Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #pragma once
- #include "Engine.h"
- #include "MyCharacterPlayer.h" //esto lo revolee a ver que pasaba y no funca
- #include "GameFramework/PlayerController.h"
- #include "OurPlayerController.generated.h"
- class AMycharacterPlayer;
- /**
- *
- */
- UCLASS()
- class PROGMOTPARCIAL1_API AOurPlayerController : public APlayerController
- {
- GENERATED_BODY()
- public:
- UPROPERTY(EditAnywhere, BlueprintReadWrite)
- TSubclassOf<class UUserWidget> widgetMenu;
- //UPROPERTY(EditAnywhere, BlueprintReadWrite)
- AMyCharacterPlayer * mainCharacter;
- //Probe MyCharacterPlayer
- //Probe AMyCharacterPlayer sin *
- UUserWidget * menu;
- virtual void BeginPlay() override;
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement