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- function getPlayerSpellsForClass(level)
- local spells = {};
- local loc,class = UnitClass("player")
- if class == "WARRIOR" then
- if level == 2 then
- spells = {6673};
- elseif level == 4 then
- spells = {100, 772};
- elseif level == 6 then
- spells = {6343};
- elseif level == 8 then
- spells = {6343, 284};
- elseif level == 10 then
- spells = {2687, 6546, 674, 71, 2458};
- elseif level == 12 then
- spells = {7384, 5242, 72, 6552};
- elseif level == 14 then
- spells = {1160, 6572};
- elseif level == 16 then
- spells = {285, 694, 2565};
- elseif level == 18 then
- spells = {8198, 676};
- elseif level == 20 then
- spells = {6547, 20230, 845, 20252, 12678};
- elseif level == 22 then
- elseif level == 24 then
- elseif level == 26 then
- elseif level == 28 then
- elseif level == 30 then
- end
- elseif class == "PALADIN" then
- if level == 2 then
- spells = {465}
- elseif level == 4 then
- spells = {19740, 20271}
- elseif level == 6 then
- spells = {639, 498}
- elseif level == 8 then
- spells = {1152, 853}
- elseif level == 10 then
- spells = {633, 1022, 10290}
- elseif level == 12 then
- spells = {53408, 19834, 7328}
- elseif level == 14 then
- spells = {647, 31789, 19742}
- elseif level == 16 then
- spells = {7294, 25780, 62124}
- elseif level == 18 then
- spells = {1044, 31785}
- elseif level == 20 then
- spells = {26573, 879, 19750, 5502, 20217, 643, 10290}
- elseif level == 22 then
- elseif level == 24 then
- elseif level == 26 then
- elseif level == 28 then
- elseif level == 30 then
- end
- elseif class == "HUNTER" then
- if level == 2 then
- spells = {1516, 1494}
- elseif level == 4 then
- spells = {1978, 13163}
- elseif level == 6 then
- spells = {3044, 1130}
- elseif level == 8 then
- spells = {5116, 14260}
- elseif level == 10 then
- spells = {13165, 674, 19883, 13549}
- elseif level == 12 then
- spells = {136, 14281, 2974, 20736}
- elseif level == 14 then
- spells = {6197, 1002, 1513}
- elseif level == 16 then
- spells = {13795, 5118, 1495, 14261}
- elseif level == 18 then
- spells = {14318, 2643, 19884, 13550}
- elseif level == 20 then
- spells = {34074, 3111, 14282, 781, 1499}
- elseif level == 22 then
- elseif level == 24 then
- elseif level == 26 then
- elseif level == 28 then
- elseif level == 30 then
- end
- elseif class == "ROGUE" then
- if level == 2 then
- spells = {1784}
- elseif level == 4 then
- spells = {921, 53}
- elseif level == 6 then
- spells = {1776, 1757}
- elseif level == 8 then
- spells = {5277, 6760}
- elseif level == 10 then
- spells = {5171, 2983, 6770}
- elseif level == 12 then
- spells = {2589, 1766}
- elseif level == 14 then
- spells = {1758, 703, 8647}
- elseif level == 16 then
- spells = {6761, 1966, 1804, 85001}
- elseif level == 18 then
- spells = {8676, 81866}
- elseif level == 20 then
- spells = {51722, 1943, 2590, 408}
- elseif level == 22 then
- elseif level == 24 then
- elseif level == 26 then
- elseif level == 28 then
- elseif level == 30 then
- end
- elseif class == "PRIEST" then
- if level == 2 then
- spells = {1243}
- elseif level == 4 then
- spells = {2052, 589}
- elseif level == 6 then
- spells = {17, 591}
- elseif level == 8 then
- spells = {586, 139}
- elseif level == 10 then
- spells = {2053, 2006, 8092, 594}
- elseif level == 12 then
- spells = {1244, 592, 588}
- elseif level == 14 then
- spells = {528, 6074, 598, 8122}
- elseif level == 16 then
- spells = {2054, 8102}
- elseif level == 18 then
- spells = {600, 970, 527}
- elseif level == 20 then
- spells = {6346, 7128, 9484, 2061, 14914, 15237, 6075, 2944, 453}
- elseif level == 22 then
- elseif level == 24 then
- elseif level == 26 then
- elseif level == 28 then
- elseif level == 30 then
- end
- elseif class == "SHAMAN" then
- if level == 2 then
- spells = {8017, 674}
- elseif level == 4 then
- spells = {8042, 3599, 8071}
- elseif level == 6 then
- spells = {2484, 332}
- elseif level == 8 then
- spells = {8044, 529, 5730, 324, 8018}
- elseif level == 10 then
- spells = {8050, 8024, 8075, 8154}
- elseif level == 12 then
- spells = {2008, 1535, 370, 547}
- elseif level == 14 then
- spells = {8045, 548}
- elseif level == 16 then
- spells = {57994, 526, 2645, 325, 8019}
- elseif level == 18 then
- spells = {8143, 8052, 6390, 8027, 913}
- elseif level == 20 then
- spells = {8056, 915, 6363, 8033, 8004, 52127}
- elseif level == 22 then
- elseif level == 24 then
- elseif level == 26 then
- elseif level == 28 then
- elseif level == 30 then
- end
- elseif class == "MAGE" then
- if level == 2 then
- spells = {1459}
- elseif level == 4 then
- spells = {5504, 116}
- elseif level == 6 then
- spells = {2136, 587, 143}
- elseif level == 8 then
- spells = {5143, 118, 205}
- elseif level == 10 then
- spells = {5504, 122, 7300}
- elseif level == 12 then
- spells = {604, 145, 597, 130}
- elseif level == 14 then
- spells = {1449, 1460, 2137, 837}
- elseif level == 16 then
- spells = {2120, 5144}
- elseif level == 18 then
- spells = {1008, 475, 3140}
- elseif level == 20 then
- spells = {1953, 5506, 12051, 1463, 12824, 543, 10, 7301, 7322}
- elseif level == 22 then
- elseif level == 24 then
- elseif level == 26 then
- elseif level == 28 then
- elseif level == 30 then
- end
- elseif class == "WARLOCK" then
- if level == 2 then
- spells = {348, 688}
- elseif level == 4 then
- spells = {172, 702}
- elseif level == 6 then
- spells = {1454, 695}
- elseif level == 8 then
- spells = {980, 5782}
- elseif level == 10 then
- spells = {707, 696, 6201, 697, 1120}
- elseif level == 12 then
- spells = {1108, 705, 755}
- elseif level == 14 then
- spells = {6222, 689}
- elseif level == 16 then
- spells = {1455, 5697}
- elseif level == 18 then
- spells = {693, 5676, 1014}
- elseif level == 20 then
- spells = {706, 3698, 698, 1094, 5740, 1088}
- elseif level == 22 then
- elseif level == 24 then
- elseif level == 26 then
- elseif level == 28 then
- elseif level == 30 then
- end
- elseif class == "DRUID" then
- if level == 2 then
- spells = {1126}
- elseif level == 4 then
- spells = {774, 8921}
- elseif level == 8 then
- spells = {339, 5186}
- elseif level == 6 then
- spells = {5177, 467}
- elseif level == 10 then
- spells = {5487, 6807, 99, 1066, 8924, 5232, 1058, 16689}
- elseif level == 12 then
- spells = {50769, 5229, 8936}
- elseif level == 14 then
- spells = {5187, 5178, 782, 5211}
- elseif level == 16 then
- spells = {1430, 8925, 779, 783}
- elseif level == 18 then
- spells = {1062, 16810, 2637, 770, 6808, 16857, 8938}
- elseif level == 20 then
- spells = {2912, 768, 33891, 1735, 5215, 1079, 5188, 6756, 24858}
- elseif level == 22 then
- elseif level == 24 then
- elseif level == 26 then
- elseif level == 28 then
- elseif level == 30 then
- end
- elseif class == "DEMONHUNTER" then
- -- starts at level 10, will leave it returning {} (nothing)
- end
- -- debug
- --spells = {5, 11}
- return spells;
- end
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