toofaces2

grap vehicle

Sep 1st, 2013
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  1. #include <natives.h>
  2. #include <consts.h>
  3. #include <common.h>
  4. #include <types.h>
  5. #define wGun WEAPON_PISTOL
  6.  
  7. void Dostuff(Vehicle foundcar)
  8. {
  9. float x, y, z;
  10. GET_CAR_COORDINATES(foundcar, &x, &y, &z);
  11. DRAW_LIGHT_WITH_RANGE(x, y, z, 0, 255, 0, 27.0f, 5.0f);
  12. DRAW_COLOURED_CYLINDER(x, y, z+1, 1, 1, 0, 0, 255, 255);
  13. }
  14.  
  15. void GetOffset(float distance, float *x, float *y, float *z)
  16. {
  17. Vector3 p;
  18. GET_PED_BONE_POSITION(GetPlayerPed(), BONE_RIGHT_HAND, distance, distance * 0.042, distance * -0.113, &p);
  19. *x = p.x;
  20. *y = p.y;
  21. *z = p.z;
  22. }
  23.  
  24. void Search(void)
  25. {
  26. Vehicle Veh;
  27. bool found = false;
  28. float search, tx, ty, tz;
  29. for (search = 1;search<100;search++)
  30. {
  31. found = false;
  32. GetOffset(search, &tx, &ty, &tz);
  33. Veh = GET_CLOSEST_CAR(tx, ty, tz, 1.5f, 0, 71);
  34. if (!DOES_VEHICLE_EXIST(Veh))
  35. {
  36. Veh = GET_CLOSEST_CAR(tx, ty, tz, 1.5f, 0, 69);
  37. if (!DOES_VEHICLE_EXIST(Veh))
  38. Veh = GET_CLOSEST_CAR(tx, ty, tz, 1.5f, 0, 70);
  39. }
  40. if (DOES_VEHICLE_EXIST(Veh)){found = true; break;}
  41. }
  42. if (found)
  43. {
  44. Dostuff(Veh);
  45. }
  46. }
  47.  
  48.  
  49. void Searchinit(void)
  50. {
  51. if (!HAS_CHAR_GOT_WEAPON(GetPlayerPed(), wGun))
  52. GIVE_WEAPON_TO_CHAR(GetPlayerPed(), wGun, AMMO_MAX, 0);
  53. uint Weapon;
  54. GET_CURRENT_CHAR_WEAPON(GetPlayerPed(), &Weapon);
  55. if (Weapon != wGun) {DISABLE_PLAYER_LOCKON(GET_PLAYER_ID(), false); return;}
  56. if (IS_CHAR_IN_ANY_CAR(GetPlayerPed())) return;
  57. DISABLE_PLAYER_LOCKON(GET_PLAYER_ID(), true);
  58. if (IS_BUTTON_PRESSED(0, BUTTON_L2))Search();
  59. }
  60.  
  61.  
  62. void main(void)
  63. {
  64. THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
  65. while(true)
  66. {
  67. Searchinit();
  68. WAIT(0);
  69. }
  70. }
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