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LotW: Reactors (11 Cards)

Mar 8th, 2017
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  1. Main Deck Monsters (4 Cards)
  2.  
  3. Spell Reactor・RE
  4. Machine-Type/DARK/Level 3/ATK 1200/DEF 900 (Tuner)
  5. If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon “Spell Reactor・RE” once per turn this way. If this card is Normal or Special Summoned: You can add 1 “Reactor” monster from your Deck to your hand. When a Spell Card or effect is activated: Destroy that card, then inflict 800 damage to your opponent. You can only use each effect of “Spell Reactor・RE” once per turn.
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  8.  
  9. Trap Reactor・Y-FI
  10. Machine-Type/DARK/Level 4/ATK 800/DEF 1800
  11. You can Special Summon this card (from your GY) by placing 1 card from your hand on the top of the Deck, but banish it when it leaves the field. You can only Special Summon “Trap Reactor・Y-FI” once per turn this way. If this card is Normal or Special Summoned: You can add 1 “Reactor” Spell/Trap Card from your Deck to your hand. When a Trap Card or effect is activated: Destroy that card, then inflict 800 damage to your opponent. You can only use each effect of “Trap Reactor・Y-FI” once per turn.
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  14.  
  15. Summon Reactor・SK
  16. Machine-Type/DARK/Level 5/ATK 2000/DEF 1400
  17. If you control a “Reactor” monster, you can Special Summon this card (from your hand). You can only Special Summon “Summon Reactor・SK” once per turn this way. If this card is Normal or Special Summoned: You can target 1 of your banished “Reactor” monsters; return it to the GY. When a monster is Summoned, except a "Reactor" monster: Destroy that card, then inflict 800 damage to your opponent. You can only use each effect of “Summon Reactor・SK” once per turn.
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  20.  
  21. Flying Fortress SKY FIRE
  22. Machine-Type/DARK/Level 8/ATK 3000/DEF 2500
  23. (This card is always treated as a "Reactor" card.)
  24. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand, Deck, or GY) by banishing 1 “Spell Reactor・RE”, “Trap Reactor・Y-FI” and “Summon Reactor・SK” you control. Each turn, the first time your opponent would Summon a monster, OR a Spell/Trap card is activated: Destroy it, then inflict 800 damage to your opponent. Once per turn (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle or card effect and sent to the GY: You can target 3 of your banished “Reactor” monsters; add the first to your hand, shuffle the second into the Deck, and return the third to the GY.
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  27.  
  28. Extra Deck Monsters (1 Card)
  29.  
  30. Dark Strike Fighter II
  31. Machine-Type/DARK/Level 7/ATK 2600/DEF 1800 (Synchro)
  32. 1 Tuner + 1+ non-Tuner monsters
  33. You can send 1 “Reactor” monster from your hand, Deck, or face-up field to the GY; inflict damage to your opponent equal to the sent monster’s Level x 200. You can only use this effect of “Dark Strike Fighter II” once per turn. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 Level 5 or lower Machine monster in your GY; Special Summon it.
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  36.  
  37. Spells/Traps (6 Cards)
  38.  
  39. Reactor Manufacturer
  40. Normal Spell
  41. Add 1 “Reactor” monster from your Deck to your hand. If this face-up card is destroyed before it resolves: Inflict 800 damage to your opponent. You can only activate 1 “Reactor Manufacturer” per turn.
  42.  
  43. ********************************************************************************************************
  44.  
  45. Reactor Fracture
  46. Quick-Play Spell
  47. When your opponent Special Summons exactly 1 monster, while you control a "Reactor" monster: Destroy that monster, then inflict 800 damage to your opponent. If this face-up card is destroyed before it resolves: You can banish 1 card from your opponent’s GY. You can only activate 1 “Reactor Recycling” per turn.
  48.  
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  50.  
  51. Reactorary
  52. Field Spell
  53. Summons of “Reactor” monsters cannot be negated. If your opponent activates a card or effect, negate its effect if the card is destroyed by the effect of a “Reactor” monster you control before it resolves. If this card in the Field Zone is destroyed by a card effect: You can activate this card from your GY. You can only use this effect of “Reactorary” once per turn.
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  56.  
  57. Reactor Recycler
  58. Normal Trap
  59. If you control a “Reactor” monster, you can activate this card from your hand. Target 1 “Reactor” monster in your GY; Special Summon it, ignoring its Summoning conditions. If this face-up card is destroyed before it resolves: Inflict 800 damage to your opponent. You can only activate 1 “Reactor Recycler” per turn.
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  62.  
  63. Reactor Exploder
  64. Normal Trap
  65. When an opponent’s monster declares an attack: Negate that attack, and if you do, end the Battle Phase, then you can destroy 1 card your opponent controls. If this face-up card is destroyed before it resolves: You can target 1 card your opponent controls; return it to their hand. You can only activate 1 “Reactor Exploder” per turn.
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  68.  
  69. Reactor Flyer
  70. Normal Trap
  71. Target 1 “Spell Reactor・RE” and 1 non-Tuner “Reactor” monster in your GY; Special Summon both targets, but they have their effects negated. Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only those 2 monsters. If this face-up card is destroyed before it resolves: You can target 1 “Reactor” Spell/Trap Card in your GY; Set it. You can only activate 1 “Reactor Flyer” per turn.
  72.  
  73.  
  74.  
  75. Scrapped parts
  76. , also you can Special Summon 1 “Reactor” monster from your GY
  77. , also you can draw 1 card
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