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  1. # Configuration file
  2.  
  3. creepers {
  4. # Ignores the listing and allows any mob to have a Creeper rider [default: true]
  5. B:"All Creeper Jockeys"=false
  6.  
  7. # Creepers will attempt to blast through walls [default: true]
  8. B:Breaching=false
  9.  
  10. # AND HIS NAME IS... [range: 0 ~ 100, default: 1]
  11. I:Creeper=1
  12.  
  13. # The chance a Creeper will spawn riding another mob [range: 0 ~ 100, default: 10]
  14. I:"Creeper Jockey Chance"=7
  15.  
  16. # Sets which mobs can spawn with Creepers riding them [default: ]
  17. S:"Creeper Jockey Mobs" <
  18. minecraft:spider
  19. >
  20.  
  21. # Creeper detonations leave behind flaming craters [default: true]
  22. B:Napalm=false
  23.  
  24. # The chance a Creeper will spawn pre-powered [range: 0 ~ 100, default: 10]
  25. I:"Powered Rarity"=5
  26.  
  27. # Creepers will continue approaching their target while arming [default: true]
  28. B:"Walking Fuse"=false
  29. }
  30.  
  31.  
  32. general {
  33. # Mobs that are exempt from AI modifications [default: [minecraft:villager_golem]]
  34. S:"AI Blacklist" <
  35. minecraft:villager_golem
  36. evilcraft:vengeance_spirit
  37. >
  38.  
  39. # Prevents players skipping the night through sleep [default: false]
  40. B:"Allow Sleep"=true
  41.  
  42. # Mobs will attack any player owned pets they find [default: true]
  43. B:"Attack Pets"=true
  44.  
  45. # How far mobs can see potential targets [range: 0 ~ 2147483647, default: 64]
  46. I:"Awareness Radius"=32
  47.  
  48. # Everyone one and everything is a target [default: false]
  49. B:"Chaos Mode"=false
  50.  
  51. # The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8]
  52. I:"Hardcore Day Cycle"=0
  53.  
  54. # Hides update notifications [default: false]
  55. B:"Hide Updates"=false
  56.  
  57. # Maximum number of attackers per target [range: 0 ~ 128, default: 16]
  58. I:"Pathing Cap"=16
  59.  
  60. # Temporary invulnerability in ticks when respawning and teleporting [range: 0 ~ 2147483647, default: 200]
  61. I:"Resistance Cooldown"=200
  62.  
  63. # Allows mobs to attack villagers as they would players [default: true]
  64. B:"Villager Targeting"=true
  65.  
  66. # Distance mobs can sense targets through walls [range: 0 ~ 2147483647, default: 64]
  67. I:"Xray Mobs"=16
  68. }
  69.  
  70.  
  71. other {
  72. # Animals will fight back if provoked [default: true]
  73. B:"Animals Retaliate"=true
  74.  
  75. # The factor by which mob health and damage multipliers will be increased when bosses are killed [range: 0.0 ~ 3.4028235E38, default: 0.1]
  76. S:"Boss Kill Modifier"=0.005
  77.  
  78. # List of mobs that can pillar up and build stairs [default: [minecraft:zombie]]
  79. S:"Building Mobs" <
  80. >
  81.  
  82. # How common demolition variants are [range: 0 ~ 100, default: 10]
  83. I:"Demolition Chance"=0
  84.  
  85. # List of mobs that can drop live TNT [default: [minecraft:zombie]]
  86. S:"Demolition Mobs" <
  87. minecraft:zombie
  88. >
  89.  
  90. # Blocks blacklisted from digging mobs (Format: 'minecraft:wool:1') [default: ]
  91. S:"Digging Blacklist" <
  92. minecraft:cobblestone
  93. minecraft:dirt
  94. minecraft:stone
  95. minecraft:sand
  96. minecraft:sandstone
  97. minecraft:gravel
  98. minecraft:planks
  99. minecraft:fence
  100. minecraft:glass_pane
  101. minecraft:stained_glass_pane
  102. >
  103.  
  104. # List of mobs that can dig through blocks [default: [minecraft:zombie]]
  105. S:"Digging Mobs" <
  106. minecraft:zombie
  107. >
  108.  
  109. # Digging mobs require the proper tools to dig [default: true]
  110. B:"Digging Tools Only"=false
  111.  
  112. # Mobs will strafe more than normal and avoid imminent explosions [default: true]
  113. B:"Evasive AI"=true
  114.  
  115. # What blocks will be targeted for destruction when idle (Light sources included by default. Format: 'minecraft:wool:1') [default: [minecraft:chest], [minecraft:furnace], [minecraft:crafting_table], [minecraft:melon_stem], [minecraft:pumpkin_stem], [minecraft:fence_gate], [minecraft:melon_block], [minecraft:pumpkin], [minecraft:glass], [minecraft:glass_pane], [minecraft:stained_glass], [minecraft:stained_glass_pane], [minecraft:carrots], [minecraft:potatoes], [minecraft:brewing_stand], [minecraft:enchanting_table], [minecraft:cake], [minecraft:ladder], [minecraft:wooden_door], [minecraft:farmland], [minecraft:bookshelf], [minecraft:sapling], [minecraft:bed], [minecraft:fence], [minecraft:planks]]
  116. S:"General Griefable Blocks" <
  117. minecraft:chest
  118. minecraft:furnace
  119. minecraft:crafting_table
  120. minecraft:brewing_stand
  121. minecraft:enchanting_table
  122. minecraft:cake
  123. minecraft:ladder
  124. minecraft:wooden_door
  125. minecraft:bookshelf
  126. minecraft:bed
  127. >
  128.  
  129. # Dying to zombies will turn your corpse into one of them [default: true]
  130. B:"Infectious Zombies"=true
  131.  
  132. # Use the digging blacklist as a whitelist instead [default: false]
  133. B:"Invert Digging Blacklist"=true
  134.  
  135. # Mobs are passive until provoked [default: false]
  136. B:"Neutral Mobs"=false
  137.  
  138. # The block zombies use to pillar up with [default: minecraft:cobblestone:0]
  139. S:"Pillaring Block"=thaumcraft:flesh_block
  140.  
  141. # Allows Enderman to teleport the player instead of themelves [default: true]
  142. B:"Player Teleport"=true
  143.  
  144. # The chance a Spider will web its target to the ground [range: 0 ~ 100, default: 25]
  145. I:"Webbing Chance"=25
  146.  
  147. # List of custom potion types witches can throw ("id:duration:lvl") [default: [minecraft:harming:1:0], [minecraft:slowness:300:0], [minecraft:blindness:300:0], [minecraft:poison:300:0], [minecraft:weakness:300:1], [minecraft:mining_fatigue:300:2]]
  148. S:"Witch Potions" <
  149. minecraft:harming:1:0
  150. minecraft:slowness:300:0
  151. minecraft:blindness:300:0
  152. minecraft:poison:300:0
  153. minecraft:weakness:300:1
  154. minecraft:mining_fatigue:300:2
  155. >
  156. }
  157.  
  158.  
  159. skeletons {
  160. # How likely Skeletons are to miss their target [range: 0 ~ 2147483647, default: 0]
  161. I:"Arrow Error"=10
  162.  
  163. # How far away can Skeletons shoot from [range: 1 ~ 2147483647, default: 64]
  164. I:"Fire Distance"=32
  165.  
  166. # The chance a skeleton will spawn as Wither in other dimensions [range: 0 ~ 100, default: 10]
  167. I:"Wither Skeleton Chance"=10
  168. }
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