oniwaka21

valkchron engineer

Dec 22nd, 2014
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  1. Name:
  2. Class:
  3. XP:
  4. Life Path: Mining Town->Circumspect->Light Infantry->Skirmisher->Cameleoline
  5. Fate:
  6.  
  7. WS
  8. BS
  9. S
  10. T
  11. Ag
  12. Int
  13. Per
  14. WP
  15. Fel
  16.  
  17. Life Path:
  18. Mining Town (Forge World)
  19. +3 to two of Int, Per, and T.
  20. Gain Common Lore: Engineering, Common Lore: Mechanics, Language (Country of Origin), and Logic
  21. Start with Peer (Miner's and Craftsman's Union).
  22. Start with one of the following talents: Technical Knock or Weapon Tech
  23. Suffer -10 to Fel tests when dealing with people who don't understand your space-age technobabble (while using said technobabble).
  24. Begin with -1 Starting Wounds
  25.  
  26.  
  27. Training Officer: Circumspect-Gain Foresight Talent
  28.  
  29. Light Infantry Training:
  30. +3 Ag, -3 T
  31. Navigate (Surface)
  32. Sprint
  33.  
  34. Skirmisher Doctrine
  35. Agility Aptitude
  36. Ambush OR Skilled Rider
  37.  
  38. Cameleoline:
  39. Start with camo cloaks or camo armor
  40.  
  41. Drawback:
  42. Combat Paralysis (+5 to Equipment, Must Make WP+0 rolls every combat turn. Failure reduces half actions that can be taken by one, failure by 5 or more degrees reduces half actions that can be taken by two).
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