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- # Configuration file for nbdEnchanter v1.1
- # Made with a keyboard and computer
- # Report bugs / problems to me on discord!
- # https://discord.gg/j6Yj5B8
- # -nbdSteve
- # Name of the Enchantment GUI opened with /enchanter, /ce or /customenchant.
- GUIName: '&3&l<&b&lnbd&f&lEnchanter&3&l>'
- # The message sent to the player when they do /cereload
- ReloadMSG: '&b&lnbd&f&lEnchanter &b&l> &7You &a&nsuccessfully&7 reloaded the configuration file.'
- InsufficientPermMSG: '&b&lnbd&f&lEnchanter &b&l> &7You &c&ndo not&7 have permission to do that.'
- # The message sent to the player if they cannot afford
- # the enchantment from /enchanter.
- InsufficientXPMSG: '&b&lnbd&f&lEnchanter &b&l> &7You &C&L&nDO NOT&7 have enough &e&l&nXP&7 to purchase that custom enchantment!'
- # The message send to the player when the upgrade an enchantment through combining items.
- SuccessfulUpgradeMSG: '&b&lnbd&f&lEnchanter &b&l> &7You &a&l&nSUCCESSFULLY&7 upgraded your enchantment!'
- # This is the message displayed if the user tries to combine.
- # an odd number of books
- FailedUpgradeMSG: '&b&lnbd&f&lEnchanter &b&l> &7You can &c&l&nONLY&7 combine books that are stacked evenly!'
- # Change to 1.12 sound codes if you are using a version
- # that is more recent than 1.8!
- # The sound played when the player does /enchanter
- EnchanterSound: VILLAGER_YES
- EnchanterSoundVolume: 1
- EnchanterSoundPitch: 1
- # The sound played when the player applies an enchantment
- # to their item.
- EnchantApplySound: LEVEL_UP
- EnchantApplySoundVolume: 1
- EnchantApplySoundPitch: 1
- # The sound played when the players upgrade succeeds
- SuccessfulUpgradeSound: ANVIL_BREAK
- SuccessfulUpgradeSoundVolume: 1
- SuccessfulUpgradeSoundPitch: 2
- # The sound played when the players upgrade fails
- FailedUpgradeSound: BAT_TAKEOFF
- FailedUpgradeSoundVolume: 1
- FailedUpgradeSoundPitch: 1
- # -----------------------------------------------
- # Custom enchantment #1 configuration.
- # This is a boots only enchantment.
- # If the enchantment is enabled, this will prevent people
- # from buying the item in /enchanter.
- ce1Enabled: true
- # The number of levels this enchantment will cost,
- # I have made a small tier system that you could use!
- ce1CostXP: 30
- # The material displayed when the player does /enchanter.
- ce1GUIMaterial: DIAMOND_BOOTS
- # The material of the item used to apply the enchantment.
- ce1ItemMaterial: BOOK
- # The name and lore of the material displayed when the player
- # does /enchanter.
- ce1Name: '&6&lVelocity'
- ce1Lore1: '&7&m-------------------------'
- ce1Lore2: '&5&l* Increases Speed'
- ce1Lore3: '&d '
- ce1Lore4: '&f&l* TIER &b&l> &6&lMYTHIC'
- ce1Lore5: '&f&l* COST &b&l> &e&l30 Levels'
- ce1Lore6: '&f&l* MAX LEVEL &b&l> &e&lII'
- ce1Lore7: '&7 (!) Boots Enchantment (!)'
- ce1Lore8: '&7&m-------------------------'
- # The name and lore of the item the player receives when they
- # buy it from the /enchanter GUI.
- ce1BookName: '&6&lVelocity'
- ce1BookLore1: '&7&m-------------------------'
- ce1BookLore2: '&7Drag ''n'' Drop onto &eBOOTS&7,'
- ce1BookLore3: '&7to &nenchant&7 them with velocity.'
- ce1BookLore4: '&8 '
- ce1BookLore5: '&f&lTIER &b&l> &6&lMYTHIC'
- ce1BookLore6: '&7&m-------------------------'
- # The message sent to the player if they already
- # have the enchantment on their item.
- ce1AlreadyEnchanted: '&b&lnbd&f&lEnchanter &b&l> &7Your boots already have the enchantment: &6&lVelocity&r'
- # The potion effect that will be applied if the player
- # has this enchantment on their item.
- # **IMPORTANT**
- # IF YOU ONLY WANT TO HAVE 1 ACTIVE EFFECT SET ALL 3 POTION SLOTS
- # TO THE SAME POTION! The example is speed, speed and speed.
- # Futhermore, do not overlap potion effects with other enchantments.
- # Make each enchantment have its own unique potion effects - other wise,
- # you will run into problems with potion effects no applying!
- ce1PotionEffect1: 'SPEED'
- ce1PotionEffect2: 'SPEED'
- ce1PotionEffect3: 'SPEED'
- # The maximum level that can be rolled in the /enchanter GUI.
- # THE MAXIMUM LEVEL FOR THE PLUGIN IS 5!
- ce1MaxLevel: 2
- # The color and symbol for the enchantment level,
- # this is displayed after the enchantment name when the player
- # buys the enchantment from the /enchanter GUI (this is a bit hard to explain sorry!).
- ce1Level1: '&6&l I'
- ce1Level2: '&6&l II'
- ce1Level3: '&6&l III'
- ce1Level4: '&6&l IV'
- ce1Level5: '&6&l V'
- # The lore that is applied to the players armor when the apply
- # the custom enchantment.
- ce1ItemLoreLevel1: '&6Velocity I'
- ce1ItemLoreLevel2: '&6Velocity II'
- ce1ItemLoreLevel3: '&6Velocity III'
- ce1ItemLoreLevel4: '&6Velocity IV'
- ce1ItemLoreLevel5: '&6Velocity V'
- # End of custom enchantment #1 config
- # -----------------------------------------------
- # -----------------------------------------------
- # Custom enchantment #2 configuration
- # This is a boots only enchantment
- ce2Enabled: true
- ce2CostXP: 20
- ce2GUIMaterial: DIAMOND_BOOTS
- ce2ItemMaterial: BOOK
- ce2Name: '&b&lRocket Shoes'
- ce2Lore1: '&7&m-------------------------'
- ce2Lore2: '&5&l* Increases Vertical Jump'
- ce2Lore3: '&f '
- ce2Lore4: '&f&l* TIER &b&l> &b&lSAGA'
- ce2Lore5: '&f&l* COST &b&l> &e&l20 Levels'
- ce2Lore6: '&f&l* MAX LEVEL &b&l> &e&lIII'
- ce2Lore7: '&7 (!) Boots Enchantment (!)'
- ce2Lore8: '&7&m-------------------------'
- ce2BookName: '&b&lRocket Shoes'
- ce2BookLore1: '&7&m-------------------------'
- ce2BookLore2: '&7Drag ''n'' Drop onto &eBOOTS&7,'
- ce2BookLore3: '&7to &nenchant&7 them with rocket shoes.'
- ce2BookLore4: '&8 '
- ce2BookLore5: '&f&lTIER &b&l> &b&lSAGA'
- ce2BookLore6: '&7&m-------------------------'
- ce2AlreadyEnchanted: '&b&lnbd&f&lEnchanter &b&l> &7Your boots already have the enchantment: &b&lRocket Shoes&r'
- ce2PotionEffect1: 'JUMP'
- ce2PotionEffect2: 'JUMP'
- ce2PotionEffect3: 'JUMP'
- ce2MaxLevel: 3
- ce2Level1: '&b&l I'
- ce2Level2: '&b&l II'
- ce2Level3: '&b&l III'
- ce2Level4: '&b&l IV'
- ce2Level5: '&b&l V'
- ce2ItemLoreLevel1: '&bRocket Shoes I'
- ce2ItemLoreLevel2: '&bRocket Shoes II'
- ce2ItemLoreLevel3: '&bRocket Shoes III'
- ce2ItemLoreLevel4: '&bRocket Shoes IV'
- ce2ItemLoreLevel5: '&bRocket Shoes V'
- # End of custom enchantment #2 config
- # -----------------------------------------------
- # -----------------------------------------------
- # Custom enchantment #3 configuration
- # This is a leggings only enchantment
- ce3Enabled: true
- ce3CostXP: 10
- ce3GUIMaterial: DIAMOND_LEGGINGS
- ce3ItemMaterial: BOOK
- ce3Name: '&d&lTesselate'
- ce3Lore1: '&7&m-------------------------'
- ce3Lore2: '&5&l* Prevents Fire Damage'
- ce3Lore3: '&f '
- ce3Lore4: '&f&l* TIER &b&l> &d&lMORTAL'
- ce3Lore5: '&f&l* COST &b&l> &e&l10 Levels'
- ce3Lore6: '&f&l* MAX LEVEL &b&l> &e&lI'
- ce3Lore7: '&7 (!) Leggings Enchantment (!)'
- ce3Lore8: '&7&m-------------------------'
- ce3BookName: '&d&lTesselate'
- ce3BookLore1: '&7&m-------------------------'
- ce3BookLore2: '&7Drag ''n'' Drop onto &eLEGGINGS&7,'
- ce3BookLore3: '&7to &nenchant&7 them with tesselate.'
- ce3BookLore4: '&8 '
- ce3BookLore5: '&f&lTIER &b&l> &d&lMORTAL'
- ce3BookLore6: '&7&m-------------------------'
- ce3AlreadyEnchanted: '&b&lnbd&f&lEnchanter &b&l> &7Your leggings already have the enchantment: &d&lTesselate&r'
- ce3PotionEffect1: 'FIRE_RESISTANCE'
- ce3PotionEffect2: 'FIRE_RESISTANCE'
- ce3PotionEffect3: 'FIRE_RESISTANCE'
- ce3MaxLevel: 1
- ce3Level1: '&d&l I'
- ce3Level2: '&d&l II'
- ce3Level3: '&d&l III'
- ce3Level4: '&d&l IV'
- ce3Level5: '&d&l V'
- ce3ItemLoreLevel1: '&dTesselate I'
- ce3ItemLoreLevel2: '&dTesselate II'
- ce3ItemLoreLevel3: '&dTesselate III'
- ce3ItemLoreLevel4: '&dTesselate IV'
- ce3ItemLoreLevel5: '&dTesselate V'
- # End of custom enchantment #3 config
- # -----------------------------------------------
- # -----------------------------------------------
- # Custom enchantment #4 configuration
- # This is a leggings only enchantment
- ce4Enabled: true
- ce4CostXP: 20
- ce4GUIMaterial: DIAMOND_LEGGINGS
- ce4ItemMaterial: BOOK
- ce4Name: '&b&lInsomnia'
- ce4Lore1: '&7&m-------------------------'
- ce4Lore2: '&5&l* Never Sleep Again'
- ce4Lore3: '&f '
- ce4Lore4: '&f&l* TIER &b&l> &b&lSAGA'
- ce4Lore5: '&f&l* COST &b&l> &e&l20 Levels'
- ce4Lore6: '&f&l* MAX LEVEL &b&l> &e&lI'
- ce4Lore7: '&7 (!) Leggings Enchantment (!)'
- ce4Lore8: '&7&m-------------------------'
- ce4BookName: '&b&lInsomnia'
- ce4BookLore1: '&7&m-------------------------'
- ce4BookLore2: '&7Drag ''n'' Drop onto &eLEGGINGS&7,'
- ce4BookLore3: '&7to &nenchant&7 them with insomnia.'
- ce4BookLore4: '&8 '
- ce4BookLore5: '&f&lTIER &b&l> &b&lSAGA'
- ce4BookLore6: '&7&m-------------------------'
- ce4AlreadyEnchanted: '&b&lnbd&f&lEnchanter &b&l> &7Your leggings already have the enchantment: &b&lInsomnia&r'
- ce4PotionEffect1: 'NIGHT_VISION'
- ce4PotionEffect2: 'NIGHT_VISION'
- ce4PotionEffect3: 'NIGHT_VISION'
- ce4MaxLevel: 1
- ce4Level1: '&b&l I'
- ce4Level2: '&b&l II'
- ce4Level3: '&b&l III'
- ce4Level4: '&b&l IV'
- ce4Level5: '&b&l V'
- ce4ItemLoreLevel1: '&bInsomnia I'
- ce4ItemLoreLevel2: '&bInsomnia II'
- ce4ItemLoreLevel3: '&bInsomnia III'
- ce4ItemLoreLevel4: '&bInsomnia IV'
- ce4ItemLoreLevel5: '&bInsomnia V'
- # End of custom enchantment #4 config
- # -----------------------------------------------
- # -----------------------------------------------
- # Custom enchantment #5 configuration
- # This is a chestplate only enchantment
- ce5Enabled: true
- ce5CostXP: 30
- ce5GUIMaterial: DIAMOND_CHESTPLATE
- ce5ItemMaterial: BOOK
- ce5Name: '&6&lDrunk'
- ce5Lore1: '&7&m-------------------------'
- ce5Lore2: '&5&l* Increases Strength'
- ce5Lore3: '&f '
- ce5Lore4: '&f&l* TIER &b&l> &6&lMYTHIC'
- ce5Lore5: '&f&l* COST &b&l> &e&l30 Levels'
- ce5Lore6: '&f&l* MAX LEVEL &b&l> &e&lII'
- ce5Lore7: '&7 (!) Chestplate Enchantment (!)'
- ce5Lore8: '&7&m-------------------------'
- ce5BookName: '&6&lDrunk'
- ce5BookLore1: '&7&m-------------------------'
- ce5BookLore2: '&7Drag ''n'' Drop onto &eCHESTPLATES&7,'
- ce5BookLore3: '&7to &nenchant&7 them with drunk.'
- ce5BookLore4: '&8 '
- ce5BookLore5: '&f&lTIER &b&l> &6&lMYTHIC'
- ce5BookLore6: '&7&m-------------------------'
- ce5AlreadyEnchanted: '&b&lnbd&f&lEnchanter &b&l> &7Your chestplate already has the enchantment: &6&lDrunk&r'
- ce5PotionEffect1: 'INCREASE_DAMAGE'
- ce5PotionEffect2: 'CONFUSION'
- ce5PotionEffect3: 'SLOW_DIGGING'
- ce5MaxLevel: 2
- ce5Level1: '&6&l I'
- ce5Level2: '&6&l II'
- ce5Level3: '&6&l III'
- ce5Level4: '&6&l IV'
- ce5Level5: '&6&l V'
- ce5ItemLoreLevel1: '&6Drunk I'
- ce5ItemLoreLevel2: '&6Drunk II'
- ce5ItemLoreLevel3: '&6Drunk III'
- ce5ItemLoreLevel4: '&6Drunk IV'
- ce5ItemLoreLevel5: '&6Drunk V'
- # End of custom enchantment #5 config
- # -----------------------------------------------
- # -----------------------------------------------
- # Custom enchantment #6 configuration
- # This is a chestplate only enchantment
- ce6Enabled: true
- ce6CostXP: 30
- ce6GUIMaterial: DIAMOND_CHESTPLATE
- ce6ItemMaterial: BOOK
- ce6Name: '&6&lOverload'
- ce6Lore1: '&7&m-------------------------'
- ce6Lore2: '&5&l* Increases Health'
- ce6Lore3: '&f '
- ce6Lore4: '&f&l* TIER &b&l> &6&lMYTHIC'
- ce6Lore5: '&f&l* COST &b&l> &e&l30 Levels'
- ce6Lore6: '&f&l* MAX LEVEL &b&l> &e&lII'
- ce6Lore7: '&7 (!) Chestplate Enchantment (!)'
- ce6Lore8: '&7&m-------------------------'
- ce6BookName: '&6&lOverload'
- ce6BookLore1: '&7&m-------------------------'
- ce6BookLore2: '&7Drag ''n'' Drop onto &eCHESTPLATES&7,'
- ce6BookLore3: '&7to &nenchant&7 them with overload.'
- ce6BookLore4: '&8 '
- ce6BookLore5: '&f&lTIER &b&l> &6&lMYTHIC'
- ce6BookLore6: '&7&m-------------------------'
- ce6AlreadyEnchanted: '&b&lnbd&f&lEnchanter &b&l> &7Your chestplate already has the enchantment: &6&lOverload&r'
- ce6PotionEffect1: 'HEALTH_BOOST'
- ce6PotionEffect2: 'HEALTH_BOOST'
- ce6PotionEffect3: 'HEALTH_BOOST'
- ce6MaxLevel: 2
- ce6Level1: '&6&l I'
- ce6Level2: '&6&l II'
- ce6Level3: '&6&l III'
- ce6Level4: '&6&l IV'
- ce6Level5: '&6&l V'
- ce6ItemLoreLevel1: '&6Overload I'
- ce6ItemLoreLevel2: '&6Overload II'
- ce6ItemLoreLevel3: '&6Overload III'
- ce6ItemLoreLevel4: '&6Overload IV'
- ce6ItemLoreLevel5: '&6Overload V'
- # End of custom enchantment #6 config
- # -----------------------------------------------
- # -----------------------------------------------
- # Custom enchantment #7 configuration
- # This is a helmet only enchantment
- ce7Enabled: true
- ce7CostXP: 10
- ce7GUIMaterial: DIAMOND_HELMET
- ce7ItemMaterial: BOOK
- ce7Name: '&6&lBuffet'
- ce7Lore1: '&7&m-------------------------'
- ce7Lore2: '&5&l* Never Eat Again'
- ce7Lore3: '&f '
- ce7Lore4: '&f&l* TIER &b&l> &6&lMYTHIC'
- ce7Lore5: '&f&l* COST &b&l> &e&l30 Levels'
- ce7Lore6: '&f&l* MAX LEVEL &b&l> &e&lI'
- ce7Lore7: '&7 (!) Helmet Enchantment (!)'
- ce7Lore8: '&7&m-------------------------'
- ce7BookName: '&6&lBuffet'
- ce7BookLore1: '&7&m-------------------------'
- ce7BookLore2: '&7Drag ''n'' Drop onto &eHELMETS&7,'
- ce7BookLore3: '&7to &nenchant&7 them with buffet.'
- ce7BookLore4: '&8 '
- ce7BookLore5: '&f&lTIER &b&l> &6&lMYTHIC'
- ce7BookLore6: '&7&m-------------------------'
- ce7AlreadyEnchanted: '&b&lnbd&f&lEnchanter &b&l> &7Your helmet already has the enchantment: &6&lBuffet&r'
- ce7PotionEffect1: 'SATURATION'
- ce7PotionEffect2: 'SATURATION'
- ce7PotionEffect3: 'SATURATION'
- ce7MaxLevel: 1
- ce7Level1: '&6&l I'
- ce7Level2: '&6&l II'
- ce7Level3: '&6&l III'
- ce7Level4: '&6&l IV'
- ce7Level5: '&6&l V'
- ce7ItemLoreLevel1: '&6Buffet I'
- ce7ItemLoreLevel2: '&6Buffet II'
- ce7ItemLoreLevel3: '&6Buffet III'
- ce7ItemLoreLevel4: '&6Buffet IV'
- ce7ItemLoreLevel5: '&6Buffet V'
- # End of custom enchantment #7 config
- # -----------------------------------------------
- # -----------------------------------------------
- # Custom enchantment #8 configuration
- # This is a helmet only enchantment
- ce8Enabled: true
- ce8CostXP: 20
- ce8GUIMaterial: DIAMOND_HELMET
- ce8ItemMaterial: BOOK
- ce8Name: '&b&lAquatic'
- ce8Lore1: '&7&m-------------------------'
- ce8Lore2: '&5&l* Prevents Drowning'
- ce8Lore3: '&f '
- ce8Lore4: '&f&l* TIER &b&l> &b&lSAGA'
- ce8Lore5: '&f&l* COST &b&l> &e&l20 Levels'
- ce8Lore6: '&f&l* MAX LEVEL &b&l> &e&lI'
- ce8Lore7: '&7 (!) Helmet Enchantment (!)'
- ce8Lore8: '&7&m-------------------------'
- ce8BookName: '&b&lAquatic'
- ce8BookLore1: '&7&m-------------------------'
- ce8BookLore2: '&7Drag ''n'' Drop onto &eHELMETS&7,'
- ce8BookLore3: '&7to &nenchant&7 them with aquatic.'
- ce8BookLore4: '&8 '
- ce8BookLore5: '&f&lTIER &b&l> &b&lSAGA'
- ce8BookLore6: '&7&m-------------------------'
- ce8AlreadyEnchanted: '&b&lnbd&f&lEnchanter &b&l> &7Your helmet already has the enchantment: &b&lAquatic&r'
- ce8PotionEffect1: 'WATER_BREATHING'
- ce8PotionEffect2: 'WATER_BREATHING'
- ce8PotionEffect3: 'WATER_BREATHING'
- ce8MaxLevel: 1
- ce8Level1: '&b&l I'
- ce8Level2: '&b&l II'
- ce8Level3: '&b&l III'
- ce8Level4: '&b&l IV'
- ce8Level5: '&b&l V'
- ce8ItemLoreLevel1: '&bAquatic I'
- ce8ItemLoreLevel2: '&bAquatic II'
- ce8ItemLoreLevel3: '&bAquatic III'
- ce8ItemLoreLevel4: '&bAquatic IV'
- ce8ItemLoreLevel5: '&bAquatic V'
- # End of custom enchantment #8 config
- # -----------------------------------------------
- # -----------------------------------------------
- # Custom enchantment #9 configuration
- # This is a tools only enchantment
- ce9Enabled: true
- ce9CostXP: 30
- ce9GUIMaterial: DIAMOND_PICKAXE
- ce9ItemMaterial: BOOK
- ce9Name: '&6&lOver Clock'
- ce9Lore1: '&7&m-------------------------'
- ce9Lore2: '&5&l* Increases Dig Speed'
- ce9Lore3: '&f '
- ce9Lore4: '&f&l* TIER &b&l> &6&lMYTHIC'
- ce9Lore5: '&f&l* COST &b&l> &e&l30 Levels'
- ce9Lore6: '&f&l* MAX LEVEL &b&l> &e&lIII'
- ce9Lore7: '&7 (!) Tools Enchantment (!)'
- ce9Lore8: '&7&m-------------------------'
- ce9BookName: '&6&lOver Clock'
- ce9BookLore1: '&7&m-------------------------'
- ce9BookLore2: '&7Drag ''n'' Drop onto &eTOOLS&7,'
- ce9BookLore3: '&7to &nenchant&7 them with over clock.'
- ce9BookLore4: '&8 '
- ce9BookLore5: '&f&lTIER &b&l> &6&lMYTHIC'
- ce9BookLore6: '&7&m-------------------------'
- ce9AlreadyEnchanted: '&b&lnbd&f&lEnchanter &b&l> &7Your tool already has the enchantment: &6&lOver Clock&r'
- ce9PotionEffect1: 'FAST_DIGGING'
- ce9PotionEffect2: 'FAST_DIGGING'
- ce9PotionEffect3: 'FAST_DIGGING'
- ce9MaxLevel: 3
- ce9Level1: '&6&l I'
- ce9Level2: '&6&l II'
- ce9Level3: '&6&l III'
- ce9Level4: '&6&l IV'
- ce9Level5: '&6&l V'
- ce9ItemLoreLevel1: '&6Over Clock I'
- ce9ItemLoreLevel2: '&6Over Clock II'
- ce9ItemLoreLevel3: '&6Over Clock III'
- ce9ItemLoreLevel4: '&6Over Clock IV'
- ce9ItemLoreLevel5: '&6Over Clock V'
- # End of custom enchantment #9 config
- # -----------------------------------------------
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