TizzyT

Coldboot.jsx decompile atm

Dec 25th, 2014
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  1.  Line   || OP Name                       | OP#  | ARG  | UNK  | VAR  | VAL        | USED | Resolve
  2. ===================================================================================================
  3.  0x0000 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | logo_hd
  4. ---------------------------------------------------------------------------------------------------
  5.  0x0001 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001E | Y    | Actor
  6. ---------------------------------------------------------------------------------------------------
  7.  0x0002 || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | "logo"
  8. ---------------------------------------------------------------------------------------------------
  9.  0x0003 || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | new Actor("logo")
  10. ---------------------------------------------------------------------------------------------------
  11.  0x0004 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var logo_hd = new Actor("logo")
  12. ---------------------------------------------------------------------------------------------------
  13.  0x0005 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var logo_hd = new Actor("logo");
  14. ---------------------------------------------------------------------------------------------------
  15.  0x0006 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | blur_hd
  16. ---------------------------------------------------------------------------------------------------
  17.  0x0007 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001E | Y    | Actor
  18. ---------------------------------------------------------------------------------------------------
  19.  0x0008 || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | "blur"
  20. ---------------------------------------------------------------------------------------------------
  21.  0x0009 || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | new Actor("blur")
  22. ---------------------------------------------------------------------------------------------------
  23.  0x000A || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var blur_hd = new Actor("blur")
  24. ---------------------------------------------------------------------------------------------------
  25.  0x000B || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var blur_hd = new Actor("blur");
  26. ---------------------------------------------------------------------------------------------------
  27.  0x000C || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | footer_hd
  28. ---------------------------------------------------------------------------------------------------
  29.  0x000D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001E | Y    | Actor
  30. ---------------------------------------------------------------------------------------------------
  31.  0x000E || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | "footer"
  32. ---------------------------------------------------------------------------------------------------
  33.  0x000F || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | new Actor("footer")
  34. ---------------------------------------------------------------------------------------------------
  35.  0x0010 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var footer_hd = new Actor("footer")
  36. ---------------------------------------------------------------------------------------------------
  37.  0x0011 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var footer_hd = new Actor("footer");
  38. ---------------------------------------------------------------------------------------------------
  39.  0x0012 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | logo_sd
  40. ---------------------------------------------------------------------------------------------------
  41.  0x0013 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001E | Y    | Actor
  42. ---------------------------------------------------------------------------------------------------
  43.  0x0014 || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | "logo_sd"
  44. ---------------------------------------------------------------------------------------------------
  45.  0x0015 || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | new Actor("logo_sd")
  46. ---------------------------------------------------------------------------------------------------
  47.  0x0016 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var logo_sd = new Actor("logo_sd")
  48. ---------------------------------------------------------------------------------------------------
  49.  0x0017 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var logo_sd = new Actor("logo_sd");
  50. ---------------------------------------------------------------------------------------------------
  51.  0x0018 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | blur_sd
  52. ---------------------------------------------------------------------------------------------------
  53.  0x0019 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001E | Y    | Actor
  54. ---------------------------------------------------------------------------------------------------
  55.  0x001A || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | "blur_sd"
  56. ---------------------------------------------------------------------------------------------------
  57.  0x001B || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | new Actor("blur_sd")
  58. ---------------------------------------------------------------------------------------------------
  59.  0x001C || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var blur_sd = new Actor("blur_sd")
  60. ---------------------------------------------------------------------------------------------------
  61.  0x001D || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var blur_sd = new Actor("blur_sd");
  62. ---------------------------------------------------------------------------------------------------
  63.  0x001E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000005 | Y    | footer_sd
  64. ---------------------------------------------------------------------------------------------------
  65.  0x001F || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001E | Y    | Actor
  66. ---------------------------------------------------------------------------------------------------
  67.  0x0020 || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000005 | Y    | "footer_sd"
  68. ---------------------------------------------------------------------------------------------------
  69.  0x0021 || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | new Actor("footer_sd")
  70. ---------------------------------------------------------------------------------------------------
  71.  0x0022 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var footer_sd = new Actor("footer_sd")
  72. ---------------------------------------------------------------------------------------------------
  73.  0x0023 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var footer_sd = new Actor("footer_sd");
  74. ---------------------------------------------------------------------------------------------------
  75.  0x0024 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000006 | Y    | camera
  76. ---------------------------------------------------------------------------------------------------
  77.  0x0025 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001F | Y    | Camera
  78. ---------------------------------------------------------------------------------------------------
  79.  0x0026 || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000006 | Y    | "camera"
  80. ---------------------------------------------------------------------------------------------------
  81.  0x0027 || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | new Camera("camera")
  82. ---------------------------------------------------------------------------------------------------
  83.  0x0028 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var camera = new Camera("camera")
  84. ---------------------------------------------------------------------------------------------------
  85.  0x0029 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var camera = new Camera("camera");
  86. ---------------------------------------------------------------------------------------------------
  87.  0x002A || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | Y    | light
  88. ---------------------------------------------------------------------------------------------------
  89.  0x002B || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000020 | Y    | Light
  90. ---------------------------------------------------------------------------------------------------
  91.  0x002C || PUSH_STRING                   | 0x28 | 0x00 | 0x00 | 0x00 | 0x00000007 | Y    | "pointlight"
  92. ---------------------------------------------------------------------------------------------------
  93.  0x002D || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | new Light("pointlight")
  94. ---------------------------------------------------------------------------------------------------
  95.  0x002E || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var light = new Light("pointlight")
  96. ---------------------------------------------------------------------------------------------------
  97.  0x002F || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var light = new Light("pointlight");
  98. ---------------------------------------------------------------------------------------------------
  99.  0x0030 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000008 | Y    | first_wait
  100. ---------------------------------------------------------------------------------------------------
  101.  0x0031 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3FC00000 | Y    | 1.5
  102. ---------------------------------------------------------------------------------------------------
  103.  0x0032 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var first_wait = 1.5
  104. ---------------------------------------------------------------------------------------------------
  105.  0x0033 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var first_wait = 1.5;
  106. ---------------------------------------------------------------------------------------------------
  107.  0x0034 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000009 | Y    | appear_duration
  108. ---------------------------------------------------------------------------------------------------
  109.  0x0035 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3FA66666 | Y    | 1.3
  110. ---------------------------------------------------------------------------------------------------
  111.  0x0036 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var appear_duration = 1.3
  112. ---------------------------------------------------------------------------------------------------
  113.  0x0037 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var appear_duration = 1.3;
  114. ---------------------------------------------------------------------------------------------------
  115.  0x0038 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000A | Y    | appear_wait
  116. ---------------------------------------------------------------------------------------------------
  117.  0x0039 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3E800000 | Y    | 0.25
  118. ---------------------------------------------------------------------------------------------------
  119.  0x003A || CSIGN                         | 0x08 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | -0.25
  120. ---------------------------------------------------------------------------------------------------
  121.  0x003B || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var appear_wait = -0.25
  122. ---------------------------------------------------------------------------------------------------
  123.  0x003C || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var appear_wait = -0.25;
  124. ---------------------------------------------------------------------------------------------------
  125.  0x003D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000B | Y    | blur_duration
  126. ---------------------------------------------------------------------------------------------------
  127.  0x003E || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | Y    | 0.5
  128. ---------------------------------------------------------------------------------------------------
  129.  0x003F || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var blur_duration = 0.5
  130. ---------------------------------------------------------------------------------------------------
  131.  0x0040 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var blur_duration = 0.5;
  132. ---------------------------------------------------------------------------------------------------
  133.  0x0041 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000C | Y    | blur_wait
  134. ---------------------------------------------------------------------------------------------------
  135.  0x0042 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3E800000 | Y    | 0.25
  136. ---------------------------------------------------------------------------------------------------
  137.  0x0043 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var blur_wait = 0.25
  138. ---------------------------------------------------------------------------------------------------
  139.  0x0044 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var blur_wait = 0.25;
  140. ---------------------------------------------------------------------------------------------------
  141.  0x0045 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000D | Y    | whole_duration
  142. ---------------------------------------------------------------------------------------------------
  143.  0x0046 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | Y    | 0.5
  144. ---------------------------------------------------------------------------------------------------
  145.  0x0047 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var whole_duration = 0.5
  146. ---------------------------------------------------------------------------------------------------
  147.  0x0048 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var whole_duration = 0.5;
  148. ---------------------------------------------------------------------------------------------------
  149.  0x0049 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000E | Y    | whole_wait
  150. ---------------------------------------------------------------------------------------------------
  151.  0x004A || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | Y    | 0.5
  152. ---------------------------------------------------------------------------------------------------
  153.  0x004B || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var whole_wait = 0.5
  154. ---------------------------------------------------------------------------------------------------
  155.  0x004C || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var whole_wait = 0.5;
  156. ---------------------------------------------------------------------------------------------------
  157.  0x004D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000F | Y    | fade_duration
  158. ---------------------------------------------------------------------------------------------------
  159.  0x004E || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F99999A | Y    | 1.2
  160. ---------------------------------------------------------------------------------------------------
  161.  0x004F || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var fade_duration = 1.2
  162. ---------------------------------------------------------------------------------------------------
  163.  0x0050 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var fade_duration = 1.2;
  164. ---------------------------------------------------------------------------------------------------
  165.  0x0051 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000010 | Y    | appear_start_time
  166. ---------------------------------------------------------------------------------------------------
  167.  0x0052 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000008 | Y    | first_wait
  168. ---------------------------------------------------------------------------------------------------
  169.  0x0053 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var appear_start_time = first_wait
  170. ---------------------------------------------------------------------------------------------------
  171.  0x0054 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var appear_start_time = first_wait;
  172. ---------------------------------------------------------------------------------------------------
  173.  0x0055 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000011 | Y    | blur_start_time
  174. ---------------------------------------------------------------------------------------------------
  175.  0x0056 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000010 | Y    | appear_start_time
  176. ---------------------------------------------------------------------------------------------------
  177.  0x0057 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000009 | Y    | appear_duration
  178. ---------------------------------------------------------------------------------------------------
  179.  0x0058 || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | (appear_start_time + appear_duration)
  180. ---------------------------------------------------------------------------------------------------
  181.  0x0059 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000A | Y    | appear_wait
  182. ---------------------------------------------------------------------------------------------------
  183.  0x005A || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | ((appear_start_time + appear_duration) + appear_wait)
  184. ---------------------------------------------------------------------------------------------------
  185.  0x005B || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var blur_start_time = ((appear_start_time + appear_duration) + appear_wait)
  186. ---------------------------------------------------------------------------------------------------
  187.  0x005C || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var blur_start_time = ((appear_start_time + appear_duration) + appear_wait);
  188. ---------------------------------------------------------------------------------------------------
  189.  0x005D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000012 | Y    | whole_start_time
  190. ---------------------------------------------------------------------------------------------------
  191.  0x005E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000011 | Y    | blur_start_time
  192. ---------------------------------------------------------------------------------------------------
  193.  0x005F || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000B | Y    | blur_duration
  194. ---------------------------------------------------------------------------------------------------
  195.  0x0060 || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | (blur_start_time + blur_duration)
  196. ---------------------------------------------------------------------------------------------------
  197.  0x0061 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000C | Y    | blur_wait
  198. ---------------------------------------------------------------------------------------------------
  199.  0x0062 || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | ((blur_start_time + blur_duration) + blur_wait)
  200. ---------------------------------------------------------------------------------------------------
  201.  0x0063 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var whole_start_time = ((blur_start_time + blur_duration) + blur_wait)
  202. ---------------------------------------------------------------------------------------------------
  203.  0x0064 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var whole_start_time = ((blur_start_time + blur_duration) + blur_wait);
  204. ---------------------------------------------------------------------------------------------------
  205.  0x0065 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000013 | Y    | fade_start_time
  206. ---------------------------------------------------------------------------------------------------
  207.  0x0066 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000012 | Y    | whole_start_time
  208. ---------------------------------------------------------------------------------------------------
  209.  0x0067 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000D | Y    | whole_duration
  210. ---------------------------------------------------------------------------------------------------
  211.  0x0068 || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | (whole_start_time + whole_duration)
  212. ---------------------------------------------------------------------------------------------------
  213.  0x0069 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000E | Y    | whole_wait
  214. ---------------------------------------------------------------------------------------------------
  215.  0x006A || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | ((whole_start_time + whole_duration) + whole_wait)
  216. ---------------------------------------------------------------------------------------------------
  217.  0x006B || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var fade_start_time = ((whole_start_time + whole_duration) + whole_wait)
  218. ---------------------------------------------------------------------------------------------------
  219.  0x006C || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var fade_start_time = ((whole_start_time + whole_duration) + whole_wait);
  220. ---------------------------------------------------------------------------------------------------
  221.  0x006D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | Y    | logo
  222. ---------------------------------------------------------------------------------------------------
  223.  0x006E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | logo_hd
  224. ---------------------------------------------------------------------------------------------------
  225.  0x006F || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var logo = logo_hd
  226. ---------------------------------------------------------------------------------------------------
  227.  0x0070 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var logo = logo_hd;
  228. ---------------------------------------------------------------------------------------------------
  229.  0x0071 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | Y    | blur
  230. ---------------------------------------------------------------------------------------------------
  231.  0x0072 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | blur_hd
  232. ---------------------------------------------------------------------------------------------------
  233.  0x0073 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var blur = blur_hd
  234. ---------------------------------------------------------------------------------------------------
  235.  0x0074 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var blur = blur_hd;
  236. ---------------------------------------------------------------------------------------------------
  237.  0x0075 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | Y    | footer
  238. ---------------------------------------------------------------------------------------------------
  239.  0x0076 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | footer_hd
  240. ---------------------------------------------------------------------------------------------------
  241.  0x0077 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var footer = footer_hd
  242. ---------------------------------------------------------------------------------------------------
  243.  0x0078 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var footer = footer_hd;
  244. ---------------------------------------------------------------------------------------------------
  245.  0x0079 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000017 | Y    | logo_hide
  246. ---------------------------------------------------------------------------------------------------
  247.  0x007A || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | logo_sd
  248. ---------------------------------------------------------------------------------------------------
  249.  0x007B || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var logo_hide = logo_sd
  250. ---------------------------------------------------------------------------------------------------
  251.  0x007C || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var logo_hide = logo_sd;
  252. ---------------------------------------------------------------------------------------------------
  253.  0x007D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000018 | Y    | blur_hide
  254. ---------------------------------------------------------------------------------------------------
  255.  0x007E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | blur_sd
  256. ---------------------------------------------------------------------------------------------------
  257.  0x007F || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var blur_hide = blur_sd
  258. ---------------------------------------------------------------------------------------------------
  259.  0x0080 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var blur_hide = blur_sd;
  260. ---------------------------------------------------------------------------------------------------
  261.  0x0081 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000019 | Y    | footer_hide
  262. ---------------------------------------------------------------------------------------------------
  263.  0x0082 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000005 | Y    | footer_sd
  264. ---------------------------------------------------------------------------------------------------
  265.  0x0083 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var footer_hide = footer_sd
  266. ---------------------------------------------------------------------------------------------------
  267.  0x0084 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var footer_hide = footer_sd;
  268. ---------------------------------------------------------------------------------------------------
  269.  0x0085 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  270. ---------------------------------------------------------------------------------------------------
  271.  0x0086 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F800000 | Y    | 1
  272. ---------------------------------------------------------------------------------------------------
  273.  0x0087 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var br = 1
  274. ---------------------------------------------------------------------------------------------------
  275.  0x0088 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var br = 1;
  276. ---------------------------------------------------------------------------------------------------
  277.  0x0089 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000021 | Y    | System
  278. ---------------------------------------------------------------------------------------------------
  279.  0x008A || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | System.resolution
  280. ---------------------------------------------------------------------------------------------------
  281.  0x008B || GET_VECTOR_ELEMENT            | 0x4A | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | System.resolution->0
  282. ---------------------------------------------------------------------------------------------------
  283.  0x008C || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x000002D0 | Y    | 720
  284. ---------------------------------------------------------------------------------------------------
  285.  0x008D || CMPEQ                         | 0x0E | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | (System.resolution->0 == 720)
  286. ---------------------------------------------------------------------------------------------------
  287.  0x008E || JUMPF                         | 0x3B | 0x00 | 0x00 | 0x00 | 0x000000F9 | N    | if ((System.resolution->0 == 720)) {
  288. ---------------------------------------------------------------------------------------------------
  289.  0x008F || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  290. ---------------------------------------------------------------------------------------------------
  291.  0x0090 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F4CCCCD | Y    | 0.8
  292. ---------------------------------------------------------------------------------------------------
  293.  0x0091 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | br = 0.8
  294. ---------------------------------------------------------------------------------------------------
  295.  0x0092 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | br = 0.8;
  296. ---------------------------------------------------------------------------------------------------
  297.  0x0093 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | Y    | logo
  298. ---------------------------------------------------------------------------------------------------
  299.  0x0094 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | logo_sd
  300. ---------------------------------------------------------------------------------------------------
  301.  0x0095 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | logo = logo_sd
  302. ---------------------------------------------------------------------------------------------------
  303.  0x0096 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | logo = logo_sd;
  304. ---------------------------------------------------------------------------------------------------
  305.  0x0097 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | Y    | blur
  306. ---------------------------------------------------------------------------------------------------
  307.  0x0098 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | blur_sd
  308. ---------------------------------------------------------------------------------------------------
  309.  0x0099 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | blur = blur_sd
  310. ---------------------------------------------------------------------------------------------------
  311.  0x009A || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | blur = blur_sd;
  312. ---------------------------------------------------------------------------------------------------
  313.  0x009B || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | Y    | footer
  314. ---------------------------------------------------------------------------------------------------
  315.  0x009C || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000005 | Y    | footer_sd
  316. ---------------------------------------------------------------------------------------------------
  317.  0x009D || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | footer = footer_sd
  318. ---------------------------------------------------------------------------------------------------
  319.  0x009E || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | footer = footer_sd;
  320. ---------------------------------------------------------------------------------------------------
  321.  0x009F || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000017 | Y    | logo_hide
  322. ---------------------------------------------------------------------------------------------------
  323.  0x00A0 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | logo_hd
  324. ---------------------------------------------------------------------------------------------------
  325.  0x00A1 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | logo_hide = logo_hd
  326. ---------------------------------------------------------------------------------------------------
  327.  0x00A2 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | logo_hide = logo_hd;
  328. ---------------------------------------------------------------------------------------------------
  329.  0x00A3 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000018 | Y    | blur_hide
  330. ---------------------------------------------------------------------------------------------------
  331.  0x00A4 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | blur_hd
  332. ---------------------------------------------------------------------------------------------------
  333.  0x00A5 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | blur_hide = blur_hd
  334. ---------------------------------------------------------------------------------------------------
  335.  0x00A6 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | blur_hide = blur_hd;
  336. ---------------------------------------------------------------------------------------------------
  337.  0x00A7 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000019 | Y    | footer_hide
  338. ---------------------------------------------------------------------------------------------------
  339.  0x00A8 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | footer_hd
  340. ---------------------------------------------------------------------------------------------------
  341.  0x00A9 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | footer_hide = footer_hd
  342. ---------------------------------------------------------------------------------------------------
  343.  0x00AA || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | footer_hide = footer_hd;
  344. ---------------------------------------------------------------------------------------------------
  345.  0x00AB || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000006 | Y    | camera
  346. ---------------------------------------------------------------------------------------------------
  347.  0x00AC || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | camera.aspect
  348. ---------------------------------------------------------------------------------------------------
  349.  0x00AD || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x40800000 | Y    | 4
  350. ---------------------------------------------------------------------------------------------------
  351.  0x00AE || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x40400000 | Y    | 3
  352. ---------------------------------------------------------------------------------------------------
  353.  0x00AF || DIV                           | 0x05 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | (4 / 3)
  354. ---------------------------------------------------------------------------------------------------
  355.  0x00B0 || CMPEQ                         | 0x0E | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | (camera.aspect == (4 / 3))
  356. ---------------------------------------------------------------------------------------------------
  357.  0x00B1 || JUMPF                         | 0x3B | 0x00 | 0x00 | 0x00 | 0x000000D6 | N    | if ((camera.aspect == (4 / 3))) {
  358. ---------------------------------------------------------------------------------------------------
  359.  0x00B2 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | Y    | sd_offset_x
  360. ---------------------------------------------------------------------------------------------------
  361.  0x00B3 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3FA00000 | Y    | 1.25
  362. ---------------------------------------------------------------------------------------------------
  363.  0x00B4 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var sd_offset_x = 1.25
  364. ---------------------------------------------------------------------------------------------------
  365.  0x00B5 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var sd_offset_x = 1.25;
  366. ---------------------------------------------------------------------------------------------------
  367.  0x00B6 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | Y    | logo
  368. ---------------------------------------------------------------------------------------------------
  369.  0x00B7 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | Y    | sd_offset_x
  370. ---------------------------------------------------------------------------------------------------
  371.  0x00B8 || SETATTR_VECTOR_ELEMENT        | 0x4D | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | logo.position->0 = sd_offset_x
  372. ---------------------------------------------------------------------------------------------------
  373.  0x00B9 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | logo.position->0 = sd_offset_x;
  374. ---------------------------------------------------------------------------------------------------
  375.  0x00BA || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | Y    | blur
  376. ---------------------------------------------------------------------------------------------------
  377.  0x00BB || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | Y    | sd_offset_x
  378. ---------------------------------------------------------------------------------------------------
  379.  0x00BC || SETATTR_VECTOR_ELEMENT        | 0x4D | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | blur.position->0 = sd_offset_x
  380. ---------------------------------------------------------------------------------------------------
  381.  0x00BD || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | blur.position->0 = sd_offset_x;
  382. ---------------------------------------------------------------------------------------------------
  383.  0x00BE || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | Y    | footer
  384. ---------------------------------------------------------------------------------------------------
  385.  0x00BF || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | Y    | sd_offset_x
  386. ---------------------------------------------------------------------------------------------------
  387.  0x00C0 || SETATTR_VECTOR_ELEMENT        | 0x4D | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | footer.position->0 = sd_offset_x
  388. ---------------------------------------------------------------------------------------------------
  389.  0x00C1 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | footer.position->0 = sd_offset_x;
  390. ---------------------------------------------------------------------------------------------------
  391.  0x00C2 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | Y    | sd_scale
  392. ---------------------------------------------------------------------------------------------------
  393.  0x00C3 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F800000 | Y    | 1
  394. ---------------------------------------------------------------------------------------------------
  395.  0x00C4 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | Y    | 0.5
  396. ---------------------------------------------------------------------------------------------------
  397.  0x00C5 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | Y    | 0.5
  398. ---------------------------------------------------------------------------------------------------
  399.  0x00C6 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | <1, 0.5, 0.5>
  400. ---------------------------------------------------------------------------------------------------
  401.  0x00C7 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var sd_scale = <1, 0.5, 0.5>
  402. ---------------------------------------------------------------------------------------------------
  403.  0x00C8 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var sd_scale = <1, 0.5, 0.5>;
  404. ---------------------------------------------------------------------------------------------------
  405.  0x00C9 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | Y    | logo
  406. ---------------------------------------------------------------------------------------------------
  407.  0x00CA || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | Y    | sd_scale
  408. ---------------------------------------------------------------------------------------------------
  409.  0x00CB || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | logo.scale = sd_scale
  410. ---------------------------------------------------------------------------------------------------
  411.  0x00CC || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | logo.scale = sd_scale;
  412. ---------------------------------------------------------------------------------------------------
  413.  0x00CD || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | Y    | blur
  414. ---------------------------------------------------------------------------------------------------
  415.  0x00CE || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | Y    | sd_scale
  416. ---------------------------------------------------------------------------------------------------
  417.  0x00CF || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | blur.scale = sd_scale
  418. ---------------------------------------------------------------------------------------------------
  419.  0x00D0 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | blur.scale = sd_scale;
  420. ---------------------------------------------------------------------------------------------------
  421.  0x00D1 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | Y    | footer
  422. ---------------------------------------------------------------------------------------------------
  423.  0x00D2 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | Y    | sd_scale
  424. ---------------------------------------------------------------------------------------------------
  425.  0x00D3 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | footer.scale = sd_scale
  426. ---------------------------------------------------------------------------------------------------
  427.  0x00D4 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | footer.scale = sd_scale;
  428. ---------------------------------------------------------------------------------------------------
  429.  0x00D5 || JUMP                          | 0x39 | 0x00 | 0x00 | 0x00 | 0x000000F9 | Y    | GoTo 0x00F9
  430. ---------------------------------------------------------------------------------------------------
  431.  0x00D6 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | Y    | sd_offset_x
  432. ---------------------------------------------------------------------------------------------------
  433.  0x00D7 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x40000000 | Y    | 2
  434. ---------------------------------------------------------------------------------------------------
  435.  0x00D8 || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | sd_offset_x = 2
  436. ---------------------------------------------------------------------------------------------------
  437.  0x00D9 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | sd_offset_x = 2;
  438. ---------------------------------------------------------------------------------------------------
  439.  0x00DA || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | Y    | logo
  440. ---------------------------------------------------------------------------------------------------
  441.  0x00DB || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | Y    | sd_offset_x
  442. ---------------------------------------------------------------------------------------------------
  443.  0x00DC || SETATTR_VECTOR_ELEMENT        | 0x4D | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | logo.position->0 = sd_offset_x
  444. ---------------------------------------------------------------------------------------------------
  445.  0x00DD || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | logo.position->0 = sd_offset_x;
  446. ---------------------------------------------------------------------------------------------------
  447.  0x00DE || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | Y    | blur
  448. ---------------------------------------------------------------------------------------------------
  449.  0x00DF || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | Y    | sd_offset_x
  450. ---------------------------------------------------------------------------------------------------
  451.  0x00E0 || SETATTR_VECTOR_ELEMENT        | 0x4D | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | blur.position->0 = sd_offset_x
  452. ---------------------------------------------------------------------------------------------------
  453.  0x00E1 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | blur.position->0 = sd_offset_x;
  454. ---------------------------------------------------------------------------------------------------
  455.  0x00E2 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | Y    | footer
  456. ---------------------------------------------------------------------------------------------------
  457.  0x00E3 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001B | Y    | sd_offset_x
  458. ---------------------------------------------------------------------------------------------------
  459.  0x00E4 || SETATTR_VECTOR_ELEMENT        | 0x4D | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | footer.position->0 = sd_offset_x
  460. ---------------------------------------------------------------------------------------------------
  461.  0x00E5 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | footer.position->0 = sd_offset_x;
  462. ---------------------------------------------------------------------------------------------------
  463.  0x00E6 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | Y    | sd_scale
  464. ---------------------------------------------------------------------------------------------------
  465.  0x00E7 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F800000 | Y    | 1
  466. ---------------------------------------------------------------------------------------------------
  467.  0x00E8 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | Y    | 0.5
  468. ---------------------------------------------------------------------------------------------------
  469.  0x00E9 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | Y    | 0.5
  470. ---------------------------------------------------------------------------------------------------
  471.  0x00EA || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | <1, 0.5, 0.5>
  472. ---------------------------------------------------------------------------------------------------
  473.  0x00EB || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | sd_scale = <1, 0.5, 0.5>
  474. ---------------------------------------------------------------------------------------------------
  475.  0x00EC || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | sd_scale = <1, 0.5, 0.5>;
  476. ---------------------------------------------------------------------------------------------------
  477.  0x00ED || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | Y    | logo
  478. ---------------------------------------------------------------------------------------------------
  479.  0x00EE || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | Y    | sd_scale
  480. ---------------------------------------------------------------------------------------------------
  481.  0x00EF || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | logo.scale = sd_scale
  482. ---------------------------------------------------------------------------------------------------
  483.  0x00F0 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | logo.scale = sd_scale;
  484. ---------------------------------------------------------------------------------------------------
  485.  0x00F1 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | Y    | blur
  486. ---------------------------------------------------------------------------------------------------
  487.  0x00F2 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | Y    | sd_scale
  488. ---------------------------------------------------------------------------------------------------
  489.  0x00F3 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | blur.scale = sd_scale
  490. ---------------------------------------------------------------------------------------------------
  491.  0x00F4 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | blur.scale = sd_scale;
  492. ---------------------------------------------------------------------------------------------------
  493.  0x00F5 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | Y    | footer
  494. ---------------------------------------------------------------------------------------------------
  495.  0x00F6 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001C | Y    | sd_scale
  496. ---------------------------------------------------------------------------------------------------
  497.  0x00F7 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | footer.scale = sd_scale
  498. ---------------------------------------------------------------------------------------------------
  499.  0x00F8 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | footer.scale = sd_scale;
  500. ---------------------------------------------------------------------------------------------------
  501.  0x00F9 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000017 | Y    | logo_hide
  502. ---------------------------------------------------------------------------------------------------
  503.  0x00FA || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  504. ---------------------------------------------------------------------------------------------------
  505.  0x00FB || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  506. ---------------------------------------------------------------------------------------------------
  507.  0x00FC || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  508. ---------------------------------------------------------------------------------------------------
  509.  0x00FD || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  510. ---------------------------------------------------------------------------------------------------
  511.  0x00FE || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | <0, 0, 0, 0>
  512. ---------------------------------------------------------------------------------------------------
  513.  0x00FF || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | logo_hide.color = <0, 0, 0, 0>
  514. ---------------------------------------------------------------------------------------------------
  515.  0x0100 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | logo_hide.color = <0, 0, 0, 0>;
  516. ---------------------------------------------------------------------------------------------------
  517.  0x0101 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000018 | Y    | blur_hide
  518. ---------------------------------------------------------------------------------------------------
  519.  0x0102 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  520. ---------------------------------------------------------------------------------------------------
  521.  0x0103 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  522. ---------------------------------------------------------------------------------------------------
  523.  0x0104 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  524. ---------------------------------------------------------------------------------------------------
  525.  0x0105 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  526. ---------------------------------------------------------------------------------------------------
  527.  0x0106 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | <0, 0, 0, 0>
  528. ---------------------------------------------------------------------------------------------------
  529.  0x0107 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | blur_hide.color = <0, 0, 0, 0>
  530. ---------------------------------------------------------------------------------------------------
  531.  0x0108 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | blur_hide.color = <0, 0, 0, 0>;
  532. ---------------------------------------------------------------------------------------------------
  533.  0x0109 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000019 | Y    | footer_hide
  534. ---------------------------------------------------------------------------------------------------
  535.  0x010A || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  536. ---------------------------------------------------------------------------------------------------
  537.  0x010B || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  538. ---------------------------------------------------------------------------------------------------
  539.  0x010C || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  540. ---------------------------------------------------------------------------------------------------
  541.  0x010D || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  542. ---------------------------------------------------------------------------------------------------
  543.  0x010E || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | <0, 0, 0, 0>
  544. ---------------------------------------------------------------------------------------------------
  545.  0x010F || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | footer_hide.color = <0, 0, 0, 0>
  546. ---------------------------------------------------------------------------------------------------
  547.  0x0110 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | footer_hide.color = <0, 0, 0, 0>;
  548. ---------------------------------------------------------------------------------------------------
  549.  0x0111 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | Y    | logo
  550. ---------------------------------------------------------------------------------------------------
  551.  0x0112 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  552. ---------------------------------------------------------------------------------------------------
  553.  0x0113 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  554. ---------------------------------------------------------------------------------------------------
  555.  0x0114 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  556. ---------------------------------------------------------------------------------------------------
  557.  0x0115 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  558. ---------------------------------------------------------------------------------------------------
  559.  0x0116 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | <br, br, br, 0>
  560. ---------------------------------------------------------------------------------------------------
  561.  0x0117 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | logo.color = <br, br, br, 0>
  562. ---------------------------------------------------------------------------------------------------
  563.  0x0118 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | logo.color = <br, br, br, 0>;
  564. ---------------------------------------------------------------------------------------------------
  565.  0x0119 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | Y    | logo
  566. ---------------------------------------------------------------------------------------------------
  567.  0x011A || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | Y    | logo.setColor
  568. ---------------------------------------------------------------------------------------------------
  569.  0x011B || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  570. ---------------------------------------------------------------------------------------------------
  571.  0x011C || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  572. ---------------------------------------------------------------------------------------------------
  573.  0x011D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  574. ---------------------------------------------------------------------------------------------------
  575.  0x011E || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | 1
  576. ---------------------------------------------------------------------------------------------------
  577.  0x011F || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | <br, br, br, 1>
  578. ---------------------------------------------------------------------------------------------------
  579.  0x0120 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000010 | Y    | appear_start_time
  580. ---------------------------------------------------------------------------------------------------
  581.  0x0121 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | logo.setColor(<br, br, br, 1>, appear_start_time)
  582. ---------------------------------------------------------------------------------------------------
  583.  0x0122 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | logo.setColor(<br, br, br, 1>, appear_start_time);
  584. ---------------------------------------------------------------------------------------------------
  585.  0x0123 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | Y    | blur
  586. ---------------------------------------------------------------------------------------------------
  587.  0x0124 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  588. ---------------------------------------------------------------------------------------------------
  589.  0x0125 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  590. ---------------------------------------------------------------------------------------------------
  591.  0x0126 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  592. ---------------------------------------------------------------------------------------------------
  593.  0x0127 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  594. ---------------------------------------------------------------------------------------------------
  595.  0x0128 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | <br, br, br, 0>
  596. ---------------------------------------------------------------------------------------------------
  597.  0x0129 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | blur.color = <br, br, br, 0>
  598. ---------------------------------------------------------------------------------------------------
  599.  0x012A || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | blur.color = <br, br, br, 0>;
  600. ---------------------------------------------------------------------------------------------------
  601.  0x012B || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | Y    | footer
  602. ---------------------------------------------------------------------------------------------------
  603.  0x012C || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  604. ---------------------------------------------------------------------------------------------------
  605.  0x012D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  606. ---------------------------------------------------------------------------------------------------
  607.  0x012E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  608. ---------------------------------------------------------------------------------------------------
  609.  0x012F || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  610. ---------------------------------------------------------------------------------------------------
  611.  0x0130 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | <br, br, br, 0>
  612. ---------------------------------------------------------------------------------------------------
  613.  0x0131 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | footer.color = <br, br, br, 0>
  614. ---------------------------------------------------------------------------------------------------
  615.  0x0132 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | footer.color = <br, br, br, 0>;
  616. ---------------------------------------------------------------------------------------------------
  617.  0x0133 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | Y    | light
  618. ---------------------------------------------------------------------------------------------------
  619.  0x0134 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | Y    | logo
  620. ---------------------------------------------------------------------------------------------------
  621.  0x0135 || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | logo.position
  622. ---------------------------------------------------------------------------------------------------
  623.  0x0136 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | 3
  624. ---------------------------------------------------------------------------------------------------
  625.  0x0137 || CSIGN                         | 0x08 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | -3
  626. ---------------------------------------------------------------------------------------------------
  627.  0x0138 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | Y    | 0.5
  628. ---------------------------------------------------------------------------------------------------
  629.  0x0139 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  630. ---------------------------------------------------------------------------------------------------
  631.  0x013A || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | <-3, 0.5, 0>
  632. ---------------------------------------------------------------------------------------------------
  633.  0x013B || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | (logo.position + <-3, 0.5, 0>)
  634. ---------------------------------------------------------------------------------------------------
  635.  0x013C || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | light.position = (logo.position + <-3, 0.5, 0>)
  636. ---------------------------------------------------------------------------------------------------
  637.  0x013D || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | light.position = (logo.position + <-3, 0.5, 0>);
  638. ---------------------------------------------------------------------------------------------------
  639.  0x013E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | Y    | light
  640. ---------------------------------------------------------------------------------------------------
  641.  0x013F || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  642. ---------------------------------------------------------------------------------------------------
  643.  0x0140 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  644. ---------------------------------------------------------------------------------------------------
  645.  0x0141 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  646. ---------------------------------------------------------------------------------------------------
  647.  0x0142 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | <0, 0, 0>
  648. ---------------------------------------------------------------------------------------------------
  649.  0x0143 || SETATTR                       | 0x31 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | light.color = <0, 0, 0>
  650. ---------------------------------------------------------------------------------------------------
  651.  0x0144 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | light.color = <0, 0, 0>;
  652. ---------------------------------------------------------------------------------------------------
  653.  0x0145 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000021 | Y    | System
  654. ---------------------------------------------------------------------------------------------------
  655.  0x0146 || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000006 | Y    | System.timer
  656. ---------------------------------------------------------------------------------------------------
  657.  0x0147 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  658. ---------------------------------------------------------------------------------------------------
  659.  0x0148 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000022 | Y    | OneShotTimer
  660. ---------------------------------------------------------------------------------------------------
  661.  0x0149 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000010 | Y    | appear_start_time
  662. ---------------------------------------------------------------------------------------------------
  663.  0x014A || PUSH_FUNC                     | 0x2A | 0x00 | 0x00 | 0x01 | 0x0000014C | Y    | function()
  664. ---------------------------------------------------------------------------------------------------
  665.  0x014B || JUMP                          | 0x39 | 0x00 | 0x00 | 0x00 | 0x0000016C | Y    | GoTo 0x016C
  666. ---------------------------------------------------------------------------------------------------
  667.  0x014C || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | Y    | light
  668. ---------------------------------------------------------------------------------------------------
  669.  0x014D || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000007 | Y    | light.setPosition
  670. ---------------------------------------------------------------------------------------------------
  671.  0x014E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | Y    | logo
  672. ---------------------------------------------------------------------------------------------------
  673.  0x014F || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | logo.position
  674. ---------------------------------------------------------------------------------------------------
  675.  0x0150 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  676. ---------------------------------------------------------------------------------------------------
  677.  0x0151 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F000000 | Y    | 0.5
  678. ---------------------------------------------------------------------------------------------------
  679.  0x0152 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  680. ---------------------------------------------------------------------------------------------------
  681.  0x0153 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | <0, 0.5, 0>
  682. ---------------------------------------------------------------------------------------------------
  683.  0x0154 || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | (logo.position + <0, 0.5, 0>)
  684. ---------------------------------------------------------------------------------------------------
  685.  0x0155 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000009 | Y    | appear_duration
  686. ---------------------------------------------------------------------------------------------------
  687.  0x0156 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | light.setPosition((logo.position + <0, 0.5, 0>), appear_duration)
  688. ---------------------------------------------------------------------------------------------------
  689.  0x0157 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | light.setPosition((logo.position + <0, 0.5, 0>), appear_duration);
  690. ---------------------------------------------------------------------------------------------------
  691.  0x0158 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | Y    | light
  692. ---------------------------------------------------------------------------------------------------
  693.  0x0159 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000008 | Y    | light.setAttenuation
  694. ---------------------------------------------------------------------------------------------------
  695.  0x015A || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3DCCCCCD | Y    | 0.1
  696. ---------------------------------------------------------------------------------------------------
  697.  0x015B || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3DCCCCCD | Y    | 0.1
  698. ---------------------------------------------------------------------------------------------------
  699.  0x015C || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3DCCCCCD | Y    | 0.1
  700. ---------------------------------------------------------------------------------------------------
  701.  0x015D || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | <0.1, 0.1, 0.1>
  702. ---------------------------------------------------------------------------------------------------
  703.  0x015E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000009 | Y    | appear_duration
  704. ---------------------------------------------------------------------------------------------------
  705.  0x015F || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration)
  706. ---------------------------------------------------------------------------------------------------
  707.  0x0160 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration);
  708. ---------------------------------------------------------------------------------------------------
  709.  0x0161 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | Y    | light
  710. ---------------------------------------------------------------------------------------------------
  711.  0x0162 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | Y    | light.setColor
  712. ---------------------------------------------------------------------------------------------------
  713.  0x0163 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | 1
  714. ---------------------------------------------------------------------------------------------------
  715.  0x0164 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | 1
  716. ---------------------------------------------------------------------------------------------------
  717.  0x0165 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | 1
  718. ---------------------------------------------------------------------------------------------------
  719.  0x0166 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | <1, 1, 1>
  720. ---------------------------------------------------------------------------------------------------
  721.  0x0167 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000009 | Y    | appear_duration
  722. ---------------------------------------------------------------------------------------------------
  723.  0x0168 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | light.setColor(<1, 1, 1>, appear_duration)
  724. ---------------------------------------------------------------------------------------------------
  725.  0x0169 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | light.setColor(<1, 1, 1>, appear_duration);
  726. ---------------------------------------------------------------------------------------------------
  727.  0x016A || PUSH_UNDEFINED                | 0x23 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | light.setPosition((logo.position + <0, 0.5, 0>), appear_duration); light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration); light.setColor(<1, 1, 1>, appear_duration);
  728. ---------------------------------------------------------------------------------------------------
  729.  0x016B || RET                           | 0x3F | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | return light.setPosition((logo.position + <0, 0.5, 0>), appear_duration); light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration); light.setColor(<1, 1, 1>, appear_duration);;
  730. ---------------------------------------------------------------------------------------------------
  731.  0x016C || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | new OneShotTimer(appear_start_time, return light.setPosition((logo.position + <0, 0.5, 0>), appear_duration); light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration); light.setColor(<1, 1, 1>, appear_duration);;)
  732. ---------------------------------------------------------------------------------------------------
  733.  0x016D || SETITEM                       | 0x36 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | System.timer[0] = new OneShotTimer(appear_start_time, return light.setPosition((logo.position + <0, 0.5, 0>), appear_duration); light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration); light.setColor(<1, 1, 1>, appear_duration);;)
  734. ---------------------------------------------------------------------------------------------------
  735.  0x016E || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | System.timer[0] = new OneShotTimer(appear_start_time, return light.setPosition((logo.position + <0, 0.5, 0>), appear_duration); light.setAttenuation(<0.1, 0.1, 0.1>, appear_duration); light.setColor(<1, 1, 1>, appear_duration);;);
  736. ---------------------------------------------------------------------------------------------------
  737.  0x016F || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000021 | Y    | System
  738. ---------------------------------------------------------------------------------------------------
  739.  0x0170 || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000006 | Y    | System.timer
  740. ---------------------------------------------------------------------------------------------------
  741.  0x0171 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | 1
  742. ---------------------------------------------------------------------------------------------------
  743.  0x0172 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000022 | Y    | OneShotTimer
  744. ---------------------------------------------------------------------------------------------------
  745.  0x0173 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000011 | Y    | blur_start_time
  746. ---------------------------------------------------------------------------------------------------
  747.  0x0174 || PUSH_FUNC                     | 0x2A | 0x00 | 0x00 | 0x01 | 0x00000176 | Y    | function()
  748. ---------------------------------------------------------------------------------------------------
  749.  0x0175 || JUMP                          | 0x39 | 0x00 | 0x00 | 0x00 | 0x00000188 | Y    | GoTo 0x0188
  750. ---------------------------------------------------------------------------------------------------
  751.  0x0176 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | Y    | blur
  752. ---------------------------------------------------------------------------------------------------
  753.  0x0177 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | Y    | blur.setColor
  754. ---------------------------------------------------------------------------------------------------
  755.  0x0178 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  756. ---------------------------------------------------------------------------------------------------
  757.  0x0179 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  758. ---------------------------------------------------------------------------------------------------
  759.  0x017A || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  760. ---------------------------------------------------------------------------------------------------
  761.  0x017B || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | 1
  762. ---------------------------------------------------------------------------------------------------
  763.  0x017C || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | <br, br, br, 1>
  764. ---------------------------------------------------------------------------------------------------
  765.  0x017D || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000B | Y    | blur_duration
  766. ---------------------------------------------------------------------------------------------------
  767.  0x017E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001D | Y    | INTERPOLATION_BEZIER
  768. ---------------------------------------------------------------------------------------------------
  769.  0x017F || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3DCCCCCD | Y    | 0.1
  770. ---------------------------------------------------------------------------------------------------
  771.  0x0180 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  772. ---------------------------------------------------------------------------------------------------
  773.  0x0181 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3DCCCCCD | Y    | 0.1
  774. ---------------------------------------------------------------------------------------------------
  775.  0x0182 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F800000 | Y    | 1
  776. ---------------------------------------------------------------------------------------------------
  777.  0x0183 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | <0.1, 0, 0.1, 1>
  778. ---------------------------------------------------------------------------------------------------
  779.  0x0184 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>)
  780. ---------------------------------------------------------------------------------------------------
  781.  0x0185 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>);
  782. ---------------------------------------------------------------------------------------------------
  783.  0x0186 || PUSH_UNDEFINED                | 0x23 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>);
  784. ---------------------------------------------------------------------------------------------------
  785.  0x0187 || RET                           | 0x3F | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | return blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>);;
  786. ---------------------------------------------------------------------------------------------------
  787.  0x0188 || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | new OneShotTimer(blur_start_time, return blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>);;)
  788. ---------------------------------------------------------------------------------------------------
  789.  0x0189 || SETITEM                       | 0x36 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | System.timer[1] = new OneShotTimer(blur_start_time, return blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>);;)
  790. ---------------------------------------------------------------------------------------------------
  791.  0x018A || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | System.timer[1] = new OneShotTimer(blur_start_time, return blur.setColor(<br, br, br, 1>, blur_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>);;);
  792. ---------------------------------------------------------------------------------------------------
  793.  0x018B || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000021 | Y    | System
  794. ---------------------------------------------------------------------------------------------------
  795.  0x018C || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000006 | Y    | System.timer
  796. ---------------------------------------------------------------------------------------------------
  797.  0x018D || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | 2
  798. ---------------------------------------------------------------------------------------------------
  799.  0x018E || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000022 | Y    | OneShotTimer
  800. ---------------------------------------------------------------------------------------------------
  801.  0x018F || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000012 | Y    | whole_start_time
  802. ---------------------------------------------------------------------------------------------------
  803.  0x0190 || PUSH_FUNC                     | 0x2A | 0x00 | 0x00 | 0x01 | 0x00000192 | Y    | function()
  804. ---------------------------------------------------------------------------------------------------
  805.  0x0191 || JUMP                          | 0x39 | 0x00 | 0x00 | 0x00 | 0x000001AE | Y    | GoTo 0x01AE
  806. ---------------------------------------------------------------------------------------------------
  807.  0x0192 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000015 | Y    | blur
  808. ---------------------------------------------------------------------------------------------------
  809.  0x0193 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | Y    | blur.setColor
  810. ---------------------------------------------------------------------------------------------------
  811.  0x0194 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  812. ---------------------------------------------------------------------------------------------------
  813.  0x0195 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  814. ---------------------------------------------------------------------------------------------------
  815.  0x0196 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  816. ---------------------------------------------------------------------------------------------------
  817.  0x0197 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  818. ---------------------------------------------------------------------------------------------------
  819.  0x0198 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | <br, br, br, 0>
  820. ---------------------------------------------------------------------------------------------------
  821.  0x0199 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000D | Y    | whole_duration
  822. ---------------------------------------------------------------------------------------------------
  823.  0x019A || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001D | Y    | INTERPOLATION_BEZIER
  824. ---------------------------------------------------------------------------------------------------
  825.  0x019B || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3DCCCCCD | Y    | 0.1
  826. ---------------------------------------------------------------------------------------------------
  827.  0x019C || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  828. ---------------------------------------------------------------------------------------------------
  829.  0x019D || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3DCCCCCD | Y    | 0.1
  830. ---------------------------------------------------------------------------------------------------
  831.  0x019E || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F800000 | Y    | 1
  832. ---------------------------------------------------------------------------------------------------
  833.  0x019F || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | <0.1, 0, 0.1, 1>
  834. ---------------------------------------------------------------------------------------------------
  835.  0x01A0 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>)
  836. ---------------------------------------------------------------------------------------------------
  837.  0x01A1 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>);
  838. ---------------------------------------------------------------------------------------------------
  839.  0x01A2 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | Y    | footer
  840. ---------------------------------------------------------------------------------------------------
  841.  0x01A3 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | Y    | footer.setColor
  842. ---------------------------------------------------------------------------------------------------
  843.  0x01A4 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  844. ---------------------------------------------------------------------------------------------------
  845.  0x01A5 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  846. ---------------------------------------------------------------------------------------------------
  847.  0x01A6 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  848. ---------------------------------------------------------------------------------------------------
  849.  0x01A7 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | 1
  850. ---------------------------------------------------------------------------------------------------
  851.  0x01A8 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | <br, br, br, 1>
  852. ---------------------------------------------------------------------------------------------------
  853.  0x01A9 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000D | Y    | whole_duration
  854. ---------------------------------------------------------------------------------------------------
  855.  0x01AA || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | footer.setColor(<br, br, br, 1>, whole_duration)
  856. ---------------------------------------------------------------------------------------------------
  857.  0x01AB || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | footer.setColor(<br, br, br, 1>, whole_duration);
  858. ---------------------------------------------------------------------------------------------------
  859.  0x01AC || PUSH_UNDEFINED                | 0x23 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>); footer.setColor(<br, br, br, 1>, whole_duration);
  860. ---------------------------------------------------------------------------------------------------
  861.  0x01AD || RET                           | 0x3F | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | return blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>); footer.setColor(<br, br, br, 1>, whole_duration);;
  862. ---------------------------------------------------------------------------------------------------
  863.  0x01AE || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | new OneShotTimer(whole_start_time, return blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>); footer.setColor(<br, br, br, 1>, whole_duration);;)
  864. ---------------------------------------------------------------------------------------------------
  865.  0x01AF || SETITEM                       | 0x36 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | System.timer[2] = new OneShotTimer(whole_start_time, return blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>); footer.setColor(<br, br, br, 1>, whole_duration);;)
  866. ---------------------------------------------------------------------------------------------------
  867.  0x01B0 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | System.timer[2] = new OneShotTimer(whole_start_time, return blur.setColor(<br, br, br, 0>, whole_duration, INTERPOLATION_BEZIER, <0.1, 0, 0.1, 1>); footer.setColor(<br, br, br, 1>, whole_duration);;);
  868. ---------------------------------------------------------------------------------------------------
  869.  0x01B1 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000021 | Y    | System
  870. ---------------------------------------------------------------------------------------------------
  871.  0x01B2 || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000006 | Y    | System.timer
  872. ---------------------------------------------------------------------------------------------------
  873.  0x01B3 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | 3
  874. ---------------------------------------------------------------------------------------------------
  875.  0x01B4 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000022 | Y    | OneShotTimer
  876. ---------------------------------------------------------------------------------------------------
  877.  0x01B5 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000013 | Y    | fade_start_time
  878. ---------------------------------------------------------------------------------------------------
  879.  0x01B6 || PUSH_FUNC                     | 0x2A | 0x00 | 0x00 | 0x02 | 0x000001B8 | Y    | function()
  880. ---------------------------------------------------------------------------------------------------
  881.  0x01B7 || JUMP                          | 0x39 | 0x00 | 0x00 | 0x00 | 0x00000202 | Y    | GoTo 0x0202
  882. ---------------------------------------------------------------------------------------------------
  883.  0x01B8 || PUSH_LOCAL                    | 0x2D | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | UnamedVariable
  884. ---------------------------------------------------------------------------------------------------
  885.  0x01B9 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F4CCCCD | Y    | 0.8
  886. ---------------------------------------------------------------------------------------------------
  887.  0x01BA || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  888. ---------------------------------------------------------------------------------------------------
  889.  0x01BB || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F4CCCCD | Y    | 0.8
  890. ---------------------------------------------------------------------------------------------------
  891.  0x01BC || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3F800000 | Y    | 1
  892. ---------------------------------------------------------------------------------------------------
  893.  0x01BD || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | <0.8, 0, 0.8, 1>
  894. ---------------------------------------------------------------------------------------------------
  895.  0x01BE || ASSIGN                        | 0x01 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var UnamedVariable = <0.8, 0, 0.8, 1>
  896. ---------------------------------------------------------------------------------------------------
  897.  0x01BF || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var UnamedVariable = <0.8, 0, 0.8, 1>;
  898. ---------------------------------------------------------------------------------------------------
  899.  0x01C0 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000016 | Y    | footer
  900. ---------------------------------------------------------------------------------------------------
  901.  0x01C1 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | Y    | footer.setColor
  902. ---------------------------------------------------------------------------------------------------
  903.  0x01C2 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  904. ---------------------------------------------------------------------------------------------------
  905.  0x01C3 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  906. ---------------------------------------------------------------------------------------------------
  907.  0x01C4 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  908. ---------------------------------------------------------------------------------------------------
  909.  0x01C5 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  910. ---------------------------------------------------------------------------------------------------
  911.  0x01C6 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | <br, br, br, 0>
  912. ---------------------------------------------------------------------------------------------------
  913.  0x01C7 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000F | Y    | fade_duration
  914. ---------------------------------------------------------------------------------------------------
  915.  0x01C8 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001D | Y    | INTERPOLATION_BEZIER
  916. ---------------------------------------------------------------------------------------------------
  917.  0x01C9 || PUSH_LOCAL                    | 0x2D | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | UnamedVariable
  918. ---------------------------------------------------------------------------------------------------
  919.  0x01CA || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable)
  920. ---------------------------------------------------------------------------------------------------
  921.  0x01CB || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable);
  922. ---------------------------------------------------------------------------------------------------
  923.  0x01CC || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000014 | Y    | logo
  924. ---------------------------------------------------------------------------------------------------
  925.  0x01CD || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | Y    | logo.setColor
  926. ---------------------------------------------------------------------------------------------------
  927.  0x01CE || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  928. ---------------------------------------------------------------------------------------------------
  929.  0x01CF || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  930. ---------------------------------------------------------------------------------------------------
  931.  0x01D0 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001A | Y    | br
  932. ---------------------------------------------------------------------------------------------------
  933.  0x01D1 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  934. ---------------------------------------------------------------------------------------------------
  935.  0x01D2 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | <br, br, br, 0>
  936. ---------------------------------------------------------------------------------------------------
  937.  0x01D3 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000F | Y    | fade_duration
  938. ---------------------------------------------------------------------------------------------------
  939.  0x01D4 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001D | Y    | INTERPOLATION_BEZIER
  940. ---------------------------------------------------------------------------------------------------
  941.  0x01D5 || PUSH_LOCAL                    | 0x2D | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | UnamedVariable
  942. ---------------------------------------------------------------------------------------------------
  943.  0x01D6 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable)
  944. ---------------------------------------------------------------------------------------------------
  945.  0x01D7 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable);
  946. ---------------------------------------------------------------------------------------------------
  947.  0x01D8 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | Y    | light
  948. ---------------------------------------------------------------------------------------------------
  949.  0x01D9 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000007 | Y    | light.setPosition
  950. ---------------------------------------------------------------------------------------------------
  951.  0x01DA || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | Y    | light
  952. ---------------------------------------------------------------------------------------------------
  953.  0x01DB || GETATTR                       | 0x2F | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | light.position
  954. ---------------------------------------------------------------------------------------------------
  955.  0x01DC || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3FC00000 | Y    | 1.5
  956. ---------------------------------------------------------------------------------------------------
  957.  0x01DD || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3FC00000 | Y    | 1.5
  958. ---------------------------------------------------------------------------------------------------
  959.  0x01DE || MUL                           | 0x04 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | (1.5 * 1.5)
  960. ---------------------------------------------------------------------------------------------------
  961.  0x01DF || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | 1
  962. ---------------------------------------------------------------------------------------------------
  963.  0x01E0 || PUSH_FLOAT                    | 0x27 | 0x00 | 0x00 | 0x00 | 0x3FC00000 | Y    | 1.5
  964. ---------------------------------------------------------------------------------------------------
  965.  0x01E1 || MUL                           | 0x04 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | (1 * 1.5)
  966. ---------------------------------------------------------------------------------------------------
  967.  0x01E2 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  968. ---------------------------------------------------------------------------------------------------
  969.  0x01E3 || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | <(1.5 * 1.5), (1 * 1.5), 0>
  970. ---------------------------------------------------------------------------------------------------
  971.  0x01E4 || ADD                           | 0x02 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | (light.position + <(1.5 * 1.5), (1 * 1.5), 0>)
  972. ---------------------------------------------------------------------------------------------------
  973.  0x01E5 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000F | Y    | fade_duration
  974. ---------------------------------------------------------------------------------------------------
  975.  0x01E6 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001D | Y    | INTERPOLATION_BEZIER
  976. ---------------------------------------------------------------------------------------------------
  977.  0x01E7 || PUSH_LOCAL                    | 0x2D | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | UnamedVariable
  978. ---------------------------------------------------------------------------------------------------
  979.  0x01E8 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | light.setPosition((light.position + <(1.5 * 1.5), (1 * 1.5), 0>), fade_duration, INTERPOLATION_BEZIER, UnamedVariable)
  980. ---------------------------------------------------------------------------------------------------
  981.  0x01E9 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | light.setPosition((light.position + <(1.5 * 1.5), (1 * 1.5), 0>), fade_duration, INTERPOLATION_BEZIER, UnamedVariable);
  982. ---------------------------------------------------------------------------------------------------
  983.  0x01EA || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | Y    | light
  984. ---------------------------------------------------------------------------------------------------
  985.  0x01EB || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000005 | Y    | light.setColor
  986. ---------------------------------------------------------------------------------------------------
  987.  0x01EC || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  988. ---------------------------------------------------------------------------------------------------
  989.  0x01ED || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  990. ---------------------------------------------------------------------------------------------------
  991.  0x01EE || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  992. ---------------------------------------------------------------------------------------------------
  993.  0x01EF || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | <0, 0, 0>
  994. ---------------------------------------------------------------------------------------------------
  995.  0x01F0 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000F | Y    | fade_duration
  996. ---------------------------------------------------------------------------------------------------
  997.  0x01F1 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001D | Y    | INTERPOLATION_BEZIER
  998. ---------------------------------------------------------------------------------------------------
  999.  0x01F2 || PUSH_LOCAL                    | 0x2D | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | UnamedVariable
  1000. ---------------------------------------------------------------------------------------------------
  1001.  0x01F3 || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable)
  1002. ---------------------------------------------------------------------------------------------------
  1003.  0x01F4 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable);
  1004. ---------------------------------------------------------------------------------------------------
  1005.  0x01F5 || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x00000007 | Y    | light
  1006. ---------------------------------------------------------------------------------------------------
  1007.  0x01F6 || GETATTR_KEEPOBJ               | 0x30 | 0x00 | 0x00 | 0x00 | 0x00000008 | Y    | light.setAttenuation
  1008. ---------------------------------------------------------------------------------------------------
  1009.  0x01F7 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | 0
  1010. ---------------------------------------------------------------------------------------------------
  1011.  0x01F8 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | 1
  1012. ---------------------------------------------------------------------------------------------------
  1013.  0x01F9 || PUSH_INT                      | 0x26 | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | 4
  1014. ---------------------------------------------------------------------------------------------------
  1015.  0x01FA || PUSH_VECTOR                   | 0x49 | 0x00 | 0x00 | 0x00 | 0x00000003 | Y    | <0, 1, 4>
  1016. ---------------------------------------------------------------------------------------------------
  1017.  0x01FB || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000000F | Y    | fade_duration
  1018. ---------------------------------------------------------------------------------------------------
  1019.  0x01FC || PUSH_GLOBAL                   | 0x2E | 0x00 | 0x00 | 0x00 | 0x0000001D | Y    | INTERPOLATION_BEZIER
  1020. ---------------------------------------------------------------------------------------------------
  1021.  0x01FD || PUSH_LOCAL                    | 0x2D | 0x00 | 0x00 | 0x00 | 0x00000001 | Y    | UnamedVariable
  1022. ---------------------------------------------------------------------------------------------------
  1023.  0x01FE || CALL_METHOD                   | 0x3D | 0x00 | 0x00 | 0x00 | 0x00000004 | Y    | light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable)
  1024. ---------------------------------------------------------------------------------------------------
  1025.  0x01FF || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable);
  1026. ---------------------------------------------------------------------------------------------------
  1027.  0x0200 || PUSH_UNDEFINED                | 0x23 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | var UnamedVariable = <0.8, 0, 0.8, 1>; footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable); logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable); light.setPosition((light.position + <(1.5 * 1.5), (1 * 1.5), 0>), fade_duration, INTERPOLATION_BEZIER, UnamedVariable); light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable); light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable);
  1028. ---------------------------------------------------------------------------------------------------
  1029.  0x0201 || RET                           | 0x3F | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | return var UnamedVariable = <0.8, 0, 0.8, 1>; footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable); logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable); light.setPosition((light.position + <(1.5 * 1.5), (1 * 1.5), 0>), fade_duration, INTERPOLATION_BEZIER, UnamedVariable); light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable); light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable);;
  1030. ---------------------------------------------------------------------------------------------------
  1031.  0x0202 || CALL_CONSTRUCTOR              | 0x3E | 0x00 | 0x00 | 0x00 | 0x00000002 | Y    | new OneShotTimer(fade_start_time, return var UnamedVariable = <0.8, 0, 0.8, 1>; footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable); logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable); light.setPosition((light.position + <(1.5 * 1.5), (1 * 1.5), 0>), fade_duration, INTERPOLATION_BEZIER, UnamedVariable); light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable); light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable);;)
  1032. ---------------------------------------------------------------------------------------------------
  1033.  0x0203 || SETITEM                       | 0x36 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | System.timer[3] = new OneShotTimer(fade_start_time, return var UnamedVariable = <0.8, 0, 0.8, 1>; footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable); logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable); light.setPosition((light.position + <(1.5 * 1.5), (1 * 1.5), 0>), fade_duration, INTERPOLATION_BEZIER, UnamedVariable); light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable); light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable);;)
  1034. ---------------------------------------------------------------------------------------------------
  1035.  0x0204 || REMOVE                        | 0x22 | 0x00 | 0x00 | 0x00 | 0x00000000 | Y    | System.timer[3] = new OneShotTimer(fade_start_time, return var UnamedVariable = <0.8, 0, 0.8, 1>; footer.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable); logo.setColor(<br, br, br, 0>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable); light.setPosition((light.position + <(1.5 * 1.5), (1 * 1.5), 0>), fade_duration, INTERPOLATION_BEZIER, UnamedVariable); light.setColor(<0, 0, 0>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable); light.setAttenuation(<0, 1, 4>, fade_duration, INTERPOLATION_BEZIER, UnamedVariable);;);
  1036. ---------------------------------------------------------------------------------------------------
  1037.  0x0205 || HALT                          | 0x45 | 0x00 | 0x00 | 0x00 | 0x00000000 | N    | END OF SCRIPT
  1038. ---------------------------------------------------------------------------------------------------
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