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- # startup and foundation of game for war.
- import pygame
- import sys
- import os
- '''
- Variables
- '''
- worldx = 960
- worldy = 720
- fps = 40
- ani = 4
- world = pygame.display.set_mode([worldx, worldy])
- BLUE = (25, 25, 200)
- BLACK = (23, 23, 23)
- WHITE = (254, 254, 254)
- ALPHA = (0, 255, 0)
- '''
- Objects
- '''
- class Player(pygame.sprite.Sprite):
- """
- Spawn a player
- """
- def __init__(self):
- pygame.sprite.Sprite.__init__(self)
- self.movex = 0
- self.movey = 0
- self.frame = 0
- self.images = []
- for i in range(1, 5):
- img = pygame.image.load(os.path.join( '/home/skip420/Desktop/PYGame/images/player/bluetank.png')).convert()
- img.convert_alpha() # optimise alpha
- img.set_colorkey(ALPHA) # set alpha
- self.images.append(img)
- self.image = self.images[0]
- self.rect = self.image.get_rect()
- def control(self, x, y):
- """
- control player movement
- """
- self.movex += x
- self.movey += y
- def update(self):
- """
- Update sprite position
- """
- self.rect.x = self.rect.x + self.movex
- self.rect.y = self.rect.y + self.movey
- # moving left
- if self.movex < 0:
- self.frame += 1
- if self.frame > 3*ani:
- self.frame = 0
- self.image = pygame.transform.flip(self.images[self.frame // ani], True, False)
- # moving right
- if self.movex > 0:
- self.frame += 1
- if self.frame > 3*ani:
- self.frame = 0
- self.image = self.images[self.frame//ani]
- '''
- Setup
- '''
- backdrop = pygame.image.load(os.path.join('images', '/home/skip420/Desktop/PYGame/images/background/Normal-day-in-desert2.gif'))
- clock = pygame.time.Clock()
- pygame.init()
- backdropbox = world.get_rect()
- main = True
- player = Player() # spawn player
- player.rect.x = 0 # go to x
- player.rect.y = 0 # go to y
- player_list = pygame.sprite.Group()
- player_list.add(player)
- steps = 10
- '''
- Main Loop
- '''
- while main:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- try:
- sys.exit()
- finally:
- main = False
- if event.type == pygame.KEYDOWN:
- if event.key == ord('q'):
- pygame.quit()
- try:
- sys.exit()
- finally:
- main = False
- if event.key == pygame.K_LEFT or event.key == ord('a'):
- player.control(-steps, 0)
- if event.key == pygame.K_RIGHT or event.key == ord('d'):
- player.control(steps, 0)
- if event.key == pygame.K_UP or event.key == ord('w'):
- print('jump')
- if event.type == pygame.KEYUP:
- if event.key == pygame.K_LEFT or event.key == ord('a'):
- player.control(steps, 0)
- if event.key == pygame.K_RIGHT or event.key == ord('d'):
- player.control(-steps, 0)
- world.blit(backdrop, backdropbox)
- player.update()
- player_list.draw(world)
- pygame.display.flip()
- clock.tick(fps)
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