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- # Configuration file
- creepers {
- # Ignores the listing and allows any mob to have a Creeper rider [default: true]
- B:"All Creeper Jockeys"=false
- # Creepers will attempt to blast through walls [default: true]
- B:Breaching=false
- # AND HIS NAME IS... [range: 0 ~ 100, default: 1]
- I:Creeper=1
- # The chance a Creeper will spawn riding another mob [range: 0 ~ 100, default: 10]
- I:"Creeper Jockey Chance"=7
- # Sets which mobs can spawn with Creepers riding them [default: ]
- S:"Creeper Jockey Mobs" <
- minecraft:spider
- >
- # Creeper detonations leave behind flaming craters [default: true]
- B:Napalm=false
- # The chance a Creeper will spawn pre-powered [range: 0 ~ 100, default: 10]
- I:"Powered Rarity"=5
- # Creepers will continue approaching their target while arming [default: true]
- B:"Walking Fuse"=false
- }
- general {
- # Mobs that are exempt from AI modifications [default: [minecraft:villager_golem]]
- S:"AI Blacklist" <
- minecraft:villager_golem
- evilcraft:vengeance_spirit
- >
- # Prevents players skipping the night through sleep [default: false]
- B:"Allow Sleep"=true
- # Mobs will attack any player owned pets they find [default: true]
- B:"Attack Pets"=true
- # How far mobs can see potential targets [range: 0 ~ 2147483647, default: 64]
- I:"Awareness Radius"=32
- # Everyone one and everything is a target [default: false]
- B:"Chaos Mode"=false
- # The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8]
- I:"Hardcore Day Cycle"=0
- # Hides update notifications [default: false]
- B:"Hide Updates"=false
- # Maximum number of attackers per target [range: 0 ~ 128, default: 16]
- I:"Pathing Cap"=16
- # Temporary invulnerability in ticks when respawning and teleporting [range: 0 ~ 2147483647, default: 200]
- I:"Resistance Cooldown"=200
- # Allows mobs to attack villagers as they would players [default: true]
- B:"Villager Targeting"=true
- # Distance mobs can sense targets through walls [range: 0 ~ 2147483647, default: 64]
- I:"Xray Mobs"=16
- }
- other {
- # Animals will fight back if provoked [default: true]
- B:"Animals Retaliate"=true
- # The factor by which mob health and damage multipliers will be increased when bosses are killed [range: 0.0 ~ 3.4028235E38, default: 0.1]
- S:"Boss Kill Modifier"=0.005
- # List of mobs that can pillar up and build stairs [default: [minecraft:zombie]]
- S:"Building Mobs" <
- >
- # How common demolition variants are [range: 0 ~ 100, default: 10]
- I:"Demolition Chance"=0
- # List of mobs that can drop live TNT [default: [minecraft:zombie]]
- S:"Demolition Mobs" <
- minecraft:zombie
- >
- # Blocks blacklisted from digging mobs (Format: 'minecraft:wool:1') [default: ]
- S:"Digging Blacklist" <
- minecraft:cobblestone
- minecraft:dirt
- minecraft:stone
- minecraft:sand
- minecraft:sandstone
- minecraft:gravel
- minecraft:planks
- minecraft:fence
- minecraft:glass_pane
- minecraft:stained_glass_pane
- >
- # List of mobs that can dig through blocks [default: [minecraft:zombie]]
- S:"Digging Mobs" <
- minecraft:zombie
- >
- # Digging mobs require the proper tools to dig [default: true]
- B:"Digging Tools Only"=false
- # Mobs will strafe more than normal and avoid imminent explosions [default: true]
- B:"Evasive AI"=true
- # What blocks will be targeted for destruction when idle (Light sources included by default. Format: 'minecraft:wool:1') [default: [minecraft:chest], [minecraft:furnace], [minecraft:crafting_table], [minecraft:melon_stem], [minecraft:pumpkin_stem], [minecraft:fence_gate], [minecraft:melon_block], [minecraft:pumpkin], [minecraft:glass], [minecraft:glass_pane], [minecraft:stained_glass], [minecraft:stained_glass_pane], [minecraft:carrots], [minecraft:potatoes], [minecraft:brewing_stand], [minecraft:enchanting_table], [minecraft:cake], [minecraft:ladder], [minecraft:wooden_door], [minecraft:farmland], [minecraft:bookshelf], [minecraft:sapling], [minecraft:bed], [minecraft:fence], [minecraft:planks]]
- S:"General Griefable Blocks" <
- minecraft:chest
- minecraft:furnace
- minecraft:crafting_table
- minecraft:brewing_stand
- minecraft:enchanting_table
- minecraft:cake
- minecraft:ladder
- minecraft:wooden_door
- minecraft:bookshelf
- minecraft:bed
- >
- # Dying to zombies will turn your corpse into one of them [default: true]
- B:"Infectious Zombies"=true
- # Use the digging blacklist as a whitelist instead [default: false]
- B:"Invert Digging Blacklist"=true
- # Mobs are passive until provoked [default: false]
- B:"Neutral Mobs"=false
- # The block zombies use to pillar up with [default: minecraft:cobblestone:0]
- S:"Pillaring Block"=thaumcraft:flesh_block
- # Allows Enderman to teleport the player instead of themelves [default: true]
- B:"Player Teleport"=true
- # The chance a Spider will web its target to the ground [range: 0 ~ 100, default: 25]
- I:"Webbing Chance"=25
- # List of custom potion types witches can throw ("id:duration:lvl") [default: [minecraft:harming:1:0], [minecraft:slowness:300:0], [minecraft:blindness:300:0], [minecraft:poison:300:0], [minecraft:weakness:300:1], [minecraft:mining_fatigue:300:2]]
- S:"Witch Potions" <
- minecraft:harming:1:0
- minecraft:slowness:300:0
- minecraft:blindness:300:0
- minecraft:poison:300:0
- minecraft:weakness:300:1
- minecraft:mining_fatigue:300:2
- >
- }
- skeletons {
- # How likely Skeletons are to miss their target [range: 0 ~ 2147483647, default: 0]
- I:"Arrow Error"=10
- # How far away can Skeletons shoot from [range: 1 ~ 2147483647, default: 64]
- I:"Fire Distance"=32
- # The chance a skeleton will spawn as Wither in other dimensions [range: 0 ~ 100, default: 10]
- I:"Wither Skeleton Chance"=10
- }
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