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- Name:
- Class:
- XP:
- Life Path: Mining Town->Circumspect->Light Infantry->Skirmisher->Cameleoline
- Fate:
- WS
- BS
- S
- T
- Ag
- Int
- Per
- WP
- Fel
- Life Path:
- Mining Town (Forge World)
- +3 to two of Int, Per, and T.
- Gain Common Lore: Engineering, Common Lore: Mechanics, Language (Country of Origin), and Logic
- Start with Peer (Miner's and Craftsman's Union).
- Start with one of the following talents: Technical Knock or Weapon Tech
- Suffer -10 to Fel tests when dealing with people who don't understand your space-age technobabble (while using said technobabble).
- Begin with -1 Starting Wounds
- Training Officer: Circumspect-Gain Foresight Talent
- Light Infantry Training:
- +3 Ag, -3 T
- Navigate (Surface)
- Sprint
- Skirmisher Doctrine
- Agility Aptitude
- Ambush OR Skilled Rider
- Cameleoline:
- Start with camo cloaks or camo armor
- Drawback:
- Combat Paralysis (+5 to Equipment, Must Make WP+0 rolls every combat turn. Failure reduces half actions that can be taken by one, failure by 5 or more degrees reduces half actions that can be taken by two).
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