinderMesh",support,"","",Vector3.new(0, 0.0599999987, 0),Vector3.new(1, 0.899999976, 0.129999995))
  473. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1))
  474. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00706863403, 0.27032581, -0.341987371, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  475. CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.400000006, 0.0399999991))
  476. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1))
  477. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.350301504, 0.382001877, 0.999909699, -0.0134444609, -7.0463866e-05, 7.08810985e-05, 3.04579735e-05, 1, -0.0134444609, -0.999909759, 3.13967466e-05))
  478. CFuncs.Mesh.Create("SpecialMesh",support,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.200000003, 0.0399999991))
  479. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1))
  480. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.169669658, -0.381963968, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  481. CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, -0.0399999991, 0),Vector3.new(0.129999995, 1, 0.100000001))
  482. bulletpart=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","bulletpart",Vector3.new(0.209999934, 0.170000002, 0.209999904))
  483. bulletpartWeld=CFuncs.Weld.Create(m,FakeHandle,bulletpart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496771336, -1.25435734, 0.0321578979, -0.0134708509, -0.999909401, 3.74764204e-06, -7.72606581e-05, -2.71201134e-06, -1.00000012, 0.999909341, -0.013470836, -7.72150233e-05))
  484.  
  485.  
  486.  
  487.  
  488. function RayCast(Position, Direction, Range, Ignore)
  489. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  490. end
  491.  
  492. function FindNearestTorso(Position, Distance, SinglePlayer)
  493. if SinglePlayer then
  494. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  495. end
  496. local List = {}
  497. for i, v in pairs(workspace:GetChildren()) do
  498. if v:IsA("Model") then
  499. if v:findFirstChild("Torso") then
  500. if v ~= Character then
  501. if (v.Torso.Position - Position).magnitude <= Distance then
  502. table.insert(List, v)
  503. end
  504. end
  505. end
  506. end
  507. end
  508. return List
  509. end
  510.  
  511.  
  512.  
  513. function FindNearestHead(Position, Distance, SinglePlayer)
  514. if SinglePlayer then
  515. return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance
  516. end
  517. local List = {}
  518. for i, v in pairs(workspace:GetChildren()) do
  519. if v:IsA("Model") then
  520. if v:findFirstChild("Head") then
  521. if v ~= Character then
  522. if (v.Head.Position - Position).magnitude <= Distance then
  523. table.insert(List, v)
  524. end
  525. end
  526. end
  527. end
  528. end
  529. return List
  530. end
  531.  
  532.  
  533.  
  534.  
  535.  
  536.  
  537.  
  538. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  539. if hit.Parent == nil then
  540. return
  541. end
  542. local h = hit.Parent:FindFirstChild("Humanoid")
  543. for _, v in pairs(hit.Parent:children()) do
  544. if v:IsA("Humanoid") then
  545. h = v
  546. end
  547. end
  548. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  549. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  550. if hit.Parent.DebounceHit.Value == true then
  551. return
  552. end
  553. end
  554. local c = Create("ObjectValue"){
  555. Name = "creator",
  556. Value = owner,
  557. Parent = h,
  558. }
  559. game:GetService("Debris"):AddItem(c, .5)
  560. if HitSound ~= nil and HitPitch ~= nil then
  561. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  562. end
  563. local Damage = math.random(minim, maxim)
  564. local blocked = false
  565. local block = hit.Parent:findFirstChild("Block")
  566. if block ~= nil then
  567. if block.className == "IntValue" then
  568. if block.Value > 0 then
  569. blocked = true
  570. block.Value = block.Value - 1
  571. print(block.Value)
  572. end
  573. end
  574. end
  575. if blocked == false then
  576. h.Health = h.Health - Damage
  577. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 6)).p + Vector3.new(0, 3, 0)), -Damage, 3, BrickColor.new(Torso.Color).Color)
  578. else
  579. h.Health = h.Health - (Damage / 2)
  580. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 6)).p + Vector3.new(0, 3, 0)), -Damage, 3, BrickColor.new(Torso.Color).Color)
  581. end
  582. if Type == "Knockdown" then
  583. local hum = hit.Parent.Humanoid
  584. hum.PlatformStand = true
  585. coroutine.resume(coroutine.create(function(HHumanoid)
  586. swait(1)
  587. HHumanoid.PlatformStand = false
  588. end), hum)
  589. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  590. local bodvol = Create("BodyVelocity"){
  591. velocity = angle * knockback,
  592. P = 5000,
  593. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  594. Parent = hit,
  595. }
  596. local rl = Create("BodyAngularVelocity"){
  597. P = 3000,
  598. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  599. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  600. Parent = hit,
  601. }
  602. game:GetService("Debris"):AddItem(bodvol, .5)
  603. game:GetService("Debris"):AddItem(rl, .5)
  604. elseif Type == "Normal" then
  605. local vp = Create("BodyVelocity"){
  606. P = 500,
  607. maxForce = Vector3.new(math.huge, 0, math.huge),
  608. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  609. }
  610. if hit.Parent.Humanoid.MaxHealth > 100 then
  611. hit.Parent:BreakJoints()
  612. end
  613. if knockback > 0 then
  614. vp.Parent = hit.Parent.Torso
  615. end
  616. game:GetService("Debris"):AddItem(vp, .5)
  617. elseif Type == "Up" then
  618. local bodyVelocity = Create("BodyVelocity"){
  619. velocity = Vector3.new(0, 20, 0),
  620. P = 5000,
  621. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  622. Parent = hit,
  623. }
  624. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  625. elseif Type == "DarkUp" then
  626. coroutine.resume(coroutine.create(function()
  627. for i = 0, 1, 0.1 do
  628. swait()
  629. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  630. end
  631. end))
  632. local bodyVelocity = Create("BodyVelocity"){
  633. velocity = Vector3.new(0, 20, 0),
  634. P = 5000,
  635. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  636. Parent = hit,
  637. }
  638. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  639. elseif Type == "Snare" then
  640. local bp = Create("BodyPosition"){
  641. P = 2000,
  642. D = 100,
  643. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  644. position = hit.Parent.Torso.Position,
  645. Parent = hit.Parent.Torso,
  646. }
  647. game:GetService("Debris"):AddItem(bp, 1)
  648. elseif Type == "Freeze" then
  649. local BodPos = Create("BodyPosition"){
  650. P = 50000,
  651. D = 1000,
  652. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  653. position = hit.Parent.Torso.Position,
  654. Parent = hit.Parent.Torso,
  655. }
  656. local BodGy = Create("BodyGyro") {
  657. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  658. P = 20e+003,
  659. Parent = hit.Parent.Torso,
  660. cf = hit.Parent.Torso.CFrame,
  661. }
  662. hit.Parent.Torso.Anchored = true
  663. coroutine.resume(coroutine.create(function(Part)
  664. swait(1.5)
  665. Part.Anchored = false
  666. end), hit.Parent.Torso)
  667. game:GetService("Debris"):AddItem(BodPos, 3)
  668. game:GetService("Debris"):AddItem(BodGy, 3)
  669. end
  670. local debounce = Create("BoolValue"){
  671. Name = "DebounceHit",
  672. Parent = hit.Parent,
  673. Value = true,
  674. }
  675. game:GetService("Debris"):AddItem(debounce, Delay)
  676. c = Create("ObjectValue"){
  677. Name = "creator",
  678. Value = Player,
  679. Parent = h,
  680. }
  681. game:GetService("Debris"):AddItem(c, .5)
  682. end
  683. end
  684.  
  685. function ShowDamage(Pos, Text, Time, Color)
  686. local Rate = (1 / 30)
  687. local Pos = (Pos or Vector3.new(0, 0, 0))
  688. local Text = (Text or "")
  689. local Time = (Time or 2)
  690. local Color = (Color or Color3.new(1, 0, 1))
  691. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  692. EffectPart.Anchored = true
  693. local BillboardGui = Create("BillboardGui"){
  694. Size = UDim2.new(3, 0, 3, 0),
  695. Adornee = EffectPart,
  696. Parent = EffectPart,
  697. }
  698. local TextLabel = Create("TextLabel"){
  699. BackgroundTransparency = 1,
  700. Size = UDim2.new(1, 0, 1, 0),
  701. Text = Text,
  702. Font = "SciFi",
  703. TextColor3 = Color,
  704. TextScaled = true,
  705. Parent = BillboardGui,
  706. }
  707. game.Debris:AddItem(EffectPart, (Time))
  708. EffectPart.Parent = game:GetService("Workspace")
  709. delay(0, function()
  710. local Frames = (Time / Rate)
  711. for Frame = 1, Frames do
  712. wait(Rate)
  713. local Percent = (Frame / Frames)
  714. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  715. TextLabel.TextTransparency = Percent
  716. end
  717. if EffectPart and EffectPart.Parent then
  718. EffectPart:Destroy()
  719. end
  720. end)
  721. end
  722.  
  723. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  724. for _, c in pairs(workspace:children()) do
  725. local hum = c:findFirstChild("Humanoid")
  726. if hum ~= nil then
  727. local head = c:findFirstChild("Torso")
  728. if head ~= nil then
  729. local targ = head.Position - Part.Position
  730. local mag = targ.magnitude
  731. if mag <= Magnitude and c.Name ~= Player.Name then
  732. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  733. end
  734. end
  735. end
  736. end
  737. end
  738.  
  739.  
  740.  
  741.  
  742.  
  743.  
  744.  
  745.  
  746.  
  747.  
  748.  
  749. EffectModel = Create("Model"){
  750. Parent = Character,
  751. Name = "EffectModel",
  752. }
  753.  
  754.  
  755. mosic = Instance.new("Sound",Torso)
  756. mosic.SoundId = "http://www.roblox.com/asset/?id=935752515"
  757. mosic.Looped = true
  758. mosic:Play()
  759. mosic.Volume = 3
  760.  
  761. Effects = {
  762. Block = {
  763. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  764. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  765. prt.Anchored = true
  766. prt.CFrame = cframe
  767. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  768. game:GetService("Debris"):AddItem(prt, 10)
  769. if Type == 1 or Type == nil then
  770. table.insert(Effects, {
  771. prt,
  772. "Block1",
  773. delay,
  774. x3,
  775. y3,
  776. z3,
  777. msh
  778. })
  779. elseif Type == 2 then
  780. table.insert(Effects, {
  781. prt,
  782. "Block2",
  783. delay,
  784. x3,
  785. y3,
  786. z3,
  787. msh
  788. })
  789. elseif Type == 3 then
  790. table.insert(Effects, {
  791. prt,
  792. "Block3",
  793. delay,
  794. x3,
  795. y3,
  796. z3,
  797. msh,
  798. Part
  799. })
  800. elseif Type == 4 then
  801. table.insert(Effects, {
  802. prt,
  803. "Block2Fire",
  804. delay,
  805. x3,
  806. y3,
  807. z3,
  808. msh
  809. })
  810. end
  811. end
  812. };
  813.  
  814. Sphere = {
  815. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  816. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  817. prt.Anchored = true
  818. prt.CFrame = cframe
  819. if parent == nil then
  820. prt.Parent = workspace
  821. else
  822. prt.Parent = parent
  823. end
  824. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  825. game:GetService("Debris"):AddItem(prt, 10)
  826. table.insert(Effects, {
  827. prt,
  828. "Cylinder",
  829. delay,
  830. x3,
  831. y3,
  832. z3,
  833. msh
  834. })
  835. end
  836. };
  837.  
  838. Blood = {
  839. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  840. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  841. prt.Anchored = true
  842. prt.CFrame = cframe
  843. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  844. game:GetService("Debris"):AddItem(prt, 10)
  845. table.insert(Effects, {
  846. prt,
  847. "Blood",
  848. delay,
  849. x3,
  850. y3,
  851. z3,
  852. msh
  853. })
  854. end
  855. };
  856.  
  857. Blast = {
  858. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  859. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  860. prt.Anchored = true
  861. prt.CFrame = cframe
  862. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  863. game:GetService("Debris"):AddItem(prt, 10)
  864. table.insert(Effects, {
  865. prt,
  866. "Block4",
  867. delay,
  868. x3,
  869. y3,
  870. z3,
  871. msh,
  872. Part
  873. })
  874. end
  875. };
  876.  
  877. Ring = {
  878. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  879. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  880. prt.Anchored = true
  881. prt.CFrame = cframe
  882. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  883. game:GetService("Debris"):AddItem(prt, 10)
  884. table.insert(Effects, {
  885. prt,
  886. "Cylinder",
  887. delay,
  888. x3,
  889. y3,
  890. z3,
  891. msh
  892. })
  893. end
  894. };
  895.  
  896. Cylinder = {
  897. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  898. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  899. prt.Anchored = true
  900. prt.CFrame = cframe
  901. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  902. game:GetService("Debris"):AddItem(prt, 10)
  903. table.insert(Effects, {
  904. prt,
  905. "Cylinder",
  906. delay,
  907. x3,
  908. y3,
  909. z3,
  910. msh
  911. })
  912. end
  913. };
  914.  
  915. Head = {
  916. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  917. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  918. prt.Anchored = true
  919. prt.CFrame = cframe
  920. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  921. game:GetService("Debris"):AddItem(prt, 10)
  922. table.insert(Effects, {
  923. prt,
  924. "Cylinder",
  925. delay,
  926. x3,
  927. y3,
  928. z3,
  929. msh
  930. })
  931. end
  932. };
  933.  
  934. Wave = {
  935. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  936. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  937. prt.Anchored = true
  938. prt.CFrame = cframe
  939. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  940. game:GetService("Debris"):AddItem(prt, 10)
  941. table.insert(Effects, {
  942. prt,
  943. "Cylinder",
  944. delay,
  945. x3,
  946. y3,
  947. z3,
  948. msh
  949. })
  950. end
  951. };
  952.  
  953. Break = {
  954. Create = function(brickcolor, cframe, x1, y1, z1)
  955. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  956. prt.Anchored = true
  957. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  958. game:GetService("Debris"):AddItem(prt, 10)
  959. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  960. local num = math.random(10, 50) / 1000
  961. table.insert(Effects, {
  962. prt,
  963. "Shatter",
  964. num,
  965. prt.CFrame,
  966. math.random() - math.random(),
  967. 0,
  968. math.random(50, 100) / 100
  969. })
  970. end
  971. };
  972.  
  973. Elec = {
  974. Create = function(brickcolor, cff, x, y, z)
  975. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  976. prt.Anchored = true
  977. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  978. prt.CFrame = CFrame.new(prt.Position)
  979. game:GetService("Debris"):AddItem(prt, 10)
  980. xval = math.random() / 9
  981. yval = math.random() / 9
  982. zval = math.random() / 9
  983. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  984. eul1 = math.random(-50, 50)
  985. eul2 = math.random(-50, 50)
  986. eul3 = math.random(-50, 50)
  987. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  988. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  989. table.insert(Effects, {
  990. prt,
  991. "Elec",
  992. .05,
  993. x,
  994. y,
  995. z,
  996. xval,
  997. yval,
  998. zval,
  999. msh,
  1000. euld,
  1001. euld2
  1002. })
  1003. end
  1004. };
  1005.  
  1006. Elec2 = {
  1007. Create = function(brickcolor, cff, x, y, z)
  1008. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1009. prt.Anchored = true
  1010. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1011. prt.CFrame = CFrame.new(prt.Position)
  1012. game:GetService("Debris"):AddItem(prt, 10)
  1013. xval = math.random() / 7
  1014. yval = math.random() / 7
  1015. zval = math.random() / 7
  1016. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1017. eul1 = math.random(-50, 50)
  1018. eul2 = math.random(-50, 50)
  1019. eul3 = math.random(-50, 50)
  1020. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1021. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1022. table.insert(Effects, {
  1023. prt,
  1024. "Elec",
  1025. .1,
  1026. x,
  1027. y,
  1028. z,
  1029. xval,
  1030. yval,
  1031. zval,
  1032. msh,
  1033. euld,
  1034. euld2
  1035. })
  1036. end
  1037. };
  1038.  
  1039. Clone = {
  1040. Create = function()
  1041. for _, v in pairs(Torso.Parent:children()) do
  1042. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1043. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1044. c.Anchored = true
  1045. c.CFrame = v.CFrame
  1046. game:GetService("Debris"):AddItem(c, 5)
  1047. local cmsh = nil
  1048. if v.Name == "Head" then
  1049. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1050. else
  1051. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1052. end
  1053. table.insert(Effects, {
  1054. c,
  1055. "Cylinder",
  1056. 0.05,
  1057. 0.1,
  1058. 0.1,
  1059. 0.1,
  1060. cmsh
  1061. })
  1062. end
  1063. end
  1064. end
  1065. };
  1066.  
  1067. EffectTemplate = {
  1068.  
  1069. };
  1070. }
  1071.  
  1072.  
  1073. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  1074.  
  1075. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1076. local MainPos = partt.Position
  1077. local MainPos2 = mouse.Hit.p + SpreadVectors
  1078. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1079. local speed = 100
  1080. local num = 500
  1081. coroutine.resume(coroutine.create(function()
  1082.  
  1083. repeat
  1084. swait()
  1085. local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1086. local mag = (MainPos - pos).magnitude
  1087. Laser(BrickColor.new("Gold"), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .2, .2, 0, .2, 0.1)
  1088. MainPos = MainPos + MouseLook.lookVector * speed
  1089. num = num - 1
  1090. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  1091. if hit ~= nil then
  1092. if hit.Name == "Torso" or hit.Name == "Right Leg" or hit.Name == "Left Leg" or hit.Name == "Right Arm" or hit.Name == "Left Arm" then
  1093. num = 0
  1094. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1095. refpart.Anchored = true
  1096. refpart.CFrame = CFrame.new(pos)
  1097. CFuncs.Sound.Create("255661850", refpart, 1, 1)
  1098. local smonk = Instance.new("ParticleEmitter",refpart)
  1099. smonk.LightEmission = .1
  1100. smonk.Size = NumberSequence.new(0.2)
  1101. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1102. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
  1103. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1104. smonk.Transparency = bbb
  1105. smonk.Size = aaa
  1106. smonk.ZOffset = 0
  1107. smonk.Acceleration = Vector3.new(0, -5, 0)
  1108. smonk.LockedToPart = false
  1109. smonk.EmissionDirection = "Back"
  1110. smonk.Lifetime = NumberRange.new(.1, .5)
  1111. smonk.Rate = 50
  1112. smonk.Rotation = NumberRange.new(-100, 100)
  1113. smonk.RotSpeed = NumberRange.new(-100, 100)
  1114. smonk.Speed = NumberRange.new(4)
  1115. smonk.VelocitySpread = 50
  1116. smonk.Enabled=true
  1117. game:GetService("Debris"):AddItem(smonk, .3)
  1118. elseif hit.Name == "Head" then
  1119. num = 0
  1120. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1121. refpart.Anchored = true
  1122. refpart.CFrame = CFrame.new(pos)
  1123. CFuncs.Sound.Create("296102734", refpart, 1, 1)
  1124. game:GetService("Debris"):AddItem(refpart, 2)
  1125. local smonk = Instance.new("ParticleEmitter",refpart)
  1126. smonk.LightEmission = .1
  1127. smonk.Size = NumberSequence.new(0.2)
  1128. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1129. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.5)})
  1130. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1131. smonk.Transparency = bbb
  1132. smonk.Size = aaa
  1133. smonk.ZOffset = 0
  1134. smonk.Acceleration = Vector3.new(0, -5, 0)
  1135. smonk.LockedToPart = false
  1136. smonk.EmissionDirection = "Back"
  1137. smonk.Lifetime = NumberRange.new(.1, .5)
  1138. smonk.Rate = 50
  1139. smonk.Rotation = NumberRange.new(-100, 100)
  1140. smonk.RotSpeed = NumberRange.new(-100, 100)
  1141. smonk.Speed = NumberRange.new(4)
  1142. smonk.VelocitySpread = 100
  1143. smonk.Enabled=true
  1144. game:GetService("Debris"):AddItem(smonk, .3)
  1145. else
  1146. num = 0
  1147. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1148. refpart.Anchored = true
  1149. refpart.CFrame = CFrame.new(pos)
  1150. CFuncs.Sound.Create("341519743", prt, 1, 1)
  1151. game:GetService("Debris"):AddItem(refpart, .2)
  1152. end
  1153. end
  1154. do
  1155. if num <= 0 then
  1156. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1157. refpart.Anchored = true
  1158. refpart.CFrame = CFrame.new(pos)
  1159. Effects.Block.Create(BrickColor.new("Flame reddish orange"), refpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1160. if hit ~= nil then
  1161. MagnitudeDamage(refpart, aoe, 2 * multiply, 2 * multiply, 0, "Normal", "233856154", 1)
  1162. end
  1163. game:GetService("Debris"):AddItem(refpart, 0)
  1164. end
  1165. end
  1166. until num <= 0
  1167. end
  1168. ))
  1169. end
  1170.  
  1171.  
  1172.  
  1173.  
  1174. local Grabbed = false
  1175.  
  1176.  
  1177. function smear()
  1178. Attack = true
  1179.  
  1180. Humanoid.AutoRotate = false
  1181. Humanoid.JumpPower = 0
  1182. Humanoid.WalkSpeed = 0
  1183. local grab = nil
  1184. executing = true
  1185. for i = 0, 1, 0.1 do
  1186. swait()
  1187. PlayAnimationFromTable({
  1188. CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1189. CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1190. CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1191. CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1192. CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1193. CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1194. }, .2, false)
  1195. for i, v in pairs(FindNearestHead(Head.CFrame.p, 10)) do
  1196. if v:FindFirstChild('Head') then
  1197. Grabbed = true
  1198. grab = v
  1199. end
  1200. if Grabbed == true then
  1201. targetted = nil
  1202. grab.Humanoid.PlatformStand = true
  1203. end
  1204. end
  1205. end
  1206.  
  1207. local grab = nil
  1208.  
  1209. for i = 0, .5, 0.1 do
  1210. swait()
  1211. PlayAnimationFromTable({
  1212. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1213. CFrame.new(0, 1.52020586, -0.279066354, 1, 0, 0, 0, 0.866024911, 0.500000954, 0, -0.500000954, 0.866024852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1214. CFrame.new(1.70777297, 0.0838996619, 0.338782728, 0.939692616, -0.342020124, 1.00488698e-07, 0.296197832, 0.813797116, 0.500001192, -0.171010554, -0.469847381, 0.866024733) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1215. CFrame.new(-0.786648035, 0.607858896, -1.09360671, 0.866025388, -0.500000238, 0, -0.171010032, -0.296197921, -0.939692736, 0.469846606, 0.813797772, -0.342019886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1216. CFrame.new(0.500007629, -2.07035375, 0.196404651, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1217. CFrame.new(-0.499992371, -1.8793813, -0.684038281, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1218. }, .3, false)
  1219. for i, v in pairs(FindNearestHead(Head.CFrame.p, 10)) do
  1220. if v:FindFirstChild('Head') then
  1221. Grabbed = true
  1222. grab = v
  1223. end
  1224. lockcam.CameraType = "Scriptable"
  1225. if Grabbed == true then
  1226. targetted = nil
  1227. grab.Humanoid.PlatformStand = true
  1228. grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1229. end
  1230. end
  1231. Torso.Velocity=RootPart.CFrame.lookVector*100
  1232. end
  1233.  
  1234. if Grabbed == true and grab ~= nil then
  1235. targetted = nil
  1236. grab.Humanoid.PlatformStand = true
  1237. grab.Head.CFrame = Handle2.CFrame
  1238. grab.Head.CanCollide = false
  1239. local ow = CFuncs.Sound.Create("393884633", grab.Head, 2, 1)
  1240. for i = 0, .5, 0.1 do
  1241. swait()
  1242. PlayAnimationFromTable({
  1243. CFrame.new(0, 0.0116673782, -0.230620712, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1244. CFrame.new(0, 1.52020407, -0.279065013, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1245. CFrame.new(1.76213956, 0.181882262, 0.169026196, 0.939693749, -0.342016995, -3.97785186e-07, 0.296195716, 0.813798964, 0.499999344, -0.171007916, -0.469846368, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1246. CFrame.new(-0.795767486, 0.409343213, -1.44306374, 0.973481894, -0.226395503, 0.0328332447, 0.000464975834, -0.141566098, -0.989928722, 0.228763461, 0.963693023, -0.137706786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1247. CFrame.new(0.500007629, -1.95507848, 0.396064222, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1248. CFrame.new(-0.499992371, -1.69905818, -0.869703174, 1, 0, 0, 0, 0.766043782, -0.64278847, 0, 0.64278847, 0.766043782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1249. }, .3, false)
  1250. lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,5),grab.Head.CFrame,.1)
  1251. grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1252. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1253. end
  1254. CFuncs.Sound.Create("307379917", grab.Torso, 2, 1)
  1255. for i = 0, 4, 0.1 do
  1256. swait()
  1257. PlayAnimationFromTable({
  1258. CFrame.new(0, -0.554424644, -0.230621904, 1, 0, 0, 0, 0.173647001, 0.984807968, 0, -0.984807968, 0.173647001) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259. CFrame.new(0, 1.26466095, -0.540713072, 1, 0, 0, 0, 0.866026163, 0.499998748, 0, -0.499998748, 0.866026163) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260. CFrame.new(1.76214743, 0.0730022341, 0.237322643, 0.939693749, -0.342016995, -3.97785186e-07, 0.342016965, 0.939693809, -1.1920929e-06, 7.74860382e-07, 9.68575478e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261. CFrame.new(-0.848383009, 0.642179489, -1.0361222, 0.973482251, -0.194533557, -0.120370619, -0.113977194, 0.043772921, -0.992518663, 0.198347136, 0.979918718, 0.0204397887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262. CFrame.new(0.500007629, -1.24131715, -0.550035954, 1, 0, 0, 0, 0.939693153, 0.342018843, 0, -0.342018843, 0.939693153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1263. CFrame.new(-0.499992371, -0.981758952, -1.45210898, 1, 0, 0, 0, 0.64278692, -0.766045153, 0, 0.766045153, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1264. }, .3, false)
  1265. lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,5),grab.Head.CFrame,.1)
  1266. local smonk = Instance.new("ParticleEmitter",grab.Head)
  1267. smonk.LightEmission = .1
  1268. smonk.Size = NumberSequence.new(0.2)
  1269. smonk.Texture = "http://www.roblox.com/asset/?ID=552389687"
  1270. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .1),NumberSequenceKeypoint.new(1, .5)})
  1271. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1272. smonk.Transparency = bbb
  1273. smonk.Size = aaa
  1274. smonk.ZOffset = -1
  1275. smonk.Acceleration = Vector3.new(0, -5, 0)
  1276. smonk.LockedToPart = false
  1277. smonk.EmissionDirection = "Bottom"
  1278. smonk.Lifetime = NumberRange.new(.2, 5)
  1279. smonk.Rate = 10
  1280. smonk.Rotation = NumberRange.new(-100, 100)
  1281. smonk.RotSpeed = NumberRange.new(-100, 100)
  1282. smonk.Speed = NumberRange.new(-.3)
  1283. smonk.VelocitySpread = 10
  1284. smonk.Enabled=true
  1285. game:GetService("Debris"):AddItem(smonk, 1)
  1286. Torso.Velocity=RootPart.CFrame.lookVector*40
  1287. grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1288. end
  1289. grab.Torso.Velocity=RootPart.CFrame.lookVector*0
  1290. Torso.Velocity=RootPart.CFrame.lookVector*0
  1291. grab.Torso.CanCollide = false
  1292. --smashy
  1293. for i = 0, .7, 0.1 do
  1294. for i = 0, .4, 0.1 do
  1295. swait()
  1296. PlayAnimationFromTable({
  1297. CFrame.new(-2.62260437e-06, -0.554422975, -0.230619952, 0.642787039, -3.83130924e-07, 0.766044974, -0.754407108, 0.173647448, 0.633021772, -0.13302201, -0.984807909, 0.111618027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298. CFrame.new(0.165599957, 1.45203376, -0.1389575, 0.888377428, 0.383021414, -0.253140748, -0.249999091, 0.866026103, 0.433011889, 0.385079265, -0.321393013, 0.86511302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299. CFrame.new(1.639135, 0.378064632, -0.171392277, 0.584366381, -0.700027764, 0.410459995, 0.671396554, 0.132976457, -0.729070723, 0.455788136, 0.701625764, 0.547703087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300. CFrame.new(-1.37148404, 0.736055136, -0.588378668, 0.84817493, -0.521483123, -0.093031399, -0.120593652, -0.019078508, -0.992518544, 0.515806735, 0.853048444, -0.0790694579) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301. CFrame.new(1.04601848, -1.78701377, -0.224999949, 0.642787039, -0.262003303, -0.719846725, -3.83130924e-07, 0.939692438, -0.342021108, 0.766044974, 0.219846994, 0.604021966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1302. CFrame.new(0.479837954, -1.03251898, -1.26565886, 0.642787039, -0.586824656, -0.492404163, -3.83130924e-07, 0.642787278, -0.766044915, 0.766044974, 0.492403895, 0.413175076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1303. }, .3, false)
  1304. lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.1)
  1305. grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0)
  1306. end
  1307. local smonk = Instance.new("ParticleEmitter",grab.Head)
  1308. smonk.LightEmission = .1
  1309. smonk.Size = NumberSequence.new(0.2)
  1310. smonk.Texture = "http://www.roblox.com/asset/?ID=122022304"
  1311. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(1, 3)})
  1312. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1313. smonk.Transparency = bbb
  1314. smonk.Size = aaa
  1315. smonk.ZOffset = 1
  1316. smonk.Acceleration = Vector3.new(0,.3, 0)
  1317. smonk.LockedToPart = false
  1318. smonk.EmissionDirection = "Back"
  1319. smonk.Lifetime = NumberRange.new(.2, 5)
  1320. smonk.Rate = 100
  1321. smonk.Rotation = NumberRange.new(-10, 10)
  1322. smonk.RotSpeed = NumberRange.new(-10, 10)
  1323. smonk.Speed = NumberRange.new(2)
  1324. smonk.VelocitySpread = 1000
  1325. smonk.Enabled=true
  1326. game:GetService("Debris"):AddItem(smonk, .5)
  1327. for i = 0, .4, 0.1 do
  1328. swait()
  1329. PlayAnimationFromTable({
  1330. CFrame.new(-1.78813934e-06, -0.554422975, -0.230621129, 0.766044021, -9.53147946e-07, -0.642788172, 0.633023024, 0.173646212, 0.754406333, 0.111616999, -0.984808087, 0.133021265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1331. CFrame.new(-0.347562611, 1.26466119, -0.414210379, 0.766044021, -0.321392179, 0.556671917, -9.53147946e-07, 0.866026521, 0.499998033, -0.642788172, -0.383021086, 0.66341424) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1332. CFrame.new(1.65797925, -0.0622069128, -0.187585682, 0.944800258, -0.261999041, 0.196745977, 0.296194345, 0.939693809, -0.17101036, -0.140076444, 0.219845727, 0.96542567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1333. CFrame.new(-1.72933996, 0.531819761, -0.983813822, 0.873225331, 0.487284154, 0.00563029945, -0.11397732, 0.215456128, -0.969839096, -0.473800451, 0.846246302, 0.243681118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1334. CFrame.new(-0.173988, -1.20138502, -1.24044585, 0.766044021, 0.604024172, 0.219843864, -9.53147946e-07, 0.342017144, -0.939693689, -0.642788172, 0.719846606, 0.262000799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1335. CFrame.new(-1.31641626, -0.981757283, -0.790990889, 0.766044021, 0.111620195, 0.633022487, -9.53147946e-07, 0.98480767, -0.173648924, -0.642788172, 0.133022159, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1336. }, .3, false)
  1337. grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0)
  1338. lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.1)
  1339. end
  1340. CFuncs.Sound.Create("710036613", grab.Torso, 1, 1)
  1341. end
  1342. for i = 0, 3, 0.1 do
  1343. swait()
  1344. PlayAnimationFromTable({
  1345. CFrame.new(-2.62260437e-06, -0.554422975, -0.230619952, 0.642787039, -3.83130924e-07, 0.766044974, -0.754407108, 0.173647448, 0.633021772, -0.13302201, -0.984807909, 0.111618027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1346. CFrame.new(0.165599957, 1.45203376, -0.1389575, 0.888377428, 0.383021414, -0.253140748, -0.249999091, 0.866026103, 0.433011889, 0.385079265, -0.321393013, 0.86511302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1347. CFrame.new(1.639135, 0.378064632, -0.171392277, 0.584366381, -0.700027764, 0.410459995, 0.671396554, 0.132976457, -0.729070723, 0.455788136, 0.701625764, 0.547703087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. CFrame.new(-1.37148404, 0.736055136, -0.588378668, 0.84817493, -0.521483123, -0.093031399, -0.120593652, -0.019078508, -0.992518544, 0.515806735, 0.853048444, -0.0790694579) * CFrame.new(0 + 0.1 * math.cos(Sine/15), .5 + 0.1 * math.cos(Sine/30), 0) * CFrame.Angles(0 + 0.1 * math.cos(Sine/15), 0, 0),
  1349. CFrame.new(1.04601848, -1.78701377, -0.224999949, 0.642787039, -0.262003303, -0.719846725, -3.83130924e-07, 0.939692438, -0.342021108, 0.766044974, 0.219846994, 0.604021966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1350. CFrame.new(0.479837954, -1.03251898, -1.26565886, 0.642787039, -0.586824656, -0.492404163, -3.83130924e-07, 0.642787278, -0.766044915, 0.766044974, 0.492403895, 0.413175076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1351. }, .3, false)
  1352. grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0)
  1353. lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,8),grab.Head.CFrame,.8)
  1354. end
  1355. local smonk = Instance.new("ParticleEmitter",grab.Head)
  1356. smonk.LightEmission = .1
  1357. smonk.Size = NumberSequence.new(0.2)
  1358. smonk.Texture = "http://www.roblox.com/asset/?ID=122022304"
  1359. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(1, 3)})
  1360. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1361. smonk.Transparency = bbb
  1362. smonk.Size = aaa
  1363. smonk.ZOffset = 1
  1364. smonk.Acceleration = Vector3.new(0,5, 0)
  1365. smonk.LockedToPart = false
  1366. smonk.EmissionDirection = "Back"
  1367. smonk.Lifetime = NumberRange.new(.2, 5)
  1368. smonk.Rate = 1000
  1369. smonk.Rotation = NumberRange.new(-10, 10)
  1370. smonk.RotSpeed = NumberRange.new(-10, 10)
  1371. smonk.Speed = NumberRange.new(5)
  1372. smonk.VelocitySpread = 1000
  1373. smonk.Enabled=true
  1374. game:GetService("Debris"):AddItem(smonk, .8)
  1375. CFuncs.Sound.Create("429400881", grab.Torso, 5, .8)
  1376. for i = 0, 3, 0.1 do
  1377. swait()
  1378. PlayAnimationFromTable({
  1379. CFrame.new(-1.78813934e-06, -0.554422975, -0.230621129, 0.766044021, -9.53147946e-07, -0.642788172, 0.633023024, 0.173646212, 0.754406333, 0.111616999, -0.984808087, 0.133021265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1380. CFrame.new(-0.347562611, 1.26466119, -0.414210379, 0.766044021, -0.321392179, 0.556671917, -9.53147946e-07, 0.866026521, 0.499998033, -0.642788172, -0.383021086, 0.66341424) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1381. CFrame.new(1.65797925, -0.0622069128, -0.187585682, 0.944800258, -0.261999041, 0.196745977, 0.296194345, 0.939693809, -0.17101036, -0.140076444, 0.219845727, 0.96542567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1382. CFrame.new(-1.72933996, 0.531819761, -0.983813822, 0.873225331, 0.487284154, 0.00563029945, -0.11397732, 0.215456128, -0.969839096, -0.473800451, 0.846246302, 0.243681118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383. CFrame.new(-0.173988, -1.20138502, -1.24044585, 0.766044021, 0.604024172, 0.219843864, -9.53147946e-07, 0.342017144, -0.939693689, -0.642788172, 0.719846606, 0.262000799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384. CFrame.new(-1.31641626, -0.981757283, -0.790990889, 0.766044021, 0.111620195, 0.633022487, -9.53147946e-07, 0.98480767, -0.173648924, -0.642788172, 0.133022159, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1385. }, .3, false)
  1386. grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0)
  1387. lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.5)
  1388. end
  1389. grab.Head.Anchored = false
  1390. end
  1391. if grab ~= nil then
  1392. grab.Head:Destroy()
  1393. end
  1394. grab=nil
  1395. Grabbed = false
  1396. executing = false
  1397. Humanoid.AutoRotate = true
  1398. Humanoid.JumpPower = 100
  1399. Humanoid.WalkSpeed = 25
  1400. Attack = false
  1401. lockcam.CameraType = "Custom"
  1402. end
  1403.  
  1404.  
  1405. crosshair = Instance.new("BillboardGui",Character)
  1406. crosshair.Size = UDim2.new(10,0,10,0)
  1407. crosshair.Enabled = false
  1408. crosshair.AlwaysOnTop = true
  1409. crosshair2 = Instance.new("BillboardGui",Character)
  1410. crosshair2.Size = UDim2.new(10,0,10,0)
  1411. crosshair2.Enabled = false
  1412. crosshair2.AlwaysOnTop = true
  1413.  
  1414. imgl = Instance.new("ImageLabel",crosshair)
  1415. imgl.Position = UDim2.new(0,0,0,0)
  1416. imgl.Size = UDim2.new(1,0,1,0)
  1417. imgl.Image = "rbxassetid://1122662303"
  1418. imgl.BackgroundTransparency = 1
  1419. imgl.ImageColor3 = Color3.new(.5,0,0)
  1420.  
  1421.  
  1422. crosshair3 = Instance.new("BillboardGui",Character)
  1423. crosshair3.Size = UDim2.new(10,0,10,0)
  1424. crosshair3.Enabled = false
  1425. crosshair3.AlwaysOnTop = true
  1426.  
  1427. imgl3 = Instance.new("ImageLabel",crosshair3)
  1428. imgl3.Position = UDim2.new(0,0,0,0)
  1429. imgl3.Size = UDim2.new(1,0,1,0)
  1430. imgl3.Image = "rbxassetid://18006519"
  1431. imgl3.BackgroundTransparency = 1
  1432. imgl3.ImageColor3 = Color3.new(0,0,0)
  1433.  
  1434. imgl2 = Instance.new("ImageLabel",crosshair)
  1435. imgl2.Position = UDim2.new(0,0,0,0)
  1436. imgl2.Size = UDim2.new(1,0,1,0)
  1437. imgl2.Image = "rbxassetid://1122660386"
  1438. imgl2.BackgroundTransparency = 1
  1439. imgl2.ImageColor3 = Color3.new(0,0,0)
  1440.  
  1441. --Credit to CKBackup for his targeting system.--
  1442.  
  1443. targetted = nil
  1444.  
  1445. function TargetSelect(person)
  1446. local dd=coroutine.wrap(function()
  1447. if targetted ~= person then
  1448. targetted = person
  1449. for i = 0,8,1 do
  1450. crosshair.Size = UDim2.new(0+i,0,0+i,0)
  1451. crosshair2.Size = UDim2.new(.1+i,0,.1+i,0)
  1452. crosshair3.Size = UDim2.new(0+i,0,0+i,0)
  1453. wait(.05)
  1454. end
  1455. end
  1456. end)
  1457. dd()
  1458. end
  1459.  
  1460. function LockOn()
  1461. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Head") ~= nil then
  1462. TargetSelect(Mouse.Target.Parent.Head)
  1463. print(Mouse.Target)
  1464. CFuncs.Sound.Create("376178316", Mouse.Target.Parent.Head, 2, .8)
  1465. else end
  1466. end
  1467.  
  1468.  
  1469.  
  1470. function pepper()
  1471. Attack = true
  1472. Humanoid.AutoRotate = false
  1473. Humanoid.JumpPower = 0
  1474. Humanoid.WalkSpeed = 0
  1475.  
  1476. local grab = nil
  1477. executing = true
  1478. for i = 0, 1, 0.1 do
  1479. swait()
  1480. PlayAnimationFromTable({
  1481. CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1482. CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1483. CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1484. CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1485. CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1486. CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1487. }, .2, false)
  1488. end
  1489.  
  1490. local grab = nil
  1491.  
  1492. for i = 0, 1, 0.1 do
  1493. swait()
  1494. PlayAnimationFromTable({
  1495. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1496. CFrame.new(0, 1.52020586, -0.279066354, 1, 0, 0, 0, 0.866024911, 0.500000954, 0, -0.500000954, 0.866024852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1497. CFrame.new(1.70777297, 0.0838996619, 0.338782728, 0.939692616, -0.342020124, 1.00488698e-07, 0.296197832, 0.813797116, 0.500001192, -0.171010554, -0.469847381, 0.866024733) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1498. CFrame.new(-0.786648035, 0.607858896, -1.09360671, 0.866025388, -0.500000238, 0, -0.171010032, -0.296197921, -0.939692736, 0.469846606, 0.813797772, -0.342019886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499. CFrame.new(0.500007629, -2.07035375, 0.196404651, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1500. CFrame.new(-0.499992371, -1.8793813, -0.684038281, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1501. }, .3, false)
  1502. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do
  1503. if v:FindFirstChild('Torso') and Grabbed ~= true then
  1504. Grabbed = true
  1505.  
  1506. grab = v
  1507. end
  1508. if Grabbed == true then
  1509. targetted = nil
  1510. grab.Humanoid.PlatformStand = true
  1511. grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1512. end
  1513. end
  1514. Torso.Velocity=RootPart.CFrame.lookVector*100
  1515. end
  1516.  
  1517.  
  1518.  
  1519. if Grabbed == true and grab ~= nil then
  1520. targetted = nil
  1521. grab.Humanoid.PlatformStand = true
  1522. grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1523. grab.Torso.CanCollide = false
  1524. --grab here
  1525. for i = 0, .3, 0.1 do
  1526. swait()
  1527. PlayAnimationFromTable({
  1528. CFrame.new(0, 0.0116673782, -0.230620712, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1529. CFrame.new(0, 1.52020407, -0.279065013, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1530. CFrame.new(1.76213956, 0.181882262, 0.169026196, 0.939693749, -0.342016995, -3.97785186e-07, 0.296195716, 0.813798964, 0.499999344, -0.171007916, -0.469846368, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1531. CFrame.new(-0.795767486, 0.409343213, -1.44306374, 0.973481894, -0.226395503, 0.0328332447, 0.000464975834, -0.141566098, -0.989928722, 0.228763461, 0.963693023, -0.137706786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1532. CFrame.new(0.500007629, -1.95507848, 0.396064222, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533. CFrame.new(-0.499992371, -1.69905818, -0.869703174, 1, 0, 0, 0, 0.766043782, -0.64278847, 0, 0.64278847, 0.766043782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534. }, .3, false)
  1535. grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1536. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1537. end
  1538.  
  1539. for i = 0, 1, 0.1 do
  1540. swait()
  1541. PlayAnimationFromTable({
  1542. CFrame.new(0, -0.554424644, -0.230621904, 1, 0, 0, 0, 0.173647001, 0.984807968, 0, -0.984807968, 0.173647001) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543. CFrame.new(0, 1.26466095, -0.540713072, 1, 0, 0, 0, 0.866026163, 0.499998748, 0, -0.499998748, 0.866026163) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. CFrame.new(1.76214743, 0.0730022341, 0.237322643, 0.939693749, -0.342016995, -3.97785186e-07, 0.342016965, 0.939693809, -1.1920929e-06, 7.74860382e-07, 9.68575478e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1545. CFrame.new(-0.848383009, 0.642179489, -1.0361222, 0.973482251, -0.194533557, -0.120370619, -0.113977194, 0.043772921, -0.992518663, 0.198347136, 0.979918718, 0.0204397887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1546. CFrame.new(0.500007629, -1.24131715, -0.550035954, 1, 0, 0, 0, 0.939693153, 0.342018843, 0, -0.342018843, 0.939693153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1547. CFrame.new(-0.499992371, -0.981758952, -1.45210898, 1, 0, 0, 0, 0.64278692, -0.766045153, 0, 0.766045153, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1548. }, .3, false)
  1549. grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1550. end
  1551. lockcam.CameraType = "Scriptable"
  1552. --release here
  1553. for i = 0, .3, 0.1 do
  1554. swait()
  1555. PlayAnimationFromTable({
  1556. CFrame.new(-0, -0.790954828, 0.162615269, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1557. CFrame.new(0, 1.55287015, 0.135475516, 1, 0, 0, 0, 0.939691961, -0.342022002, 0, 0.342022002, 0.939691961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1558. CFrame.new(0.965891123, 0.600056291, -0.939134777, 0.984807968, 0.173647299, 6.93650236e-07, 1.01327896e-06, -1.7285347e-06, -1.00000012, -0.173647314, 0.984807849, -1.81794167e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1559. CFrame.new(-0.848382771, 0.642180681, -1.03612173, 0.973482251, -0.194533288, -0.120371334, -0.113977998, 0.0437724888, -0.992518544, 0.198346853, 0.979918897, 0.0204392672) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1560. CFrame.new(0.500007629, -0.797153175, -0.95421052, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1561. CFrame.new(-0.499992371, -0.700443864, -1.01739883, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1562. }, .3, false)
  1563. grab.Torso.Velocity= Vector3.new(0,0,0)
  1564. end
  1565. grab.Torso.Anchored = true
  1566. Humanoid.JumpPower = 100
  1567. Humanoid.Jump = true
  1568. Torso.Velocity=RootPart.CFrame.upVector*150
  1569. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1570. wait(.1)
  1571. for i = 0, .3, 0.1 do
  1572. Torso.Velocity=RootPart.CFrame.lookVector*40
  1573. swait()
  1574. PlayAnimationFromTable({
  1575. CFrame.new(-0, -0.486727536, -0.199950755, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1576. CFrame.new(0.0483627319, 1.54976475, 0.0516630113, 1, 0, 0, 0, 0.939691961, -0.342022002, 0, 0.342022002, 0.939691961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1577. CFrame.new(1.38765192, 1.19624639, -0.26731497, 0.98480922, 0.0301625114, -0.171000317, 1.10268593e-05, -0.984808326, -0.173645556, -0.173640087, 0.171005875, -0.969848573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1578. CFrame.new(-1.319543, 1.38152361, -0.336561173, 0.973482132, -0.120370626, 0.194534108, -0.113977373, -0.992518663, -0.0437721014, 0.198347583, 0.0204388499, -0.979918599) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1579. CFrame.new(0.500007629, -1.27044821, -0.954210758, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1580. CFrame.new(-0.499992371, -1.1737386, -1.01739967, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1581. }, .3, false)
  1582. grab.Torso.Velocity= Vector3.new(0,0,0)
  1583. end
  1584. grab.Torso.Anchored = false
  1585. grab.Torso.CanCollide = true
  1586. Humanoid.JumpPower = 0
  1587. RootPart.CFrame=RootPart.CFrame*CFrame.new(0,0,5)
  1588. for i = 0, .3, 0.1 do
  1589. swait()
  1590. PlayAnimationFromTable({
  1591. CFrame.new(0.428418577, -0.671607018, -0.504335344, 0.279453993, -0.262003154, 0.923720658, -0.663414001, 0.642787337, 0.383022666, -0.694109023, -0.719846487, 0.0058129211) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1592. CFrame.new(0.0483628362, 1.549775, 0.0516622961, 1, 5.96046448e-08, -2.98023224e-08, -2.98023224e-08, 0.939693034, -0.342019409, 4.61004674e-08, 0.342019379, 0.939692855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1593. CFrame.new(1.37295699, 1.17039251, -0.337434739, 0.975084543, -0.109461486, -0.192946702, -0.170998245, -0.924961448, -0.339420587, -0.141314715, 0.363957286, -0.920633197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1594. CFrame.new(-1.36459041, 0.411512792, -0.67284143, 0.973482847, -0.071649164, -0.21724999, -0.113974214, 0.671512127, -0.732176006, 0.198345765, 0.737521529, 0.645539343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1595. CFrame.new(0.499992371, -1.23907411, -0.86791718, 1, 0, 0, -2.98023224e-08, 0.939692259, 0.342021227, 4.61004674e-08, -0.342021227, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1596. CFrame.new(-0.49999243, -1.17373872, -1.01739335, 1, 5.96046448e-08, -2.98023224e-08, -2.98023224e-08, 0.939693034, -0.342019409, 4.61004674e-08, 0.342019379, 0.939692855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1597. }, .3, false)
  1598. grab.Torso.Velocity= Vector3.new(0,0,0)
  1599. lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03)
  1600. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y))
  1601. Torso.Velocity=RootPart.CFrame.lookVector*20
  1602. end
  1603. for i = 0, .3, 0.1 do
  1604. swait()
  1605. PlayAnimationFromTable({
  1606. CFrame.new(-0.672757447, -0.735233426, -0.293752909, -0.962360024, 0.00164131995, 0.271772951, -0.0779609978, 0.956289232, -0.281838685, -0.260356098, -0.292417973, -0.920166552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1607. CFrame.new(0.0483631641, 1.42946541, -0.278911769, 1, -1.93715096e-07, 3.12924385e-06, -8.86619091e-07, 0.93969202, 0.342022359, -3.05473804e-06, -0.342022389, 0.939691842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1608. CFrame.new(1.37296712, 1.17040694, -0.337452441, 0.975084305, -0.109462924, -0.192946956, -0.17099987, -0.924960554, -0.3394216, -0.141314253, 0.363958538, -0.92063278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1609. CFrame.new(-1.36458802, 0.411512852, -0.672853589, 0.973482966, -0.0716485977, -0.217249781, -0.113973796, 0.671514273, -0.73217392, 0.198345542, 0.737519622, 0.645541549) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1610. CFrame.new(0.499996156, -1.23906803, -0.8679353, 1, 6.51925802e-09, 2.98023224e-08, -7.4505806e-09, 0.93969214, 0.342021704, -2.98023224e-08, -0.342021674, 0.93969214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1611. CFrame.new(-0.499984771, -1.17374265, -1.01740098, 1, 1.49011612e-08, 1.49011612e-08, -7.4505806e-09, 0.939693391, -0.342018157, -2.98023224e-08, 0.342018127, 0.939693391) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1612. }, .3, false)
  1613. grab.Torso.Velocity= Vector3.new(0,0,0)
  1614. lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03)
  1615. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y))
  1616. Torso.Velocity=RootPart.CFrame.lookVector*30
  1617. end
  1618. for i = 0, 1, 0.1 do
  1619. swait()
  1620. PlayAnimationFromTable({
  1621. CFrame.new(-0.672760248, -0.525442183, -0.31977427, -0.962360263, 0.00164178992, 0.271772176, 0.0157880038, 0.998630762, 0.0498734191, -0.271318138, 0.0522869304, -0.961068571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1622. CFrame.new(0.0483647995, 1.42946613, -0.278905123, 1, 9.983778e-07, 2.77161598e-06, -1.89431012e-06, 0.939691663, 0.342023015, -2.29477882e-06, -0.342023104, 0.939691663) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1623. CFrame.new(1.09112859, 0.115017235, -1.0051564, 0.975084007, 0.192946017, -0.109467886, -0.171004131, 0.339421302, -0.924959898, -0.141311631, 0.920633078, 0.363958895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1624. CFrame.new(-0.0609193072, 0.338854641, -0.991647899, 0.297654182, -0.872375369, -0.387767076, -0.132688791, 0.364431024, -0.921728671, 0.945407808, 0.325808793, -0.00728001073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1625. CFrame.new(0.500003815, -1.88333619, -0.430999637, 1, 7.4505806e-09, 0, 0, 0.93969208, 0.342021674, 0, -0.342021674, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1626. CFrame.new(-0.499977082, -1.17373788, -1.01740336, 1, 0, -2.98023224e-08, 0, 0.939693451, -0.342018157, 0, 0.342018187, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1627. }, .3, false)
  1628. grab.Torso.Velocity= Vector3.new(0,0,0)
  1629. lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03)
  1630. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y))
  1631. Torso.Velocity=RootPart.CFrame.lookVector*40
  1632. end
  1633. --pew here
  1634. for i = 0, 1, 0.1 do
  1635. swait()
  1636. PlayAnimationFromTable({
  1637. CFrame.new(-0.672760248, -0.525442183, -0.31977427, -0.962360263, 0.00164178992, 0.271772176, 0.0157880038, 0.998630762, 0.0498734191, -0.271318138, 0.0522869304, -0.961068571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1638. CFrame.new(0.0483647995, 1.42946613, -0.278905123, 1, 9.983778e-07, 2.77161598e-06, -1.89431012e-06, 0.939691663, 0.342023015, -2.29477882e-06, -0.342023104, 0.939691663) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1639. CFrame.new(1.09112859, 0.115017235, -1.0051564, 0.975084007, 0.192946017, -0.109467886, -0.171004131, 0.339421302, -0.924959898, -0.141311631, 0.920633078, 0.363958895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1640. CFrame.new(-0.0609193072, 0.338854641, -0.991647899, 0.297654182, -0.872375369, -0.387767076, -0.132688791, 0.364431024, -0.921728671, 0.945407808, 0.325808793, -0.00728001073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1641. CFrame.new(0.500003815, -1.88333619, -0.430999637, 1, 7.4505806e-09, 0, 0, 0.93969208, 0.342021674, 0, -0.342021674, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1642. CFrame.new(-0.499977082, -1.17373788, -1.01740336, 1, 0, -2.98023224e-08, 0, 0.939693451, -0.342018157, 0, 0.342018187, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1643. }, .3, false)
  1644. grab.Torso.Velocity= Vector3.new(0,0,0)
  1645. lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03)
  1646. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y))
  1647. Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1648. Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1649. local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5))
  1650. local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
  1651. shell.Anchored = false
  1652. shell.Position = barrelcore.Position
  1653. shell.CanCollide = true
  1654. shell.Velocity=RootPart.CFrame.rightVector*10
  1655. CFuncs.Sound.Create("1456344653", shell, 1, 1)
  1656. game:GetService("Debris"):AddItem(shell, 2)
  1657. CFuncs.Sound.Create("356911785", bulletpart, .5, 1)
  1658. local smonk2 = Instance.new("ParticleEmitter",bulletpart)
  1659. smonk2.LightEmission = .1
  1660. smonk2.Size = NumberSequence.new(0.2)
  1661. smonk2.Texture = "http://www.roblox.com/asset/?ID=476778304"
  1662. aaa2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.1)})
  1663. bbb2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1664. smonk2.Transparency = bbb2
  1665. smonk2.Size = aaa2
  1666. smonk2.ZOffset = 0
  1667. smonk2.Acceleration = Vector3.new(0, -5, 0)
  1668. smonk2.LockedToPart = false
  1669. smonk2.EmissionDirection = "Back"
  1670. smonk2.Lifetime = NumberRange.new(.1, .5)
  1671. smonk2.Rate = 1000
  1672. smonk2.Rotation = NumberRange.new(-100, 100)
  1673. smonk2.RotSpeed = NumberRange.new(-100, 100)
  1674. smonk2.Speed = NumberRange.new(4)
  1675. smonk2.VelocitySpread = 100
  1676. smonk2.Enabled=true
  1677. game:GetService("Debris"):AddItem(smonk2, .1)
  1678. Torso.Velocity=RootPart.CFrame.lookVector*50
  1679. end
  1680. CFuncs.Sound.Create("521472140", grab.Torso, 5, 1)
  1681. ShowDamage((grab.Torso.CFrame * CFrame.new(0, 0, (grab.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Crit!", 2, BrickColor.new(Torso.Color).Color)
  1682. grab.Torso:BreakJoints()
  1683. end
  1684. lockcam.CameraType = "Custom"
  1685. grab=nil
  1686. Grabbed = false
  1687. executing = false
  1688. Humanoid.AutoRotate = true
  1689. Humanoid.JumpPower = 100
  1690. Humanoid.WalkSpeed = 25
  1691. Attack = false
  1692. end
  1693.  
  1694.  
  1695.  
  1696.  
  1697. function righthop()
  1698. Attack = true
  1699. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1700. Humanoid.Jump = true
  1701. for i = 0, .5, 0.1 do
  1702. swait()
  1703. PlayAnimationFromTable({
  1704. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1705. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1706. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1707. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1708. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1709. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1710. }, .3, false)
  1711. end
  1712. Torso.Velocity=RootPart.CFrame.rightVector*200
  1713. for i = 0, 1, 0.1 do
  1714. swait()
  1715. PlayAnimationFromTable({
  1716. CFrame.new(0.708232701, 0.127894983, 0.246774122, 0.76604414, -0.111618884, 0.633022666, 0, 0.984807849, 0.173648044, -0.642788053, -0.13302207, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717. CFrame.new(0.0324593484, 1.43977821, -0.119624585, 0.995960355, -0.0868238062, -0.0229113102, 0.0894833133, 0.938373625, 0.333838284, -0.00748568773, -0.334539831, 0.942351937) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718. CFrame.new(1.69410944, 0.329396009, -0.667013586, 0.977326989, -0.133022755, 0.164733544, 0.196574897, 0.280932605, -0.939380229, 0.0786799788, 0.95046401, 0.30071193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1719. CFrame.new(-1.50714529, 0.0157378055, -0.431941032, 0.884520769, 0.235685706, -0.402585804, -0.362369925, 0.890611291, -0.274772465, 0.29378742, 0.388926923, 0.873169541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1720. CFrame.new(0.618915975, -1.85825384, -0.515439391, 0.98480773, 0.173648864, -1.81794167e-06, -0.17101045, 0.969846725, 0.173646331, 0.0301553011, -0.171007901, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1721. CFrame.new(-0.523646474, -1.39458823, -0.171092927, 0.939692676, 0.342020273, 3.57627869e-07, -0.262003183, 0.719847083, 0.642786682, 0.219845772, -0.604022026, 0.766045213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1722. }, .3, false)
  1723. end
  1724. Attack = false
  1725. end
  1726.  
  1727.  
  1728.  
  1729. function backhop()
  1730. Attack = true
  1731. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1732. Humanoid.Jump = true
  1733. for i = 0, .5, 0.1 do
  1734. swait()
  1735. PlayAnimationFromTable({
  1736. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1737. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1738. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1739. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1740. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1741. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1742. }, .3, false)
  1743. end
  1744. Torso.Velocity=RootPart.CFrame.lookVector*-200
  1745. for i = 0, 1, 0.1 do
  1746. swait()
  1747. PlayAnimationFromTable({
  1748. CFrame.new(-0.0724115372, 0.127895057, 0.313171744, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1749. CFrame.new(0.0169060901, 1.6077503, -0.180746168, 0.995960236, -0.0868240073, -0.0229110774, 0.089483425, 0.938373208, 0.333839238, -0.00748612173, -0.334540784, 0.94235158) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1750. CFrame.new(1.70837259, 0.360651702, -0.922262371, 0.97732687, -0.133022964, 0.16473335, 0.196574748, 0.280932844, -0.939380288, 0.0786801279, 0.95046401, 0.300712109) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1751. CFrame.new(-1.48861361, 0.317329109, -0.925790071, 0.994410336, -0.000923748419, -0.105581462, -0.100659929, 0.293561995, -0.950625718, 0.0318728462, 0.955939651, 0.291828096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1752. CFrame.new(0.604445279, -1.94474173, -0.43701914, 0.94886601, -0.0119064255, -0.315454632, -0.0935085714, 0.943841219, -0.316891491, 0.301512092, 0.330185235, 0.894465506) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1753. CFrame.new(-0.577895403, -1.96714401, -0.475817055, 0.982055664, -0.0277231932, 0.186542824, 0.0885364786, 0.941134036, -0.326233506, -0.166517526, 0.336895287, 0.926700354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1754. }, .3, false)
  1755. end
  1756. Attack = false
  1757. end
  1758.  
  1759.  
  1760.  
  1761.  
  1762. function lefthop()
  1763. Attack = true
  1764. Humanoid.Jump = true
  1765. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1766. for i = 0, .5, 0.1 do
  1767. swait()
  1768. PlayAnimationFromTable({
  1769. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1770. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1771. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1772. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1773. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1774. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1775. }, .3, false)
  1776. end
  1777. Torso.Velocity=RootPart.CFrame.rightVector*-200
  1778. for i = 0, 1, 0.1 do
  1779. swait()
  1780. PlayAnimationFromTable({
  1781. CFrame.new(-0.0850991905, 0.127894506, -0.50492847, 0.866025388, 0.0868241936, -0.492404073, 0, 0.98480773, 0.173648342, 0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1782. CFrame.new(0.0324628651, 1.43977714, -0.119621098, 0.928060651, -0.0868241191, -0.362167478, 0.198266238, 0.938373506, 0.283100247, 0.315268338, -0.334539741, 0.888081789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1783. CFrame.new(1.82837343, 0.425938904, -0.29435727, 0.642787039, -0.663414657, 0.383022308, 0.754407167, 0.635036588, -0.166127652, -0.133021653, 0.395739436, 0.908677995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1784. CFrame.new(-0.822531939, 0.843190134, -1.47252464, 0.884521008, -0.355543315, -0.30201298, -0.362369865, -0.115946069, -0.924794376, 0.293787181, 0.927440405, -0.231394917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1785. CFrame.new(0.63746208, -1.78279781, -0.693231404, 0.984807849, -0.173648208, -1.1920929e-07, 0.171010107, 0.969846427, 0.173647493, -0.0301534832, -0.171009362, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1786. CFrame.new(-0.471737981, -1.40906096, -0.158949912, 1.00000012, 7.15255737e-07, -5.96046448e-07, -1.56462193e-07, 0.766044557, 0.642787457, 8.64267349e-07, -0.642787457, 0.766044617) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1787. }, .3, false)
  1788. end
  1789. Attack = false
  1790. end
  1791.  
  1792.  
  1793.  
  1794. focused = false
  1795.  
  1796.  
  1797.  
  1798. function fire()
  1799. Attack = true
  1800. Humanoid.WalkSpeed = 8
  1801. Humanoid.JumpPower = 0
  1802. Humanoid.AutoRotate = false
  1803. bodygyro = Instance.new("BodyGyro",RootPart)
  1804. bodygyro.MaxTorque = Vector3.new(50000,50000,50000)
  1805. bodygyro.D = 2500
  1806. bodygyro.P = 80000
  1807. for i = 0, .5, 0.1 do
  1808. swait()
  1809. PlayAnimationFromTable({
  1810. CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1811. CFrame.new(1.62422657e-06, 1.4772042, 0.113299504, 0.984807789, -2.16066837e-07, -0.173648417, 2.38418579e-07, 1, 2.98023224e-08, 0.173648387, -7.4505806e-08, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1812. CFrame.new(0.934092045, 0.617779732, -0.808870494, 0.958027482, -0.264440954, -0.110700212, -0.158811927, -0.168076277, -0.972897351, 0.238667816, 0.949642777, -0.203018084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1813. CFrame.new(-0.00781965256, 0.58910501, -0.971779227, 0.754009128, -0.616460741, 0.226818621, 0.069166556, -0.268873394, -0.960689008, 0.653212428, 0.740056396, -0.160094544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1814. CFrame.new(0.597427905, -1.81130469, -0.378196716, 0.984808087, -1.49011612e-08, -0.173647672, 0.0301536024, 0.98480773, 0.171010017, 0.17100957, -0.173648089, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1815. CFrame.new(-0.500000119, -1.96961212, -0.0941648632, 1.00000024, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1816. }, .3, false)
  1817. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1818. end
  1819.  
  1820. local smonk = Instance.new("ParticleEmitter",bulletpart)
  1821. smonk.LightEmission = .1
  1822. smonk.Size = NumberSequence.new(0.2)
  1823. smonk.Texture = "http://www.roblox.com/asset/?ID=476778304"
  1824. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
  1825. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1826. smonk.Transparency = bbb
  1827. smonk.Size = aaa
  1828. smonk.ZOffset = 0
  1829. smonk.Acceleration = Vector3.new(0, -5, 0)
  1830. smonk.LockedToPart = false
  1831. smonk.EmissionDirection = "Back"
  1832. smonk.Lifetime = NumberRange.new(.1, .3)
  1833. smonk.Rate = 50
  1834. smonk.Rotation = NumberRange.new(-100, 100)
  1835. smonk.RotSpeed = NumberRange.new(-100, 100)
  1836. smonk.Speed = NumberRange.new(4)
  1837. smonk.VelocitySpread = 100
  1838. smonk.Enabled=true
  1839.  
  1840.  
  1841. Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1842. Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1843. local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5))
  1844. local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
  1845. shell.Anchored = false
  1846. shell.Position = barrelcore.Position
  1847. shell.CanCollide = true
  1848. shell.Velocity=RootPart.CFrame.rightVector*10
  1849. CFuncs.Sound.Create("1456344653", shell, 1, 1)
  1850. game:GetService("Debris"):AddItem(shell, 2)
  1851. shoot(Mouse,3,bulletpart,0,10)
  1852. CFuncs.Sound.Create("356911785", bulletpart, .5, 1)
  1853. Torso.Velocity=RootPart.CFrame.lookVector*-5
  1854. for i = 0, 1, 0.1 do
  1855. swait()
  1856. PlayAnimationFromTable({
  1857. CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1858. CFrame.new(-0.0369947627, 1.48165417, 0.0668118149, 0.984807968, -0.0593912825, -0.163174778, 0.0301539991, 0.983905494, -0.176127136, 0.171009004, 0.16853103, 0.970748782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1859. CFrame.new(0.950688183, 0.676530004, -0.873103976, 0.997509122, 0.0604504608, 0.0363512188, 0.062037006, -0.506553113, -0.859974027, -0.0335720032, 0.860087097, -0.509041429) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1860. CFrame.new(-0.151879251, 0.598398328, -1.02295005, 0.881140769, -0.420461625, 0.216339961, -0.0945639759, -0.604967773, -0.790614784, 0.463301867, 0.676184893, -0.572822273) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1861. CFrame.new(0.612729192, -1.76533437, -0.18090108, 0.984807968, -0.0593911, -0.163174957, 0.0593909994, 0.998222888, -0.00488329167, 0.163175002, -0.00488201762, 0.98658514) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1862. CFrame.new(-0.514649093, -2.02197218, -0.350653172, 0.984807849, 3.4669165e-07, -0.173648134, -0.0301539954, 0.984807849, -0.171009868, 0.171009988, 0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1863. }, .3, false)
  1864. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1865. end
  1866. Attack = false
  1867. Humanoid.WalkSpeed = 25
  1868. smonk.Enabled=false
  1869. bodygyro:Destroy()
  1870. Humanoid.AutoRotate = true
  1871. Humanoid.JumpPower = 100
  1872. end
  1873.  
  1874.  
  1875.  
  1876.  
  1877. function autofire()
  1878. Attack = true
  1879. Humanoid.WalkSpeed = 0
  1880. Humanoid.JumpPower = 0
  1881. Humanoid.AutoRotate = false
  1882. focused = true
  1883. for i = 0, .5, 0.1 do
  1884. swait()
  1885. PlayAnimationFromTable({
  1886. CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1887. CFrame.new(1.62422657e-06, 1.4772042, 0.113299504, 0.984807789, -2.16066837e-07, -0.173648417, 2.38418579e-07, 1, 2.98023224e-08, 0.173648387, -7.4505806e-08, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1888. CFrame.new(0.934092045, 0.617779732, -0.808870494, 0.958027482, -0.264440954, -0.110700212, -0.158811927, -0.168076277, -0.972897351, 0.238667816, 0.949642777, -0.203018084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1889. CFrame.new(-0.00781965256, 0.58910501, -0.971779227, 0.754009128, -0.616460741, 0.226818621, 0.069166556, -0.268873394, -0.960689008, 0.653212428, 0.740056396, -0.160094544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1890. CFrame.new(0.597427905, -1.81130469, -0.378196716, 0.984808087, -1.49011612e-08, -0.173647672, 0.0301536024, 0.98480773, 0.171010017, 0.17100957, -0.173648089, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1891. CFrame.new(-0.500000119, -1.96961212, -0.0941648632, 1.00000024, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1892. }, .3, false)
  1893. end
  1894.  
  1895. local smonk = Instance.new("ParticleEmitter",bulletpart)
  1896. smonk.LightEmission = .1
  1897. smonk.Size = NumberSequence.new(0.2)
  1898. smonk.Texture = "http://www.roblox.com/asset/?ID=476778304"
  1899. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
  1900. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1901. smonk.Transparency = bbb
  1902. smonk.Size = aaa
  1903. smonk.ZOffset = 0
  1904. smonk.Acceleration = Vector3.new(0, -5, 0)
  1905. smonk.LockedToPart = false
  1906. smonk.EmissionDirection = "Back"
  1907. smonk.Lifetime = NumberRange.new(.1, .3)
  1908. smonk.Rate = 50
  1909. smonk.Rotation = NumberRange.new(-100, 100)
  1910. smonk.RotSpeed = NumberRange.new(-100, 100)
  1911. smonk.Speed = NumberRange.new(4)
  1912. smonk.VelocitySpread = 100
  1913. smonk.Enabled=true
  1914.  
  1915.  
  1916. Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1917. Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1918. local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5))
  1919. local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
  1920. shell.Anchored = false
  1921. shell.Position = barrelcore.Position
  1922. shell.CanCollide = true
  1923. shell.Velocity=RootPart.CFrame.rightVector*10
  1924. CFuncs.Sound.Create("1456344653", shell, 1, 1)
  1925. game:GetService("Debris"):AddItem(shell, 2)
  1926. if targetted.Parent.Humanoid.Health > 100 then
  1927. targetted.Parent.Humanoid.Health = 0
  1928. ShowDamage((targetted.Parent.Torso.CFrame * CFrame.new(0, 0, (targetted.Parent.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "[Health fixed]", 2, BrickColor.new("Really red").Color)
  1929. elseif targetted.Parent.Humanoid.Health <= 100 then
  1930. targetted.Parent.Humanoid.Health = targetted.Parent.Humanoid.Health - 30
  1931. ShowDamage((targetted.Parent.Torso.CFrame * CFrame.new(0, 0, (targetted.Parent.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "-30", 2, BrickColor.new(Torso.Color).Color)
  1932. elseif targetted.Parent.Humanoid.Health <= 30 then
  1933.  
  1934. end
  1935.  
  1936. CFuncs.Sound.Create("356911785", bulletpart, .5, 1)
  1937. for i = 0, .5, 0.1 do
  1938. swait()
  1939. PlayAnimationFromTable({
  1940. CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1941. CFrame.new(-0.0369947627, 1.48165417, 0.0668118149, 0.984807968, -0.0593912825, -0.163174778, 0.0301539991, 0.983905494, -0.176127136, 0.171009004, 0.16853103, 0.970748782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1942. CFrame.new(0.950688183, 0.676530004, -0.873103976, 0.997509122, 0.0604504608, 0.0363512188, 0.062037006, -0.506553113, -0.859974027, -0.0335720032, 0.860087097, -0.509041429) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1943. CFrame.new(-0.151879251, 0.598398328, -1.02295005, 0.881140769, -0.420461625, 0.216339961, -0.0945639759, -0.604967773, -0.790614784, 0.463301867, 0.676184893, -0.572822273) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1944. CFrame.new(0.612729192, -1.76533437, -0.18090108, 0.984807968, -0.0593911, -0.163174957, 0.0593909994, 0.998222888, -0.00488329167, 0.163175002, -0.00488201762, 0.98658514) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1945. CFrame.new(-0.514649093, -2.02197218, -0.350653172, 0.984807849, 3.4669165e-07, -0.173648134, -0.0301539954, 0.984807849, -0.171009868, 0.171009988, 0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1946. }, .3, false)
  1947. end
  1948. Attack = false
  1949. focused = false
  1950. Humanoid.WalkSpeed = 25
  1951. smonk.Enabled=false
  1952. Humanoid.AutoRotate = true
  1953. Humanoid.JumpPower = 100
  1954. end
  1955.  
  1956.  
  1957.  
  1958.  
  1959.  
  1960.  
  1961.  
  1962. if Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and targetted == nil then
  1963. fire()
  1964. elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and targetted ~= nil then
  1965. autofire()
  1966. end
  1967.  
  1968.  
  1969.  
  1970.  
  1971.  
  1972.  
  1973. Mouse.KeyDown:connect(function(Key)
  1974. Key = Key:lower()
  1975. if Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'e' then
  1976. righthop()
  1977. elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'q' then
  1978. lefthop()
  1979. elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'r' then
  1980. backhop()
  1981. elseif Attack == false and Key == 'z' and Anim ~= "Fall" and Anim ~= "Jump" then
  1982. pepper()
  1983. elseif Attack == false and Key == 'x' and Anim ~= "Fall" and Anim ~= "Jump" then
  1984. smear()
  1985. elseif Attack == false and Key == 'f' and Anim ~= "Fall" and Anim ~= "Jump" and targetted == nil then
  1986. LockOn()
  1987. elseif Attack == false and Key == 'f' and targetted ~= nil then
  1988. targetted = nil
  1989. bodygyroo:Destroy()
  1990.  
  1991. end
  1992. end)
  1993.  
  1994.  
  1995. executing = false
  1996.  
  1997. local function OnHumanoidStateChange(oldState, newState) --last thing humanoid was doing, current thing humanoid is doing
  1998. if newState == Enum.HumanoidStateType.Landed and oldState == Enum.HumanoidStateType.Freefall and executing ~= true then --if they were falling and just landed then
  1999. if Attack == false then
  2000. Attack = true
  2001. Humanoid.AutoRotate = false
  2002. Humanoid.WalkSpeed = 0
  2003. Humanoid.JumpPower = 0
  2004. Torso.Velocity=RootPart.CFrame.lookVector*0
  2005. CFuncs.Sound.Create("608350178", Torso, 3, 1)
  2006. for i = 0, 1, 0.1 do
  2007. swait()
  2008. PlayAnimationFromTable({
  2009. CFrame.new(-0, -1.01481593, 2.98023224e-08, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2010. CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2011. CFrame.new(1.50000763, -0.131187856, 0.26789096, 1, 0, 0, 0, 0.984807849, 0.173648536, 0, -0.173648536, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2012. CFrame.new(-0.934591651, -0.108145729, -0.566749334, 0.984807849, 0.173647985, 0, -0.150383562, 0.852868617, -0.500000238, -0.0868240371, 0.492404163, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2013. CFrame.new(0.5, -0.643755913, -0.994426787, 1, 0, 0, 0, 0.984807789, -0.173648715, 0, 0.173648685, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2014. CFrame.new(-0.5, -1.78364873, 0.343712032, 1, 0, 0, 0, 0.642787695, 0.766044557, 0, -0.766044557, 0.642787695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2015. }, .3, false)
  2016. end
  2017.  
  2018. end
  2019. Humanoid.AutoRotate = true
  2020. Humanoid.WalkSpeed = 25
  2021. Humanoid.JumpPower = 100
  2022. Attack = false
  2023. end
  2024. end
  2025.  
  2026.  
  2027. Humanoid.StateChanged:connect(OnHumanoidStateChange)
  2028.  
  2029.  
  2030. destroyable = false
  2031.  
  2032. spawn(function()
  2033. while true do
  2034. if targetted ~= nil and targetted.Parent.Head ~= nil then
  2035. print("ghay")
  2036. bodygyroo = Instance.new("BodyGyro",RootPart)
  2037. bodygyroo.MaxTorque = Vector3.new(50000,50000,50000)
  2038. bodygyroo.D = 2500
  2039. bodygyroo.P = 50000
  2040. while targetted ~= nil do
  2041. bodygyroo.CFrame = CFrame.new(RootPart.Position, Vector3.new(targetted.Parent.Head.Position.X,RootPart.Position,targetted.Parent.Head.Position.Z))
  2042. wait(.01)
  2043. end
  2044. elseif targetted == nil and destroyable == true then
  2045. bodygyroo:Destroy()
  2046. wait(.01)
  2047. elseif targetted ~= nil and Attack ~= true and focused ~= true then
  2048. bodygyroo:Destroy()
  2049. end
  2050. wait(.001)
  2051. end
  2052. end)
  2053.  
  2054.  
  2055.  
  2056.  
  2057. while true do
  2058. swait()
  2059. for i, v in pairs(Character:GetChildren()) do
  2060. if v:IsA("Part") then
  2061. v.Material = "SmoothPlastic"
  2062. elseif v:IsA("Accessory") then
  2063. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2064. end
  2065. end
  2066. for i, v in pairs(Character:GetChildren()) do
  2067. if v:IsA'Model' then
  2068. for _, c in pairs(v:GetChildren()) do
  2069. if c:IsA'Part' then
  2070. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  2071. end
  2072. end
  2073. end
  2074. end
  2075. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2076. Velocity = RootPart.Velocity.y
  2077. Sine = Sine + Change
  2078. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2079. if RootPart.Velocity.y > 1 and hit == nil then
  2080. Anim = "Jump"
  2081. if Attack == false then
  2082. Change = 1
  2083. PlayAnimationFromTable({
  2084. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2085. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2086. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2087. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2088. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2089. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2090. }, .3, false)
  2091. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(0)), 0.3)
  2092.  
  2093. end
  2094. elseif RootPart.Velocity.y < -1 and hit == nil then
  2095. Anim = "Fall"
  2096. if Attack == false then
  2097. Change = 1
  2098. PlayAnimationFromTable({
  2099. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2100. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2101. CFrame.new(1.53209591, 0.16416876, 0.0263971146, 0.98480773, -0.173648164, -1.55591565e-07, 0.171010092, 0.969846427, 0.173648164, -0.0301535316, -0.171010077, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2102. CFrame.new(-1.64498818, 0.287739754, -0.209731221, 0.86602509, 0.500000656, 7.92254752e-07, -0.433013529, 0.750000894, -0.499998152, -0.25, 0.433010578, 0.86602664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2103. CFrame.new(0.5, -1.26449406, -1.10387921, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2104. CFrame.new(-0.5, -1.24956489, -0.292783707, 1, 0, 0, 0, 0.642787695, 0.766044557, 0, -0.766044557, 0.642787695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2105. }, .3, false)
  2106. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(0)), 0.3)
  2107. end
  2108. elseif TorsoVelocity < 1 and hit ~= nil then
  2109. Anim = "Idle"
  2110. if Attack == false then
  2111. Change = 1
  2112. PlayAnimationFromTable({
  2113. CFrame.new(-0.00794177782, -7.4505806e-09, 0.0224991869, 0.76604414, 0.111618884, 0.633022666, 0, 0.984807849, -0.173648044, -0.642788053, 0.13302207, 0.754406214) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2114. CFrame.new(-0.0413136631, 1.49691474, -0.148686588, 0.767336428, 0.138277978, -0.626158178, 0.0824353173, 0.947098911, 0.310174853, 0.635923922, -0.289626002, 0.715344429) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
  2115. CFrame.new(0.825092554, 0.0104905069, -0.775937021, 0.866025388, 0.433013171, -0.249999434, -0.433012217, 0.399518192, -0.808013439, -0.250001132, 0.808012903, 0.533492804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2116. CFrame.new(-0.241498172, 0.0799458325, -0.802346468, 0.866025567, -0.469846159, 0.171009794, 0.383021832, 0.40355885, -0.830923855, 0.321393847, 0.785101831, 0.529453576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2117. CFrame.new(0.62906158, -2.01587725, 0.0849169493, 0.939692438, 0, -0.342020959, 0.0593912601, 0.984807849, 0.163175747, 0.336824834, -0.173648044, 0.92541641) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2118. CFrame.new(-0.43440938, -2.03143525, -0.00331869721, 0.98480773, 0, 0.173648447, -0.0301537216, 0.984807849, 0.171009928, -0.171010375, -0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2119. }, .3, false)
  2120. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2121. end
  2122. elseif TorsoVelocity > 2 and hit ~= nil then
  2123. Anim = "Walk"
  2124. if Attack == false then
  2125. PlayAnimationFromTable({
  2126. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.996187985, 0.0871556774, 0, -0.0871556699, 0.996194661) * CFrame.new(0, 0 + .1 * math.cos(Sine/35), 0) * CFrame.Angles(-.3 + 0.05 * math.cos(Sine/30), 0, 0),
  2127. CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/15), 0) * CFrame.Angles(0 + 0.05 * math.cos(Sine/15), 0, 0),
  2128. CFrame.new(0.825092554, 0.0104905069, -0.775937021, 0.866025388, 0.433013171, -0.249999434, -0.433012217, 0.399518192, -0.808013439, -0.250001132, 0.808012903, 0.533492804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2129. CFrame.new(-0.241498172, 0.0799458325, -0.802346468, 0.866025567, -0.469846159, 0.171009794, 0.383021832, 0.40355885, -0.830923855, 0.321393847, 0.785101831, 0.529453576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2130. CFrame.new(0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .4 + .8 * math.cos((Sine) / 2), -.1 + 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(1.8 - 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0)),
  2131. CFrame.new(-0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .4 + .8 * math.cos((Sine) / 2), .1 - 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(-1.8 + 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0)),
  2132. }, .3, false)
  2133. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2134.  
  2135. end
  2136. end
  2137. if #Effects > 0 then
  2138. for e = 1, #Effects do
  2139. if Effects[e] ~= nil then
  2140. local Thing = Effects[e]
  2141. if Thing ~= nil then
  2142. local Part = Thing[1]
  2143. local Mode = Thing[2]
  2144. local Delay = Thing[3]
  2145. local IncX = Thing[4]
  2146. local IncY = Thing[5]
  2147. if Thing[1].Transparency <= 1 then
  2148. if Thing[2] == "Block1" then
  2149. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2150. Mesh = Thing[7]
  2151. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2152. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2153. elseif Thing[2] == "Ice" then
  2154. if Thing[6] <= Thing[5] then
  2155. Thing[6] = Thing[6] + .05
  2156. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  2157. else
  2158. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2159. end
  2160. elseif Thing[2] == "Shatter" then
  2161. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2162. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2163. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2164. Thing[6] = Thing[6] + Thing[5]
  2165. elseif Thing[2] == "Block2" then
  2166. Thing[1].CFrame = Thing[1].CFrame
  2167. Mesh = Thing[7]
  2168. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2169. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2170. elseif Thing[2] == "Block3" then
  2171. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2172. Mesh = Thing[7]
  2173. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2174. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2175. elseif Thing[2] == "Block4" then
  2176. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  2177. Mesh = Thing[7]
  2178. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2179. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2180. elseif Thing[2] == "Block2Fire" then
  2181. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2182. Mesh = Thing[7]
  2183. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2184. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2185. if Thing[1].Transparency >= .3 then
  2186. Thing[1].BrickColor = BrickColor.new("Bright red")
  2187. else
  2188. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  2189. end
  2190. elseif Thing[2] == "Cylinder" then
  2191. Mesh = Thing[7]
  2192. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2193. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2194. elseif Thing[2] == "Blood" then
  2195. Mesh = Thing[7]
  2196. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  2197. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2198. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2199. elseif Thing[2] == "Elec" then
  2200. Mesh = Thing[10]
  2201. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2202. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2203. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  2204. Thing[1].Rotation = Vector3.new(0, 0, 0)
  2205. elseif Thing[2] == "Disappear" then
  2206. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2207. end
  2208. else
  2209. Part.Parent = nil
  2210. table.remove(Effects, e)
  2211. end
  2212. end
  2213. end
  2214. end
  2215. end
  2216. if Humanoid.PlatformStand == true then
  2217. Humanoid.PlatformStand = false
  2218. end
  2219. if targetted ~= nil then
  2220. destroyable = true
  2221. Humanoid.AutoRotate = false
  2222. crosshair.Adornee = targetted.Parent.Head
  2223. crosshair.Enabled = true
  2224. crosshair2.Adornee = targetted.Parent.Head
  2225. crosshair2.Enabled = true
  2226. crosshair3.Adornee = targetted.Parent.Head
  2227. crosshair3.Enabled = true
  2228. lockcam.CameraType = "Scriptable"
  2229. lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,8),targetted.Parent.Head.CFrame,.1)
  2230. elseif targetted == nil and executing == false then
  2231. lockcam.CameraType = "Custom"
  2232. crosshair.Adornee = nil
  2233. crosshair.Enabled = false
  2234. crosshair2.Adornee = nil
  2235. crosshair2.Enabled = false
  2236. crosshair3.Adornee = nil
  2237. crosshair3.Enabled = false
  2238. Humanoid.AutoRotate = true
  2239. end
  2240. Humanoid.Health = math.huge
  2241. end
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