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Very Powerful Auto Farm 4 Zombie rush

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Mar 14th, 2020
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  1. --[[
  2. UsernamesIsR's Zombie Rush
  3. This script is intended to help you level up.
  4. GET 1000 KILLS EVERY 3 MINUTES!!!!!
  5. This is designed to be used with a shotgun
  6. By the way, if you want an auto farm, download https://sourceforge.net/projects/orphamielautoclicker/ and put click every 10 seconds on the first tool part.
  7. As you progress, turn the speed up (tap E) to kill off zombies more quickly
  8. Z - Enable / Disable
  9. E - Speed up zombie Slaughter by 25%
  10. Q - Slow down zombie Slaughter by 25%
  11. C - Kill zombies as quickly as possible (Great for when you are in trouble)
  12. K - Unload this script
  13.  
  14. Donations appreciated!
  15. https://brawlstarshouse.com/sentinel-new-roblox-exploit-hack-level-7-injector-2019-download/
  16.  
  17. Thank you UsernameRIsWh for the inspiration! (local)
  18. ]]--
  19.  
  20. local delay = 1
  21. local running = false
  22. local sentMessage = false
  23. local player = game.Players.LocalPlayer
  24. local SuperSpeed = false
  25.  
  26. -- Preloading the function names because there were some nil issues
  27. local tzrKeyDown
  28. local tzrKeyUp
  29. local tzr
  30. local unloadAll
  31. local DeadFunc
  32. local tzrWhile
  33. local NotifyUser
  34.  
  35. NotifyUser = function(theMessage)
  36. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  37. Text = theMessage;
  38. Color = Color3.new(0, 0, 1);
  39. })
  40. end
  41.  
  42. DeadFunc = function() end
  43.  
  44. tzrKeyDown = function(inputobject)
  45. if inputobject.KeyCode == Enum.KeyCode.Q then
  46. delay = delay * 1.25
  47. if delay > 5 then delay = 5 end
  48. NotifyUser(tostring(math.floor((1/delay)*100)/100) .. " random zombie kills per second")
  49. elseif inputobject.KeyCode == Enum.KeyCode.E then
  50. delay = delay / 1.25
  51. if delay < 0.001 then delay = 0.001 end
  52. NotifyUser(tostring(math.floor((1/delay)*100)/100) .. " random zombie kills per second")
  53. elseif inputobject.KeyCode == Enum.KeyCode.C then
  54. SuperSpeed = true
  55. NotifyUser("SUPERSPEED")
  56. elseif inputobject.KeyCode == Enum.KeyCode.Z then
  57. if running then
  58. running = false
  59. NotifyUser("TZR Disabled")
  60. else
  61. running = true
  62. NotifyUser("TZR Enabled")
  63. end
  64. tzrWhile()
  65. elseif inputobject.KeyCode == Enum.KeyCode.U then
  66. pcall(unloadAll)
  67. end
  68. end
  69.  
  70. tzrKeyUp = function(inputobject)
  71. if inputobject.KeyCode == Enum.KeyCode.C then
  72. SuperSpeed = false
  73. NotifyUser("SUPERSPEED OFF")
  74. end
  75. end
  76.  
  77. tzr = function()
  78. local zombies = game.Workspace['Zombie Storage']:GetChildren();
  79. for i,zombie in pairs(game.Workspace['Zombie Storage']:GetChildren()) do
  80. if SuperSpeed == false then zombie = zombies[math.random(#zombies)] end
  81. local weaponName = player.EquipStorage.Primary.Value
  82. local weapon
  83. if player.Backpack:FindFirstChild(weaponName) then
  84. weapon = player.Backpack:FindFirstChild(weaponName)
  85. elseif player.Character:FindFirstChild(weaponName) then
  86. weapon = player.Character:FindFirstChild(weaponName)
  87. else
  88. weapon = nil
  89. end
  90. if weapon then
  91. local humanoid = zombie:FindFirstChild('Humanoid')
  92. if humanoid then
  93. spawn(function()
  94. for i=1,10 do
  95. weapon.GunController.RemoteFunction:InvokeServer({['Name'] = weapon.Name, ['HumanoidTables'] = {{['HeadHits'] = 1, ['THumanoid'] = humanoid, ['BodyHits'] = 0}}})
  96. end
  97. end)
  98. end
  99. end
  100. if SuperSpeed == false then return end
  101. end
  102. end
  103.  
  104. tzrWhile = function()
  105. while running == true do
  106. pcall(tzr)
  107. if SuperSpeed then
  108. wait(0.00001)
  109. else
  110. wait(math.floor(delay*100)/100)
  111. end
  112. end
  113. end
  114.  
  115. unloadAll = function()
  116. running = false
  117. tzrKeyUp = DeadFunc
  118. tzrKeyDown = DeadFunc
  119. tzr = DeadFunc
  120. unloadAll = DeadFunc
  121. NotifyUser("TZR unloaded")
  122. NotifyUser = DeadFunc
  123. end
  124. game:GetService("UserInputService").InputBegan:Connect(function(inputobject) tzrKeyDown(inputobject) end)
  125. game:GetService("UserInputService").InputEnded:Connect(function(inputobject) tzrKeyUp(inputobject) end)
  126. NotifyUser("TZR Loaded, Press Z to enable")
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