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roblox doors script

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Jan 5th, 2023
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  1. local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))()
  2. local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  3.  
  4. local Window = Rayfield:CreateWindow({
  5. Name = "Doors Hub by iCherryKardes",
  6. LoadingTitle = "Loading...",
  7. LoadingSubtitle = "Version 2.1",
  8. ConfigurationSaving = {
  9. Enabled = true,
  10. FolderName = "Rayfield Interface Suite",
  11. FileName = "Big Hub"
  12. },
  13. Discord = {
  14. Enabled = true,
  15. Invite = "dealers", -- The Discord invite code, do not include discord.gg/
  16. RememberJoins = false -- Set this to false to make them join the discord every time they load it up
  17. },
  18. KeySystem = true, -- Set this to true to use our key system
  19. KeySettings = {
  20. Title = "Doors Hub By iCherryKardes",
  21. Subtitle = "Key System",
  22. Note = "Key is on discord. (discord.gg/jXEnPQYNSd)",
  23. FileName = "SiriusKey",
  24. SaveKey = true,
  25. GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
  26. Key = "xane"
  27. }
  28. })
  29.  
  30. local SpawnTab = Window:CreateTab("Summon Monsters", 11372950109)
  31. local DoorTab = Window:CreateTab("Summon Monsters Every Door", 10424418938)
  32. local CustomTab = Window:CreateTab("Summon Custom Monsters", 11278229112)
  33. local OtherTab = Window:CreateTab("Summon Items", 11570776008)
  34. local FunTab = Window:CreateTab("Fun", 5020797083)
  35. local EventTab = Window:CreateTab("Event", 8523872073)
  36. local GuisTab = Window:CreateTab("Other", 11233340291)
  37. local CreditsTab = Window:CreateTab("Credits", 2056904481)
  38. local Paragraph = OtherTab:CreateParagraph({Title = "Note", Content = "Crucifix works on only spawned entities."})
  39. local CrucifixButton = OtherTab:CreateButton({
  40. Name = "Give Crucifix",
  41. Callback = function()
  42. loadstring(game:HttpGet('https://raw.githubusercontent.com/Johnny39871/assets/main/crucifixo'))()
  43. end,
  44. })
  45.  
  46. local KeyShopButton = OtherTab:CreateButton({
  47. Name = "Give Key (Item Shop)",
  48. Callback = function()
  49. local Functions = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Functions.lua"))()
  50. local CustomShop = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Custom%20Shop%20Items/Source.lua"))()
  51.  
  52.  
  53. -- Create your tool here
  54. local exampleTool = LoadCustomInstance("rbxassetid://11471202845")
  55.  
  56.  
  57. -- Create custom shop item
  58. CustomShop.CreateItem(exampleTool, {
  59. Title = "Key",
  60. Desc = "Just for pranks, it wont work.",
  61. Image = "https://static.wikia.nocookie.net/doors-game/images/e/ea/Icon_key2.png/revision/latest?cb=20220728033037",
  62. Price = 10,
  63. Stack = 1,
  64. })
  65. end,
  66. })
  67.  
  68. local ScreechButton = SpawnTab:CreateButton({
  69. Name = "Summon Screech",
  70. Callback = function()
  71. require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(Data)
  72. end,
  73. })
  74.  
  75. local RushButton = SpawnTab:CreateButton({
  76. Name = "Summon Rush",
  77. Callback = function()
  78. loadstring(game:HttpGet("https://raw.githubusercontent.com/iCherryKardes/Entity-Spawner/main/Rush"))()
  79. end,
  80. })
  81.  
  82. local HaltButton = SpawnTab:CreateButton({
  83. Name = "Summon Halt",
  84. Callback = function()
  85. require(game.ReplicatedStorage.ClientModules.EntityModules.Shade).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)])
  86. end,
  87. })
  88. local Paragraph = SpawnTab:CreateParagraph({Title = "Bug", Content = "If you spam glitch it will glitch the room you are in."})
  89. local GlitchButton = SpawnTab:CreateButton({
  90. Name = "Summon Glitch",
  91. Callback = function()
  92. require(game.ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)])
  93. wait(1.99)
  94. game.Players.LocalPlayer.Character.Humanoid.Health -= 40
  95. firesignal(game.ReplicatedStorage.Bricks.DeathHinwt.OnClientEvent, {"That is odd. I cannot figure out who you died to.", "However, I did notice you lagged back from your friends.", "Stay close together!"})
  96. wait(2.55)
  97. game.Players.LocalPlayer.PlayerGui.MainUI.Statistics.Death.Text = "Died to Glitch"
  98. end,
  99. })
  100.  
  101. local JackHallwayButton = SpawnTab:CreateButton({
  102. Name = "Summon Blood Room Jack",
  103. Callback = function()
  104. local currentLoadedRoom=workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
  105. local shadow=game:GetObjects("rbxassetid://11499539790")[1]
  106. firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
  107. shadow:PivotTo(currentLoadedRoom.RoomStart.CFrame)
  108. wait(0.2)
  109. shadow.Parent=workspace
  110. shadow.Sound:Play()
  111. task.wait(0.3)
  112. shadow:Destroy()
  113. firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "tryp", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 10)
  114. end,
  115. })
  116. local RoomActionsDropdown = SpawnTab:CreateDropdown({
  117. Name = "Summon Entities Next Room",
  118. Options = {"Hallway Jack","Shadow", "Eyes"},
  119. CurrentOption = "Input",
  120. Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
  121. Callback = function(Option)
  122. if Option == "Hallway Jack" then
  123. game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  124. local currentLoadedRoom=workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
  125. local shadow=game:GetObjects("rbxassetid://11499539790")[1]
  126. firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
  127. shadow:PivotTo(currentLoadedRoom.RoomStart.CFrame)
  128. wait(0.2)
  129. shadow.Parent=workspace
  130. shadow.Sound:Play()
  131. task.wait(0.3)
  132. shadow:Destroy()
  133. firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "tryp", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 10)
  134. elseif Option == "Shadow" then
  135. game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  136. wait(0.2)
  137. local currentLoadedRoom=workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
  138. local shadow=game:GetObjects("rbxassetid://11454656473")[1]
  139. local num=math.floor(#currentLoadedRoom.Nodes:GetChildren()/2)
  140. shadow.CFrame=(
  141. num==0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]
  142. ).CFrame+Vector3.new(0,4,0)
  143. firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
  144. wait(0.2)
  145. shadow.Parent=workspace
  146. shadow.Initiate:Play()
  147. task.wait(0.3)
  148. shadow:Destroy()
  149. elseif Option == "Eyes" then
  150. game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  151. local enableDamage = true
  152. repenttimes = 0
  153. local deadeyescrucifix = false
  154. local repentcomplete = false
  155. local currentLoadedRoom = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
  156. local eyes = game:GetObjects("rbxassetid://11488518082")[1]
  157. local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
  158. eyes.CFrame = (num == 0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)
  159.  
  160. eyes.Parent = workspace
  161. eyes.Initiate:Play()
  162. task.wait(0.5)
  163. eyes.Attachment.Eyes.Enabled = true
  164. eyes.whisper:Play()
  165. eyes.whisper.Looped = true
  166. function EyesHell()
  167. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  168. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  169. local camara = game.Workspace.CurrentCamera
  170. local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
  171. camara.CFrame = camara.CFrame * shakeCf
  172. end)
  173. camShake:Start()
  174. camShake:ShakeOnce(10,30,0.7,0.1)
  175. ts = game:GetService("TweenService")
  176. wait(0.2)
  177. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  178. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  179. local camara = game.Workspace.CurrentCamera
  180. local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
  181. camara.CFrame = camara.CFrame * shakeCf
  182. end)
  183. camShake:Start()
  184. camShake:ShakeOnce(2,30,5,2)
  185. wait(3)
  186.  
  187. eyes.Scream:Play()
  188. ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame - Vector3.new(0,12,0)}):Play()
  189. wait(7)
  190. eyes:Destroy()
  191. end
  192. local hum = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
  193.  
  194. local function IsVisible(part)
  195. local vec, found=workspace.CurrentCamera:WorldToViewportPoint(part.Position)
  196. local onscreen = found and vec.Z > 0
  197. local cfg = RaycastParams.new();
  198. cfg.FilterType = Enum.RaycastFilterType.Blacklist
  199. cfg.FilterDescendantsInstances = {part};
  200.  
  201. local cast = workspace:Raycast(part.Position, (game.Players.LocalPlayer.Character.UpperTorso.Position - part.Position), cfg);
  202. return (onscreen and true) and ((cast and cast.Instance).Parent==game.Players.LocalPlayer.Character and true)
  203. end
  204.  
  205. while true do
  206. if workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value] ~= currentLoadedRoom then
  207. enableDamage = false
  208. task.wait(0.2)
  209. eyes:Destroy()
  210. end
  211. if enableDamage then
  212. if (IsVisible(eyes)) and not game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix == false then
  213. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
  214. wait(0.2)
  215. elseif (IsVisible(eyes)) and game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5 and deadeyescrucifix == false then
  216. print("GET THAT AWAY FROM ME")
  217. eyes.Repent:Play()
  218. eyes.Attachment.Angry.Enabled = true
  219. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  220. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  221. local camara = game.Workspace.CurrentCamera
  222. local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
  223. camara.CFrame = camara.CFrame * shakeCf
  224. end)
  225. camShake:Start()
  226.  
  227. camShake:ShakeOnce(5,50,0.7,0.2)
  228. wait(0.7)
  229. repenttimes = repenttimes + 1
  230. print(repenttimes)
  231. eyes.Attachment.Angry.Enabled = false
  232. wait(0.4)
  233. elseif game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5 and deadeyescrucifix == false then
  234. local hi = game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
  235. hi.Anchored = true
  236. hi.Parent = workspace
  237. hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFrame)
  238. game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
  239. EyesHell()
  240. enableDamage = false
  241. if hum.Health <= 0 then
  242. game:GetService("ReplicatedStorage").GameStats["Player_" .. game.Players.LocalPlayer.Name].Total.DeathCause.Value =
  243. "Eyes"
  244. debug.setupvalue(
  245. getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)[1].Function,
  246. 1,
  247. {
  248. "You died to the Eyes...",
  249. "They don't like to be stared at.",
  250. }
  251. )
  252. end
  253. end
  254. end
  255. task.wait(0.2)
  256. end
  257.  
  258.  
  259. end
  260. end,
  261. })
  262. local Paragraph = SpawnTab:CreateParagraph({Title = "Bug", Content = "If you spam eyes it will deal more damage and can break your client."})
  263. local EyesButton = SpawnTab:CreateButton({
  264. Name = "Summon Eyes",
  265. Callback = function()
  266. local enableDamage = true
  267. repenttimes = 0
  268. local deadeyescrucifix = false
  269. local repentcomplete = false
  270. local currentLoadedRoom = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
  271. local eyes = game:GetObjects("rbxassetid://11488518082")[1]
  272. local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
  273. eyes.CFrame = (num == 0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)
  274.  
  275. eyes.Parent = workspace
  276. eyes.Initiate:Play()
  277. task.wait(0.5)
  278. eyes.Attachment.Eyes.Enabled = true
  279. eyes.whisper:Play()
  280. eyes.whisper.Looped = true
  281. function EyesHell()
  282. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  283. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  284. local camara = game.Workspace.CurrentCamera
  285. local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
  286. camara.CFrame = camara.CFrame * shakeCf
  287. end)
  288. camShake:Start()
  289. camShake:ShakeOnce(10,30,0.7,0.1)
  290. ts = game:GetService("TweenService")
  291. wait(0.2)
  292. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  293. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  294. local camara = game.Workspace.CurrentCamera
  295. local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
  296. camara.CFrame = camara.CFrame * shakeCf
  297. end)
  298. camShake:Start()
  299. camShake:ShakeOnce(2,30,5,2)
  300. wait(3)
  301.  
  302. eyes.Scream:Play()
  303. ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame - Vector3.new(0,12,0)}):Play()
  304. wait(7)
  305. eyes:Destroy()
  306. end
  307. local hum = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
  308.  
  309. local function IsVisible(part)
  310. local vec, found=workspace.CurrentCamera:WorldToViewportPoint(part.Position)
  311. local onscreen = found and vec.Z > 0
  312. local cfg = RaycastParams.new();
  313. cfg.FilterType = Enum.RaycastFilterType.Blacklist
  314. cfg.FilterDescendantsInstances = {part};
  315.  
  316. local cast = workspace:Raycast(part.Position, (game.Players.LocalPlayer.Character.UpperTorso.Position - part.Position), cfg);
  317. return (onscreen and true) and ((cast and cast.Instance).Parent==game.Players.LocalPlayer.Character and true)
  318. end
  319.  
  320. while true do
  321. if workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value] ~= currentLoadedRoom then
  322. enableDamage = false
  323. task.wait(0.2)
  324. eyes:Destroy()
  325. end
  326. if enableDamage then
  327. if (IsVisible(eyes)) and not game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix == false then
  328. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
  329. wait(0.2)
  330. elseif (IsVisible(eyes)) and game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5 and deadeyescrucifix == false then
  331. print("GET THAT AWAY FROM ME")
  332. eyes.Repent:Play()
  333. eyes.Attachment.Angry.Enabled = true
  334. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  335. local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  336. local camara = game.Workspace.CurrentCamera
  337. local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
  338. camara.CFrame = camara.CFrame * shakeCf
  339. end)
  340. camShake:Start()
  341.  
  342. camShake:ShakeOnce(5,50,0.7,0.2)
  343. wait(0.7)
  344. repenttimes = repenttimes + 1
  345. print(repenttimes)
  346. eyes.Attachment.Angry.Enabled = false
  347. wait(0.4)
  348. elseif game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5 and deadeyescrucifix == false then
  349. local hi = game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
  350. hi.Anchored = true
  351. hi.Parent = workspace
  352. hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFrame)
  353. game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
  354. EyesHell()
  355. enableDamage = false
  356. if hum.Health <= 0 then
  357. game:GetService("ReplicatedStorage").GameStats["Player_" .. game.Players.LocalPlayer.Name].Total.DeathCause.Value =
  358. "Eyes"
  359. debug.setupvalue(
  360. getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)[1].Function,
  361. 1,
  362. {
  363. "You died to the Eyes...",
  364. "They don't like to be stared at.",
  365. }
  366. )
  367. end
  368. end
  369. end
  370. task.wait(0.2)
  371. end
  372.  
  373.  
  374. end,
  375. })
  376. local Paragraph = SpawnTab:CreateParagraph({Title = "Bug", Content = "If you spam seek eyes it will make the room you're in dark."})
  377. local SeekEyesButton = SpawnTab:CreateButton({
  378. Name = "Summon Seek Eyes",
  379. Callback = function()
  380. require(game.ReplicatedStorage.ClientModules.EntityModules.Seek).tease(nil, workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")], 100)
  381. end,
  382. })
  383.  
  384. local Paragraph = SpawnTab:CreateParagraph({Title = "Notice", Content = "Timothy only works on rooms have a drawer."})
  385. local TimothyButton = SpawnTab:CreateButton({
  386. Name = "Summon Timothy",
  387. Callback = function()
  388. local a = game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game
  389. require(a.RemoteListener.Modules.SpiderJumpscare)(require(a), workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)].Assets.Dresser.DrawerContainer, 0.2)
  390. game.Players.LocalPlayer.Character.Humanoid.Health -= 5
  391. end,
  392. })
  393.  
  394. local Paragraph = SpawnTab:CreateParagraph({Title = "Bug", Content = "When you click it sometimes you chase him sometimes he chases you."})
  395. local SeekButton = SpawnTab:CreateButton({
  396. Name = "Summon Seek",
  397. Callback = function()
  398. local EntitySpawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/dreadmania/Scripts/main/EntitySpawner.lua"))()
  399. local Configuration = {}
  400.  
  401. EntitySpawner:Spawn("Seek", unpack(Configuration))
  402. end,
  403. })
  404.  
  405. local Paragraph = FunTab:CreateParagraph({Title = "Note", Content = "When you click Christmas Spirit Button it will give a Christmas Hat to Timothy and Screech."})
  406. local ChristmasSpiritButton = FunTab:CreateButton({
  407. Name = "Christmas Spirit",
  408. Callback = function()
  409. local screech = game:GetObjects("rbxassetid://11568937685")[1]
  410. local tim = game:GetObjects("rbxassetid://11569006593")[1]
  411. local entities = game.ReplicatedStorage.Entities
  412. entities:FindFirstChild("Spider", true):Destroy()
  413. tim.Parent = entities
  414. screech.Parent = entities
  415. end,
  416. })
  417.  
  418. local HeartbeatButton = EventTab:CreateButton({
  419. Name = "Heartbeat Minigame",
  420. Callback = function()
  421. firesignal(game.ReplicatedStorage.Bricks.ClutchHeartbeat.OnClientEvent)
  422. end,
  423. })
  424.  
  425. local DepthButton = CustomTab:CreateButton({
  426. Name = "Spawn Depth",
  427. Callback = function()
  428. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  429.  
  430. -- Create entity
  431. local entity = Creator.createEntity({
  432. CustomName = "Depth", -- Custom name of your entity
  433. Model = "rbxassetid://11392925909", -- Can be GitHub file or rbxassetid
  434. Speed = 90, -- Percentage, 100 = default Rush speed
  435. DelayTime = 0, -- Time before starting cycles (seconds)
  436. HeightOffset = 0,
  437. CanKill = true,
  438. BreakLights = true,
  439. FlickerLights = {
  440. true, -- Enabled
  441. 10, -- Time (seconds)
  442. },
  443. Cycles = {
  444. Min = 1,
  445. Max = 1,
  446. WaitTime = 0,
  447. },
  448. CamShake = {
  449. true, -- Enabled
  450. {5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
  451. 100, -- Shake start distance (from Entity to you)
  452. },
  453. Jumpscare = {
  454. false, -- Enabled ('false' if you don't want jumpscare)
  455. {
  456. Image1 = "rbxassetid://11372489796", -- Image1 url
  457. Image2 = "rbxassetid://11372489796", -- Image2 url
  458. Shake = true,
  459. Sound1 = {
  460. 0, -- SoundId
  461. { Volume = 0.5 }, -- Sound properties
  462. },
  463. Sound2 = {
  464. 0, -- SoundId
  465. { Volume = 0.5 }, -- Sound properties
  466. },
  467. Flashing = {
  468. true, -- Enabled
  469. Color3.fromRGB(255, 0, 0), -- Color
  470. },
  471. Tease = {
  472. true, -- Enabled ('false' if you don't want tease)
  473. Min = 1,
  474. Max = 3,
  475. },
  476. },
  477. },
  478. CustomDialog = {"You Died To Depth", "It is like ambush and rush..", "You need to hide from them!"}, -- Custom death message (can be as long as you want)
  479. })
  480.  
  481. -----[[ Advanced ]]-----
  482. entity.Debug.OnEntitySpawned = function(entityModel)
  483. print("Entity has spawned:", entityModel)
  484. end
  485.  
  486. entity.Debug.OnEntityDespawned = function(entityModel)
  487. print("Entity has despawned:", mentityModelodel)
  488. end
  489.  
  490. entity.Debug.OnEntityStartMoving = function(entityModel)
  491. print("Entity has started moving:", entityModel)
  492. end
  493.  
  494. entity.Debug.OnEntityFinishedRebound = function(entityModel)
  495. print("Entity finished rebound:", entityModel)
  496. end
  497.  
  498. entity.Debug.OnDeath = function()
  499. warn("You died.")
  500. end
  501. ------------------------
  502.  
  503. -- Run the created entity
  504. Creator.runEntity(entity)
  505. end,
  506. })
  507.  
  508. local iCherryKardesButton = CustomTab:CreateButton({
  509. Name = "Spawn Trollge",
  510. Callback = function()
  511. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  512.  
  513. -- Create entity
  514. local entity = Creator.createEntity({
  515. CustomName = "Trollface", -- Custom name of your entity
  516. Model = "rbxassetid://11542250449", -- Can be GitHub file or rbxassetid
  517. Speed = 300, -- Percentage, 100 = default Rush speed
  518. DelayTime = 2.75, -- Time before starting cycles (seconds)
  519. HeightOffset = 0,
  520. CanKill = false,
  521. KillRange = 30,
  522. BreakLights = true,
  523. FlickerLights = {
  524. false, -- Enabled
  525. 1.55, -- Time (seconds)
  526. },
  527. Cycles = {
  528. Min = 1,
  529. Max = 1,
  530. WaitTime = 1.55,
  531. },
  532. CamShake = {
  533. true, -- Enabled
  534. {5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
  535. 200, -- Shake start distance (from Entity to you)
  536. },
  537. Jumpscare = {
  538. false, -- Enabled ('false' if you don't want jumpscare)
  539. {
  540. Image1 = "rbxassetid://11442031143", -- Image1 url
  541. Image2 = "rbxassetid://11442031143", -- Image2 url
  542. Shake = true,
  543. Sound1 = {
  544. 7616380887, -- SoundId
  545. { Volume = 0.5 }, -- Sound properties
  546. },
  547. Sound2 = {
  548. 6832470734, -- SoundId
  549. { Volume = 0.5 }, -- Sound properties
  550. },
  551. Flashing = {
  552. true, -- Enabled
  553. Color3.fromRGB(136, 0, 255), -- Color
  554. },
  555. Tease = {
  556. true, -- Enabled ('false' if you don't want tease)
  557. Min = 1,
  558. Max = 3,
  559. },
  560. },
  561. },
  562. CustomDialog = {"Uhh...", "Alright."}
  563. })
  564.  
  565. -- Run the created entity
  566. Creator.runEntity(entity)
  567. end,
  568. })
  569.  
  570. local ScreechDoorButton = DoorTab:CreateButton({
  571. Name = "Screech every Door",
  572. Callback = function()
  573. game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  574. require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(Data)
  575. end)
  576. end,
  577. })
  578.  
  579. local Paragraph = DoorTab:CreateParagraph({Title = "Bug", Content = "Halt is removed due to his turn around text, music, sounds and other things getting buggy."})
  580. local GlitchDoorButton = DoorTab:CreateButton({
  581. Name = "Glitch every Door",
  582. Callback = function()
  583. game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  584. require(game.ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)])
  585. end)
  586. end,
  587. })
  588.  
  589. local JackHallwayDoorButton = DoorTab:CreateButton({
  590. Name = "Blood Room Jack every Door",
  591. Callback = function()
  592. game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  593. local currentLoadedRoom=workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
  594. local shadow=game:GetObjects("rbxassetid://11499539790")[1]
  595. firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
  596. shadow:PivotTo(currentLoadedRoom.RoomStart.CFrame)
  597. wait(0.2)
  598. shadow.Parent=workspace
  599. shadow.Sound:Play()
  600. task.wait(0.3)
  601. shadow:Destroy()
  602. firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "tryp", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 10)
  603. end)
  604. end,
  605. })
  606.  
  607. local Paragraph = DoorTab:CreateParagraph({Title = "Bug", Content = "Eyes is removed due to a bug doesnt allow him spawn."})
  608.  
  609. local SeekEyesDoorButton = DoorTab:CreateButton({
  610. Name = "Seek Eyes every Door",
  611. Callback = function()
  612. game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  613. require(game.ReplicatedStorage.ClientModules.EntityModules.Seek).tease(nil, workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")], 100)
  614. end)
  615. end,
  616. })
  617.  
  618. local AchievementsButton = EventTab:CreateButton({
  619. Name = "Get All Achievements",
  620. Callback = function()
  621. for i,v in pairs(require(game.ReplicatedStorage.Achievements)) do
  622. spawn(function()
  623. require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.AchievementUnlock)(nil, i)
  624. end)
  625. end
  626. end,
  627. })
  628.  
  629. local BreakLightsButton = EventTab:CreateButton({
  630. Name = "Break Lights",
  631. Callback = function()
  632. firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "breakLights", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 0.416, 60)
  633. end,
  634. })
  635.  
  636. local FlickerLightsButton = EventTab:CreateButton({
  637. Name = "Flicker Lights",
  638. Callback = function()
  639. firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
  640. end,
  641. })
  642.  
  643. local Paragraph = CreditsTab:CreateParagraph({Title = "Owner of the hub is", Content = "iCherryKardes#0001"})
  644. local Paragraph = CreditsTab:CreateParagraph({Title = "Credits to Dreadmania#0001 for", Content = "Events, Monsters Every door, Seek, Seek Eyes, Blood Room Jack"})
  645. local Paragraph = CreditsTab:CreateParagraph({Title = "Credits to Seek#0001 for", Content = "Christmas Spirit", "Caption"})
  646. local Paragraph = CreditsTab:CreateParagraph({Title = "Credits to Kardin#5659 for", Content = "Depth, Eyes, Timothy"})
  647. local Paragraph = CreditsTab:CreateParagraph({Title = "Credits to Dave.#5497 for", Content = "Crucifix"})
  648. local Paragraph = CreditsTab:CreateParagraph({Title = "Credits to _nexusxz_ for", Content = "Glitch"})
  649.  
  650. local InfiniteYieldButton = GuisTab:CreateButton({
  651. Name = "Infinite Yield",
  652. Callback = function()
  653. loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
  654. end,
  655. })
  656.  
  657. local DarkDexButton = GuisTab:CreateButton({
  658. Name = "Dark Dex",
  659. Callback = function()
  660. loadstring(game:HttpGet("https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Universal/BypassedDarkDexV3.lua", true))()
  661. end,
  662. })
  663.  
  664. local RemoteSpyButton = GuisTab:CreateButton({
  665. Name = "Remote Spy",
  666. Callback = function()
  667. loadstring(game:HttpGet("https://pastebin.com/raw/bCghX33W", true))()
  668. end,
  669. })
  670.  
  671. local VynixuDoorsButton = GuisTab:CreateButton({
  672. Name = "Vynixu's Doors GUI",
  673. Callback = function()
  674. loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Vynixius/main/Doors/Script.lua"))()
  675. end,
  676. })
  677.  
  678. local PlamenDoorsButton = GuisTab:CreateButton({
  679. Name = "Plamen's Doors GUI",
  680. Callback = function()
  681. loadstring(game:HttpGet('https://raw.githubusercontent.com/plamen6789/DoorsEntitySummonerGUI/main/EntityGUI'))()
  682. end,
  683. })
  684.  
  685. local Input = EventTab:CreateInput({
  686. Name = "Caption",
  687. PlaceholderText = "Your text here",
  688. RemoveTextAfterFocusLost = false,
  689. Callback = function(Text)
  690. firesignal(game.ReplicatedStorage.Bricks.Caption.OnClientEvent, "Your text here")
  691. firesignal(game.ReplicatedStorage.Bricks.Caption.OnClientEvent, Text)
  692. end,
  693. })
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